Difference between revisions of "Shards"
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Shards are gem-like artifacts that slot into your Relics, Armor, and Weapons. Shards replaced [[Skill Spheres]] system and item [[Passives]] (while some items with unique passives still drop but have only one shard slot). Shards give your hero or your defenses extra stats or abilities, all green shards can buff only defenses and can be placed only in [[Relics]], while blue shards will buff your hero and can be placed in [[Weapon]] and [[Armor]]. Shards can be moved between pieces of gear and be upgraded straight from your inventory. A weapon or piece of armor allows to hold up to 3 Shards and can only equip Hero (blue) Shards and relics can hold up to 3 Defense (green) Shards. Blue shards give you hero new abilities or stats while they are placed in any item currently equipped by that hero, but green (defenses) shards strengthen only that tower, where relic containing them is equipped. | Shards are gem-like artifacts that slot into your Relics, Armor, and Weapons. Shards replaced [[Skill Spheres]] system and item [[Passives]] (while some items with unique passives still drop but have only one shard slot). Shards give your hero or your defenses extra stats or abilities, all green shards can buff only defenses and can be placed only in [[Relics]], while blue shards will buff your hero and can be placed in [[Weapon]] and [[Armor]]. Shards can be moved between pieces of gear and be upgraded straight from your inventory. A weapon or piece of armor allows to hold up to 3 Shards and can only equip Hero (blue) Shards and relics can hold up to 3 Defense (green) Shards. Blue shards give you hero new abilities or stats while they are placed in any item currently equipped by that hero, but green (defenses) shards strengthen only that tower, where relic containing them is equipped. | ||
==Shards Packs== | ==Shards Packs== | ||
− | Shards drop from shard packs obtained from victory chest at the end of every map, you will get Standard shard pack after completing any Campaign and Chaos map, those packs can drop shards associated with Campaign packs. After completing | + | Shards drop from shard packs obtained from victory chest at the end of every map, you will get Standard shard pack after completing any Campaign and Chaos map, those packs can drop shards associated with Campaign packs. After completing Expeditions on Chaos difficulty, you will get guaranteed Shard pack from that difficulty and one Shard Pack from any previous difficulty (for example, if you beat Chaos III Expeditions, you’ll receive 1 Chaos III Shard Pack and 1 Chaos II, Chaos I or Standard Shard Pack). |
− | Once you win 3 consecutive random maps in a row in | + | Once you win 3 consecutive random maps in a row in Expeditions, you’ll activate the Shard consecutive bonus. On your 4th consecutive victory onward, you’ll earn an extra Shard Pack for as long as the streak continues. This extra Shard Pack is a guaranteed Shard Pack from that difficulty. That means once you activate the win bonus, you’ll get 3 Shards guaranteed every victory (2 Shard Packs of that difficulty, 1 Shard Pack from previous difficulties) until one of your crystals break or you leave the game. |
− | Any shard can be purchased from [[Non Playable Characters|Gran Ma'ster]] for 1000 Defender Medals or 250 Gems. A shard pack containing 5 random shards can also be purchased for 500 Defender Medals or 125 Gems. These shard packs will give you 5 random shards from a single difficulty (e.g. 5 random Chaos V shards). | + | Any shard can be purchased from [[Non Playable Characters#Gran_Ma'ster's_Shop|Gran Ma'ster]] for 1000 Defender Medals or 250 Gems. A shard pack containing 5 random shards can also be purchased for 500 Defender Medals or 125 Gems. These shard packs will give you 5 random shards from a single difficulty (e.g. 5 random Chaos V shards). |
==Shard Dust== | ==Shard Dust== | ||
− | As of the Protean Shift update, you may disenchant shards (press 's' when hovering over a shard) which will turn the shard into shard dust of the same tier. Ten shard dust can be exchanged with [[ | + | As of the Protean Shift update, you may disenchant shards (press 's' when hovering over a shard) which will turn the shard into shard dust of the same tier. Ten shard dust can be exchanged with [[Non_Playable_Characters#War_Recruiter|War Recruiter]] to obtain one new shard pack. |
==Standard Shards List== | ==Standard Shards List== | ||
− | < | + | <tabber> |
− | + | Campaign= | |
− | + | [[File:Campaign_Standard_Shard_Pack_Icon.png|70px| center]] | |
− | |||
− | [[File:Campaign_Standard_Shard_Pack_Icon.png| 70px| center]] | ||
{| class="wikitable sortable" style="width:100%; text-align:center;" | {| class="wikitable sortable" style="width:100%; text-align:center;" | ||
Line 30: | Line 29: | ||
|- id="defensive_critical_damage" | |- id="defensive_critical_damage" | ||
| {{Defense Shard|Defensive Critical Damage}} | | {{Defense Shard|Defensive Critical Damage}} | ||
− | | Increases the Defense Crit Damage of the affected tower by '''4-20% (24%) | + | | Increases the Defense Crit Damage of the affected tower by '''4-20%'''. (20% -> 24%) |
| 16 | | 16 | ||
| Campaign | | Campaign | ||
| {{Valid for ALL}} | | {{Valid for ALL}} | ||
+ | | Relic | ||
+ | |||
+ | |- id="electric_paralysis" | ||
+ | | {{Defense Shard|Electric Paralysis}} | ||
+ | | EMP Trap slows enemies to '''70-62%''' speed for '''1-3''' seconds. (62%, 3 seconds -> 58%, 4 seconds) | ||
+ | | 8 | ||
+ | | Campaign | ||
+ | | {{Valid for Engineer}} | ||
| Relic | | Relic | ||
|- id="fortification" | |- id="fortification" | ||
| {{Defense Shard|Fortification}} | | {{Defense Shard|Fortification}} | ||
− | | Increases Defense Health of the affected tower by '''2-34% (42%) | + | | Increases Defense Health of the affected tower by '''2-34%'''. (34% -> 42%) |
| 16 | | 16 | ||
| Campaign | | Campaign | ||
Line 46: | Line 53: | ||
|- id="ghastly_curse" | |- id="ghastly_curse" | ||
| {{Defense Shard|Ghastly Curse}} | | {{Defense Shard|Ghastly Curse}} | ||
− | | Nether Archer arrows now make enemies move at '''50-42% | + | | Nether Archer arrows now make enemies move at '''50-42%''' speed for '''0-4''' seconds. (42%, 4 seconds -> 38%, 6 seconds) |
| 8 | | 8 | ||
| Campaign | | Campaign | ||
Line 54: | Line 61: | ||
|- id="cataclysmic" | |- id="cataclysmic" | ||
| {{Hero Shard|Cataclysmic}} | | {{Hero Shard|Cataclysmic}} | ||
− | | You have a '''5- | + | | You have a '''5-43%''' chance when landing on the ground to deal '''20-420%''' of your Ability Power as fire damage to nearby enemies. (43%, 420% -> 50%, 500%) |
| 20 | | 20 | ||
| Campaign | | Campaign | ||
Line 62: | Line 69: | ||
|- id="concussive_chi" | |- id="concussive_chi" | ||
| {{Hero Shard|Concussive Chi}} | | {{Hero Shard|Concussive Chi}} | ||
− | | Secondary attacks have a '''1-25%''' chance to stun targets for '''1-4.6''' seconds. | + | | Secondary attacks have a '''1-25%''' chance to stun targets for '''1-4.6''' seconds. (25%, 4.6 seconds -> 33%, 5.8 seconds) |
| 12 | | 12 | ||
| Campaign | | Campaign | ||
Line 70: | Line 77: | ||
|- id="concussive_shock" | |- id="concussive_shock" | ||
| {{Hero Shard|Concussive Shock}} | | {{Hero Shard|Concussive Shock}} | ||
− | | Increases the stun duration of Concussive Shot by ''' | + | | Increases the stun duration of Concussive Shot by '''0.3-1.5s'''. (1.5s -> 1.9s) |
| 12 | | 12 | ||
| Campaign | | Campaign | ||
Line 78: | Line 85: | ||
|- id="construction" | |- id="construction" | ||
| {{Hero Shard|Construction}} | | {{Hero Shard|Construction}} | ||
− | | Increases repair and upgrade speed during Combat Phase by '''25-75%'''. | + | | Increases repair and upgrade speed during Combat Phase by '''25-75%'''. (75% -> 95%) |
| 20 | | 20 | ||
| Campaign | | Campaign | ||
Line 86: | Line 93: | ||
|- id="corruptions_fortification" | |- id="corruptions_fortification" | ||
| {{Hero Shard|Corruption’s Fortification}} | | {{Hero Shard|Corruption’s Fortification}} | ||
− | | Armor buff of Dryad’s Blessing is increased by '''4-40%''' in purification form. | + | | Armor buff of Dryad’s Blessing is increased by '''4-40%''' in purification form. (40% -> 52%) |
| 12 | | 12 | ||
| Campaign | | Campaign | ||
Line 94: | Line 101: | ||
|- id="drenching_strikes" | |- id="drenching_strikes" | ||
| {{Hero Shard|Drenching Strikes}} | | {{Hero Shard|Drenching Strikes}} | ||
− | | Your primary attacks have a '''2-30%''' chance on hit to drench enemies for '''3-7''' seconds. | + | | Your primary attacks have a '''2-30%''' chance on hit to drench enemies for '''3-7''' seconds. (30% -> 38%) |
| 14 | | 14 | ||
| Campaign | | Campaign | ||
Line 102: | Line 109: | ||
|- id="enduring_tornado" | |- id="enduring_tornado" | ||
| {{Hero Shard|Enduring Tornado}} | | {{Hero Shard|Enduring Tornado}} | ||
− | | Increases the knockup duration of Tornado by '''1-6''' seconds. | + | | Increases the knockup duration of Tornado by '''1-6''' seconds. (6 seconds -> 8 seconds) |
| 10 | | 10 | ||
| Campaign | | Campaign | ||
Line 110: | Line 117: | ||
|- id="enhanced_decoy" | |- id="enhanced_decoy" | ||
| {{Hero Shard|Enhanced Decoy}} | | {{Hero Shard|Enhanced Decoy}} | ||
− | | Death From Above's decoy deals an extra '''20-420%''' damage to enemies. | + | | Death From Above's decoy deals an extra '''20-420%''' damage to enemies. (420% -> 500%) |
| 20 | | 20 | ||
| Campaign | | Campaign | ||
Line 118: | Line 125: | ||
|- id="fountain_of_speed" | |- id="fountain_of_speed" | ||
| {{Hero Shard|Fountain Of Speed}} | | {{Hero Shard|Fountain Of Speed}} | ||
− | | Abyss Fountain increases allied movement speed by '''50-650''' for '''5''' seconds. | + | | Abyss Fountain increases allied movement speed by '''50-650''' for '''5''' seconds. (650 -> 850) |
| 12 | | 12 | ||
| Campaign | | Campaign | ||
Line 126: | Line 133: | ||
|- id="knife_club" | |- id="knife_club" | ||
| {{Hero Shard|Knife Club}} | | {{Hero Shard|Knife Club}} | ||
− | | Increases the damage of Fan of Knives by '''3-39%'''. | + | | Increases the damage of Fan of Knives by '''3-39%'''. (39% -> 52%) |
| 12 | | 12 | ||
| Campaign | | Campaign | ||
Line 134: | Line 141: | ||
|- id="retribution" | |- id="retribution" | ||
| {{Hero Shard|Retribution}} | | {{Hero Shard|Retribution}} | ||
− | | When you take damage, you have a '''2-20%''' chance of dealing '''125-425%''' of your Armor as damage to your attacker. | + | | When you take damage, you have a '''2-20%''' chance of dealing '''125-425%''' of your Armor as damage to your attacker. (425% -> 485%) |
| 20 | | 20 | ||
| Campaign | | Campaign | ||
Line 142: | Line 149: | ||
|- id="speed_boost" | |- id="speed_boost" | ||
| {{Hero Shard|Speed Boost}} | | {{Hero Shard|Speed Boost}} | ||
− | | Increases your movement speed by '''100-500'''. | + | | Increases your movement speed by '''100-500'''. (500 -> 700) |
| 8 | | 8 | ||
| Campaign | | Campaign | ||
Line 150: | Line 157: | ||
|- id="support_magic_specialist" | |- id="support_magic_specialist" | ||
| {{Hero Shard|Support Magic Specialist}} | | {{Hero Shard|Support Magic Specialist}} | ||
− | | Decreases the cost of Broom Vault and Book Drop by '''4-40%'''. | + | | Decreases the cost of Broom Vault and Book Drop by '''4-40%'''. (40% -> 52%) |
| 12 | | 12 | ||
| Campaign | | Campaign | ||
Line 158: | Line 165: | ||
|- id="swift_provocation" | |- id="swift_provocation" | ||
| {{Hero Shard|Swift Provocation}} | | {{Hero Shard|Swift Provocation}} | ||
