Shards are gem-like artifacts that slot into your Relics, Armor, and Weapons. Shards replaced Skill Spheres system and item Passives (while some items with unique passives still drop but have only one shard slot). Shards give your hero or your defenses extra stats or abilities, all green shards can buff only defenses and can be placed only in Relics, while blue shards will buff your hero and can be placed in Weapon and Armor. Shards can be moved between pieces of gear and be upgraded straight from your inventory. A weapon or piece of armor allows to hold up to 3 Shards and can only equip Hero (blue) Shards and relics can hold up to 3 Defense (green) Shards. Blue shards give you hero new abilities or stats while they are placed in any item currently equipped by that hero, but green (defenses) shards strengthen only that tower, where relic containing them is equipped.
Shards Packs
Shards drop from shard packs obtained from victory chest at the end of every map, you will get Standard shard pack after completing any Campaign and Chaos map, those packs can drop shards associated with Campaign packs. After completing Expeditions on Chaos difficulty, you will get guaranteed Shard pack from that difficulty and one Shard Pack from any previous difficulty (for example, if you beat Chaos III Expeditions, you’ll receive 1 Chaos III Shard Pack and 1 Chaos II, Chaos I or Standard Shard Pack).
Once you win 3 consecutive random maps in a row in Expeditions, you’ll activate the Shard consecutive bonus. On your 4th consecutive victory onward, you’ll earn an extra Shard Pack for as long as the streak continues. This extra Shard Pack is a guaranteed Shard Pack from that difficulty. That means once you activate the win bonus, you’ll get 3 Shards guaranteed every victory (2 Shard Packs of that difficulty, 1 Shard Pack from previous difficulties) until one of your crystals break or you leave the game.
Any shard can be purchased from Gran Ma'ster for 1000 Defender Medals or 250 Gems. A shard pack containing 5 random shards can also be purchased for 500 Defender Medals or 125 Gems. These shard packs will give you 5 random shards from a single difficulty (e.g. 5 random Chaos V shards).
Shard Dust
As of the Protean Shift update, you may disenchant shards (press 's' when hovering over a shard) which will turn the shard into shard dust of the same tier. Ten shard dust can be exchanged with War Recruiter to obtain one new shard pack.
Standard Shards List
Name
|
Effect
|
Upgr. levels
|
Shard Pack
|
Valid for
|
Hero
|
Slot
|
Crumbling Stone
|
Enemies petrified by Maw of the Earth Drake receive 2-29% more damage and explode on death for 10-250% Defense Power magical damage. (250% -> 298%)
|
20
|
Chaos 1
|
|
Relic
|
Destruction
|
Increases Defense Power of the affected tower by 2-34%. (34% -> 42%)
|
16
|
Chaos 1
|
ALL
|
Relic
|
Dragon’s Haste
|
Dragons Nest dragons’ movement speed is increased by 700-1500. (1500 -> 1700)
|
16
|
Chaos 1
|
|
Relic
|
Electric Fingers
|
Skeletal Orcs have 3-30% chance on hit to deal an additional 40-400% of their Defense Health as storm damage. Bounces 3 times. (30%, 400% -> 36%, 480%)
|
18
|
Chaos 1
|
|
Relic
|
EMP Gargoyles
|
Gargoyles have an 8-15% chance on hit to stun the target for 0.2-3 seconds. (15%, 3 seconds -> 17%, 3.8 seconds)
|
14
|
Chaos 1
|
|
Relic
|
Empowered Flame
|
Flamethrower tower has a 1-15% chance to hit the target again for 55-275% damage. (275% -> 319%)
|
20
|
Chaos 1
|
|
Relic
|
Heavy Rounds
|
Increases the damage of the Rail Gun tower by 5-40%, but lowers the tower's range by 50%.
|
14
|
Chaos 1
|
|
Relic
|
Laser Boost
|
Picking up Mega Death Laser increases EV2's movements speed by 50-350 and Hero Damage by 4-40% for 15 seconds. (350 -> 410)
|
20
|
Chaos 1
|
|
Relic
|
Rippling Explosions
|
Enemies that die inside the boost aura have a 5-25% chance to detonate, dealing 20-80% of the Boost aura's Tower Damage stat as damage in a small area around the enemy. (25%, 80% -> 29%, 92%)
|
20
|
Chaos 1
|
|
Relic
|
Stun Fire
|
Cannonball Tower has a 11-25% chance on hit to stun target for 1.6-3 seconds. (25% -> 29%)
|
14
|
Chaos 1
|
|
Relic
|
Annoyance
|
Taunts nearby enemies for 1-4 seconds every 8 seconds. (4 seconds -> 5 seconds)
|
10
|
Chaos 1
|
ALL
|
Chest
|
Bloody Strikes
|
2-22% chance on hit to Bleed target, dealing 10-35% of your Hero Damage stat as magical damage every second for 5 seconds. Bleeding enemies take 5-15% more damage. (22%, 35%, 15% -> 26%, 40%, 17%)
|
20
|
Chaos 1
|
|
Weapon
|
Binding Roots
|
Your slam ability has an 22-50% chance to stun enemies for 0.5 seconds then root in place for 4.5 seconds. (50% -> 58%)
|
14
|
Chaos 1
|
|
Boots
|
Bots Of Oil
|
Exploding Grav Bots now oil enemies for 1-8 seconds. If ignited by fire, deals 20-220% Ability Power as fire damage per second for 1-5 seconds. (220% - 260%)
|
20
|
Chaos 1
|
|
Chest
|
Broomnado Power
|
Increases Broom Nado damage by 4-40%. (40% -> 60%)
|
12
|
Chaos 1
|
|
Boots
|
Bulwark
|
Increases armor by 4-39%. (39% -> 52%)
|
12
|
Chaos 1
|
ALL
|
Chest
|
Concussive Power
|
Increases the damage of Concussive Shots by 4-39%. (39% -> 52%)
|
12
|
Chaos 1
|
|
Helmet
|
Crane Stance
|
Each secondary attack increases the damage of the next primary attack by 10-90%. Stacks up to 6 times. (90% -> 106%)
|
20
|
Chaos 1
|
|
Boots
|
Critical Strike
|
Increases your Hero Crit Chance by 3-10%. (10% -> 14%)
|
7
|
Chaos 1
|
ALL
|
Gloves
|
Full Shell Ahead
|
Increases movement speed while in Turtle Stance by 25-525. (525 -> 625)
|
20
|
Chaos 1
|
|
Boots
|
Fury Speed
|
Increases projectile speed of Fury by 0-67%. (67% -> 100%)
|
8
|
Chaos 1
|
|
Weapon
|
Exploding Effigy
|
When Blood Effigy expires it explodes dealing 500-900% of your ability power and stunning for 3 seconds. (900% -> 1,100%)
|
8
|
Chaos 1
|
|
Helmet
|
Explosive Blades
|
Daggers thrown by Dagger Throw no longer pierce. Daggers now stick to the target and explode after 3 seconds for 1,500-2,000% of Ability Power. (2,000% -> 2,300%)
|
20
|
Chaos 1
|
|
Gloves
|
Haunting
|
Primary attacks generate 1 ghost stack. At 10 stacks you unleash ghosts for 3 seconds, each dealing 10-250% of your Ability Power as damage. The effect has a cooldown of 5 seconds. (250% -> 298%)
|
20
|
Chaos 1
|
ALL
|
Weapon
|
Lashing Power
|
Increases Lash Out damage by 4-46%. (46% -> 60%)
|
12
|
Chaos 1
|
|
Chest
|
Molten Striker
|
Molten Core deals more impact damage the farther it travels, up to +20-200% more damage. (200% -> 236%)
|
20
|
Chaos 1
|
|
Gloves
|
Power Volley
|
Increases the damage of Arcane Volley by 4-39%. (39% -> 52%)
|
12
|
Chaos 1
|
|
Weapon
|
Shroom Doom
|
Damage of Powder Toss while in Corrupt Form increased by 4-40%. (40% -> 52%)
|
12
|
Chaos 1
|
|
Gloves
|
Thundering Call
|
Increases Call to Madness range by 4-40%. (40% -> 52%)
|
12
|
Chaos 1
|
|
Weapon
|
Withering Fountain
|
Abyss Fountain withers enemies inside it reducing the damage they deal by 2-20%. (20% -> 28%)
|
9
|
Chaos 1
|
|
Boots
|
Quick Orbs
|
Increases the spin rate of water orbs by 10-x%.
|
12
|
Chaos 1
|
|
Boots
|
Caustic Venom
|
Increases the poison damage of the Pufferfish defense by 10-x%, but reduces its defense damage by 20%.
|
16
|
Chaos 1
|
|
Relic
|
Escalation
|
When the Water Sprite's attacks damage an enemy, the Water Sprite's defense damage is increased by 1-x% for 2s. This effect can stack up to 3 times.
|
12
|
Chaos 1
|
|
Relic
|
Name
|
Effect
|
Upgr. levels
|
Shard Pack
|
Valid for
|
Hero
|
Slot
|
Atomic Capacity
|
This shard gives your Atomic Launcher an additional missile when the shard is upgraded to 4/8 and then another at 8/8.
