Enemies

Revision as of 17:30, 14 April 2023 by Killhouse (talk | contribs) (fixing dark mage link)

Revision as of 17:30, 14 April 2023 by Killhouse (talk | contribs) (fixing dark mage link)

In Dungeon Defenders II, players must defend their Main Cores and Sub Objectives from various creatures. These creatures are the minions of the Old Ones, an overarching evil presence in the world of Etheria.

Contents

Common Enemies

Most of these enemies (with the exceptions of certain variants) will be encountered from Campaign and Adventures onwards.

Goblin Icon.png

Goblin Name.png

  • Enemy Type : Goblin, Melee.
  • Variants : Griblok Icon.png Griblok, Timmy, Carnival Goblin.
  • Light melee attacker.

Bomb Goblin Icon.png

Bomb Goblin Name.png

  • Enemy Type : Goblin, Ranged.
  • Variants : Quibly, Sammie the Trapper, Carnival Bomb Goblin.
  • Light close-ranged attacker.
Warboar Icon.png

Warboar Name.png

  • Enemy Type : Warboar, Melee.
  • Variants : Warboar Tier 3 Icon.png Tuskar, Dark Prophet.
  • Medium melee attacker.
Javelin Thrower Icon.png

Javelin Thrower Name.png

  • Enemy Type : Ranged.
  • Variants : Statch the Stalker, Pie Thrower.
  • Medium ranged attacker. Projectiles pierces through defenses.
Orc Icon.png

Orc Name.png

  • Enemy Type : Orc, Melee.
  • Variants : Steiner the Hunter, Zombie, Treet.
  • Heavy melee attacker.
Drakin Icon.png

Drakin Name.png

  • Enemy Type : Ranged.
  • Heavy ranged attacker. Spits a volley of fireballs.
Ogre Icon.png

Ogre Name.png

  • Enemy Type : Melee, Miniboss.
  • Variants : MR. SKWISH'N SMASH Icon.png MR. SKWISH'N SMASH, Wyvern Enthusiast brothers.
  • Extreme melee attacker. Deals slam attacks for a small area damage and throws snot balls that slows heroes on hit

Wyvern Icon.png

Flyer Wyvern Name.png

  • Enemy Type : Ranged.
  • Variants : Strange Wyvern.
  • Flying ranged attacker.

Lightning Bug Icon.png

Flyer Lightning Nug Name.png

  • Enemy Type : Ranged.
  • Flying ranged attacker. Fires lightning projectiles that bounces between nearby targets.

Dark Mage Icon.png

Dark Mage Name.png

  • Enemy Type : Ranged, Support.
  • Variants : Malthius, Elemental Mages.
  • Periodically summons skeletons from dead enemies, heals nearby allies and fires projectiles that debuffs defenses.
Skeleton Goblin Icon.png

Goblin Skeleton Name.png

  • Enemy Type : Skeleton, Melee.
  • Summoned by Dark Mages from dead enemies. Light melee attacker.
Skeleton Orc Icon.png

Orc Skeleton Name.png

  • Enemy Type : Skeleton, Melee.
  • Variants : Slekeleon, Plaguing Hulk, Trikk.
  • Summoned by Dark Mages from dead enemies. Moderate melee attacker.
Witherbeast Icon.png

Witherbeast Name.png

  • Enemy Type : Support.
  • Variants : Witherbeast Gold Icon.png Golden Witherbeast.
  • Damage resistant enemy that burrows underground to emit an aura that increases damage taken by defenses while also healing allies.

Kobold Icon.png

Kobold Name.png

  • Enemy Type : Support.
  • Variants : Explodinator.
  • Suicidal enemy when near a target or on low health. Charges to its target at high speed and exploding on contact, dealing a high amount of damage.

Kobold Flier Icon.png

Flyer Kobold Flier Name.png

  • Enemy Type : Support.
  • Variants : Carnival Flyer.
  • Suicidal flying enemy that dive-bombs at high speed and exploding on contact when near a target or on low health.
Goblin-Siege-Roller-Icon.png

Goblin Siege Roller Name.png

  • Enemy Type : Goblin, Miniboss.
  • Slow-paced war machine with a tanky exterior that's extremely resistant to damage. Attacks with rockets that targets random heroes and a frontal spiked roller that deals massive continuous damage to anything that blocks it.
Cannon Ogre Icon.png

Cannon Ogre Name.png

  • Enemy Type : Ranged, Miniboss.
  • Extreme ranged attacker. Uses a large cannon that deals a massive amount of burst damage. Also capable of melee attacks on heroes if they are too close.

