Difference between revisions of "Shards"
(→Standard Shards List: Added all survival shards) |
(→Standard Shards List: Added the Hunter Shards, will keep working on it to fix some stuff and add the hunter icon on his usable shards.) |
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| {{Valid for Squire}} | | {{Valid for Squire}} | ||
| Boots | | Boots | ||
+ | |||
+ | |- id="tri-stake" | ||
+ | | {{Hero Shard|Tri-Stake}} | ||
+ | | The Hunter now throws 2 additional Wooden Stakes but reduces the damage of Wooden stakes by '''70~50%'''. (50% -> 45%) | ||
+ | | 16 | ||
+ | | Campaign | ||
+ | | {{Valid for Hunter}} | ||
+ | | Weapon | ||
|- id="wither_bubble" | |- id="wither_bubble" | ||
Line 240: | Line 248: | ||
| Chaos 1 | | Chaos 1 | ||
| {{Valid for AbyssLord}} | | {{Valid for AbyssLord}} | ||
+ | | Relic | ||
+ | |||
+ | |- id="emp_gargoyles" | ||
+ | | {{Defense Shard|EMP Gargoyles}} | ||
+ | | Gargoyles have an '''8~15%''' chance on hit to stun the target for '''0.2~3''' seconds. (15% -> 17%, 3 Seconds -> 3.8 Seconds) | ||
+ | | 14 | ||
+ | | Chaos 1 | ||
+ | | {{Valid for Hunter}} | ||
| Relic | | Relic | ||
Line 281: | Line 297: | ||
| {{Valid for ALL}} | | {{Valid for ALL}} | ||
| Chest | | Chest | ||
+ | |||
+ | |- id="bloody_strikes" | ||
+ | | {{Hero Shard|Bloody Strikes}} | ||
+ | | 2~22% chance on hit to Bleed target, dealing 10~35% of your Hero Damage stat as magical damage every second for 5 seconds. Bleeding enemies take 5~15% more damage. (22% -> 26%, 35% -> 40%, 15% -> 17%) | ||
+ | | 20 | ||
+ | | Chaos 1 | ||
+ | | {{Valid for Hunter}} | ||
+ | | Weapon | ||
|- id="binding_roots" | |- id="binding_roots" | ||
Line 353: | Line 377: | ||
| {{Valid for Countess}} | | {{Valid for Countess}} | ||
| Weapon | | Weapon | ||
+ | |||
+ | |- id="exploding_effigy" | ||
+ | | {{Hero Shard|Exploding Effigy}} | ||
+ | | When Blood Effigy expires it explodes dealing '''500~900%''' of your ability power and stunning for 3 seconds. (900% -> 1,100%) | ||
+ | | 8 | ||
+ | | Chaos 1 | ||
+ | | {{Valid for Hunter}} | ||
+ | | Helmet | ||
|- id="explosive_blades" | |- id="explosive_blades" | ||
Line 535: | Line 567: | ||
| Chaos 2 | | Chaos 2 | ||
| {{Valid for ALL}} | | {{Valid for ALL}} | ||
+ | | Relic | ||
+ | |||
+ | |- id="spectral_amplification" | ||
+ | | {{Defense Shard|Spectral Amplification}} | ||
+ | | Increases the Defense Range of the Spectral Knight by '''3~22%''' and increases the AoE of its attacks by '''3~46%'''. (22% -> 27%, 46% -> 60%) | ||
+ | | 12 | ||
+ | | Chaos 2 | ||
+ | | {{Valid for Hunter}} | ||
| Relic | | Relic | ||
Line 690: | Line 730: | ||
| {{Valid for Mystic}} | | {{Valid for Mystic}} | ||
| Helmet | | Helmet | ||
+ | |||
+ | |- id="stunning_surprise" | ||
+ | | {{Hero Shard|Stunning Surprise}} | ||
+ | | At the end of cloaked, stun all nearby enemies for '''1~3''' seconds. (3 Seconds -> 4 Seconds) | ||
+ | | 8 | ||
+ | | Chaos 2 | ||
+ | | {{Valid for Hunter}} | ||
+ | | Chest | ||
|- id="turtle_power" | |- id="turtle_power" | ||
Line 792: | Line 840: | ||
| Chaos 3 | | Chaos 3 | ||
| {{Valid for Lavamancer}} | | {{Valid for Lavamancer}} | ||
+ | | Relic | ||
+ | |||
+ | |- id="overpowering_screech" | ||
+ | | {{Defense Shard|Overpowering Screech}} | ||
+ | | Increases the Defense Power of the Sonic bat tower by '''5~41%''' but removes the stun. (41% -> 50%) | ||
+ | | 16 | ||
+ | | Chaos 3 | ||
+ | | {{Valid for Hunter}} | ||
| Relic | | Relic | ||
Line 921: | Line 977: | ||
| {{Valid for Barbarian}} | | {{Valid for Barbarian}} | ||
