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| | [[File:Captain_Dreadbones_Icon.png|110px]] | | | [[File:Captain_Dreadbones_Icon.png|110px]] |
− | || Example | + | || |
| + | [[File:Captain_Dreadbones_Name.png]] |
| + | * '''Enemy Type :''' ''Orc, Melee, Miniboss.'' |
| + | * '''Original Level :''' ''Dark Awakening Incursion.'' |
| + | * ''Cursed power buffs nearby allies and also debuffs heroes when they are struck by his scythe. Very speedy.'' |
| || [[File:Bastille_Master_Icon.png|110px]] | | || [[File:Bastille_Master_Icon.png|110px]] |
− | || Example | + | || |
| + | [[File:Bastille_Master_Name.png]] |
| + | * '''Enemy Type :''' ''Melee, Miniboss.'' |
| + | * '''Original Level :''' ''Bastille Master Incursion.'' |
| + | * ''Periodically puts up golden energy shields around her and any surrounding allies that multiplies any damage taken, before reflecting it back to the source.'' |
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− | | Example || Example || Example || Example | + | | [[File:Lava_Guard_Icon_Prototype_1.png|100px]] |
| + | || |
| + | [[File:Lava_Guardian_Name.png]] |
| + | * '''Enemy Type :''' ''Ranged.'' |
| + | * '''Original Level :''' ''The Demon's Lair Incursion.'' |
| + | * ''Attacks produces an AoE line of damaging lava fissures that also launches any heroes in its way upwards. Drops a lava ball that grants a speed boost on death.'' |
| + | || [[File:Frost_Goblin_Icon.png|100px]] |
| + | || |
| + | [[File:Frost_Goblin_Name.png]] |
| + | * '''Enemy Type :''' ''Gobu, Melee, Frost.'' |
| + | * '''Original Level :''' ''Revenge of the Yeti incursion.'' |
| + | * ''Tougher and faster than regular goblins. Attacks produces chill effects that slows their target. Takes twice the damage from fire dmg.'' |
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− | | Example || Example || Example || Example | + | | [[File:Frost_Goblin_Bomber_Icon.png|100px]] |
| + | || |
| + | [[File:Frost_Bomb_Goblin_Name.png]] |
| + | * '''Enemy Type :''' ''Gobu, Ranged, Frost.'' |
| + | * '''Original Level :''' ''Revenge of the Yeti incursion.'' |
| + | * ''More ferocious than regular bomb goblins. Attacks produces chill effects that slows their target. Takes twice the damage from fire dmg.'' |
| + | || [[File:Frost_Orc_Icon.png|100px]] |
| + | || |
| + | [[File:Frost_Orc_Name.png]] |
| + | * '''Enemy Type :''' ''Orc, Melee, Frost.'' |
| + | * '''Original Level :''' ''Revenge of the Yeti incursion.'' |
| + | * ''Emits a chilling aura that slows nearby defenses down. Takes twice the damage from fire dmg.'' |
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| | Example || Example || Example || Example | | | Example || Example || Example || Example |
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- Enemy Type : Gobu, Melee.
- Variants : Griblok, Timmy.
- Light melee attacker.
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- Enemy Type : Gobu, Ranged.
- Variants : Quibly, Sammie the Trapper.
- Light short-ranged attacker.
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- Enemy Type : Warboar, Melee.
- Variants : Tuskar.
- Medium melee attacker.
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- Enemy Type : Ranged.
- Variants : Statch the Stalker.
- Medium ranged attacker.
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- Enemy Type : Orc, Melee.
- Variants : Steiner the Hunter, Treet.
- Heavy melee attacker that also deals knockback.
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- Enemy Type : Ranged.
- Heavy ranged attacker. Spits a volley of fireballs.
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- Enemy Type : Melee, Miniboss.
- Variants : Mini-ogre, Timothy, Jimothy, Gregory.
- Extreme melee attacker. Also deals slam attacks for a small area damage and throws snot balls that slows heroes on hit
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- Enemy Type : Ranged.
- Variants : Yellow Crystal Wyvern.
- Flying ranged attacker.
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- Enemy Type : Ranged.
- Flying ranged attacker. Fires lightning projectiles that bounces between nearby targets.