|
8
|
Chaos 2
|
|
Relic
|
Berserk Master
|
Increases the duration of Direct Command on your Skeletal Orcs by 1-5 seconds.
|
8
|
Chaos 2
|
|
Relic
|
Blazing Phoenix
|
Shortly after a Blaze Balloon triggers, a Phoenix emerges dealing 500-2,500% Defense Power as magical fire damage. (2,500% -> 2,900%)
|
20
|
Chaos 2
|
|
Relic
|
Combined Power
|
Serpent's Coil deals 25-385% Defense Power as magical damage each second when an enemy is also affected by Sand Viper.
|
18
|
Chaos 2
|
|
Relic
|
Defensive Critical Strike
|
Increases the Defense Crit Chance of the affected tower by an additional 2-15%.
|
12
|
Chaos 2
|
ALL
|
Relic
|
Encroaching Flames
|
Flame aura has a 6-30% (38%) chance to deal 12-104% (135%) more damage.
|
12
|
Chaos 2
|
|
Relic
|
Frosty Duet
|
The Frostbite tower can hit an additional target, but its Range is reduced by 60-35%.
|
10
|
Chaos 2
|
|
Relic
|
Icefall
|
Hailstorm Tower attacks have a 2-5% (5.8%) chance on hit to freeze enemies for 2 seconds.
|
15
|
Chaos 2
|
|
Relic
|
Magma Maelstrom
|
Rate at which Fissures of Embermount generate Molten Power reduced by 4-40%.
|
12
|
Chaos 2
|
|
Relic
|
Overcharge
|
Increases the Elvish Artillery Cannon's projectile damage radius by 16-64% (80%), and reduces damage falloff by 18-42% (50%).
|
12
|
Chaos 2
|
|
Relic
|
Panic Fire
|
When the affected tower takes damage, it has a 5-15% (19%) chance to increase it's Attack Rate by 50% for 1-4 (5.2) seconds. Does not work with Auras and Traps.
|
10
|
Chaos 2
|
ALL
|
Relic
|
Power Bolts
|
Ballista has a 4-40% (49.6%) chance on hit to deal 15-60% (72%) extra magical damage.
|
15
|
Chaos 2
|
|
Relic
|
Press Your Luck
|
When the affected tower takes damage, it has a 5-15% (19%) chance to increase it's Critical Hit Chance by 30% for 1-4 (5.2) seconds. Does not work with Auras and Traps.
|
10
|
Chaos 2
|
ALL
|
Relic
|
Sentry Rocket
|
The Sentry Turret's attack generate 1 stack. At 5 stacks, it fires a Rocket dealing 100-150% Defense Damage in an area.
|
20
|
Chaos 2
|
|
Relic
|
Spectral Amplification
|
Increases the Defense Range of the Spectral Knight by 3~22% and increases the AoE of its attacks by 3~46%. (22% -> 27%, 46% -> 60%)
|
12
|
Chaos 2
|
|
Relic
|
Batter Up
|
Increases the damage of Molten Core by 4-40% each time it is redirected. Happens 3 times.
|
12
|
Chaos 2
|
|
Gloves
|
Corruption’s Harmony
|
Reduces Corruption form’s Celestial Power drain by -1 to -3.
|
10
|
Chaos 2
|
|
Chest
|
Critical Restoration
|
Primary Attack critical hits restore 1-5 Broom Power.
|
8
|
Chaos 2
|
|
Weapon
|
Dewey Deathimal System
|
Book drop duration is increased 1-3 second and the extra damage they take is increased 5-15% while under it's effect.
|
20
|
Chaos 2
|
|
Gloves
|
Dragon Stance
|
Each melee primary attack increases the damage of the next ranged secondary attack by 10-90%. Stacks up to 6 times.
|
20
|
Chaos 2
|
|
Weapon
|
Dummies And Bots
|
The Death From Above ability now spawns 4 grav Bots that each deal 20-220% of your Ability as damage in a 100-500 radius. These do not count towards the cap on the number of Bots she can hold.
|
20
|
Chaos 2
|
|
Boots
|
Empowered Mark
|
Increases the max number of the marked targets this hero may have by 2-30.
|
28
|
Chaos 2
|
|
Weapon
|
Empowered Throw
|
Increases the damage of Dagger Throw by 3-39%.
|
12
|
Chaos 2
|
|
Gloves
|
Frenzy
|
Primary attacks have a 21-26% to increase attack speed by 5-30% for 5 seconds. Can only proc every 7 seconds.
|
10
|
Chaos 2
|
|
Weapon
|
Fury Restoration
|
Restore 1-2 mana every time Fury scores a critical hit.
|
8
|
Chaos 2
|
|
Helmet
|
Harbinger’s Slam
|
During Provoke, Seismic Slam damage increased by 130-410% of your Ability Power stat.
|
20
|
Chaos 2
|
|
Gloves
|
Heroic Charge
|
Increases the damage of Valiant Charge by 3-39%.
|
12
|
Chaos 2
|
|
Chest
|
Inspiration
|
Reduces the cooldown of your abilities by 4-40%.
|
12
|
Chaos 2
|
|
Helmet
|
Lava Warrior
|
Primary Attacks restore 6-10 Lava Power.
|
12
|
Chaos 2
|
|
Weapon
|
Piercing
|
Concussive Shots also fires a piercing shard dealing 50-350% of Ability Power as damage, then explodes dealing 25-225% of Ability Power as unresisted damage. (350%, 225% -> 410%, 265%)
|
20
|
Chaos 2
|
|
Weapon
|
Power Of The Knight
|
Increases the damage of Knight of the Abyss by 4-40%.
|
12
|
Chaos 2
|
|
Gloves
|
Quake
|
You have a 10-30% chance when landing to deal 50-250% of your Ability Power as earth damage to nearby enemies.
|
20
|
Chaos 2
|
ALL
|
Boots
|
Sanctuary
|
Heroes inside the Arcane Bubble shield heal 5-15% of their health per second during the duration of the bubble.
|
10
|
Chaos 2
|
|
Gloves
|
Serpent’s Appeasement
|
Increases Appeasement gained by 60-300%.
|
12
|
Chaos 2
|
|
Helmet
|
Stunning Surprise
|
At the end of cloaked, stun all nearby enemies for 1~3 seconds. (3 Seconds -> 4 Seconds)
|
8
|
Chaos 2
|
|
Chest
|
Turtle Power
|
Increase Damage Protection while in Turtle Stance by 1%-21%.
|
20
|
Chaos 2
|
|
Boots
|
Current Trade-Off
|
Whirlpool no longer displaces enemies, however damage is increased by 4-x%.
|
12
|
Chaos 2
|
|
Chest
|
Permafrost Punisher
|
Increases Ice Shards crit Damage by 5-x%, and crit chance of Ice Shards 2-y%.
|
16
|
Chaos 2
|
|
Gloves
|
Name
|
Effect
|
Upgr. levels
|
Shard Pack
|
Valid for
|
Hero
|
Slot
|
Boosted Grasp
|
Enemies move at 90-60% (48%) speed when they are within the Boost Aura.
|
10
|
Chaos 3
|
|
Relic
|
Deadly Strikes
|
Increases the Defense Range of the affected tower by 4-40% (52%).
|
12
|
Chaos 3
|
ALL
|
Relic
|
Drenched
|
After your Geyser Trap drenches an enemy, the next source of damages deals an additional 3-35% (43%) damage.
|
16
|
Chaos 3
|
|
Relic
|
Empowered Bolts
|
Enemies hit by the ballista receive an additional 5-20% (26%) damage from all sources for 1-6 (8) seconds.
|
10
|
Chaos 3
|
|
Relic
|
Empowered Frostbite
|
Frostbite has a 5-45% (53%) chance to freeze the target for 1-7 (8.2) seconds.
|
20
|
Chaos 3
|
|
Relic
|
Empowering Blasphemy
|
Obelisk Hero Stat boost increased to 10-50% (66%) and polymorph duration increased by 1-6 seconds.
|
10
|
Chaos 3
|
|
Relic
|
Frosty Explosion
|
Enemies killed by the Frost Strike Aura Explode dealing 15-43% (50%) of the Fros Aura's Defense Damage as frost damage
|
16
|
Chaos 3
|
|
Relic
|
Icy Spiders
|
Nether Spiders have a 6-16(20)% chance to spawn a pool of ice on the ground that makes all nearby enemies move at 90-60(48)% speed for 5 seconds. The ice pools last 10 seconds.
|
10 (14)
|
Chaos 3
|
|
Relic
|
Kinetic Energy
|
Increases the damage of the Rail Gun Tower by 3-10%, and has a 10-28% chance on hit to stun the target for 0.4-3.2 seconds.
|
14
|
Chaos 3
|
|
Relic
|
Numerous Reflection
|
Increases the nodes of EV2’s Reflect Beam can sustain by 1-6 (10).
|
5
|
Chaos 3
|
|
Relic
|
Oil Spill
|
Gives oil geyser a 10-30% (38%) chance to stun all enemies hit for 2s.