− | | Provoke movement speed buff increased by '''10-154'''. | + | | Provoke movement speed buff increased by '''10-154'''. (154 -> 202) |
| 12 | | 12 | ||
| Campaign | | Campaign | ||
| {{Valid for Squire}} | | {{Valid for Squire}} | ||
| Boots | | Boots | ||
+ | |||
+ | |- id="tri-stake" | ||
+ | | {{Hero Shard|Tri-Stake}} | ||
+ | | The Hunter now throws 2 additional Wooden Stakes but reduces the damage of Wooden stakes by '''70-50%'''. (50% -> 45%) | ||
+ | | 16 | ||
+ | | Campaign | ||
+ | | {{Valid for Hunter}} | ||
+ | | Weapon | ||
|- id="wither_bubble" | |- id="wither_bubble" | ||
| {{Hero Shard|Wither Bubble}} | | {{Hero Shard|Wither Bubble}} | ||
− | | Arcane Bubble withers enemies inside it increasing the damage they take by '''X-15%'''. | + | | Arcane Bubble withers enemies inside it increasing the damage they take by '''X-15%'''. (15% -> 19%) |
| 9 | | 9 | ||
| Campaign | | Campaign | ||
Line 174: | Line 189: | ||
|- id="worm_scarf" | |- id="worm_scarf" | ||
| {{Hero Shard|Worm Scarf}} | | {{Hero Shard|Worm Scarf}} | ||
− | | Reduces the damage you take from enemies by '''3-15%'''. | + | | Reduces the damage you take from enemies by '''3-15%'''. (15% -> 19%) |
| 12 | | 12 | ||
| Campaign | | Campaign | ||
Line 182: | Line 197: | ||
|- id="zephyrs_warpath" | |- id="zephyrs_warpath" | ||
| {{Hero Shard|Zephyr's Warpath}} | | {{Hero Shard|Zephyr's Warpath}} | ||
− | | Increase movement speed in Whirlwind by '''5%-105%'''. | + | | Increase movement speed in Whirlwind by '''5%-105%'''. (105% -> 125%) |
| 20 | | 20 | ||
| Campaign | | Campaign | ||
| {{Valid for Barbarian}} | | {{Valid for Barbarian}} | ||
| Boots | | Boots | ||
+ | |||
+ | |- id="sharpened_ice" | ||
+ | | {{Hero Shard|Sharpened Ice}} | ||
+ | | Ice Shards piercing damage reduction per enemy hit is reduced by '''1-x%'''. | ||
+ | | 12 | ||
+ | | Campaign | ||
+ | | {{Valid for Aquarion}} | ||
+ | | Weapon | ||
|} | |} | ||
− | + | |-| | |
− | + | Chaos 1= | |
− | |||
− | |||
− | |||
[[File:Chaos_1_Shard_Pack_Icon.png| 70px| center]] | [[File:Chaos_1_Shard_Pack_Icon.png| 70px| center]] | ||
Line 209: | Line 229: | ||
|- id="crumbling_stone" | |- id="crumbling_stone" | ||
| {{Defense Shard|Crumbling Stone}} | | {{Defense Shard|Crumbling Stone}} | ||
− | | Enemies petrified by Maw of the Earth Drake receive '''2- | + | | Enemies petrified by Maw of the Earth Drake receive '''2-29%''' more damage and explode on death for '''10-250%''' Defense Power magical damage. (250% -> 298%) |
| 20 | | 20 | ||
| Chaos 1 | | Chaos 1 | ||
Line 217: | Line 237: | ||
|- id="destruction" | |- id="destruction" | ||
| {{Defense Shard|Destruction}} | | {{Defense Shard|Destruction}} | ||
− | | Increases Defense Power of the affected tower by '''2-34% (42%) | + | | Increases Defense Power of the affected tower by '''2-34%'''. (34% -> 42%) |
| 16 | | 16 | ||
| Chaos 1 | | Chaos 1 | ||
Line 225: | Line 245: | ||
|- id="dragons_haste" | |- id="dragons_haste" | ||
| {{Defense Shard|Dragon’s Haste}} | | {{Defense Shard|Dragon’s Haste}} | ||
− | | Dragons Nest dragons’ movement speed is increased by '''700-1500 | + | | Dragons Nest dragons’ movement speed is increased by '''700-1500'''. (1500 -> 1700) |
| 16 | | 16 | ||
| Chaos 1 | | Chaos 1 | ||
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|- id="electric_fingers" | |- id="electric_fingers" | ||
| {{Defense Shard|Electric Fingers}} | | {{Defense Shard|Electric Fingers}} | ||
− | | Skeletal Orcs have '''3-30% | + | | Skeletal Orcs have '''3-30%''' chance on hit to deal an additional '''40-400%''' of their Defense Health as storm damage. Bounces '''3''' times. (30%, 400% -> 36%, 480%) |
| 18 | | 18 | ||
| Chaos 1 | | Chaos 1 | ||
| {{Valid for AbyssLord}} | | {{Valid for AbyssLord}} | ||
+ | | Relic | ||
+ | |||
+ | |- id="emp_gargoyles" | ||
+ | | {{Defense Shard|EMP Gargoyles}} | ||
+ | | Gargoyles have an '''8-15%''' chance on hit to stun the target for '''0.2-3''' seconds. (15%, 3 seconds -> 17%, 3.8 seconds) | ||
+ | | 14 | ||
+ | | Chaos 1 | ||
+ | | {{Valid for Hunter}} | ||
| Relic | | Relic | ||
|- id="empowered_flame" | |- id="empowered_flame" | ||
| {{Defense Shard|Empowered Flame}} | | {{Defense Shard|Empowered Flame}} | ||
− | | Flamethrower tower has a '''1-15% | + | | Flamethrower tower has a '''1-15%''' chance to hit the target again for '''55-275%''' damage. (275% -> 319%) |
| 20 | | 20 | ||
| Chaos 1 | | Chaos 1 | ||
− | | {{Valid for Apprentice}}{{Valid for | + | | {{Valid for Apprentice}} |
+ | | Relic | ||
+ | |||
+ | |- id="heavy_rounds" | ||
+ | | {{Defense Shard|Heavy Rounds}} | ||
+ | | Increases the damage of the Rail Gun tower by '''5-40%''', but lowers the tower's range by '''50%'''. | ||
+ | | 14 | ||
+ | | Chaos 1 | ||
+ | | {{Valid for Engineer}} | ||
| Relic | | Relic | ||
|- id="laser_boost" | |- id="laser_boost" | ||
| {{Defense Shard|Laser Boost}} | | {{Defense Shard|Laser Boost}} | ||
− | | Picking up Mega Death Laser increases EV2's movements speed by '''50-350 | + | | Picking up Mega Death Laser increases EV2's movements speed by '''50-350''' and Hero Damage by '''4-40%''' for '''15''' seconds. (350 -> 410) |
| 20 | | 20 | ||
| Chaos 1 | | Chaos 1 | ||
Line 257: | Line 293: | ||
|- id="rippling_explosions" | |- id="rippling_explosions" | ||
| {{Defense Shard|Rippling Explosions}} | | {{Defense Shard|Rippling Explosions}} | ||
− | | Enemies that die inside the boost aura have a '''5-25% | + | | Enemies that die inside the boost aura have a '''5-25%''' chance to detonate, dealing '''20-80%''' of the Boost aura's Tower Damage stat as damage in a small area around the enemy. (25%, 80% -> 29%, 92%) |
| 20 | | 20 | ||
| Chaos 1 | | Chaos 1 | ||
Line 265: | Line 301: | ||
|- id="stun_fire" | |- id="stun_fire" | ||
| {{Defense Shard|Stun Fire}} | | {{Defense Shard|Stun Fire}} | ||
− | | Cannonball Tower has a '''11-25% | + | | Cannonball Tower has a '''11-25%''' chance on hit to stun target for '''1.6-3''' seconds. (25% -> 29%) |
| 14 | | 14 | ||
| Chaos 1 | | Chaos 1 | ||
Line 273: | Line 309: | ||
|- id="annoyance" | |- id="annoyance" | ||
| {{Hero Shard|Annoyance}} | | {{Hero Shard|Annoyance}} | ||
− | | Taunts nearby enemies for '''1-4''' seconds every '''8''' seconds. | + | | Taunts nearby enemies for '''1-4''' seconds every '''8''' seconds. (4 seconds -> 5 seconds) |
| 10 | | 10 | ||
| Chaos 1 | | Chaos 1 | ||
| {{Valid for ALL}} | | {{Valid for ALL}} | ||
| Chest | | Chest | ||
+ | |||
+ | |- id="bloody_strikes" | ||
+ | | {{Hero Shard|Bloody Strikes}} | ||
+ | | '''2-22%''' chance on hit to Bleed target, dealing '''10-35%''' of your Hero Damage stat as magical damage every second for 5 seconds. Bleeding enemies take '''5-15%''' more damage. (22%, 35%, 15% -> 26%, 40%, 17%) | ||
+ | | 20 | ||
+ | | Chaos 1 | ||
+ | | {{Valid for Hunter}} | ||
+ | | Weapon | ||
|- id="binding_roots" | |- id="binding_roots" | ||
| {{Hero Shard|Binding Roots}} | | {{Hero Shard|Binding Roots}} | ||
− | | Your slam ability has an '''22-50%''' chance to stun enemies for 0.5 seconds then root in place for 4.5 seconds. | + | | Your slam ability has an '''22-50%''' chance to stun enemies for '''0.5''' seconds then root in place for '''4.5''' seconds. (50% -> 58%) |
| 14 | | 14 | ||
| Chaos 1 | | Chaos 1 | ||
Line 289: | Line 333: | ||
|- id="bots_of_oil" | |- id="bots_of_oil" | ||
| {{Hero Shard|Bots Of Oil}} | | {{Hero Shard|Bots Of Oil}} | ||
− | | Exploding Grav Bots now oil enemies for '''1-8''' | + | | Exploding Grav Bots now oil enemies for '''1-8''' seconds. If ignited by fire, deals '''20-220%''' Ability Power as fire damage per second for '''1-5''' seconds. (220% - 260%) |
| 20 | | 20 | ||
| Chaos 1 | | Chaos 1 | ||
Line 297: | Line 341: | ||
|- id="broomnado_power" | |- id="broomnado_power" | ||
| {{Hero Shard|Broomnado Power}} | | {{Hero Shard|Broomnado Power}} | ||
− | | Increases Broom Nado damage by '''4-40%'''. | + | | Increases Broom Nado damage by '''4-40%'''. (40% -> 60%) |
| 12 | | 12 | ||
| Chaos 1 | | Chaos 1 | ||
Line 305: | Line 349: | ||
|- id="bulwark" | |- id="bulwark" | ||
| {{Hero Shard|Bulwark}} | | {{Hero Shard|Bulwark}} | ||
− | | Increases armor by '''4- | + | | Increases armor by '''4-39%'''. (39% -> 52%) |
| 12 | | 12 | ||
| Chaos 1 | | Chaos 1 | ||
Line 313: | Line 357: | ||
|- id="concussive_power" | |- id="concussive_power" | ||
| {{Hero Shard|Concussive Power}} | | {{Hero Shard|Concussive Power}} | ||
− | | Increases the damage of Concussive Shots by '''4- | + | | Increases the damage of Concussive Shots by '''4-39%'''. (39% -> 52%) |
| 12 | | 12 | ||
| Chaos 1 | | Chaos 1 | ||
Line 321: | Line 365: | ||
|- id="crane_stance" | |- id="crane_stance" | ||
| {{Hero Shard|Crane Stance}} | | {{Hero Shard|Crane Stance}} | ||
− | | Each secondary attack increases the damage of the next primary attack by '''10-90%.''' Stacks up to '''6''' times. | + | | Each secondary attack increases the damage of the next primary attack by '''10-90%.''' Stacks up to '''6''' times. (90% -> 106%) |
| 20 | | 20 | ||
| Chaos 1 | | Chaos 1 | ||
Line 329: | Line 373: | ||
|- id="critical_strike" | |- id="critical_strike" | ||
| {{Hero Shard|Critical Strike}} | | {{Hero Shard|Critical Strike}} | ||
− | | Increases your Hero Crit Chance by '''3-10%'''. | + | | Increases your Hero Crit Chance by '''3-10%'''. (10% -> 14%) |
| 7 | | 7 | ||
| Chaos 1 | | Chaos 1 | ||
Line 337: | Line 381: | ||
|- id="full_shell_ahead" | |- id="full_shell_ahead" | ||
| {{Hero Shard|Full Shell Ahead}} | | {{Hero Shard|Full Shell Ahead}} | ||
− | | Increases movement speed while in Turtle Stance by '''25-525'''. | + | | Increases movement speed while in Turtle Stance by '''25-525'''. (525 -> 625) |
| 20 | | 20 | ||
| Chaos 1 | | Chaos 1 | ||
Line 345: | Line 389: | ||
|- id="fury_speed" | |- id="fury_speed" | ||
| {{Hero Shard|Fury Speed}} | | {{Hero Shard|Fury Speed}} | ||
− | | Increases projectile speed of Fury by '''0- | + | | Increases projectile speed of Fury by '''0-67%'''. (67% -> 100%) |
| 8 | | 8 | ||
| Chaos 1 | | Chaos 1 | ||
| {{Valid for Countess}} | | {{Valid for Countess}} | ||
| Weapon | | Weapon | ||
+ | |||
+ | |- id="exploding_effigy" | ||
+ | | {{Hero Shard|Exploding Effigy}} | ||
+ | | When Blood Effigy expires it explodes dealing '''500-900%''' of your ability power and stunning for 3 seconds. (900% -> 1,100%) | ||
+ | | 8 | ||
+ | | Chaos 1 | ||
+ | | {{Valid for Hunter}} | ||
+ | | Helmet | ||
|- id="explosive_blades" | |- id="explosive_blades" | ||
| {{Hero Shard|Explosive Blades}} | | {{Hero Shard|Explosive Blades}} | ||
− | | Daggers thrown by Dagger Throw no longer pierce. Daggers now stick to the target and explode after 3 seconds for '''1,500- | + | | Daggers thrown by Dagger Throw no longer pierce. Daggers now stick to the target and explode after 3 seconds for '''1,500-2,000%''' of Ability Power. (2,000% -> 2,300%) |
| 20 | | 20 | ||
| Chaos 1 | | Chaos 1 | ||
Line 361: | Line 413: | ||
|- id="haunting" | |- id="haunting" | ||
| {{Hero Shard|Haunting}} | | {{Hero Shard|Haunting}} | ||
− | | Primary attacks generate '''1''' ghost stack. At '''10''' stacks you unleash ghosts for '''3''' seconds, each dealing '''10-250%''' of your Ability Power as damage. The effect has a cooldown of '''5''' seconds. | + | | Primary attacks generate '''1''' ghost stack. At '''10''' stacks you unleash ghosts for '''3''' seconds, each dealing '''10-250%''' of your Ability Power as damage. The effect has a cooldown of '''5''' seconds. (250% -> 298%) |
| 20 | | 20 | ||
| Chaos 1 | | Chaos 1 | ||
Line 369: | Line 421: | ||
|- id="lashing_power" | |- id="lashing_power" | ||
