Difference between revisions of "Series EV2"
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− | + | {{ {{PAGENAME}} }} | |
+ | ==Information== | ||
+ | <tabber> | ||
+ | Abilities= | ||
+ | {| | ||
+ | |- | ||
+ | |{{:Anti Gravity Bots}} | ||
+ | |- | ||
+ | |{{:Holographic Decoy}} | ||
+ | |- | ||
+ | |{{:Proton Charge}} | ||
+ | |- | ||
+ | |{{:Heal Self (Series EV2)}} | ||
+ | |} | ||
+ | |-|Defenses= | ||
+ | {{Datafield|EV2_Defenses|swap}} | ||
+ | |||
+ | |-|Shards= | ||
+ | {{Datafield|Shards/Ev2|swap}} | ||
+ | {{Datafield|Shards/Ev2AndDryad|swap}} | ||
+ | |||
+ | ==General Shards== | ||
+ | '''List of General Shards that any [[Heroes|Hero]] can equip.''' | ||
+ | {| class="mw-collapsible mw-collapsed" style="width: 100%;" | ||
+ | |+ style="text-align: left; position: relative; top: -30px; left: 315px; width: 70px;" | | ||
+ | |- | ||
+ | | | ||
+ | {{Datafield|Shards/AllHeroes|swap}} | ||
+ | {{Datafield|Shards/SomeHeroes|swap}} | ||
+ | |} | ||
+ | |||
+ | ==Hyper Shards== | ||
+ | '''List of Hyper Shards that any [[Heroes|Hero]] can equip.''' | ||
+ | {| class="mw-collapsible mw-collapsed" style="width: 100%;" | ||
+ | |+ style="text-align: left; position: relative; top: -30px; left: 315px; width: 70px;" | | ||
+ | |- | ||
+ | | | ||
+ | {{Datafield|Shards/Hypershards|swap}} | ||
+ | |} | ||
+ | |||
+ | |-|Mods= | ||
+ | {{Datafield|Passives/Series EV2|swap}} | ||
+ | </tabber> |
Latest revision as of 13:39, 13 August 2024
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Information
Anti Gravity Bots: EV2 launches bots that home towards enemies. Bots explode on contact or when shot. | ||
Holographic Decoy: EV2 leaps backwards, leaving a decoy behind that taunts nearby enemies for a few seconds. As it expires, the decoy explodes and damages nearby enemies. | ||
Proton Charge: EV2 enters siege mode and her arm cannon morphs into the mighty Proton Charge. Proton Charge fires a long piercing beam that damages all enemies hit. | ||
Heal Self (Series EV2): EV2 stands still and unleashes thousands of tiny little repair bots that move through her systems and repair them over time. Must remain still while active. |
List of Ev2-specific Defenses:
Tower | Type | Description | Additional info | |||
---|---|---|---|---|---|---|
Mana cost (per node) | Damage Type | Targets | ||||
Proton Beam | Node | A chain that slows and deals damage to enemies inside it. Can Fereeze Enemies with the Frosty Beams Shard. | 20+(10++) | Magical | 10 (per chain) | |
Reflect Beam | Node | A chain that will reflect any enemy projectiles that reach it. Each node detonates as a projectile passes through the chain. (Needs 100% Tenacity to reflect Cyborc projectiles) | 10++ | Magical | Detonate | |
Buff Beam | Node | A Buff Beam chain that empowers defenses. Each defense the beam touches gains 10% of the Buff Beam's Defense Power and 25% Defense Crit Damage stats. (Buff area is wider than it seems) | 20++ | None | None | |
Weapon Manufacturer | Node | Gains charge when enemies die inside its damage aura. When fully charged, it will either build the Mega Death Laser or Atomic Launcher for EV2 to utilize. (See main page for more info) | 50+10+(30++) | Magical | 10 (per dps node) |
List of Ev2-specific Item Shards:
Name | Effect (Gilded value in brackets) | Item | ||
---|---|---|---|---|
GearSlot | Shard Pack | |||
Amped Charge | Increases the damage of Proton Charge by 3-39% (52%). | |||
Atomic Madness | Atomic Launcher fires 2 extra shots in a small spread for 150-2,150% (2,550%) of your Hero Damage. | |||
Big Boy | The first Grav Bot placed will always be a Big Boy. Big Boy mines do an additional 100-1100% (1300%) of hero Damage as damage to enemies in double the area. | |||
Bot Augmentation | Increases the damage of Anti Gravity Bots by 3-39% (52%). | |||
Bots Of Oil | Exploding Grav Bots now oils enemies for 1-8 seconds. If ignited by fire, deals 20-220% (260%) Ability Power as fire damage per second for 1-5 seconds. | |||