Chaos Enemies

Unique enemies that requires different strategies to counter them. They appear in various Chaos difficulties of Onslaught, Expeditions, Incursions and Mastery.

link=https://wiki.dungeondefenders2.com/wiki/Vanguard

Custom Ground Enemy Icon.png [[Vanguard|Vanguard]]

  • Enemy Types: Gobu, Melee, Chaos.
  • Variants: Shield Goblin Gorbstock.
  • Chaos I enemy. Uses a frontal shield to block all incoming frontal projectiles.
link=https://wiki.dungeondefenders2.com/wiki/Cybork

Custom Ground Enemy Icon.png [[Cybork|Cybork]]

  • Enemy Types: Orc, Melee, Chaos.
  • Variants: Thorc the Terrible.
  • Chaos II enemy. Attacks sends out EMP bolts that disables Trap, Aura and Node-type defenses.
link=https://wiki.dungeondefenders2.com/wiki/Geode

Custom Ground Enemy Icon.png [[Geode|Geode]]

  • Enemy Types: Ranged, Support, Chaos.
  • Variants: Geode Prime.
  • Chaos III enemy. Encompassing bubble shield that deflects all projectiles in random directions.
link=https://wiki.dungeondefenders2.com/wiki/Berserker Orc

Custom Ground Enemy Icon.png [[Berserker Orc|Berserker Orc]]

  • Enemy Types: Orc, Melee, Chaos.
  • Variants: Gnash.png Gnash the Flame Lance.
  • Chaos IV enemy. Very speedy and potently resistant to slowing effects. Fierce heavy melee attacker.
link=https://wiki.dungeondefenders2.com/wiki/Dark Assassin

Custom Air Enemy Icon.png [[Dark Assassin|Dark Assassin]]

  • Enemy Types: Melee, Chaos.
  • Variants: Skarnash the Terrible, Altar Assassin.
  • Chaos V enemy. Teleports and latches to heroes from spawn, disabling their targets while at the same time attacking to deal damage.
link=https://wiki.dungeondefenders2.com/wiki/Hex Thrower

Custom Ground Enemy Icon.png [[Hex Thrower|Hex Thrower]]

  • Enemy Types: Ranged, Chaos.
  • Variants: Regular Hex Thrower Icon.png Sniper Warbleed.
  • Chaos VI enemy. Javelins produces curse marks on the ground that debuffs defenses. Has more coverage for projectile throwing distance than regular Javelin Throwers.
link=https://wiki.dungeondefenders2.com/wiki/Kobolt

Custom Air Enemy Icon.png [[Kobolt|Kobolt]]

  • Enemy Types: Support, Chaos.
  • Variants: Zapper Icon.png Zapper.
  • Chaos VII enemy. Dive-bombs towards targets when aggroed, exploding in an EMP burst that disables Tower-type defenses while dealing high damage too.
link=https://wiki.dungeondefenders2.com/wiki/Death Weaver

Custom Ground Enemy Icon.png [[Death Weaver|Death Weaver]]

  • Enemy Types: Melee, Chaos.
  • Variants: QueenDeathWeaverHeadIcon.png Queen Death Weaver.
  • Chaos VIII enemy. Attacks will web heroes on hit, slowing their move speed. Leaves behind a large spiderweb on the ground when defeated - any defenses within the webbing will be debuffed. Highly resistant to crowd control effects.
link=https://wiki.dungeondefenders2.com/wiki/Elder Wyvern

Custom Ground Enemy Icon.png [[Elder Wyvern|Elder Wyvern]]

  • Enemy Types: Ranged, Support, Chaos.
  • Variants: AncientWyvern.png Ancient Wyvern.
  • Chaos IX enemy. Emits an aura that grants other enemies additional resistance to damage and immunity to crowd control effects.
link=https://wiki.dungeondefenders2.com/wiki/Berserker Goblin

Custom Ground Enemy Icon.png [[Berserker Goblin|Berserker Goblin]]

