Difference between revisions of "Shards"
(→Standard Shards List) |
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| {{Valid for Barbarian}} | | {{Valid for Barbarian}} | ||
| Boots | | Boots | ||
+ | |||
+ | |- id="sharpened_ice" | ||
+ | | {{Hero Shard|Sharpened Ice}} | ||
+ | | Ice Shards piercing damage reduction per enemy hit is reduced by '''1-x%'''. | ||
+ | | 12 | ||
+ | | Campaign | ||
+ | | {{Valid for Aquarion}} | ||
+ | | Weapon | ||
+ | |||
|} | |} | ||
|-| | |-| | ||
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| {{Valid for AbyssLord}} | | {{Valid for AbyssLord}} | ||
| Boots | | Boots | ||
+ | |||
+ | |- id="quick_orbs" | ||
+ | | {{Hero Shard|Quick Orbs}} | ||
+ | | Increases the spin rate of water orbs by '''10-x%'''. | ||
+ | | 12 | ||
+ | | Chaos 1 | ||
+ | | {{Valid for Aquarion}} | ||
+ | | Boots | ||
+ | |||
+ | |- id="caustic_venom" | ||
+ | | {{Defense Shard|Caustic Venom}} | ||
+ | | Increases the poison damage of the Pufferfish defense by '''10-x%''', but reduces its defense damage by 20%. | ||
+ | | 16 | ||
+ | | Chaos 1 | ||
+ | | {{Valid for Aquarion}} | ||
+ | | Relic | ||
+ | |||
+ | |- id="escalation" | ||
+ | | {{Defense Shard|Escalation}} | ||
+ | | When the Water Sprite's attacks damage an enemy, the Water Sprite's defense damage is increased by '''1-x%''' for 2s. This effect can stack up to 3 times. | ||
+ | | 12 | ||
+ | | Chaos 1 | ||
+ | | {{Valid for Aquarion}} | ||
+ | | Relic | ||
+ | |||
|} | |} | ||
|-| | |-| | ||
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| {{Valid for Barbarian}} | | {{Valid for Barbarian}} | ||
| Boots | | Boots | ||
+ | |||
+ | |- id="current_trade-off" | ||
+ | | {{Hero Shard|Current Trade-Off}} | ||
+ | | Whirlpool no longer displaces enemies, however damage is increased by '''4-x%'''. | ||
+ | | 12 | ||
+ | | Chaos 2 | ||
+ | | {{Valid for Aquarion}} | ||
+ | | Chest | ||
+ | |||
+ | |- id="permafrost_punisher" | ||
+ | | {{Hero Shard|Permafrost Punisher}} | ||
+ | | Increases Ice Shards crit Damage by '''5-x%''', and crit chance of Ice Shards '''2-y%'''. | ||
+ | | 16 | ||
+ | | Chaos 2 | ||
+ | | {{Valid for Aquarion}} | ||
+ | | Gloves | ||
+ | |||
|} | |} | ||
|-| | |-| | ||
Line 1,095: | Line 1,146: | ||
| {{Valid for Mystic}} | | {{Valid for Mystic}} | ||
| Gloves | | Gloves | ||
+ | |||
+ | |- id="empowered_bulwark" | ||
+ | | {{Hero Shard|Empowered Bulwark}} | ||
+ | | Increases the damage of Bubble Bulwark by '''3-x%'''. | ||
+ | | 12 | ||
+ | | Chaos 3 | ||
+ | | {{Valid for Aquarion}} | ||
+ | | Helmet | ||
+ | |||
|} | |} | ||
|-| | |-| | ||
Line 1,446: | Line 1,506: | ||
| {{Valid for Monk}}{{Valid for Initiate}} | | {{Valid for Monk}}{{Valid for Initiate}} | ||
| Weapon | | Weapon | ||
+ | |||
+ | |- id="enduring_orbs" | ||
+ | | {{Hero Shard|Enduring Orbs}} | ||
+ | | Decreases the mana cost of Water Orbs by '''1-x''' mana per-second. | ||
+ | | 12 | ||
+ | | Chaos 4 | ||
+ | | {{Valid for Aquarion}} | ||
+ | | Helmet | ||
+ | |||
|} | |} | ||
|-| | |-| | ||
Line 1,797: | Line 1,866: | ||
| {{Valid for Adept}} | | {{Valid for Adept}} | ||
| Weapon | | Weapon | ||
+ | |||
+ | |- id="restoring_ice" | ||
+ | | {{Hero Shard|Restoring Ice}} | ||
+ | | Ice Shard critical hits restore '''3-x''' mana. | ||
+ | | 18 | ||
+ | | Chaos 5 | ||
+ | | {{Valid for Aquarion}} | ||
+ | | Helmet | ||
+ | |||
+ | |- id="focused_current" | ||
+ | | {{Defense Shard|Focused Current}} | ||
+ | | Increases the defense damage of the Jellyfish defense by '''25%-x%''', but reduces the maximum number of chained targets by 5. | ||
+ | | 10 | ||
+ | | Chaos 5 | ||
