Difference between revisions of "Passives"

From Dungeon Defenders 2 Wiki
Jump to: navigation, search
(Overview)
 
(26 intermediate revisions by 12 users not shown)
Line 1: Line 1:
==Overview==
+
{{Archived}}
[[File:Passive example.png|thumb|left]]
 
Passives are extra effects that appear on the higher rarity items in the game. Passives give your hero unique effects while the item is equipped. Each type of Item (Weapon, Helm, Chest, Gloves, Boots, Relic) has a specific list of Passives that can appear on them. Items can have a mix of global and Hero specific Passives, but an Item will only drop with Hero specific Passives from one of the Hero types.
 
<br />
 
An Epic (Blue) Item will have 1 Passive.<br />
 
  
A Mythical (Purple) Item will have 2 Passives.<br />
+
[[File:Passive example.png|thumb|right]]
 +
Passives are extra effects that appear on the higher rarity [[Items]] in the game. The Passive mechanic has since been removed from the game since the Trials Update, along with [[Skill Spheres]], and replaced with [[Shards]].
  
A Legendary (Orange) Item will have 3 Passives.<br />
+
==Description==
 +
 
 +
Passives give your [[Heroes]] unique effects while the [[Items|Item]] is equipped. Each type of [[Items|Item]] ([[Weapon]], [[Helm]], [[Body Armor]], [[Gloves]], [[Boots]], [[Relic]]) has a specific list of Passives that can appear on them. [[Items]] can have a mix of global and [[Heroes|Hero]] specific Passives, but an [[Items|Item]] will only drop with [[Heroes|Hero]] specific Passives from one of the [[Heroes|Hero]] types.
 +
<br />
 +
*A Powerful (Green) [[Items|Item]] will have 0 Passives.
 +
*An Epic (Blue) [[Items|Item]] will have 2 Passives.
 +
*A Mythical (Purple) [[Items|Item]] will have 2 Passives.
 +
*A Legendary (Orange) [[Items|Item]] will have 3 Passives.
  
 
===Item Passives===
 
===Item Passives===
Line 24: Line 28:
 
{{!}}-{{!}}Squire=
 
{{!}}-{{!}}Squire=
 
{{Datafield|Passives/Squire|swap}}
 
{{Datafield|Passives/Squire|swap}}
 +
 +
{{!}}-{{!}}Abyss Lord=
 +
{{Datafield|Passives/Abyss Lord|swap}}
 +
 +
{{!}}-{{!}}Series EV2=
 +
{{Datafield|Passives/Series EV2|swap}}
 +
 +
{{!}}-{{!}}Gun Witch=
 +
{{Datafield|Passives/Gun Witch|swap}}
 +
 +
{{!}}-{{!}}Lavamancer=
 +
{{Datafield|Passives/Lavamancer|swap}}
 +
 +
{{!}}-{{!}}Mystic=
 +
{{Datafield|Passives/Mystic|swap}}
 +
 +
{{!}}-{{!}}Dryad=
 +
{{Datafield|Passives/Dryad|swap}}
 +
 +
{{!}}-{{!}}Barbarian=
 +
{{Datafield|Passives/Barbarian|swap}}
 
}}
 
}}
 
[[Category:Items]]
 
[[Category:Items]]

Latest revision as of 11:12, 29 October 2023

Archived.png This page is an archive. Do not edit the contents of this page. Please direct any additional comments to the current talk page.


Passives are extra effects that appear on the higher rarity Items in the game. The Passive mechanic has since been removed from the game since the Trials Update, along with Skill Spheres, and replaced with Shards.

Description

Passives give your Heroes unique effects while the Item is equipped. Each type of Item (Weapon, Helm, Body Armor, Gloves, Boots, Relic) has a specific list of Passives that can appear on them. Items can have a mix of global and Hero specific Passives, but an Item will only drop with Hero specific Passives from one of the Hero types.

  • A Powerful (Green) Item will have 0 Passives.
  • An Epic (Blue) Item will have 2 Passives.
  • A Mythical (Purple) Item will have 2 Passives.
  • A Legendary (Orange) Item will have 3 Passives.

