|
|
Line 1: |
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− | Shards are gemlike artifacts that slot into your Relics, Armor, and Weapons. Shards replaced [[Skill Spheres]] system and item [[Passives]] (while some items with unique passives still drop but have only one shard slot). Shards give your hero or your defenses extra stats or abilities, all green shards can buff only defenses and can be placed only in [[Relics]], while blue shards will buff your hero and can be placed in [[Weapon]] and [[Armor]]. Shards can be moved between pieces of gear and be upgraded straight from your inventory. A weapon or piece of armor allows to hold up to 3 Shards and can only equip Hero (blue) Shards and relics can hold up to 3 Defense (green) Shards. Blue shards give you hero new abilities or stats while they are placed in any item currently equipped by that hero, but green (defenses) shards strengthen only that tower, where relic containing them is equipped. | + | Shards are gem-like artifacts that slot into your Relics, Armor, and Weapons. Shards replaced [[Skill Spheres]] system and item [[Passives]] (while some items with unique passives still drop but have only one shard slot). Shards give your hero or your defenses extra stats or abilities, all green shards can buff only defenses and can be placed only in [[Relics]], while blue shards will buff your hero and can be placed in [[Weapon]] and [[Armor]]. Shards can be moved between pieces of gear and be upgraded straight from your inventory. A weapon or piece of armor allows to hold up to 3 Shards and can only equip Hero (blue) Shards and relics can hold up to 3 Defense (green) Shards. Blue shards give you hero new abilities or stats while they are placed in any item currently equipped by that hero, but green (defenses) shards strengthen only that tower, where relic containing them is equipped. |
| | | |
| ==Shards Packs== | | ==Shards Packs== |
Line 857: |
Line 857: |
| |- id="betsys_empowered_lightning" | | |- id="betsys_empowered_lightning" |
| | {{Hero Shard|Betsy’s Zapper}} | | | {{Hero Shard|Betsy’s Zapper}} |
− | | Every '''8''' seconds, secondary attacks spawn a lightning balldealing '''125-325%''' Ability Power as storm damage '''2.5''' times per second for '''1''' seconds. | + | | Every '''8''' seconds, secondary attacks spawn a lightning ball dealing '''125-325%''' Ability Power as storm damage '''2.5''' times per second for '''1''' seconds. |
| | 20 | | | 20 |
| | Chaos 3 | | | Chaos 3 |
Line 929: |
Line 929: |
| |- id="fight_me_not" | | |- id="fight_me_not" |
| | {{Hero Shard|Fight Me Not}} | | | {{Hero Shard|Fight Me Not}} |
− | | Defenses will deal '''5-25%''' more damage to enemies targetting the Squire. | + | | Defenses will deal '''5-25%''' more damage to enemies targeting the Squire. |
| | 20 | | | 20 |
| | Chaos 3 | | | Chaos 3 |
Line 937: |
Line 937: |
| |- id="jackpot" | | |- id="jackpot" |
| | {{Hero Shard|Jackpot}} | | | {{Hero Shard|Jackpot}} |
− | | You have a '''2-10%''' chance when picking up gold to quadruple the amaunt. | + | | You have a '''2-10%''' chance when picking up gold to quadruple the amount. |
| | 8 | | | 8 |
| | Chaos 3 | | | Chaos 3 |
Line 1,156: |
Line 1,156: |
| |- id="celestial_attunement" | | |- id="celestial_attunement" |
| | {{Hero Shard|Celestial Attunement}} | | | {{Hero Shard|Celestial Attunement}} |
− | | The dyrad can hold '''1-4''' more stacks of starfall. | + | | The dryad can hold '''1-4''' more stacks of starfall. |
| | 6 | | | 6 |
| | Chaos 4 | | | Chaos 4 |
Line 1,770: |
Line 1,770: |
| |- id="mark_targets" | | |- id="mark_targets" |
| | {{Defense Shard|Mark Targets}} | | | {{Defense Shard|Mark Targets}} |
− | | This defence has a '''5-45%''' chance to place an Apprentice Mark on its target. | + | | This defense has a '''5-45%''' chance to place an Apprentice Mark on its target. |
| | 20 | | | 20 |
| | Chaos 6 | | | Chaos 6 |
Line 2,037: |
Line 2,037: |
| |- id="splody_harpoon" | | |- id="splody_harpoon" |
| | {{Defense Shard|Splody Harpoon}} | | | {{Defense Shard|Splody Harpoon}} |
− | | Ballista projictiles have a '''10-30%''' chance to detonate on each target hit dealing '''150-350%''' of the Ballista's defence power stat as extra damage in small area. | + | | Ballista projectiles have a '''10-30%''' chance to detonate on each target hit dealing '''150-350%''' of the Ballista's defense power stat as extra damage in small area. |
| | 20 | | | 20 |
| | Chaos 7 | | | Chaos 7 |
Line 2,117: |
Line 2,117: |
| |- id="mage_gambit" | | |- id="mage_gambit" |
| | {{Hero Shard|Mage Gambit}} | | | {{Hero Shard|Mage Gambit}} |
− | | Increases your ability power by '''10-50%''', but increase danage taken from enemies by '''60-20%'''. | + | | Increases your ability power by '''10-50%''', but increase damage taken from enemies by '''60-20%'''. |
| | 20 | | | 20 |
| | Chaos 7 | | | Chaos 7 |
Line 2,440: |
Line 2,440: |
| |- id="pumpkinator" | | |- id="pumpkinator" |
| | {{Hero Shard|Pumpkinator}} | | | {{Hero Shard|Pumpkinator}} |
− | | Your primary attacks pumpkin your enemies. When a pumpkined dies they explode doing '''10-210%''' ability power as damage. When a pumpkined enemy is hit with a melee attack, increase the Hero Critical Chance of the attacker by '''3-33''' for 5 seconds. | + | | Your primary attacks pumpkin your enemies. When a pumpkined enemy dies they explode doing '''10-210%''' ability power as damage. When a pumpkined enemy is hit with a melee attack, increase the Hero Critical Chance of the attacker by '''3-33''' for 5 seconds. |
| | 20 | | | 20 |
| | Chaos 8 | | | Chaos 8 |
Revision as of 10:48, 25 March 2022
Shards are gem-like artifacts that slot into your Relics, Armor, and Weapons. Shards replaced Skill Spheres system and item Passives (while some items with unique passives still drop but have only one shard slot). Shards give your hero or your defenses extra stats or abilities, all green shards can buff only defenses and can be placed only in Relics, while blue shards will buff your hero and can be placed in Weapon and Armor. Shards can be moved between pieces of gear and be upgraded straight from your inventory. A weapon or piece of armor allows to hold up to 3 Shards and can only equip Hero (blue) Shards and relics can hold up to 3 Defense (green) Shards. Blue shards give you hero new abilities or stats while they are placed in any item currently equipped by that hero, but green (defenses) shards strengthen only that tower, where relic containing them is equipped.
Shards Packs
Shards drop from shard packs obtained from victory chest at the end of every map, you will get Standard shard pack after completing any Campaign and Chaos map, those packs can drop shards associated with Campaign packs. After completing Trials on Chaos difficulty, you will get guaranteed Shard pack from that difficulty and one Shard Pack from any previous difficulty (for example, if you beat Chaos III Trials, you’ll receive 1 Chaos III Shard Pack and 1 Chaos II, Chaos I or Standard Shard Pack).
Once you win 3 consecutive random maps in a row in Trials, you’ll activate the Shard consecutive bonus. On your 4th consecutive victory onward, you’ll earn an extra Shard Pack for as long as the streak continues. This extra Shard Pack is a guaranteed Shard Pack from that difficulty. That means once you activate the win bonus, you’ll get 3 Shards guaranteed every victory (2 Shard Packs of that difficulty, 1 Shard Pack from previous difficulties) until one of your crystals break or you leave the game.
Any shard can be purchased from Gran Ma'ster for 1000 Defender Medals or 250 Gems. A shard pack containing 5 random shards can also be purchased for 500 Defender Medals or 125 Gems. These shard packs will give you 5 random shards from a single difficulty (e.g. 5 random Chaos V shards).