| {{Hero Shard|Lashing Power}} | | {{Hero Shard|Lashing Power}} | ||
− | | Increases Lash Out damage by '''4- | + | | Increases Lash Out damage by '''4-46%'''. (46% -> 60%) |
| 12 | | 12 | ||
| Chaos 1 | | Chaos 1 | ||
Line 377: | Line 429: | ||
|- id="molten_striker" | |- id="molten_striker" | ||
| {{Hero Shard|Molten Striker}} | | {{Hero Shard|Molten Striker}} | ||
− | | Molten Core deals more impact damage the farther it travels, up to +20-200% more damage. | + | | Molten Core deals more impact damage the farther it travels, up to '''+20-200%''' more damage. (200% -> 236%) |
| 20 | | 20 | ||
| Chaos 1 | | Chaos 1 | ||
Line 385: | Line 437: | ||
|- id="power_volley" | |- id="power_volley" | ||
| {{Hero Shard|Power Volley}} | | {{Hero Shard|Power Volley}} | ||
− | | Increases the damage of Arcane Volley by '''4- | + | | Increases the damage of Arcane Volley by '''4-39%'''. (39% -> 52%) |
| 12 | | 12 | ||
| Chaos 1 | | Chaos 1 | ||
Line 393: | Line 445: | ||
|- id="shroom_doom" | |- id="shroom_doom" | ||
| {{Hero Shard|Shroom Doom}} | | {{Hero Shard|Shroom Doom}} | ||
− | | Damage of Powder Toss while in Corrupt Form increased by '''4-40%'''. | + | | Damage of Powder Toss while in Corrupt Form increased by '''4-40%'''. (40% -> 52%) |
| 12 | | 12 | ||
| Chaos 1 | | Chaos 1 | ||
Line 401: | Line 453: | ||
|- id="thundering_call" | |- id="thundering_call" | ||
| {{Hero Shard|Thundering Call}} | | {{Hero Shard|Thundering Call}} | ||
− | | Increases Call to Madness range by '''4-40%'''. | + | | Increases Call to Madness range by '''4-40%'''. (40% -> 52%) |
| 12 | | 12 | ||
| Chaos 1 | | Chaos 1 | ||
Line 409: | Line 461: | ||
|- id="withering_fountain" | |- id="withering_fountain" | ||
| {{Hero Shard|Withering Fountain}} | | {{Hero Shard|Withering Fountain}} | ||
− | | Abyss Fountain withers enemies inside it reducing the damage they deal by '''2-20%'''. | + | | Abyss Fountain withers enemies inside it reducing the damage they deal by '''2-20%'''. (20% -> 28%) |
| 9 | | 9 | ||
| Chaos 1 | | Chaos 1 | ||
Line 415: | Line 467: | ||
| Boots | | Boots | ||
− | |} | + | |- id="quick_orbs" |
+ | | {{Hero Shard|Quick Orbs}} | ||
+ | | Increases the spin rate of water orbs by '''10-x%'''. | ||
+ | | 12 | ||
+ | | Chaos 1 | ||
+ | | {{Valid for Aquarion}} | ||
+ | | Boots | ||
− | + | |- id="caustic_venom" | |
+ | | {{Defense Shard|Caustic Venom}} | ||
+ | | Increases the poison damage of the Pufferfish defense by '''10-x%''', but reduces its defense damage by 20%. | ||
+ | | 16 | ||
+ | | Chaos 1 | ||
+ | | {{Valid for Aquarion}} | ||
+ | | Relic | ||
− | = | + | |- id="escalation" |
+ | | {{Defense Shard|Escalation}} | ||
+ | | When the Water Sprite's attacks damage an enemy, the Water Sprite's defense damage is increased by '''1-x%''' for 2s. This effect can stack up to 3 times. | ||
+ | | 12 | ||
+ | | Chaos 1 | ||
+ | | {{Valid for Aquarion}} | ||
+ | | Relic | ||
+ | |} | ||
+ | |-| | ||
+ | Chaos 2= | ||
[[File:Chaos_2_Shard_Pack_Icon.png| 70px| center]] | [[File:Chaos_2_Shard_Pack_Icon.png| 70px| center]] | ||
Line 538: | Line 611: | ||
| Relic | | Relic | ||
− | |- id=" | + | |- id="sentry_rocket" |
− | | {{Defense Shard| | + | | {{Defense Shard|Sentry Rocket}} |
− | | | + | | The Sentry Turret's attack generate 1 stack. At 5 stacks, it fires a Rocket dealing '''100-150%''' Defense Damage in an area. |
| 20 | | 20 | ||
| Chaos 2 | | Chaos 2 | ||
− | | {{Valid for | + | | {{Valid for Engineer}} |
+ | | Relic | ||
+ | |||
+ | |- id="spectral_amplification" | ||
+ | | {{Defense Shard|Spectral Amplification}} | ||
+ | | Increases the Defense Range of the Spectral Knight by '''3~22%''' and increases the AoE of its attacks by '''3~46%'''. (22% -> 27%, 46% -> 60%) | ||
+ | | 12 | ||
+ | | Chaos 2 | ||
+ | | {{Valid for Hunter}} | ||
| Relic | | Relic | ||
Line 620: | Line 701: | ||
|- id="fury_restoration" | |- id="fury_restoration" | ||
| {{Hero Shard|Fury Restoration}} | | {{Hero Shard|Fury Restoration}} | ||
− | | Restore '''1- | + | | Restore '''1-2''' mana every time Fury scores a critical hit. |
| 8 | | 8 | ||
| Chaos 2 | | Chaos 2 | ||
Line 636: | Line 717: | ||
|- id="heroic_charge" | |- id="heroic_charge" | ||
| {{Hero Shard|Heroic Charge}} | | {{Hero Shard|Heroic Charge}} | ||
− | | Increases the damage of Valiant Charge by '''3- | + | | Increases the damage of Valiant Charge by '''3-39%'''. |
| 12 | | 12 | ||
| Chaos 2 | | Chaos 2 | ||
Line 647: | Line 728: | ||
| 12 | | 12 | ||
| Chaos 2 | | Chaos 2 | ||
− | | {{Valid for | + | | {{Valid for Adept}}{{Valid for Apprentice}}{{Valid for Dryad}}{{Valid for Gunwitch}}{{Valid for Huntress}}{{Valid for Initiate}}{{Valid for Lavamancer}}{{Valid for Monk}}{{Valid for Mystic}}{{Valid for Squire}}{{Valid for Mercenary}}{{Valid for Countess}}{{Valid for AbyssLord}}{{Valid for Engineer}}{{Valid for Hunter}} |
| Helmet | | Helmet | ||
− | |||
− | |||
|- id="lava_warrior" | |- id="lava_warrior" | ||
Line 662: | Line 741: | ||
|- id="piercing" | |- id="piercing" | ||
| {{Hero Shard|Piercing}} | | {{Hero Shard|Piercing}} | ||
− | | Concussive Shots also fires a piercing shard dealing '''50-350%''' of Ability Power as damage, then explodes dealing '''25-225%''' of Ability Power as unresisted damage. | + | | Concussive Shots also fires a piercing shard dealing '''50-350%''' of Ability Power as damage, then explodes dealing '''25-225%''' of Ability Power as unresisted damage. (350%, 225% -> 410%, 265%) |
| 20 | | 20 | ||
| Chaos 2 | | Chaos 2 | ||
Line 699: | Line 778: | ||
| {{Valid for Mystic}} | | {{Valid for Mystic}} | ||
| Helmet | | Helmet | ||
+ | |||
+ | |- id="stunning_surprise" | ||
+ | | {{Hero Shard|Stunning Surprise}} | ||
+ | | At the end of cloaked, stun all nearby enemies for '''1~3''' seconds. (3 Seconds -> 4 Seconds) | ||
+ | | 8 | ||
+ | | Chaos 2 | ||
+ | | {{Valid for Hunter}} | ||
+ | | Chest | ||
|- id="turtle_power" | |- id="turtle_power" | ||
| {{Hero Shard|Turtle Power}} | | {{Hero Shard|Turtle Power}} | ||
| Increase Damage Protection while in Turtle Stance by '''1%-21%'''. | | Increase Damage Protection while in Turtle Stance by '''1%-21%'''. | ||
− | | | + | | 20 |
| Chaos 2 | | Chaos 2 | ||
| {{Valid for Barbarian}} | | {{Valid for Barbarian}} | ||
| Boots | | Boots | ||
− | |} | + | |- id="current_trade-off" |
+ | | {{Hero Shard|Current Trade-Off}} | ||
+ | | Whirlpool no longer displaces enemies, however damage is increased by '''4-x%'''. | ||
+ | | 12 | ||
+ | | Chaos 2 | ||
+ | | {{Valid for Aquarion}} | ||
+ | | Chest | ||
− | + | |- id="permafrost_punisher" | |
− | + | | {{Hero Shard|Permafrost Punisher}} | |
− | + | | Increases Ice Shards crit Damage by '''5-x%''', and crit chance of Ice Shards '''2-y%'''. | |
+ | | 16 | ||
+ | | Chaos 2 | ||
+ | | {{Valid for Aquarion}} | ||
+ | | Gloves | ||
+ | |} | ||
+ | |-| | ||
+ | Chaos 3= | ||
[[File:Chaos_3_Shard_Pack_Icon.png| 70px| center]] | [[File:Chaos_3_Shard_Pack_Icon.png| 70px| center]] | ||
Line 753: | Line 853: | ||
|- id="empowered_bolts" | |- id="empowered_bolts" | ||
| {{Defense Shard|Empowered Bolts}} | | {{Defense Shard|Empowered Bolts}} | ||
− | | | + | | Enemies hit by the ballista receive an additional '''5-20% (26%)''' damage from all sources for '''1-6''' (8) seconds. |
| 10 | | 10 | ||
| Chaos 3 | | Chaos 3 | ||
Line 775: | Line 875: | ||
| Relic | | Relic | ||
− | |- id="icy_spiders" | + | |- id="frosty_explosion" |
+ | | {{Defense Shard|Frosty Explosion}} | ||
+ | | Enemies killed by the Frost Strike Aura Explode dealing '''15-43% (50%)''' of the Fros Aura's Defense Damage as frost damage | ||
+ | | 16 | ||
+ | | Chaos 3 | ||
+ | | {{Valid for Initiate}} | ||
+ | | Relic | ||
+ | |||
+ | |- id="icy_spiders" | ||
| {{Defense Shard|Icy Spiders}} | | {{Defense Shard|Icy Spiders}} | ||
| Nether Spiders have a '''6-16(20)%''' chance to spawn a pool of ice on the ground that makes all nearby enemies move at '''90-60(48)%''' speed for 5 seconds. The ice pools last 10 seconds. | | Nether Spiders have a '''6-16(20)%''' chance to spawn a pool of ice on the ground that makes all nearby enemies move at '''90-60(48)%''' speed for 5 seconds. The ice pools last 10 seconds. | ||
Line 781: | Line 889: | ||
| Chaos 3 | | Chaos 3 | ||
| {{Valid for Mercenary}} | | {{Valid for Mercenary}} | ||
+ | | Relic | ||
+ | |||
+ | |- id="kinetic_energy" | ||
+ | | {{Defense Shard|Kinetic Energy}} | ||
+ | | Increases the damage of the Rail Gun Tower by '''3-10%''', and has a '''10-28%''' chance on hit to stun the target for '''0.4-3.2''' seconds. | ||
+ | | 14 | ||
+ | | Chaos 3 | ||
+ | | {{Valid for Engineer}} | ||
| Relic | | Relic | ||
Line 797: | Line 913: | ||
| Chaos 3 | | Chaos 3 | ||
| {{Valid for Lavamancer}} | | {{Valid for Lavamancer}} | ||
+ | | Relic | ||
+ | |||
+ | |- id="overpowering_screech" | ||
+ | | {{Defense Shard|Overpowering Screech}} | ||
+ | | Increases the Defense Power of the Sonic bat tower by '''5~41%''' but removes the stun. (41% -> 50%) | ||
+ | | 16 | ||
+ | | Chaos 3 | ||
+ | | {{Valid for Hunter}} | ||
| Relic | | Relic | ||
Line 926: | Line 1,050: | ||
| {{Valid for Barbarian}} | | {{Valid for Barbarian}} | ||
| Helmet | | Helmet | ||
+ | |||
+ | |- id="exsanguination" | ||
+ | | {{Hero Shard|Exsanguination}} | ||
+ | | Gain '''1~6''' blood upon defeating an enemy. (6 -> 7) | ||
+ | | 20 | ||
+ | | Chaos 3 | ||
+ | | {{Valid for Hunter}} | ||
+ | | Helmet | ||
+ | |||
+ | |- id="extended_cloak" | ||
+ | | {{Hero Shard|Extended Cloak}} | ||
+ | | Increase Cloaked duration by '''0.5~2.5''' seconds. (2.5 Seconds -> 3.5 Seconds) | ||
+ | | 8 | ||
+ | | Chaos 3 | ||
+ | | {{Valid for Hunter}} | ||
+ | | Boots | ||
|- id="fight_me_not" | |- id="fight_me_not" | ||
Line 957: | Line 1,097: | ||
| Chaos 3 | | Chaos 3 | ||
| {{Valid for Mercenary}} | | {{Valid for Mercenary}} | ||
+ | | Gloves | ||
+ | |||
+ | |- id="melting_point" | ||
+ | | {{Hero Shard|Melting Point}} | ||
+ | | When the Countess deals fire damage to an enemy, there is a 20% chance to ignite their armor, causing them to take '''10-30%''' extra damage for '''1-5''' seconds. | ||
+ | | 12 | ||
+ | | Chaos 3 | ||
+ | | {{Valid for Countess}} | ||
| Gloves | | Gloves | ||
Line 998: | Line 1,146: | ||
| {{Valid for Mystic}} | | {{Valid for Mystic}} | ||
| Gloves | | Gloves | ||
+ | |||
+ | |- id="empowered_bulwark" | ||
+ | | {{Hero Shard|Empowered Bulwark}} | ||
+ | | Increases the damage of Bubble Bulwark by '''3-x%'''. | ||
+ | | 12 | ||
+ | | Chaos 3 | ||
+ | | {{Valid for Aquarion}} | ||
+ | | Helmet | ||
|} | |} | ||
− | + | |-| | |
− | + | Chaos 4= | |
− | |||
− | |||
− | |||
[[File:Chaos_4_Shard_Pack_Icon.png| 70px| center]] | [[File:Chaos_4_Shard_Pack_Icon.png| 70px| center]] | ||
Line 1,060: | Line 1,213: | ||
|- id="lasting_conflagration" | |- id="lasting_conflagration" | ||
| {{Defense Shard|Lasting Conflagration}} | | {{Defense Shard|Lasting Conflagration}} | ||
− | | Increases Elder Dragon burn duration by '''1- | + | | Increases Elder Dragon burn duration by '''1-3''' seconds. |
| 8 | | 8 | ||
| Chaos 4 | | Chaos 4 | ||
Line 1,074: | Line 1,227: | ||
| Relic | | Relic | ||
− | |- id="plated_armor" | + | |- id="natural_frequency" |
+ | | {{Defense Shard|Natural Frequency}} | ||
+ | | Enemies explode when killed dealing '''30~110%''' of the tower's base damage. (110% -> 130%) | ||
+ | | 16 | ||
+ | | Chaos 4 | ||
+ | | {{Valid for Hunter}} | ||
+ | | Relic | ||
+ | |||
+ | |- id="plated_armor" | ||
| {{Defense Shard|Plated Armor}} | | {{Defense Shard|Plated Armor}} | ||