| Helmet | | Helmet | ||
+ | |||
+ | |- id="exsanguination" | ||
+ | | {{Hero Shard|Exsanguination}} | ||
+ | | Gain '''1~6''' blood upon defeating an enemy. (6 -> 7) | ||
+ | | 20 | ||
+ | | Chaos 3 | ||
+ | | {{Valid for Hunter}} | ||
+ | | Helmet | ||
+ | |||
+ | |- id="extended_cloak" | ||
+ | | {{Hero Shard|Extended Cloak}} | ||
+ | | Increase Cloaked duration by '''0.5~2.5''' seconds. (2.5 Seconds -> 3.5 Seconds) | ||
+ | | 8 | ||
+ | | Chaos 3 | ||
+ | | {{Valid for Hunter}} | ||
+ | | Boots | ||
|- id="fight_me_not" | |- id="fight_me_not" | ||
Line 1,071: | Line 1,143: | ||
| Chaos 4 | | Chaos 4 | ||
| {{Valid for Lavamancer}} | | {{Valid for Lavamancer}} | ||
+ | | Relic | ||
+ | |||
+ | |- id="natural_frequency" | ||
+ | | {{Defense Shard|Natural Frequency}} | ||
+ | | Enemies explode when killed dealing '''30~110%''' of the tower's base damage. (110% -> 130%) | ||
+ | | 16 | ||
+ | | Chaos 4 | ||
+ | | {{Valid for Hunter}} | ||
| Relic | | Relic | ||
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| {{Valid for Barbarian}} | | {{Valid for Barbarian}} | ||
| Helmet | | Helmet | ||
+ | |||
+ | |- id="effigy_overdrive" | ||
+ | | {{Hero Shard|Effigy Overdrive}} | ||
+ | | Increases the damage of Blood Effigy by '''3~21%''' but reduces the lifespan by '''10~6''' seconds. (21% -> 30%, 6 Seconds -> 4 Seconds) | ||
+ | | 8 | ||
+ | | Chaos 4 | ||
+ | | {{Valid for Hunter}} | ||
+ | | Gloves | ||
|- id="electric_retribution" | |- id="electric_retribution" | ||
Line 1,542: | Line 1,630: | ||
| Chaos 5 | | Chaos 5 | ||
| {{Valid for Monk}} | | {{Valid for Monk}} | ||
+ | | Chest | ||
+ | |||
+ | |- id="hunter's_instinct" | ||
+ | | {{Hero Shard|Hunter's Instinct}} | ||
+ | | Gain an '''4~20%''' chance to Dodge an incoming attack, taking 0 damage. (20% -> 24%) | ||
+ | | 16 | ||
+ | | Chaos 5 | ||
+ | | {{Valid for Hunter}} | ||
| Chest | | Chest | ||
|- id="inferno" | |- id="inferno" | ||
| {{Hero Shard|Inferno}} | | {{Hero Shard|Inferno}} | ||
− | | Increases the damage of Flame Surge by '''4- | + | | Increases the damage of Flame Surge by '''4-40% (52%)'''. |
| 12 | | 12 | ||
| Chaos 5 | | Chaos 5 | ||
Line 1,806: | Line 1,902: | ||
| Chaos 6 | | Chaos 6 | ||
| {{Valid for Initiate}} | | {{Valid for Initiate}} | ||
+ | | Relic | ||
+ | |||
+ | |- id="werewolf_general" | ||
+ | | {{Defense Shard|Werewolf General}} | ||
+ | | Increases the Defense Power of nearby defenses to '''102~110%''' Does not buff the Werewolf Commander, but the Werewolf Commander gains '''6~30%''' Defense Health. (110% -> 112%, 30% -> 36%) | ||
+ | | 16 | ||
+ | | Chaos 6 | ||
+ | | {{Valid for Hunter}} | ||
| Relic | | Relic | ||
Line 1,870: | Line 1,974: | ||
| Chaos 6 | | Chaos 6 | ||
| {{Valid for Countess}} | | {{Valid for Countess}} | ||
+ | | Gloves | ||
+ | |||
+ | |- id="lasting_siphon" | ||
+ | | {{Hero Shard|Lasting Siphon}} | ||
+ | | Increases the duration of Blood Siphon by '''1~5''' seconds. (5 Seconds -> 6 Seconds) | ||
+ | | 8 | ||
+ | | Chaos 6 | ||
+ | | {{Valid for Hunter}} | ||
| Gloves | | Gloves | ||
Line 1,951: | Line 2,063: | ||
| {{Valid for Gunwitch}} | | {{Valid for Gunwitch}} | ||
| Weapon | | Weapon | ||
+ | |||
+ | |- id="surging_siphon" | ||
+ | | {{Hero Shard|Surging Siphon}} | ||
+ | | Increases the damage of Blood Siphon by '''4~40%'''. (40% -> 52%) | ||
+ | | 12 | ||
+ | | Chaos 6 | ||
+ | | {{Valid for Hunter}} | ||
+ | | Gloves | ||
|- id="unholy_fire" | |- id="unholy_fire" | ||
Line 2,078: | Line 2,198: | ||