Shard Dust
As of the Protean Shift update, you may disenchant shards (press 's' when hovering over a shard) which will turn the shard into shard dust of the same tier. Ten shard dust can be exchanged with War Recruiter to obtain one new shard pack.
Standard Shards List
Campaign
Name
|
Effect
|
Upgr. levels
|
Shard Pack
|
Valid for
|
Hero
|
Slot
|
Defensive Critical Damage
|
Increases the Defense Crit Damage of the affected tower by 4-20%.
|
16
|
Campaign
|
ALL
|
Relic
|
Fortification
|
Increases Defense Health of the affected tower by 2-34%.
|
16
|
Campaign
|
ALL
|
Relic
|
Ghastly Curse
|
Nether Archer arrows now make enemies move at 50-42% speed for 0-4 seconds.
|
8
|
Campaign
|
|
Relic
|
Cataclysmic
|
You have a 5-??% chance when landing on the ground to deal 20-??% of your Ability Power as fire damage to nearby enemies.
|
20
|
Campaign
|
|
Boots
|
Concussive Chi
|
Secondary attacks have a 1-25% chance to stun targets for 1-4.6 seconds.
|
12
|
Campaign
|
|
Weapon
|
Concussive Shock
|
Increases the stun duration of Concussive Shot by 4-40%.
|
12
|
Campaign
|
|
Weapon
|
Construction
|
Increases repair and upgrade speed during Combat Phase by 25-75%.
|
20
|
Campaign
|
ALL
|
Gloves
|
Corruption’s Fortification
|
Armor buff of Dryad’s Blessing is increased by 4-40% in purification form.
|
12
|
Campaign
|
|
Chest
|
Drenching Strikes
|
Your primary attacks have a 2-30% chance on hit to drench enemies for 3-7 seconds.
|
14
|
Campaign
|
ALL
|
Weapon
|
Enduring Tornado
|
Increases the knockup duration of Tornado by 1-6 seconds.
|
10
|
Campaign
|
|
Gloves
|
Enhanced Decoy
|
Death From Above's decoy deals an extra 20-420% damage to enemies.
|
20
|
Campaign
|
|
Boots
|
Fountain Of Speed
|
Abyss Fountain increases allied movement speed by 50-650 for 5 seconds.
|
12
|
Campaign
|
|
Boots
|
Knife Club
|
Increases the damage of Fan of Knives by 3-39%.
|
12
|
Campaign
|
|
Chest
|
Retribution
|
When you take damage, you have a 2-20% chance of dealing 125-425% of your Armor as damage to your attacker.
|
20
|
Campaign
|
ALL
|
Chest
|
Speed Boost
|
Increases your movement speed by 100-500.
|
8
|
Campaign
|
ALL
|
Boots
|
Support Magic Specialist
|
Decreases the cost of Broom Vault and Book Drop by 4-40%.
|
12
|
Campaign
|
|
Helmet
|
Swift Provocation
|
Provoke movement speed buff increased by 10-154.
|
12
|
Campaign
|
|
Boots
|
Wither Bubble
|
Arcane Bubble withers enemies inside it increasing the damage they take by X-15%.
|
9
|
Campaign
|
|
Chest
|
Worm Scarf
|
Reduces the damage you take from enemies by 3-15%.
|
12
|
Campaign
|
ALL
|
Helmet
|
Zephyr's Warpath
|
Increase movement speed in Whirlwind by 5%-105%.
|
20
|
Campaign
|
|
Boots
|
Chaos I
Name
|
Effect
|
Upgr. levels
|
Shard Pack
|
Valid for
|
Hero
|
Slot
|
Crumbling Stone
|
Enemies petrified by Maw of the Earth Drake receive 2-20% more damage and explode on death for 10-250% Defense Power magical damage.
|
20
|
Chaos 1
|
|
Relic
|
Destruction
|
Increases Defense Power of the affected tower by 2-34%.
|
16
|
Chaos 1
|
ALL
|
Relic
|
Dragon’s Haste
|
Dragons Nest dragons’ movement speed is increased by 700-??.
|
16
|
Chaos 1
|
|
Relic
|
Electric Fingers
|
Skeletal Orcs have 3-30% chance on hit to deal an additional 40-400% of their Defense Health as storm damage. Bounces 3 times.
|
18
|
Chaos 1
|
|
Relic
|
Empowered Flame
|
Flamethrower tower has a 1-15% chance to hit the target again for 55-275% damage.
|
20
|
Chaos 1
|
|
Relic
|
Laser Boost
|
Picking up Mega Death Laser increases EV2's movements speed by 50-350 and Hero Damage by 4-40% for 15 seconds.
|
20
|
Chaos 1
|
|
Relic
|
Rippling Explosions
|
Enemies that die inside the boost aura have a 5-25% chance to detonate, dealing 20-80% of the Boost aura's Tower Damage stat as damage in a small area around the enemy.
|
20
|
Chaos 1
|
|
Relic
|
Stun Fire
|
Cannonball Tower has a 11-25% chance on hit to stun target for 1.6-3 seconds.
|
14
|
Chaos 1
|
|
Relic
|
Annoyance
|
Taunts nearby enemies for 1-4 seconds every 8 seconds.
|
10
|
Chaos 1
|
ALL
|
Chest
|
Binding Roots
|
Your slam ability has an 22-50% chance to stun enemies for 0.5 seconds then root in place for 4.5 seconds.
|
14
|
Chaos 1
|
|
Boots
|
Bots Of Oil
|
Exploding Grav Bots now oil enemies for 1-8 second(s). If ignited by fire, deals 20-220% Ability Power as fire damage per second for 1-5 second(s).
|
20
|
Chaos 1
|
|
Chest
|
Broomnado Power
|
Increases Broom Nado damage by 4-40%.
|
12
|
Chaos 1
|
|
Boots
|
Bulwark
|
Increases armor by 4-40%.
|
12
|
Chaos 1
|
ALL
|
Chest
|
Concussive Power
|
Increases the damage of Concussive Shots by 4-40%.
|
12
|
Chaos 1
|
|
Helmet
|
Crane Stance
|
Each secondary attack increases the damage of the next primary attack by 10-90%. Stacks up to 6 times.
|
20
|
Chaos 1
|
|
Boots
|
Critical Strike
|
Increases your Hero Crit Chance by 3-10%.
|
7
|
Chaos 1
|
ALL
|
Gloves
|
Full Shell Ahead
|
Increases movement speed while in Turtle Stance by 25-525.
|
20
|
Chaos 1
|
|
Boots
|
Fury Speed
|
Increases projectile speed of Fury by 0-??%.
|
8
|
Chaos 1
|
|
Weapon
|
Explosive Blades
|
Daggers thrown by Dagger Throw no longer pierce. Daggers now stick to the target and explode after 3 seconds for 1,500-5,000% of Ability Power.
|
20
|
Chaos 1
|
|
Gloves
|
Haunting
|
Primary attacks generate 1 ghost stack. At 10 stacks you unleash ghosts for 3 seconds, each dealing 10-250% of your Ability Power as damage. The effect has a cooldown of 5 seconds.
|
20
|
Chaos 1
|
ALL
|
Weapon
|
Lashing Power
|
Increases Lash Out damage by 4-40%.
|
12
|
Chaos 1
|
|
Chest
|
Molten Striker
|
Molten Core deals more impact damage the farther it travels, up to +20-200% more damage.
|
20
|
Chaos 1
|
|
Gloves
|
Power Volley
|
Increases the damage of Arcane Volley by 4-40%.
|
12
|
Chaos 1
|
|
Weapon
|
Shroom Doom
|
Damage of Powder Toss while in Corrupt Form increased by 4-40%.
|
12
|
Chaos 1
|
|
Gloves
|
Thundering Call
|
Increases Call to Madness range by 4-40%.
|
12
|
Chaos 1
|
|
Weapon
|
Withering Fountain
|
Abyss Fountain withers enemies inside it reducing the damage they deal by 2-20%.
|
9
|
Chaos 1
|
|
Boots
|
Chaos II
Name
|
Effect
|
Upgr. levels
|
Shard Pack
|
Valid for
|
Hero
|
Slot
|
Atomic Capacity
|
This shard gives your Atomic Launcher an additional missile when the shard is upgraded to 4/8 and then another at 8/8.