Item Passives

Advanced EditPlease Note: This information is not accurate please update List of General Hero Items Passives:

Name Effect Item
Weapon Shield Helmet Chest Boots Gloves Relic
20% Health Armor Boost Increases Armor by X when under 20% Health. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
20% Crit Chance Boost Increases Critical Chance by % when under 20% Health. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
20% Crit Damage Boost Increases Critical Damage by % when under 20% Health. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Ability Damage Increase per Cooldown Increases Ability damage by X for each ability on Cooldown. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Hero Crowd Control Damage Increase Increases damage done to enemies suffering Crowd Control effects by %. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Single Projectile Damage Increase Increases damage by Single Projectile Weapons by %. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Triple Projectile Damage Increase Increases damage by Triple Projectile Weapons by %. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Quintuple Projectile Damage Increase Increases damage by Quintuple Projectile Weapons by %. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Hero Goblin Damage Increase Goblins explode on death, dealing X Damage Around them. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Heavy Weapon Damage Increase Increases damage by Heavy Weapons by X. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Light Weapon Damage Increase Increases damage by Light Weapons by X. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Medium Weapon Damage Increase Increases damage by Medium Weapons by X. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Hero Melee Enemy Damage Increase Increases damage done to Melee Enemies by %. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Hero Orc Damage Increase Increases damage done to Orcs by %. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Hero Ranged Enemy Damage Increase Increases damage done to Ranged Enemies by %. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Hero Skeleton Damage Increase Increases damage done to Skeletons by %. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Hero Support Damage Increase Increases damage done to Support Enemies by %. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Hero Warboar Damage Increase Increases damage done to Warboars by %. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Damage Increase Weakpoint Increases damage done to Weakpoints by %.1 TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Weapon Damage Increase per Cooldown Increases Hero damage by % for each ability on Cooldown. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Hero Goblin EXPLOSION Goblins explode on death, dealing X Damage Around them. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Hero Melee EXPLOSION Melee enemies explode on death, dealing X Damage Around them. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Hero Orc EXPLOSION Orcs explode on death, dealing X Damage Around them. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Hero Ranged EXPLOSION Ranged enemies explode on death, dealing X Damage Around them. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Hero Skeleton EXPLOSION Skeletons explode on death, dealing X Damage Around them. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Hero Support EXPLOSION Support enemies explode on death, dealing X Damage Around them. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Hero Warboar EXPLOSION Warboars explode on death, dealing X Damage Around them. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Defense Critical Chance Surround Buff Increases Defense Critical Chance by % for each unique Defense surrouding it. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Defense Critical Damage Surround Buff Increases Defense Critical Damage by % for each unique Defense surrouding it. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Tower Damage Surround Buff Increases Tower Damage by X for each unique Defense surrouding it. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Ability Power Increase 100% Health Increases Ability Power by X when at 100% Health TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Defense Critical Chance Increase Defense Critical Chance by % CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Defense Critical Damage Increase Defense Critical Damage by % CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Defense Power Buff Damage Increase Increases Defense Power by while the defense is buffed. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Defense Range Increase Increases the Defense Range of the affected tower by %. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Hero Damage Increase 100% Health Increases Hero Damage by X when at 100% Health TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Ability Power Buff Increase Increases Ability Power while hero is buffed. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Hero Critical Chance Increase Hero Critical Chance by % TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Hero Critical Damage Increase Hero Critical Damage by % TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Hero Damage Buff Increase Increases Hero Damage while hero is buffed TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Ability Power Charge Increases your Ability Power by X for every time your Abilities don't trigger a Critical Attack. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Ability Power Swap Buff Hero gains X Ability Power for 5-14 seconds after swaping into them. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Hero Damage Swap Buff Hero gains X Hero Damage for 5-14 seconds after swaping into them. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Hero Damage Charge Increases your Hero Damage by X for every time you basic Attacks don't trigger a Critical Attack. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
ATTACKING ARMOR Increases Armor by X after attacking for 1 second CrossWhite.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
EXTRA LIFE Once per Combat Phase when your Hero would die, they are instead returned to % Health CrossWhite.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
MANA REFUND The Tower will now drop % of its total Mana Cost when destroyed CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
INACTIVE MANA REGEN 100 Regens X Mana while the Hero is inactive. (100 Mana Group) CrossWhite.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