+ | | {{Valid for Aquarion}} | ||
+ | | Relic | ||
|} | |} | ||
Line 2,117: | Line 2,202: | ||
| {{Valid for Squire}}{{Valid for Countess}} | | {{Valid for Squire}}{{Valid for Countess}} | ||
| Shield | | Shield | ||
+ | |||
+ | |- id="greater_rift" | ||
+ | | {{Hero Shard|Greater Rift}} | ||
+ | | Increases the damage of Oceanic Rift by '''3-x%'''. | ||
+ | | 12 | ||
+ | | Chaos 6 | ||
+ | | {{Valid for Aquarion}} | ||
+ | | Gloves | ||
+ | |||
+ | |- id="water_warrior" | ||
+ | | {{Hero Shard|Water Warrior}} | ||
+ | | Increases the Aquarion's melee damage by '''20-x%''', but reduces the damage of Ice Shards by 30%. | ||
+ | | 16 | ||
+ | | Chaos 6 | ||
+ | | {{Valid for Aquarion}} | ||
+ | | Weapon | ||
+ | |||
|} | |} | ||
|-| | |-| | ||
Line 2,412: | Line 2,514: | ||
| {{Valid for Barbarian}} | | {{Valid for Barbarian}} | ||
| Gloves | | Gloves | ||
+ | |||
+ | |- id="hailstorm_cascade" | ||
+ | | {{Hero Shard|Hailstorm Cascade}} | ||
+ | | Ice Shards has an '''18-x%''' chance to spawn an additional shard dealing '''500-y%''' of your hero's damage stat. | ||
+ | | 12 | ||
+ | | Chaos 7 | ||
+ | | {{Valid for Aquarion}} | ||
+ | | Weapon | ||
+ | |||
+ | |- id="giant_shells" | ||
+ | | {{Defense Shard|Giant Shells}} | ||
+ | | Increases the projectile damage radius of the Artillery Crab defense by '''6-x%''', and increases its defense damage by '''8-y%'''. | ||
+ | | 16 | ||
+ | | Chaos 7 | ||
+ | | {{Valid for Aquarion}} | ||
+ | | Relic | ||
+ | |||
|} | |} | ||
|-| | |-| | ||
Line 2,739: | Line 2,858: | ||
| {{Valid for Gunwitch}} | | {{Valid for Gunwitch}} | ||
| Helmet | | Helmet | ||
+ | |||
+ | |- id="hard_water" | ||
+ | | {{Hero Shard|Hard Water}} | ||
+ | | Increases the damage of Water Orbs by '''3-x%'''. | ||
+ | | 12 | ||
+ | | Chaos 8 | ||
+ | | {{Valid for Aquarion}} | ||
+ | | Gloves | ||
+ | |||
+ | |- id="superheated_water" | ||
+ | | {{Hero Shard|Superheated Water}} | ||
+ | | Oceanic Rift has an '''10-x%''' chance to unleash superheated water, igniting targets and causing them to take 20% extra damage for 5 seconds. | ||
+ | | 16 | ||
+ | | Chaos 8 | ||
+ | | {{Valid for Aquarion}} | ||
+ | | Chest | ||
+ | |||
+ | |- id="nerve_shock" | ||
+ | | {{Defense Shard|Nerve Shock}} | ||
+ | | The Jellyfish defense paralyzes enemies with its attacks for 8s. Paralyzed enemies have an '''5-x%''' chance to deal 80% less damage with their attacks. | ||
+ | | 16 | ||
+ | | Chaos 8 | ||
+ | | {{Valid for Aquarion}} | ||
+ | | Relic | ||
+ | |||
|} | |} | ||
|-| | |-| | ||
Line 3,018: | Line 3,162: | ||
| {{Valid for Countess}} | | {{Valid for Countess}} | ||
| Boots | | Boots | ||
+ | |||
+ | |- id="enhanced_bulwark" | ||
+ | | {{Hero Shard|Enhanced Bulwark}} | ||
+ | | Increases the healing of the Bubble Bulwark by '''4-x%'''. | ||
+ | | 12 | ||
+ | | Chaos 9 | ||
+ | | {{Valid for Aquarion}} | ||
+ | | Boots | ||
+ | |||
+ | |- id="puff_up" | ||
+ | | {{Defense Shard|Puff Up}} | ||
+ | | When the Pufferfish defense takes damage, it temporarily bulks up, gaining '''9-x%''' defense damage and taking '''9-y%''' less damage for 5s. | ||
+ | | 20 | ||
+ | | Chaos 9 | ||
+ | | {{Valid for Aquarion}} | ||
+ | | Relic | ||
+ | |||
|} | |} | ||
|-| | |-| | ||
Line 3,281: | Line 3,442: | ||
| {{Valid for Hunter}} | | {{Valid for Hunter}} | ||
| Gloves | | Gloves | ||
+ | |||
+ | |- id="heavy_current" | ||
+ | | {{Hero Shard|Heavy Current}} | ||
+ | | Increases the damage of Whirlpool by '''3-x%'''. | ||
+ | | 12 | ||
+ | | Chaos 10 | ||
+ | | {{Valid for Aquarion}} | ||
+ | | Helmet | ||
+ | |||
+ | |- id="heavy_current" | ||