| Imbues the Royal Guard's armor, making enemy projectiles deal '''76-40(28)%''' of their original damage. | | Imbues the Royal Guard's armor, making enemy projectiles deal '''76-40(28)%''' of their original damage. | ||
Line 1,080: | Line 1,241: | ||
| Chaos 4 | | Chaos 4 | ||
| {{Valid for Mercenary}} | | {{Valid for Mercenary}} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| Relic | | Relic | ||
Line 1,104: | Line 1,257: | ||
| Chaos 4 | | Chaos 4 | ||
| {{Valid for Mystic}} | | {{Valid for Mystic}} | ||
+ | | Relic | ||
+ | |||
+ | |- id="spinning_up" | ||
+ | | {{Defense Shard|Spinning Up}} | ||
+ | | The Sentry Turret deals more damage as it strikes enemies, up to a maximum of '''10-50%''' extra damage. Damage increase resets after not attacking for 5 seconds. | ||
+ | | 20 | ||
+ | | Chaos 4 | ||
+ | | {{Valid for Engineer}} | ||
| Relic | | Relic | ||
Line 1,180: | Line 1,341: | ||
|- id="draining_strikes" | |- id="draining_strikes" | ||
| {{Hero Shard|Draining Strikes}} | | {{Hero Shard|Draining Strikes}} | ||
− | | Increase the healing from Siphon Stance by '''5 | + | | Increase the healing from Siphon Stance by '''5-150%'''. |
− | | | + | | 20 |
| Chaos 4 | | Chaos 4 | ||
| {{Valid for Barbarian}} | | {{Valid for Barbarian}} | ||
| Helmet | | Helmet | ||
+ | |||
+ | |- id="effigy_overdrive" | ||
+ | | {{Hero Shard|Effigy Overdrive}} | ||
+ | | Increases the damage of Blood Effigy by '''3~21%''' but reduces the lifespan by '''10~6''' seconds. (21% -> 30%, 6 Seconds -> 4 Seconds) | ||
+ | | 8 | ||
+ | | Chaos 4 | ||
+ | | {{Valid for Hunter}} | ||
+ | | Gloves | ||
|- id="electric_retribution" | |- id="electric_retribution" | ||
| {{Hero Shard|Electric Retribution}} | | {{Hero Shard|Electric Retribution}} | ||
− | | When you take damage, you have a '''2- | + | | When you take damage, you have a '''2-20%''' chance of dealing '''125-425%''' of your Armour as storm damage to your attacker. |
| 20 | | 20 | ||
| Chaos 4 | | Chaos 4 | ||
Line 1,252: | Line 1,421: | ||
|- id="holy_empowerment" | |- id="holy_empowerment" | ||
| {{Hero Shard|Holy Empowerment}} | | {{Hero Shard|Holy Empowerment}} | ||
− | | Increases damage by '''5- | + | | Increases damage by '''5-20%''' while Holy Fire is active. |
| 12 | | 12 | ||
| Chaos 4 | | Chaos 4 | ||
Line 1,263: | Line 1,432: | ||
| 4 | | 4 | ||
| Chaos 4 | | Chaos 4 | ||
− | | {{Valid for | + | | {{Valid for AbyssLord}}{{Valid for Adept}}{{Valid for Apprentice}}{{Valid for Dryad}}{{Valid for SeriesEV2}}{{Valid for Gunwitch}}{{Valid for Huntress}}{{Valid for Initiate}}{{Valid for Lavamancer}}{{Valid for Monk}}{{Valid for Mystic}}{{Valid for Squire}}{{Valid for Mercenary}}{{Valid for Countess}}{{Valid for Engineer}}{{Valid for Hunter}} |
| Weapon | | Weapon | ||
Line 1,337: | Line 1,506: | ||
| {{Valid for Monk}}{{Valid for Initiate}} | | {{Valid for Monk}}{{Valid for Initiate}} | ||
| Weapon | | Weapon | ||
+ | |||
+ | |- id="enduring_orbs" | ||
+ | | {{Hero Shard|Enduring Orbs}} | ||
+ | | Decreases the mana cost of Water Orbs by '''1-x''' mana per-second. | ||
+ | | 12 | ||
+ | | Chaos 4 | ||
+ | | {{Valid for Aquarion}} | ||
+ | | Helmet | ||
|} | |} | ||
− | + | |-| | |
− | + | Chaos 5= | |
− | |||
− | |||
− | |||
[[File:Chaos_5_Shard_Pack_Icon.png| 70px| center]] | [[File:Chaos_5_Shard_Pack_Icon.png| 70px| center]] | ||
Line 1,367: | Line 1,541: | ||
|- id="cthulus_influence" | |- id="cthulus_influence" | ||
| {{Defense Shard|Cthulu’s Influence}} | | {{Defense Shard|Cthulu’s Influence}} | ||
− | | While under the effects of corruption, Angry Nimbus has a '''3- | + | | While under the effects of corruption, Angry Nimbus has a '''3-51%''' chance to charm enemies for '''1-6''' seconds. |
| 12 | | 12 | ||
| Chaos 5 | | Chaos 5 | ||
Line 1,415: | Line 1,589: | ||
|- id="flare_up" | |- id="flare_up" | ||
| {{Defense Shard|Flare-Up}} | | {{Defense Shard|Flare-Up}} | ||
− | | Elder Dragon has a '''5- | + | | Elder Dragon has a '''5-12.5%''' chance to deal '''12-108%''' more damage. |
| 12 | | 12 | ||
| Chaos 5 | | Chaos 5 | ||
Line 1,445: | Line 1,619: | ||
| Relic | | Relic | ||
− | |- id=" | + | |- id="focused_vipers" |
− | | {{Defense Shard| | + | | {{Defense Shard|Focused Vipers}} |
− | | Sand Viper | + | | Reduce the number of beams of Sand Viper by 2, but increase Defense Damage by '''50-82% (90%)'''. |
− | | | + | | 16 |
| Chaos 5 | | Chaos 5 | ||
| {{Valid for Mystic}} | | {{Valid for Mystic}} | ||
Line 1,477: | Line 1,651: | ||
| Weapon | | Weapon | ||
− | |- id=" | + | |- id="cluster_nades" |
− | | {{Hero Shard| | + | | {{Hero Shard|Cluster Nades}} |
− | | When attacking flying enemies, you have a '''10-50%''' chance on hit to drop a bomb beneath them that deals '''110-310%''' of your Ability Power stat an Damage in a small area. | + | | When attacking flying enemies, you have a '''10-50%''' chance on hit to drop a bomb beneath them that deals '''110-310%''' of your Ability Power stat an Damage in a small area. (50%, 310% -> 58%, 350%) |
| 20 | | 20 | ||
| Chaos 5 | | Chaos 5 | ||
− | | {{Valid for | + | | {{Valid for Apprentice}}{{Valid for Gunwitch}}{{Valid for Monk}}{{Valid for Huntress}}{{Valid for SeriesEV2}}{{Valid for Mystic}}{{Valid for Initiate}}{{Valid for Adept}}{{Valid for Engineer}}{{Valid for Hunter}} |
| Weapon | | Weapon | ||
Line 1,555: | Line 1,729: | ||
| Chaos 5 | | Chaos 5 | ||
| {{Valid for Monk}} | | {{Valid for Monk}} | ||
+ | | Chest | ||
+ | |||
+ | |- id="hunter's_instinct" | ||
+ | | {{Hero Shard|Hunter's Instinct}} | ||
+ | | Gain an '''4~20%''' chance to Dodge an incoming attack, taking 0 damage. (20% -> 24%) | ||
+ | | 16 | ||
+ | | Chaos 5 | ||
+ | | {{Valid for Hunter}} | ||
| Chest | | Chest | ||
|- id="inferno" | |- id="inferno" | ||
| {{Hero Shard|Inferno}} | | {{Hero Shard|Inferno}} | ||
− | | Increases the damage of Flame Surge by '''4- | + | | Increases the damage of Flame Surge by '''4-40% (52%)'''. |
| 12 | | 12 | ||
| Chaos 5 | | Chaos 5 | ||
Line 1,576: | Line 1,758: | ||
| {{Hero Shard|Maelstrom}} | | {{Hero Shard|Maelstrom}} | ||
| While Lightning Stance is active, the Barbarian's attacks have a '''5%-25%''' chance to drench enemies, stunning them for '''1.5s-3.5s.''' | | While Lightning Stance is active, the Barbarian's attacks have a '''5%-25%''' chance to drench enemies, stunning them for '''1.5s-3.5s.''' | ||
− | | | + | | 20 |
| Chaos 5 | | Chaos 5 | ||
| {{Valid for Barbarian}} | | {{Valid for Barbarian}} | ||
Line 1,672: | Line 1,854: | ||
| {{Hero Shard|Talon Strike}} | | {{Hero Shard|Talon Strike}} | ||
| Hawk Strike now stuns for '''2s-4.5'''. | | Hawk Strike now stuns for '''2s-4.5'''. | ||
− | | | + | | 10 |
| Chaos 5 | | Chaos 5 | ||
| {{Valid for Barbarian}} | | {{Valid for Barbarian}} | ||
Line 1,685: | Line 1,867: | ||
| Weapon | | Weapon | ||
− | |} | + | |- id="restoring_ice" |
+ | | {{Hero Shard|Restoring Ice}} | ||
+ | | Ice Shard critical hits restore '''3-x''' mana. | ||
+ | | 18 | ||
+ | | Chaos 5 | ||
+ | | {{Valid for Aquarion}} | ||
+ | | Helmet | ||
− | + | |- id="focused_current" | |
− | + | | {{Defense Shard|Focused Current}} | |
− | + | | Increases the defense damage of the Jellyfish defense by '''25%-x%''', but reduces the maximum number of chained targets by 5. | |
+ | | 10 | ||
+ | | Chaos 5 | ||
+ | | {{Valid for Aquarion}} | ||
+ | | Relic | ||
+ | |} | ||
+ | |-| | ||
+ | Chaos 6= | ||
[[File:Chaos_6_Shard_Pack_Icon.png| 70px| center]] | [[File:Chaos_6_Shard_Pack_Icon.png| 70px| center]] | ||
Line 1,762: | Line 1,957: | ||
|- id="gathering_burst" | |- id="gathering_burst" | ||
| {{Defense Shard|Gathering Burst}} | | {{Defense Shard|Gathering Burst}} | ||
− | | Flameburst Tower's fireballs deal more damage the further they travel, up to 20-80% (100%) more damage. | + | | Flameburst Tower's fireballs deal more damage the further they travel, up to '''20-80% (100%)''' more damage. |
| 12 | | 12 | ||
| Chaos 6 | | Chaos 6 | ||
Line 1,790: | Line 1,985: | ||
| Chaos 6 | | Chaos 6 | ||
| {{Valid for Lavamancer}} | | {{Valid for Lavamancer}} | ||
+ | | Relic | ||
+ | |||
+ | |- id="reckless_shock" | ||
+ | | {{Defense Shard|Reckless Shock}} | ||
+ | | Enemies hit by the Tesla Coil Tower take '''10-25% (30%)''' more damage, but move 50% faster. | ||
+ | | 12 | ||
+ | | Chaos 6 | ||
+ | | {{Valid for Adept}} | ||
| Relic | | Relic | ||
Line 1,798: | Line 2,001: | ||
| Chaos 6 | | Chaos 6 | ||
| {{Valid for Mystic}} | | {{Valid for Mystic}} | ||
+ | | Relic | ||
+ | |||
+ | |- id="sharpened_spear" | ||
+ | | {{Defense Shard|Sharpened Spear}} | ||
+ | | Magnetic Knight Tower has a '''2-20%''' chance on hit to cause the target to bleed, dealing '''20-45%''' of your Tower Damage stat as magical damage each second for '''1-5s'''. | ||
+ | | 20 | ||
+ | | Chaos 6 | ||
+ | | {{Valid for Engineer}} | ||
| Relic | | Relic | ||
Line 1,810: | Line 2,021: | ||
|- id="water_jet" | |- id="water_jet" | ||
| {{Defense Shard|Water Jet}} | | {{Defense Shard|Water Jet}} | ||
− | | Decrease the number of targets of the Water Aura by -4 (from 10 to 6) but does 50-150% (190%) more damage. | + | | Decrease the number of targets of the Water Aura by -4 (from 10 to 6) but does '''50-150% (190%)''' more damage. |
| 10 | | 10 | ||
| Chaos 6 | | Chaos 6 | ||
| {{Valid for Initiate}} | | {{Valid for Initiate}} | ||
+ | | Relic | ||
+ | |||
+ | |- id="werewolf_general" | ||
+ | | {{Defense Shard|Werewolf General}} | ||
+ | | Increases the Defense Power of nearby defenses to '''102~110%''' Does not buff the Werewolf Commander, but the Werewolf Commander gains '''6~30%''' Defense Health. (110% -> 112%, 30% -> 36%) | ||
+ | | 16 | ||
+ | | Chaos 6 | ||
+ | | {{Valid for Hunter}} | ||
| Relic | | Relic | ||
Line 1,874: | Line 2,093: | ||
|- id="inspired_shout" | |- id="inspired_shout" | ||
| {{Hero Shard|Inspired Shout}} | | {{Hero Shard|Inspired Shout}} | ||
− | | Call to Arms buff increases armor and further increases damage by '''3- | + | | Call to Arms buff increases armor and further increases damage by '''3-20%'''. |
| 12 | | 12 | ||
| Chaos 6 | | Chaos 6 | ||
Line 1,880: | Line 2,099: | ||
| Gloves | | Gloves | ||
− | |- id=" | + | |- id="lasting_siphon" |
− | | {{Hero Shard| | + | | {{Hero Shard|Lasting Siphon}} |
− | | | + | | Increases the duration of Blood Siphon by '''1~5''' seconds. (5 Seconds -> 6 Seconds) |
− | | | + | | 8 |
| Chaos 6 | | Chaos 6 | ||
− | | {{Valid for | + | | {{Valid for Hunter}} |
| Gloves | | Gloves | ||
Line 1,938: | Line 2,157: | ||
|- id="shadow_prince" | |- id="shadow_prince" | ||
| {{Hero Shard|Shadow Prince}} | | {{Hero Shard|Shadow Prince}} | ||
− | | Taking damage has an '''7- | + | | Taking damage has an '''7-23%''' chance to make you take '''3-15%''' less damage and stun attackers for '''1.2-4.8''' seconds over the duration. |
| 12 | | 12 | ||
| Chaos 6 | | Chaos 6 | ||
Line 1,967: | Line 2,186: | ||
| {{Valid for Gunwitch}} | | {{Valid for Gunwitch}} | ||
| Weapon | | Weapon | ||
+ | |||
+ | |- id="surging_siphon" | ||
+ | | {{Hero Shard|Surging Siphon}} | ||
+ | | Increases the damage of Blood Siphon by '''4~40%'''. (40% -> 52%) | ||
+ | | 12 | ||
+ | | Chaos 6 | ||
+ | | {{Valid for Hunter}} | ||
+ | | Gloves | ||
|- id="unholy_fire" | |- id="unholy_fire" | ||
Line 1,973: | Line 2,200: | ||
| 20 | | 20 | ||
| Chaos 6 | | Chaos 6 | ||
− | | {{Valid for Squire}} | + | | {{Valid for Squire}}{{Valid for Countess}} |
| Shield | | Shield | ||
− | |} | + | |- id="greater_rift" |
+ | | {{Hero Shard|Greater Rift}} | ||
+ | | Increases the damage of Oceanic Rift by '''3-x%'''. | ||
+ | | 12 | ||
+ | | Chaos 6 | ||
+ | | {{Valid for Aquarion}} | ||
+ | | Gloves | ||
