Difference between revisions of "Enemies"
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[[File:Warboar_Name.png|link=https://wiki.dungeondefenders2.com/wiki/Warboars]] | [[File:Warboar_Name.png|link=https://wiki.dungeondefenders2.com/wiki/Warboars]] | ||
* '''Enemy Type :''' ''Warboar, Melee.'' | * '''Enemy Type :''' ''Warboar, Melee.'' | ||
− | * '''Variants :''' ''Tuskar.'' | + | * '''Variants :''' ''Tuskar, Dark Prophet.'' |
* ''Medium melee attacker.'' | * ''Medium melee attacker.'' | ||
|| [[File:Javelin_Thrower_Icon.png|100px|link=https://wiki.dungeondefenders2.com/wiki/Javelin_Throwers]] | || [[File:Javelin_Thrower_Icon.png|100px|link=https://wiki.dungeondefenders2.com/wiki/Javelin_Throwers]] | ||
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* ''Extreme ranged attacker. Uses a large cannon that deals a massive amount of burst damage. Also capable of melee attacks on heroes if they are too close.'' | * ''Extreme ranged attacker. Uses a large cannon that deals a massive amount of burst damage. Also capable of melee attacks on heroes if they are too close.'' | ||
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===Chaos Enemies=== | ===Chaos Enemies=== | ||
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* '''Enemy Type :''' ''Ranged, Chaos.'' | * '''Enemy Type :''' ''Ranged, Chaos.'' | ||
* '''Variants :''' ''Sniper Warbleed.'' | * '''Variants :''' ''Sniper Warbleed.'' | ||
− | * ''Chaos VI enemy. Javelins produces curse | + | * ''Chaos VI enemy. Javelins produces curse marks on the ground that debuffs defenses. Has more coverage for projectile throwing distance than regular Javelin Throwers.'' |
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| [[File:Kobolt_Icon.png|100px|link=https://wiki.dungeondefenders2.com/wiki/Kobolts]] | | [[File:Kobolt_Icon.png|100px|link=https://wiki.dungeondefenders2.com/wiki/Kobolts]] | ||
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* ''Chaos VII enemy. Dive-bombs towards targets when aggroed, exploding in an EMP burst that disables Tower-type defenses while also dealing high damage.'' | * ''Chaos VII enemy. Dive-bombs towards targets when aggroed, exploding in an EMP burst that disables Tower-type defenses while also dealing high damage.'' | ||
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=== Special Level Enemies === | === Special Level Enemies === | ||
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* '''Enemy Type :''' ''Frosty, Melee, Miniboss.'' | * '''Enemy Type :''' ''Frosty, Melee, Miniboss.'' | ||
* '''Original Level :''' ''Revenge of the Yeti Incursion.'' | * '''Original Level :''' ''Revenge of the Yeti Incursion.'' | ||
− | * ''Furry Ogre that throws snowballs that completely freezes heroes and defenses alike instead of a snot ball.'' | + | * ''Furry Ogre that throws snowballs that completely freezes both heroes and defenses alike instead of a snot ball.'' |
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[[File:The_Drakenlord_Icon.png|100px|link=https://wiki.dungeondefenders2.com/wiki/Drakenlord]] | [[File:The_Drakenlord_Icon.png|100px|link=https://wiki.dungeondefenders2.com/wiki/Drakenlord]] | ||
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* ''Covers himself with an icy spherical aura that greatly reduces any damage taken while also chilling and eventually freezing anything within its radius. Frozen heroes within the sphere will shortly be struck down by specters.'' | * ''Covers himself with an icy spherical aura that greatly reduces any damage taken while also chilling and eventually freezing anything within its radius. Frozen heroes within the sphere will shortly be struck down by specters.'' | ||
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=== Bosses === | === Bosses === | ||
+ | Major enemies with special mechanics that heavily defines a specific level or wave. | ||
{| | {| | ||
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− | | [[File:Betsy_Icon.png|100px]] | + | | [[File:Betsy_Icon.png|100px|link=https://wiki.dungeondefenders2.com/wiki/Betsy]] |
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+ | [[File:Betsy_Mother_of_all_Wyverns_Name.png|link=https://wiki.dungeondefenders2.com/wiki/Betsy]] | ||
+ | * '''Encountered in :''' ''The Wyvern's Den in Campaign or Prime VI Incursion.'' | ||
+ | * ''Mostly passive during the first four waves, supporting her allies through speeding them up, placing curse marks, overloading heroes, summoning wyverns and raining fireballs. She will finally be able to be damaged during the fifth wave but heroes will also be dealing with her devastating fire breath and melee attacks.'' | ||
+ | || [[File:The_Harbinger_Icon.png|100px|link=https://wiki.dungeondefenders2.com/wiki/Harbinger]] | ||
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− | [[File: | + | [[File:The_Harbinger_Name.png|link=https://wiki.dungeondefenders2.com/wiki/Harbinger]] |
− | * | + | * '''Encountered in :''' ''Harbinger's Warship in Adventures.'' |
− | + | * A four-phased boss fight that adds an additional attack pattern with each passing phase. Attack pattern includes dealing vicious punches, ground pounds that create an erupting line of shards, summoning of meteors on targets and damaging power drains. He will also utilize functions of his warship such as using the Harbinger Cannons to fire at the Core or the opening of a hatch that vacuums nearby heroes into the brig. | |
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| Example || Example || Example || Example | | Example || Example || Example || Example | ||
|} | |} | ||
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=== Minibosses === | === Minibosses === |
Revision as of 07:58, 6 May 2021
In Dungeon Defenders II, players must defend their Main Cores and Sub Objectives from various creatures. These creatures are the minions of the Old Ones, an overarching evil presence in the world of Etheria.
Contents
List of Enemies
Common Enemies
Most of these enemies (with the exceptions of certain variants) will be encountered from Campaign and Adventures onwards.
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Chaos Enemies
Unique enemies that requires different strategies to counter them. They appear in various Chaos difficulties of Onslaught, Expeditions, Incursions and Mastery.
Special Level Enemies
Enemies with unique abilities that originates from special levels or Incursions. Some of them will also occasionally appear in Onslaught and Expeditions.
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Bosses
Major enemies with special mechanics that heavily defines a specific level or wave.
File:Betsy Mother of all Wyverns Name.png
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Example | Example | Example | Example |