Difference between revisions of "Expeditions"

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m (Cryo moved page Chaos to Expeditions: The "Chaos" difficulty doesn't need its own page; It makes more sense to put everything on this page on a page about the Expeditions game mode instead)
(Complete overhaul of the Expeditions page)
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Chaos is the replacement for Nightmare difficulty however with different mechanics and enemies. Players will need to utilize the new [[Shards]] system, [[Ascension]], and strategize in hopes of beating the new Chaos difficulty.
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Expeditions is a game mode primarily used for farming and progression. It comes right after [[Adventures]] in difficulty, and features a different special enemy in every Chaos difficulty.
  
Each Chaos tier introduces a new enemy.
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==Overview==
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[[File:Expeditions Loading Screen.jpg|800px]]
  
 
== Chaos I ==
 
== Chaos I ==
In C1 you will first encounter [[Vanguard]]s - shield goblins. They have a very high resistance to direct front damage, the best strategy against them is to use traps, auras, magic towers (like [[Skeletal_Ramster|Ramster]] or [[Flamethrower Tower]]) or build direct damage towers behind them.  
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* Chaos enemies: [[Vanguard]]
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* Chaos miniboss: [[Shield Goblin Gorbstock]]
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* Unlocked after finishing the [[Campaign]].
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[[Vanguard]]s are shield goblins who block all projectile attacks from their front side. Projectiles attacks will be ineffective, so avoid projectiles unless you have a piercer servo/chip or you are able to attack them from behind with projectiles.
  
Accessible after finishing the campaign.
 
  
 
== Chaos II ==
 
== Chaos II ==
[[Cybork]]s are an anti-trap/aura/node enemy introduced in Chaos II. If you’re attempting to take down Cyborks with these defenses, you’re going to have a hard time.  
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* Chaos enemies: [[Cybork]]
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* Chaos miniboss: [[Thorc the Terrible]]
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* Unlocked after reaching 580 [[champion score]].
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[[Cybork]] are orcs who send out a projectile with each attack that will disable any [[Defenses#Auras|Auras]], [[Defenses#Traps|Traps]], and [[Defenses#Nodes|Nodes]]. Stick to using [[Defenses#Towers|Towers]] and [[Defenses#Blockades|Blockades]] unless your [[Defenses#Auras|Auras]], [[Defenses#Traps|Traps]], and [[Defenses#Nodes|Nodes]] are equipped with a 100% Tenacity Servo or the Automation Shard (either of these will prevent your defenses from being disabled). A common strategy high level players who still wish to use [[Defenses#Auras|Auras]], [[Defenses#Traps|Traps]], and [[Defenses#Nodes|Nodes]] use is to equip a 100% Tenacity Servo or Automation on their [[Reflect Beam]]. Because the [[Cybork]]'s attack sends out a projectile, the [[Reflect Beam]] is capable of reflecting these projectiles back, keeping your [[Defenses#Auras|Auras]], [[Defenses#Traps|Traps]], and [[Defenses#Nodes|Nodes]] safe.
  
Accessible after reaching a [[champion score]] of 580.
 
  
 
== Chaos III ==
 
== Chaos III ==
[[Shield Geode]]s are introduced in this tier. They are crystals that emit an energy shield that reflects projectiles. Strategies against them are similar to Chaos I [[Vanguard]]s, but because they have a shield all around them, placing towers from behind won't work, forcing a different approach.
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* Chaos enemies: [[Shield Geode]], [[Vanguard]]
also will find vanguards
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* Chaos miniboss: [[Geode Prime - Leader of the Shield Geodes]]
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* Unlocked after reaching 1050 [[champion score]].
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[[Shield Geode]]s produce a spherical projectile shield which will reflect all projectile attacks. Projectile attacks will largely be ineffective unless you can get inside the shield and damage the [[Shield Geode]]'s core. Using projectile based defenses is highly discouraged unless they are equipped with piercer servo.
  