|
8
|
Chaos 2
|
|
Relic
|
Berserk Master
|
Increases the duration of Direct Command on your Skeletal Orcs by 1-5 seconds.
|
8
|
Chaos 2
|
|
Relic
|
Blazing Phoenix
|
Shortly after a Blaze Balloon triggers, a Phoenix emerges dealing 1000-5000% Defense Power as magical fire damage.
|
20
|
Chaos 2
|
|
Relic
|
Combined Power
|
Serpent's Coil deals 25-385% Defense Power as magical damage each second when an enemy is also affected by Sand Viper.
|
18
|
Chaos 2
|
|
Relic
|
Defensive Critical Strike
|
Increases the Defense Crit Chance of the affected tower by an additional 2-15%.
|
12
|
Chaos 2
|
ALL
|
Relic
|
Encroaching Flames
|
Flame aura has a 5-30% chance to deal 4-60% more damage.
|
12
|
Chaos 2
|
|
Relic
|
Frosty Duet
|
The Frostbite tower can hit an additional target, but its Range is reduced by 60-35%.
|
10
|
Chaos 2
|
|
Relic
|
Icefall
|
Hailstorm Tower attacks have a 2-5% chance on hit to freeze enemies for 2 seconds.
|
15
|
Chaos 2
|
|
Relic
|
Magma Maelstrom
|
Rate at which Fissures of Embermount generate Molten Power reduced by 4-40%.
|
12
|
Chaos 2
|
|
Relic
|
Over Charge
|
Increases the Elvish Artillery Cannon's projectile damage radius by 16-64%, and reduces damage falloff by 18-42%.
|
12
|
Chaos 2
|
|
Relic
|
Panic Fire
|
When the affected tower takes damage, it has a 5-15% chance to increase it's Attack Rate by 50% for 1-4 seconds. Does not work with Auras and Traps.
|
10
|
Chaos 2
|
ALL
|
Relic
|
Power Bolts
|
Ballista has a 4-40% chance on hit to deal 15-60% extra magical damage.
|
15
|
Chaos 2
|
|
Relic
|
Press Your Luck
|
When the affected tower takes damage, it has a 5-15% chance to increase it's Critical Hit Chance by 30% for 1-4 seconds. Does not work with Auras and Traps.
|
10
|
Chaos 2
|
ALL
|
Relic
|
World Tree Mcbufferson
|
Every 20 seconds, the world tree places a leafy shield on a blockade within its influence that absorbs 10-210% of the Dryad's Defense Health stat and lasts 10 seconds.
|
20
|
Chaos 2
|
|
Relic
|
Batter Up
|
Increases the damage of Molten Core by 4-40% each time it is redirected. Happens 3 times.
|
12
|
Chaos 2
|
|
Gloves
|
Corruption’s Harmony
|
Reduces Corruption form’s Celestial Power drain by -1 to -3.
|
10
|
Chaos 2
|
|
Chest
|
Critical Restoration
|
Primary Attack critical hits restore 1-5 Broom Power.
|
8
|
Chaos 2
|
|
Weapon
|
Dewey Deathimal System
|
Book drop duration is increased 1-3 second and the extra damage they take is increased 5-15% while under it's effect.
|
20
|
Chaos 2
|
|
Gloves
|
Dragon Stance
|
Each melee primary attack increases the damage of the next ranged secondary attack by 10-90%. Stacks up to 6 times.
|
20
|
Chaos 2
|
|
Weapon
|
Dummies And Bots
|
The Death From Above ability now spawns 4 grav Bots that each deal 20-220% of your Ability as damage in a 100-500 radius. These do not count towards the cap on the number of Bots she can hold.
|
20
|
Chaos 2
|
|
Boots
|
Empowered Mark
|
Increases the max number of the marked targets this hero may have by 2-30.
|
28
|
Chaos 2
|
|
Weapon
|
Empowered Throw
|
Increases the damage of Dagger Throw by 3-39%.
|
12
|
Chaos 2
|
|
Gloves
|
Frenzy
|
Primary attacks have a 21-26% to increase attack speed by 5-30% for 5 seconds. Can only proc every 7 seconds.
|
10
|
Chaos 2
|
|
Weapon
|
Fury Restoration
|
Restore 1-?? mana every time Fury scores a critical hit.
|
8
|
Chaos 2
|
|
Helmet
|
Harbinger’s Slam
|
During Provoke, Seismic Slam damage increased by 130-410% of your Ability Power stat.
|
20
|
Chaos 2
|
|
Gloves
|
Heroic Charge
|
Increases the damage of Valiant Charge by 3-??%.
|
12
|
Chaos 2
|
|
Chest
|
Inspiration
|
Reduces the cooldown of your abilities by 4-40%.
|
12
|
Chaos 2
|
ALL
|
Helmet
|
Lava Warrior
|
Primary Attacks restore 6-10 Lava Power.
|
12
|
Chaos 2
|
|
Weapon
|
Piercing
|
Concussive Shots also fires a piercing shard dealing 50-350% of Ability Power as damage, then explodes dealing 25-225% of Ability Power as unresisted damage.
|
20
|
Chaos 2
|
|
Weapon
|
Power Of The Knight
|
Increases the damage of Knight of the Abyss by 4-40%.
|
12
|
Chaos 2
|
|
Gloves
|
Quake
|
You have a 10-30% chance when landing to deal 50-250% of your Ability Power as earth damage to nearby enemies.
|
20
|
Chaos 2
|
ALL
|
Boots
|
Sanctuary
|
Heroes inside the Arcane Bubble shield heal 5-15% of their health per second during the duration of the bubble.
|
10
|
Chaos 2
|
|
Gloves
|
Serpent’s Appeasement
|
Increases Appeasement gained by 60-300%.
|
12
|
Chaos 2
|
|
Helmet
|
Turtle Power
|
Increase Damage Protection while in Turtle Stance by 1%-21%.
|
?
|
Chaos 2
|
|
Boots
|
Chaos III
Name
|
Effect
|
Upgr. levels
|
Shard Pack
|
Valid for
|
Hero
|
Slot
|
Boosted Grasp
|
Enemies move at 90-60% speed when they are within the Boost Aura.
|
10
|
Chaos 3
|
|
Relic
|
Deadly Strikes
|
Increases the Defense Range of the affected tower by 4-40%.
|
12
|
Chaos 3
|
ALL
|
Relic
|
Drenched
|
After your Geyser Trap drenches an enemy, the next source of damages deals an additional 3-35% damage.
|
16
|
Chaos 3
|
|
Relic
|
Empowered Bolts
|
Ballista has a 5-30% chance on hit to deal full damage to all targets pierced for the next 10-40 seconds.
|
10
|
Chaos 3
|
|
Relic
|
Empowered Frostbite
|
Frostbite has a 5-45% chance to freeze the target for 1-7 seconds.
|
20
|
Chaos 3
|
|
Relic
|
Empowering Blasphemy
|
Obelisk Hero Stat boost increased to 10-50% and polymorph duration increased by 1-6 seconds.
|
10
|
Chaos 3
|
|
Relic
|
Icy Spiders
|
Nether Spiders have a 6-16(20)% chance to spawn a pool of ice on the ground that makes all nearby enemies move at 90-60(48)% speed for 5 seconds. The ice pools last 10 seconds.
|
10 (14)
|
Chaos 3
|
|
Relic
|
Numerous Reflection
|
Increases the nodes of EV2’s Reflect Beam can sustain by 1-6.
|
5
|
Chaos 3
|
|
Relic
|
Oil Spill
|
Gives oil geyser a 5-30% chance to stun all enemies hit for 2s.
|
10
|
Chaos 3
|
|
Relic
|
Powder Shot
|
Increases the Defense Power of the Flak Cannon by 2-34% and Attunes it to fire damage.
|
16
|
Chaos 3
|
|
Relic
|
Rain Of Oil
|
Skeletal Archer's Direct Command now oils enemies, slowing them by 50% for 2-12 seconds. If an oiled enemy is hit by fire damage, the oil ignites, dealing 20-600% of its Defense Power in fire damage over 1-11 seconds.
|
20
|
Chaos 3
|
|
Relic
|
Shielding Guard
|
When the affected tower takes damage, it has a 5-25% chance to gain a shield for 50-250% of it's Defense Health for 5 seconds. Does not work with Auras or Traps.