  • Enemy Types: Gobu, Melee, Support, Chaos.
  • Chaos X War Party enemy. Immune to slow effects. Carries an explosive that detonates on death which will stun any nearby defenses.
link=https://wiki.dungeondefenders2.com/wiki/Orc Queen

Custom Ground Enemy Icon.png [[Orc Queen|Orc Queen]]

  • Enemy Types: Orc, Melee, Chaos
  • Chaos X War Party enemy. Berserker Orcs with the addition of having potent resistance to stun effects.
link=https://wiki.dungeondefenders2.com/wiki/Orc Chieftain

Custom Ground Enemy Icon.png [[Orc Chieftain|Orc Chieftain]]

  • Enemy Types: Orc, Melee, Chaos
  • Variants: Orc Warlord Icon.png Orc Warlord.
  • Chaos X War Party enemy. Unleashes a warcry when in low health, granting themselves (and any nearby goblins and orcs in a slightly different way) increased speed, healing over time and massive resistance to damage for a short period of time.

Special Level Enemies

Enemies with unique abilities that originates from special levels or Incursions. Some of them will also occasionally appear in Onslaught and Expeditions.

Lava Guard Icon Prototype 2.png

Lava Guardian Name.png

  • Enemy Type : Ranged.
  • Origin Level : The Demon's Lair Incursion.
  • Attacks produces an AoE line of damaging lava fissures that also launches any heroes in its way upwards. Drops a lava ball that grants a speed boost on death.
Bastille Master Icon.png

Bastille Master Name.png

  • Enemy Type : Melee, Miniboss.
  • Origin Level : Bastille Master Incursion.
  • Periodically puts up golden energy shields around her and any surrounding allies that multiplies any damage taken, before reflecting it back to the source.
Captain Dreadbones Icon.png

Captain_Dreadbones_Name.png

  • Enemy Type : Orc, Melee, Miniboss.
  • Origin Level : Dark Awakening Incursion.
  • Cursed power buffs nearby allies and also debuffs heroes when they are struck by his scythe. Very speedy.
Frost Goblin Icon.png

Frost Goblin Name.png

  • Enemy Type : Frosty, Gobu, Melee.
  • Origin Level : Revenge of the Yeti incursion.
  • Tougher and faster than regular goblins. Attacks produces chill effects that slows their target.
  • Has 50% resistance to water damage and takes double damage to fire.
Frost Goblin Bomber Icon.png

Frost Bomb Goblin Name.png

  • Enemy Type : Frosty, Gobu, Ranged.
  • Origin Level : Revenge of the Yeti Incursion.
  • More ferocious than regular bomb goblins. Attacks produces chill effects that slows their target.
  • Has 50% resistance to water damage and takes double damage to fire.
Frost Orc Icon.png

Frost Orc Name.png

  • Enemy Type : Frosty, Orc, Melee.
  • Origin Level : Revenge of the Yeti Incursion.
  • Emits a chilling aura that slows nearby defenses down.
  • Has 50% resistance to water damage and takes double damage to fire.
Ice Mage Icon.png

Ice Mage Name.png

  • Enemy Type : Frosty, Support, Ranged
  • Origin Level : Revenge of the Yeti Incursion.
  • Charged attack fires a large chilling snowball that passes through heroes and slowing down defenses as well.
  • Has 50% resistance to water damage and takes double damage to fire.
Drakin Skeleton Icon.png

Drakin Skeleton Name.png

  • Enemy Type : Frosty, Ranged.
  • Origin Level : Revenge of the Yeti Incursion.
  • Fires a volley of chilling snowballs that slows both heroes and defenses on hit.
  • Has 50% resistance to water damage and takes double damage to fire.
Yeti Icon.png

Yeti Name.png

  • Enemy Type : Frosty, Melee, Miniboss.
  • Origin Level : Revenge of the Yeti Incursion.
  • Furry Ogre that throws snowballs that completely freezes both heroes and defenses alike instead of a snot ball.
  • Has 50% resistance to water damage and takes double damage to fire.