Accessible after reaching a [[champion score]] of 1050.
 
  
 
== Chaos IV ==
 
== Chaos IV ==
This Chaos is centered around the [[Berserker Orc]]s (commonly called "Lady Orcs"). Berserkers are all about being fast and dealing high damage upon reaching defenses, so using crowd control effects like stuns and knockups to slow them down are your main counter for this threat. [[Cybork]]s counter most of those kinds of effects, so you won't see [[Cybork]]s in this Chaos tier anymore, also will find vanguards and geodes
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* Chaos enemies: [[Berserker Orc]], [[Shield Geode]], [[Vanguard]]
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* Chaos miniboss: [[Gnash the Flame Lance]]
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* Unlocked after reaching 1740 [[champion score]].
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[[Berserker Orc]]s are tanky, fast moving, and hard hitting lady orcs with immunity to all slowing effects. They should be prioritized and eliminated quickly, as they can make quick work of your [[Defenses#Blockades|Blockades]] and/or slip through to your Crystal Core if left unchecked.
  
Accessible after reaching a [[champion score]] of 1740.
 
  
 
== Chaos V ==
 
== Chaos V ==
Chaos V is all about [[Dark Assassin]]s. As opposed to other enemies, [[Dark Assassin]]s instead focus player heroes. They sneak up on players, at which point a purple fog gathers around you - they will then teleport to you and deal a great amount of damage and afflict you with silence, preventing you from using all your abilities and basic attacks, all you can do is run around and activate pet abilities. The best way to get [[Dark Assassin]]s off your back is to run to your defences/allies so they can kill it, activate immunity pet skill or stun them. The most popular method is to utilize [[Cannonball_Tower|Cannonball Tower]]s with '''Stun Fire''' or '''Heavy Cannonball''' shards in par with '''Sharpened Spikes''' shard on blockades.
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* Chaos enemies: [[Dark Assassin]], [[Berserker Orc]], [[Shield Geode]] (1 per wave starting on wave 3), [[Vanguard]]
Assassins attack in a cone, so you can easily fail the map by running around defences or the Core with Assassins on your back.
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* Chaos miniboss: [[Skarnash The Terrible]]
In this tier you will also encounter [[Cybork]]s, [[Berserker Orc]]s and sometimes a single [[Shield Geode]] per wave (usually can spawn in wave 3 and later ones), it's crucial to check where it will spawn and kill it as fast as possible on this difficulty level.
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* Unlocked after reaching 2750 [[champion score]].
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[[Dark Assassin]]s are flying enemies that exclusively focus on attacking the player (although they can still damage [[Defenses]] or the Crystal Core if you bring them within striking distance). After spawning, they will target a player. If you are targeted, purple smoke will appear around your hero and you will hear a hissing sound. Shortly afterwards, the [[Dark Assassin]] will teleport onto your hero, disabling your hero abilities and basic attacks. You will still be able to move around and use your pet ability. They can be countered by utilizing [[Defenses]] or pet abilities that can stun or knock up enemies, or by simply killing them with [[Defenses]] before they kill you.
  
Accessible after reaching a [[champion score]] of 2750.
 
  
 
== Chaos VI ==
 
== Chaos VI ==
[[Hex Thrower]]s are the main threat of this tier. They are ranged enemies with the longest range in game and throw javelins that can curse your defences. Don't forget that you have to deal with all special enemies you met on previous Chaos tiers (except [[Cybork]]s). Keep in mind that [[Dark Assassin]]s appear at wave 3, 4 and 5. At wave 5 you have a special surprise, a [[Hex Thrower]] in the form of a boss will appear.
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* Chaos enemies: [[Hex Thrower]], [[Dark Assassin]] (from wave 3 onwards), [[Berserker Orc]], [[Shield Geode]], [[Vanguard]]
The best way to defend against the cursed javelins of a [[Hex Thrower]] is to use the [[Reflect Beam]]s of the [[Series EV2]] hero.
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* Chaos miniboss: [[Sniper Warbleed]]
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* Unlocked after reaching 3800 [[champion score]].
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[[Hex Thrower]]s are elite javelin throwers who can attack your defenses from extremely far away. Their attacks leave a devastating curse on your [[Defenses]] in an area on hit. The easiest way to counter them is by using the [[EV2]]'s [[Reflect Beam]]. If you don't have [[EV2]], avoid clumping [[Defenses]] around your [[Defenses#Blockades|Blockades]].
  