|
20
|
Chaos 3
|
ALL
|
Relic
|
Abyss Knight’s Bargain
|
Reduces the mana cost of Knight of the Abyss by 4-40%.
|
12
|
Chaos 3
|
|
Helmet
|
Abyss Stone Attunement
|
Reduces the mana cost of Abyss Stone by 1-15%.
|
14
|
Chaos 3
|
|
Boots
|
Aerial Mastery
|
Increases Death From Above’s Duration by 1-6 seconds.
|
10
|
Chaos 3
|
|
Boots
|
Betsy’s Curse
|
Primary attacks leave a curse zone that reduces the damage enemies deal by 5-25%. You can place up to 3 zones and each zones lasts 20-100 seconds.
|
20
|
Chaos 3
|
|
Weapon
|
Betsy’s Zapper
|
Every 8 seconds, secondary attacks spawn a lightning ball dealing 125-325% Ability Power as storm damage 2.5 times per second for 1 seconds.
|
20
|
Chaos 3
|
|
Weapon
|
Bewitching Hour
|
Each Snipe hit adds 4-40% to the damage of the next Primary Attack hit. Stacks up to 5 times.
|
12
|
Chaos 3
|
|
Weapon
|
Big Boy
|
The first Grav Bot placed will always be a Big Boy. Big Boy mines do an additional 100-1100% of hero Damage as damage to enemies in double the area.
|
20
|
Chaos 3
|
|
Gloves
|
Bounty
|
Restores 1-6 mana upon defeating an enemy.
|
20
|
Chaos 3
|
|
Helmet
|
Cataclysm
|
Increases Eruption damage by 4-40%.
|
12
|
Chaos 3
|
|
Chest
|
Channel
|
Restores 1-15 of your ability resources every 5 seconds.
|
14
|
Chaos 3
|
|
Helmet
|
Corruption’s Bargain
|
When this shard is fully upgraded, Dryad's Blessing costs no celestial power in purification form and costs 1 celestial power power per second instead of 2 in corruption form.
|
10
|
Chaos 3
|
|
Chest
|
Corruption’s Blessing
|
Damage of Dryad's Blessing is increase by 4-40% in corrupt form.
|
12
|
Chaos 3
|
|
Boots
|
Echoing Shout
|
Increases the duration of Staggering Shout debuffs by 0.5s-4.5s.
|
10
|
Chaos 3
|
|
Helmet
|
Fight Me Not
|
Defenses will deal 5-25% more damage to enemies targeting the Squire.
|
20
|
Chaos 3
|
|
Chest
|
Jackpot
|
You have a 2-10% chance when picking up gold to quadruple the amount.
|
8
|
Chaos 3
|
ALL
|
Chest
|
Lava Floor
|
Eruption spawns a lava field dealing 150-1150% Ability Power as Fire magic damage each second for 5s.
|
20
|
Chaos 3
|
|
Weapon
|
Lingering Poison
|
Daggers thrown by Dagger Throw now poison the target for 100-800% of Ability Power for 1.2-5.2 seconds.
|
20
|
Chaos 3
|
|
Gloves
|
Oil Slick
|
Increases the duration of oil flask by 1-9%.
|
8
|
Chaos 3
|
|
Gloves
|
Overwhelm
|
Your primary attacks have a 7-15% chance to stun enemies for 1-3 seconds.
|
8
|
Chaos 3
|
ALL
|
Weapon
|
Overwhelming Buster
|
Adds 0.5-4.5s to Blunder Broom Buster duration.
|
8
|
Chaos 3
|
|
Weapon
|
Thunderwave
|
Arc Lightning deals X-1250% Ability Power as damage to all enemies around you.
|
20
|
Chaos 3
|
|
Chest
|
Tormented Power
|
Increases Dark Torment damage by 4-40%.
|
12
|
Chaos 3
|
|
Gloves
|
Chaos IV
Name
|
Effect
|
Upgr. levels
|
Shard Pack
|
Valid for
|
Hero
|
Slot
|
Critical Allocation
|
Increases the defense Crit damage of the Elvish Artillery Cannon by 30-46% and Crit Chance by 5-21% but lowers the towers range by 25%.
|
16
|
Chaos 4
|
|
Relic
|
Defense Rate
|
Increases the Attack Rate of the affected tower by 9-33%.
|
12
|
Chaos 4
|
ALL
|
Relic
|
Earth Toss
|
Earthshatter tower has a 28-100% chance on hit to knock targets into the air.
|
18
|
Chaos 4
|
|
Relic
|
Empowering Flames
|
Flame Aura increases the damage of heroes standing inside it by 5-25%.
|
20
|
Chaos 4
|
|
Relic
|
Explosive Surprise
|
Geyser Trap has a 10-50% chance to fire an exploding shard dealing 200-1200% Defense Power as damage in an area.
|
20
|
Chaos 4
|
|
Relic
|
Lasting Conflagration
|
Increases Elder Dragon burn duration by 1-?? seconds.
|
8
|
Chaos 4
|
|
Relic
|
Lateral Blast
|
Volcano attacks spawn three random meteors that drop nearby, each dealing 750-2250% Defense Power as magical Fire damage.
|
20
|
Chaos 4
|
|
Relic
|
Plated Armor
|
Imbues the Royal Guard's armor, making enemy projectiles deal 76-40(28)% of their original damage.
|
12 (16)
|
Chaos 4
|
|
Relic
|
Power Transfer
|
Increases the Defense Crit Chance of the affected tower by 4-30% and reduces the Defense Power by -10%.
|
14
|
Chaos 4
|
ALL
|
Relic
|
Puncturing Bolts
|
Ballista can now pierce an additional 1-4 targets.
|
6
|
Chaos 4
|
|
Relic
|
Sandstorm Warrior
|
The Snaking Sands sandstorm increases Hero Damage and Ability Power by 101-125% for 1-25 seconds.
|
12
|
Chaos 4
|
|
Relic
|
Abyssal Mandate
|
Reduces the mana cost of Direct Command by 4-40%.
|
12
|
Chaos 4
|
|
Chest
|
Arc Shielding
|
Arc Lightning places a shield on you lasting 20 seconds and absorbing 180-780% Ability Power of damage. Enemies that hit the shield are damaged for a total of 200-1000% of your Ability Power over 3 seconds.
|
20
|
Chaos 4
|
|
Helmet
|
Beacon Of The Storm
|
Once per second your primary attack spawns a lightning ball that deals 10-50% of your Hero Damage as storm damage. Bounces up to 3 times.
|
20
|
Chaos 4
|
ALL
|
Gloves
|
Betsy’s Empowered Beam
|
Primary attacks fire a piercing sonic projectile that deals 105-150% Hero Damage as magical damage.
|
15
|
Chaos 4
|
|
Weapon
|
Call Of The Kobold
|
Defeating an enemy grants a charge. Secondary attacks consume charges and shoots a firework at your target for 20%-320% of your ability power.
|
20
|
Chaos 4
|
|
Weapon
|
Caustic Oil
|
Increases the damage of Oil Flask by 4-40%.
|
12
|
Chaos 4
|
|
Gloves
|
Celestial Attunement
|
The dryad can hold 1-4 more stacks of starfall.
|
6
|
Chaos 4
|
|
Helmet
|
Charge Blast V2
|
Reduces the cost of EV2’s secondary attacks by 5-95%.
|
18
|
Chaos 4
|
|
Weapon
|
Darkest Syphon
|
Increases the angle of Dark Syphon by 3-30.
|
9
|
Chaos 4
|
|
Chest
|
Draining Strikes
|
Increase the healing from Siphon Stance by 5%-25%.
|
?
|
Chaos 4
|
|
Helmet
|
Electric Retribution
|
When you take damage, you have a 2-25% chance of dealing 125-450% of your Armour as storm damage to your attacker.
|
20
|
Chaos 4
|
ALL
|
Helmet
|
Enduring Drop
|
Increases Book Drop duration by 0.5-7.5s.
|
14
|
Chaos 4
|
|
Helmet
|
Enduring Lash
|
Increases Lash Out poison duration by 0.5-4.5 s.
