Difference between revisions of "Shards"

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(Standard Shards List: Added all survival shards)
(Standard Shards List: Added the Hunter Shards, will keep working on it to fix some stuff and add the hunter icon on his usable shards.)
Line 170: Line 170:
 
| {{Valid for Squire}}
 
| {{Valid for Squire}}
 
| Boots
 
| Boots
 +
 +
|- id="tri-stake"
 +
| {{Hero Shard|Tri-Stake}}
 +
| The Hunter now throws 2 additional Wooden Stakes but reduces the damage of Wooden stakes by '''70~50%'''.  (50% -> 45%)
 +
| 16
 +
| Campaign
 +
| {{Valid for Hunter}}
 +
| Weapon
  
 
|- id="wither_bubble"
 
|- id="wither_bubble"
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| Chaos 1
 
| Chaos 1
 
| {{Valid for AbyssLord}}
 
| {{Valid for AbyssLord}}
 +
| Relic
 +
 +
|- id="emp_gargoyles"
 +
| {{Defense Shard|EMP Gargoyles}}
 +
| Gargoyles have an '''8~15%''' chance on hit to stun the target for '''0.2~3''' seconds.  (15% -> 17%, 3 Seconds -> 3.8 Seconds)
 +
| 14
 +
| Chaos 1
 +
| {{Valid for Hunter}}
 
| Relic
 
| Relic
  
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| {{Valid for ALL}}
 
| {{Valid for ALL}}
 
| Chest
 
| Chest
 +
 +
|- id="bloody_strikes"
 +
| {{Hero Shard|Bloody Strikes}}
 +
| 2~22% chance on hit to Bleed target, dealing 10~35% of your Hero Damage stat as magical damage every second for 5 seconds. Bleeding enemies take 5~15% more damage.  (22% -> 26%, 35% -> 40%, 15% -> 17%)
 +
| 20
 +
| Chaos 1
 +
| {{Valid for Hunter}}
 +
| Weapon
  
 
|- id="binding_roots"
 
|- id="binding_roots"
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| {{Valid for Countess}}
 
| {{Valid for Countess}}
 
| Weapon
 
| Weapon
 +
 +
|- id="exploding_effigy"
 +
| {{Hero Shard|Exploding Effigy}}
 +
| When Blood Effigy expires it explodes dealing '''500~900%''' of your ability power and stunning for 3 seconds.  (900% -> 1,100%)
 +
| 8
 +
| Chaos 1
 +
| {{Valid for Hunter}}
 +
| Helmet
  
 
|- id="explosive_blades"
 
|- id="explosive_blades"
Line 535: Line 567:
 
| Chaos 2
 
| Chaos 2
 
| {{Valid for ALL}}
 
| {{Valid for ALL}}
 +
| Relic
 +
 +
|- id="spectral_amplification"
 +
| {{Defense Shard|Spectral Amplification}}
 +
| Increases the Defense Range of the Spectral Knight by '''3~22%''' and increases the AoE of its attacks by '''3~46%'''.  (22% -> 27%, 46% -> 60%)
 +
| 12
 +
| Chaos 2
 +
| {{Valid for Hunter}}
 
| Relic
 
| Relic
  
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| {{Valid for Mystic}}
 
| {{Valid for Mystic}}
 
| Helmet
 
| Helmet
 +
 +
|- id="stunning_surprise"
 +
| {{Hero Shard|Stunning Surprise}}
 +
| At the end of cloaked, stun all nearby enemies for '''1~3''' seconds.  (3 Seconds -> 4 Seconds)
 +
| 8
 +
| Chaos 2
 +
| {{Valid for Hunter}}
 +
| Chest
  
 
|- id="turtle_power"
 
|- id="turtle_power"
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| Chaos 3
 
| Chaos 3
 
| {{Valid for Lavamancer}}
 
| {{Valid for Lavamancer}}
 +
| Relic
 +
 +
|- id="overpowering_screech"
 +
| {{Defense Shard|Overpowering Screech}}
 +
| Increases the Defense Power of the Sonic bat tower by '''5~41%''' but removes the stun. (41% -> 50%)
 +
| 16
 +
| Chaos 3
 +
| {{Valid for Hunter}}
 