Accessible after reaching a [[champion score]] of 3800.
 
  
 
== Chaos VII ==
 
== Chaos VII ==
A new flying threat is introduced in this tier under the name [[Kobolts]]. They will aggro your defences and suicide with an explosion on them if they are close to their paths. In the event your towers survive the impact they'll be stunned for the next 20-30 seconds. All previous special enemies make their appearance as well in this tier. At wave 5 there is usually a special surprise, the [[Zapper]], a boss type enemy with the abilities of a [[Kobolt]].
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* Chaos enemies: [[Kobolts]], [[Hex Thrower]], [[Dark Assassin]] (from wave 3 onwards), [[Berserker Orc]], [[Shield Geode]], [[Vanguard]]
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* Chaos miniboss: [[Zapper]]
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* Unlocked after reaching 5300 [[champion score]].
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[[Kobolts]] are special flying kobolds that focus on dive bombing your [[Defenses#Towers|Towers]]. On contact, they will explode, dealing a large amount of damage and disabling your [[Defenses#Towers|Towers]]. If you do choose to use [[Defenses#Towers|Towers]], be very careful with your placement.
  
[[Flame Aura]]s , [[Sky Guard Tower]]s and  [[Weapon Manufacturer]] are among the most commonly used defences to fight against this new type of enemy.
 
 
Accessible after reaching a [[champion score]] of 5300.
 
  
 
== Chaos VIII ==
 
== Chaos VIII ==
A new threat is introduced in this tier under the name [[Death Weavers]]. They are similar to cursi-kazes. All previous special enemies make their appearance as well in this tier. At wave 5 there is usually a special surprise, the [[Queen Death Weaver]], a boss type enemy with the abilities of a [[Death Weaver]]. When a death weaver dies it leaves webs that debuff defenses.
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* Chaos enemies: [[Death Weavers]], [[Hex Thrower]], [[Dark Assassin]] (from wave 3 onwards), [[Berserker Orc]], [[Shield Geode]], [[Vanguard]]
 
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* Chaos miniboss: [[Queen Deathweaver]]
[[Proton Beam]]s , [[Elvish Artillery Cannon]]s and [[Water Aura]] are among the most commonly used defences to fight against this new type of enemy.
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* Unlocked after reaching 7850 [[champion score]].
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[[Death Weaver]]s are spiders which leave a spider web on the ground after they are killed. These spider webs will curse your defenses, decreasing attack speed, damage, and range. These webs cannot be countered by 100% Tenacity Servo or Automation. These spiders also hit quite hard and have a decent amount of health, and they'll also web you and slow you down if they hit you. Due to their webs, [[Defenses#Auras|Auras]], [[Defenses#Traps|Traps]], and [[Defenses#Nodes|Nodes]] are generally not recommended.
  
Accessible after reaching a [[champion score]] of 7850.
 
  
 
== Chaos IX ==
 
== Chaos IX ==
A new threat is introduced in this tier under the name [[Elder Wyvern]]. They may no longer be able to fly, but these Wyverns can empower nearby enemies, granting them resistance to damage and status effects!
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* Chaos enemies: [[Elder Wyvern]], [[Hex Thrower]], [[Dark Assassin]] (from wave 3 onwards), [[Berserker Orc]], [[Shield Geode]], [[Vanguard]]
 
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* Chaos miniboss: ??
Strategies are still being developed for this new Chaos level.
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* Unlocked after reaching 9850 [[champion score]].
 
