In Dungeon Defenders II, players must defend their Main Cores and Sub Objectives from various creatures. These creatures are the minions of the Old Ones, an overarching evil presence in the world of Etheria.
Contents
Common Enemies
Most of these enemies (with the exceptions of certain variants) will be encountered from Campaign and Adventures onwards.
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- Enemy Type : Goblin, Melee.
- Variants : Griblok, Timmy, Carnival Goblin.
- Light melee attacker.
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- Enemy Type : Goblin, Ranged.
- Variants : Quibly, Sammie the Trapper, Carnival Bomb Goblin.
- Light close-ranged attacker.
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- Enemy Type : Warboar, Melee.
- Variants : Tuskar, Dark Prophet.
- Medium melee attacker.
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- Enemy Type : Ranged.
- Variants : Statch the Stalker, Pie Thrower.
- Medium ranged attacker. Projectiles pierces through defenses.
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- Enemy Type : Orc, Melee.
- Variants : Steiner the Hunter, Zombie, Treet.
- Heavy melee attacker that deals knockback.
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- Enemy Type : Ranged.
- Heavy ranged attacker. Spits a volley of fireballs.
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- Enemy Type : Melee, Miniboss.
- Variants : MR. SKWISH'N SMASH, Wyvern Enthusiast brothers.
- Extreme melee attacker. Deals slam attacks for a small area damage and throws snot balls that slows heroes on hit
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- Enemy Type : Ranged.
- Variants : Strange Wyvern.
- Flying ranged attacker.
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- Enemy Type : Ranged.
- Flying ranged attacker. Fires lightning projectiles that bounces between nearby targets.
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- Enemy Type : Ranged, Support.
- Variants : Malthius, Elemental Mages.
- Periodically summons skeletons from dead enemies, heals nearby allies and fires projectiles that debuffs defenses.
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- Enemy Type : Skeleton, Melee.
- Summoned by Dark Mages from dead enemies. Light melee attacker.
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- Enemy Type : Skeleton, Melee.
- Variants : Slekeleon, Plaguing Hulk, Trikk.
- Summoned by Dark Mages from dead enemies. Moderate melee attacker.
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- Enemy Type : Support.
- Variants : Golden Witherbeast.
- Damage resistant enemy that burrows underground to emit an aura that increases damage taken by defenses while also healing allies.
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- Enemy Type : Support.
- Variants : Explodinator.
- Suicidal enemy when near a target or on low health. Charges to its target at high speed and exploding on contact, dealing a high amount of damage.
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- Enemy Type : Support.
- Variants : Carnival Flyer.
- Suicidal flying enemy that dive-bombs at high speed and exploding on contact when near a target or on low health.
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- Enemy Type : Miniboss.
- Slow-paced war machine with a tanky exterior that's extremely resistant to damage. Attacks with rockets that targets random heroes and a frontal spiked roller that deals massive continuous damage to anything that blocks it.
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- Enemy Type : Ranged, Miniboss.
- Extreme ranged attacker. Uses a large cannon that deals a massive amount of burst damage. Also capable of melee attacks on heroes if they are too close.
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Chaos Enemies
Unique enemies that requires different strategies to counter them. They appear in various Chaos difficulties of Onslaught, Expeditions, Incursions and Mastery.
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- Enemy Type : Gobu, Melee, Chaos.
- Variants : Shield Goblin Gorbstock.
- Chaos I enemy. Uses a frontal shield that blocks all projectiles.
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- Enemy Type : Orc, Melee, Chaos.
- Variants : Thorc the Terrible.
- Chaos II enemy. Attacks sends out EMP bolts that disables Trap, Aura and Node-type defenses.
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- Enemy Type : Support, Chaos, Ranged.
- Variants : Geode Prime.
- Chaos III enemy. Encompassing bubble shield that deflects all projectiles in random directions.
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- Enemy Type : Orc, Melee, Chaos.
- Variants : Gnash the Flame Lance.
- Chaos IV enemy. Very speedy and potently resistant to slowing effects. Fierce heavy melee attacker.
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- Enemy Type : Melee, Chaos.
- Variants : Skarnash the Terrible, Altar Assassin.
- Chaos V enemy. Teleports and latches to heroes from spawn, disabling their targets while at the same time attacking to deal damage.
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- Enemy Type : Ranged, Chaos.
- Variants : Sniper Warbleed.