| Relic
 
| Relic
  
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| {{Valid for Barbarian}}
 
| {{Valid for Barbarian}}
 
| Helmet
 
| Helmet
 +
 +
|- id="exsanguination"
 +
| {{Hero Shard|Exsanguination}}
 +
| Gain '''1~6''' blood upon defeating an enemy. (6 -> 7)
 +
| 20
 +
| Chaos 3
 +
| {{Valid for Hunter}}
 +
| Helmet
 +
 +
|- id="extended_cloak"
 +
| {{Hero Shard|Extended Cloak}}
 +
| Increase Cloaked duration by '''0.5~2.5''' seconds. (2.5 Seconds -> 3.5 Seconds)
 +
| 8
 +
| Chaos 3
 +
| {{Valid for Hunter}}
 +
| Boots
  
 
|- id="fight_me_not"
 
|- id="fight_me_not"
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| Chaos 4
 
| Chaos 4
 
| {{Valid for Lavamancer}}
 
| {{Valid for Lavamancer}}
 +
| Relic
 +
 +
|- id="natural_frequency"
 +
| {{Defense Shard|Natural Frequency}}
 +
| Enemies explode when killed dealing '''30~110%''' of the tower's base damage.  (110% -> 130%)
 +
| 16
 +
| Chaos 4
 +
| {{Valid for Hunter}}
 
| Relic
 
| Relic
  
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| {{Valid for Barbarian}}
 
| {{Valid for Barbarian}}
 
| Helmet
 
| Helmet
 +
 +
|- id="effigy_overdrive"
 +
| {{Hero Shard|Effigy Overdrive}}
 +
| Increases the damage of Blood Effigy by '''3~21%''' but reduces the lifespan by '''10~6''' seconds.  (21% -> 30%, 6 Seconds -> 4 Seconds)
 +
| 8
 +
| Chaos 4
 +
| {{Valid for Hunter}}
 +
| Gloves
  
 
|- id="electric_retribution"
 
|- id="electric_retribution"
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| Chaos 5
 
| Chaos 5
 
| {{Valid for Monk}}
 
| {{Valid for Monk}}
 +
| Chest
 +
 +
|- id="hunter's_instinct"
 +
| {{Hero Shard|Hunter's Instinct}}
 +
| Gain an '''4~20%''' chance to Dodge an incoming attack, taking 0 damage.  (20% -> 24%)
 +
| 16
 +
| Chaos 5
 +
| {{Valid for Hunter}}
 
| Chest
 
| Chest
  
 
|- id="inferno"
 
|- id="inferno"
 
| {{Hero Shard|Inferno}}
 
| {{Hero Shard|Inferno}}
| Increases the damage of Flame Surge by '''4-??%'''.
+
| Increases the damage of Flame Surge by '''4-40% (52%)'''.
 
| 12
 
| 12
 
| Chaos 5
 
| Chaos 5
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| Chaos 6
 
| Chaos 6
 
| {{Valid for Initiate}}
 
| {{Valid for Initiate}}
 +
| Relic
 +
 +
|- id="werewolf_general"
 +
| {{Defense Shard|Werewolf General}}
 +
| Increases the Defense Power of nearby defenses to '''102~110%''' Does not buff the Werewolf Commander, but the Werewolf Commander gains '''6~30%''' Defense Health.  (110% -> 112%, 30% -> 36%)
 +
| 16
 +
| Chaos 6
 +
| {{Valid for Hunter}}
 
| Relic
 
| Relic
  
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| Chaos 6
 
| Chaos 6
 
| {{Valid for Countess}}
 
| {{Valid for Countess}}
 +
| Gloves
 +
 +
|- id="lasting_siphon"
 +
| {{Hero Shard|Lasting Siphon}}
 +
| Increases the duration of Blood Siphon by '''1~5''' seconds.  (5 Seconds -> 6 Seconds)
 +
| 8
 +
| Chaos 6
 +
| {{Valid for Hunter}}
 
| Gloves
 
| Gloves
  
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| {{Valid for Gunwitch}}
 
| {{Valid for Gunwitch}}
 
| Weapon
 
| Weapon
 +
 +
|- id="surging_siphon"
 +
| {{Hero Shard|Surging Siphon}}
 +
| Increases the damage of Blood Siphon by '''4~40%'''. (40% -> 52%)
 +
| 12
 +
| Chaos 6
 +
| {{Valid for Hunter}}
 +
| Gloves
  
 
|- id="unholy_fire"
 
|- id="unholy_fire"
Line 2,078: Line 2,198:
 
| {{Valid for Squire}}
 
| {{Valid for Squire}}
 
| Shield
 
| Shield
 +
 +
|- id="enhanced_effigy"
 +
| {{Hero Shard|Enhanced Effigy}}
 +
| Increases the damage of Blood Effigy by '''4~40%'''.  (40% -> 52%)
 +
| 12
 +
| Chaos 7
 +
| {{Valid for Hunter}}
 +
| Helmet
  