|
8
|
Chaos 4
|
|
Weapon
|
Fan Of Knights
|
Skeletal Knight also fires two additional Knights that deal 20-500% of your Ability Power in damage.
|
20
|
Chaos 4
|
|
Gloves
|
Follow Through
|
Increases the damage of Sweeping Strikes by 3-39%.
|
12
|
Chaos 4
|
|
Boots
|
Freeze Buster
|
Blunder Broom Buster has a 1-5% chance to also freeze enemies for 1-4s, allowing them to be shattered by Crushing damage.
|
10
|
Chaos 4
|
|
Weapon
|
Frozen Core
|
Increases Ice Needle damage by 4-40%.
|
12
|
Chaos 4
|
|
Helmet
|
Hemolytic Poison
|
Lashout cooldown increased to 200-160% of what it was but allows it to stack 0-2 times and increases its duration by 3-7 seconds.
|
20
|
Chaos 4
|
|
Weapon
|
Holy Empowerment
|
Increases damage by 5-??% while Holy Fire is active.
|
12
|
Chaos 4
|
|
Gloves
|
Inspiring Strikes
|
Primary attacks reduce the cooldown of your abilities by -0.1-0.3 seconds.
|
4
|
Chaos 4
|
ALL
|
Weapon
|
Insulated Decoy
|
Decreases heat generated from Death from Above by 4-40%.
|
12
|
Chaos 4
|
|
Boots
|
Let’s Rock
|
Activating Harden/Inflame gives the Lavamancer a shield lasting for 6-30 seconds that absorbs 20-140% Hero Health incoming damage.
|
12
|
Chaos 4
|
|
Chest
|
Manabomb’s Aid
|
Manabomb places a shield on you that lasts 20 seconds that absorbs 150-750% of your Ability Power Stat. Enemies that hit the shield are burned for a total of 150-550% of your Ability Power over 3 seconds.
|
20
|
Chaos 4
|
|
Weapon
|
Marking Bubble
|
Arcane Bubble will place a Mark on all enemies in the initial spawn area and increases Mark count 1-6.
|
5
|
Chaos 4
|
|
Boots
|
Mine Blast Radius
|
Anti Gravity Bots damage radius increased by 4-40%.
|
12
|
Chaos 4
|
|
Chest
|
Piercing Power
|
Increases the damage of Piercing Shot by 4-40%.
|
12
|
Chaos 4
|
|
Chest
|
Shroom Bloom
|
The mushrooms created by Powder Toss last 1-6 seconds longer.
|
10
|
Chaos 4
|
|
Gloves
|
Shroom Gloom
|
Slow intensity of Powder Toss in Purification Form increased by 4-40%.
|
12
|
Chaos 4
|
|
Gloves
|
Smashing Fists
|
Pole Smash or Chi Stomp spawns a Fist dealing 20-220% Ability Power as damage. After a short delay, another Fist emerges dealing 20-420% Ability Power as damage.
|
20
|
Chaos 4
|
|
Weapon
|
Chaos V
Name
|
Effect
|
Upgr. levels
|
Shard Pack
|
Valid for
|
Hero
|
Slot
|
Boosted Blockade
|
Boost Aura increases blockade health by 2-20%.
|
12
|
Chaos 5
|
|
Relic
|
Cthulu’s Influence
|
While under the effects of corruption, Angry Nimbus has a 3-27% chance to charm enemies for 1-7 seconds.
|
12
|
Chaos 5
|
|
Relic
|
Earthen Guard
|
Imbues the Royal Guard's shield with earth magic that has a 8-??% chance on dealing damage to unleash a fissure, dealing 200-??% of your Tower Health as Earth Damage.
|
20
|
Chaos 5
|
|
Relic
|
Explosive Arrows
|
Skeletal Archers have a 15-30% chance on hit to fire an explosive arrow dealing an additional 150-450% of their Defense Power in damage.
|
20
|
Chaos 5
|
|
Relic
|
Explosive Guard
|
When the affected tower takes damage, it has 3-35% chance to trigger an explosion and deal 140-500% of its Defense Health as damage to nearby enemies. Does not work with Auras or Traps. This does not destroy the tower.
|
18
|
Chaos 5
|
ALL
|
Relic
|
Explosive Poison
|
If an enemy poisoned by the Poison Dart Tower is killed , it detonates dealing 10%-150% of the tower’s damage stat as damage in a small area around the enemy.
|
20
|
Chaos 5
|
|
Relic
|
Fire For Effect
|
Your explosive Trap has a 15-45% chance to detonate twice without consuming an additional charge.
|
20
|
Chaos 5
|
|
Relic
|
Flare-Up
|
Elder Dragon has a 5-??% chance to deal 12-??% more damage.
|
12
|
Chaos 5
|
|
Relic
|
Frosty Beams
|
25% chance for Proton Node to freeze all enemies it touches for 1-2 seconds.
|
20
|
Chaos 5
|
|
Relic
|
Frosty Bind
|
Frostbite slow strength increased by 1-10%.
|
12
|
Chaos 5
|
|
Relic
|
Heavy Cannonball
|
Cannonball tower has a 5-20% chance to spawn a heavy cannonball that pierces up to 1-10 target(s) stunning them for 1-2 second and dealing 120-1250% of the Cannonball tower's damage.
|
20
|
Chaos 5
|
|
Relic
|
Split Vipers
|
Sand Viper may target up to 1-2 additional enemies, but has 40-20% less Defense Power and does not ramp-up damage.
|
10
|
Chaos 5
|
|
Relic
|
Vampiric Empowerment
|
Increases the Defense Power of the affected tower by 4-60% of its Defense Health.
|
14
|
Chaos 5
|
ALL
|
Relic
|
Volcanic Shock
|
Volcano has a 2-20% chance to stun all enemies hit for 1-2.8s.
|
12
|
Chaos 5
|
|
Relic
|
Anti Air
|
Deals 4-40% additional damage to flying enemies.
|
12
|
Chaos 5
|
ALL
|
Weapon
|
Betsy Cluster Nades
|
When attacking flying enemies, you have a 10-50% chance on hit to drop a bomb beneath them that deals 110-310% of your Ability Power stat an Damage in a small area.
|
20
|
Chaos 5
|
ALL
|
Weapon
|
Burning Strikes
|
2-20% chance on hit to burn target for 20-180% of your Hero Damage stat as magical fire damage each second for 1-5 seconds.
|
20
|
Chaos 5
|
ALL
|
Weapon
|
Chi Burst
|
Increases Talisman of Empowerment's Critical Damage boost by 2-20%.
|
12
|
Chaos 5
|
|
Helmet
|
Corruption’s Embrace
|
Starfall damage is increased by 4-40% in corrupt form.
|
12
|
Chaos 5
|
|
Helmet
|
Debilitating Madness
|
Call to Madness increase the target's damage taken by 3-45%.
|
14
|
Chaos 5
|
|
Gloves
|
Drenching Broomnado
|
Broom Nado damage increased by 4-40% and its hits have 1-25% chance to drench enemies and slow them by 30% for 1-5 seconds.
|
12
|
Chaos 5
|
|
Chest
|
Empowered Beam
|
After the Sword Beam collides with 5 targets, it spawns an additional Sword Beam that travels in the same direction as the first dealing 125-425% of your Ability Power stat as damage to each target hit. After colliding with 5 targets it returns to the Squire dealing 125-425% of your Ability Power stat as damage in an area around Squire.
|
20
|
Chaos 5
|
|
Weapon
|
Enduring Provocation
|
Provoke lasts an additional 0.5-7.5 seconds.
|
14
|
Chaos 5
|
|
Shield
|
Flaming Knight
|
Knight of the Abyss is now imbued with fire, causing enemies hit to burn for 50-500% of your Ability Power in fire damage over 5 seconds.
|
18
|
Chaos 5
|
|
Weapon
|
Heroic Power
|
Increases Heroic Wave’s hero damage boost by 4-40%.
|
12
|
Chaos 5
|
|
Chest
|
Inferno
|
Increases the damage of Flame Surge by 4-??%.
|
12
|
Chaos 5
|
|
Gloves
|
Madness’ Embrace
|
Increases Call to Madness duration by 0.5-7.5s.
