Difference between revisions of "Shards"
m (Updated Empowered Bolts description with new shard values.) |
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| {{Valid for Barbarian}} | | {{Valid for Barbarian}} | ||
| Boots | | Boots | ||
+ | |||
+ | |- id="sharpened_ice" | ||
+ | | {{Hero Shard|Sharpened Ice}} | ||
+ | | Ice Shards piercing damage reduction per enemy hit is reduced by '''1-x%'''. | ||
+ | | 12 | ||
+ | | Campaign | ||
+ | | {{Valid for Aquarion}} | ||
+ | | Weapon | ||
+ | |||
|} | |} | ||
|-| | |-| | ||
Line 264: | Line 273: | ||
| Chaos 1 | | Chaos 1 | ||
| {{Valid for Apprentice}} | | {{Valid for Apprentice}} | ||
+ | | Relic | ||
+ | |||
+ | |- id="heavy_rounds" | ||
+ | | {{Defense Shard|Heavy Rounds}} | ||
+ | | Increases the damage of the Rail Gun tower by '''5-40%''', but lowers the tower's range by '''50%'''. | ||
+ | | 14 | ||
+ | | Chaos 1 | ||
+ | | {{Valid for Engineer}} | ||
| Relic | | Relic | ||
Line 449: | Line 466: | ||
| {{Valid for AbyssLord}} | | {{Valid for AbyssLord}} | ||
| Boots | | Boots | ||
+ | |||
+ | |- id="quick_orbs" | ||
+ | | {{Hero Shard|Quick Orbs}} | ||
+ | | Increases the spin rate of water orbs by '''10-x%'''. | ||
+ | | 12 | ||
+ | | Chaos 1 | ||
+ | | {{Valid for Aquarion}} | ||
+ | | Boots | ||
+ | |||
+ | |- id="caustic_venom" | ||
+ | | {{Defense Shard|Caustic Venom}} | ||
+ | | Increases the poison damage of the Pufferfish defense by '''10-x%''', but reduces its defense damage by 20%. | ||
+ | | 16 | ||
+ | | Chaos 1 | ||
+ | | {{Valid for Aquarion}} | ||
+ | | Relic | ||
+ | |||
+ | |- id="escalation" | ||
+ | | {{Defense Shard|Escalation}} | ||
+ | | When the Water Sprite's attacks damage an enemy, the Water Sprite's defense damage is increased by '''1-x%''' for 2s. This effect can stack up to 3 times. | ||
+ | | 12 | ||
+ | | Chaos 1 | ||
+ | | {{Valid for Aquarion}} | ||
+ | | Relic | ||
+ | |||
|} | |} | ||
|-| | |-| | ||
Line 567: | Line 609: | ||
| Chaos 2 | | Chaos 2 | ||
| {{Valid for ALL}} | | {{Valid for ALL}} | ||
+ | | Relic | ||
+ | |||
+ | |- id="sentry_rocket" | ||
+ | | {{Defense Shard|Sentry Rocket}} | ||
+ | | The Sentry Turret's attack generate 1 stack. At 5 stacks, it fires a Rocket dealing '''100-150%''' Defense Damage in an area. | ||
+ | | 20 | ||
+ | | Chaos 2 | ||
+ | | {{Valid for Engineer}} | ||
| Relic | | Relic | ||
Line 651: | Line 701: | ||
|- id="fury_restoration" | |- id="fury_restoration" | ||
| {{Hero Shard|Fury Restoration}} | | {{Hero Shard|Fury Restoration}} | ||
− | | Restore '''1- | + | | Restore '''1-2''' mana every time Fury scores a critical hit. |
| 8 | | 8 | ||
| Chaos 2 | | Chaos 2 | ||
Line 667: | Line 717: | ||
|- id="heroic_charge" | |- id="heroic_charge" | ||
| {{Hero Shard|Heroic Charge}} | | {{Hero Shard|Heroic Charge}} | ||
− | | Increases the damage of Valiant Charge by '''3- | + | | Increases the damage of Valiant Charge by '''3-39%'''. |
| 12 | | 12 | ||
| Chaos 2 | | Chaos 2 | ||
Line 678: | Line 728: | ||
| 12 | | 12 | ||