− | + | |- id="water_warrior" | |
− | + | | {{Hero Shard|Water Warrior}} | |
− | + | | Increases the Aquarion's melee damage by '''20-x%''', but reduces the damage of Ice Shards by 30%. | |
+ | | 16 | ||
+ | | Chaos 6 | ||
+ | | {{Valid for Aquarion}} | ||
+ | | Weapon | ||
+ | |} | ||
+ | |-| | ||
+ | Chaos 7= | ||
[[File:Chaos_7_Shard_Pack_Icon.png| 70px| center]] | [[File:Chaos_7_Shard_Pack_Icon.png| 70px| center]] | ||
Line 1,994: | Line 2,234: | ||
! style="width:10%;" | Hero | ! style="width:10%;" | Hero | ||
! style="width:3%;" | Slot | ! style="width:3%;" | Slot | ||
+ | |||
+ | |- id="enhanced_throw" | ||
+ | | {{Defense Shard|Enhanced Throw}} | ||
+ | | Increases the Defense Range of the Magnetic Knight Tower by '''4-45%''', and incrase the Defense Damage by '''5-15%'''. | ||
+ | | 16 | ||
+ | | Chaos 7 | ||
+ | | {{Valid for Engineer}} | ||
+ | | Relic | ||
|- id="ghost_arrows" | |- id="ghost_arrows" | ||
Line 2,069: | Line 2,317: | ||
|- id="charged_shot" | |- id="charged_shot" | ||
| {{Hero Shard|Charged Shot}} | | {{Hero Shard|Charged Shot}} | ||
− | | Your primary attacks have a '''5- | + | | Your primary attacks have a '''5-25%''' chance to fire a fully charged secondary attack. Can only occur once per second. (25% -> 33%) |
+ | | Chaos 7 | ||
| 10 | | 10 | ||
− | + | | {{Valid for Apprentice}}{{Valid for Huntress}}{{Valid for Adept}}{{Valid for SeriesEV2}}{{Valid for Hunter}} | |
− | | {{Valid for Huntress}}{{Valid for | ||
| Weapon | | Weapon | ||
Line 2,098: | Line 2,346: | ||
| {{Valid for Squire}} | | {{Valid for Squire}} | ||
| Shield | | Shield | ||
+ | |||
+ | |- id="enhanced_effigy" | ||
+ | | {{Hero Shard|Enhanced Effigy}} | ||
+ | | Increases the damage of Blood Effigy by '''4~40%'''. (40% -> 52%) | ||
+ | | 12 | ||
+ | | Chaos 7 | ||
+ | | {{Valid for Hunter}} | ||
+ | | Helmet | ||
|- id="fiery_brimstone" | |- id="fiery_brimstone" | ||
| {{Hero Shard|Fiery Brimstone}} | | {{Hero Shard|Fiery Brimstone}} | ||
− | | Adds ''' | + | | Adds '''2-36% (50%)''' Hero Damage to Your Attacks as Magical Fire Damage. |
| 10 | | 10 | ||
| Chaos 7 | | Chaos 7 | ||
Line 2,109: | Line 2,365: | ||
|- id="flame_cloak" | |- id="flame_cloak" | ||
| {{Hero Shard|Flame Cloak}} | | {{Hero Shard|Flame Cloak}} | ||
− | | After using Valiant Charge, wreath yourself in flames for 6s. While aflame, you take '''5- | + | | After using Valiant Charge, wreath yourself in flames for 6s. While aflame, you take '''5-21%''' less damage and burn attackers for '''400-2,000%''' of your Armor. |
| 16 | | 16 | ||
| Chaos 7 | | Chaos 7 | ||
Line 2,144: | Line 2,400: | ||
| 18 | | 18 | ||
| Chaos 7 | | Chaos 7 | ||
− | | {{Valid for Apprentice}}{{Valid for Squire}}{{Valid for Huntress}}{{Valid for Monk}}{{Valid for Initiate}}{{Valid for SeriesEV2}}{{Valid for AbyssLord}}{{Valid for Lavamancer}}{{Valid for Dryad}}{{Valid for Gunwitch}}{{Valid for Adept}} | + | | {{Valid for Apprentice}}{{Valid for Squire}}{{Valid for Huntress}}{{Valid for Monk}}{{Valid for Initiate}}{{Valid for SeriesEV2}}{{Valid for AbyssLord}}{{Valid for Lavamancer}}{{Valid for Dryad}}{{Valid for Gunwitch}}{{Valid for Adept}}{{Valid for Countess}} |
| Helmet | | Helmet | ||
Line 2,217: | Line 2,473: | ||
| Chaos 7 | | Chaos 7 | ||
| {{Valid for Mystic}} | | {{Valid for Mystic}} | ||
+ | | Gloves | ||
+ | |||
+ | |- id="sharpened_stake" | ||
+ | | {{Hero Shard|Sharpened Stake}} | ||
+ | | Increases the damage of Wooden Stake by '''4~40%'''. (40% -> 52%) | ||
+ | | 12 | ||
+ | | Chaos 7 | ||
+ | | {{Valid for Hunter}} | ||
| Gloves | | Gloves | ||
Line 2,251: | Line 2,515: | ||
| Gloves | | Gloves | ||
− | |} | + | |- id="hailstorm_cascade" |
+ | | {{Hero Shard|Hailstorm Cascade}} | ||
+ | | Ice Shards has an '''18-x%''' chance to spawn an additional shard dealing '''500-y%''' of your hero's damage stat. | ||
+ | | 12 | ||
+ | | Chaos 7 | ||
+ | | {{Valid for Aquarion}} | ||
+ | | Weapon | ||
− | + | |- id="giant_shells" | |
+ | | {{Defense Shard|Giant Shells}} | ||
+ | | Increases the projectile damage radius of the Artillery Crab defense by '''6-x%''', and increases its defense damage by '''8-y%'''. | ||
+ | | 16 | ||
+ | | Chaos 7 | ||
+ | | {{Valid for Aquarion}} | ||
+ | | Relic | ||
− | + | |} | |
− | + | |-| | |
− | [[File: | + | Chaos 8= |
+ | [[File:Chaos_8_Shard_Pack_Icon_With_Border.png| 70px| center]] | ||
{| class="wikitable sortable" style="width:100%; text-align:center;" | {| class="wikitable sortable" style="width:100%; text-align:center;" | ||
Line 2,269: | Line 2,546: | ||
! style="width:10%;" | Hero | ! style="width:10%;" | Hero | ||
! style="width:3%;" | Slot | ! style="width:3%;" | Slot | ||
+ | |||
+ | |- id="buckshot" | ||
+ | | {{Defense Shard|Buckshot}} | ||
+ | | Increases the knockback of the Flak Cannon by '''4-22%'''. (22% -> 28%) | ||
+ | | 12 | ||
+ | | Chaos 8 | ||
+ | | {{Valid for Countess}} | ||
+ | | Relic | ||
|- id="double_tap" | |- id="double_tap" | ||
Line 2,286: | Line 2,571: | ||
| Relic | | Relic | ||
− | |- id="oily_harpoon" | + | |- id="ghastly_blades" |
+ | | {{Defense Shard|Ghastly Blades}} | ||
+ | | Enemies attacked by Spectral Knights move at '''90~60%''' speed while taking '''10~20%''' extra magical damage for '''1~3.5''' seconds. (60%, 20%, 3.5 seconds -> 48%, 24%, 4.5 seconds) | ||
+ | | 10 | ||
+ | | Chaos 8 | ||
+ | | {{Valid for Hunter}} | ||
+ | | Relic | ||
+ | |||
+ | |- id="nerve_shock" | ||
+ | | {{Defense Shard|Nerve Shock}} | ||
+ | | The Jellyfish defense paralyzes enemies with its attacks for 8s. Paralyzed enemies have an '''5-x%''' chance to deal 80% less damage with their attacks. | ||
+ | | 16 | ||
+ | | Chaos 8 | ||
+ | | {{Valid for Aquarion}} | ||
+ | | Relic | ||
+ | |||
+ | |- id="oily_harpoon" | ||
| {{Defense Shard|Oily Harpoon}} | | {{Defense Shard|Oily Harpoon}} | ||
| Ballista oils targets on hit for '''2.16-6.12 (7)''' seconds. Fire damage Ignites the enemy for '''1-15% (18%)''' of Defense Damage for 3 seconds. | | Ballista oils targets on hit for '''2.16-6.12 (7)''' seconds. Fire damage Ignites the enemy for '''1-15% (18%)''' of Defense Damage for 3 seconds. | ||
Line 2,341: | Line 2,642: | ||
| {{Valid for Squire}} | | {{Valid for Squire}} | ||
| Shield | | Shield | ||
+ | |||
+ | |- id="blood_ritual" | ||
+ | | {{Hero Shard|Blood Ritual}} | ||
+ | | Reduces the blood cost of your abilities by '''2~30%'''. After using an ability, take damage equal to 10% of your maximum Health. (30% -> 36%) | ||
+ | | 18 | ||
+ | | Chaos 8 | ||
+ | | {{Valid for Hunter}} | ||
+ | | Helmet | ||
|- id="celestial_power" | |- id="celestial_power" | ||
| {{Hero Shard|Celestial Power}} | | {{Hero Shard|Celestial Power}} | ||
− | | Falling stars give an additional '''6- | + | | Falling stars give an additional '''6-22''' celestial power. |
| 8 | | 8 | ||
| Chaos 8 | | Chaos 8 | ||
Line 2,355: | Line 2,664: | ||
| 20 | | 20 | ||
| Chaos 8 | | Chaos 8 | ||
− | | {{Valid for Squire}} | + | | {{Valid for Squire}}{{Valid for Countess}} |
| Shield | | Shield | ||
Line 2,367: | Line 2,676: | ||
|- id="escape_artist" | |- id="escape_artist" | ||
− | | {{ | + | | {{Hero Shard|Escape Artist}} |
− | | Reduces the time of disabling effects you sustain by '''0-37.5%'''. | + | | Reduces the time of disabling effects you sustain by '''0-37.5% (50%)'''. |
| 12 | | 12 | ||
| Chaos 8 | | Chaos 8 | ||
| {{Valid for Mercenary}} | | {{Valid for Mercenary}} | ||
− | | | + | | Boots |
|- id="freezing_vault" | |- id="freezing_vault" | ||
Line 2,392: | Line 2,701: | ||
|- id="holy_restoration" | |- id="holy_restoration" | ||
| {{Hero Shard|Holy Restoration}} | | {{Hero Shard|Holy Restoration}} | ||
− | | Increases the healing of Holy Fire by '''3- | + | | Increases the healing of Holy Fire by '''3-39%'''. |
| 12 | | 12 | ||
| Chaos 8 | | Chaos 8 | ||
Line 2,424: | Line 2,733: | ||
|- id="power_overwhelming" | |- id="power_overwhelming" | ||
| {{Hero Shard|Power Overwhelming}} | | {{Hero Shard|Power Overwhelming}} | ||
− | | Increases your Ability Power by '''10- | + | | Increases your Ability Power by '''10-50%''', but increase your ability resource cost by '''100-70%'''. |
| 20 | | 20 | ||
| Chaos 8 | | Chaos 8 | ||
Line 2,483: | Line 2,792: | ||
| 18 | | 18 | ||
| Chaos 8 | | Chaos 8 | ||
− | | {{Valid for | + | | {{Valid for ALL}} |
| Weapon | | Weapon | ||
Line 2,566: | Line 2,875: | ||
| Helmet | | Helmet | ||
− | |} | + | |- id="hard_water" |
+ | | {{Hero Shard|Hard Water}} | ||
+ | | Increases the damage of Water Orbs by '''3-x%'''. | ||
+ | | 12 | ||
+ | | Chaos 8 | ||
+ | | {{Valid for Aquarion}} | ||
+ | | Gloves | ||
− | + | |- id="superheated_water" | |
− | + | | {{Hero Shard|Superheated Water}} | |
− | + | | Oceanic Rift has an '''10-x%''' chance to unleash superheated water, igniting targets and causing them to take 20% extra damage for 5 seconds. | |
+ | | 16 | ||
+ | | Chaos 8 | ||
+ | | {{Valid for Aquarion}} | ||
+ | | Chest | ||
+ | |} | ||
+ | |-| | ||
+ | Chaos 9= | ||
[[File:Chaos IX Shard Pack With Border.png|Chaos IX Shard Pack| 70px| center]] | [[File:Chaos IX Shard Pack With Border.png|Chaos IX Shard Pack| 70px| center]] | ||
Line 2,595: | Line 2,917: | ||
|- id="auto_repair_system" | |- id="auto_repair_system" | ||
| {{Defense Shard|Auto-Repair System}} | | {{Defense Shard|Auto-Repair System}} | ||
− | | Restores '''0.5- | + | | Restores '''0.5-4%''' of the affected tower’s Max Health every 5s. Only active during Combat Phase. |
| 20 | | 20 | ||
| Chaos 9 | | Chaos 9 | ||
Line 2,607: | Line 2,929: | ||
| Chaos 9 | | Chaos 9 | ||
| {{Valid for Mystic}} | | {{Valid for Mystic}} | ||
+ | | Relic | ||
+ | |||
+ | |- id="concentrated_pyrotechnics" | ||
+ | | {{Defense Shard|Concentrated Pyrotechnics}} | ||
+ | | Increases the damage of the Firework Cannon by '''20-50% (60%)''', but increases the damage falloff by 50%. | ||
+ | | 12 | ||
+ | | Chaos 9 | ||
+ | | {{Valid for Initiate}} | ||
| Relic | | Relic | ||
|- id="crippling_blow" | |- id="crippling_blow" | ||
| {{Defense Shard|Crippling Blow}} | | {{Defense Shard|Crippling Blow}} | ||
− | | Sky Guard Tower has a ''' | + | | Sky Guard Tower has a '''10-17% (19%)''' chance on hit to stun the target for '''0-3''' seconds. |
| 14 | | 14 | ||
| Chaos 9 | | Chaos 9 | ||
Line 2,619: | Line 2,949: | ||
|- id="Crystal Fissure" | |- id="Crystal Fissure" | ||
| {{Defense Shard|Crystal Fissure}} | | {{Defense Shard|Crystal Fissure}} | ||
− | | Increases the width of Crystal Hammer's Fissure by 50% and increase the Defense Damage by 5-29% (35%). | + | | Increases the width of Crystal Hammer's Fissure by 50% and increase the Defense Damage by '''5-29% (35%)'''. |
| 16 | | 16 | ||
| Chaos 9 | | Chaos 9 | ||
Line 2,631: | Line 2,961: | ||
| Chaos 9 | | Chaos 9 | ||
| {{Valid for Monk}}{{Valid for Initiate}} | | {{Valid for Monk}}{{Valid for Initiate}} | ||
+ | | Relic | ||
+ | |||
+ | |- id="fleeting_nature" | ||
+ | | {{Defense Shard|Fleeting Nature}} | ||
+ | | Moss Hornet and Angry Nimbus movement speed is increased by '''500-1,300 (1,500)'''. | ||
+ | | 16 | ||
+ | | Chaos 9 | ||
+ | | {{Valid for Dryad}} | ||
| Relic | | Relic | ||
Line 2,639: | Line 2,977: | ||
| Chaos 9 | | Chaos 9 | ||
| {{Valid for Huntress}} | | {{Valid for Huntress}} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| Relic | | Relic | ||
|- id="giant_harpy_feathers" | |- id="giant_harpy_feathers" | ||
| {{Defense Shard|Giant Harpy Feathers}} | | {{Defense Shard|Giant Harpy Feathers}} | ||