|
10
|
Chaos 3
|
|
Relic
|
Overpowering Screech
|
Increases the Defense Power of the Sonic bat tower by 5~41% but removes the stun. (41% -> 50%)
|
16
|
Chaos 3
|
|
Relic
|
Powder Shot
|
Increases the Defense Power of the Flak Cannon by 2-34% and Attunes it to fire damage.
|
16
|
Chaos 3
|
|
Relic
|
Rain Of Oil
|
Skeletal Archer's Direct Command now oils enemies, slowing them by 50% for 2-12 seconds. If an oiled enemy is hit by fire damage, the oil ignites, dealing 20-600% of its Defense Power in fire damage over 1-11 seconds.
|
20
|
Chaos 3
|
|
Relic
|
Shielding Guard
|
When the affected tower takes damage, it has a 5-25% (29%) chance to gain a shield for 50-250% (290%) of it's Defense Health for 5 seconds. Does not work with Auras or Traps.
|
20
|
Chaos 3
|
ALL
|
Relic
|
Abyss Knight’s Bargain
|
Reduces the mana cost of Knight of the Abyss by 4-40%.
|
12
|
Chaos 3
|
|
Helmet
|
Abyss Stone Attunement
|
Reduces the mana cost of Abyss Stone by 1-15%.
|
14
|
Chaos 3
|
|
Boots
|
Aerial Mastery
|
Increases Death From Above’s Duration by 1-6 seconds.
|
10
|
Chaos 3
|
|
Boots
|
Betsy’s Curse
|
Primary attacks leave a curse zone that reduces the damage enemies deal by 5-25%. You can place up to 3 zones and each zones lasts 20-100 seconds.
|
20
|
Chaos 3
|
|
Weapon
|
Betsy’s Zapper
|
Every 8 seconds, secondary attacks spawn a lightning ball dealing 125-325% Ability Power as storm damage 2.5 times per second for 1 seconds.
|
20
|
Chaos 3
|
|
Weapon
|
Bewitching Hour
|
Each Snipe hit adds 4-40% to the damage of the next Primary Attack hit. Stacks up to 5 times.
|
12
|
Chaos 3
|
|
Weapon
|
Big Boy
|
The first Grav Bot placed will always be a Big Boy. Big Boy mines do an additional 100-1100% of hero Damage as damage to enemies in double the area.
|
20
|
Chaos 3
|
|
Gloves
|
Bounty
|
Restores 1-6 mana upon defeating an enemy.
|
20
|
Chaos 3
|
|
Helmet
|
Cataclysm
|
Increases Eruption damage by 4-40%.
|
12
|
Chaos 3
|
|
Chest
|
Channel
|
Restores 1-15 of your ability resources every 5 seconds.
|
14
|
Chaos 3
|
|
Helmet
|
Corruption’s Bargain
|
When this shard is fully upgraded, Dryad's Blessing costs no celestial power in purification form and costs 1 celestial power power per second instead of 2 in corruption form.
|
10
|
Chaos 3
|
|
Chest
|
Corruption’s Blessing
|
Damage of Dryad's Blessing is increase by 4-40% in corrupt form.
|
12
|
Chaos 3
|
|
Boots
|
Echoing Shout
|
Increases the duration of Staggering Shout debuffs by 0.5s-4.5s.
|
10
|
Chaos 3
|
|
Helmet
|
Exsanguination
|
Gain 1~6 blood upon defeating an enemy. (6 -> 7)
|
20
|
Chaos 3
|
|
Helmet
|
Extended Cloak
|
Increase Cloaked duration by 0.5~2.5 seconds. (2.5 Seconds -> 3.5 Seconds)
|
8
|
Chaos 3
|
|
Boots
|
Fight Me Not
|
Defenses will deal 5-25% more damage to enemies targeting the Squire.
|
20
|
Chaos 3
|
|
Chest
|
Jackpot
|
You have a 2-10% chance when picking up gold to quadruple the amount.
|
8
|
Chaos 3
|
ALL
|
Chest
|
Lava Floor
|
Eruption spawns a lava field dealing 150-1150% Ability Power as Fire magic damage each second for 5s.
|
20
|
Chaos 3
|
|
Weapon
|
Lingering Poison
|
Daggers thrown by Dagger Throw now poison the target for 100-800% of Ability Power for 1.2-5.2 seconds.
|
20
|
Chaos 3
|
|
Gloves
|
Melting Point
|
When the Countess deals fire damage to an enemy, there is a 20% chance to ignite their armor, causing them to take 10-30% extra damage for 1-5 seconds.
|
12
|
Chaos 3
|
|
Gloves
|
Oil Slick
|
Increases the duration of oil flask by 1-9%.
|
8
|
Chaos 3
|
|
Gloves
|
Overwhelm
|
Your primary attacks have a 7-15% chance to stun enemies for 1-3 seconds.
|
8
|
Chaos 3
|
ALL
|
Weapon
|
Overwhelming Buster
|
Adds 0.5-4.5s to Blunder Broom Buster duration.
|
8
|
Chaos 3
|
|
Weapon
|
Thunderwave
|
Arc Lightning deals 250X-1250%' Ability Power as damage to all enemies around you.
|
20
|
Chaos 3
|
|
Chest
|
Tormented Power
|
Increases Dark Torment damage by 4-40%.
|
12
|
Chaos 3
|
|
Gloves
|
Empowered Bulwark
|
Increases the damage of Bubble Bulwark by 3-x%.
|
12
|
Chaos 3
|
|
Helmet
|
Name
|
Effect
|
Upgr. levels
|
Shard Pack
|
Valid for
|
Hero
|
Slot
|
Boosted Blockade
|
Boost Aura increases blockade health by 2-20% (26%).
|
12
|
Chaos 5
|
|
Relic
|
Cthulu’s Influence
|
While under the effects of corruption, Angry Nimbus has a 3-51% chance to charm enemies for 1-6 seconds.
|
12
|
Chaos 5
|
|
Relic
|
Earthen Guard
|
Imbues the Royal Guard's shield with earth magic that has a 8-18% (20%) chance on dealing damage to unleash a fissure, dealing 200-1800% (2120%) of Defense Health as Earth Damage.
|
20
|
Chaos 5
|
|
Relic
|
Explosive Arrows
|
Skeletal Archers have a 15-30% chance on hit to fire an explosive arrow dealing an additional 1-25% (30%) of Defense Damage in small radius.
|
20
|
Chaos 5
|
|
Relic
|
Explosive Guard
|
When the affected tower takes damage, it has 3-35% (42.6%) chance to trigger an explosion and deal 140-500% (580%) of its Defense Health as damage to nearby enemies. Does not work with Auras or Traps. This does not destroy the tower.
|
18
|
Chaos 5
|
ALL
|
Relic
|
Explosive Poison
|
If an enemy poisoned by the Poison Dart Tower is killed , it detonates dealing 10%-150% (178%) of the Defense Power stat as damage in a small area around the enemy.
|
20
|
Chaos 5
|
|
Relic
|
Fire For Effect
|
Your explosive Trap has a 15-45% (51%) chance to detonate twice without consuming an additional charge.
|
20
|
Chaos 5
|
|
Relic
|
Flare-Up
|
Elder Dragon has a 5-12.5% chance to deal 12-108% more damage.
|
12
|
Chaos 5
|
|
Relic
|
Frosty Beams
|
15-25% (27%) chance for Proton Node to freeze all enemies it touches for 1-2 (2.2) seconds.
|
20
|
Chaos 5
|
|
Relic
|
Frosty Bind
|
Frostbite slow strength increased by 4-10% (12%).
|
12
|
Chaos 5
|
|
Relic
|
Heavy Cannonball
|
Cannonball tower has a 2-45% (54%) chance to spawn a rolling cannonball that pierces up to 2-10 (10) target(s) dealing 1-28% (34%) of Defense Damage as Physical Damage.
|
20
|
Chaos 5
|
|
Relic
|
Focused Vipers
|
Reduce the number of beams of Sand Viper by 2, but increase Defense Damage by 50-82% (90%).
|
16
|
Chaos 5
|
|
Relic
|
Vampiric Empowerment
|
Increases the Defense Power of the affected tower by 4-60% (76%) of its Defense Health.
|
14
|
Chaos 5
|
ALL
|
Relic
|
Volcanic Shock
|
Volcano has a 2-26% (34%) chance to stun all enemies hit for 1-2.8s (3.4s).
|
12
|
Chaos 5
|
|
Relic
|
Anti Air
|
Deals 4-40% additional damage to flying enemies.
|
12
|
Chaos 5
|
ALL
|
Weapon
|
Cluster Nades
|
When attacking flying enemies, you have a 10-50% chance on hit to drop a bomb beneath them that deals 110-310% of your Ability Power stat an Damage in a small area. (50%, 310% -> 58%, 350%)
|
20
|
Chaos 5
|
|
Weapon
|
Burning Strikes
|
2-20% chance on hit to burn target for 20-180% of your Hero Damage stat as magical fire damage each second for 1-5 seconds.