| Chaos 2 | | Chaos 2 | ||
− | | {{Valid for Adept}}{{Valid for Apprentice}}{{Valid for Dryad}}{{Valid for Gunwitch}}{{Valid for Huntress}}{{Valid for Initiate}}{{Valid for Lavamancer}}{{Valid for Monk}}{{Valid for Mystic}}{{Valid for Squire}}{{Valid for Mercenary}}{{Valid for Countess}}{{AbyssLord}}{{Valid for Engineer}}{{Valid for Hunter}} | + | | {{Valid for Adept}}{{Valid for Apprentice}}{{Valid for Dryad}}{{Valid for Gunwitch}}{{Valid for Huntress}}{{Valid for Initiate}}{{Valid for Lavamancer}}{{Valid for Monk}}{{Valid for Mystic}}{{Valid for Squire}}{{Valid for Mercenary}}{{Valid for Countess}}{{Valid for AbyssLord}}{{Valid for Engineer}}{{Valid for Hunter}} |
| Helmet | | Helmet | ||
Line 740: | Line 790: | ||
| {{Hero Shard|Turtle Power}} | | {{Hero Shard|Turtle Power}} | ||
| Increase Damage Protection while in Turtle Stance by '''1%-21%'''. | | Increase Damage Protection while in Turtle Stance by '''1%-21%'''. | ||
− | | | + | | 20 |
| Chaos 2 | | Chaos 2 | ||
| {{Valid for Barbarian}} | | {{Valid for Barbarian}} | ||
| Boots | | Boots | ||
+ | |||
+ | |- id="current_trade-off" | ||
+ | | {{Hero Shard|Current Trade-Off}} | ||
+ | | Whirlpool no longer displaces enemies, however damage is increased by '''4-x%'''. | ||
+ | | 12 | ||
+ | | Chaos 2 | ||
+ | | {{Valid for Aquarion}} | ||
+ | | Chest | ||
+ | |||
+ | |- id="permafrost_punisher" | ||
+ | | {{Hero Shard|Permafrost Punisher}} | ||
+ | | Increases Ice Shards crit Damage by '''5-x%''', and crit chance of Ice Shards '''2-y%'''. | ||
+ | | 16 | ||
+ | | Chaos 2 | ||
+ | | {{Valid for Aquarion}} | ||
+ | | Gloves | ||
+ | |||
|} | |} | ||
|-| | |-| | ||
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|- id="empowered_bolts" | |- id="empowered_bolts" | ||
| {{Defense Shard|Empowered Bolts}} | | {{Defense Shard|Empowered Bolts}} | ||
− | | | + | | Enemies hit by the ballista receive an additional '''5-20% (26%)''' damage from all sources for '''1-6''' (8) seconds. |
| 10 | | 10 | ||
| Chaos 3 | | Chaos 3 | ||
Line 822: | Line 889: | ||
| Chaos 3 | | Chaos 3 | ||
| {{Valid for Mercenary}} | | {{Valid for Mercenary}} | ||
+ | | Relic | ||
+ | |||
+ | |- id="kinetic_energy" | ||
+ | | {{Defense Shard|Kinetic Energy}} | ||
+ | | Increases the damage of the Rail Gun Tower by '''3-10%''', and has a '''10-28%''' chance on hit to stun the target for '''0.4-3.2''' seconds. | ||
+ | | 14 | ||
+ | | Chaos 3 | ||
+ | | {{Valid for Engineer}} | ||
| Relic | | Relic | ||
Line 1,026: | Line 1,101: | ||
|- id="melting_point" | |- id="melting_point" | ||
| {{Hero Shard|Melting Point}} | | {{Hero Shard|Melting Point}} | ||
− | | When the Countess deals fire damage to an enemy, there is a 20% chance to ignite their armor, causing them to take ''' | + | | When the Countess deals fire damage to an enemy, there is a 20% chance to ignite their armor, causing them to take '''10-30%''' extra damage for '''1-5''' seconds. |
| 12 | | 12 | ||
| Chaos 3 | | Chaos 3 | ||
Line 1,071: | Line 1,146: | ||
