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| * '''Enemy Type :''' ''Gobu, Ranged.'' | | * '''Enemy Type :''' ''Gobu, Ranged.'' |
| * '''Variants :''' ''Quibly, Sammie the Trapper.'' | | * '''Variants :''' ''Quibly, Sammie the Trapper.'' |
− | * ''Light short-ranged attacker.'' | + | * ''Light close-ranged attacker.'' |
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| | [[File:Warboar_Icon.png|100px|link=https://wiki.dungeondefenders2.com/wiki/Warboars]] | | | [[File:Warboar_Icon.png|100px|link=https://wiki.dungeondefenders2.com/wiki/Warboars]] |
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| | [[File:Betsy_Icon.png|100px|link=https://wiki.dungeondefenders2.com/wiki/Betsy]] | | | [[File:Betsy_Icon.png|100px|link=https://wiki.dungeondefenders2.com/wiki/Betsy]] |
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− | [[File:Betsy_Mother_of_all_Wyverns_Name.png|link=https://wiki.dungeondefenders2.com/wiki/Betsy]] | + | [[File:Betsy_Names.png|link=https://wiki.dungeondefenders2.com/wiki/Betsy]] |
| * '''Encountered in :''' ''The Wyvern's Den in Campaign or Prime VI Incursion.'' | | * '''Encountered in :''' ''The Wyvern's Den in Campaign or Prime VI Incursion.'' |
− | * ''Mostly passive during the first four waves, supporting her allies through speeding them up, placing curse marks, overloading heroes, summoning wyverns and raining fireballs. She will finally be able to be damaged during the fifth wave but heroes will also be dealing with her devastating fire breath and melee swipe attacks.'' | + | * ''Mostly passive during the first four waves, supporting her allies through speeding them up, placing curse marks, overloading heroes, summoning wyverns and raining fireballs. She will finally be able to be damaged during the fifth wave but heroes will also be dealing with her devastating firebreaths and deadly melee swipe attacks.'' |
| || [[File:The_Harbinger_Icon.png|100px|link=https://wiki.dungeondefenders2.com/wiki/Harbinger]] | | || [[File:The_Harbinger_Icon.png|100px|link=https://wiki.dungeondefenders2.com/wiki/Harbinger]] |
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− | [[File:The_Harbinger_Name.png|link=https://wiki.dungeondefenders2.com/wiki/Harbinger]] | + | [[File:The_Harbinger_Names.png|link=https://wiki.dungeondefenders2.com/wiki/Harbinger]] |
| * '''Encountered in :''' ''Harbinger's Warship in Adventures.'' | | * '''Encountered in :''' ''Harbinger's Warship in Adventures.'' |
− | * ''A four-phased boss fight that adds an additional attack pattern with each passing phase. Attack pattern includes dealing vicious punches, ground pounds that create an erupting line of shards, summoning of meteors on targets and damaging power drains. He will also utilize functions of his warship such as using the Harbinger Cannons to fire at the Core or the opening of a hatch that vacuums nearby heroes into the brig.'' | + | * ''A quadruple-phased boss fight that adds an additional attack pattern with each passing phase. Attack pattern includes dealing vicious punches, ground pounds that create an erupting line of shards, summoning of meteors on targets and damaging power drains. He will also utilize functions of his warship such as using the Harbinger Cannons to fire at the Core or the opening of a hatch that vacuums nearby heroes into the brig.'' |
| |- | | |- |
| | [[File:Demon_Lord_Icon.png|100px]] | | | [[File:Demon_Lord_Icon.png|100px]] |
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− | [[File:Demon_Lord_Name.png]] | + | [[File:Demon_Lord_Names.png]] |
− | * '''Encountered in :''' ''Chaos IV or Prime II The Demon's Lair Incursion.'' | + | * '''Encountered in :''' ''The Demon's Lair in Chaos IV or Prime II Incursion.'' |
− | || Example || Example | + | * ''A triple-phased boss fight in which each can only end when a chunk of his health has been removed and can only be damaged when stunned by a catapult-launched lava ball dropped by lava guardians. Attack patterns includes frequently throwing three giant lava boulders that targets heroes, defenses and core. He also sets everyone ablaze with his roar dealing very minimal chipping damage.'' |
| + | || [[File:Eye_of_Cthulhu_Terraria_Icon.png|100px]] |
| + | || |
| + | [[File:Eye_of_Cthulhu_Name.png]] |
| + | * '''Encountered in :''' ''Dawn of the Blood Moon in Chaos III or Prime VI Incursion.'' |
| + | * ''Giant flying boss that appears only in wave 5. Goes through two phases of attack patterns - The first phase will have the Eye keeping a short distance from heroes while spawning Demon Eyes from its iris. The second phase starts when the Eye is damaged to less than half health resulting in its speed being increased while also executing physical charges at heroes. Contact hit from the Eye will deal massive damage and fighting near the Cores will enrage it.'' |
| |} | | |} |
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- Enemy Type : Gobu, Melee.
- Variants : Griblok, Timmy.
- Light melee attacker.
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- Enemy Type : Gobu, Ranged.
- Variants : Quibly, Sammie the Trapper.
- Light close-ranged attacker.
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- Enemy Type : Warboar, Melee.
- Variants : Tuskar, Dark Prophet.
- Medium melee attacker.
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- Enemy Type : Ranged.
- Variants : Statch the Stalker.
- Medium ranged attacker.
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- Enemy Type : Orc, Melee.
- Variants : Steiner the Hunter, Treet.
- Heavy melee attacker that also deals knockback.
