Difference between revisions of "Shards"
(→Standard Shards List: Added the Hunter Shards, will keep working on it to fix some stuff and add the hunter icon on his usable shards.) |
(→Standard Shards List: Testing but Campaign, Hunter's usable shards, Chaos 1 and Survival shards should be good now) |
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As of the Protean Shift update, you may disenchant shards (press 's' when hovering over a shard) which will turn the shard into shard dust of the same tier. Ten shard dust can be exchanged with [[Non_Playable_Characters#War_Recruiter|War Recruiter]] to obtain one new shard pack. | As of the Protean Shift update, you may disenchant shards (press 's' when hovering over a shard) which will turn the shard into shard dust of the same tier. Ten shard dust can be exchanged with [[Non_Playable_Characters#War_Recruiter|War Recruiter]] to obtain one new shard pack. | ||
− | ==Standard Shards List== | + | ===Standard Shards List== |
<tabber> | <tabber> | ||
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|- id="defensive_critical_damage" | |- id="defensive_critical_damage" | ||
| {{Defense Shard|Defensive Critical Damage}} | | {{Defense Shard|Defensive Critical Damage}} | ||
− | | Increases the Defense Crit Damage of the affected tower by '''4-20% (24%) | + | | Increases the Defense Crit Damage of the affected tower by '''4-20%'''. (20% -> 24%) |
| 16 | | 16 | ||
| Campaign | | Campaign | ||
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|- id="electric_paralysis" | |- id="electric_paralysis" | ||
| {{Defense Shard|Electric Paralysis}} | | {{Defense Shard|Electric Paralysis}} | ||
− | | EMP Trap slows enemies to '''70-62% | + | | EMP Trap slows enemies to '''70-62%''' speed for '''1-3''' seconds. (62%, 3 seconds -> 58%, 4 seconds) |
| 8 | | 8 | ||
| Campaign | | Campaign | ||
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|- id="fortification" | |- id="fortification" | ||
| {{Defense Shard|Fortification}} | | {{Defense Shard|Fortification}} | ||
− | | Increases Defense Health of the affected tower by '''2-34% (42%) | + | | Increases Defense Health of the affected tower by '''2-34%'''. (34% -> 42%) |
| 16 | | 16 | ||
| Campaign | | Campaign | ||
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|- id="ghastly_curse" | |- id="ghastly_curse" | ||
| {{Defense Shard|Ghastly Curse}} | | {{Defense Shard|Ghastly Curse}} | ||
− | | Nether Archer arrows now make enemies move at '''50-42% | + | | Nether Archer arrows now make enemies move at '''50-42%''' speed for '''0-4''' seconds. (42%, 4 seconds -> 38%, 6 seconds) |
| 8 | | 8 | ||
| Campaign | | Campaign | ||
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|- id="cataclysmic" | |- id="cataclysmic" | ||
| {{Hero Shard|Cataclysmic}} | | {{Hero Shard|Cataclysmic}} | ||
− | | You have a '''5-43% | + | | You have a '''5-43%''' chance when landing on the ground to deal '''20-420%''' of your Ability Power as fire damage to nearby enemies. (43%, 420% -> 50%, 500%) |
| 20 | | 20 | ||
| Campaign | | Campaign | ||
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|- id="concussive_chi" | |- id="concussive_chi" | ||
| {{Hero Shard|Concussive Chi}} | | {{Hero Shard|Concussive Chi}} | ||
− | | Secondary attacks have a '''1-25% | + | | Secondary attacks have a '''1-25%''' chance to stun targets for '''1-4.6''' seconds. (25%, 4.6 seconds -> 33%, 5.8 seconds) |
| 12 | | 12 | ||
| Campaign | | Campaign | ||
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|- id="concussive_shock" | |- id="concussive_shock" | ||
| {{Hero Shard|Concussive Shock}} | | {{Hero Shard|Concussive Shock}} | ||
− | | Increases the stun duration of Concussive Shot by '''0.3-1.5s (1.9s) | + | | Increases the stun duration of Concussive Shot by '''0.3-1.5s'''. (1.5s -> 1.9s) |
| 12 | | 12 | ||
| Campaign | | Campaign | ||
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|- id="construction" | |- id="construction" | ||
| {{Hero Shard|Construction}} | | {{Hero Shard|Construction}} | ||
− | | Increases repair and upgrade speed during Combat Phase by '''25-75% (95%) | + | | Increases repair and upgrade speed during Combat Phase by '''25-75%'''. (75% -> 95%) |
| 20 | | 20 | ||
| Campaign | | Campaign | ||
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|- id="corruptions_fortification" | |- id="corruptions_fortification" | ||
| {{Hero Shard|Corruption’s Fortification}} | | {{Hero Shard|Corruption’s Fortification}} | ||
− | | Armor buff of Dryad’s Blessing is increased by '''4-40% | + | | Armor buff of Dryad’s Blessing is increased by '''4-40%''' in purification form. (40% -> 52%) |
| 12 | | 12 | ||
| Campaign | | Campaign | ||
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|- id="drenching_strikes" | |- id="drenching_strikes" | ||
| {{Hero Shard|Drenching Strikes}} | | {{Hero Shard|Drenching Strikes}} | ||
− | | Your primary attacks have a '''2-30% | + | | Your primary attacks have a '''2-30%''' chance on hit to drench enemies for '''3-7''' seconds. (30% -> 38%) |
| 14 | | 14 | ||
| Campaign | | Campaign | ||