| {{Valid for Mystic}} | | {{Valid for Mystic}} | ||
| Gloves | | Gloves | ||
+ | |||
+ | |- id="empowered_bulwark" | ||
+ | | {{Hero Shard|Empowered Bulwark}} | ||
+ | | Increases the damage of Bubble Bulwark by '''3-x%'''. | ||
+ | | 12 | ||
+ | | Chaos 3 | ||
+ | | {{Valid for Aquarion}} | ||
+ | | Helmet | ||
+ | |||
|} | |} | ||
|-| | |-| | ||
Line 1,129: | Line 1,213: | ||
|- id="lasting_conflagration" | |- id="lasting_conflagration" | ||
| {{Defense Shard|Lasting Conflagration}} | | {{Defense Shard|Lasting Conflagration}} | ||
− | | Increases Elder Dragon burn duration by '''1- | + | | Increases Elder Dragon burn duration by '''1-3''' seconds. |
| 8 | | 8 | ||
| Chaos 4 | | Chaos 4 | ||
Line 1,173: | Line 1,257: | ||
| Chaos 4 | | Chaos 4 | ||
| {{Valid for Mystic}} | | {{Valid for Mystic}} | ||
+ | | Relic | ||
+ | |||
+ | |- id="spinning_up" | ||
+ | | {{Defense Shard|Spinning Up}} | ||
+ | | The Sentry Turret deals more damage as it strikes enemies, up to a maximum of '''10-50%''' extra damage. Damage increase resets after not attacking for 5 seconds. | ||
+ | | 20 | ||
+ | | Chaos 4 | ||
+ | | {{Valid for Engineer}} | ||
| Relic | | Relic | ||
Line 1,249: | Line 1,341: | ||
|- id="draining_strikes" | |- id="draining_strikes" | ||
| {{Hero Shard|Draining Strikes}} | | {{Hero Shard|Draining Strikes}} | ||
− | | Increase the healing from Siphon Stance by '''5 | + | | Increase the healing from Siphon Stance by '''5-150%'''. |
− | | | + | | 20 |
| Chaos 4 | | Chaos 4 | ||
| {{Valid for Barbarian}} | | {{Valid for Barbarian}} | ||
Line 1,329: | Line 1,421: | ||
|- id="holy_empowerment" | |- id="holy_empowerment" | ||
| {{Hero Shard|Holy Empowerment}} | | {{Hero Shard|Holy Empowerment}} | ||
− | | Increases damage by '''5- | + | | Increases damage by '''5-20%''' while Holy Fire is active. |
| 12 | | 12 | ||
| Chaos 4 | | Chaos 4 | ||
Line 1,414: | Line 1,506: | ||
| {{Valid for Monk}}{{Valid for Initiate}} | | {{Valid for Monk}}{{Valid for Initiate}} | ||
| Weapon | | Weapon | ||
+ | |||
+ | |- id="enduring_orbs" | ||
+ | | {{Hero Shard|Enduring Orbs}} | ||
+ | | Decreases the mana cost of Water Orbs by '''1-x''' mana per-second. | ||
+ | | 12 | ||
+ | | Chaos 4 | ||
+ | | {{Valid for Aquarion}} | ||
+ | | Helmet | ||
+ | |||
|} | |} | ||
|-| | |-| | ||
Line 1,488: | Line 1,589: | ||
|- id="flare_up" | |- id="flare_up" | ||
| {{Defense Shard|Flare-Up}} | | {{Defense Shard|Flare-Up}} | ||
− | | Elder Dragon has a '''5- | + | | Elder Dragon has a '''5-12.5%''' chance to deal '''12-108%''' more damage. |
| 12 | | 12 | ||
| Chaos 5 | | Chaos 5 | ||
Line 1,553: | Line 1,654: | ||
| {{Hero Shard|Cluster Nades}} | | {{Hero Shard|Cluster Nades}} | ||
| When attacking flying enemies, you have a '''10-50%''' chance on hit to drop a bomb beneath them that deals '''110-310%''' of your Ability Power stat an Damage in a small area. (50%, 310% -> 58%, 350%) | | When attacking flying enemies, you have a '''10-50%''' chance on hit to drop a bomb beneath them that deals '''110-310%''' of your Ability Power stat an Damage in a small area. (50%, 310% -> 58%, 350%) | ||