INACTIVE MANA REGEN 250 Regens X Mana while the Hero is inactive. (250 Mana Group) CrossWhite.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Mana to Ability Power Increases Ability Damage up to X, the less Mana you have. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Mana to Hero Damage Increases Hero Damage up to X, the less Mana you have. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Hero Shield Penetration Hero projectiles pass through shields, dealing % of its original damage TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Defense Shield Penetration Tower projectiles pass through shields, dealing % of its original damage CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Critical Chance Unique in Map Increases Critical Chance by X% if it's the only of its kind on the map. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png
Critical Damage Unique in Map Increases Critical Damage by X% if it's the only of its kind on the map. TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png
Damage Unique in Map Increases Tower Damage by X if it's the only of its kind on the map. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Hero Chaos Damage Increase Increases damage done to Chaos Enemies by %. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Hero Miniboss Damage Increase Increases damage done to Minibosses by %.2 TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Hero Frosty Damage Increase Increases damage done to Frosty Enemies by %. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Defense Chaos Damage Increase Increases damage done to Chaos Enemies by %. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Defense Goblin Damage Increase Increases damage done to Goblins by %. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Defense Frosty Damage Increase Increases damage done to Frosty Enemies by %. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Defense Melee Enemy Damage Increase Increases damage done to Melee Enemies by %. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Defense Miniboss Damage Increase Increases damage done to Minibosses by %.2 CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Defense Orc Damage Increase Increases damage done to Orcs by %. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Defense Ranged Enemy Damage Increase Increases damage done to Ranged Enemies by %. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Defense Skeleton Damage Increase Increases damage done to Skeletons by %. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Defense Support Damage Increase Increases damage done to Support Enemies by %. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Defense Warboar Damage Increase Increases damage done to Warboars by %. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Hero Chaos EXPLOSION Chaos enemies explode on death, dealing X Damage Around them. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Hero Frosty EXPLOSION Frosty enemies explode on death, dealing X Damage Around them. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Hero Miniboss EXPLOSION Minibosses explode on death, dealing X Damage Around them. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Defense Chaos EXPLOSION Chaos enemies explode on death, dealing X Damage Around them. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Defense Frosty EXPLOSION Frosty enemies explode on death, dealing X Damage Around them. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Defense Goblin EXPLOSION Goblins explode on death, dealing X Damage Around them. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Defense Melee EXPLOSION Melee enemies explode on death, dealing X Damage Around them. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Defense Miniboss EXPLOSION Minibosses explode on death, dealing X Damage Around them. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Defense Orc EXPLOSION Orcs explode on death, dealing X Damage Around them. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Defense Ranged EXPLOSION Ranged enemies explode on death, dealing X Damage Around them. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Defense Skeleton EXPLOSION Skeletons explode on death, dealing X Damage Around them. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Defense Support EXPLOSION Support enemies explode on death, dealing X Damage Around them. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Defense Warboar EXPLOSION Warboars explode on death, dealing X Damage Around them. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Defense Crowd Control Damage Increase Increases damage done to enemies suffering Crowd Control effects by %. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Defense Rate Increase Increases the Attack Rate of the affected tower by %.3 CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Hero Tenacity Decreases the duration of negative Status Effects on Heroes by %. (Tenacity) CrossWhite.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Defense Tenacity Decreases the duration of negative Status Effects on Defenses by %. (Tenacity) CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Earth Damage X Earth Damage TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png
Fire Damage X Fire Damage TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png
Storm Damage X Storm Damage TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png
Water Damage X Water Damage TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png
Tower Fire Damage Attunes a non-elemental Tower to Fire and increases Defense Power by X. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Tower Earth Damage Attunes a non-elemental Tower to Earth and increases Defense Power by X. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Tower Water Damage Attunes a non-elemental Tower to Water and Increases Defense Power by X. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Tower Wind Damage Attunes a non-elemental Tower to Storm and Increases Defense Power by X. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Defense Health Increase Increases Defense Health by X. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Defense Power Increase Increases Defense Power by X. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Hero Ability Power Increase Increases Hero Ability Power by X. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Hero Health Increase Increases Hero Health by X. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Hero Damage Increase Increases Hero Damage by X. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Damage Defenses to Power Increases Tower Damage by up to X based on the amount of missing Tower Health. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
20% Defense Resist Boost Increases Defense Damage Reduction by X% when under 20% health. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Defense Extra Life Instead of being destroyed, the defense will decrease one upgrade level at X% Health. Once Per Combat Phase. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png