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|- id="enduring_tornado" | |- id="enduring_tornado" | ||
| {{Hero Shard|Enduring Tornado}} | | {{Hero Shard|Enduring Tornado}} | ||
− | | Increases the knockup duration of Tornado by '''1-6 | + | | Increases the knockup duration of Tornado by '''1-6''' seconds. (6 seconds -> 8 seconds) |
| 10 | | 10 | ||
| Campaign | | Campaign | ||
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|- id="enhanced_decoy" | |- id="enhanced_decoy" | ||
| {{Hero Shard|Enhanced Decoy}} | | {{Hero Shard|Enhanced Decoy}} | ||
− | | Death From Above's decoy deals an extra '''20-420% | + | | Death From Above's decoy deals an extra '''20-420%''' damage to enemies. (420% -> 500%) |
| 20 | | 20 | ||
| Campaign | | Campaign | ||
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|- id="fountain_of_speed" | |- id="fountain_of_speed" | ||
| {{Hero Shard|Fountain Of Speed}} | | {{Hero Shard|Fountain Of Speed}} | ||
− | | Abyss Fountain increases allied movement speed by '''50-650 | + | | Abyss Fountain increases allied movement speed by '''50-650''' for '''5''' seconds. (650 -> 850) |
| 12 | | 12 | ||
| Campaign | | Campaign | ||
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|- id="knife_club" | |- id="knife_club" | ||
| {{Hero Shard|Knife Club}} | | {{Hero Shard|Knife Club}} | ||
− | | Increases the damage of Fan of Knives by '''3-39% (52%) | + | | Increases the damage of Fan of Knives by '''3-39%'''. (39% -> 52%) |
| 12 | | 12 | ||
| Campaign | | Campaign | ||
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|- id="retribution" | |- id="retribution" | ||
| {{Hero Shard|Retribution}} | | {{Hero Shard|Retribution}} | ||
− | | When you take damage, you have a '''2-20%''' chance of dealing '''125-425% | + | | When you take damage, you have a '''2-20%''' chance of dealing '''125-425%''' of your Armor as damage to your attacker. (425% -> 485%) |
| 20 | | 20 | ||
| Campaign | | Campaign | ||
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|- id="speed_boost" | |- id="speed_boost" | ||
| {{Hero Shard|Speed Boost}} | | {{Hero Shard|Speed Boost}} | ||
− | | Increases your movement speed by '''100-500 | + | | Increases your movement speed by '''100-500'''. (500 -> 700) |
| 8 | | 8 | ||
| Campaign | | Campaign | ||
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|- id="support_magic_specialist" | |- id="support_magic_specialist" | ||
| {{Hero Shard|Support Magic Specialist}} | | {{Hero Shard|Support Magic Specialist}} | ||
− | | Decreases the cost of Broom Vault and Book Drop by '''4-40% (52%) | + | | Decreases the cost of Broom Vault and Book Drop by '''4-40%'''. (40% -> 52%) |
| 12 | | 12 | ||
| Campaign | | Campaign | ||
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|- id="swift_provocation" | |- id="swift_provocation" | ||
| {{Hero Shard|Swift Provocation}} | | {{Hero Shard|Swift Provocation}} | ||
− | | Provoke movement speed buff increased by '''10-154 | + | | Provoke movement speed buff increased by '''10-154'''. (154 -> 202) |
| 12 | | 12 | ||
| Campaign | | Campaign | ||
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|- id="tri-stake" | |- id="tri-stake" | ||
| {{Hero Shard|Tri-Stake}} | | {{Hero Shard|Tri-Stake}} | ||
− | | The Hunter now throws 2 additional Wooden Stakes but reduces the damage of Wooden stakes by '''70 | + | | The Hunter now throws 2 additional Wooden Stakes but reduces the damage of Wooden stakes by '''70-50%'''. (50% -> 45%) |
| 16 | | 16 | ||
| Campaign | | Campaign | ||
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|- id="wither_bubble" | |- id="wither_bubble" | ||
| {{Hero Shard|Wither Bubble}} | | {{Hero Shard|Wither Bubble}} | ||
− | | Arcane Bubble withers enemies inside it increasing the damage they take by '''X-15% (19%) | + | | Arcane Bubble withers enemies inside it increasing the damage they take by '''X-15%'''. (15% -> 19%) |
| 9 | | 9 | ||
| Campaign | | Campaign | ||
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|- id="worm_scarf" | |- id="worm_scarf" | ||
| {{Hero Shard|Worm Scarf}} | | {{Hero Shard|Worm Scarf}} | ||
− | | Reduces the damage you take from enemies by '''3-15% (19%) | + | | Reduces the damage you take from enemies by '''3-15%'''. (15% -> 19%) |
| 12 | | 12 | ||
| Campaign | | Campaign | ||
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|- id="zephyrs_warpath" | |- id="zephyrs_warpath" | ||
| {{Hero Shard|Zephyr's Warpath}} | | {{Hero Shard|Zephyr's Warpath}} | ||
− | | Increase movement speed in Whirlwind by '''5%-105% (125%) | + | | Increase movement speed in Whirlwind by '''5%-105%'''. (105% -> 125%) |
| 20 | | 20 | ||
| Campaign | | Campaign | ||
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|- id="crumbling_stone" | |- id="crumbling_stone" | ||
| {{Defense Shard|Crumbling Stone}} | | {{Defense Shard|Crumbling Stone}} | ||
− | | Enemies petrified by Maw of the Earth Drake receive '''2-29% | + | | Enemies petrified by Maw of the Earth Drake receive '''2-29%''' more damage and explode on death for '''10-250%''' Defense Power magical damage. (29%, 250% -> 35%%, 298%) |