+ | | 20 | ||
| Chaos 5 | | Chaos 5 | ||
− | |||
| {{Valid for Apprentice}}{{Valid for Gunwitch}}{{Valid for Monk}}{{Valid for Huntress}}{{Valid for SeriesEV2}}{{Valid for Mystic}}{{Valid for Initiate}}{{Valid for Adept}}{{Valid for Engineer}}{{Valid for Hunter}} | | {{Valid for Apprentice}}{{Valid for Gunwitch}}{{Valid for Monk}}{{Valid for Huntress}}{{Valid for SeriesEV2}}{{Valid for Mystic}}{{Valid for Initiate}}{{Valid for Adept}}{{Valid for Engineer}}{{Valid for Hunter}} | ||
| Weapon | | Weapon | ||
Line 1,657: | Line 1,758: | ||
| {{Hero Shard|Maelstrom}} | | {{Hero Shard|Maelstrom}} | ||
| While Lightning Stance is active, the Barbarian's attacks have a '''5%-25%''' chance to drench enemies, stunning them for '''1.5s-3.5s.''' | | While Lightning Stance is active, the Barbarian's attacks have a '''5%-25%''' chance to drench enemies, stunning them for '''1.5s-3.5s.''' | ||
− | | | + | | 20 |
| Chaos 5 | | Chaos 5 | ||
| {{Valid for Barbarian}} | | {{Valid for Barbarian}} | ||
Line 1,753: | Line 1,854: | ||
| {{Hero Shard|Talon Strike}} | | {{Hero Shard|Talon Strike}} | ||
| Hawk Strike now stuns for '''2s-4.5'''. | | Hawk Strike now stuns for '''2s-4.5'''. | ||
− | | | + | | 10 |
| Chaos 5 | | Chaos 5 | ||
| {{Valid for Barbarian}} | | {{Valid for Barbarian}} | ||
Line 1,765: | Line 1,866: | ||
| {{Valid for Adept}} | | {{Valid for Adept}} | ||
| Weapon | | Weapon | ||
+ | |||
+ | |- id="restoring_ice" | ||
+ | | {{Hero Shard|Restoring Ice}} | ||
+ | | Ice Shard critical hits restore '''3-x''' mana. | ||
+ | | 18 | ||
+ | | Chaos 5 | ||
+ | | {{Valid for Aquarion}} | ||
+ | | Helmet | ||
+ | |||
+ | |- id="focused_current" | ||
+ | | {{Defense Shard|Focused Current}} | ||
+ | | Increases the defense damage of the Jellyfish defense by '''25%-x%''', but reduces the maximum number of chained targets by 5. | ||
+ | | 10 | ||
+ | | Chaos 5 | ||
+ | | {{Valid for Aquarion}} | ||
+ | | Relic | ||
|} | |} | ||
Line 1,886: | Line 2,003: | ||
| Relic | | Relic | ||
− | |- id="sharpened_spikes" | + | |- id="sharpened_spear" |
− | | {{Defense Shard|Sharpened Spikes}} | + | | {{Defense Shard|Sharpened Spear}} |
+ | | Magnetic Knight Tower has a '''2-20%''' chance on hit to cause the target to bleed, dealing '''20-45%''' of your Tower Damage stat as magical damage each second for '''1-5s'''. | ||
+ | | 20 | ||
+ | | Chaos 6 | ||
+ | | {{Valid for Engineer}} | ||
+ | | Relic | ||
+ | |||
+ | |- id="sharpened_spikes" | ||
+ | | {{Defense Shard|Sharpened Spikes}} | ||
| Blockade has a '''2-30% (38%)''' chance to stun enemies hit for '''1-3''' seconds. | | Blockade has a '''2-30% (38%)''' chance to stun enemies hit for '''1-3''' seconds. | ||
| 14 | | 14 | ||
Line 1,968: | Line 2,093: | ||
|- id="inspired_shout" | |- id="inspired_shout" | ||
| {{Hero Shard|Inspired Shout}} | | {{Hero Shard|Inspired Shout}} | ||