|
20
|
Chaos 5
|
ALL
|
Weapon
|
Chi Burst
|
Increases Talisman of Empowerment's Critical Damage boost by 2-20%.
|
12
|
Chaos 5
|
|
Helmet
|
Corruption’s Embrace
|
Starfall damage is increased by 4-40% in corrupt form.
|
12
|
Chaos 5
|
|
Helmet
|
Debilitating Madness
|
Call to Madness increase the target's damage taken by 3-45%.
|
14
|
Chaos 5
|
|
Gloves
|
Drenching Broomnado
|
Broom Nado damage increased by 4-40% and its hits have 1-25% chance to drench enemies and slow them by 30% for 1-5 seconds.
|
12
|
Chaos 5
|
|
Chest
|
Empowered Beam
|
After the Sword Beam collides with 5 targets, it spawns an additional Sword Beam that travels in the same direction as the first dealing 125-425% of your Ability Power stat as damage to each target hit. After colliding with 5 targets it returns to the Squire dealing 125-425% of your Ability Power stat as damage in an area around Squire.
|
20
|
Chaos 5
|
|
Weapon
|
Enduring Provocation
|
Provoke lasts an additional 0.5-7.5 seconds.
|
14
|
Chaos 5
|
|
Shield
|
Flaming Knight
|
Knight of the Abyss is now imbued with fire, causing enemies hit to burn for 50-500% of your Ability Power in fire damage over 5 seconds.
|
18
|
Chaos 5
|
|
Weapon
|
Heroic Power
|
Increases Heroic Wave’s hero damage boost by 4-40%.
|
12
|
Chaos 5
|
|
Chest
|
Hunter's Instinct
|
Gain an 4~20% chance to Dodge an incoming attack, taking 0 damage. (20% -> 24%)
|
16
|
Chaos 5
|
|
Chest
|
Inferno
|
Increases the damage of Flame Surge by 4-40% (52%).
|
12
|
Chaos 5
|
|
Gloves
|
Madness’ Embrace
|
Increases Call to Madness duration by 0.5-7.5s.
|
14
|
Chaos 5
|
|
Weapon
|
Maelstrom
|
While Lightning Stance is active, the Barbarian's attacks have a 5%-25% chance to drench enemies, stunning them for 1.5s-3.5s.
|
20
|
Chaos 5
|
|
Weapon
|
Mana Leech
|
Dark Syphon drains 4-40% additional mana.
|
12
|
Chaos 5
|
|
Gloves
|
Manabomb Power
|
Increases the damage of Manabomb by 4-40%.
|
12
|
Chaos 5
|
|
Gloves
|
Meteor Rain
|
Manabomb opens a portal overhead that spawns meteor that deal 30-550% of your Ability Power stat as damage to enemies they affect.
|
20
|
Chaos 5
|
|
Weapon
|
Mine Blast Damage
|
Anti-Gravity Bot damage increased by 3-39%.
|
12
|
Chaos 5
|
|
Weapon
|
Mine Heat Compensator
|
The cost of EV2’s Anti Gravity Bots is reduced by 4-40%.
|
12
|
Chaos 5
|
|
Chest
|
Molten Charge Power
|
Increases Molten Charge damage by 4-40%.
|
12
|
Chaos 5
|
|
Weapon
|
Molten Stun
|
Increases Molten Charge stun duration by 0.5-4.5s.
|
8
|
Chaos 5
|
|
Weapon
|
One With Chi
|
Increases the damage of Chi Blast by 4-40%.
|
12
|
Chaos 5
|
|
Gloves
|
Poison Leaves
|
Dryad’s poison attacks deal 2-20% more damage.
|
12
|
Chaos 5
|
|
Weapon
|
Read Or Die
|
Scatter Sweep and Broom Vault have an 1-21% chance to transmogrify enemies into books for 3s. Transmogrified enemies take increased damage.
|
10
|
Chaos 5
|
|
Gloves
|
Scatter Power
|
Increases Scatter Sweep damage by 4-40%.
|
12
|
Chaos 5
|
|
Chest
|
Talon Strike
|
Hawk Strike now stuns for 2s-4.5.
|
10
|
Chaos 5
|
|
Weapon
|
Thunderbolts and Lightning
|
Increases the damage of Arc Lightning by 4-40%.
|
12
|
Chaos 5
|
|
Weapon
|
Restoring Ice
|
Ice Shard critical hits restore 3-x mana.
|
18
|
Chaos 5
|
|
Helmet
|
Focused Current
|
Increases the defense damage of the Jellyfish defense by 25%-x%, but reduces the maximum number of chained targets by 5.
|
10
|
Chaos 5
|
|
Relic
|
Name
|
Effect
|
Upgr. levels
|
Shard Pack
|
Valid for
|
Hero
|
Slot
|
Boosted Beam
|
Increases the power of the Buff Beam by 22-39%.
|
18
|
Chaos 6
|
|
Relic
|
Boosted Power
|
Increases the power of the Boost Aura by 2-20% (24%).
|
18
|
Chaos 6
|
|
Relic
|
Colossal Fissure
|
Your Colossus' Direct Command now rips the earth unleashing a fissure that lingers and deals 50-2050% (2450%) of your Ability Power in damage over 6 seconds, but increases the mana cost of Direct Command by 30-70%. Usable once every 60 seconds.
|
20
|
Chaos 6
|
|
Relic
|
Dragon Flare
|
Increases the projectile damage radius of Dragons Nest dragons by 16-64% (80%), and reduces damage falloff by 18-42% (50%).
|
12
|
Chaos 6
|
|
Relic
|
Enhanced Poison
|
Increases the rate of the Poison Dart Tower's poison by 4-40% (52%).
|
12
|
Chaos 6
|
|
Relic
|
Flaming Death
|
EV2’s mega death laser sets enemies it hits on fire dealing 50-2050% (2450%) of EV2’s Ability Power stat as damage over 10 seconds.
|
20
|
Chaos 6
|
|
Relic
|
Frosty Power
|
Frostbite tower passes 9-29% (34%) of its Defense Power stat to defenses within its frost aura.
|
20
|
Chaos 6
|
|
Relic
|
Gathering Burst
|
Flameburst Tower's fireballs deal more damage the further they travel, up to 20-80% (100%) more damage.
|
12
|
Chaos 6
|
|
Relic
|
Health Pylon
|
Increases the Defense Health of nearby defenses to 102-130% (135.6%). Does not buff the Tower that equips this shard.
|
20
|
Chaos 6
|
ALL
|
Relic
|
Mark Targets
|
This defense has a 5-45% chance to place an Apprentice Mark on its target.
|
20
|
Chaos 6
|
|
Relic
|
Megarock
|
Volcano launches a huge rock dealing 100%-220% (244%) Defense Damage once every 5 volleys.
|
20
|
Chaos 6
|
|
Relic
|
Reckless Shock
|
Enemies hit by the Tesla Coil Tower take 10-25% (30%) more damage, but move 50% faster.
|
12
|
Chaos 6
|
|
Relic
|
Serpent God’s Protection
|
Towers and Blockades near the Obelisk take -1% to -10% (-14%) damage.
|
9
|
Chaos 6
|
|
Relic
|
Sharpened Spear
|
Magnetic Knight Tower has a 2-20% chance on hit to cause the target to bleed, dealing 20-45% of your Tower Damage stat as magical damage each second for 1-5s.
|
20
|
Chaos 6
|
|
Relic
|
Sharpened Spikes
|
Blockade has a 2-30% (38%) chance to stun enemies hit for 1-3 seconds.
|
14
|
Chaos 6
|
ALL
|
Relic
|
Water Jet
|
Decrease the number of targets of the Water Aura by -4 (from 10 to 6) but does 50-150% (190%) more damage.
|
10
|
Chaos 6
|
|
Relic
|
Werewolf General
|
Increases the Defense Power of nearby defenses to 102~110% Does not buff the Werewolf Commander, but the Werewolf Commander gains 6~30% Defense Health. (110% -> 112%, 30% -> 36%)
|
16
|
Chaos 6
|
|
Relic
|
Backstab
|
Primary attacks that hit enemies from behind now deal 100-225% of their total damage.
|
20
|
Chaos 6
|
|
Weapon
|
Boiling Blood
|
Causes the Barbarian to take 20%-2% of his Max Health as damage, every 5s during combat phase gaining Fury.
|
18
|
Chaos 6
|
|
Chest
|
Brain Of Confusion
|
When you take damage you have a 3-15% chance to confuse nearby enemies for 3 seconds. This effect has a 15 second cooldown.
|
12
|
Chaos 6
|
ALL
|
Helmet
|
Explosive Finale
|
Upon completion, the Arcane Bubble explodes dealing 100-2000% Ability Power damage to all enemies in and around the bubble.
|
20
|
Chaos 6
|
|
Helmet
|
Flaming Retribution
|
When you take damage, you have a 2-20% chance of dealing 125-425% of your Armor as fire damage to your attacker.
|
20
|
Chaos 6
|
ALL
|
Gloves
|
Heat Dispenser Module
|
EV2 upgrades her gun with a new heat dispenser module that drains 4-40% more heat with each primary attack.
