Shards
Shards are gemlike artifacts that slot into your Relics, Armor, and Weapons. Shards replaced Skill Spheres system and item Passives (while some items with unique passives still drop but have only one shard slot). Shards give your hero or your defenses extra stats or abilities, all green shards can buff only defenses and can be placed only in Relics, while blue shards will buff your hero and can be placed in Weapon and Armor. Shards can be moved between pieces of gear and be upgraded straight from your inventory. A weapon or piece of armor allows to hold up to 3 Shards and can only equip Hero (blue) Shards and relics can hold up to 3 Defense (green) Shards. Blue shards give you hero new abilities or stats while they are placed in any item currently equipped by that hero, but green (defenses) shards strengthen only that tower, where relic containing them is equipped.
Shards Packs
Shards drop from shard packs obtained from victory chest at the end of every map, you will get Standard shard pack after completing any Campaign and Chaos map, those packs can drop shards associated with Campaign packs. After completing Trials on Chaos difficulty, you will get guaranteed Shard pack from that difficulty and one Shard Pack from any previous difficulty (for example, if you beat Chaos III Trials, you’ll receive 1 Chaos III Shard Pack and 1 Chaos II, Chaos I or Standard Shard Pack). Once you win 3 consecutive random maps in a row in Trials, you’ll activate the Shard consecutive bonus. On your 4th consecutive victory onward, you’ll earn an extra Shard Pack for as long as the streak continues. This extra Shard Pack is a guaranteed Shard Pack from that difficulty. That means once you activate the win bonus, you’ll get 3 Shards guaranteed every victory (2 Shard Packs of that difficulty, 1 Shard Pack from previous difficulties) until one of your crystals break or you leave the game.
Any shard can be purchased from Gran Ma'ster for 1000 Defender Medals or 250 Gems. A shard pack containing 5 random shards can also be purchased for 500 Defender Medals or 125 Gems. These shard packs will give you 5 random shards from a single difficulty (e.g. 5 random Chaos V shards).
Shard Dust
As of the Protean Shift update, you may disenchant shards (press 's' when hovering over a shard) which will turn the shard into shard dust of the same tier. Ten shard dust can be exchanged with War Recruiter to obtain one new shard pack.
Standard Shards List
Name | Effect | Upgr. levels | Shard Pack | Valid for | |||||||
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Hero | Weapon | Shield | Helmet | Chest | Gloves | Boots | Relic | ||||
Defensive Critical Damage | Increases the Defense Crit Damage of the affected tower by 4-20%. | 16 | Campaign | ALL | ![]() |
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Fortification | Increases Defense Health of the affected tower by 2-34%. | 16 | Campaign | ALL | ![]() |
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Concussive Chi | Secondary attacks have a 1-25% chance to stun targets for 1-4.6 seconds. | 12 | Campaign | ![]() ![]() |
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Concussive Shock | Increases the stun duration of Concussive Shot by 4-40%. | 12 | Campaign | ![]() |
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Construction | Increases repair and upgrade speed during Combat Phase by 25-75%. | 20 | Campaign | ALL | ![]() |
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Corruption’s Fortification | Armor buff of Dryad’s Blessing is increased by 4-40% in purification form. | 12 | Campaign | ![]() |
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Drenching Strikes | Your primary attacks have a 2-30% chance on hit to drench enemies for 3-7 seconds. | 14 | Campaign | ALL | Template:Valid for Weapon | ||||||
Enduring Tornado | Increases the knockup duration of Tornado by 1-6 seconds. | 10 | Campaign | ![]() ![]() |
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Enhanced Decoy | Death From Above's decoy deals an extra 20-420% damage to enemies. | 20 | Campaign | ![]() |
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Fountain Of Speed | Abyss Fountain increases allied movement speed by 50-650 for 5 seconds. | 12 | Campaign | ![]() |
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Retribution | When you take damage, you have a 2-20% chance of dealing 125-425% of your Armor as damage to your attacker. | 20 | Campaign | ALL | ![]() |
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Speed Boost | Increases your movement speed by 100-500. | 8 | Campaign | ALL | ![]() |
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Support Magic Specialist | Decreases the cost of Broom Vault and Book Drop by 4-40%. | 12 | Campaign | ![]() |
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Swift Provocation | Provoke movement speed buff increased by 10-154. | 12 | Campaign | ![]() |
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Wither Bubble | Arcane Bubble withers enemies inside it increasing the damage they take by X-15%. | 9 | Campaign | ![]() |
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Worm Scarf | Reduces the damage you take from enemies by 3-15%. | 12 | Campaign | ALL | ![]() |
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Zephyr's Warpath | Increase movement speed in Whirlwind by 5%-105%. | 20 | Campaign | ![]() |
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Hyper Shards
With the introduction of mastery mode, several new hyper shards have been introduced to the game. Shards unlock as you earn stars in mastery mode. Each hyper shard can only be obtained once in Mastery mode.
As of the Prime Incursion Update, completing all maps within a prime region awards a hyper shard. Completing all six regions awards the last hyper shard. This allows you to obtain a second set of all the shards. Note that the order that you obtain hyper shards in Prime Incursions is different than that of Mastery mode (e.g. the first prime region doesn't award Mass Destruction).
Name | Effect | Upgr. levels | Stars Needed | Prime Region | Valid for | |||||||
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Hero | Weapon | Shield | Helmet | Chest | Gloves | Boots | Relic | |||||
![]() Mass Destruction |
Increases the Defense Power of the affected tower by 2-70% . | 34 | 50 Stars | Completing all prime maps | ALL | ![]() |
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![]() Vicious Strikes |
Increases the Defense Range of the affected tower by x-2275 units. | 12 | 155 Stars | Prime 6 | ALL | ![]() |
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![]() Radiant Critical Power |
Increases the Defense Critical Damage of nearby defenses by 0-5% and Defense Critical Chance of nearby defenses by 3%. | 5 | 260 Stars | Prime 4 | ALL | ![]() |
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![]() Explosive Shielding Guard |
When the affected tower takes damage, it has a 3-35% chance to gain a shield for 50-250% of its Defense Health for 5 seconds and to trigger an explosion that deals 140-500% of its Defense Health as damage to nearby enemies. Does not work with Auras and Traps. This does not destroy the tower. Does not stack with Shielding Guard or Explosive Guard. | 20 | 365 Stars | Prime 2 | ALL | ![]() |
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![]() Thunderstruck |
Your primary attacks have a 26% chance on hit to drench enemies for 7 seconds and your primary attacks deal an additional 40% damage as storm. | 12 | 470 Stars | Prime 3 | ALL | Template:Valid for Weapon | ||||||
![]() Destructive Pylon |
Increases the Defense Power of nearby defenses to 120% and increases the Defense Power of the affected tower by 34%. Does not stack with Destruction or Power Pylon. | 18 | 575 Stars | Prime 1 | ALL | ![]() |
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![]() Automation |
Each time your defense attacks, it heals for 2% of its max health. Cooldown of 0.7 seconds. | 20 | 680 Stars | Prime 5 | ALL | ![]() |
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![]() Juggernaut |
Increases your defense health and reduce damage, on 16/16 +70% Defense Health and +20% damage reduction | 16 | 785 Stars | Prime 7 | ALL | ![]() |
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