− | | Call to Arms buff increases armor and further increases damage by '''3- | + | | Call to Arms buff increases armor and further increases damage by '''3-20%'''. |
| 12 | | 12 | ||
| Chaos 6 | | Chaos 6 | ||
Line 2,032: | Line 2,157: | ||
|- id="shadow_prince" | |- id="shadow_prince" | ||
| {{Hero Shard|Shadow Prince}} | | {{Hero Shard|Shadow Prince}} | ||
− | | Taking damage has an '''7- | + | | Taking damage has an '''7-23%''' chance to make you take '''3-15%''' less damage and stun attackers for '''1.2-4.8''' seconds over the duration. |
| 12 | | 12 | ||
| Chaos 6 | | Chaos 6 | ||
Line 2,077: | Line 2,202: | ||
| {{Valid for Squire}}{{Valid for Countess}} | | {{Valid for Squire}}{{Valid for Countess}} | ||
| Shield | | Shield | ||
+ | |||
+ | |- id="greater_rift" | ||
+ | | {{Hero Shard|Greater Rift}} | ||
+ | | Increases the damage of Oceanic Rift by '''3-x%'''. | ||
+ | | 12 | ||
+ | | Chaos 6 | ||
+ | | {{Valid for Aquarion}} | ||
+ | | Gloves | ||
+ | |||
+ | |- id="water_warrior" | ||
+ | | {{Hero Shard|Water Warrior}} | ||
+ | | Increases the Aquarion's melee damage by '''20-x%''', but reduces the damage of Ice Shards by 30%. | ||
+ | | 16 | ||
+ | | Chaos 6 | ||
+ | | {{Valid for Aquarion}} | ||
+ | | Weapon | ||
+ | |||
|} | |} | ||
|-| | |-| | ||
Line 2,092: | Line 2,234: | ||
! style="width:10%;" | Hero | ! style="width:10%;" | Hero | ||
! style="width:3%;" | Slot | ! style="width:3%;" | Slot | ||
+ | |||
+ | |- id="enhanced_throw" | ||
+ | | {{Defense Shard|Enhanced Throw}} | ||
+ | | Increases the Defense Range of the Magnetic Knight Tower by '''4-45%''', and incrase the Defense Damage by '''5-15%'''. | ||
+ | | 16 | ||
+ | | Chaos 7 | ||
+ | | {{Valid for Engineer}} | ||
+ | | Relic | ||
|- id="ghost_arrows" | |- id="ghost_arrows" | ||
Line 2,215: | Line 2,365: | ||
|- id="flame_cloak" | |- id="flame_cloak" | ||
| {{Hero Shard|Flame Cloak}} | | {{Hero Shard|Flame Cloak}} | ||
− | | After using Valiant Charge, wreath yourself in flames for 6s. While aflame, you take '''5- | + | | After using Valiant Charge, wreath yourself in flames for 6s. While aflame, you take '''5-21%''' less damage and burn attackers for '''400-2,000%''' of your Armor. |
| 16 | | 16 | ||
| Chaos 7 | | Chaos 7 | ||
Line 2,364: | Line 2,514: | ||
| {{Valid for Barbarian}} | | {{Valid for Barbarian}} | ||
| Gloves | | Gloves | ||
+ | |||
+ | |- id="hailstorm_cascade" | ||
+ | | {{Hero Shard|Hailstorm Cascade}} | ||
+ | | Ice Shards has an '''18-x%''' chance to spawn an additional shard dealing '''500-y%''' of your hero's damage stat. | ||
+ | | 12 | ||
+ | | Chaos 7 | ||
+ | | {{Valid for Aquarion}} | ||
+ | | Weapon | ||
+ | |||
+ | |- id="giant_shells" | ||
+ | | {{Defense Shard|Giant Shells}} | ||
+ | | Increases the projectile damage radius of the Artillery Crab defense by '''6-x%''', and increases its defense damage by '''8-y%'''. | ||
+ | | 16 | ||
+ | | Chaos 7 | ||
+ | | {{Valid for Aquarion}} | ||
+ | | Relic | ||
+ | |||
|} | |} | ||
|-| | |-| | ||
Line 2,470: | Line 2,637: | ||