 
|- id="fiery_brimstone"
 
|- id="fiery_brimstone"
Line 2,197: Line 2,325:
 
| Chaos 7
 
| Chaos 7
 
| {{Valid for Mystic}}
 
| {{Valid for Mystic}}
 +
| Gloves
 +
 +
|- id="sharpened_stake"
 +
| {{Hero Shard|Sharpened Stake}}
 +
| Increases the damage of Wooden Stake by '''4~40%'''.  (40% -> 52%)
 +
| 12
 +
| Chaos 7
 +
| {{Valid for Hunter}}
 
| Gloves
 
| Gloves
  
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! style="width:10%;" | Hero
 
! style="width:10%;" | Hero
 
! style="width:3%;" | Slot
 
! style="width:3%;" | Slot
 +
 +
|- id="blood_ritual"
 +
| {{Hero Shard|Blood Ritual}}
 +
| Reduces the blood cost of your abilities by 2~30%. After using an ability, take damage equal to 10% of your maximum Health.  (30% -> 36%)
 +
| 18
 +
| Chaos 8
 +
| {{Valid for Hunter}}
 +
| Helmet
  
 
|- id="double_tap"
 
|- id="double_tap"
Line 2,260: Line 2,404:
 
| Chaos 8
 
| Chaos 8
 
| {{Valid for Mystic}}
 
| {{Valid for Mystic}}
 +
| Relic
 +
 +
|- id="frosty_blades"
 +
| {{Defense Shard|Frosty Blades}}
 +
| Enemies attacked by Spectral Knights move at '''90~60%''' speed while taking '''10~20%''' extra frost damage for '''1~3.5''' seconds.  (60% -> 48%, 20% -> 24%, 3.5 Seconds -> 4.5 Seconds)
 +
| 10
 +
| Chaos 8
 +
| {{Valid for Hunter}}
 
| Relic
 
| Relic
  
Line 2,651: Line 2,803:
 
| Chaos 9
 
| Chaos 9
 
| {{Valid for Countess}}
 
| {{Valid for Countess}}
 +
| Relic
 +
 +
|- id="rebounding_strike"
 +
| {{Defense Shard|Rebounding Strike}}
 +
| Attacks against the Werewolf Commander have an '''4~16%''' chance to do no damage and it deals '''120~480%''' Physical Tower Damage to the attacker.  (16% -> 20%, 480% -> 600%)
 +
| 12
 +
| Chaos 9
 +
| {{Valid for Hunter}}
 
| Relic
 
| Relic
  
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| {{Valid for AbyssLord}}
 
| {{Valid for AbyssLord}}
 
| Relic
 
| Relic
 +
 +
|- id="Ambush"
 +
| {{Hero Shard|Ambush}}
 +
| Increase Hero Critical Strike Damage by '''8~32%''' while Cloaked is active.  (32% -> 40%)
 +
| 12
 +
| Chaos 9
 +
| {{Valid for Hunter}}
 +
| Chest
  
 
|- id="amped_charge"
 
|- id="amped_charge"
Line 2,954: Line 3,122:
 
| Chaos 10
 
| Chaos 10
 
| {{Valid for Barbarian}}
 
| {{Valid for Barbarian}}
 +
| Helmet
 +
 +
|- id="napalm_gargoyles"
 +
| {{Defense Shard|Napalm Gargoyles}}
 +
| When Gargoyles explode there is a 20% chance to ignite their target's armor, causing them to take '''5~17%''' extra damage for '''1~5''' seconds.  (17% -> 20%, 5 Seconds -> 6 Seconds)
 +
| 16
 +
| Chaos 10
 +
| {{Valid for Hunter}}
 +
| Relic
 +
 +
|- id="poison_siphon"
 +
| {{Hero Shard|Poison Siphon}}
 +
| Blood Siphon is replaced with Poison Siphon dealing '''20~500%''' of your ability power as magical Poison Damage over 5 seconds.  (500% -> 596%)
 +
| 20
 +
| Chaos 10
 +
| {{Valid for Hunter}}
 
| Helmet
 
| Helmet
  
Line 3,043: Line 3,227:
 
| {{Valid for Dryad}}
 
| {{Valid for Dryad}}
 
| Relic
 
| Relic
 +
 +
|- id="wound"
 +
| {{Hero Shard|Wound}}
 +
| Wooden Stake causes the target to bleed, dealing '''20~40%''' of your Ability Power stat as magical damage. Wound enemies take '''5~13%''' more damage.  (40% -> 45%, 13% -> 15%)
 +
| 16
 +
| Chaos 10
 +
| {{Valid for Hunter}}
 +
| Gloves
 