| 20 | | 20 | ||
| Chaos 1 | | Chaos 1 | ||
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|- id="destruction" | |- id="destruction" | ||
| {{Defense Shard|Destruction}} | | {{Defense Shard|Destruction}} | ||
− | | Increases Defense Power of the affected tower by '''2-34% (42%) | + | | Increases Defense Power of the affected tower by '''2-34%'''. (34% -> 42%) |
| 16 | | 16 | ||
| Chaos 1 | | Chaos 1 | ||
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|- id="dragons_haste" | |- id="dragons_haste" | ||
| {{Defense Shard|Dragon’s Haste}} | | {{Defense Shard|Dragon’s Haste}} | ||
− | | Dragons Nest dragons’ movement speed is increased by '''700-1500 | + | | Dragons Nest dragons’ movement speed is increased by '''700-1500'''. (1500 -> 1700) |
| 16 | | 16 | ||
| Chaos 1 | | Chaos 1 | ||
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|- id="electric_fingers" | |- id="electric_fingers" | ||
| {{Defense Shard|Electric Fingers}} | | {{Defense Shard|Electric Fingers}} | ||
− | | Skeletal Orcs have '''3-30% | + | | Skeletal Orcs have '''3-30%''' chance on hit to deal an additional '''40-400%''' of their Defense Health as storm damage. Bounces '''3''' times. (30%, 400% -> 36%, 480%) |
| 18 | | 18 | ||
| Chaos 1 | | Chaos 1 | ||
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|- id="emp_gargoyles" | |- id="emp_gargoyles" | ||
| {{Defense Shard|EMP Gargoyles}} | | {{Defense Shard|EMP Gargoyles}} | ||
− | | Gargoyles have an '''8 | + | | Gargoyles have an '''8-15%''' chance on hit to stun the target for '''0.2-3''' seconds. (15%, 3 seconds -> 17%, 3.8 seconds) |
| 14 | | 14 | ||
| Chaos 1 | | Chaos 1 | ||
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|- id="empowered_flame" | |- id="empowered_flame" | ||
| {{Defense Shard|Empowered Flame}} | | {{Defense Shard|Empowered Flame}} | ||
− | | Flamethrower tower has a '''1-15% | + | | Flamethrower tower has a '''1-15%''' chance to hit the target again for '''55-275%''' damage. (275% -> 319%) |
| 20 | | 20 | ||
| Chaos 1 | | Chaos 1 | ||
− | | {{Valid for Apprentice | + | | {{Valid for Apprentice}} |
| Relic | | Relic | ||
|- id="laser_boost" | |- id="laser_boost" | ||
| {{Defense Shard|Laser Boost}} | | {{Defense Shard|Laser Boost}} | ||
− | | Picking up Mega Death Laser increases EV2's movements speed by '''50-350 | + | | Picking up Mega Death Laser increases EV2's movements speed by '''50-350''' and Hero Damage by '''4-40%''' for '''15''' seconds. (350 -> 410) |
| 20 | | 20 | ||
| Chaos 1 | | Chaos 1 | ||
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|- id="rippling_explosions" | |- id="rippling_explosions" | ||
| {{Defense Shard|Rippling Explosions}} | | {{Defense Shard|Rippling Explosions}} | ||
− | | Enemies that die inside the boost aura have a '''5-25% | + | | Enemies that die inside the boost aura have a '''5-25%''' chance to detonate, dealing '''20-80%''' of the Boost aura's Tower Damage stat as damage in a small area around the enemy. (25%, 80% -> 29%, 92%) |
| 20 | | 20 | ||
| Chaos 1 | | Chaos 1 | ||
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|- id="stun_fire" | |- id="stun_fire" | ||
| {{Defense Shard|Stun Fire}} | | {{Defense Shard|Stun Fire}} | ||
− | | Cannonball Tower has a '''11-25% | + | | Cannonball Tower has a '''11-25%''' chance on hit to stun target for '''1.6-3''' seconds. (25% -> 29%) |
| 14 | | 14 | ||
| Chaos 1 | | Chaos 1 | ||
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|- id="annoyance" | |- id="annoyance" | ||
| {{Hero Shard|Annoyance}} | | {{Hero Shard|Annoyance}} | ||
− | | Taunts nearby enemies for '''1-4''' seconds every '''8''' seconds. | + | | Taunts nearby enemies for '''1-4''' seconds every '''8''' seconds. (4 seconds -> 5 seconds) |
| 10 | | 10 | ||
| Chaos 1 | | Chaos 1 | ||
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|- id="bloody_strikes" | |- id="bloody_strikes" | ||
| {{Hero Shard|Bloody Strikes}} | | {{Hero Shard|Bloody Strikes}} | ||
− | | 2 | + | | '''2-22%''' chance on hit to Bleed target, dealing '''10-35%''' of your Hero Damage stat as magical damage every second for 5 seconds. Bleeding enemies take '''5-15%''' more damage. (22%, 35%, 15% -> 26%, 40%, 17%) |
| 20 | | 20 | ||
| Chaos 1 | | Chaos 1 | ||
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|- id="binding_roots" | |- id="binding_roots" | ||
| {{Hero Shard|Binding Roots}} | | {{Hero Shard|Binding Roots}} | ||
− | | Your slam ability has an '''22-50%''' chance to stun enemies for 0.5 seconds then root in place for 4.5 seconds. | + | | Your slam ability has an '''22-50%''' chance to stun enemies for '''0.5''' seconds then root in place for '''4.5''' seconds. (50% -> 58%) |
| 14 | | 14 | ||
| Chaos 1 | | Chaos 1 | ||
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|- id="bots_of_oil" | |- id="bots_of_oil" | ||
| {{Hero Shard|Bots Of Oil}} | | {{Hero Shard|Bots Of Oil}} | ||
− | | Exploding Grav Bots now oil enemies for '''1-8''' | + | | Exploding Grav Bots now oil enemies for '''1-8''' seconds. If ignited by fire, deals '''20-220%''' Ability Power as fire damage per second for '''1-5''' seconds. (220% - 260%) |