|- id="celestial_power" | |- id="celestial_power" | ||
| {{Hero Shard|Celestial Power}} | | {{Hero Shard|Celestial Power}} | ||
− | | Falling stars give an additional '''6- | + | | Falling stars give an additional '''6-22''' celestial power. |
| 8 | | 8 | ||
| Chaos 8 | | Chaos 8 | ||
Line 2,518: | Line 2,685: | ||
|- id="holy_restoration" | |- id="holy_restoration" | ||
| {{Hero Shard|Holy Restoration}} | | {{Hero Shard|Holy Restoration}} | ||
− | | Increases the healing of Holy Fire by '''3- | + | | Increases the healing of Holy Fire by '''3-39%'''. |
| 12 | | 12 | ||
| Chaos 8 | | Chaos 8 | ||
Line 2,691: | Line 2,858: | ||
| {{Valid for Gunwitch}} | | {{Valid for Gunwitch}} | ||
| Helmet | | Helmet | ||
− | |||
− | |||
− | |||
− | |||
− | {| class="wikitable sortable" style="width:100%; text-align:center;" | + | |- id="hard_water" |
− | ! rowspan="2" style="width:15%; text-align:center;" | Name | + | | {{Hero Shard|Hard Water}} |
+ | | Increases the damage of Water Orbs by '''3-x%'''. | ||
+ | | 12 | ||
+ | | Chaos 8 | ||
+ | | {{Valid for Aquarion}} | ||
+ | | Gloves | ||
+ | |||
+ | |- id="superheated_water" | ||
+ | | {{Hero Shard|Superheated Water}} | ||
+ | | Oceanic Rift has an '''10-x%''' chance to unleash superheated water, igniting targets and causing them to take 20% extra damage for 5 seconds. | ||
+ | | 16 | ||
+ | | Chaos 8 | ||
+ | | {{Valid for Aquarion}} | ||
+ | | Chest | ||
+ | |||
+ | |- id="nerve_shock" | ||
+ | | {{Defense Shard|Nerve Shock}} | ||
+ | | The Jellyfish defense paralyzes enemies with its attacks for 8s. Paralyzed enemies have an '''5-x%''' chance to deal 80% less damage with their attacks. | ||
+ | | 16 | ||
+ | | Chaos 8 | ||
+ | | {{Valid for Aquarion}} | ||
+ | | Relic | ||
+ | |||
+ | |} | ||
+ | |-| | ||
+ | Chaos 9= | ||
+ | [[File:Chaos IX Shard Pack With Border.png|Chaos IX Shard Pack| 70px| center]] | ||
+ | |||
+ | {| class="wikitable sortable" style="width:100%; text-align:center;" | ||
+ | ! rowspan="2" style="width:15%; text-align:center;" | Name | ||
! rowspan="2" style="width:45%; text-align:center;" | Effect | ! rowspan="2" style="width:45%; text-align:center;" | Effect | ||
! rowspan="2" style="width:5%; text-align:center;" | Upgr. levels | ! rowspan="2" style="width:5%; text-align:center;" | Upgr. levels | ||
Line 2,717: | Line 2,909: | ||
|- id="auto_repair_system" | |- id="auto_repair_system" | ||
| {{Defense Shard|Auto-Repair System}} | | {{Defense Shard|Auto-Repair System}} | ||
− | | Restores '''0.5- | + | | Restores '''0.5-4%''' of the affected tower’s Max Health every 5s. Only active during Combat Phase. |
| 20 | | 20 | ||
| Chaos 9 | | Chaos 9 | ||
Line 2,777: | Line 2,969: | ||
| Chaos 9 | | Chaos 9 | ||
| {{Valid for Huntress}} | | {{Valid for Huntress}} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| Relic | | Relic | ||
Line 2,817: | Line 3,001: | ||
| Chaos 9 | | Chaos 9 | ||
| {{Valid for AbyssLord}} | | {{Valid for AbyssLord}} | ||
+ | | Relic | ||
+ | |||
+ | |- id="voltage_spike" | ||
