Difference between revisions of "Enemies"
From Dungeon Defenders 2 Wiki
m (→Basic Enemies) |
(→Basic Enemies) |
||
Line 102: | Line 102: | ||
* '''Enemy Type :''' ''Support.'' | * '''Enemy Type :''' ''Support.'' | ||
* ''Suicidal flying enemy that dive-bombs at high speed and exploding on contact when near a target or on low health. | * ''Suicidal flying enemy that dive-bombs at high speed and exploding on contact when near a target or on low health. | ||
+ | |} | ||
+ | |||
+ | |||
+ | ===Chaos Enemies=== | ||
+ | |||
+ | {| | ||
+ | |- | ||
+ | | [[File:Vanguard_Icon.png|100px]] | ||
+ | || | ||
+ | [[File:Vanguard_Name.png]] | ||
+ | * '''Enemy Type :''' ''Gobu, Melee, Chaos.'' | ||
+ | * '''Variants :''' ''Shield Goblin Gorbstock.'' | ||
+ | * ''Chaos I enemy. Uses a frontal shield that blocks all projectiles.'' | ||
+ | || [[File:Cybork_Icon.png|100px]] | ||
+ | || | ||
+ | [[File:Cybork_Name.png]] | ||
+ | * '''Enemy Type :''' ''Orc, Melee, Chaos.'' | ||
+ | * '''Variants :''' ''Thorc the Terrible.'' | ||
+ | * ''Chaos II enemy. Attacks sends out EMP spheres that disables Trap, Aura and Node-type defenses.'' | ||
+ | |- | ||
+ | | [[File:Geode_Icon.png|100px]] | ||
+ | || | ||
+ | [[File:Geode_Name.png]] | ||
+ | * '''Enemy Type :''' ''Support, Chaos.'' | ||
+ | * '''Variants :''' ''Geode Prime.'' | ||
+ | * ''Chaos III enemy. Encompassing bubble shield that deflects all projectiles in random directions.'' | ||
+ | || [[File:Berserker_Orc_Icon.png|100px]] | ||
+ | || | ||
+ | [[File:Berserker_Name.png]] | ||
+ | * '''Enemy Type :''' ''Orc, Melee, Chaos.'' | ||
+ | * '''Variants :''' ''Gnash the Flame Lance.'' | ||
+ | * ''Chaos IV enemy. Very speedy and potently resistant to slowing effects. Fierce heavy melee attacker.'' | ||
+ | |- | ||
+ | | [[File:Dark_Assassin_Icon.png|100px]] | ||
+ | || | ||
+ | [[File:Dark_Assassin_Name.png]] | ||
+ | * '''Enemy Type :''' ''Melee, Chaos.'' | ||
+ | * '''Variants :''' ''Skarnash the Terrible.'' | ||
+ | * ''Chaos V enemy. Teleports and latches to heroes from spawn, disabling their targets while at the same time attacking to deal damage. '' | ||
+ | || [[File:Hex_Thrower_Icon.png|100px]] | ||
+ | || | ||
+ | [[File:Hex_Thrower_Name.png]] | ||
+ | * '''Enemy Type :''' ''Ranged, Chaos.'' | ||
+ | * '''Variants :''' ''Sniper Warbleed.'' | ||
+ | * ''Chaos VI enemy. Javelins produces curse spots on the ground that debuffs defenses. Has more coverage for throwing distance than regular Javelin Throwers.'' | ||
+ | |- | ||
+ | | [[File:Kobolt_Icon.png|100px]] | ||
+ | || | ||
+ | [[File:Kobolt_Name.png]] | ||
+ | * '''Enemy Type :''' ''Support, Chaos.'' | ||
+ | * '''Variants :''' ''Zapper.'' | ||
+ | * ''Chaos VII enemy. Dive-bombs towards targets when aggroed, exploding in an EMP burst that disables Tower-type defenses while also dealing high damage.'' | ||
|} | |} | ||
Revision as of 15:45, 2 May 2021
In Dungeon Defenders II, players must defend their Main Cores and Sub Objectives from various creatures. These creatures are the minions of the Old Ones, an overarching evil presence in the world of Etheria.
Contents
List of Enemies
Basic Enemies
|
| ||
|
| ||
|
| ||
|
| ||
|
| ||
|
| ||
100px |
|
| |
100px |
|
Chaos Enemies
Campaign Bosses
Minibosses
- Griblok
- Tuskar
- Quibly
- Ogre
- Slekeleon
- Plaguing Hulk
- Malthius
- Goblin Siege Roller
- Cannon Ogre
- Drakenlord