| 20 | | 20 | ||
| Chaos 1 | | Chaos 1 | ||
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|- id="broomnado_power" | |- id="broomnado_power" | ||
| {{Hero Shard|Broomnado Power}} | | {{Hero Shard|Broomnado Power}} | ||
− | | Increases Broom Nado damage by '''4-40% (60%) | + | | Increases Broom Nado damage by '''4-40%'''. (40% -> 60%) |
| 12 | | 12 | ||
| Chaos 1 | | Chaos 1 | ||
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|- id="bulwark" | |- id="bulwark" | ||
| {{Hero Shard|Bulwark}} | | {{Hero Shard|Bulwark}} | ||
− | | Increases armor by '''4- | + | | Increases armor by '''4-39%'''. (39% -> 52%) |
| 12 | | 12 | ||
| Chaos 1 | | Chaos 1 | ||
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|- id="concussive_power" | |- id="concussive_power" | ||
| {{Hero Shard|Concussive Power}} | | {{Hero Shard|Concussive Power}} | ||
− | | Increases the damage of Concussive Shots by '''4- | + | | Increases the damage of Concussive Shots by '''4-39%'''. (39% -> 52%) |
| 12 | | 12 | ||
| Chaos 1 | | Chaos 1 | ||
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|- id="crane_stance" | |- id="crane_stance" | ||
| {{Hero Shard|Crane Stance}} | | {{Hero Shard|Crane Stance}} | ||
− | | Each secondary attack increases the damage of the next primary attack by '''10-90%.''' Stacks up to '''6''' times. | + | | Each secondary attack increases the damage of the next primary attack by '''10-90%.''' Stacks up to '''6''' times. (90% -> 106%) |
| 20 | | 20 | ||
| Chaos 1 | | Chaos 1 | ||
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|- id="critical_strike" | |- id="critical_strike" | ||
| {{Hero Shard|Critical Strike}} | | {{Hero Shard|Critical Strike}} | ||
− | | Increases your Hero Crit Chance by '''3-10%'''. | + | | Increases your Hero Crit Chance by '''3-10%'''. (10% -> 14%) |
| 7 | | 7 | ||
| Chaos 1 | | Chaos 1 | ||
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|- id="full_shell_ahead" | |- id="full_shell_ahead" | ||
| {{Hero Shard|Full Shell Ahead}} | | {{Hero Shard|Full Shell Ahead}} | ||
− | | Increases movement speed while in Turtle Stance by '''25-525'''. | + | | Increases movement speed while in Turtle Stance by '''25-525'''. (525 -> 625) |
| 20 | | 20 | ||
| Chaos 1 | | Chaos 1 | ||
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|- id="fury_speed" | |- id="fury_speed" | ||
| {{Hero Shard|Fury Speed}} | | {{Hero Shard|Fury Speed}} | ||
− | | Increases projectile speed of Fury by '''0-67% (100%) | + | | Increases projectile speed of Fury by '''0-67%'''. (67% -> 100%) |
| 8 | | 8 | ||
| Chaos 1 | | Chaos 1 | ||
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|- id="exploding_effigy" | |- id="exploding_effigy" | ||
| {{Hero Shard|Exploding Effigy}} | | {{Hero Shard|Exploding Effigy}} | ||
− | | When Blood Effigy expires it explodes dealing '''500 | + | | When Blood Effigy expires it explodes dealing '''500-900%''' of your ability power and stunning for 3 seconds. (900% -> 1,100%) |
| 8 | | 8 | ||
| Chaos 1 | | Chaos 1 | ||
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|- id="explosive_blades" | |- id="explosive_blades" | ||
| {{Hero Shard|Explosive Blades}} | | {{Hero Shard|Explosive Blades}} | ||
− | | Daggers thrown by Dagger Throw no longer pierce. Daggers now stick to the target and explode after 3 seconds for '''1,500- | + | | Daggers thrown by Dagger Throw no longer pierce. Daggers now stick to the target and explode after 3 seconds for '''1,500-2,000%''' of Ability Power. (2,000% -> 2,300%) |
| 20 | | 20 | ||
| Chaos 1 | | Chaos 1 | ||
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|- id="haunting" | |- id="haunting" | ||
| {{Hero Shard|Haunting}} | | {{Hero Shard|Haunting}} | ||
− | | Primary attacks generate '''1''' ghost stack. At '''10''' stacks you unleash ghosts for '''3''' seconds, each dealing '''10-250%''' of your Ability Power as damage. The effect has a cooldown of '''5''' seconds. | + | | Primary attacks generate '''1''' ghost stack. At '''10''' stacks you unleash ghosts for '''3''' seconds, each dealing '''10-250%''' of your Ability Power as damage. The effect has a cooldown of '''5''' seconds. (250% -> 298%) |
| 20 | | 20 | ||
| Chaos 1 | | Chaos 1 | ||
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|- id="lashing_power" | |- id="lashing_power" | ||
| {{Hero Shard|Lashing Power}} | | {{Hero Shard|Lashing Power}} | ||
− | | Increases Lash Out damage by '''4- | + | | Increases Lash Out damage by '''4-46%'''. (46% -> 60%) |
| 12 | | 12 | ||
| Chaos 1 | | Chaos 1 | ||
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|- id="molten_striker" | |- id="molten_striker" | ||
| {{Hero Shard|Molten Striker}} | | {{Hero Shard|Molten Striker}} | ||
− | | Molten Core deals more impact damage the farther it travels, up to +20-200% more damage. | + | | Molten Core deals more impact damage the farther it travels, up to '''+20-200%''' more damage. (200% -> 236%) |
| 20 | | 20 | ||
| Chaos 1 | | Chaos 1 | ||
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|- id="power_volley" | |- id="power_volley" | ||