+ | | {{Defense Shard|Voltage Spike}} | ||
+ | | EMP Trap has a '''2-38%''' chance to deal '''4-76%''' more damage. | ||
+ | | 12 | ||
+ | | Chaos 9 | ||
+ | | {{Valid for Engineer}} | ||
| Relic | | Relic | ||
Line 2,970: | Line 3,162: | ||
| {{Valid for Countess}} | | {{Valid for Countess}} | ||
| Boots | | Boots | ||
+ | |||
+ | |- id="enhanced_bulwark" | ||
+ | | {{Hero Shard|Enhanced Bulwark}} | ||
+ | | Increases the healing of the Bubble Bulwark by '''4-x%'''. | ||
+ | | 12 | ||
+ | | Chaos 9 | ||
+ | | {{Valid for Aquarion}} | ||
+ | | Boots | ||
+ | |||
+ | |- id="puff_up" | ||
+ | | {{Defense Shard|Puff Up}} | ||
+ | | When the Pufferfish defense takes damage, it temporarily bulks up, gaining '''9-x%''' defense damage and taking '''9-y%''' less damage for 5s. | ||
+ | | 20 | ||
+ | | Chaos 9 | ||
+ | | {{Valid for Aquarion}} | ||
+ | | Relic | ||
+ | |||
|} | |} | ||
|-| | |-| | ||
Line 3,068: | Line 3,277: | ||
|- id="emp_shells" | |- id="emp_shells" | ||
| {{Hero Shard|EMP Shells}} | | {{Hero Shard|EMP Shells}} | ||
− | | Orbital Cannon damage increases by '''3-39% | + | | Orbital Cannon damage increases by '''3-39%''' and its hits have a '''1-25%''' chance to Stun enemies for '''1-5''' seconds and slow them by 30% for '''3-7''' seconds. |
| 12 | | 12 | ||
| Chaos 10 | | Chaos 10 | ||
Line 3,172: | Line 3,381: | ||
|- id="satellite_strike" | |- id="satellite_strike" | ||
| {{Hero Shard|Satellite Strike}} | | {{Hero Shard|Satellite Strike}} | ||
− | | Shortly after an Orbital Cannon triggers, a massive laser slams into the ground dealing | + | | Shortly after an Orbital Cannon triggers, a massive laser slams into the ground dealing '''1,500-12,750%''' of Ability Power as magical storm damage. |
| 20 | | 20 | ||
| Chaos 10 | | Chaos 10 | ||
Line 3,233: | Line 3,442: | ||
| {{Valid for Hunter}} | | {{Valid for Hunter}} | ||
| Gloves | | Gloves | ||
+ | |||
+ | |- id="heavy_current" | ||
+ | | {{Hero Shard|Heavy Current}} | ||
+ | | Increases the damage of Whirlpool by '''3-x%'''. | ||
+ | | 12 | ||
+ | | Chaos 10 | ||
+ | | {{Valid for Aquarion}} | ||
+ | | Helmet | ||
+ | |||
+ | |- id="spiritual_focus" | ||
+ | | {{Defense Shard|Spiritual Focus}} | ||
+ | | Increases the projectile damage radius of the Water Sprite by '''16-x%''', and increases defense range by '''3-y%'''. | ||
+ | | 12 | ||
+ | | Chaos 10 | ||
+ | | {{Valid for Aquarion}} | ||
+ | | Relic | ||
+ | |||
|} | |} | ||
|-| | |-| | ||
Line 3,381: | Line 3,607: | ||
| {{Valid for ALL}} | | {{Valid for ALL}} | ||
| Weapon | | Weapon | ||
+ | |||
+ | |- id="frenzied_swarm" | ||
+ | | {{Defense Shard|Frenzied Swarm}} | ||
+ | | Moss Hornet movement speed is increased by '''500-1300 (1,500)'''. | ||
+ | | 16 | ||
+ | | '''Changed to Fleeting Nature''' | ||
+ | | {{Valid for Dryad}} | ||
+ | | Relic | ||
|- id="harbingers_exile" | |- id="harbingers_exile" |
Revision as of 16:58, 19 June 2024