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- Enemy Type : Ranged, Support.
- Variants : Malthius.
- Summons skeletons from dead enemies while also healing nearby allies.
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- Enemy Type : Skeleton, Melee.
- Summoned by Dark Mages from dead enemies. Light melee attacker.
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- Enemy Type : Skeleton, Melee.
- Variants : Slekeleon, Plagueing Hulk, Trikk.
- Summoned by Dark Mages from dead enemies. Moderate melee attacker.
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- Enemy Type : Support.
- Variants : Golden Witherbeast.
- Damage resistant enemy that burrows underground to emit an aura that increases damage taken by defenses while also healing allies.
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- Enemy Type : Support.
- Variants : Explodinator.
- Suicidal enemy when near a target or on low health. Charges to its target at high speed and exploding on contact, dealing a high amount of damage.
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- Enemy Type : Support.
- Suicidal flying enemy that dive-bombs at high speed and exploding on contact when near a target or on low health.
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- Enemy Type : Gobu, Miniboss.
- Slow war machine with a tanky exterior that's extremely resistant to damage. Attacks with rockets that targets random heroes and a frontal spiked roller that deals massive continuous damage to anything that blocks it.
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- Enemy Type : Ranged, Miniboss.
- Extreme ranged attacker. Uses a large cannon that deals a massive amount of damage. Also capable of melee attacks on heroes if they are too close.
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- Enemy Type : Gobu, Melee, Chaos.
- Variants : Shield Goblin Gorbstock.
- Chaos I enemy. Uses a frontal shield that blocks all projectiles.
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- Enemy Type : Orc, Melee, Chaos.
- Variants : Thorc the Terrible.
- Chaos II enemy. Attacks sends out EMP spheres that disables Trap, Aura and Node-type defenses.
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- Enemy Type : Support, Chaos.
- Variants : Geode Prime.
- Chaos III enemy. Encompassing bubble shield that deflects all projectiles in random directions.
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- Enemy Type : Orc, Melee, Chaos.
- Variants : Gnash the Flame Lance.
- Chaos IV enemy. Very speedy and potently resistant to slowing effects. Fierce heavy melee attacker.
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- Enemy Type : Melee, Chaos.
- Variants : Skarnash the Terrible, Altar Assassin.
- Chaos V enemy. Teleports and latches to heroes from spawn, disabling their targets while at the same time attacking to deal damage.
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- Enemy Type : Ranged, Chaos.
- Variants : Sniper Warbleed.
- Chaos VI enemy. Javelins produces curse spots on the ground that debuffs defenses. Has more coverage for projectile throwing distance than regular Javelin Throwers.
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- Enemy Type : Support, Chaos.
- Variants : Zapper.
- Chaos VII enemy. Dive-bombs towards targets when aggroed, exploding in an EMP burst that disables Tower-type defenses while also dealing high damage.
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- Enemy Type : Orc, Melee, Miniboss.
- Original Level : Dark Awakening Incursion.
- Cursed power buffs nearby allies and also debuffs heroes when they are struck by his scythe. Very speedy.
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- Enemy Type : Melee, Miniboss.
- Original Level : Bastille Master Incursion.
- Periodically puts up golden energy shields around her and any surrounding allies that multiplies any damage taken, before reflecting it back to the source.
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100px
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- Enemy Type : Ranged.
- Original Level : The Demon's Lair Incursion.
- Attacks produces an AoE line of damaging lava fissures that also launches any heroes in its way upwards. Drops a lava ball that grants a speed boost on death.
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- Enemy Type : Gobu, Melee, Frost.
- Original Level : Revenge of the Yeti incursion.
- Tougher and faster than regular goblins. Attacks produces chill effects that slows their target. Takes twice the damage from fire dmg.
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- Enemy Type : Gobu, Ranged, Frost.
- Original Level : Revenge of the Yeti incursion.
- More ferocious than regular bomb goblins. Attacks produces chill effects that slows their target. Takes twice the damage from fire dmg.
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- Enemy Type : Orc, Melee, Frost.
- Original Level : Revenge of the Yeti incursion.
- Emits a chilling aura that slows nearby defenses down. Takes twice the damage from fire dmg.
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