Difference between revisions of "Shards"
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| Campaign | | Campaign | ||
| {{Valid for ALL}} | | {{Valid for ALL}} | ||
+ | | Relic | ||
+ | |||
+ | |- id="ghastly_curse" | ||
+ | | {{Defense Shard|Ghastly Curse}} | ||
+ | | Nether Archer arrows now make enemies move at '''50-42%''' speed for '''0-4''' seconds. | ||
+ | | 8 | ||
+ | | Campaign | ||
+ | | {{Valid for Mercenary}} | ||
| Relic | | Relic | ||
Line 107: | Line 115: | ||
| {{Valid for AbyssLord}} | | {{Valid for AbyssLord}} | ||
| Boots | | Boots | ||
+ | |||
+ | |- id="knife_club" | ||
+ | | {{Hero Shard|Knife Club}} | ||
+ | | Increases the damage of Fan of Knives by '''3-39%'''. | ||
+ | | 12 | ||
+ | | Campaign | ||
+ | | {{Valid for Mercenary}} | ||
+ | | Chest | ||
|- id="retribution" | |- id="retribution" | ||
Line 246: | Line 262: | ||
| {{Valid for ALL}} | | {{Valid for ALL}} | ||
| Chest | | Chest | ||
+ | |||
+ | |- id="binding_roots" | ||
+ | | {{Hero Shard|Binding Roots}} | ||
+ | | Your slam ability has an '''22-50%''' chance to stun enemies for 0.5 seconds then root in place for 4.5 seconds. | ||
+ | | 14 | ||
+ | | Chaos 1 | ||
+ | | {{Valid for Mercenary}} | ||
+ | | Boots | ||
|- id="bots_of_oil" | |- id="bots_of_oil" | ||
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| {{Valid for Barbarian}} | | {{Valid for Barbarian}} | ||
| Boots | | Boots | ||
+ | |||
+ | |- id="explosive_blades" | ||
+ | | {{Hero Shard|Explosive Blades}} | ||
+ | | Daggers thrown by Dagger Throw no longer pierce. Daggers now stick to the target and explode after 3 seconds for '''1,500-5,000%''' of Ability Power. | ||
+ | | 20 | ||
+ | | Chaos 1 | ||
+ | | {{Valid for Mercenary}} | ||
+ | | Gloves | ||
|- id="haunting" | |- id="haunting" | ||
Line 448: | Line 480: | ||
| Chaos 2 | | Chaos 2 | ||
| {{Valid for Lavamancer}} | | {{Valid for Lavamancer}} | ||
+ | | Relic | ||
+ | |||
+ | |- id="over_charge" | ||
+ | | {{Defense Shard|Over Charge}} | ||
+ | | Increases the Elvish Artillery Cannon's projectile damage radius by '''16-64%''', and reduces damage falloff by '''18-42%'''. | ||
+ | | 12 | ||
+ | | Chaos 2 | ||
+ | | {{Valid for Mercenary}} | ||
| Relic | | Relic | ||
Line 536: | Line 576: | ||
| Chaos 2 | | Chaos 2 | ||
| {{Valid for Apprentice}}{{Valid for Adept}} | | {{Valid for Apprentice}}{{Valid for Adept}} | ||
+ | | Weapon | ||
+ | |||
+ | |- id="empowered_throw" | ||
+ | | {{Hero Shard|Empowered Throw}} | ||
+ | | Increases the damage of Dagger Throw by '''3-39%'''. | ||
+ | | 12 | ||
+ | | Chaos 2 | ||
+ | | {{Valid for Mercenary}} | ||
+ | | Gloves | ||
+ | |||
+ | |- id="frenzy" | ||
+ | | {{Hero Shard|Frenzy}} | ||
+ | | Primary attacks have a '''21-26%''' to increase attack speed by '''5-30%''' for 5 seconds. Can only proc every 7 seconds. | ||
+ | | 10 | ||
+ | | Chaos 2 | ||
+ | | {{Valid for Mercenary}} | ||
| Weapon | | Weapon | ||
Line 677: | Line 733: | ||
| Chaos 3 | | Chaos 3 | ||
| {{Valid for Mystic}} | | {{Valid for Mystic}} | ||
+ | | Relic | ||
+ | |||
+ | |- id="icy_spiders" | ||
+ | | {{Defense Shard|Icy Spiders}} | ||
+ | | Nether Spiders have a '''6-16(20)%''' chance to spawn a pool of ice on the ground that makes all nearby enemies move at '''90-60(48)%''' speed for 5 seconds. The ice pools last 10 seconds. | ||
+ | | 10 (14) | ||
+ | | Chaos 3 | ||
+ | | {{Valid for Mercenary}} | ||
| Relic | | Relic | ||
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| {{Valid for SeriesEV2}} | | {{Valid for SeriesEV2}} | ||
| Gloves | | Gloves | ||
+ | |||
+ | |- id="bounty" | ||
+ | | {{Hero Shard|Bounty}} | ||
+ | | Restores '''1-6''' mana upon defeating an enemy. | ||
+ | | 20 | ||
+ | | Chaos 3 | ||
+ | | {{Valid for Mercenary}} | ||
+ | | Helmet | ||
|- id="cataclysm" | |- id="cataclysm" | ||
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| {{Valid for Lavamancer}} | | {{Valid for Lavamancer}} | ||