|}
 
|}
 
|-|
 
|-|

Revision as of 19:59, 28 October 2023

Shards Loading Screen.png

Shards are gem-like artifacts that slot into your Relics, Armor, and Weapons. Shards replaced Skill Spheres system and item Passives (while some items with unique passives still drop but have only one shard slot). Shards give your hero or your defenses extra stats or abilities, all green shards can buff only defenses and can be placed only in Relics, while blue shards will buff your hero and can be placed in Weapon and Armor. Shards can be moved between pieces of gear and be upgraded straight from your inventory. A weapon or piece of armor allows to hold up to 3 Shards and can only equip Hero (blue) Shards and relics can hold up to 3 Defense (green) Shards. Blue shards give you hero new abilities or stats while they are placed in any item currently equipped by that hero, but green (defenses) shards strengthen only that tower, where relic containing them is equipped.

Shards Packs

Shards drop from shard packs obtained from victory chest at the end of every map, you will get Standard shard pack after completing any Campaign and Chaos map, those packs can drop shards associated with Campaign packs. After completing Expeditions on Chaos difficulty, you will get guaranteed Shard pack from that difficulty and one Shard Pack from any previous difficulty (for example, if you beat Chaos III Expeditions, you’ll receive 1 Chaos III Shard Pack and 1 Chaos II, Chaos I or Standard Shard Pack). Once you win 3 consecutive random maps in a row in Expeditions, you’ll activate the Shard consecutive bonus. On your 4th consecutive victory onward, you’ll earn an extra Shard Pack for as long as the streak continues. This extra Shard Pack is a guaranteed Shard Pack from that difficulty. That means once you activate the win bonus, you’ll get 3 Shards guaranteed every victory (2 Shard Packs of that difficulty, 1 Shard Pack from previous difficulties) until one of your crystals break or you leave the game.

Any shard can be purchased from Gran Ma'ster for 1000 Defender Medals or 250 Gems. A shard pack containing 5 random shards can also be purchased for 500 Defender Medals or 125 Gems. These shard packs will give you 5 random shards from a single difficulty (e.g. 5 random Chaos V shards).

Shard Dust

As of the Protean Shift update, you may disenchant shards (press 's' when hovering over a shard) which will turn the shard into shard dust of the same tier. Ten shard dust can be exchanged with War Recruiter to obtain one new shard pack.

Standard Shards List

Campaign Standard Shard Pack Icon.png
Name Effect Upgr. levels Shard Pack Valid for
Hero Slot
Defensive Critical Damage Increases the Defense Crit Damage of the affected tower by 4-20% (24%). 16 Campaign ALL Relic
Electric Paralysis EMP Trap slows enemies to 70-62% (58%) speed for 1-3 (4) seconds. 8 Campaign Engineer Icon.png Relic
Fortification Increases Defense Health of the affected tower by 2-34% (42%). 16 Campaign ALL Relic
Ghastly Curse Nether Archer arrows now make enemies move at 50-42% (38%) speed for 0-4 (6) seconds. 8 Campaign Mercenary icon trans.png Relic
Cataclysmic You have a 5-43% (50%) chance when landing on the ground to deal 20-420% (500%) of your Ability Power as fire damage to nearby enemies. 20 Campaign Countess icon trans.png Boots
Concussive Chi Secondary attacks have a 1-25% (33%) chance to stun targets for 1-4.6 (5.8) seconds. 12 Campaign Monk icon trans.pngInitiate icon trans.png Weapon
Concussive Shock Increases the stun duration of Concussive Shot by 0.3-1.5s (1.9s). 12 Campaign Huntress icon trans.png Weapon
Construction Increases repair and upgrade speed during Combat Phase by 25-75% (95%). 20 Campaign ALL Gloves
Corruption’s Fortification Armor buff of Dryad’s Blessing is increased by 4-40% (52%) in purification form. 12 Campaign Dryad icon trans.png Chest
Drenching Strikes Your primary attacks have a 2-30% (38%) chance on hit to drench enemies for 3-7 seconds. 14 Campaign ALL Weapon
Enduring Tornado Increases the knockup duration of Tornado by 1-6 (8) seconds. 10 Campaign Apprentice icon trans.pngAdept icon trans.png Gloves
Enhanced Decoy Death From Above's decoy deals an extra 20-420% (500%) damage to enemies. 20 Campaign SeriesEV2 icon trans.png Boots
Fountain Of Speed Abyss Fountain increases allied movement speed by 50-650 (850) for 5 seconds. 12 Campaign AbyssLord icon trans.png Boots
Knife Club Increases the damage of Fan of Knives by 3-39% (52%). 12 Campaign Mercenary icon trans.png Chest
Retribution When you take damage, you have a 2-20% chance of dealing 125-425% (485%) of your Armor as damage to your attacker. 20 Campaign ALL Chest
Speed Boost Increases your movement speed by 100-500 (700). 8 Campaign ALL Boots
Support Magic Specialist Decreases the cost of Broom Vault and Book Drop by 4-40% (52%). 12 Campaign Gunwitch icon trans.png Helmet
Swift Provocation Provoke movement speed buff increased by 10-154 (202). 12 Campaign Squire icon trans.png Boots
Tri-Stake The Hunter now throws 2 additional Wooden Stakes but reduces the damage of Wooden stakes by 70~50%. (50% -> 45%) 16 Campaign Hunter HeadIcon.png Weapon
Wither Bubble Arcane Bubble withers enemies inside it increasing the damage they take by X-15% (19%). 9 Campaign Adept icon trans.png Chest
Worm Scarf Reduces the damage you take from enemies by 3-15% (19%). 12 Campaign ALL Helmet
Zephyr's Warpath Increase movement speed in Whirlwind by 5%-105% (125%). 20 Campaign Chibi barb copy.png Boots