|
12
|
Chaos 6
|
|
Weapon
|
Howling Feast
|
Your Primary attacks generate 1 Feast stack, while at 10 stacks, increase your Hero Damage by 2-30%. One stack wears off every 3 seconds.
|
14
|
Chaos 6
|
|
Weapon
|
Inspired Shout
|
Call to Arms buff increases armor and further increases damage by 3-20%.
|
12
|
Chaos 6
|
|
Gloves
|
Lasting Siphon
|
Increases the duration of Blood Siphon by 1~5 seconds. (5 Seconds -> 6 Seconds)
|
8
|
Chaos 6
|
|
Gloves
|
Molten Core Power
|
Increases Molten Core damage by 4-40%.
|
12
|
Chaos 6
|
|
Gloves
|
Momentum
|
Enemies hit by abilities reduce Sweeping Strikes ability cooldown by 0.2-0.8 seconds every hit.
|
8
|
Chaos 6
|
|
Weapon
|
Nightmare Fuel
|
Enemies affected by Lash Out poison take 20-320% Hero Damage as magical damage when hit by Dark Torment.
|
20
|
Chaos 6
|
|
Weapon
|
Pole Power
|
Increases the damage of Pole Smash or Chi Stomp by 4-40%.
|
12
|
Chaos 6
|
|
Gloves
|
Power Of Storms
|
You have a 4-10% chance on hit to restore 20 mana per second for 1-3 seconds. 10 seconds cooldown.
|
12
|
Chaos 6
|
|
Helmet
|
Scatter Striker
|
Increases the range of Scatter Sweep by 4-40%.
|
12
|
Chaos 6
|
|
Weapon
|
Shadow Prince
|
Taking damage has an 7-23% chance to make you take 3-15% less damage and stun attackers for 1.2-4.8 seconds over the duration.
|
12
|
Chaos 6
|
|
Chest
|
Shattering Stones
|
After an Abyss Stone expires, it detonates dealing 40-400% of your Ability Power as crushing damage to nearby enemies.
|
18
|
Chaos 6
|
|
Boots
|
Shellshock
|
While Turtle Stance is active the Barbarian's attacks wither enemies hit for 3-13 seconds reducing their damage to 75%-35%.
|
18
|
Chaos 6
|
|
Weapon
|
Snipe Critical Strike
|
Increases the Crit Chance of Snipe by 2-30%.
|
14
|
Chaos 6
|
|
Weapon
|
Surging Siphon
|
Increases the damage of Blood Siphon by 4~40%. (40% -> 52%)
|
12
|
Chaos 6
|
|
Gloves
|
Unholy Fire
|
Blocking unleashes flames that deal 150-750% of your ability power stat as damage to enemies in a cone in front of the hero at a rate of twice per second.
|
20
|
Chaos 6
|
|
Shield
|
Greater Rift
|
Increases the damage of Oceanic Rift by 3-x%.
|
12
|
Chaos 6
|
|
Gloves
|
Water Warrior
|
Increases the Aquarion's melee damage by 20-x%, but reduces the damage of Ice Shards by 30%.
|
16
|
Chaos 6
|
|
Weapon
|
Name
|
Effect
|
Upgr. levels
|
Shard Pack
|
Valid for
|
Hero
|
Slot
|
Enhanced Throw
|
Increases the Defense Range of the Magnetic Knight Tower by 4-45%, and incrase the Defense Damage by 5-15%.
|
16
|
Chaos 7
|
|
Relic
|
Ghost Arrows
|
The arrows of the Nether Archer can now bounce 1-4 (5) additional times.
|
12
|
Chaos 7
|
|
Relic
|
Glacier
|
Every 10 attacks, Hailstorm Tower fires an icy boulder that explodes on impact dealing 75%-175% (195%) Defense Power as damage in a small area.
|
20
|
Chaos 7
|
|
Relic
|
Manufacturer’s Overcharge
|
Weapon Manufacturer charges 4-40% (52%) faster.
|
12
|
Chaos 7
|
|
Relic
|
Node Increase
|
EV2 can create 1-4 (6) extra node(s) in any single Weapon Manufacturer chain.
|
6
|
Chaos 7
|
|
Relic
|
Obelisk Shield
|
Obelisk Shield absorption increased to 10-70% (86%).
|
15
|
Chaos 7
|
|
Relic
|
Oily Entrapment
|
Increases Oil Geyser slow rate by 3-15% (19%).
|
12
|
Chaos 7
|
|
Relic
|
Power Pylon
|
Increases the Defense Power of nearby defenses to 102-120% (124%). Does not buff the Tower that equips this shard.
|
18
|
Chaos 7
|
ALL
|
Relic
|
Splody Harpoon
|
Ballista projectiles have a 10-45% (52%) chance to detonate on each target hit dealing 1-41% (49%) of Defense Damage as extra damage in small area.
|
20
|
Chaos 7
|
|
Relic
|
Viscous Oil
|
The oil effect from Oil Catapult now slows enemies by an additional 2-8% (10%), and also slows their attack speed by 8-20% (24%).
|
12
|
Chaos 7
|
|
Relic
|
Charged Shot
|
Your primary attacks have a 5-25% chance to fire a fully charged secondary attack. Can only occur once per second. (25% -> 33%)
|
Chaos 7
|
10
|
|
Weapon
|
Chi Supercharge
|
Increases Talisman of Empowerment's Defense Power boost by 2-20%.
|
12
|
Chaos 7
|
|
Chest
|
Constrictor
|
Defeating an enemy adds a constrictor stack. At 10 stacks, unleashes a bed of constrictor snakes that stun nearby targets for 1-5s. While stunned, enemies take 50-450% Ability Power as magical damage each second for 3 seconds.
|
20
|
Chaos 7
|
|
Weapon
|
Enduring Slam
|
Seismic Slam stun duration increased by 0.5-5 seconds.
|
15
|
Chaos 7
|
|
Shield
|
Enhanced Effigy
|
Increases the damage of Blood Effigy by 4~40%. (40% -> 52%)
|
12
|
Chaos 7
|
|
Helmet
|
Fiery Brimstone
|
Adds 2-36% (50%) Hero Damage to Your Attacks as Magical Fire Damage.
|
10
|
Chaos 7
|
|
Weapon
|
Flame Cloak
|
After using Valiant Charge, wreath yourself in flames for 6s. While aflame, you take 5-21% less damage and burn attackers for 400-2,000% of your Armor.
|
16
|
Chaos 7
|
|
Shield
|
Heroic Boost
|
Increases Heroic Wave's healing done by 4-40%.
|
12
|
Chaos 7
|
|
Helmet
|
Life Leech
|
Your primary attacks heal you for 0.2-1% of your max health.
|
20
|
Chaos 7
|
ALL
|
Weapon
|
Mage Gambit
|
Increases your ability power by 10-50%, but increase damage taken from enemies by 60-20%.
|
20
|
Chaos 7
|
ALL
|
Chest
|
Mana Capacitor
|
Increases your maximum ability resource by 10-100.
|
18
|
Chaos 7
|
|
Helmet
|
Poisoned Blades
|
Combat Preparation now applies poison to your blades for 5s, causing you to deal 50-110% more damage as poison damage on melee attacks.
|
12
|
Chaos 7
|
|
Weapon
|
Power Gambit
|
Increases your Hero Damage by 10-50%, but increase damage taken from enemies by 60-20%.
|
20
|
Chaos 7
|
ALL
|
Chest
|
Proton Canon Insulator
|
Reduces the heat generation rate of Proton Charge by 2-20%.
|
12
|
Chaos 7
|
|
Weapon
|
Proton Supercharge
|
EV2's Proton Charge deals an extra 10-210% of your ability power stat as damage while its max range is increased by 5-25%.
|
20
|
Chaos 7
|
|
Weapon
|
Ramster Power
|
Increases the damage of Ramster Direct Command by 5-35%.
|
10
|
Chaos 7
|
|
Gloves
|
Ravenhost
|
Your primary attacks generate Raven stacks. Once you reach 10 stacks, the stacks are depleted to fire a magical Raven dealing 10-210% of your Ability Power as damage. Bounces 5 times.
|
20
|
Chaos 7
|
ALL
|
Weapon
|
Restoring Snipe
|
Snipe critical hits restore 4-40 Broom Power.
|
18
|
Chaos 7
|
|
Weapon
|
Ride the Lightning
|
Increase the damage bonus of Lightning Stance by 1%-21%.
|
20
|
Chaos 7
|
|
Gloves
|
Serpent’s Kiss
|
Secondary Attacks inflict poison on enemies, dealing 10-210% of Hero Health as damage per second for 1-5 seconds.
|
20
|
Chaos 7
|
|
Gloves
|
Sharpened Stake
|
Increases the damage of Wooden Stake by 4~40%. (40% -> 52%)
|
12
|
Chaos 7
|
|
Gloves
|
Snipe Critical Power
|
Increases the total critical damage of Snipe by 104-140%.