| {{Valid for Squire}} | | {{Valid for Squire}} | ||
| Shield | | Shield | ||
+ | |||
+ | |- id="enhanced_effigy" | ||
+ | | {{Hero Shard|Enhanced Effigy}} | ||
+ | | Increases the damage of Blood Effigy by '''4~40%'''. (40% -> 52%) | ||
+ | | 12 | ||
+ | | Chaos 7 | ||
+ | | {{Valid for Hunter}} | ||
+ | | Helmet | ||
|- id="fiery_brimstone" | |- id="fiery_brimstone" | ||
Line 2,197: | Line 2,325: | ||
| Chaos 7 | | Chaos 7 | ||
| {{Valid for Mystic}} | | {{Valid for Mystic}} | ||
+ | | Gloves | ||
+ | |||
+ | |- id="sharpened_stake" | ||
+ | | {{Hero Shard|Sharpened Stake}} | ||
+ | | Increases the damage of Wooden Stake by '''4~40%'''. (40% -> 52%) | ||
+ | | 12 | ||
+ | | Chaos 7 | ||
+ | | {{Valid for Hunter}} | ||
| Gloves | | Gloves | ||
Line 2,245: | Line 2,381: | ||
! style="width:10%;" | Hero | ! style="width:10%;" | Hero | ||
! style="width:3%;" | Slot | ! style="width:3%;" | Slot | ||
+ | |||
+ | |- id="blood_ritual" | ||
+ | | {{Hero Shard|Blood Ritual}} | ||
+ | | Reduces the blood cost of your abilities by 2~30%. After using an ability, take damage equal to 10% of your maximum Health. (30% -> 36%) | ||
+ | | 18 | ||
+ | | Chaos 8 | ||
+ | | {{Valid for Hunter}} | ||
+ | | Helmet | ||
|- id="double_tap" | |- id="double_tap" | ||
Line 2,260: | Line 2,404: | ||
| Chaos 8 | | Chaos 8 | ||
| {{Valid for Mystic}} | | {{Valid for Mystic}} | ||
+ | | Relic | ||
+ | |||
+ | |- id="frosty_blades" | ||
+ | | {{Defense Shard|Frosty Blades}} | ||
+ | | Enemies attacked by Spectral Knights move at '''90~60%''' speed while taking '''10~20%''' extra frost damage for '''1~3.5''' seconds. (60% -> 48%, 20% -> 24%, 3.5 Seconds -> 4.5 Seconds) | ||
+ | | 10 | ||
+ | | Chaos 8 | ||
+ | | {{Valid for Hunter}} | ||
| Relic | | Relic | ||
Line 2,651: | Line 2,803: | ||
| Chaos 9 | | Chaos 9 | ||
| {{Valid for Countess}} | | {{Valid for Countess}} | ||
+ | | Relic | ||
+ | |||
+ | |- id="rebounding_strike" | ||
+ | | {{Defense Shard|Rebounding Strike}} | ||
+ | | Attacks against the Werewolf Commander have an '''4~16%''' chance to do no damage and it deals '''120~480%''' Physical Tower Damage to the attacker. (16% -> 20%, 480% -> 600%) | ||
+ | | 12 | ||
+ | | Chaos 9 | ||
+ | | {{Valid for Hunter}} | ||
| Relic | | Relic | ||
Line 2,660: | Line 2,820: | ||
| {{Valid for AbyssLord}} | | {{Valid for AbyssLord}} | ||
| Relic | | Relic | ||
+ | |||
+ | |- id="Ambush" | ||
+ | | {{Hero Shard|Ambush}} | ||
+ | | Increase Hero Critical Strike Damage by '''8~32%''' while Cloaked is active. (32% -> 40%) | ||
+ | | 12 | ||
+ | | Chaos 9 | ||
+ | | {{Valid for Hunter}} | ||
+ | | Chest | ||
|- id="amped_charge" | |- id="amped_charge" | ||
Line 2,954: | Line 3,122: | ||
| Chaos 10 | | Chaos 10 | ||
| {{Valid for Barbarian}} | | {{Valid for Barbarian}} | ||
+ | | Helmet | ||
+ | |||
+ | |- id="napalm_gargoyles" | ||
+ | | {{Defense Shard|Napalm Gargoyles}} | ||
+ | | When Gargoyles explode there is a 20% chance to ignite their target's armor, causing them to take '''5~17%''' extra damage for '''1~5''' seconds. (17% -> 20%, 5 Seconds -> 6 Seconds) | ||
+ | | 16 | ||
+ | | Chaos 10 | ||
+ | | {{Valid for Hunter}} | ||
+ | | Relic | ||
+ | |||
+ | |- id="poison_siphon" | ||
+ | | {{Hero Shard|Poison Siphon}} | ||
+ | | Blood Siphon is replaced with Poison Siphon dealing '''20~500%''' of your ability power as magical Poison Damage over 5 seconds. (500% -> 596%) | ||
+ | | 20 | ||
+ | | Chaos 10 | ||
+ | | {{Valid for Hunter}} | ||
| Helmet | | Helmet | ||
Line 3,043: | Line 3,227: | ||