The Drakenlord Icon.png

The Drakenlord Name.png

  • Enemy Type : Frosty, Melee, Miniboss.
  • Origin Level : Drakenfrost Keep Expeditions.
  • Covers himself with an icy spherical aura that greatly reduces any damage taken while also chilling and eventually freezing anything within its radius. Frozen heroes within the sphere will shortly be struck down by specters.
  • Has 50% resistance to water damage and takes double damage to fire.

Icon Windshaper.png

Windshaper Name.png

  • Enemy Type : Ranged, Support.
  • Origin Level : Tornado Valley Region Expeditions.
  • Variants : Icon WindshaperBoss.png Cyclone Shaper, Tornado Forger, Wind Lord.
  • Casts large piercing cyclones that knock heroes up.

Miscellaneous Enemy Icon.png

Spooky Heroes Name.png

  • Enemy Type (Squire & Monk): Skeleton, Melee.
  • Enemy Type (Apprentice & Huntress): Skeleton, Ranged.
  • Origin Level : Return of Maldonis and Dawn of the Blood Moon Incursions, The Wildest West Expeditions.
  • Four minibosses - skeleton versions of the original four heroes. Deals a good amount of damage and knockback.

Bosses

Large major enemies with challenging special mechanics that heavily defines specifics rounds. Essentially....these are boss fights!

Betsy Icon.png

Betsy Names.png

  • Encountered in : The Wyvern's Den in Campaign or Prime VI Incursion.
  • Giant wyvern boss that can only be fought in the 5th wave. In her arena, heroes will have to deal with her devastating firebreath/fireball attacks, summonings of wyverns and deadly melee claw swipes. Periodically, she will leave the arena to attack the core or other targets within the map.
The Harbinger Icon.png

The Harbinger Names.png

  • Encountered in : Harbinger's Warship in Adventures or Prime VII Incursion.
  • A quadruple-phased boss fight that adds an additional attack pattern with each passing phase which includes various vicious melee and range attacks. Also utilizes functions of his warship such as using his cannons to fire at the Core or the opening of a hatch that vacuums nearby heroes into the brig.
Demon Lord Icon.png

Demon Lord Names.png

  • Encountered in : The Demon's Lair in Chaos IV or Prime II Incursion.
  • A triple-phased boss fight. Can only be damaged when stunned by catapult-launched lava balls. Attack patterns involves frequently throwing three giant lava boulders at heroes, defenses or core and setting everyone ablaze with roars dealing very minimal chipping damage.
Icon Phoenix.png

Phoenix Boss Names.png

  • Encountered in : Embermount Volcano Expeditions.
  • A 6th wave boss fight. Battles with an insane flurry of melee and ranged based attacks. Creates flame trails, spits lava boulders, breathes fire, drops chucks of rocks, executes core-damaging chasm dives & full-bodied physical charges. Incredibly resistant to damage.
Icon GenieKing.png

GenieKing Boss Names.png

  • Encountered in : Tornado Highlands Expeditions.
  • A 6th wave boss fight. Fires extremely well-aimed eyebeams and homing spits of various elements that inflicts crippling crowd control effects to targets. Whenever a health breakpoint has been reached, an immunity shield will be placed on the boss which has to be removed by defeating multiple Wind Lords acting as conduits.
Eye of Cthulhu Terraria Icon.png

Eye of Cthulhu Name.png

  • Encountered in : Dawn of the Blood Moon in Chaos III or Prime VI Incursion.
  • Variant : Demon Eye Terraria Icon.png Demon Eye.
  • Giant flying boss that appears only in wave 5. Two phases of attack patterns - The first phase have the Eye keeping a short distance from heroes while spawning Demon Eyes from its iris. Removing more than half of its health triggers the second phase - Increased speed and dive charge attacks.

Miscellaneous

These enemies are only exclusive to certain Incursions only. They do not appear in Onslaught, Expeditions or Mastery.

Lady Orc Icon.png

Lady Orc Name.png

  • Variants : Sturgis the Falconer.
  • Female version of an Orc in appearance. (Currently only existing as Sturgis the Falconer in Forest Poachers Incursion)
Mal'Donis the Dark Icon.png

Maldonis the Dark Name.png

  • Encountered in : Return of Maldonis in Adventures and Incursions.
  • Puts out Dark Marks on the ground that damages any heroes standing on it while at the same time spawning Trikk and Treet minibosses each wave. Similar to Malthius or Dark Mages in general.