|
12
|
Chaos 7
|
|
Weapon
|
Tectonic Breaker
|
While Hardened, deal 10-370% Armor Stat as crushing Earth damage every 3rd primary attack. While Inflamed deal 10-370% Hero Damage as Fire damage every 3rd primary attack.
|
20
|
Chaos 7
|
|
Chest
|
Twice As Bright
|
Eruption now increases Defense Power to 10-70%, but the duration is reduced by -5 seconds.
|
20
|
Chaos 7
|
|
Helmet
|
Wreckless
|
The Barbarian deals up to 0.5%-20.5% bonus damage based upon current Wrath.
|
20
|
Chaos 7
|
|
Gloves
|
Hailstorm Cascade
|
Ice Shards has an 18-x% chance to spawn an additional shard dealing 500-y% of your hero's damage stat.
|
12
|
Chaos 7
|
|
Weapon
|
Giant Shells
|
Increases the projectile damage radius of the Artillery Crab defense by 6-x%, and increases its defense damage by 8-y%.
|
16
|
Chaos 7
|
|
Relic
|
Name
|
Effect
|
Upgr. levels
|
Shard Pack
|
Valid for
|
Hero
|
Slot
|
Buckshot
|
Increases the knockback of the Flak Cannon by 4-22%. (22% -> 28%)
|
12
|
Chaos 8
|
|
Relic
|
Double Tap
|
Your Skeletal Archers have a 15-45% (51%) chance to fire twice in succession.
|
20
|
Chaos 8
|
|
Relic
|
Enduring Bubble
|
Increases Viper's Fang bubble duration by 1-2 seconds.
|
10
|
Chaos 8
|
|
Relic
|
Ghastly Blades
|
Enemies attacked by Spectral Knights move at 90~60% speed while taking 10~20% extra magical damage for 1~3.5 seconds. (60%, 20%, 3.5 seconds -> 48%, 24%, 4.5 seconds)
|
10
|
Chaos 8
|
|
Relic
|
Nerve Shock
|
The Jellyfish defense paralyzes enemies with its attacks for 8s. Paralyzed enemies have an 5-x% chance to deal 80% less damage with their attacks.
|
16
|
Chaos 8
|
|
Relic
|
Oily Harpoon
|
Ballista oils targets on hit for 2.16-6.12 (7) seconds. Fire damage Ignites the enemy for 1-15% (18%) of Defense Damage for 3 seconds.
|
18
|
Chaos 8
|
|
Relic
|
Shattering Torpedo
|
Reflect Beam's torpedoes are imbued with Earth Magic, dealing an extra 2-42% Crushing Earth Damage on explosions.
|
20
|
Chaos 8
|
|
Relic
|
Snakes on a plane
|
Obelisk spawns a snake every 3 seconds that flies into an enemy dealing 100-325% (370%) Defense Damage as magical Earth damage.
|
20
|
Chaos 8
|
|
Relic
|
Torpedo Striker
|
Increases the radius of the Reflect Beam's Torpedo Detonation by 3-39%.
|
12
|
Chaos 8
|
|
Relic
|
Vengeance
|
4-40% of the damage taken by the Spike Blockade is returned in its next attack.
|
18
|
Chaos 8
|
|
Relic
|
Water Elemental
|
The affected tower has has 5-25% (29%) chance on hit to drench enemies for 3 seconds.
|
20
|
Chaos 8
|
ALL
|
Relic
|
Block Power
|
Increases the blocking power of the shield by 5-25%
|
20
|
Chaos 8
|
|
Shield
|
Blood Ritual
|
Reduces the blood cost of your abilities by 2~30%. After using an ability, take damage equal to 10% of your maximum Health. (30% -> 36%)
|
18
|
Chaos 8
|
|
Helmet
|
Celestial Power
|
Falling stars give an additional 6-22 celestial power.
|
8
|
Chaos 8
|
|
Boots
|
Death’s Grasp
|
When you defeat an enemy, you generate a charge, up to a max of 5. When you block with your shield, all charges are then consumed each unleashing a fireball that deal 10-210% of your ability power as magical fire damage.
|
20
|
Chaos 8
|
|
Shield
|
Enduring Price
|
Two at Twice the Price lasts 1-7 seconds longer.
|
12
|
Chaos 8
|
|
Weapon
|
Escape Artist
|
Reduces the time of disabling effects you sustain by 0-37.5% (50%).
|
12
|
Chaos 8
|
|
Boots
|
Freezing Vault
|
Your broom vault now freezes the target for 1-4 seconds and deals an extra 4-16% damage.
|
12
|
Chaos 8
|
|
Boots
|
Harbinger’s Powered Block
|
Blocking reduces the cooldown of Seismic Slam by -0.2 to -0.7 seconds. Happens a max of 3 times a second.
|
10
|
Chaos 8
|
|
Shield
|
Holy Restoration
|
Increases the healing of Holy Fire by 3-39%.
|
12
|
Chaos 8
|
|
Helmet
|
Lightning Touch
|
Your primary attacks deal an additional 4-40% of your Hero Damage as storm damage.
|
12
|
Chaos 8
|
ALL
|
Weapon
|
Lingering Core
|
Increases Molten Core lifespan by 1-8 seconds.
|
14
|
Chaos 8
|
|
Weapon
|
Power of Embermount
|
Increases the amount of Molten Power gained by 4-40%.
|
12
|
Chaos 8
|
|
Helmet
|
Power Overwhelming
|
Increases your Ability Power by 10-50%, but increase your ability resource cost by 100-70%.
|
20
|
Chaos 8
|
|
Helmet
|
Price Of Power
|
Increases damage of Two at Twice the Price by 4-40%.
|
12
|
Chaos 8
|
|
Gloves
|
Proton Cannon Boost
|
Width of Proton Charge increased by 4-40%.
|
12
|
Chaos 8
|
|
Weapon
|
Proton Flame Charge
|
EV2's Proton Cannon is upgraded with a flaming core dealing an extra 4-25% fire damage to enemies it hits.
|
14
|
Chaos 8
|
|
Gloves
|
Pumpkinator
|
Your primary attacks pumpkin your enemies. When a pumpkined enemy dies they explode doing 10-210% ability power as damage. When a pumpkined enemy is hit with a melee attack, increase the Hero Critical Chance of the attacker by 3-33 for 5 seconds.
|
20
|
Chaos 8
|
ALL
|
Weapon
|
Radiant Power
|
Increases the Defense Power of nearby defenses by 5-10%.
|
5
|
Chaos 8
|
ALL
|
Weapon
|
Regeneration
|
Restores 0.25-1.25% of your Max Health every 5 seconds.
|
10
|
Chaos 8
|
ALL
|
Boots
|
Serpent God's Fury
|
When you crit with a primary attack, reduce the cooldown of all your abilities by -0.1-0.3 seconds. The effect has a cooldown of 1 second.
|
18
|
Chaos 8
|
ALL
|
Weapon
|
Snake Bomb
|
When a Dark Torment serpent expires, it explodes dealing 20-1,020% Ability Power as magical damage to nearby enemies.
|
20
|
Chaos 8
|
|
Weapon
|
Spider’s Kiss
|
Snipe hits inflict poison, dealing 50-450% Ability Power as magical Poison damage per second for 5 seconds.
|
20
|
Chaos 8
|
|
Weapon
|
Submerging Blast
|
Increases Submerge's Emerge damage by 3-39%.
|
12
|
Chaos 8
|
|
Boots
|
Submerging Speed
|
Increases movement speed while Submerged by +4-40% and adds a knockup on Emerge.
|
12
|
Chaos 8
|
|
Boots
|
Sundering Blow
|
Your primary attacks reduce enemy's resistances by 5-20%, increasing damage dealt to them.
|
15
|
Chaos 8
|
ALL
|
Weapon
|
Superconductor
|
Reduces the costs of all abilities by 1-19%.
|
18
|
Chaos 8
|
|
Chest
|
Taser Suit
|
When you take damage you have a 1-16% chance to electrocute enemies in a small area around you, stunning them for 3 seconds.
|
15
|
Chaos 8
|
ALL
|
Chest
|
Tempered Anger
|
Mystic loses appeasement 3-39% slower and take 0-100% less appeasement damage when at 0 appeasement.
|
12
|
Chaos 8
|
|
Chest
|
Wave Of The Storm
|
You have a 4-40% chance when landing on the ground to deal 10-210% of your Ability Power as storm damage to nearby enemies.
|
20
|
Chaos 8
|
ALL
|
Boots
|
Zero Entropy
|
Ice Needle only affects a single target, but damage is increased by 3-39% and duration is increased by 1-6 seconds.
|
12
|
Chaos 8
|
|
Helmet
|
Hard Water
|
Increases the damage of Water Orbs by 3-x%.
|
12
|
Chaos 8
|
|
Gloves
|
Superheated Water
|
Oceanic Rift has an 10-x% chance to unleash superheated water, igniting targets and causing them to take 20% extra damage for 5 seconds.