Shards are gem-like artifacts that slot into your Relics, Armor, and Weapons. Shards replaced Skill Spheres system and item Passives (while some items with unique passives still drop but have only one shard slot). Shards give your hero or your defenses extra stats or abilities, all green shards can buff only defenses and can be placed only in Relics, while blue shards will buff your hero and can be placed in Weapon and Armor. Shards can be moved between pieces of gear and be upgraded straight from your inventory. A weapon or piece of armor allows to hold up to 3 Shards and can only equip Hero (blue) Shards and relics can hold up to 3 Defense (green) Shards. Blue shards give you hero new abilities or stats while they are placed in any item currently equipped by that hero, but green (defenses) shards strengthen only that tower, where relic containing them is equipped.
Shards Packs
Shards drop from shard packs obtained from victory chest at the end of every map, you will get Standard shard pack after completing any Campaign and Chaos map, those packs can drop shards associated with Campaign packs. After completing Expeditions on Chaos difficulty, you will get guaranteed Shard pack from that difficulty and one Shard Pack from any previous difficulty (for example, if you beat Chaos III Expeditions, you’ll receive 1 Chaos III Shard Pack and 1 Chaos II, Chaos I or Standard Shard Pack). Once you win 3 consecutive random maps in a row in Expeditions, you’ll activate the Shard consecutive bonus. On your 4th consecutive victory onward, you’ll earn an extra Shard Pack for as long as the streak continues. This extra Shard Pack is a guaranteed Shard Pack from that difficulty. That means once you activate the win bonus, you’ll get 3 Shards guaranteed every victory (2 Shard Packs of that difficulty, 1 Shard Pack from previous difficulties) until one of your crystals break or you leave the game.
Any shard can be purchased from Gran Ma'ster for 1000 Defender Medals or 250 Gems. A shard pack containing 5 random shards can also be purchased for 500 Defender Medals or 125 Gems. These shard packs will give you 5 random shards from a single difficulty (e.g. 5 random Chaos V shards).
Shard Dust
As of the Protean Shift update, you may disenchant shards (press 's' when hovering over a shard) which will turn the shard into shard dust of the same tier. Ten shard dust can be exchanged with War Recruiter to obtain one new shard pack.
Standard Shards List
Hyper Shards
With the introduction of mastery mode, several new hyper shards have been introduced to the game. Shards unlock as you earn stars in mastery mode. Each hyper shard can only be obtained once in Mastery mode.
As of the Prime Incursion Update, completing all maps within a prime region awards a hyper shard. Completing all seven regions awards the last hyper shard. This allows you to obtain a second set of all the shards. Note that the order that you obtain hyper shards in Prime Incursions is different than that of Mastery mode (e.g. the first prime region doesn't award Mass Destruction).