Difference between revisions of "Maps"

From Dungeon Defenders 2 Wiki
Jump to: navigation, search
m (End of Match summary)
Line 101: Line 101:
  
 
<gallery widths=100px heights=120px mode="packed">
 
<gallery widths=100px heights=120px mode="packed">
File:Tornado_Canyons_IconLowRes.png|link=Tornado Canyons|''[[Tornado Canyons]]''
+
File:Tornado_Canyons_IconLowRes.png|link=Tornado Canyon|''[[Tornado Canyons]]''
 
File:Tornado_Highlands_IconLowRes.png|link=Tornado Highlands|''[[Tornado Highlands]]''
 
File:Tornado_Highlands_IconLowRes.png|link=Tornado Highlands|''[[Tornado Highlands]]''
 
</gallery>
 
</gallery>

Revision as of 20:18, 15 January 2023

Dungeon Defenders II is set in the fictional world of Etheria. You'll start in The Private Tavern or in The Heroes Marketplace, the outdoor HUB. This is where you'll spend any time not in battle to sell, buy, manage, trade, tinker and test any gear you've found in combat. Etheria is broken down into playable maps to explore. Each map is an arena with set enemy spawners and objectives to defend.


Maps

Dragonfall Town

Dragonfall Town Region Icon.png


Dragonfall Castle

Dragonfall Castle Region Icon.png


The Liferoot

The Liferoot Region Icon.png


Ancient Ruins

Ancient Ruins Region Icon.png


Rotting Ravine

Rotting Ravine Region Icon.png


Lost Dungeons

Lost Dungeons Region Icon.png


The High Seas

The High Seas Region Icon.png


Drakenfrost

Drakenfrost Region Icon.png


The Wild West

The Wild West Region Icon.png


Tornado Valley

Tornado Valley Region Icon.png


Others

These maps are available only in very specific gamemodes unlike most common maps.

Objectives

There are two types of Objectives for Heroes to be concerned with. The Main Objectives or Main Cores are defense points on maps that, if destroyed, end the current map. The Sub Objectives or Sub Cores are defense points on maps that, if destroyed, open up a new spawn point for Enemies in the next wave.

Main Objective Mechanics

  • Main Objectives can be identified by the spinning red trimmed yellow shield above them.
  • Main Objectives are marked on the mini-map with a red trimmed yellow Shield Icon.Red Shield Icon.png
  • Main Objectives have a Health Pool. This gets fully healed at the start of each build phase. If the Health Pool is reduced to 0, the Main Objective is destroyed.
  • The players lose if the Main Objective is destroyed.
  • Main Objectives are fixed for each map and wont change.
  • Main Objectives have the highest target priority for the Aggression of nearby Enemies.

Sub Objective Mechanics

click here to learn the cores and sub-cores

  • Sub Objectives can be identified by the spinning Grey shield above them.
  • Sub Objectives are marked on the mini-map with a Grey Shield Icon.Grey Shield Icon.png
  • Sub Objectives have a Health Pool. This gets fully healed at the start of each build phase. If the Health Pool is reduced to 0, the Sub Objective is destroyed.
  • The Wave after a Sub Objective is destroyed will spawn Enemies from an additional spawn point.
  • Having a Sub Objective get destroyed does not end the map.
  • Billboards for these additional spawn points do not appear until the connected Sub Objective is destroyed.
  • Sub Objectives and the extra spawn points they open are fixed for each map and wont change.
  • Sub Objectives have the highest target priority for the Aggression of nearby Enemies
  • Keeping Sub Objectives alive til the end of the map will yield bonus experience.

End of Match summary

At the end of a map you will be given a Match Overview. In this overview you will find who played the map with you, as well as the Awards section.
Each map awards a certain amount of Defender Medals, Gold, XP and Score.

To increase your score, check the Score Multipliers.

Everything listed is approximate and is without any ancient power increases.

Type Difficulty Defender Medals Gold XP without Sub Objective XP with Sub Objective
Campaign Normal & Hard 5 5,000 345,000 411,000
Expeditions Chaos 1 25 21,000 790,000 910,000
Chaos 2 25 27,300 1,350,000 1,600,000
Chaos 3 25 33,600 1,900,000 2,250,000
Chaos 4 25 39,900 2,500,000 2,900,000
Chaos 5 25 46,200 2,680,000 3,600,000
Chaos 6 25 52,500 3,700,000 4,300,000
Chaos 7 25 58,800 4,300,000 5,000,000
Chaos 8 25 65,100 6,300,000 7,251,300
Chaos 9 25 90,300 8,274,000 9,515,730
Chaos 10 25  ?  ?  ?
Onslaught Any 25 Floor Dependent Floor and Map Dependent Floor and Map Dependent