+ | | {{Hero Shard|Heavy Current}} | ||
+ | | Increases the damage of Whirlpool by '''3-x%'''. | ||
+ | | 12 | ||
+ | | Chaos 10 | ||
+ | | {{Valid for Aquarion}} | ||
+ | | Helmet | ||
+ | |||
+ | |- id="spiritual_focus" | ||
+ | | {{Defense Shard|Spiritual Focus}} | ||
+ | | Increases the projectile damage radius of the Water Sprite by '''16-x%''', and increases defense range by '''3-y%'''. | ||
+ | | 12 | ||
+ | | Chaos 10 | ||
+ | | {{Valid for Aquarion}} | ||
+ | | Relic | ||
+ | |||
|} | |} | ||
|-| | |-| |
Revision as of 05:05, 28 April 2024
Shards are gem-like artifacts that slot into your Relics, Armor, and Weapons. Shards replaced Skill Spheres system and item Passives (while some items with unique passives still drop but have only one shard slot). Shards give your hero or your defenses extra stats or abilities, all green shards can buff only defenses and can be placed only in Relics, while blue shards will buff your hero and can be placed in Weapon and Armor. Shards can be moved between pieces of gear and be upgraded straight from your inventory. A weapon or piece of armor allows to hold up to 3 Shards and can only equip Hero (blue) Shards and relics can hold up to 3 Defense (green) Shards. Blue shards give you hero new abilities or stats while they are placed in any item currently equipped by that hero, but green (defenses) shards strengthen only that tower, where relic containing them is equipped.
Shards Packs
Shards drop from shard packs obtained from victory chest at the end of every map, you will get Standard shard pack after completing any Campaign and Chaos map, those packs can drop shards associated with Campaign packs. After completing Expeditions on Chaos difficulty, you will get guaranteed Shard pack from that difficulty and one Shard Pack from any previous difficulty (for example, if you beat Chaos III Expeditions, you’ll receive 1 Chaos III Shard Pack and 1 Chaos II, Chaos I or Standard Shard Pack). Once you win 3 consecutive random maps in a row in Expeditions, you’ll activate the Shard consecutive bonus. On your 4th consecutive victory onward, you’ll earn an extra Shard Pack for as long as the streak continues. This extra Shard Pack is a guaranteed Shard Pack from that difficulty. That means once you activate the win bonus, you’ll get 3 Shards guaranteed every victory (2 Shard Packs of that difficulty, 1 Shard Pack from previous difficulties) until one of your crystals break or you leave the game.
Any shard can be purchased from Gran Ma'ster for 1000 Defender Medals or 250 Gems. A shard pack containing 5 random shards can also be purchased for 500 Defender Medals or 125 Gems. These shard packs will give you 5 random shards from a single difficulty (e.g. 5 random Chaos V shards).
Shard Dust
As of the Protean Shift update, you may disenchant shards (press 's' when hovering over a shard) which will turn the shard into shard dust of the same tier. Ten shard dust can be exchanged with War Recruiter to obtain one new shard pack.
Standard Shards List
Hyper Shards
With the introduction of mastery mode, several new hyper shards have been introduced to the game. Shards unlock as you earn stars in mastery mode. Each hyper shard can only be obtained once in Mastery mode.
As of the Prime Incursion Update, completing all maps within a prime region awards a hyper shard. Completing all seven regions awards the last hyper shard. This allows you to obtain a second set of all the shards. Note that the order that you obtain hyper shards in Prime Incursions is different than that of Mastery mode (e.g. the first prime region doesn't award Mass Destruction).