− | | Harpy feathers pierce through 1 extra target, even when not corrupt. Projectile damage reduction per pierce reduced by '''10- | + | | Harpy feathers pierce through 1 extra target, even when not corrupt. Projectile damage reduction per pierce reduced by '''10-30% (40%)'''. |
| 20 | | 20 | ||
| Chaos 9 | | Chaos 9 | ||
Line 2,659: | Line 2,989: | ||
|- id="oily_overflow" | |- id="oily_overflow" | ||
| {{Defense Shard|Oily Overflow}} | | {{Defense Shard|Oily Overflow}} | ||
− | | Oil Catapult projectiles leave additional Oil on the ground for '''3- | + | | Oil Catapult projectiles leave additional Oil on the ground for '''3-5 (6)''' seconds. |
| 8 | | 8 | ||
| Chaos 9 | | Chaos 9 | ||
| {{Valid for Countess}} | | {{Valid for Countess}} | ||
+ | | Relic | ||
+ | |||
+ | |- id="rebounding_strike" | ||
+ | | {{Defense Shard|Rebounding Strike}} | ||
+ | | Attacks against the Werewolf Commander have an '''4~16%''' chance to do no damage and it deals '''120~480%''' Physical Tower Damage to the attacker. (16% -> 20%, 480% -> 600%) | ||
+ | | 12 | ||
+ | | Chaos 9 | ||
+ | | {{Valid for Hunter}} | ||
| Relic | | Relic | ||
|- id="titanic_slam" | |- id="titanic_slam" | ||
| {{Defense Shard|Titanic Slam}} | | {{Defense Shard|Titanic Slam}} | ||
− | | The Colossus' attack has an '''8- | + | | The Colossus' attack has an '''8-18% (20%)''' chance to be a massive overhead slam, creating a shockwave that deals '''200-1800% (2120%)''' of your Tower Health as earth damage and sends enemies airborne. |
| 20 | | 20 | ||
| Chaos 9 | | Chaos 9 | ||
| {{Valid for AbyssLord}} | | {{Valid for AbyssLord}} | ||
| Relic | | Relic | ||
+ | |||
+ | |- id="voltage_spike" | ||
+ | | {{Defense Shard|Voltage Spike}} | ||
+ | | EMP Trap has a '''2-38%''' chance to deal '''4-76%''' more damage. | ||
+ | | 12 | ||
+ | | Chaos 9 | ||
+ | | {{Valid for Engineer}} | ||
+ | | Relic | ||
+ | |||
+ | |- id="Ambush" | ||
+ | | {{Hero Shard|Ambush}} | ||
+ | | Increase Hero Critical Strike Damage by '''8~32%''' while Cloaked is active. (32% -> 40%) | ||
+ | | 12 | ||
+ | | Chaos 9 | ||
+ | | {{Valid for Hunter}} | ||
+ | | Chest | ||
|- id="amped_charge" | |- id="amped_charge" | ||
| {{Hero Shard|Amped Charge}} | | {{Hero Shard|Amped Charge}} | ||
− | | Increases the damage of Proton Charge by '''3- | + | | Increases the damage of Proton Charge by '''3-39% (52%)'''. |
| 12 | | 12 | ||
| Chaos 9 | | Chaos 9 | ||
Line 2,683: | Line 3,037: | ||
|- id="atomic_madness" | |- id="atomic_madness" | ||
| {{Hero Shard|Atomic Madness}} | | {{Hero Shard|Atomic Madness}} | ||
− | | Atomic Launcher fires 2 extra shots in a small spread for '''150- | + | | Atomic Launcher fires 2 extra shots in a small spread for '''150-2,150% (2,550%)''' of your Hero Damage. |
| 20 | | 20 | ||
| Chaos 9 | | Chaos 9 | ||
Line 2,691: | Line 3,045: | ||
|- id="beam_intensification" | |- id="beam_intensification" | ||
| {{Hero Shard|Beam Intensification}} | | {{Hero Shard|Beam Intensification}} | ||
− | | Increases the damage of Sword Beam by '''3- | + | | Increases the damage of Sword Beam by '''3-39% (52%)'''. |
| 12 | | 12 | ||
| Chaos 9 | | Chaos 9 | ||
Line 2,699: | Line 3,053: | ||
|- id="blood_rage" | |- id="blood_rage" | ||
| {{Hero Shard|Blood Rage}} | | {{Hero Shard|Blood Rage}} | ||
− | | Increases the damage bonus of Provoke by '''4- | + | | Increases the damage bonus of Provoke by '''4-40% (52%)''', and damage resistance by '''3-15% (19%)'''. |
| 12 | | 12 | ||
| Chaos 9 | | Chaos 9 | ||
Line 2,707: | Line 3,061: | ||
|- id="bunny_hop" | |- id="bunny_hop" | ||
| {{Hero Shard|Bunny Hop}} | | {{Hero Shard|Bunny Hop}} | ||
− | | Gives the ability to double jump! And increases your movement speed by '''0- | + | | Gives the ability to double jump! And increases your movement speed by '''0-100'''. (100 -> 200) |
+ | | Chaos 9 | ||
| 4 | | 4 | ||
− | + | | {{Valid for Apprentice}}{{Valid for Huntress}}{{Valid for Squire}}{{Valid for AbyssLord}}{{Valid for Adept}}{{Valid for Lavamancer}}{{Valid for Barbarian}}{{Valid for Mystic}}{{Valid for Countess}}{{Valid for Hunter}} | |
− | | {{Valid for Apprentice}}{{Valid for Huntress}}{{Valid for Squire}}{{Valid for AbyssLord}}{{Valid for Adept}}{{Valid for Lavamancer}}{{Valid for | + | | Boot |
− | | | ||
|- id="chi_curse" | |- id="chi_curse" | ||
| {{Hero Shard|Chi Curse}} | | {{Hero Shard|Chi Curse}} | ||
− | | Increases Crippling Chi Wave cripple effectiveness by '''5- | + | | Increases Crippling Chi Wave cripple effectiveness by '''5-20% (25%)'''. |
| 12 | | 12 | ||
| Chaos 9 | | Chaos 9 | ||
Line 2,723: | Line 3,077: | ||
|- id="critical_empowerment" | |- id="critical_empowerment" | ||
| {{Hero Shard|Critical Empowerment}} | | {{Hero Shard|Critical Empowerment}} | ||
− | | Increases your Hero Crit Damage by '''5-16%'''. | + | | Increases your Hero Crit Damage by '''5-16% (20%)'''. |
| 11 | | 11 | ||
| Chaos 9 | | Chaos 9 | ||
Line 2,731: | Line 3,085: | ||
|- id="hasten" | |- id="hasten" | ||
| {{Hero Shard|Hasten}} | | {{Hero Shard|Hasten}} | ||
− | | Increases attack speed by '''10- | + | | Increases attack speed by '''10-30%'''. (30% -> 35%) |
+ | | Chaos 9 | ||
| 16 | | 16 | ||
− | + | | {{Valid for Apprentice}}{{Valid for Huntress}}{{Valid for SeriesEV2}}{{Valid for Gunwitch}}{{Valid for Adept}}{{Valid for Engineer}}{{Valid for Hunter}} | |
− | | {{Valid for Apprentice}}{{Valid for Huntress}}{{Valid for SeriesEV2}}{{Valid for Gunwitch}}{{Valid for Adept}} | ||
| Helmet | | Helmet | ||
|- id="heavy_armor" | |- id="heavy_armor" | ||
| {{Hero Shard|Heavy Armor}} | | {{Hero Shard|Heavy Armor}} | ||
− | | Increases armor by '''4- | + | | Increases armor by '''4-45% (65%)''', but reduces speed by '''700-500 (400)'''. |
| 8 | | 8 | ||
| Chaos 9 | | Chaos 9 | ||
Line 2,747: | Line 3,101: | ||
|- id="radiant_empowerment" | |- id="radiant_empowerment" | ||
| {{Hero Shard|Radiant Empowerment}} | | {{Hero Shard|Radiant Empowerment}} | ||
− | | Increases the damage of nearby heroes by '''5- | + | | Increases the damage of nearby heroes by '''5-10% (14%)'''. |
| 5 | | 5 | ||
| Chaos 9 | | Chaos 9 | ||
Line 2,755: | Line 3,109: | ||
|- id="rainbow_flask" | |- id="rainbow_flask" | ||
| {{Hero Shard|Rainbow Flask}} | | {{Hero Shard|Rainbow Flask}} | ||
− | | Increases the damage of Oil Flask by '''3- | + | | Increases the damage of Oil Flask by '''3-27% (35%)''' and has a chance to drench, ignite, or poison enemies on hit. |
| 12 | | 12 | ||
| Chaos 9 | | Chaos 9 | ||
Line 2,763: | Line 3,117: | ||
|- id="run_and_gun" | |- id="run_and_gun" | ||
| {{Hero Shard|Run and Gun}} | | {{Hero Shard|Run and Gun}} | ||
− | | Your primary attacks have a '''10- | + | | Your primary attacks have a '''10-32% (41%)''' chance on hit to increase your movement speed by 600 for 3s. |
| 10 | | 10 | ||
| Chaos 9 | | Chaos 9 | ||
Line 2,771: | Line 3,125: | ||
|- id="sharp_thinking" | |- id="sharp_thinking" | ||
| {{Hero Shard|Sharp Thinking}} | | {{Hero Shard|Sharp Thinking}} | ||
− | | Increases the damage bonus of Combat Preparation by '''4-40%'''. | + | | Increases the damage bonus of Combat Preparation by '''4-40% (52%)'''. |
| 12 | | 12 | ||
| Chaos 9 | | Chaos 9 | ||
| {{Valid for Mercenary}} | | {{Valid for Mercenary}} | ||
| Weapon | | Weapon | ||
− | |||
|- id="tamers_gambit" | |- id="tamers_gambit" | ||
| {{Hero Shard|Tamer's Gambit}} | | {{Hero Shard|Tamer's Gambit}} | ||
− | | Pets deal '''20- | + | | Pets deal '''20-250% (296%)''' more damage, but Hero Damage and Ability Power are reduced by '''70-30% (22%)'''. |
| 20 | | 20 | ||
| Chaos 9 | | Chaos 9 | ||
Line 2,788: | Line 3,141: | ||
|- id="tank_gambit" | |- id="tank_gambit" | ||
| {{Hero Shard|Tank Gambit}} | | {{Hero Shard|Tank Gambit}} | ||
− | | Take '''6- | + | | Take '''6-26% (30%)''' less damage, but deal '''45-25% (21%)''' less damage. |
| 20 | | 20 | ||
| Chaos 9 | | Chaos 9 | ||
Line 2,796: | Line 3,149: | ||
|- id="venomous_strikes" | |- id="venomous_strikes" | ||
| {{Hero Shard|Venomous Strikes}} | | {{Hero Shard|Venomous Strikes}} | ||
− | |'''2-20%''' chance on hit to poison a target for '''20-180%''' of your Hero Damage stat as magical poison damage each second for '''1-5s'''. | + | |'''2-20%''' chance on hit to poison a target for '''20-180% (212%)''' of your Hero Damage stat as magical poison damage each second for '''1-5s'''. |
| 20 | | 20 | ||
| Chaos 9 | | Chaos 9 | ||
Line 2,804: | Line 3,157: | ||
|- id="vroom_polymorph" | |- id="vroom_polymorph" | ||
| {{Hero Shard|Vroom Polymorph}} | | {{Hero Shard|Vroom Polymorph}} | ||
− | | Vroom Broom polymorphs enemies around you when activated for '''2- | + | | Vroom Broom polymorphs enemies around you when activated for '''2-4 (5)''' seconds. Can only activate once every 10 seconds. |
| 8 | | 8 | ||
| Chaos 9 | | Chaos 9 | ||
Line 2,812: | Line 3,165: | ||
|- id="wild_fire" | |- id="wild_fire" | ||
| {{Hero Shard|Wild Fire}} | | {{Hero Shard|Wild Fire}} | ||
− | | Increases the duration of Flame Surge’s fire trail by '''1- | + | | Increases the duration of Flame Surge’s fire trail by '''1-3 (4)''' seconds. |
| 8 | | 8 | ||
| Chaos 9 | | Chaos 9 | ||
| {{Valid for Countess}} | | {{Valid for Countess}} | ||
| Boots | | Boots | ||
+ | |||
+ | |- id="enhanced_bulwark" | ||
+ | | {{Hero Shard|Enhanced Bulwark}} | ||
+ | | Increases the healing of the Bubble Bulwark by '''4-x%'''. | ||
+ | | 12 | ||
+ | | Chaos 9 | ||
+ | | {{Valid for Aquarion}} | ||
+ | | Boots | ||
+ | |||
+ | |- id="puff_up" | ||
+ | | {{Defense Shard|Puff Up}} | ||
+ | | When the Pufferfish defense takes damage, it temporarily bulks up, gaining '''9-x%''' defense damage and taking '''9-y%''' less damage for 5s. | ||
+ | | 20 | ||
+ | | Chaos 9 | ||
+ | | {{Valid for Aquarion}} | ||
+ | | Relic | ||
|} | |} | ||
− | + | |-| | |
− | = | + | Chaos 10= |
+ | [[File:Chaos X Shard Pack With Border.png|Chaos X Shard Pack| 70px| center]] | ||
{| class="wikitable sortable" style="width:100%; text-align:center;" | {| class="wikitable sortable" style="width:100%; text-align:center;" | ||
Line 2,833: | Line 3,203: | ||
! style="width:3%;" | Slot | ! style="width:3%;" | Slot | ||
− | |- id="enhanced_launcher" | + | |- id="all_for_one" |
− | | {{Hero Shard|Enhanced Launcher}} | + | | {{Defense Shard|All For One}} |
− | | Anti Gravity Bot Launcher can store an additional '''1-15''' Anti Gravity Bots. | + | | Increases Defense Health, Power, Range, and Attack Rate of the affected tower by 2% if only one is built. |
− | | 14 | + | | 16 |
− | |'''Removed''' | + | | Chaos 10 |
− | | {{Valid for SeriesEV2}} | + | | {{Valid for ALL}} |
− | | Weapon | + | | Relic |
− | + | ||
− | |- id="skeletal_bind" | + | |- id="arcane_refulgence" |
− | | {{Hero Shard|Skeletal Bind}} | + | | {{Defense Shard|Arcane Refulgence}} |
− | | When you defeat an enemy, you generate a charge. Your next fully-charged secondary attack summons a skeletal hand that traps each target hit for '''1-6''' seconds, draining one charge for each enemy hit. You can have a max of '''5''' charges. | + | | The projectile resistance of the Arcane Barrier is further increased by 10%. |
− | | 10 | + | | 12 |
− | |'''Removed''' | + | | Chaos 10 |
− | | {{Valid for ALL}} | + | | {{Valid for Apprentice}} |
− | | Weapon | + | | Relic |
− | + | ||
− | |- id="harbingers_exile" | + | |- id="bot_augmentation" |
− | | {{Defense Shard|Harbinger’s Exile}} | + | | {{Hero Shard|Bot Augmentation}} |
− | | Training Dummy has a '''1-9%''' chance to teleport targets back to spawner. | + | | Increases the damage of Anti Gravity Bots by 3%. |
− | | 20 | + | | 12 |
− | |'''Removed''' | + | | Chaos 10 |
− | | {{Valid for Squire}} | + | | {{Valid for SeriesEV2}} |
− | | Relic | + | | Glove |
− | + | ||
