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Revision as of 11:45, 4 May 2021
In Dungeon Defenders II, players must defend their Main Cores and Sub Objectives from various creatures. These creatures are the minions of the Old Ones, an overarching evil presence in the world of Etheria.
List of Enemies
Common Enemies
Most of these enemies (with the exceptions of certain variants) will be encountered from Campaign and Adventures onwards.
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- Enemy Type : Gobu, Melee.
- Variants : Griblok, Timmy.
- Light melee attacker.
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- Enemy Type : Gobu, Ranged.
- Variants : Quibly, Sammie the Trapper.
- Light short-ranged attacker.
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- Enemy Type : Warboar, Melee.
- Variants : Tuskar.
- Medium melee attacker.
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- Enemy Type : Ranged.
- Variants : Statch the Stalker.
- Medium ranged attacker.
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- Enemy Type : Orc, Melee.
- Variants : Steiner the Hunter, Treet.
- Heavy melee attacker that also deals knockback.
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- Enemy Type : Ranged.
- Heavy ranged attacker. Spits a volley of fireballs.
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- Enemy Type : Melee, Miniboss.
- Variants : Mini-ogre, Timothy, Jimothy, Gregory.
- Extreme melee attacker. Also deals slam attacks for a small area damage and throws snot balls that slows heroes on hit
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- Enemy Type : Ranged.
- Variants : Yellow Crystal Wyvern.
- Flying ranged attacker.
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- Enemy Type : Ranged.
- Flying ranged attacker. Fires lightning projectiles that bounces between nearby targets.
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- Enemy Type : Ranged, Support.
- Variants : Malthius.
- Summons skeletons from dead enemies while also healing nearby allies.
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- Enemy Type : Skeleton, Melee.
- Summoned by Dark Mages from dead enemies. Light melee attacker.
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- Enemy Type : Skeleton, Melee.
- Variants : Slekeleon, Plagueing Hulk, Trikk.
- Summoned by Dark Mages from dead enemies. Moderate melee attacker.
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- Enemy Type : Support.
- Variants : Golden Witherbeast.
- Damage resistant enemy that burrows underground to emit an aura that increases damage taken by defenses while also healing allies.
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- Enemy Type : Support.
- Variants : Explodinator.
- Suicidal enemy when near a target or on low health. Charges to its target at high speed and exploding on contact, dealing a high amount of damage.
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- Enemy Type : Support.
- Suicidal flying enemy that dive-bombs at high speed and exploding on contact when near a target or on low health.
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- Enemy Type : Gobu, Miniboss.
- Slow war machine with a tanky exterior that's extremely resistant to damage. Attacks with rockets that targets random heroes and a frontal spiked roller that deals massive continuous damage to anything that blocks it.
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- Enemy Type : Ranged, Miniboss.
- Extreme ranged attacker. Uses a large cannon that deals a massive amount of damage. Also capable of melee attacks on heroes if they are too close.
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Chaos Enemies
Unique enemies that requires different strategies to counter them. They appear in various Chaos difficulties of Onslaught, Expeditions, Incursions and Mastery.
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- Enemy Type : Gobu, Melee, Chaos.
- Variants : Shield Goblin Gorbstock.
- Chaos I enemy. Uses a frontal shield that blocks all projectiles.
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- Enemy Type : Orc, Melee, Chaos.
- Variants : Thorc the Terrible.
- Chaos II enemy. Attacks sends out EMP spheres that disables Trap, Aura and Node-type defenses.
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- Enemy Type : Support, Chaos.
- Variants : Geode Prime.
- Chaos III enemy. Encompassing bubble shield that deflects all projectiles in random directions.
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- Enemy Type : Orc, Melee, Chaos.
- Variants : Gnash the Flame Lance.
- Chaos IV enemy. Very speedy and potently resistant to slowing effects. Fierce heavy melee attacker.
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- Enemy Type : Melee, Chaos.
- Variants : Skarnash the Terrible, Altar Assassin.
- Chaos V enemy. Teleports and latches to heroes from spawn, disabling their targets while at the same time attacking to deal damage.
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- Enemy Type : Ranged, Chaos.
- Variants : Sniper Warbleed.
- Chaos VI enemy. Javelins produces curse spots on the ground that debuffs defenses. Has more coverage for projectile throwing distance than regular Javelin Throwers.
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- Enemy Type : Support, Chaos.
- Variants : Zapper.
- Chaos VII enemy. Dive-bombs towards targets when aggroed, exploding in an EMP burst that disables Tower-type defenses while also dealing high damage.
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Special Level Enemies
Enemies with unique abilities that originates from special levels or Incursions. Some of them will also occasionally appear in Expeditions and Onslaught.
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Campaign Bosses
Minibosses
Incursion Enemies
Griblok's Horde
Kobold Bling King
Wyvern Enhusiast
Forest Poachers
Return of Maldonis
Spectral Assault
Bastille Master
Molten Citadel
Altar of the Athame
Dawn of the Blood Moon
Revenge of the Yetis
Dark Awakening