Hyper Shards

The Hyper Shard Icon.png

With the introduction of mastery mode, several new hyper shards have been introduced to the game. Shards unlock as you earn stars in mastery mode. Each hyper shard can only be obtained once in Mastery mode.

As of the Prime Incursion Update, completing all maps within a prime region awards a hyper shard. Completing all seven regions awards the last hyper shard. This allows you to obtain a second set of all the shards. Note that the order that you obtain hyper shards in Prime Incursions is different than that of Mastery mode (e.g. the first prime region doesn't award Mass Destruction).

Name Effect Upgr. levels Mastery Stars Needed Prime Incursion Region Valid for
Hero Slot
Hyper Shard Icon 2.png

Mass Destruction

Increases the Defense Power of the affected tower by 2-70% . 34 50 Stars Completing all Incursions in Primes I - VII in either Chaos 8, 9, or 10. ALL Relic
Hyper Shard Icon 5.png

Vicious Strikes

Increases the Defense Range of the affected tower by x-2275 units. 12 155 Stars Prime VI ALL Relic
Hyper Shard Icon 3.png

Radiant Critical Power

Increases the Defense Critical Damage of nearby defenses by 0-5% and Defense Critical Chance of nearby defenses by 3%. 5 260 Stars Prime IV ALL Boots
Hyper Shard Icon 1.png

Explosive Shielding Guard

When the affected tower takes damage, it has a 3-35% chance to gain a shield for 50-250% of its Defense Health for 5 seconds and to trigger an explosion that deals 140-500% of its Defense Health as damage to nearby enemies. Does not work with Auras and Traps. This does not destroy the tower. Does not stack with Shielding Guard or Explosive Guard. 20 365 Stars Prime II ALL Relic
Hyper Shard Icon 4.png

Thunderstruck

Your primary attacks have a 26% chance on hit to drench enemies for 7 seconds and your primary attacks deal an additional 40% damage as storm damage. Storm damage has a 3 second cooldown. 12 470 Stars Prime III ALL Weapon
Hyper Shard Icon 2.png

Destructive Pylon

Increases the Defense Power of nearby defenses to 120% and increases the Defense Power of the affected tower by 34%. Does not stack with Destruction or Power Pylon. 18 575 Stars Prime I ALL Relic
Hyper Shard Icon 1.png

Automation

Each time your defense attacks, it heals for 2% of its max health. Cooldown of 0.7 seconds. 20 680 Stars Prime V ALL Relic
Hyper Shard Icon 6.png

Juggernaut

Increases your defense health and reduce damage, on 16/16 +70% Defense Health and +20% damage reduction 16 785 Stars Prime VII ALL Relic
Hyper Shard Icon 3.png

Genie King's Blessing

Gain 1-3 defense mana upon defeating an enemy, up to 100 enemies per Combat Phase. 5 880 Stars Completing all Prime Regions in Chaos 9. ALL Boots
Hyper Shard Icon 3.png

Tandem Strike

After damaging an enemy, all Defenses deal 5-25% more damage to that enemy for 5 seconds. 20 975 Stars Completing all Prime Regions in Chaos 10. ALL Weapon