|
14
|
Chaos 5
|
|
Weapon
|
Maelstrom
|
While Lightning Stance is active, the Barbarian's attacks have a 5%-25% chance to drench enemies, stunning them for 1.5s-3.5s.
|
?
|
Chaos 5
|
|
Weapon
|
Mana Leech
|
Dark Syphon drains 4-40% additional mana.
|
12
|
Chaos 5
|
|
Gloves
|
Manabomb Power
|
Increases the damage of Manabomb by 4-40%.
|
12
|
Chaos 5
|
|
Gloves
|
Meteor Rain
|
Manabomb opens a portal overhead that spawns meteor that deal 30-550% of your Ability Power stat as damage to enemies they affect.
|
20
|
Chaos 5
|
|
Weapon
|
Mine Blast Damage
|
Anti-Gravity Bot damage increased by 3-39%.
|
12
|
Chaos 5
|
|
Weapon
|
Mine Heat Compensator
|
The cost of EV2’s Anti Gravity Bots is reduced by 4-40%.
|
12
|
Chaos 5
|
|
Chest
|
Molten Charge Power
|
Increases Molten Charge damage by 4-40%.
|
12
|
Chaos 5
|
|
Weapon
|
Molten Stun
|
Increases Molten Charge stun duration by 0.5-4.5s.
|
8
|
Chaos 5
|
|
Weapon
|
One With Chi
|
Increases the damage of Chi Blast by 4-40%.
|
12
|
Chaos 5
|
|
Gloves
|
Poison Leaves
|
Dryad’s poison attacks deal 2-20% more damage.
|
12
|
Chaos 5
|
|
Weapon
|
Read Or Die
|
Scatter Sweep and Broom Vault have an 1-21% chance to transmogrify enemies into books for 3s. Transmogrified enemies take increased damage.
|
10
|
Chaos 5
|
|
Gloves
|
Scatter Power
|
Increases Scatter Sweep damage by 4-40%.
|
12
|
Chaos 5
|
|
Chest
|
Talon Strike
|
Hawk Strike now stuns for 2s-4.5.
|
?
|
Chaos 5
|
|
Weapon
|
Thunderbolts and Lightning
|
Increases the damage of Arc Lightning by 4-40%.
|
12
|
Chaos 5
|
|
Weapon
|
Chaos VI
Name
|
Effect
|
Upgr. levels
|
Shard Pack
|
Valid for
|
Hero
|
Slot
|
Boosted Beam
|
Increases the power of the Buff Beam by 22-39%.
|
18
|
Chaos 6
|
|
Relic
|
Boosted Power
|
Increases the power of the Boost Aura by 2-20%.
|
18
|
Chaos 6
|
|
Relic
|
Colossal Fissure
|
Your Colossus' Direct Command now rips the earth unleashing a fissure that lingers and deals 50-2050% of your Ability Power in damage over 6 seconds, but increases the mana cost of Direct Command by 30-70%. Usable once every 60 seconds.
|
20
|
Chaos 6
|
|
Relic
|
Dragon Flare
|
Increases the projectile damage radius of Dragons Nest dragons by 16-??%, and reduces damage falloff by 18-??%.
|
12
|
Chaos 6
|
|
Relic
|
Enhanced Poison
|
Increases the rate of the Poison Dart Tower's poison by 4-40%.
|
12
|
Chaos 6
|
|
Relic
|
Flaming Death
|
EV2’s mega death laser sets enemies it hits on fire dealing 50-2,050% of EV2’s Ability Power stat as damage over 10 seconds.
|
20
|
Chaos 6
|
|
Relic
|
Frosty Power
|
Frostbite tower passes 10-50% of its Defense Power stat to defenses within its frost aura.
|
20
|
Chaos 6
|
|
Relic
|
Health Pylon
|
Increases the Defense Health of nearby defenses to 102-130%. Note: Requires a Blockade but this shard does not buff the Blockade that equips this shard.
|
20
|
Chaos 6
|
ALL
|
Relic
|
Mark Targets
|
This defense has a 5-45% chance to place an Apprentice Mark on its target.
|
20
|
Chaos 6
|
|
Relic
|
Megarock
|
Volcano launches a huge rock dealing 1000-4000% Defense Power damage once every 3 volleys.
|
20
|
Chaos 6
|
|
Relic
|
Serpent God’s Protection
|
Towers and Blockades near the Obelisk take -1% to -10% damage.
|
9
|
Chaos 6
|
|
Relic
|
Sharpened Spikes
|
Blockade has a 2-30% chance to stun enemies hit for 1-3 seconds.
|
14
|
Chaos 6
|
ALL
|
Relic
|
Backstab
|
Primary attacks that hit enemies from behind now deal 100-225% of their total damage.
|
20
|
Chaos 6
|
|
Weapon
|
Boiling Blood
|
Causes the Barbarian to take 20%-2% of his Max Health as damage, every 5s during combat phase gaining Fury.
|
18
|
Chaos 6
|
|
Chest
|
Brain Of Confusion
|
When you take damage you have a 3-15% chance to confuse nearby enemies for 3 seconds. This effect has a 15 second cooldown.
|
12
|
Chaos 6
|
ALL
|
Helmet
|
Explosive Finale
|
Upon completion, the Arcane Bubble explodes dealing X-2000% Ability Power damage to all enemies in and around the bubble.
|
20
|
Chaos 6
|
|
Helmet
|
Flaming Retribution
|
When you take damage, you have a 2-20% chance of dealing 125-425% of your Armor as fire damage to your attacker.
|
20
|
Chaos 6
|
ALL
|
Gloves
|
Heat Dispenser Module
|
EV2 upgrades her gun with a new heat dispenser module that drains 4-40% more heat with each primary attack.
|
12
|
Chaos 6
|
|
Weapon
|
Howling Feast
|
Your Primary attacks generate 1 Feast stack, while at 10 stacks, increase your Hero Damage by 2-30%. One stack wears off every 3 seconds.
|
14
|
Chaos 6
|
|
Weapon
|
Inspired Shout
|
Call to Arms buff increases armor and further increases damage by 3-??%.
|
12
|
Chaos 6
|
|
Gloves
|
Melting Point
|
When the Countess deals fire damage to an enemy, there is a 20% chance to ignite their armor, causing them to take x% extra damage for y seconds.
|
12
|
Chaos 6
|
|
Gloves
|
Molten Core Power
|
Increases Molten Core damage by 4-40%.
|
12
|
Chaos 6
|
|
Gloves
|
Momentum
|
Enemies hit by abilities reduce Sweeping Strikes ability cooldown by 0.2-0.8 seconds every hit.
|
8
|
Chaos 6
|
|
Weapon
|
Nightmare Fuel
|
Enemies affected by Lash Out poison take 20-320% Hero Damage as magical damage when hit by Dark Torment.
|
20
|
Chaos 6
|
|
Weapon
|
Pole Power
|
Increases the damage of Pole Smash or Chi Stomp by 4-40%.
|
12
|
Chaos 6
|
|
Gloves
|
Power Of Storms
|
You have a 4-10% chance on hit to restore 20 mana per second for 1-3 seconds. 10 seconds cooldown.
|
12
|
Chaos 6
|
|
Helmet
|
Scatter Striker
|
Increases the range of Scatter Sweep by 4-40%.
|
12
|
Chaos 6
|
|
Weapon
|
Shadow Prince
|
Taking damage has an 7-??% chance to make you take 3-??% less damage and stun attackers for 1.2-?? seconds over the duration.
|
12
|
Chaos 6
|
|
Chest
|
Shattering Stones
|
After an Abyss Stone expires, it detonates dealing 40-400% of your Ability Power as crushing damage to nearby enemies.
|
18
|
Chaos 6
|
|
Boots
|
Shellshock
|
While Turtle Stance is active the Barbarian's attacks wither enemies hit for 3-13 seconds reducing their damage to 75%-35%.
|
18
|
Chaos 6
|
|
Weapon
|
Snipe Critical Strike
|
Increases the Crit Chance of Snipe by 2-30%.
|
14
|
Chaos 6
|
|
Weapon
|
Unholy Fire
|
Blocking unleashes flames that deal 150-750% of your ability power stat as damage to enemies in a cone in front of the hero at a rate of twice per second.