- Chaos VI enemy. Javelins produces curse marks on the ground that debuffs defenses. Has more coverage for projectile throwing distance than regular Javelin Throwers.
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- Enemy Type : Support, Chaos.
- Variants : Zapper.
- Chaos VII enemy. Dive-bombs towards targets when aggroed, exploding in an EMP burst that disables Tower-type defenses while dealing high damage too.
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- Enemy Type : Melee, Chaos.
- Variants : Queen Death Weaver.
- Chaos VIII enemy. Attacks will web heroes down on hit, slowing them down. Leaves behind a large spiderweb on the ground when defeated - any defenses within the webbing will be debuffed. Highly resistant to crowd control effects.
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- Enemy Type : Ranged, Support, Chaos.
- Variants : Ancient Wyvern.
- Chaos IX enemy. Emits an aura that grants other enemies additional resistance to damage and immunity to crowd control effects.
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Special Level Enemies
Enemies with unique abilities that originates from special levels or Incursions. Some of them will also occasionally appear in Onslaught and Expeditions.
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- Enemy Type : Ranged.
- Origin Level : The Demon's Lair Incursion.
- Attacks produces an AoE line of damaging lava fissures that also launches any heroes in its way upwards. Drops a lava ball that grants a speed boost on death.
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- Enemy Type : Melee, Miniboss.
- Origin Level : Bastille Master Incursion.
- Periodically puts up golden energy shields around her and any surrounding allies that multiplies any damage taken, before reflecting it back to the source.
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- Enemy Type : Orc, Melee, Miniboss.
- Origin Level : Dark Awakening Incursion.
- Cursed power buffs nearby allies and also debuffs heroes when they are struck by his scythe. Very speedy.
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- Enemy Type : Frosty, Gobu, Melee.
- Origin Level : Revenge of the Yeti incursion.
- Tougher and faster than regular goblins. Attacks produces chill effects that slows their target.
- Has 50% resistance to water damage and takes double damage to fire.
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- Enemy Type : Frosty, Gobu, Ranged.
- Origin Level : Revenge of the Yeti Incursion.
- More ferocious than regular bomb goblins. Attacks produces chill effects that slows their target.
- Has 50% resistance to water damage and takes double damage to fire.
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- Enemy Type : Frosty, Orc, Melee.
- Origin Level : Revenge of the Yeti Incursion.
- Emits a chilling aura that slows nearby defenses down.
- Has 50% resistance to water damage and takes double damage to fire.
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- Enemy Type : Frosty, Support, Ranged
- Origin Level : Revenge of the Yeti Incursion.
- Charged attack fires a large chilling snowball that passes through heroes and slowing down defenses as well.
- Has 50% resistance to water damage and takes double damage to fire.
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- Enemy Type : Frosty, Ranged.
- Origin Level : Revenge of the Yeti Incursion.
- Fires a volley of chilling snowballs that slows both heroes and defenses on hit.
- Has 50% resistance to water damage and takes double damage to fire.
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- Enemy Type : Frosty, Melee, Miniboss.
- Origin Level : Revenge of the Yeti Incursion.
- Furry Ogre that throws snowballs that completely freezes both heroes and defenses alike instead of a snot ball.
- Has 50% resistance to water damage and takes double damage to fire.
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- Enemy Type : Frosty, Melee, Miniboss.
- Origin Level : Drakenfrost Keep Expeditions.
- Covers himself with an icy spherical aura that greatly reduces any damage taken while also chilling and eventually freezing anything within its radius. Frozen heroes within the sphere will shortly be struck down by specters.
- Has 50% resistance to water damage and takes double damage to fire.
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- Enemy Type : Ranged, Support.
- Origin Level : Tornado Valley Region Expeditions.
- Variants : Cyclone Shaper, Tornado Forger, Wind Lord.
- Casts large piercing cyclones that knock heroes up.
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- Enemy Type (Squire & Monk): Skeleton, Melee.
- Enemy Type (Apprentice & Huntress): Skeleton, Ranged.
- Origin Level : Return of Maldonis and Dawn of the Blood Moon Incursions, The Wildest West Expeditions.
- Four minibosses - skeleton versions of the original four heroes. Deals a good amount of damage and knockback.
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Bosses
Large major enemies with challenging special mechanics that heavily defines specifics rounds. Essentially....these are boss fights!
Miscellaneous
These enemies are only exclusive to certain Incursions only. They do not appear in Onslaught, Expeditions or Mastery.