| {{Hero Shard|Power Volley}} | | {{Hero Shard|Power Volley}} | ||
− | | Increases the damage of Arcane Volley by '''4- | + | | Increases the damage of Arcane Volley by '''4-39%'''. (39% -> 52%) |
| 12 | | 12 | ||
| Chaos 1 | | Chaos 1 | ||
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|- id="shroom_doom" | |- id="shroom_doom" | ||
| {{Hero Shard|Shroom Doom}} | | {{Hero Shard|Shroom Doom}} | ||
− | | Damage of Powder Toss while in Corrupt Form increased by '''4-40%'''. | + | | Damage of Powder Toss while in Corrupt Form increased by '''4-40%'''. (40% -> 52%) |
| 12 | | 12 | ||
| Chaos 1 | | Chaos 1 | ||
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|- id="thundering_call" | |- id="thundering_call" | ||
| {{Hero Shard|Thundering Call}} | | {{Hero Shard|Thundering Call}} | ||
− | | Increases Call to Madness range by '''4-40%'''. | + | | Increases Call to Madness range by '''4-40%'''. (40% -> 52%) |
| 12 | | 12 | ||
| Chaos 1 | | Chaos 1 | ||
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|- id="withering_fountain" | |- id="withering_fountain" | ||
| {{Hero Shard|Withering Fountain}} | | {{Hero Shard|Withering Fountain}} | ||
− | | Abyss Fountain withers enemies inside it reducing the damage they deal by '''2-20%'''. | + | | Abyss Fountain withers enemies inside it reducing the damage they deal by '''2-20%'''. (20% -> 28%) |
| 9 | | 9 | ||
| Chaos 1 | | Chaos 1 | ||
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| 12 | | 12 | ||
| Chaos 2 | | Chaos 2 | ||
− | | {{Valid for | + | | {{Valid for Adept}}{{Valid for Apprentice}}{{Valid for Dryad}}{{Valid for Gunwitch}}{{Valid for Huntress}}{{Valid for Initiate}}{{Valid for Lavamancer}}{{Valid for Monk}}{{Valid for Mystic}}{{Valid for Squire}}{{Valid for Mercenary}}{{Valid for Countess}}{{AbyssLord}}{{Valid for Engineer}}{{Valid for Hunter}} |
| Helmet | | Helmet | ||
− | |||
− | |||
|- id="lava_warrior" | |- id="lava_warrior" | ||
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|- id="piercing" | |- id="piercing" | ||
| {{Hero Shard|Piercing}} | | {{Hero Shard|Piercing}} | ||
− | | Concussive Shots also fires a piercing shard dealing '''50-350%''' of Ability Power as damage, then explodes dealing '''25-225%''' of Ability Power as unresisted damage. | + | | Concussive Shots also fires a piercing shard dealing '''50-350%''' of Ability Power as damage, then explodes dealing '''25-225%''' of Ability Power as unresisted damage. (350%, 225% -> 410%, 265%) |
| 20 | | 20 | ||
| Chaos 2 | | Chaos 2 | ||
Line 1,267: | Line 1,265: | ||
|- id="electric_retribution" | |- id="electric_retribution" | ||
| {{Hero Shard|Electric Retribution}} | | {{Hero Shard|Electric Retribution}} | ||
− | | When you take damage, you have a '''2- | + | | When you take damage, you have a '''2-20%''' chance of dealing '''125-425%''' of your Armour as storm damage to your attacker. |
| 20 | | 20 | ||
| Chaos 4 | | Chaos 4 | ||
Line 1,342: | Line 1,340: | ||
| 4 | | 4 | ||
| Chaos 4 | | Chaos 4 | ||
− | | {{Valid for | + | | {{Valid for AbyssLord}}{{Valid for Adept}}{{Valid for Apprentice}}{{Valid for Dryad}}{{Valid for SeriesEV2}}{{Valid for Gunwitch}}{{Valid for Huntress}}{{Valid for Initiate}}{{Valid for Lavamancer}}{{Valid for Monk}}{{Valid for Mystic}}{{Valid for Squire}}{{Valid for Mercenary}}{{Valid for Countess}}{{Valid for Engineer}}{{Valid for Hunter}} |
| Weapon | | Weapon | ||
Line 1,552: | Line 1,550: | ||
| Weapon | | Weapon | ||
− | |- id=" | + | |- id="cluster_nades" |
− | | {{Hero Shard| | + | | {{Hero Shard|Cluster Nades}} |
− | | When attacking flying enemies, you have a '''10-50%''' chance on hit to drop a bomb beneath them that deals '''110-310%''' of your Ability Power stat an Damage in a small area. | + | | When attacking flying enemies, you have a '''10-50%''' chance on hit to drop a bomb beneath them that deals '''110-310%''' of your Ability Power stat an Damage in a small area. (50%, 310% -> 58%, 350%) |
+ | | Chaos 5 | ||
| 20 | | 20 | ||
− | + | | {{Valid for Apprentice}}{{Valid for Gunwitch}}{{Valid for Monk}}{{Valid for Huntress}}{{Valid for SeriesEV2}}{{Valid for Mystic}}{{Valid for Initiate}}{{Valid for Adept}}{{Valid for Engineer}}{{Valid for Hunter}} | |
− | | {{Valid for | ||
| Weapon | | Weapon | ||
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|- id="charged_shot" | |- id="charged_shot" | ||
| {{Hero Shard|Charged Shot}} | | {{Hero Shard|Charged Shot}} | ||
− | | Your primary attacks have a '''5- | + | | Your primary attacks have a '''5-25%''' chance to fire a fully charged secondary attack. Can only occur once per second. (25% -> 33%) |
+ | | Chaos 7 | ||
| 10 | | 10 | ||
− | + | | {{Valid for Apprentice}}{{Valid for Huntress}}{{Valid for Adept}}{{Valid for SeriesEV2}}{{Valid for Hunter}} | |
− | | {{Valid for Huntress}}{{Valid for | ||
| Weapon | | Weapon | ||
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| Relic | | Relic | ||
− | |- id=" | + | |- id="gastly_blades" |
− | | {{Defense Shard| | + | | {{Defense Shard|Gastly Blades}} |