− | |- id="withering_blast" | + | |- id="broad_head_arrows" |
− | | {{Defense Shard|Withering Blast}} | + | | {{Defense Shard|Broad Head Arrows}} |
− | | Enemies damaged by Arcane Barrier take '''5-20%''' increased damage for '''1.5-3''' seconds. | + | | Poison Dart Tower now pierces through shields and two additional targets, and its Defense Damage is increased by 5%. |
− | | 15 | + | | 16 |
− | |'''Revenge of the Yeti Incursion''' | + | | Chaos 10 |
− | | {{Valid for Apprentice}}{{Valid for Adept}} | + | | {{Valid for Huntress}} |
− | | Relic | + | | Relic |
− | + | ||
− | |- id="onsen_bath" | + | |- id="buster_booster" |
− | | {{Defense Shard|Onsen Bath}} | + | | {{Hero Shard|Buster Booster}} |
− | | 20% chance for Cannonball Tower to fire a steamy blast dealing '''20-500%''' Defense Power and drenching enemies for 3 seconds. | + | | Increases Blunder Broom Buster damage by 3%. |
− | | 12 | + | | 12 |
− | |'''Revenge of the Yeti Incursion - Xbox Exclusive Item''' | + | | Chaos 10 |
− | | {{Valid for Squire}} | + | | {{Valid for Gunwitch}} |
− | | Relic | + | | Helmet |
− | + | ||
− | | | + | |- id="coup_de_grace" |
− | + | | {{Hero Shard|Coup de Grace}} | |
+ | | Increases your Hero Crit Damage by 10%, but reduces your Crit Chance by 6%. | ||
+ | | 20 | ||
+ | | Chaos 10 | ||
+ | | {{Valid for ALL}} | ||
+ | | Chest | ||
+ | |||
+ | |- id="diffusion" | ||
+ | | {{Defense Shard|Diffusion}} | ||
+ | | Buff Beam now increases the Defense Range of towers it affects by 105%, but the Buff Beam's power is reduced by 25%. | ||
+ | | 12 | ||
+ | | Chaos 10 | ||
+ | | {{Valid for SeriesEV2}} | ||
+ | | Relic | ||
+ | |||
+ | |- id="double_eruption" | ||
+ | | {{Defense Shard|Double Eruption}} | ||
+ | | Your Volcano has a 15% chance to fire twice in succession. | ||
+ | | 20 | ||
+ | | Chaos 10 | ||
+ | | {{Valid for Lavamancer}} | ||
+ | | Relic | ||
+ | |||
+ | |- id="double_wish" | ||
+ | | {{Hero Shard|Double Wish}} | ||
+ | | Using the Starfall ability has a 26% chance to drop two stars. No effect while corrupt. | ||
+ | | 20 | ||
+ | | Chaos 10 | ||
+ | | {{Valid for Dryad}} | ||
+ | | Weapon | ||
+ | |||
+ | |- id="ef_upgrade" | ||
+ | | {{Hero Shard|EF Upgrade}} | ||
+ | | Increases the damage of Tornado by 3%. | ||
+ | | 12 | ||
+ | | Chaos 10 | ||
+ | | {{Valid for Apprentice}}{{Valid for Adept}} | ||
+ | | Weapon | ||
+ | |||
+ | |- id="emp_shells" | ||
+ | | {{Hero Shard|EMP Shells}} | ||
+ | | Orbital Cannon damage increases by '''3-39%''' and its hits have a '''1-25%''' chance to Stun enemies for '''1-5''' seconds and slow them by 30% for '''3-7''' seconds. | ||
+ | | 12 | ||
+ | | Chaos 10 | ||
+ | | {{Valid for Engineer}} | ||
+ | | Chest | ||
+ | |||
+ | |- id="empowered_furious_slash" | ||
+ | | {{Hero Shard|Empowered Furious Slash}} | ||
+ | | After Furious Slash collides with 2 targets, it spawns an additional Furious Slash that travels in the same direction as the first dealing 125% of your Ability Power as damage to each target hit. | ||
+ | | 20 | ||
+ | | Chaos 10 | ||
+ | | {{Valid for Barbarian}} | ||
+ | | Weapon | ||
+ | |||
+ | |- id="empowered_slam" | ||
+ | | {{Hero Shard|Empowered Slam}} | ||
+ | | Increases the damage of Seismic Slam by 3%. | ||
+ | | 12 | ||
+ | | Chaos 10 | ||
+ | | {{Valid for Squire}} | ||
+ | | Glove | ||
+ | |||
+ | |- id="enduring_effigy" | ||
+ | | {{Hero Shard|Enduring Effigy}} | ||
+ | | Increases the lifespan of the Dark Torment serpent by 4, and increase its damage by 4%. | ||
+ | | 12 | ||
+ | | Chaos 10 | ||
+ | | {{Valid for Mystic}} | ||
+ | | Chest | ||
+ | |||
+ | |- id="heightened_rage" | ||
+ | | {{Hero Shard|Heightened Rage}} | ||
+ | | Increases Furious Slash damage by 3%. | ||
+ | | 12 | ||
+ | | Chaos 10 | ||
+ | | {{Valid for Barbarian}} | ||
+ | | Glove | ||
+ | |||
+ | |- id="meditation" | ||
+ | | {{Hero Shard|Meditation}} | ||
+ | | Increases the base cooldown of Heal Self to 30s. After using Heal Self, gain 8 mana per second over 5 seconds and gain a shield equal to 400% of Ability Power for 10 seconds. | ||
+ | | 12 | ||
+ | | Chaos 10 | ||
+ | | {{Valid for Squire}}{{Valid for Apprentice}}{{Valid for Huntress}}{{Valid for Monk}}{{Valid for Initiate}}{{Valid for Adept}} | ||
+ | | Helmet | ||
+ | |||
+ | |- id="mighty_hawk" | ||
+ | | {{Hero Shard|Mighty Hawk}} | ||
+ | | Increases Hawk Strike damage by 3%. | ||
+ | | 12 | ||
+ | | Chaos 10 | ||
+ | | {{Valid for Barbarian}} | ||
+ | | Helmet | ||
+ | |||
+ | |- id="napalm_gargoyles" | ||
+ | | {{Defense Shard|Napalm Gargoyles}} | ||
+ | | When Gargoyles explode there is a '''20%''' chance to ignite their target's armor, causing them to take '''20%''' extra damage for '''5''' seconds. (20% -> 24%) | ||
+ | | 16 | ||
+ | | Chaos 10 | ||
+ | | {{Valid for Hunter}} | ||
+ | | Relic | ||
+ | |||
+ | |- id="poison_siphon" | ||
+ | | {{Hero Shard|Poison Siphon}} | ||
+ | | Blood Siphon is replaced with Poison Siphon dealing '''20~500%''' of your ability power as magical Poison Damage over 5 seconds. (500% -> 596%) | ||
+ | | 20 | ||
+ | | Chaos 10 | ||
+ | | {{Valid for Hunter}} | ||
+ | | Helmet | ||
+ | |||
+ | |- id="power_transfer" | ||
+ | | {{Defense Shard|Power Transfer}} | ||
+ | | Increases the Defense Critical Chance by 2% and reduces Defense Health by 30%. | ||
+ | | 14 | ||
+ | | Chaos 10 | ||
+ | | {{Valid for ALL}} | ||
+ | | Relic | ||
+ | |||
+ | |- id="radiant_rate" | ||
+ | | {{Hero Shard|Radiant Rate}} | ||
+ | | Increases the Attack Rate of nearby defenses by 4%. | ||
+ | | 12 | ||
+ | | Chaos 10 | ||
+ | | {{Valid for ALL}} | ||
+ | | Weapon | ||
+ | |||
+ | |- id="ramping_beam" | ||
+ | | {{Defense Shard|Ramping Beam}} | ||
+ | | Sand Viper Damage Ramp up per stack is increased by 3%. | ||
+ | | 12 | ||
+ | | Chaos 10 | ||
+ | | {{Valid for Mystic}} | ||
+ | | Relic | ||
+ | |||
+ | |- id="range_pylon" | ||
+ | | {{Defense Shard|Range Pylon}} | ||
+ | | Increases the Defense Range of nearby defenses to 102%. | ||
+ | | 18 | ||
+ | | Chaos 10 | ||
+ | | {{Valid for ALL}} | ||
+ | | Relic | ||
+ | |||
+ | |- id="satellite_strike" | ||
+ | | {{Hero Shard|Satellite Strike}} | ||
+ | | Shortly after an Orbital Cannon triggers, a massive laser slams into the ground dealing '''1,500-12,750%''' of Ability Power as magical storm damage. | ||
+ | | 20 | ||
+ | | Chaos 10 | ||
+ | | {{Valid for Engineer}} | ||
+ | | Helmet | ||
+ | |||
+ | |- id="spirit_blessing" | ||
+ | | {{Defense Shard|Spirit Blessing}} | ||
+ | | Increases the Chi Spirit cripple effect by 2%. | ||
+ | | 12 | ||
+ | | Chaos 10 | ||
+ | | {{Valid for Initiate}} | ||
+ | | Relic | ||
+ | |||
+ | |- id="stocking_fury" | ||
+ | | {{Hero Shard|Stocking Fury}} | ||
+ | | Landing physical attacks increases the damage of Fury by 2% for 5s. Stacks 5 times. | ||
+ | | 12 | ||
+ | | Chaos 10 | ||
+ | | {{Valid for Countess}} | ||
+ | | Glove | ||
+ | |||
+ | |- id="steel_hurricane" | ||
+ | | {{Hero Shard|Steel Hurricane}} | ||
+ | | Increases Whirlwind damage by 3%. | ||
+ | | 12 | ||
+ | | Chaos 10 | ||
+ | | {{Valid for Barbarian}} | ||
+ | | Chest | ||
+ | |||
+ | |- id="volatile_gemstone" | ||
+ | | {{Hero Shard|Volatile Gemstone}} | ||
+ | | Increases the damage of Abyss Stone by 4%. | ||
+ | | 12 | ||
+ | | Chaos 10 | ||
+ | | {{Valid for AbyssLord}} | ||
+ | | Glove | ||
+ | |||
+ | |- id="weighted_stone" | ||
+ | | {{Defense Shard|Weighted Stone}} | ||
+ | | Increases the health of Maw of the Earth Drake by 5%. The Maw's beam attack now affects enemies' attack speed as well as their movement speed. | ||
+ | | 12 | ||
+ | | Chaos 10 | ||
+ | | {{Valid for Lavamancer}} | ||
+ | | Relic | ||
+ | |||
+ | |- id="world_tree_mcbufferson" | ||
+ | | {{Defense Shard|World Tree McBufferson}} | ||
+ | | The World Tree's hero buff now lingers for an additional 2 seconds after leaving its radius, and it also increases Hero Damage and Ability Power by 10%. | ||
+ | | 20 | ||
+ | | Chaos 10 | ||
+ | | {{Valid for Dryad}} | ||
+ | | Relic | ||
+ | |||
+ | |- id="wound" | ||
+ | | {{Hero Shard|Wound}} | ||
+ | | Wooden Stake causes the target to bleed, dealing '''20~40%''' of your Ability Power stat as magical damage. Wound enemies take '''5~13%''' more damage. (40% -> 45%, 13% -> 15%) | ||
+ | | 16 | ||
+ | | Chaos 10 | ||
+ | | {{Valid for Hunter}} | ||
+ | | Gloves | ||
+ | |||
+ | |- id="heavy_current" | ||
+ | | {{Hero Shard|Heavy Current}} | ||
+ | | Increases the damage of Whirlpool by '''3-x%'''. | ||
+ | | 12 | ||
+ | | Chaos 10 | ||
+ | | {{Valid for Aquarion}} | ||
+ | | Helmet | ||
+ | |||
+ | |- id="spiritual_focus" | ||
+ | | {{Defense Shard|Spiritual Focus}} | ||
+ | | Increases the projectile damage radius of the Water Sprite by '''16-x%''', and increases defense range by '''3-y%'''. | ||
+ | | 12 | ||
+ | | Chaos 10 | ||
+ | | {{Valid for Aquarion}} | ||
+ | | Relic | ||
+ | |||
+ | |} | ||
+ | |-| | ||
+ | Survival= | ||
+ | [[File:Survival_Tier_Icon.png| 70px| center]] | ||
+ | |||
+ | {| class="wikitable sortable" style="width:100%; text-align:center;" | ||
+ | ! rowspan="2" style="width:15%; text-align:center;" | Name | ||
+ | ! rowspan="2" style="width:45%; text-align:center;" | Effect | ||
+ | ! rowspan="2" style="width:5%; text-align:center;" | Upgr. levels | ||
+ | ! rowspan="2" style="width:7%; text-align:center;" | Shard Pack | ||
+ | ! colspan="2" style="width:31%; text-align:center;" | Valid for | ||
+ | |||
+ | |- | ||
+ | ! style="width:10%;" | Hero | ||
+ | ! style="width:3%;" | Slot | ||
+ | |||
+ | |- id="fleeting_rebirth" | ||
+ | | {{Defense Shard|Fleeting Rebirth}} | ||
+ | | Increase the Defense Power and Health of the affected tower by '''9-48%''' for 35 seconds after spawning. (48% -> 60%) | ||
+ | | 14 | ||
+ | | Survival | ||
+ | | {{Valid for AbyssLord}} | ||
+ | | Relic | ||
+ | |||
+ | |- id="thick_vines" | ||
+ | | {{Defense Shard|Thick Vines}} | ||
+ | | World Tree damages enemies for an extra '''50-250%''' of your Defense Health. (250% -> 316.6%) | ||
+ | | 12 | ||
+ | | Survival | ||
+ | | {{Valid for Dryad}} | ||
+ | | Relic | ||
+ | |||
+ | |- id="brace_for_impact" | ||
+ | | {{Hero Shard|Brace for Impact}} | ||
+ | | After using your slam ability, take '''4-20%''' less damage for 6 seconds. (20% -> 24%) | ||
+ | | 16 | ||
+ | | Survival | ||
+ | | {{Valid for Barbarian}}{{Valid for Mercenary}} | ||
+ | | Boots | ||
+ | |||
+ | |- id="double_time" | ||
+ | | {{Hero Shard|Double Time}} | ||
+ | | Reduces build time for Defenses during Combat Phase by '''10-50%'''. (50% -> 58%) | ||
+ | | 20 | ||
+ | | Survival | ||
+ | | {{Valid for ALL}} | ||
+ | | Gloves | ||
+ | |||
+ | |- id="heroic_convergence" | ||
+ | | {{Hero Shard|Heroic Convergence}} | ||
+ | | While Heroic Wave is active, you gain an additional '''10-58%''' Hero Damage and '''4-20%''' Ability Power. However, the damage boost of Heroic Wave is reduced by 30%. (58%, 20% -> 70%, 24%) | ||
+ | | 16 | ||
+ | | Survival | ||
+ | | {{Valid for Monk}} | ||
+ | | Weapon | ||
+ | |||
+ | |- id="icy_strikes" | ||
+ | | {{Hero Shard|Icy Strikes}} | ||
+ | | Your primary attacks chill enemies for 7 seconds making them move at '''90-52% ''' movement speed. (52% -> 40%) | ||
+ | | 12 | ||
+ | | Survival | ||
+ | | {{Valid for ALL}} | ||
+ | | Weapon | ||
+ | |||
+ | |- id="long_shot" | ||
+ | | {{Hero Shard|Long Shot}} | ||
+ | | Increases damage the further you are from your target, up to '''+5-23.75%''' more damage. (23.75% -> 30%) | ||
+ | | 12 | ||
+ | | Survival | ||
+ | | {{Valid for ALL}} | ||
+ | | Gloves | ||
+ | |||
+ | |- id="marks_for_life" | ||