|
16
|
Chaos 8
|
|
Chest
|
Name
|
Effect
|
Upgr. levels
|
Shard Pack
|
Valid for
|
Hero
|
Slot
|
Augmented Explosions
|
Explosion radius of Nether Spiders and Slimes are 15-65% (75%) bigger.
|
20
|
Chaos 9
|
|
Relic
|
Auto-Repair System
|
Restores 0.5-4% of the affected tower’s Max Health every 5s. Only active during Combat Phase.
|
20
|
Chaos 9
|
ALL
|
Relic
|
Bubble Beam
|
Sand Vipers have an 11-25% (29%) chance on hit to bubble the target for 2-4 seconds.
|
14
|
Chaos 9
|
|
Relic
|
Concentrated Pyrotechnics
|
Increases the damage of the Firework Cannon by 20-50% (60%), but increases the damage falloff by 50%.
|
12
|
Chaos 9
|
|
Relic
|
Crippling Blow
|
Sky Guard Tower has a 10-17% (19%) chance on hit to stun the target for 0-3 seconds.
|
14
|
Chaos 9
|
|
Relic
|
Crystal Fissure
|
Increases the width of Crystal Hammer's Fissure by 50% and increase the Defense Damage by 5-29% (35%).
|
16
|
Chaos 9
|
|
Relic
|
Electric Arcing
|
Increases the number of targets for the Lightning Strike Aura by 4, but does 90-80% (76%) less damage.
|
10
|
Chaos 9
|
|
Relic
|
Fleeting Nature
|
Moss Hornet and Angry Nimbus movement speed is increased by 500-1,300 (1,500).
|
16
|
Chaos 9
|
|
Relic
|
Freezing Rain
|
Geyser Traps has 10-42% (50%) chance to freeze all targets.
|
16
|
Chaos 9
|
|
Relic
|
Giant Harpy Feathers
|
Harpy feathers pierce through 1 extra target, even when not corrupt. Projectile damage reduction per pierce reduced by 10-30% (40%).
|
20
|
Chaos 9
|
|
Relic
|
Oily Overflow
|
Oil Catapult projectiles leave additional Oil on the ground for 3-5 (6) seconds.
|
8
|
Chaos 9
|
|
Relic
|
Rebounding Strike
|
Attacks against the Werewolf Commander have an 4~16% chance to do no damage and it deals 120~480% Physical Tower Damage to the attacker. (16% -> 20%, 480% -> 600%)
|
12
|
Chaos 9
|
|
Relic
|
Titanic Slam
|
The Colossus' attack has an 8-18% (20%) chance to be a massive overhead slam, creating a shockwave that deals 200-1800% (2120%) of your Tower Health as earth damage and sends enemies airborne.
|
20
|
Chaos 9
|
|
Relic
|
Voltage Spike
|
EMP Trap has a 2-38% chance to deal 4-76% more damage.
|
12
|
Chaos 9
|
|
Relic
|
Ambush
|
Increase Hero Critical Strike Damage by 8~32% while Cloaked is active. (32% -> 40%)
|
12
|
Chaos 9
|
|
Chest
|
Amped Charge
|
Increases the damage of Proton Charge by 3-39% (52%).
|
12
|
Chaos 9
|
|
Gloves
|
Atomic Madness
|
Atomic Launcher fires 2 extra shots in a small spread for 150-2,150% (2,550%) of your Hero Damage.
|
20
|
Chaos 9
|
|
Gloves
|
Beam Intensification
|
Increases the damage of Sword Beam by 3-39% (52%).
|
12
|
Chaos 9
|
|
Gloves
|
Blood Rage
|
Increases the damage bonus of Provoke by 4-40% (52%), and damage resistance by 3-15% (19%).
|
12
|
Chaos 9
|
|
Gloves
|
Bunny Hop
|
Gives the ability to double jump! And increases your movement speed by 0-100. (100 -> 200)
|
Chaos 9
|
4
|
|
Boot
|
Chi Curse
|
Increases Crippling Chi Wave cripple effectiveness by 5-20% (25%).
|
12
|
Chaos 9
|
|
Chest
|
Critical Empowerment
|
Increases your Hero Crit Damage by 5-16% (20%).
|
11
|
Chaos 9
|
ALL
|
Gloves
|
Hasten
|
Increases attack speed by 10-30%. (30% -> 35%)
|
Chaos 9
|
16
|
|
Helmet
|
Heavy Armor
|
Increases armor by 4-45% (65%), but reduces speed by 700-500 (400).
|
8
|
Chaos 9
|
|
Chest
|
Radiant Empowerment
|
Increases the damage of nearby heroes by 5-10% (14%).
|
5
|
Chaos 9
|
ALL
|
Weapon
|
Rainbow Flask
|
Increases the damage of Oil Flask by 3-27% (35%) and has a chance to drench, ignite, or poison enemies on hit.
|
12
|
Chaos 9
|
|
Gloves
|
Run and Gun
|
Your primary attacks have a 10-32% (41%) chance on hit to increase your movement speed by 600 for 3s.
|
10
|
Chaos 9
|
ALL
|
Boots
|
Sharp Thinking
|
Increases the damage bonus of Combat Preparation by 4-40% (52%).
|
12
|
Chaos 9
|
|
Weapon
|
Tamer's Gambit
|
Pets deal 20-250% (296%) more damage, but Hero Damage and Ability Power are reduced by 70-30% (22%).
|
20
|
Chaos 9
|
ALL
|
Weapon
|
Tank Gambit
|
Take 6-26% (30%) less damage, but deal 45-25% (21%) less damage.
|
20
|
Chaos 9
|
ALL
|
Chest
|
Venomous Strikes
|
2-20% chance on hit to poison a target for 20-180% (212%) of your Hero Damage stat as magical poison damage each second for 1-5s.
|
20
|
Chaos 9
|
ALL
|
Weapon
|
Vroom Polymorph
|
Vroom Broom polymorphs enemies around you when activated for 2-4 (5) seconds. Can only activate once every 10 seconds.
|
8
|
Chaos 9
|
|
Boots
|
Wild Fire
|
Increases the duration of Flame Surge’s fire trail by 1-3 (4) seconds.
|
8
|
Chaos 9
|
|
Boots
|
Enhanced Bulwark
|
Increases the healing of the Bubble Bulwark by 4-x%.
|
12
|
Chaos 9
|
|
Boots
|
Puff Up
|
When the Pufferfish defense takes damage, it temporarily bulks up, gaining 9-x% defense damage and taking 9-y% less damage for 5s.
|
20
|
Chaos 9
|
|
Relic
|
Name
|
Effect
|
Upgr. levels
|
Shard Pack
|
Valid for
|
Hero
|
Slot
|
All For One
|
Increases Defense Health, Power, Range, and Attack Rate of the affected tower by 2% if only one is built.
|
16
|
Chaos 10
|
ALL
|
Relic
|
Arcane Refulgence
|
The projectile resistance of the Arcane Barrier is further increased by 10%.
|
12
|
Chaos 10
|
|
Relic
|
Bot Augmentation
|
Increases the damage of Anti Gravity Bots by 3%.
|
12
|
Chaos 10
|
|
Glove
|
Broad Head Arrows
|
Poison Dart Tower now pierces through shields and two additional targets, and its Defense Damage is increased by 5%.
|
16
|
Chaos 10
|
|
Relic
|
Buster Booster
|
Increases Blunder Broom Buster damage by 3%.
|
12
|
Chaos 10
|
|
Helmet
|
Coup de Grace
|
Increases your Hero Crit Damage by 10%, but reduces your Crit Chance by 6%.
|
20
|
Chaos 10
|
ALL
|
Chest
|
Diffusion
|
Buff Beam now increases the Defense Range of towers it affects by 105%, but the Buff Beam's power is reduced by 25%.
|
12
|
Chaos 10
|
|
Relic
|
Double Eruption
|
Your Volcano has a 15% chance to fire twice in succession.
|
20
|
Chaos 10
|
|
Relic
|
Double Wish
|
Using the Starfall ability has a 26% chance to drop two stars. No effect while corrupt.
|
20
|
Chaos 10
|
|
Weapon
|
EF Upgrade
|
Increases the damage of Tornado by 3%.
|
12
|
Chaos 10
|
|
Weapon
|
EMP Shells
|
Orbital Cannon damage increases by 3-39% and its hits have a 1-25% chance to Stun enemies for 1-5 seconds and slow them by 30% for 3-7 seconds.
|
12
|
Chaos 10
|
|
Chest
|
Empowered Furious Slash
|
After Furious Slash collides with 2 targets, it spawns an additional Furious Slash that travels in the same direction as the first dealing 125% of your Ability Power as damage to each target hit.
|
20
|
Chaos 10
|
|
Weapon
|
Empowered Slam
|
Increases the damage of Seismic Slam by 3%.
|
12
|
Chaos 10
|
|
Glove
|
Enduring Effigy
|
Increases the lifespan of the Dark Torment serpent by 4, and increase its damage by 4%.
|
12
|
Chaos 10
|
|
Chest
|
Heightened Rage
|
Increases Furious Slash damage by 3%.