− | | Enemies attacked by Spectral Knights move at '''90~60%''' speed while taking '''10~20%''' extra | + | | Enemies attacked by Spectral Knights move at '''90~60%''' speed while taking '''10~20%''' extra magical damage for '''1~3.5''' seconds. (60%, 20%, 3.5 seconds -> 48%, 24%, 4.5 seconds) |
| 10 | | 10 | ||
| Chaos 8 | | Chaos 8 | ||
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|- id="bunny_hop" | |- id="bunny_hop" | ||
| {{Hero Shard|Bunny Hop}} | | {{Hero Shard|Bunny Hop}} | ||
− | | Gives the ability to double jump! And increases your movement speed by '''0-100 | + | | Gives the ability to double jump! And increases your movement speed by '''0-100'''. (100 -> 200) |
+ | | Chaos 9 | ||
| 4 | | 4 | ||
− | + | | {{Valid for Apprentice}}{{Valid for Huntress}}{{Valid for Squire}}{{Valid for AbyssLord}}{{Valid for Adept}}{{Valid for Lavamancer}}{{Valid for Barbarian}}{{Valid for Mystic}}{{Valid for Countess}}{{Valid for Hunter}} | |
− | | {{Valid for Apprentice}}{{Valid for Huntress}}{{Valid for Squire}}{{Valid for AbyssLord}}{{Valid for Adept}}{{Valid for Lavamancer}}{{Valid for | + | | Boot |
− | | | ||
|- id="chi_curse" | |- id="chi_curse" | ||
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|- id="hasten" | |- id="hasten" | ||
| {{Hero Shard|Hasten}} | | {{Hero Shard|Hasten}} | ||
− | | Increases attack speed by '''10-30% (35%) | + | | Increases attack speed by '''10-30%'''. (30% -> 35%) |
+ | | Chaos 9 | ||
| 16 | | 16 | ||
− | + | | {{Valid for Apprentice}}{{Valid for Huntress}}{{Valid for SeriesEV2}}{{Valid for Gunwitch}}{{Valid for Adept}}{{Valid for Engineer}}{{Valid for Hunter}} | |
− | | {{Valid for Apprentice}}{{Valid for Huntress}}{{Valid for SeriesEV2}}{{Valid for Gunwitch}}{{Valid for Adept}} | ||
| Helmet | | Helmet | ||
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|- id="napalm_gargoyles" | |- id="napalm_gargoyles" | ||
| {{Defense Shard|Napalm Gargoyles}} | | {{Defense Shard|Napalm Gargoyles}} | ||
− | | When Gargoyles explode there is a 20% chance to ignite their target's armor, causing them to take '''5~17%''' extra damage for '''1~5''' seconds. (17% -> 20%, | + | | When Gargoyles explode there is a 20% chance to ignite their target's armor, causing them to take '''5~17%''' extra damage for '''1~5''' seconds. (17%, 5 seconds -> 20%, 6 seconds) |
| 16 | | 16 | ||
| Chaos 10 | | Chaos 10 | ||
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|- id="fleeting_rebirth" | |- id="fleeting_rebirth" | ||
| {{Defense Shard|Fleeting Rebirth}} | | {{Defense Shard|Fleeting Rebirth}} | ||
− | | Increase the Defense Power and Health of the affected tower by '''9-48% | + | | Increase the Defense Power and Health of the affected tower by '''9-48%''' for 35 seconds after spawning. (48% -> 60%) |
| 14 | | 14 | ||
| Survival | | Survival | ||
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|- id="thick_vines" | |- id="thick_vines" | ||
| {{Defense Shard|Thick Vines}} | | {{Defense Shard|Thick Vines}} | ||
− | | World Tree damages enemies for an extra '''50-250% | + | | World Tree damages enemies for an extra '''50-250%''' of your Defense Health. (250% -> 316.6%) |
| 12 | | 12 | ||
| Survival | | Survival | ||
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|- id="brace_for_impact" | |- id="brace_for_impact" | ||
| {{Hero Shard|Brace for Impact}} | | {{Hero Shard|Brace for Impact}} | ||
− | | After using your slam ability, take '''4-20% | + | | After using your slam ability, take '''4-20%''' less damage for 6 seconds. (20% -> 24%) |
| 16 | | 16 | ||
| Survival | | Survival | ||
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|- id="double_time" | |- id="double_time" | ||
| {{Hero Shard|Double Time}} | | {{Hero Shard|Double Time}} | ||
− | | Reduces build time for Defenses during Combat Phase by '''10-50% (58%) | + | | Reduces build time for Defenses during Combat Phase by '''10-50%'''. (50% -> 58%) |
| 20 | | 20 | ||
| Survival | | Survival | ||
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|- id="heroic_convergence" | |- id="heroic_convergence" | ||
| {{Hero Shard|Heroic Convergence}} | | {{Hero Shard|Heroic Convergence}} | ||
− | | While Heroic Wave is active, you gain an additional '''10-58% | + | | While Heroic Wave is active, you gain an additional '''10-58%''' Hero Damage and '''4-20%''' Ability Power. However, the damage boost of Heroic Wave is reduced by 30%. (58%, 20% -> 70%, 24%) |
| 16 | | 16 | ||
| Survival | | Survival | ||
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|- id="icy_strikes" | |- id="icy_strikes" | ||
| {{Hero Shard|Icy Strikes}} | | {{Hero Shard|Icy Strikes}} | ||
− | | Your primary attacks chill enemies for 7 seconds making them move at '''90-52% | + | | Your primary attacks chill enemies for 7 seconds making them move at '''90-52% ''' movement speed. (52% -> 40%) |
| 12 | | 12 | ||
| Survival | | Survival | ||
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|- id="long_shot" | |- id="long_shot" | ||
| {{Hero Shard|Long Shot}} | | {{Hero Shard|Long Shot}} | ||