+ | | {{Hero Shard|Marks for Life}} | ||
+ | | Abilities that consume Mark have '''18-50%''' chance on hit to apply a new Mark. (50% -> 58%) | ||
+ | | 16 | ||
+ | | Survival | ||
+ | | {{Valid for Apprentice}}{{Valid for Adept}} | ||
+ | | Boots | ||
+ | |||
+ | |- id="resolute_armor" | ||
+ | | {{Hero Shard|Resolute Armor}} | ||
+ | | Limits potential damage taken from any one hit to '''95-90%''' of your maximum Health. (90% -> 87.5%) | ||
+ | | 8 | ||
+ | | Survival | ||
+ | | {{Valid for ALL}} | ||
+ | | Chest | ||
+ | |||
+ | |- id="stand_your_ground" | ||
+ | | {{Hero Shard|Stand Your Ground}} | ||
+ | | While standing still, Hero Damage and Ability Power are increased by '''10-25%''', and you take '''8-20%''' less damage. (25%, 20% -> 30%, 24%) | ||
+ | | 12 | ||
+ | | Survival | ||
+ | | {{Valid for ALL}} | ||
+ | | Weapon | ||
+ | |||
+ | |- id="struck_by_inspiration" | ||
+ | | {{Hero Shard|Struck by Inspiration}} | ||
+ | | Hero attacks have '''3-5.33%''' chance to reset all ability cooldowns. Can only activate once every 5s. (5.33% -> 7.67%) | ||
+ | | 4 | ||
+ | | Survival | ||
+ | | {{Valid for AbyssLord}}{{Valid for Adept}}{{Valid for Apprentice}}{{Valid for Dryad}}{{Valid for SeriesEV2}}{{Valid for Gunwitch}}{{Valid for Huntress}}{{Valid for Initiate}}{{Valid for Lavamancer}}{{Valid for Monk}}{{Valid for Mystic}}{{Valid for Squire}}{{Valid for Mercenary}}{{Valid for Countess}}{{Valid for Engineer}} | ||
+ | | Weapon | ||
+ | |||
+ | |- id="tranquil_haste" | ||
+ | | {{Hero Shard|Tranquil Haste}} | ||
+ | | Increases your movement speed by '''200-600'''. Not active during Combat Phase. (600 -> 800) | ||
+ | | 8 | ||
+ | | Survival | ||
+ | | {{Valid for ALL}} | ||
+ | | Boots | ||
+ | |||
+ | |- id="weakness_targetting" | ||
+ | | {{Hero Shard|Weakness Targeting}} | ||
+ | | Increases damage by '''2.5-7.5%''' for every status effect on the enemy, with a maximum increase of 30%. (7.5% -> 10%) | ||
+ | | 8 | ||
+ | | Survival | ||
+ | | {{Valid for ALL}} | ||
+ | | Weapon | ||
+ | |} | ||
+ | |-| | ||
+ | Others= | ||
+ | {| class="wikitable sortable" style="width:100%; text-align:center;" | ||
+ | ! rowspan="2" style="width:15%; text-align:center;" | Name | ||
+ | ! rowspan="2" style="width:45%; text-align:center;" | Effect | ||
+ | ! rowspan="2" style="width:5%; text-align:center;" | Upgr. levels | ||
+ | ! rowspan="2" style="width:7%; text-align:center;" | Shard Pack | ||
+ | ! colspan="2" style="width:31%; text-align:center;" | Valid for | ||
+ | |||
+ | |- | ||
+ | ! style="width:10%;" | Hero | ||
+ | ! style="width:3%;" | Slot | ||
+ | |||
+ | |- id="enhanced_launcher" | ||
+ | | {{Hero Shard|Enhanced Launcher}} | ||
+ | | Anti Gravity Bot Launcher can store an additional '''1-15''' Anti Gravity Bots. | ||
+ | | 14 | ||
+ | |'''Removed''' | ||
+ | | {{Valid for SeriesEV2}} | ||
+ | | Weapon | ||
+ | |||
+ | |- id="skeletal_bind" | ||
+ | | {{Hero Shard|Skeletal Bind}} | ||
+ | | When you defeat an enemy, you generate a charge. Your next fully-charged secondary attack summons a skeletal hand that traps each target hit for '''1-6''' seconds, draining one charge for each enemy hit. You can have a max of '''5''' charges. | ||
+ | | 10 | ||
+ | |'''Removed''' | ||
+ | | {{Valid for ALL}} | ||
+ | | Weapon | ||
+ | |||
+ | |- id="frenzied_swarm" | ||
+ | | {{Defense Shard|Frenzied Swarm}} | ||
+ | | Moss Hornet movement speed is increased by '''500-1300 (1,500)'''. | ||
+ | | 16 | ||
+ | | '''Changed to Fleeting Nature''' | ||
+ | | {{Valid for Dryad}} | ||
+ | | Relic | ||
+ | |||
+ | |- id="harbingers_exile" | ||
+ | | {{Defense Shard|Harbinger’s Exile}} | ||
+ | | Training Dummy has a '''1-9%''' chance to teleport targets back to spawner. | ||
+ | | 20 | ||
+ | |'''Removed''' | ||
+ | | {{Valid for Squire}} | ||
+ | | Relic | ||
+ | |||
+ | |- id="withering_blast" | ||
+ | | {{Defense Shard|Withering Blast}} | ||
+ | | Enemies damaged by Arcane Barrier take '''5-20%''' increased damage for '''1.5-3''' seconds. | ||
+ | | 15 | ||
+ | |'''Revenge of the Yeti Incursion''' | ||
+ | | {{Valid for Apprentice}}{{Valid for Adept}} | ||
+ | | Relic | ||
+ | |||
+ | |- id="onsen_bath" | ||
+ | | {{Defense Shard|Onsen Bath}} | ||
+ | | 20% chance for Cannonball Tower to fire a steamy blast dealing '''20-500%''' Defense Power and drenching enemies for 3 seconds. | ||
+ | | 12 | ||
+ | |'''Revenge of the Yeti Incursion - Xbox Exclusive Item''' | ||
+ | | {{Valid for Squire}} | ||
+ | | Relic | ||
+ | |} | ||
+ | |-| | ||
+ | </tabber> | ||
+ | |||
==Hyper Shards== | ==Hyper Shards== | ||
Line 2,881: | Line 3,657: | ||
Each hyper shard can only be obtained once in Mastery mode. | Each hyper shard can only be obtained once in Mastery mode. | ||
− | As of the Prime Incursion Update, completing all maps within a prime region awards a hyper shard. Completing all | + | As of the Prime Incursion Update, completing all maps within a prime region awards a hyper shard. Completing all seven regions awards the last hyper shard. This allows you to obtain a second set of all the shards. |
Note that the order that you obtain hyper shards in Prime Incursions is different than that of Mastery mode (e.g. the first prime region doesn't award Mass Destruction). | Note that the order that you obtain hyper shards in Prime Incursions is different than that of Mastery mode (e.g. the first prime region doesn't award Mass Destruction). | ||
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| 34 | | 34 | ||
| 50 Stars | | 50 Stars | ||
− | | Completing all Incursions in | + | | Completing all Incursions in Primes I - VII in either Chaos 8, 9, or 10. |
| {{Valid for ALL}} | | {{Valid for ALL}} | ||
| Relic | | Relic | ||
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| {{Hyper Shard|[[File:Hyper_Shard_Icon_5.png|50px]] | | {{Hyper Shard|[[File:Hyper_Shard_Icon_5.png|50px]] | ||
'''Vicious Strikes'''}} | '''Vicious Strikes'''}} | ||
− | | Increases the Defense Range of the affected tower by | + | | Increases the Defense Range of the affected tower by 175-2275 units. |
| 12 | | 12 | ||
| 155 Stars | | 155 Stars | ||
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| {{Hyper Shard|[[File:Hyper_Shard_Icon_4.png|50px]] | | {{Hyper Shard|[[File:Hyper_Shard_Icon_4.png|50px]] | ||
'''Thunderstruck'''}} | '''Thunderstruck'''}} | ||
− | | Your primary attacks have a 26% chance on hit to drench enemies for 7 seconds and your primary attacks deal an additional 40% damage as storm damage. Storm damage has a 3 second cooldown. | + | | Your primary attacks have a 2-26% chance on hit to drench enemies for 3-7 seconds and your primary attacks deal an additional 16-40% damage as storm damage. Storm damage has a 3 second cooldown. |
| 12 | | 12 | ||
| 470 Stars | | 470 Stars | ||
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| {{Hyper Shard|[[File:Hyper_Shard_Icon_2.png|50px]] | | {{Hyper Shard|[[File:Hyper_Shard_Icon_2.png|50px]] | ||
'''Destructive Pylon'''}} | '''Destructive Pylon'''}} | ||
− | | Increases the Defense Power of nearby defenses to | + | | Increases the Defense Power of nearby defenses to 102-138% and increases the Defense Power of the affected tower by 2-34%. Does not stack with Destruction or Power Pylon. |
| 18 | | 18 | ||
| 575 Stars | | 575 Stars | ||
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| {{Hyper Shard|[[File:Hyper_Shard_Icon_6.png|50px]] | | {{Hyper Shard|[[File:Hyper_Shard_Icon_6.png|50px]] | ||
'''Juggernaut'''}} | '''Juggernaut'''}} | ||
− | | Increases | + | | Increases the Defense Health of the affected tower by 2-70% and increases damage resistance by 2-20%. |
| 16 | | 16 | ||
| 785 Stars | | 785 Stars | ||
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| Gain 1-3 defense mana upon defeating an enemy, up to 100 enemies per Combat Phase. | | Gain 1-3 defense mana upon defeating an enemy, up to 100 enemies per Combat Phase. | ||
| 5 | | 5 | ||
− | | | + | | 880 Stars |
| Completing all Prime Regions in Chaos 9. | | Completing all Prime Regions in Chaos 9. | ||
| {{Valid for ALL}} | | {{Valid for ALL}} | ||
| Boots | | Boots | ||
+ | |- | ||
+ | | {{Hyper Shard|[[File:Hyper_Shard_Icon_3.png|50px]] | ||
+ | '''Tandem Strike'''}} | ||
+ | | After damaging an enemy, all Defenses deal 5-25% more damage to that enemy for 5 seconds. | ||
+ | | 20 | ||
+ | | 975 Stars | ||
+ | | Completing all Prime Regions in Chaos 10. | ||
+ | | {{Valid for ALL}} | ||
+ | | Weapon | ||
|} | |} |
Revision as of 18:45, 4 July 2024
Shards are gem-like artifacts that slot into your Relics, Armor, and Weapons. Shards replaced Skill Spheres system and item Passives (while some items with unique passives still drop but have only one shard slot). Shards give your hero or your defenses extra stats or abilities, all green shards can buff only defenses and can be placed only in Relics, while blue shards will buff your hero and can be placed in Weapon and Armor. Shards can be moved between pieces of gear and be upgraded straight from your inventory. A weapon or piece of armor allows to hold up to 3 Shards and can only equip Hero (blue) Shards and relics can hold up to 3 Defense (green) Shards. Blue shards give you hero new abilities or stats while they are placed in any item currently equipped by that hero, but green (defenses) shards strengthen only that tower, where relic containing them is equipped.
Shards Packs
Shards drop from shard packs obtained from victory chest at the end of every map, you will get Standard shard pack after completing any Campaign and Chaos map, those packs can drop shards associated with Campaign packs. After completing Expeditions on Chaos difficulty, you will get guaranteed Shard pack from that difficulty and one Shard Pack from any previous difficulty (for example, if you beat Chaos III Expeditions, you’ll receive 1 Chaos III Shard Pack and 1 Chaos II, Chaos I or Standard Shard Pack). Once you win 3 consecutive random maps in a row in Expeditions, you’ll activate the Shard consecutive bonus. On your 4th consecutive victory onward, you’ll earn an extra Shard Pack for as long as the streak continues. This extra Shard Pack is a guaranteed Shard Pack from that difficulty. That means once you activate the win bonus, you’ll get 3 Shards guaranteed every victory (2 Shard Packs of that difficulty, 1 Shard Pack from previous difficulties) until one of your crystals break or you leave the game.
Any shard can be purchased from Gran Ma'ster for 1000 Defender Medals or 250 Gems. A shard pack containing 5 random shards can also be purchased for 500 Defender Medals or 125 Gems. These shard packs will give you 5 random shards from a single difficulty (e.g. 5 random Chaos V shards).
Shard Dust
As of the Protean Shift update, you may disenchant shards (press 's' when hovering over a shard) which will turn the shard into shard dust of the same tier. Ten shard dust can be exchanged with War Recruiter to obtain one new shard pack.
Standard Shards List
Hyper Shards
With the introduction of mastery mode, several new hyper shards have been introduced to the game. Shards unlock as you earn stars in mastery mode. Each hyper shard can only be obtained once in Mastery mode.
As of the Prime Incursion Update, completing all maps within a prime region awards a hyper shard. Completing all seven regions awards the last hyper shard. This allows you to obtain a second set of all the shards. Note that the order that you obtain hyper shards in Prime Incursions is different than that of Mastery mode (e.g. the first prime region doesn't award Mass Destruction).