| Weapon | | Weapon | ||
+ | |||
+ | |- id="lingering_poison" | ||
+ | | {{Hero Shard|Lingering Poison}} | ||
+ | | Daggers thrown by Dagger Throw now poison the target for '''100-800%''' of Ability Power for '''1.2-5.2''' seconds. | ||
+ | | 20 | ||
+ | | Chaos 3 | ||
+ | | {{Valid for Mercenary}} | ||
+ | | Gloves | ||
|- id="oil_slick" | |- id="oil_slick" | ||
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! style="width:10%;" | Hero | ! style="width:10%;" | Hero | ||
! style="width:3%;" | Slot | ! style="width:3%;" | Slot | ||
+ | |||
+ | |- id="critical_allocation" | ||
+ | | {{Defense Shard|Critical Allocation}} | ||
+ | | Increases the defense Crit damage of the Elvish Artillery Cannon by '''30-46%''' and Crit Chance by '''5-21%''' but lowers the towers range by 25%. | ||
+ | | 16 | ||
+ | | Chaos 4 | ||
+ | | {{Valid for Mercenary}} | ||
+ | | Relic | ||
|- id="defense_rate" | |- id="defense_rate" | ||
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| Chaos 4 | | Chaos 4 | ||
| {{Valid for Lavamancer}} | | {{Valid for Lavamancer}} | ||
+ | | Relic | ||
+ | |||
+ | |- id="plated_armor" | ||
+ | | {{Defense Shard|Plated Armor}} | ||
+ | | Imbues the Royal Guard's armor, making enemy projectiles deal '''76-40(28)%''' of their original damage. | ||
+ | | 12 (16) | ||
+ | | Chaos 4 | ||
+ | | {{Valid for Mercenary}} | ||
| Relic | | Relic | ||
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| {{Valid for AbyssLord}} | | {{Valid for AbyssLord}} | ||
| Gloves | | Gloves | ||
+ | |||
+ | |- id="follow_through" | ||
+ | | {{Hero Shard|Follow Through}} | ||
+ | | Increases the damage of Sweeping Strikes by '''3-39%'''. | ||
+ | | 12 | ||
+ | | Chaos 4 | ||
+ | | {{Valid for Mercenary}} | ||
+ | | Boots | ||
|- id="freeze_buster" | |- id="freeze_buster" | ||
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| Chaos 5 | | Chaos 5 | ||
| {{Valid for Dryad}} | | {{Valid for Dryad}} | ||
+ | | Relic | ||
+ | |||
+ | |- id="earthen_guard" | ||
+ | | {{Defense Shard|Earthen Guard}} | ||
+ | | Imbues the Royal Guard's shield with earth magic that has a '''8-??%''' chance on dealing damage to unleash a fissure, dealing '''200-??%''' of your Tower Health as Earth Damage. | ||
+ | | 20 | ||
+ | | Chaos 5 | ||
+ | | {{Valid for Mercenary}} | ||
| Relic | | Relic | ||
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| {{Valid for ALL}} | | {{Valid for ALL}} | ||
| Relic | | Relic | ||
+ | |||
+ | |- id="backstab" | ||
+ | | {{Hero Shard|Backstab}} | ||
+ | | Primary attacks that hit enemies from behind now deal '''100-225%''' of their total damage. | ||
+ | | 20 | ||
+ | | Chaos 6 | ||
+ | | {{Valid for Mercenary}} | ||
+ | | Weapon | ||
|- id="boiling_blood" | |- id="boiling_blood" | ||
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| {{Valid for Lavamancer}} | | {{Valid for Lavamancer}} | ||
| Gloves | | Gloves | ||
+ | |||
+ | |- id="momentum" | ||
+ | | {{Hero Shard|Momentum}} | ||
+ | | Enemies hit by abilities reduce Sweeping Strikes ability cooldown by '''0.2-0.8''' seconds every hit. | ||
+ | | 8 | ||
+ | | Chaos 6 | ||
+ | | {{Valid for Mercenary}} | ||
+ | | Weapon | ||
|- id="nightmare_fuel" | |- id="nightmare_fuel" | ||
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| {{Valid for Gunwitch}} | | {{Valid for Gunwitch}} | ||
| Weapon | | Weapon | ||
+ | |||
+ | |- id="shadow_prince" | ||
+ | | {{Hero Shard|Shadow Prince}} | ||
+ | | Taking damage has an '''7-??%''' chance to make you take '''3-??%''' less damage and stun attackers for '''1.2-??''' seconds over the duration. | ||
+ | | 12 | ||
+ | | Chaos 6 | ||
+ | | {{Valid for Mercenary}} | ||
+ | | Chest | ||
|- id="shattering_stones" | |- id="shattering_stones" | ||
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! style="width:10%;" | Hero | ! style="width:10%;" | Hero | ||