− | | Increases damage the further you are from your target, up to '''+5-23.75% | + | | Increases damage the further you are from your target, up to '''+5-23.75%''' more damage. (23.75% -> 30%) |
| 12 | | 12 | ||
| Survival | | Survival | ||
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|- id="marks_for_life" | |- id="marks_for_life" | ||
| {{Hero Shard|Marks for Life}} | | {{Hero Shard|Marks for Life}} | ||
− | | Abilities that consume Mark have '''18-50% | + | | Abilities that consume Mark have '''18-50%''' chance on hit to apply a new Mark. (50% -> 58%) |
| 16 | | 16 | ||
| Survival | | Survival | ||
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|- id="resolute_armor" | |- id="resolute_armor" | ||
| {{Hero Shard|Resolute Armor}} | | {{Hero Shard|Resolute Armor}} | ||
− | | Limits potential damage taken from any one hit to '''95-90% | + | | Limits potential damage taken from any one hit to '''95-90%''' of your maximum Health. (90% -> 87.5%) |
| 8 | | 8 | ||
| Survival | | Survival | ||
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|- id="stand_your_ground" | |- id="stand_your_ground" | ||
| {{Hero Shard|Stand Your Ground}} | | {{Hero Shard|Stand Your Ground}} | ||
− | | While standing still, Hero Damage and Ability Power are increased by '''10-25% | + | | While standing still, Hero Damage and Ability Power are increased by '''10-25%''', and you take '''8-20%''' less damage. (25%, 20% -> 30%, 24%) |
| 12 | | 12 | ||
| Survival | | Survival | ||
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|- id="struck_by_inspiration" | |- id="struck_by_inspiration" | ||
| {{Hero Shard|Struck by Inspiration}} | | {{Hero Shard|Struck by Inspiration}} | ||
− | | Hero attacks have '''3-5.33% | + | | Hero attacks have '''3-5.33%''' chance to reset all ability cooldowns. Can only activate once every 5s. (5.33% -> 7.67%) |
| 4 | | 4 | ||
| Survival | | Survival | ||
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|- id="tranquil_haste" | |- id="tranquil_haste" | ||
| {{Hero Shard|Tranquil Haste}} | | {{Hero Shard|Tranquil Haste}} | ||
− | | Increases your movement speed by '''200-600 | + | | Increases your movement speed by '''200-600'''. Not active during Combat Phase. (600 -> 800) |
| 8 | | 8 | ||
| Survival | | Survival | ||
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|- id="weakness_targetting" | |- id="weakness_targetting" | ||
| {{Hero Shard|Weakness Targeting}} | | {{Hero Shard|Weakness Targeting}} | ||
− | | Increases damage by '''2.5-7.5% | + | | Increases damage by '''2.5-7.5%''' for every status effect on the enemy, with a maximum increase of 30%. (7.5% -> 10%) |
| 8 | | 8 | ||
| Survival | | Survival |
Revision as of 01:06, 3 November 2023
Shards are gem-like artifacts that slot into your Relics, Armor, and Weapons. Shards replaced Skill Spheres system and item Passives (while some items with unique passives still drop but have only one shard slot). Shards give your hero or your defenses extra stats or abilities, all green shards can buff only defenses and can be placed only in Relics, while blue shards will buff your hero and can be placed in Weapon and Armor. Shards can be moved between pieces of gear and be upgraded straight from your inventory. A weapon or piece of armor allows to hold up to 3 Shards and can only equip Hero (blue) Shards and relics can hold up to 3 Defense (green) Shards. Blue shards give you hero new abilities or stats while they are placed in any item currently equipped by that hero, but green (defenses) shards strengthen only that tower, where relic containing them is equipped.
Shards Packs
Shards drop from shard packs obtained from victory chest at the end of every map, you will get Standard shard pack after completing any Campaign and Chaos map, those packs can drop shards associated with Campaign packs. After completing Expeditions on Chaos difficulty, you will get guaranteed Shard pack from that difficulty and one Shard Pack from any previous difficulty (for example, if you beat Chaos III Expeditions, you’ll receive 1 Chaos III Shard Pack and 1 Chaos II, Chaos I or Standard Shard Pack). Once you win 3 consecutive random maps in a row in Expeditions, you’ll activate the Shard consecutive bonus. On your 4th consecutive victory onward, you’ll earn an extra Shard Pack for as long as the streak continues. This extra Shard Pack is a guaranteed Shard Pack from that difficulty. That means once you activate the win bonus, you’ll get 3 Shards guaranteed every victory (2 Shard Packs of that difficulty, 1 Shard Pack from previous difficulties) until one of your crystals break or you leave the game.
Any shard can be purchased from Gran Ma'ster for 1000 Defender Medals or 250 Gems. A shard pack containing 5 random shards can also be purchased for 500 Defender Medals or 125 Gems. These shard packs will give you 5 random shards from a single difficulty (e.g. 5 random Chaos V shards).
Shard Dust
As of the Protean Shift update, you may disenchant shards (press 's' when hovering over a shard) which will turn the shard into shard dust of the same tier. Ten shard dust can be exchanged with War Recruiter to obtain one new shard pack.