1. Weakpoints being things like the back a Siege Rollers.

2. Minibosses being enemies that have healthbar at the top of the screen.

3. Defense rate is capped and you can not go passed that cap.

Advanced EditList of Apprentice-specific Item Mods:

Name Effect Item
Weapon Helmet Chest Boots Gloves Relic
Aerial Strike Chip +102,500~138,750 area damage to enemies hit by Arcane Volley and Arc Lightning. TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png
Shatterquake +3.32~5% of tower damage as area Earth damage for 9~15 seconds when hit by Earthshatter. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png

List of Apprentice-specific Wayfarer Weapons:

Name Fixed Mod Effect
Betsy's Wrath Betsy's Curse Primary Attacks leave a curse zone, reducing enemy damage by 31.3~40%. Place up to 3 zones lasting 91~120 seconds each.
Haunted Halberd Ghastly Halberds Secondary attack summons Ghastly Halberds that attack for 293~515% Ability Power as damage, twice per second, for 15 seconds. You can summon up to 5~10.
Luna Portal Lunar Caller Secondary Attacks summon Lunar Portals that deal 126~225% Ability Power as magical damage per second for 20.15~35 seconds. Up to 5~10 portals.

Advanced EditList of Huntress-specific Item Mods:

Name Effect Item
Weapon Helmet Chest Boots Gloves Relic
Oil Spill Chip Oil Flask leaves an oil area for 18.5~23.33 seconds. TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png
Proactive Traps +164~222 Defense Power per detonation of Explosive Traps. Up to 100 times. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Searing Flame Chip +229,600~310,800 Fire damage per second on enemies affected by Piercing Shot. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png

List of Huntress-specific Wayfarer Weapons:

Name Fixed Mod Effect
Bling King Bow Bling Blast Charged Shots fire a stream burning enemies for 70.5%~85% Hero Damage twice per second for 9.39s~11s. The stream is 57-66 degrees wide and 2,215~2,650 units long.
Tsunami Chlorophyte Chlorophyte Chip Fires a column of Chlorophyte Arrows that deal 38.4%~50% bonus magical earth damage and may reflect off one surface.
Aerial Bone Death From Above Ranged attacks that hit flying enemies spawn bombs that deal 227.5%~300% Ability Power as Area Damage. 76.8%~100% chance to trigger on hit.
Tsunami Jester Jester Arrows Fires a column of Jester Arrows that pierce up to 5 targets.

Advanced Edit List of Monk-specific Mods:

Name Effect Item
Weapon Helmet Chest Boots Gloves Relic
Drain Aura Boost Aura damages enemies for X. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Tidal Wave Chip Heroic Wave deals X damage to nearby enemies. TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png
Stunning Wave Chip Heroic Wave stuns enemies for X seconds. TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png

List of Monk-specific Wayfarer Weapons:

Name Fixed Mod Effect
Glaive of the Storms StormRider Ride a cloud that changes your attacks to lightning dealing X Ability Power as Storm Damage for 15s. Enemies under get drenched and are hit for X% of Ability Power as Storm Damage every 2s.
North Pole Pole Launcher Secondary Attacks fire additional North Poles that deal X% Hero Damage as Frost Damage, pierces 2 enemies and slows them by 40% for X seconds.
Sky Dragon's Fury Sky Dragon's Fury Secondary attacks spawn a lightning ball dealing x% Ability Power as Storm Damage 2.5 times a second for y seconds. Ocurs every 8 seconds.