|
12
|
Chaos 10
|
|
Glove
|
Meditation
|
Increases the base cooldown of Heal Self to 30s. After using Heal Self, gain 8 mana per second over 5 seconds and gain a shield equal to 400% of Ability Power for 10 seconds.
|
12
|
Chaos 10
|
|
Helmet
|
Mighty Hawk
|
Increases Hawk Strike damage by 3%.
|
12
|
Chaos 10
|
|
Helmet
|
Napalm Gargoyles
|
When Gargoyles explode there is a 20% chance to ignite their target's armor, causing them to take 20% extra damage for 5 seconds. (20% -> 24%)
|
16
|
Chaos 10
|
|
Relic
|
Poison Siphon
|
Blood Siphon is replaced with Poison Siphon dealing 20~500% of your ability power as magical Poison Damage over 5 seconds. (500% -> 596%)
|
20
|
Chaos 10
|
|
Helmet
|
Power Transfer
|
Increases the Defense Critical Chance by 2% and reduces Defense Health by 30%.
|
14
|
Chaos 10
|
ALL
|
Relic
|
Radiant Rate
|
Increases the Attack Rate of nearby defenses by 4%.
|
12
|
Chaos 10
|
ALL
|
Weapon
|
Ramping Beam
|
Sand Viper Damage Ramp up per stack is increased by 3%.
|
12
|
Chaos 10
|
|
Relic
|
Range Pylon
|
Increases the Defense Range of nearby defenses to 102%.
|
18
|
Chaos 10
|
ALL
|
Relic
|
Satellite Strike
|
Shortly after an Orbital Cannon triggers, a massive laser slams into the ground dealing 1,500-12,750% of Ability Power as magical storm damage.
|
20
|
Chaos 10
|
|
Helmet
|
Spirit Blessing
|
Increases the Chi Spirit cripple effect by 2%.
|
12
|
Chaos 10
|
|
Relic
|
Stocking Fury
|
Landing physical attacks increases the damage of Fury by 2% for 5s. Stacks 5 times.
|
12
|
Chaos 10
|
|
Glove
|
Steel Hurricane
|
Increases Whirlwind damage by 3%.
|
12
|
Chaos 10
|
|
Chest
|
Volatile Gemstone
|
Increases the damage of Abyss Stone by 4%.
|
12
|
Chaos 10
|
|
Glove
|
Weighted Stone
|
Increases the health of Maw of the Earth Drake by 5%. The Maw's beam attack now affects enemies' attack speed as well as their movement speed.
|
12
|
Chaos 10
|
|
Relic
|
World Tree McBufferson
|
The World Tree's hero buff now lingers for an additional 2 seconds after leaving its radius, and it also increases Hero Damage and Ability Power by 10%.
|
20
|
Chaos 10
|
|
Relic
|
Wound
|
Wooden Stake causes the target to bleed, dealing 20~40% of your Ability Power stat as magical damage. Wound enemies take 5~13% more damage. (40% -> 45%, 13% -> 15%)
|
16
|
Chaos 10
|
|
Gloves
|
Heavy Current
|
Increases the damage of Whirlpool by 3-x%.
|
12
|
Chaos 10
|
|
Helmet
|
Spiritual Focus
|
Increases the projectile damage radius of the Water Sprite by 16-x%, and increases defense range by 3-y%.
|
12
|
Chaos 10
|
|
Relic
|
Name
|
Effect
|
Upgr. levels
|
Shard Pack
|
Valid for
|
Hero
|
Slot
|
Fleeting Rebirth
|
Increase the Defense Power and Health of the affected tower by 9-48% for 35 seconds after spawning. (48% -> 60%)
|
14
|
Survival
|
|
Relic
|
Thick Vines
|
World Tree damages enemies for an extra 50-250% of your Defense Health. (250% -> 316.6%)
|
12
|
Survival
|
|
Relic
|
Brace for Impact
|
After using your slam ability, take 4-20% less damage for 6 seconds. (20% -> 24%)
|
16
|
Survival
|
|
Boots
|
Double Time
|
Reduces build time for Defenses during Combat Phase by 10-50%. (50% -> 58%)
|
20
|
Survival
|
ALL
|
Gloves
|
Heroic Convergence
|
While Heroic Wave is active, you gain an additional 10-58% Hero Damage and 4-20% Ability Power. However, the damage boost of Heroic Wave is reduced by 30%. (58%, 20% -> 70%, 24%)
|
16
|
Survival
|
|
Weapon
|
Icy Strikes
|
Your primary attacks chill enemies for 7 seconds making them move at 90-52% movement speed. (52% -> 40%)
|
12
|
Survival
|
ALL
|
Weapon
|
Long Shot
|
Increases damage the further you are from your target, up to +5-23.75% more damage. (23.75% -> 30%)
|
12
|
Survival
|
ALL
|
Gloves
|
Marks for Life
|
Abilities that consume Mark have 18-50% chance on hit to apply a new Mark. (50% -> 58%)
|
16
|
Survival
|
|
Boots
|
Resolute Armor
|
Limits potential damage taken from any one hit to 95-90% of your maximum Health. (90% -> 87.5%)
|
8
|
Survival
|
ALL
|
Chest
|
Stand Your Ground
|
While standing still, Hero Damage and Ability Power are increased by 10-25%, and you take 8-20% less damage. (25%, 20% -> 30%, 24%)
|
12
|
Survival
|
ALL
|
Weapon
|
Struck by Inspiration
|
Hero attacks have 3-5.33% chance to reset all ability cooldowns. Can only activate once every 5s. (5.33% -> 7.67%)
|
4
|
Survival
|
|
Weapon
|
Tranquil Haste
|
Increases your movement speed by 200-600. Not active during Combat Phase. (600 -> 800)
|
8
|
Survival
|
ALL
|
Boots
|
Weakness Targeting
|
Increases damage by 2.5-7.5% for every status effect on the enemy, with a maximum increase of 30%. (7.5% -> 10%)
|
8
|
Survival
|
ALL
|
Weapon
|
Hyper Shards
With the introduction of mastery mode, several new hyper shards have been introduced to the game. Shards unlock as you earn stars in mastery mode.
Each hyper shard can only be obtained once in Mastery mode.
As of the Prime Incursion Update, completing all maps within a prime region awards a hyper shard. Completing all seven regions awards the last hyper shard. This allows you to obtain a second set of all the shards.
Note that the order that you obtain hyper shards in Prime Incursions is different than that of Mastery mode (e.g. the first prime region doesn't award Mass Destruction).
Name
|
Effect
|
Upgr. levels
|
Mastery Stars Needed
|
Prime Incursion Region
|
Valid for
|
Hero
|
Slot
|
Mass Destruction
|
Increases the Defense Power of the affected tower by 2-70% .
|
34
|
50 Stars
|
Completing all Incursions in Primes I - VII in either Chaos 8, 9, or 10.
|
ALL
|
Relic
|
Vicious Strikes
|
Increases the Defense Range of the affected tower by 175-2275 units.
|
12
|
155 Stars
|
Prime VI
|
ALL
|
Relic
|
Radiant Critical Power
|
Increases the Defense Critical Damage of nearby defenses by 0-5% and Defense Critical Chance of nearby defenses by 3%.
|
5
|
260 Stars
|
Prime IV
|
ALL
|
Boots
|
Explosive Shielding Guard
|
When the affected tower takes damage, it has a 3-35% chance to gain a shield for 50-250% of its Defense Health for 5 seconds and to trigger an explosion that deals 140-500% of its Defense Health as damage to nearby enemies. Does not work with Auras and Traps. This does not destroy the tower. Does not stack with Shielding Guard or Explosive Guard.
|
20
|
365 Stars
|
Prime II
|
ALL
|
Relic
|
Thunderstruck
|
Your primary attacks have a 2-26% chance on hit to drench enemies for 3-7 seconds and your primary attacks deal an additional 16-40% damage as storm damage. Storm damage has a 3 second cooldown.
|
12
|
470 Stars
|
Prime III
|
ALL
|
Weapon
|
Destructive Pylon
|
Increases the Defense Power of nearby defenses to 102-138% and increases the Defense Power of the affected tower by 2-34%. Does not stack with Destruction or Power Pylon.
|
18
|
575 Stars
|
Prime I
|
ALL
|
Relic
|
Automation
|
Each time your defense attacks, it heals for 2% of its max health. Cooldown of 0.7 seconds.
|
20
|
680 Stars
|
Prime V
|
ALL
|
Relic
|
Juggernaut
|
Increases the Defense Health of the affected tower by 2-70% and increases damage resistance by 2-20%.
|
16
|
785 Stars
|
Prime VII
|
ALL
|
Relic
|
Genie King's Blessing
|
Gain 1-3 defense mana upon defeating an enemy, up to 100 enemies per Combat Phase.
|
5
|
880 Stars
|
Completing all Prime Regions in Chaos 9.
|
ALL
|
Boots
|
Tandem Strike
|
After damaging an enemy, all Defenses deal 5-25% more damage to that enemy for 5 seconds.
|
20
|
975 Stars
|
Completing all Prime Regions in Chaos 10.
|
ALL
|
Weapon
|