! style="width:3%;" | Slot | ! style="width:3%;" | Slot | ||
+ | |||
+ | |- id="ghost_arrows" | ||
+ | | {{Defense Shard|Ghost Arrows}} | ||
+ | | The arrows of the Nether Archer can now bounce '''1-4''' additional times. | ||
+ | | 12 | ||
+ | | Chaos 7 | ||
+ | | {{Valid for Mercenary}} | ||
+ | | Relic | ||
|- id="glacier" | |- id="glacier" | ||
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| {{Valid for Apprentice}}{{Valid for Squire}}{{Valid for Huntress}}{{Valid for Monk}}{{Valid for Initiate}}{{Valid for SeriesEV2}}{{Valid for AbyssLord}}{{Valid for Lavamancer}}{{Valid for Dryad}}{{Valid for Gunwitch}}{{Valid for Adept}} | | {{Valid for Apprentice}}{{Valid for Squire}}{{Valid for Huntress}}{{Valid for Monk}}{{Valid for Initiate}}{{Valid for SeriesEV2}}{{Valid for AbyssLord}}{{Valid for Lavamancer}}{{Valid for Dryad}}{{Valid for Gunwitch}}{{Valid for Adept}} | ||
| Helmet | | Helmet | ||
+ | |||
+ | |- id="poisoned_blades" | ||
+ | | {{Hero Shard|Poisoned Blades}} | ||
+ | | Combat Preparation now applies poison to your blades for 5s, causing you to deal '''50-110%''' more damage as poison damage on melee attacks. | ||
+ | | 12 | ||
+ | | Chaos 7 | ||
+ | | {{Valid for Mercenary}} | ||
+ | | Weapon | ||
|- id="power_gambit" | |- id="power_gambit" | ||
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| Chaos 8 | | Chaos 8 | ||
| {{Valid for Gunwitch}} | | {{Valid for Gunwitch}} | ||
+ | | Weapon | ||
+ | |||
+ | |- id="escape_artist" | ||
+ | | {{Defense Shard|Escape Artist}} | ||
+ | | Reduces the time of disabling effects you sustain by '''0-37.5%'''. | ||
+ | | 12 | ||
+ | | Chaos 8 | ||
+ | | {{Valid for Mercenary}} | ||
| Weapon | | Weapon | ||
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! style="width:10%;" | Hero | ! style="width:10%;" | Hero | ||
! style="width:3%;" | Slot | ! style="width:3%;" | Slot | ||
+ | |||
+ | |- id="augmented_explosions" | ||
+ | | {{Defense Shard|Augmented Explosions}} | ||
+ | | Explosion radius of Nether Spiders and Slimes are '''15-65%''' bigger. | ||
+ | | 20 | ||
+ | | Chaos 9 | ||
+ | | {{Valid for Dryad}}{{Valid for Mercenary}} | ||
+ | | Relic | ||
|- id="bunny_hop" | |- id="bunny_hop" | ||
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| {{Valid for Apprentice}}{{Valid for Huntress}}{{Valid for Squire}}{{Valid for AbyssLord}}{{Valid for Adept}}{{Valid for Lavamancer}}{{Valid for SeriesEV2}}{{Valid for Barbarian}}{{Valid for Mystic}} | | {{Valid for Apprentice}}{{Valid for Huntress}}{{Valid for Squire}}{{Valid for AbyssLord}}{{Valid for Adept}}{{Valid for Lavamancer}}{{Valid for SeriesEV2}}{{Valid for Barbarian}}{{Valid for Mystic}} | ||
| Boots | | Boots | ||
+ | |||
+ | |- id="sharp_thinking" | ||
+ | | {{Hero Shard|Sharp Thinking}} | ||
+ | | Increases the damage bonus of Combat Preparation by '''4-40%'''. | ||
+ | | 12 | ||
+ | | Chaos 9 | ||
+ | | {{Valid for Mercenary}} | ||
+ | | Weapon | ||
|} | |} |
Revision as of 12:14, 17 February 2022
Shards are gemlike artifacts that slot into your Relics, Armor, and Weapons. Shards replaced Skill Spheres system and item Passives (while some items with unique passives still drop but have only one shard slot). Shards give your hero or your defenses extra stats or abilities, all green shards can buff only defenses and can be placed only in Relics, while blue shards will buff your hero and can be placed in Weapon and Armor. Shards can be moved between pieces of gear and be upgraded straight from your inventory. A weapon or piece of armor allows to hold up to 3 Shards and can only equip Hero (blue) Shards and relics can hold up to 3 Defense (green) Shards. Blue shards give you hero new abilities or stats while they are placed in any item currently equipped by that hero, but green (defenses) shards strengthen only that tower, where relic containing them is equipped.
