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| * '''Variants :''' ''Golden Witherbeast.'' | | * '''Variants :''' ''Golden Witherbeast.'' |
| * ''Damage resistant enemy that burrows underground to emit an aura that increases damage taken by defenses while also healing allies. | | * ''Damage resistant enemy that burrows underground to emit an aura that increases damage taken by defenses while also healing allies. |
− | || [[File:Goblin-Siege-Roller-Icon.png|100px]]
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− | [[File:Goblin_Siege_Roller_Name.png]]
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− | * '''Enemy Type :''' ''Gobu, Miniboss.''
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− | * ''Slow war machine with a tanky exterior that's extremely resistant to damage. Weapons includes rockets that targets random heroes and a frontal spiked roller that deals massive continuous damage to anything that blocks it.''
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| [[File:Kobold_Icon.png|100px|link=https://wiki.dungeondefenders2.com/wiki/Kobolds_(Regular)]] | | [[File:Kobold_Icon.png|100px|link=https://wiki.dungeondefenders2.com/wiki/Kobolds_(Regular)]] |
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| * '''Variants :''' ''Explodinator.'' | | * '''Variants :''' ''Explodinator.'' |
| * ''Suicidal enemy when near a target or on low health. Charges to its target at high speed and exploding on contact, dealing a high amount of damage. | | * ''Suicidal enemy when near a target or on low health. Charges to its target at high speed and exploding on contact, dealing a high amount of damage. |
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| [[File:Kobold_Glider_Icon.png|100px|link=https://wiki.dungeondefenders2.com/wiki/Kobolds_(Flying)]] | | [[File:Kobold_Glider_Icon.png|100px|link=https://wiki.dungeondefenders2.com/wiki/Kobolds_(Flying)]] |
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| * '''Enemy Type :''' ''Support.'' | | * '''Enemy Type :''' ''Support.'' |
| * ''Suicidal flying enemy that dive-bombs at high speed and exploding on contact when near a target or on low health. | | * ''Suicidal flying enemy that dive-bombs at high speed and exploding on contact when near a target or on low health. |
| + | || [[File:Goblin-Siege-Roller-Icon.png|100px]] |
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| + | [[File:Goblin_Siege_Roller_Name.png]] |
| + | * '''Enemy Type :''' ''Gobu, Miniboss.'' |
| + | * ''Slow war machine with a tanky exterior that's extremely resistant to damage. Weapons includes rockets that targets random heroes and a frontal spiked roller that deals massive continuous damage to anything that blocks it.'' |
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| | [[File:Cannon_Ogre_Icon.png|100px]] | | | [[File:Cannon_Ogre_Icon.png|100px]] |
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- Enemy Type : Gobu, Melee.
- Variants : Griblok, Timmy.
- Light melee attacker.
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- Enemy Type : Gobu, Ranged.
- Variants : Quibly, Sammie the Trapper.
- Light short-ranged attacker.
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- Enemy Type : Warboar, Melee.
- Variants : Tuskar.
- Medium melee attacker.
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- Enemy Type : Ranged.
- Variants : Statch the Stalker.
- Medium ranged attacker.
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- Enemy Type : Orc, Melee.
- Variants : Steiner the Hunter, Treet.
- Heavy melee attacker that also deals knockback.
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- Enemy Type : Ranged.
- Heavy ranged attacker. Spits a volley of fireballs.
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- Enemy Type : Melee, Miniboss.
- Variants : Mini-ogre, Timothy, Jimothy, Gregory.
- Extreme melee attacker. Also deals slam attacks for a small area damage and throws snot balls that slows heroes on hit
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- Enemy Type : Ranged.
- Variants : Yellow Crystal Wyvern.
- Flying ranged attacker.
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- Enemy Type : Ranged.
- Flying ranged attacker. Fires lightning projectiles that bounces between nearby targets.
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- Enemy Type : Ranged, Support.
- Variants : Malthius.
- Summons skeletons from dead enemies while also healing nearby allies.
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- Enemy Type : Skeleton, Melee.
- Summoned by Dark Mages from dead enemies. Light melee attacker.
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- Enemy Type : Skeleton, Melee.
- Variants : Slekeleon, Plagueing Hulk, Trikk.
- Summoned by Dark Mages from dead enemies. Moderate melee attacker.
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- Enemy Type : Support.
- Variants : Golden Witherbeast.
- Damage resistant enemy that burrows underground to emit an aura that increases damage taken by defenses while also healing allies.
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- Enemy Type : Support.
- Variants : Explodinator.
- Suicidal enemy when near a target or on low health. Charges to its target at high speed and exploding on contact, dealing a high amount of damage.
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100px
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- Enemy Type : Support.
- Suicidal flying enemy that dive-bombs at high speed and exploding on contact when near a target or on low health.
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- Enemy Type : Gobu, Miniboss.
- Slow war machine with a tanky exterior that's extremely resistant to damage. Weapons includes rockets that targets random heroes and a frontal spiked roller that deals massive continuous damage to anything that blocks it.
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- Enemy Type : Ranged, Miniboss.
- Extreme ranged attacker. Uses a large cannon that deals a massive amount of damage. Also capable of melee attacks on heroes if they are too close.
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- Enemy Type : Gobu, Melee, Chaos.
- Variants : Shield Goblin Gorbstock.
- Chaos I enemy. Uses a frontal shield that blocks all projectiles.
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- Enemy Type : Orc, Melee, Chaos.
- Variants : Thorc the Terrible.
- Chaos II enemy. Attacks sends out EMP spheres that disables Trap, Aura and Node-type defenses.
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- Enemy Type : Support, Chaos.
- Variants : Geode Prime.
- Chaos III enemy. Encompassing bubble shield that deflects all projectiles in random directions.
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- Enemy Type : Orc, Melee, Chaos.
- Variants : Gnash the Flame Lance.
- Chaos IV enemy. Very speedy and potently resistant to slowing effects. Fierce heavy melee attacker.
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- Enemy Type : Melee, Chaos.
- Variants : Skarnash the Terrible, Altar Assassin.
- Chaos V enemy. Teleports and latches to heroes from spawn, disabling their targets while at the same time attacking to deal damage.
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- Enemy Type : Ranged, Chaos.
- Variants : Sniper Warbleed.
- Chaos VI enemy. Javelins produces curse spots on the ground that debuffs defenses. Has more coverage for projectile throwing distance than regular Javelin Throwers.
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- Enemy Type : Support, Chaos.
- Variants : Zapper.
- Chaos VII enemy. Dive-bombs towards targets when aggroed, exploding in an EMP burst that disables Tower-type defenses while also dealing high damage.
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