|
20
|
Chaos 6
|
|
Shield
|
Chaos VII
Name
|
Effect
|
Upgr. levels
|
Shard Pack
|
Valid for
|
Hero
|
Slot
|
Ghost Arrows
|
The arrows of the Nether Archer can now bounce 1-4 additional times.
|
12
|
Chaos 7
|
|
Relic
|
Glacier
|
Every 10 attacks, Hailstorm Tower fires an icy boulder that explodes on impact dealing 750-2750% Defense Power as damage in a small area.
|
20
|
Chaos 7
|
|
Relic
|
Manufacturer’s Overcharge
|
Weapon Manufacturer charges 4-40% faster.
|
12
|
Chaos 7
|
|
Relic
|
Node Increase
|
EV2 can create 1-4 extra node(s) in any single Weapon Manufacturer chain.
|
6
|
Chaos 7
|
|
Relic
|
Obelisk Shield
|
Obelisk Shield absorption increased to 10-70%.
|
15
|
Chaos 7
|
|
Relic
|
Oily Entrapment
|
Increases Oil Geyser slow rate by 3-15%.
|
12
|
Chaos 7
|
|
Relic
|
Power Pylon
|
Increases the Defense Power of nearby defenses to 102-120%. Note: Requires a Blockade but this shard does not buff the Blockade that equips this shard.
|
18
|
Chaos 7
|
ALL
|
Relic
|
Splody Harpoon
|
Ballista projectiles have a 10-30% chance to detonate on each target hit dealing 150-350% of the Ballista's defense power stat as extra damage in small area.
|
20
|
Chaos 7
|
|
Relic
|
Viscous Oil
|
The oil effect from Oil Catapult now slows enemies by an additional 2-??%, and also slows their attack speed by 8-??%.
|
12
|
Chaos 7
|
|
Relic
|
Charged Shot
|
Your primary attacks have a 5-15% chance to fire a fully charged secondary attack.
|
10
|
Chaos 7
|
|
Weapon
|
Chi Supercharge
|
Increases Talisman of Empowerment's Defense Power boost by 2-20%.
|
12
|
Chaos 7
|
|
Chest
|
Constrictor
|
Defeating an enemy adds a constrictor stack. At 10 stacks, unleashes a bed of constrictor snakes that stun nearby targets for 1-5s. While stunned, enemies take 50-450% Ability Power as magical damage each second for 3 seconds.
|
20
|
Chaos 7
|
|
Weapon
|
Enduring Slam
|
Seismic Slam stun duration increased by 0.5-5 seconds.
|
15
|
Chaos 7
|
|
Shield
|
Fiery Brimstone
|
Adds 4-12% Hero Damage to Your Attacks as Magical Fire Damage.
|
10
|
Chaos 7
|
|
Weapon
|
Flame Cloak
|
After using Valiant Charge, wreath yourself in flames for 6s. While aflame, you take 5-??% less damage and burn attackers for 400-??% of your Armor.
|
16
|
Chaos 7
|
|
Shield
|
Heroic Boost
|
Increases Heroic Wave's healing done by 4-40%.
|
12
|
Chaos 7
|
|
Helmet
|
Life Leech
|
Your primary attacks heal you for 0.2-1% of your max health.
|
20
|
Chaos 7
|
ALL
|
Weapon
|
Mage Gambit
|
Increases your ability power by 10-50%, but increase damage taken from enemies by 60-20%.
|
20
|
Chaos 7
|
ALL
|
Chest
|
Mana Capacitor
|
Increases your maximum ability resource by 10-100.
|
18
|
Chaos 7
|
|
Helmet
|
Poisoned Blades
|
Combat Preparation now applies poison to your blades for 5s, causing you to deal 50-110% more damage as poison damage on melee attacks.
|
12
|
Chaos 7
|
|
Weapon
|
Power Gambit
|
Increases your Hero Damage by 10-50%, but increase damage taken from enemies by 60-20%.
|
20
|
Chaos 7
|
ALL
|
Chest
|
Proton Canon Insulator
|
Reduces the heat generation rate of Proton Charge by 2-20%.
|
12
|
Chaos 7
|
|
Weapon
|
Proton Supercharge
|
EV2's Proton Charge deals an extra 10-210% of your ability power stat as damage while its max range is increased by 5-25%.
|
20
|
Chaos 7
|
|
Weapon
|
Ramster Power
|
Increases the damage of Ramster Direct Command by 5-35%.
|
10
|
Chaos 7
|
|
Gloves
|
Ravenhost
|
Your primary attacks generate Raven stacks. Once you reach 10 stacks, the stacks are depleted to fire a magical Raven dealing 10-210% of your Ability Power as damage. Bounces 5 times.
|
20
|
Chaos 7
|
ALL
|
Weapon
|
Restoring Snipe
|
Snipe critical hits restore 4-40 Broom Power.
|
18
|
Chaos 7
|
|
Weapon
|
Ride the Lightning
|
Increase the damage bonus of Lightning Stance by 1%-21%.
|
20
|
Chaos 7
|
|
Gloves
|
Serpent’s Kiss
|
Secondary Attacks inflict poison on enemies, dealing 10-210% of Hero Health as damage per second for 1-5 seconds.
|
20
|
Chaos 7
|
|
Gloves
|
Snipe Critical Power
|
Increases the total critical damage of Snipe by 104-140%.
|
12
|
Chaos 7
|
|
Weapon
|
Tectonic Breaker
|
While Hardened, deal 10-370% Armor Stat as crushing Earth damage every 3rd primary attack. While Inflamed deal 10-370% Hero Damage as Fire damage every 3rd primary attack.
|
20
|
Chaos 7
|
|
Chest
|
Twice As Bright
|
Eruption now increases Defense Power to 10-70%, but the duration is reduced by -5 seconds.
|
20
|
Chaos 7
|
|
Helmet
|
Wreckless
|
The Barbarian deals up to 0.5%-20.5% bonus damage based upon current Wrath.
|
20
|
Chaos 7
|
|
Gloves
|
Chaos VIII
Name
|
Effect
|
Upgr. levels
|
Shard Pack
|
Valid for
|
Hero
|
Slot
|
Double Tap
|
Your Skeletal Archers have a 22-54% chance to fire twice in succession.
|
20
|
Chaos 8
|
|
Relic
|
Enduring Bubble
|
Increases Viper's Fang bubble duration by 1-2 seconds.
|
10
|
Chaos 8
|
|
Relic
|
Oily Harpoon
|
Ballista oils targets on hit for 2.16-6.12 seconds. Fire damage Ignites the enemy for 20-200% of Defense Power for 3 seconds.
|
18
|
Chaos 8
|
|
Relic
|
Shattering Torpedo
|
Reflect Beam's torpedoes are imbued with Earth Magic, dealing an extra 2-42% Crushing Earth Damage on explosions.
|
20
|
Chaos 8
|
|
Relic
|
Snakes on a plane
|
Obelisk spawns a snake every 3 seconds that flies into an enemy dealing 250-1,250% Defense Power as magical Earth damage.
|
20
|
Chaos 8
|
|
Relic
|
Torpedo Striker
|
Increases the radius of the Reflect Beam's Torpedo Detonation by 3-39%.
|
12
|
Chaos 8
|
|
Relic
|
Vengeance
|
4-40% of the damage taken by the Spike Blockade is returned in its next attack.
|
18
|
Chaos 8
|
|
Relic
|
Water Elemental
|
The affected tower has has 5-25% chance on hit to drench enemies for 3 seconds.
|
20
|
Chaos 8
|
ALL
|
Relic
|
Block Power
|
Increases the blocking power of the shield by 5-25%
|
20
|
Chaos 8
|
|
Shield
|
Celestial Power
|
Falling stars give an additional 6-? celestial power.
|
8
|
Chaos 8
|
|
Boots
|
Death’s Grasp
|
When you defeat an enemy, you generate a charge, up to a max of 5. When you block with your shield, all charges are then consumed each unleashing a fireball that deal 10-210% of your ability power as magical fire damage.
|
20
|
Chaos 8
|
|
Shield
|
Enduring Price
|
Two at Twice the Price lasts 1-7 seconds longer.