Contents
[hide]Shards Packs
Shards drop from shard packs obtained from victory chest at the end of every map, you will get Standard shard pack after completing any Campaign and Chaos map, those packs can drop shards associated with Campaign packs. After completing Trials on Chaos difficulty, you will get guaranteed Shard pack from that difficulty and one Shard Pack from any previous difficulty (for example, if you beat Chaos III Trials, you’ll receive 1 Chaos III Shard Pack and 1 Chaos II, Chaos I or Standard Shard Pack). Once you win 3 consecutive random maps in a row in Trials, you’ll activate the Shard consecutive bonus. On your 4th consecutive victory onward, you’ll earn an extra Shard Pack for as long as the streak continues. This extra Shard Pack is a guaranteed Shard Pack from that difficulty. That means once you activate the win bonus, you’ll get 3 Shards guaranteed every victory (2 Shard Packs of that difficulty, 1 Shard Pack from previous difficulties) until one of your crystals break or you leave the game.
Any shard can be purchased from Gran Ma'ster for 1000 Defender Medals or 250 Gems. A shard pack containing 5 random shards can also be purchased for 500 Defender Medals or 125 Gems. These shard packs will give you 5 random shards from a single difficulty (e.g. 5 random Chaos V shards).
Shard Dust
As of the Protean Shift update, you may disenchant shards (press 's' when hovering over a shard) which will turn the shard into shard dust of the same tier. Ten shard dust can be exchanged with War Recruiter to obtain one new shard pack.
Standard Shards List
Campaign
Chaos I
Chaos II
Chaos III
Chaos IV
Chaos V
Chaos VI
Chaos VII
Chaos VIII
Chaos IX
Others
Hyper Shards
With the introduction of mastery mode, several new hyper shards have been introduced to the game. Shards unlock as you earn stars in mastery mode. Each hyper shard can only be obtained once in Mastery mode.
As of the Prime Incursion Update, completing all maps within a prime region awards a hyper shard. Completing all six regions awards the last hyper shard. This allows you to obtain a second set of all the shards. Note that the order that you obtain hyper shards in Prime Incursions is different than that of Mastery mode (e.g. the first prime region doesn't award Mass Destruction).
Name | Effect | Upgr. levels | Stars Needed | Prime Region | Valid for | |||||||
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Hero | Weapon | Shield | Helmet | Chest | Gloves | Boots | Relic | |||||
![]() Mass Destruction |
Increases the Defense Power of the affected tower by 2-70% . | 34 | 50 Stars | Completing all prime maps | ALL | ![]() |
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![]() Vicious Strikes |
Increases the Defense Range of the affected tower by x-2275 units. | 12 | 155 Stars | Prime 6 | ALL | ![]() |
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![]() Radiant Critical Power |
Increases the Defense Critical Damage of nearby defenses by 0-5% and Defense Critical Chance of nearby defenses by 3%. | 5 | 260 Stars | Prime 4 | ALL | ![]() |
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![]() Explosive Shielding Guard |
When the affected tower takes damage, it has a 3-35% chance to gain a shield for 50-250% of its Defense Health for 5 seconds and to trigger an explosion that deals 140-500% of its Defense Health as damage to nearby enemies. Does not work with Auras and Traps. This does not destroy the tower. Does not stack with Shielding Guard or Explosive Guard. | 20 | 365 Stars | Prime 2 | ALL | ![]() |
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![]() Thunderstruck |
Your primary attacks have a 26% chance on hit to drench enemies for 7 seconds and your primary attacks deal an additional 40% damage as storm. | 12 | 470 Stars | Prime 3 | ALL | Template:Valid for Weapon | ||||||
![]() Destructive Pylon |
Increases the Defense Power of nearby defenses to 120% and increases the Defense Power of the affected tower by 34%. Does not stack with Destruction or Power Pylon. | 18 | 575 Stars | Prime 1 | ALL | ![]() |
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![]() Automation |
Each time your defense attacks, it heals for 2% of its max health. Cooldown of 0.7 seconds. | 20 | 680 Stars | Prime 5 | ALL | ![]() |
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![]() Juggernaut |
Increases your defense health and reduce damage, on 16/16 +70% Defense Health and +20% damage reduction | 16 | 785 Stars | Prime 7 | ALL | ![]() |
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