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- Enemy Type : Ranged.
- Heavy ranged attacker. Spits a volley of fireballs.
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- Enemy Type : Melee, Miniboss.
- Variants : Mini-ogre, Timothy, Jimothy, Gregory.
- Extreme melee attacker. Also deals slam attacks for a small area damage and throws snot balls that slows heroes on hit
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- Enemy Type : Ranged.
- Variants : Yellow Crystal Wyvern.
- Flying ranged attacker.
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- Enemy Type : Ranged.
- Flying ranged attacker. Fires lightning projectiles that bounces between nearby targets.
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- Enemy Type : Ranged, Support.
- Variants : Malthius.
- Summons skeletons from dead enemies while also healing nearby allies.
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- Enemy Type : Skeleton, Melee.
- Summoned by Dark Mages from dead enemies. Light melee attacker.
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- Enemy Type : Skeleton, Melee.
- Variants : Slekeleon, Plagueing Hulk, Trikk.
- Summoned by Dark Mages from dead enemies. Moderate melee attacker.
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- Enemy Type : Support.
- Variants : Golden Witherbeast.
- Damage resistant enemy that burrows underground to emit an aura that increases damage taken by defenses while also healing allies.
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- Enemy Type : Support.
- Variants : Explodinator.
- Suicidal enemy when near a target or on low health. Charges to its target at high speed and exploding on contact, dealing a high amount of damage.
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- Enemy Type : Support.
- Suicidal flying enemy that dive-bombs at high speed and exploding on contact when near a target or on low health.
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- Enemy Type : Gobu, Miniboss.
- Slow war machine with a tanky exterior that's extremely resistant to damage. Attacks with rockets that targets random heroes and a frontal spiked roller that deals massive continuous damage to anything that blocks it.
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- Enemy Type : Ranged, Miniboss.
- Extreme ranged attacker. Uses a large cannon that deals a massive amount of burst damage. Also capable of melee attacks on heroes if they are too close.
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- Enemy Type : Gobu, Melee, Chaos.
- Variants : Shield Goblin Gorbstock.
- Chaos I enemy. Uses a frontal shield that blocks all projectiles.
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- Enemy Type : Orc, Melee, Chaos.
- Variants : Thorc the Terrible.
- Chaos II enemy. Attacks sends out EMP bolts that disables Trap, Aura and Node-type defenses.
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- Enemy Type : Support, Chaos.
- Variants : Geode Prime.
- Chaos III enemy. Encompassing bubble shield that deflects all projectiles in random directions.
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- Enemy Type : Orc, Melee, Chaos.
- Variants : Gnash the Flame Lance.
- Chaos IV enemy. Very speedy and potently resistant to slowing effects. Fierce heavy melee attacker.
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- Enemy Type : Melee, Chaos.
- Variants : Skarnash the Terrible, Altar Assassin.
- Chaos V enemy. Teleports and latches to heroes from spawn, disabling their targets while at the same time attacking to deal damage.
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- Enemy Type : Ranged, Chaos.
- Variants : Sniper Warbleed.
- Chaos VI enemy. Javelins produces curse marks on the ground that debuffs defenses. Has more coverage for projectile throwing distance than regular Javelin Throwers.
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- Enemy Type : Support, Chaos.
- Variants : Zapper.
- Chaos VII enemy. Dive-bombs towards targets when aggroed, exploding in an EMP burst that disables Tower-type defenses while also dealing high damage.
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- Enemy Type : Ranged.
- Original Level : The Demon's Lair Incursion.
- Attacks produces an AoE line of damaging lava fissures that also launches any heroes in its way upwards. Drops a lava ball that grants a speed boost on death.
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- Enemy Type : Melee, Miniboss.
- Original Level : Bastille Master Incursion.
- Periodically puts up golden energy shields around her and any surrounding allies that multiplies any damage taken, before reflecting it back to the source.
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- Enemy Type : Orc, Melee, Miniboss.
- Original Level : Dark Awakening Incursion.
- Cursed power buffs nearby allies and also debuffs heroes when they are struck by his scythe. Very speedy.
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- Enemy Type : Frosty, Gobu, Melee.
- Original Level : Revenge of the Yeti incursion.
- Tougher and faster than regular goblins. Attacks produces chill effects that slows their target.
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- Enemy Type : Frosty, Gobu, Ranged.
- Original Level : Revenge of the Yeti Incursion.
- More ferocious than regular bomb goblins. Attacks produces chill effects that slows their target.
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- Enemy Type : Frosty, Orc, Melee.
- Original Level : Revenge of the Yeti Incursion.
- Emits a chilling aura that slows nearby defenses down.
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- Enemy Type : Frosty, Support
- Original Level : Revenge of the Yeti Incursion.
- Charged attack fires a large chilling snowball that passes through heroes and slowing down defenses as well.
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- Enemy Type : Frosty, Ranged.
- Original Level : Revenge of the Yeti Incursion.
- Fires a volley of chilling snowballs that slows both heroes and defenses on hit.
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- Enemy Type : Frosty, Melee, Miniboss.
- Original Level : Revenge of the Yeti Incursion.
- Furry Ogre that throws snowballs that completely freezes both heroes and defenses alike instead of a snot ball.
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- Enemy Type : Frosty, Melee, Miniboss.
- Original Level : Drakenfrost Keep Expeditions.
- Covers himself with an icy spherical aura that greatly reduces any damage taken while also chilling and eventually freezing anything within its radius. Frozen heroes within the sphere will shortly be struck down by specters.
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