Charge Blast V2 | Reduces the cost of Ev2’s secondary attacks by 10-100% (120%). | |||
Dummies And Bots | Holographic Decoy now spawns 4 grav Bots that each deal 20-220% of your Ability as damage in a 100-500 radius. These do not count towards the cap on the number of Bots she can hold. | |||
Enhanced Decoy | Holographic Decoy deals an extra 20-420% (500%) damage to enemies. | |||
Heat Dispenser Module | Ev2 upgrades her gun with a new heat dispenser module that drains 3-39% (52%) more heat with each primary attack. | |||
Insulated Decoy | Decreases heat generated from Holographic Decoy by 3-39% (52%). | |||
Mine Blast Damage | Anti Gravity Bots damage increased by 3-39% (51%). | |||
Mine Blast Radius | Anti Gravity Bots damage radius increased by 3-39% (52%). | |||
Mine Heat Compensator | The cost of Ev2’s Anti Gravity Bots is reduced by 4-39% (52%). | |||
Proton Cannon Boost | Width of Proton Charge increased by 100-136% (148%). | |||
Proton Canon Insulator | Reduces the heat generation rate of Proton Charge by 2-19% (26%). | |||
Proton Flame Charge | Ev2's Proton Cannon is upgraded with a flaming core dealing an extra 4-25% fire damage to enemies it hits. | |||
Proton Supercharge | Ev2's Proton Charge deals an extra 10-210% (250%) of your ability power stat as damage while its max range is increased by 5-25% (29%). | |||
Atomic Capacity | This shard gives your Atomic Launcher an additional missile when the shard is upgraded to 4/8 and then another at 8/8. (Gilded shard gives up to 4 additional missles) | |||
Boosted Beam | Increases the power of the Buff Beam by 22-39% (44%). | |||
Diffusion | Buff Beam now increases the Defense Range of towers it affects by 105-120% (125%), but the Buff Beam's power is reduced by 25%. | |||
Flaming Death | Ev2’s Mega Death Laser sets enemies it hits on fire dealing 50-2050% (2450%) of Ev2’s Ability Power stat as damage over 10 seconds. | |||
Frosty Beams | 15-25% (27%) chance for the Proton Beam to freeze all enemies it touches for 1-2 (2.2) seconds. | |||
Laser Boost | Picking up Mega Death Laser increases Ev2's movements speed by 50-350 (410) and Hero Damage by 4-40% for 15 seconds. | |||
Manufacturer’s Overcharge | Weapon Manufacturer charges 4-40% (52%) faster. | |||
Node Increase | Ev2 can create 1-4 (6) extra node(s) in any single Weapon Manufacturer chain. | |||
Numerous Reflection | Increases the nodes of Ev2’s Reflect Beam can sustain by 1-6 (10). | |||
Shattering Torpedo | Reflect Beam's torpedoes are imbued with Earth Magic, dealing an extra 2-42% Crushing Earth Damage on explosions. | |||
Torpedo Striker | Increases the radius of the Reflect Beam's Torpedo Detonation by 3-39% (52%). |
List of Ev2 and Dryad Shared Item Shards:
Name | Effect (Gilded value in brackets) | Item | ||
---|---|---|---|---|
GearSlot | Shard Pack | |||
Aerial Mastery | Increases movement speed while flying by 300-800 (1000). |
General Shards
List of General Shards that any Hero can equip.
List of non-hero-specific Item Shards:
List of Item Shards which can be used by multiple, but not all heroes: |
Hyper Shards
List of Hyper Shards that any Hero can equip.
List of All Hyper-Shards Items : With the introduction of mastery mode, several new hyper shards have been introduced to the game. Shards unlock as you earn stars in mastery mode. Each hyper shard can only be obtained once in Mastery mode. As of the Prime Incursion Update, completing all maps within a prime region awards a hyper shard. Completing all seven regions awards the last hyper shard. This allows you to obtain a second set of all the shards. Note that the order that you obtain hyper shards in Prime Incursions is different than that of Mastery mode (e.g. the first prime region doesn't award Mass Destruction).
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