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[[Elder Wyvern]]s are grounded wyverns that buff nearby enemies, providing damage resistance and immunity to any [[Crowd Control]] effects. Because of this buff, you are essentially forced into high damage setups that kill the enemies with raw damage. At Chaos 9, [[Defenses#Blockades|Blockades]] are no longer viable. The most commonly employed strategy for Chaos 9 is a [[Fissure of Embermount]] build with the Embermount Flames mod, which allows the Fissure to continue damaging enemies even after they have moved out of range.
Accessible after reaching a [[champion score]] of 9850.
 

Revision as of 03:59, 19 January 2023

Expeditions is a game mode primarily used for farming and progression. It comes right after Adventures in difficulty, and features a different special enemy in every Chaos difficulty.

Overview

800px

Chaos I

Vanguards are shield goblins who block all projectile attacks from their front side. Projectiles attacks will be ineffective, so avoid projectiles unless you have a piercer servo/chip or you are able to attack them from behind with projectiles.


Chaos II

Cybork are orcs who send out a projectile with each attack that will disable any Auras, Traps, and Nodes. Stick to using Towers and Blockades unless your Auras, Traps, and Nodes are equipped with a 100% Tenacity Servo or the Automation Shard (either of these will prevent your defenses from being disabled). A common strategy high level players who still wish to use Auras, Traps, and Nodes use is to equip a 100% Tenacity Servo or Automation on their Reflect Beam. Because the Cybork's attack sends out a projectile, the Reflect Beam is capable of reflecting these projectiles back, keeping your Auras, Traps, and Nodes safe.


Chaos III

Shield Geodes produce a spherical projectile shield which will reflect all projectile attacks. Projectile attacks will largely be ineffective unless you can get inside the shield and damage the Shield Geode's core. Using projectile based defenses is highly discouraged unless they are equipped with piercer servo.


Chaos IV

Berserker Orcs are tanky, fast moving, and hard hitting lady orcs with immunity to all slowing effects. They should be prioritized and eliminated quickly, as they can make quick work of your Blockades and/or slip through to your Crystal Core if left unchecked.


Chaos V

Dark Assassins are flying enemies that exclusively focus on attacking the player (although they can still damage Defenses or the Crystal Core if you bring them within striking distance). After spawning, they will target a player. If you are targeted, purple smoke will appear around your hero and you will hear a hissing sound. Shortly afterwards, the Dark Assassin will teleport onto your hero, disabling your hero abilities and basic attacks. You will still be able to move around and use your pet ability. They can be countered by utilizing Defenses or pet abilities that can stun or knock up enemies, or by simply killing them with Defenses before they kill you.


Chaos VI

Hex Throwers are elite javelin throwers who can attack your defenses from extremely far away. Their attacks leave a devastating curse on your Defenses in an area on hit. The easiest way to counter them is by using the EV2's Reflect Beam. If you don't have EV2, avoid clumping Defenses around your Blockades.


Chaos VII

Kobolts are special flying kobolds that focus on dive bombing your Towers. On contact, they will explode, dealing a large amount of damage and disabling your Towers. If you do choose to use Towers, be very careful with your placement.


Chaos VIII

Death Weavers are spiders which leave a spider web on the ground after they are killed. These spider webs will curse your defenses, decreasing attack speed, damage, and range. These webs cannot be countered by 100% Tenacity Servo or Automation. These spiders also hit quite hard and have a decent amount of health, and they'll also web you and slow you down if they hit you. Due to their webs, Auras, Traps, and Nodes are generally not recommended.


Chaos IX

Elder Wyverns are grounded wyverns that buff nearby enemies, providing damage resistance and immunity to any Crowd Control effects. Because of this buff, you are essentially forced into high damage setups that kill the enemies with raw damage. At Chaos 9, Blockades are no longer viable. The most commonly employed strategy for Chaos 9 is a Fissure of Embermount build with the Embermount Flames mod, which allows the Fissure to continue damaging enemies even after they have moved out of range.