| {{Valid for Dryad}} | | {{Valid for Dryad}} | ||
| Relic | | Relic | ||
+ | |||
+ | |- id="wound" | ||
+ | | {{Hero Shard|Wound}} | ||
+ | | Wooden Stake causes the target to bleed, dealing '''20~40%''' of your Ability Power stat as magical damage. Wound enemies take '''5~13%''' more damage. (40% -> 45%, 13% -> 15%) | ||
+ | | 16 | ||
+ | | Chaos 10 | ||
+ | | {{Valid for Hunter}} | ||
+ | | Gloves | ||
|} | |} | ||
|-| | |-| |
Revision as of 18:59, 28 October 2023
Shards are gem-like artifacts that slot into your Relics, Armor, and Weapons. Shards replaced Skill Spheres system and item Passives (while some items with unique passives still drop but have only one shard slot). Shards give your hero or your defenses extra stats or abilities, all green shards can buff only defenses and can be placed only in Relics, while blue shards will buff your hero and can be placed in Weapon and Armor. Shards can be moved between pieces of gear and be upgraded straight from your inventory. A weapon or piece of armor allows to hold up to 3 Shards and can only equip Hero (blue) Shards and relics can hold up to 3 Defense (green) Shards. Blue shards give you hero new abilities or stats while they are placed in any item currently equipped by that hero, but green (defenses) shards strengthen only that tower, where relic containing them is equipped.
Shards Packs
Shards drop from shard packs obtained from victory chest at the end of every map, you will get Standard shard pack after completing any Campaign and Chaos map, those packs can drop shards associated with Campaign packs. After completing Expeditions on Chaos difficulty, you will get guaranteed Shard pack from that difficulty and one Shard Pack from any previous difficulty (for example, if you beat Chaos III Expeditions, you’ll receive 1 Chaos III Shard Pack and 1 Chaos II, Chaos I or Standard Shard Pack). Once you win 3 consecutive random maps in a row in Expeditions, you’ll activate the Shard consecutive bonus. On your 4th consecutive victory onward, you’ll earn an extra Shard Pack for as long as the streak continues. This extra Shard Pack is a guaranteed Shard Pack from that difficulty. That means once you activate the win bonus, you’ll get 3 Shards guaranteed every victory (2 Shard Packs of that difficulty, 1 Shard Pack from previous difficulties) until one of your crystals break or you leave the game.
Any shard can be purchased from Gran Ma'ster for 1000 Defender Medals or 250 Gems. A shard pack containing 5 random shards can also be purchased for 500 Defender Medals or 125 Gems. These shard packs will give you 5 random shards from a single difficulty (e.g. 5 random Chaos V shards).
Shard Dust
As of the Protean Shift update, you may disenchant shards (press 's' when hovering over a shard) which will turn the shard into shard dust of the same tier. Ten shard dust can be exchanged with War Recruiter to obtain one new shard pack.
Standard Shards List
Hyper Shards
With the introduction of mastery mode, several new hyper shards have been introduced to the game. Shards unlock as you earn stars in mastery mode. Each hyper shard can only be obtained once in Mastery mode.
As of the Prime Incursion Update, completing all maps within a prime region awards a hyper shard. Completing all seven regions awards the last hyper shard. This allows you to obtain a second set of all the shards. Note that the order that you obtain hyper shards in Prime Incursions is different than that of Mastery mode (e.g. the first prime region doesn't award Mass Destruction).