Advanced EditList of Squire-specific Item Mods:

Name Effect Item
Weapon Shield Helmet Chest Boots Gloves Relic
Seismic Launch Chip +425,785~576,368 Earth damage to Seismic Slam and knocks enemies up. TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png
Prickly Shield Chip +320~450% Thorns damage on Shield Blocking. Thorns increases with Armor. TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png
Burning Bolts +11.99~20% extra Fire damage over 7.05~10 seconds when hit by Ballista and attunes the tower to Fire. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png

List of Squire-specific Wayfarer Weapons:

Name Fixed Mod Effect
Flying Dragon Betsy Blast Attacks fire a piercing projectile that deals 68.25~90% Hero Damage as Magical Damage.
Meowmere - Squire Master of Cats Primary attacks fire a piercing Meowmere projectiles dealing 116~145% Ability Power as Magical Damage and bounce off three surfaces. Projectiles fire once per second and explode dealing 116~145% Ability Power as Magical Damage.
Terrablade - Squire Terra Wisp Fire a wisp that deals 66.7~87% Hero Damage as Magical Damage. It pierces up to 9~12 targets and fires once per second.

Advanced EditList of Abyss Lord-specific Item Mods:

Name Effect Item
Weapon Helmet Chest Boots Gloves Relic
Echoing Command Chip +1~15 seconds to Direct Command duration on Skeletal Orc, Ramsters, and Archers. TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png
Mana Command Chip +?~30 mana from kills by Direct Command empowered defenses. TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png
Lingering Hellfire +1.14~20% extra Fire damage over 3.05~10 seconds when hit by Skeletal Ramster and attunes the tower to Fire. (DoT Fire Damage does not work on Drakenlord's shield) CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png




List of Abyss Lord-specific Wayfarer Weapons:

Name Fixed Mod Effect
Demon Scythe Demonic Scythes Secondary attacks summon Demon Scythes that deal ?~210% Ability Power as Magical Damage and pierce up to 5 targets. Charged attacks deal ?~550% Ability Power as Magical Damage and pierce up to 10 targets.
Scorched Tome of Molten Brimstone Volcanic Command Secondary Attack summons meteors that deal 365~1,350% Ability Power as Fire Damage. Charge to summon a lava fissure dealing ?~530% of Ability Power as fire damage in a path and burning for ?~160% Ability Power per second for 5 seconds.

Advanced Edit List of Series EV2-specific Item Passives:

Name Effect Item
Weapon Helmet Chest Boots Gloves Relic
Name Description TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Name Description TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Name Description CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png

Advanced Edit List of Gun Witch-specific Item Passives:

Name Effect Item
Gun Helmet Chest Boots Gloves Relic
ICY PENETRATION Makes Ice Needle penetrates an additional 1-22 enemies as well as shields, dealing % of its original damage after piercing a it. TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
STAY FROSTY Killing an enemy with Ice Needle will increase the Gunwitch's Hero Damage by X for 5 seconds. TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png

Advanced Edit List of Lavamancer-specific Item Mods:

Name Effect Item
Weapon Helmet Chest Boots Gloves Relic
Toe Roaster Chip The Lavamancer deals X Fire damage each second while Submerged. TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png
Earthen Power Chip Lavamancer gains X Molten Power per second while Submerged. TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png
Embermount Flames Enemies ignited by the Lavamancer's Fissure of Embermount will remain on fire for X Seconds after leaving the Area. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png

Advanced Edit List of Mystic-specific Item Passives:

Name Effect Item
Dagger Helmet Chest Boots Gloves Relic
Name Description TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Name Description TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Name Description CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png

Advanced Edit List of Dryad-specific Item Passives:

Name Effect Item
Weapon Helmet Chest Boots Gloves Relic
Name Description TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Name Description TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Name Description CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png

Advanced EditList of Barbarian-specific Item Mods:

Name Effect Item
Weapon Helmet Chest Boots Gloves Relic
Stance Dancer Chip +2,460~3,330 Hero Damage for 5 seconds each time you switch stances. Stacks up to 3 times. TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png

List of Barbarian-specific Wayfarer Weapons:

Name Fixed Mod Effect
Meowmere Master of Cats Primary attacks fire a piercing Meowmere projectiles dealing 116~145% Ability Power as Magical Damage and bounce off three surfaces. Projectiles fire once per second and explode dealing 116~145% Ability Power as Magical Damage.
Terra Blade Terra Wisp Fire a wisp that deals 66.7~87% Hero Damage as Magical Damage. It pierces up to 9~12 targets and fires once per second.
The Last Word Captain's Fury Increases Barbarian's Hero Damage by +7,379~9,989 and increases Hero Damage in and AoE around the Barbarian by +7,380~9,990.