=Standard Shards List
Name | Effect | Upgr. levels | Shard Pack | Valid for | |
---|---|---|---|---|---|
Hero | Slot | ||||
Atomic Capacity | This shard gives your Atomic Launcher an additional missile when the shard is upgraded to 4/8 and then another at 8/8. | 8 | Chaos 2 | Relic | |
Berserk Master | Increases the duration of Direct Command on your Skeletal Orcs by 1-5 seconds. | 8 | Chaos 2 | Relic | |
Blazing Phoenix | Shortly after a Blaze Balloon triggers, a Phoenix emerges dealing 1000-5000% (5800%) Defense Power as magical fire damage. | 20 | Chaos 2 | Relic | |
Combined Power | Serpent's Coil deals 25-385% Defense Power as magical damage each second when an enemy is also affected by Sand Viper. | 18 | Chaos 2 | Relic | |
Defensive Critical Strike | Increases the Defense Crit Chance of the affected tower by an additional 2-15%. | 12 | Chaos 2 | ALL | Relic |
Encroaching Flames | Flame aura has a 6-30% (38%) chance to deal 12-104% (135%) more damage. | 12 | Chaos 2 | Relic | |
Frosty Duet | The Frostbite tower can hit an additional target, but its Range is reduced by 60-35%. | 10 | Chaos 2 | Relic | |
Icefall | Hailstorm Tower attacks have a 2-5% (5.8%) chance on hit to freeze enemies for 2 seconds. | 15 | Chaos 2 | Relic | |
Magma Maelstrom | Rate at which Fissures of Embermount generate Molten Power reduced by 4-40%. | 12 | Chaos 2 | Relic | |
Overcharge | Increases the Elvish Artillery Cannon's projectile damage radius by 16-64% (80%), and reduces damage falloff by 18-42% (50%). | 12 | Chaos 2 | Relic | |
Panic Fire | When the affected tower takes damage, it has a 5-15% (19%) chance to increase it's Attack Rate by 50% for 1-4 (5.2) seconds. Does not work with Auras and Traps. | 10 | Chaos 2 | ALL | Relic |
Power Bolts | Ballista has a 4-40% (49.6%) chance on hit to deal 15-60% (72%) extra magical damage. | 15 | Chaos 2 | Relic | |
Press Your Luck | When the affected tower takes damage, it has a 5-15% (19%) chance to increase it's Critical Hit Chance by 30% for 1-4 (5.2) seconds. Does not work with Auras and Traps. | 10 | Chaos 2 | ALL | Relic |
Spectral Amplification | Increases the Defense Range of the Spectral Knight by 3~22% and increases the AoE of its attacks by 3~46%. (22% -> 27%, 46% -> 60%) | 12 | Chaos 2 | Relic | |
Batter Up | Increases the damage of Molten Core by 4-40% each time it is redirected. Happens 3 times. | 12 | Chaos 2 | Gloves | |
Corruption’s Harmony | Reduces Corruption form’s Celestial Power drain by -1 to -3. | 10 | Chaos 2 | Chest | |
Critical Restoration | Primary Attack critical hits restore 1-5 Broom Power. | 8 | Chaos 2 | Weapon | |
Dewey Deathimal System | Book drop duration is increased 1-3 second and the extra damage they take is increased 5-15% while under it's effect. | 20 | Chaos 2 | Gloves | |
Dragon Stance | Each melee primary attack increases the damage of the next ranged secondary attack by 10-90%. Stacks up to 6 times. | 20 | Chaos 2 | Weapon | |
Dummies And Bots | The Death From Above ability now spawns 4 grav Bots that each deal 20-220% of your Ability as damage in a 100-500 radius. These do not count towards the cap on the number of Bots she can hold. | 20 | Chaos 2 | Boots | |
Empowered Mark | Increases the max number of the marked targets this hero may have by 2-30. | 28 | Chaos 2 | Weapon | |
Empowered Throw | Increases the damage of Dagger Throw by 3-39%. | 12 | Chaos 2 | Gloves | |
Frenzy | Primary attacks have a 21-26% to increase attack speed by 5-30% for 5 seconds. Can only proc every 7 seconds. | 10 | Chaos 2 | Weapon | |
Fury Restoration | Restore 1-?? mana every time Fury scores a critical hit. | 8 | Chaos 2 | Helmet | |
Harbinger’s Slam | During Provoke, Seismic Slam damage increased by 130-410% of your Ability Power stat. | 20 | Chaos 2 | Gloves | |
Heroic Charge | Increases the damage of Valiant Charge by 3-??%. | 12 | Chaos 2 | Chest | |
Inspiration | Reduces the cooldown of your abilities by 4-40%. | 12 | Chaos 2 | Template:AbyssLord | Helmet |
Lava Warrior | Primary Attacks restore 6-10 Lava Power. | 12 | Chaos 2 | Weapon | |
Piercing | Concussive Shots also fires a piercing shard dealing 50-350% of Ability Power as damage, then explodes dealing 25-225% of Ability Power as unresisted damage. (350%, 225% -> 410%, 265%) | 20 | Chaos 2 | Weapon | |
Power Of The Knight | Increases the damage of Knight of the Abyss by 4-40%. | 12 | Chaos 2 | Gloves | |
Quake | You have a 10-30% chance when landing to deal 50-250% of your Ability Power as earth damage to nearby enemies. | 20 | Chaos 2 | ALL | Boots |
Sanctuary | Heroes inside the Arcane Bubble shield heal 5-15% of their health per second during the duration of the bubble. | 10 | Chaos 2 | Gloves | |
Serpent’s Appeasement | Increases Appeasement gained by 60-300%. | 12 | Chaos 2 | Helmet | |
Stunning Surprise | At the end of cloaked, stun all nearby enemies for 1~3 seconds. (3 Seconds -> 4 Seconds) | 8 | Chaos 2 | Chest | |
Turtle Power | Increase Damage Protection while in Turtle Stance by 1%-21%. | ? | Chaos 2 | Boots |
Hyper Shards
With the introduction of mastery mode, several new hyper shards have been introduced to the game. Shards unlock as you earn stars in mastery mode. Each hyper shard can only be obtained once in Mastery mode.
As of the Prime Incursion Update, completing all maps within a prime region awards a hyper shard. Completing all seven regions awards the last hyper shard. This allows you to obtain a second set of all the shards. Note that the order that you obtain hyper shards in Prime Incursions is different than that of Mastery mode (e.g. the first prime region doesn't award Mass Destruction).