|
12
|
Chaos 8
|
|
Weapon
|
Escape Artist
|
Reduces the time of disabling effects you sustain by 0-37.5%.
|
12
|
Chaos 8
|
|
Weapon
|
Freezing Vault
|
Your broom vault now freezes the target for 1-4 seconds and deals an extra 4-16% damage.
|
12
|
Chaos 8
|
|
Boots
|
Harbinger’s Powered Block
|
Blocking reduces the cooldown of Seismic Slam by -0.2 to -0.7 seconds. Happens a max of 3 times a second.
|
10
|
Chaos 8
|
|
Shield
|
Holy Restoration
|
Increases the healing of Holy Fire by 3-??%.
|
12
|
Chaos 8
|
|
Helmet
|
Lightning Touch
|
Your primary attacks deal an additional 4-40% of your Hero Damage as storm damage.
|
12
|
Chaos 8
|
ALL
|
Weapon
|
Lingering Core
|
Increases Molten Core lifespan by 1-8 seconds.
|
14
|
Chaos 8
|
|
Weapon
|
Power of Embermount
|
Increases the amount of Molten Power gained by 4-40%.
|
12
|
Chaos 8
|
|
Helmet
|
Power Overwhelming
|
Increases your Ability Power by 10-30%, but increase your ability resource cost by 100-70%.
|
20
|
Chaos 8
|
|
Helmet
|
Price Of Power
|
Increases damage of Two at Twice the Price by 4-40%.
|
12
|
Chaos 8
|
|
Gloves
|
Proton Cannon Boost
|
Width of Proton Charge increased by 4-40%.
|
12
|
Chaos 8
|
|
Weapon
|
Proton Flame Charge
|
EV2's Proton Cannon is upgraded with a flaming core dealing an extra 4-25% fire damage to enemies it hits.
|
14
|
Chaos 8
|
|
Gloves
|
Pumpkinator
|
Your primary attacks pumpkin your enemies. When a pumpkined enemy dies they explode doing 10-210% ability power as damage. When a pumpkined enemy is hit with a melee attack, increase the Hero Critical Chance of the attacker by 3-33 for 5 seconds.
|
20
|
Chaos 8
|
ALL
|
Weapon
|
Radiant Power
|
Increases the Defense Power of nearby defenses by 5-10%.
|
5
|
Chaos 8
|
ALL
|
Weapon
|
Regeneration
|
Restores 0.25-1.25% of your Max Health every 5 seconds.
|
10
|
Chaos 8
|
ALL
|
Boots
|
Serpent God's Fury
|
When you crit with a primary attack, reduce the cooldown of all your abilities by -0.1-0.3 seconds. The effect has a cooldown of 1 second.
|
18
|
Chaos 8
|
|
Weapon
|
Snake Bomb
|
When a Dark Torment serpent expires, it explodes dealing 20-1,020% Ability Power as magical damage to nearby enemies.
|
20
|
Chaos 8
|
|
Weapon
|
Spider’s Kiss
|
Snipe hits inflict poison, dealing 50-450% Ability Power as magical Poison damage per second for 5 seconds.
|
20
|
Chaos 8
|
|
Weapon
|
Submerging Blast
|
Increases Submerge's Emerge damage by 3-39%.
|
12
|
Chaos 8
|
|
Boots
|
Submerging Speed
|
Increases movement speed while Submerged by +4-40% and adds a knockup on Emerge.
|
12
|
Chaos 8
|
|
Boots
|
Sundering Blow
|
Your primary attacks reduce enemy's resistances by 5-20%, increasing damage dealt to them.
|
15
|
Chaos 8
|
ALL
|
Weapon
|
Superconductor
|
Reduces the costs of all abilities by 1-19%.
|
18
|
Chaos 8
|
|
Chest
|
Taser Suit
|
When you take damage you have a 1-16% chance to electrocute enemies in a small area around you, stunning them for 3 seconds.
|
15
|
Chaos 8
|
ALL
|
Chest
|
Tempered Anger
|
Mystic loses appeasement 3-39% slower and take 0-100% less appeasement damage when at 0 appeasement.
|
12
|
Chaos 8
|
|
Chest
|
Wave Of The Storm
|
You have a 4-40% chance when landing on the ground to deal 10-210% of your Ability Power as storm damage to nearby enemies.
|
20
|
Chaos 8
|
ALL
|
Boots
|
Zero Entropy
|
Ice Needle only affects a single target, but damage is increased by 3-39% and duration is increased by 1-6 seconds.
|
12
|
Chaos 8
|
|
Helmet
|
Chaos IX
Others
Name
|
Effect
|
Upgr. levels
|
Shard Pack
|
Valid for
|
Hero
|
Slot
|
Enhanced Launcher
|
Anti Gravity Bot Launcher can store an additional 1-15 Anti Gravity Bots.
|
14
|
Removed
|
|
Weapon
|
Skeletal Bind
|
When you defeat an enemy, you generate a charge. Your next fully-charged secondary attack summons a skeletal hand that traps each target hit for 1-6 seconds, draining one charge for each enemy hit. You can have a max of 5 charges.
|
10
|
Removed
|
ALL
|
Weapon
|
Harbinger’s Exile
|
Training Dummy has a 1-9% chance to teleport targets back to spawner.
|
20
|
Removed
|
|
Relic
|
Withering Blast
|
Enemies damaged by Arcane Barrier take 5-20% increased damage for 1.5-3 seconds.
|
15
|
Revenge of the Yeti Incursion
|
|
Relic
|
Onsen Bath
|
20% chance for Cannonball Tower to fire a steamy blast dealing 20-500% Defense Power and drenching enemies for 3 seconds.
|
12
|
Revenge of the Yeti Incursion - Xbox Exclusive Item
|
|
Relic
|
Hyper Shards
With the introduction of mastery mode, several new hyper shards have been introduced to the game. Shards unlock as you earn stars in mastery mode.
Each hyper shard can only be obtained once in Mastery mode.
As of the Prime Incursion Update, completing all maps within a prime region awards a hyper shard. Completing all six regions awards the last hyper shard. This allows you to obtain a second set of all the shards.
Note that the order that you obtain hyper shards in Prime Incursions is different than that of Mastery mode (e.g. the first prime region doesn't award Mass Destruction).
Name
|
Effect
|
Upgr. levels
|
Stars Needed
|
Prime Region
|
Valid for
|
Hero
|
Slot
|
Mass Destruction
|
Increases the Defense Power of the affected tower by 2-70% .
|
34
|
50 Stars
|
Completing all prime maps
|
ALL
|
Relic
|
Vicious Strikes
|
Increases the Defense Range of the affected tower by x-2275 units.
|
12
|
155 Stars
|
Prime 6
|
ALL
|
Relic
|
Radiant Critical Power
|
Increases the Defense Critical Damage of nearby defenses by 0-5% and Defense Critical Chance of nearby defenses by 3%.
|
5
|
260 Stars
|
Prime 4
|
ALL
|
Boots
|
Explosive Shielding Guard
|
When the affected tower takes damage, it has a 3-35% chance to gain a shield for 50-250% of its Defense Health for 5 seconds and to trigger an explosion that deals 140-500% of its Defense Health as damage to nearby enemies. Does not work with Auras and Traps. This does not destroy the tower. Does not stack with Shielding Guard or Explosive Guard.
|
20
|
365 Stars
|
Prime 2
|
ALL
|
Relic
|
Thunderstruck
|
Your primary attacks have a 26% chance on hit to drench enemies for 7 seconds and your primary attacks deal an additional 40% damage as storm.
|
12
|
470 Stars
|
Prime 3
|
ALL
|
Weapon
|
Destructive Pylon
|
Increases the Defense Power of nearby defenses to 120% and increases the Defense Power of the affected tower by 34%. Does not stack with Destruction or Power Pylon.
|
18
|
575 Stars
|
Prime 1
|
ALL
|
Relic
|
Automation
|
Each time your defense attacks, it heals for 2% of its max health. Cooldown of 0.7 seconds.
|
20
|
680 Stars
|
Prime 5
|
ALL
|
Relic
|
Juggernaut
|
Increases your defense health and reduce damage, on 16/16 +70% Defense Health and +20% damage reduction
|
16
|
785 Stars
|
Prime 7
|
ALL
|
Relic
|