Difference between revisions of "Shards"

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(Removed individual columns for each slot, shards only fit on one kind of slot anyway)
m (Corrected template syntax (extra whitespace creeped in during a previous edit))
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|- id="defensive_critical_damage"
 
|- id="defensive_critical_damage"
| {{Defense Shard| Defensive Critical Damage}}
+
| {{Defense Shard|Defensive Critical Damage}}
 
| Increases the Defense Crit Damage of the affected tower by '''4-20%'''.
 
| Increases the Defense Crit Damage of the affected tower by '''4-20%'''.
 
| 16
 
| 16
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|- id="fortification"
 
|- id="fortification"
| {{Defense Shard| Fortification}}
+
| {{Defense Shard|Fortification}}
 
| Increases Defense Health of the affected tower by '''2-34%'''.
 
| Increases Defense Health of the affected tower by '''2-34%'''.
 
| 16
 
| 16
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|- id="concussive_chi"
 
|- id="concussive_chi"
| {{Hero Shard| Concussive Chi}}
+
| {{Hero Shard|Concussive Chi}}
 
| Secondary attacks have a '''1-25%''' chance to stun targets for '''1-4.6''' seconds.
 
| Secondary attacks have a '''1-25%''' chance to stun targets for '''1-4.6''' seconds.
 
| 12
 
| 12
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|- id="concussive_shock"
 
|- id="concussive_shock"
| {{Hero Shard| Concussive Shock}}
+
| {{Hero Shard|Concussive Shock}}
 
| Increases the stun duration of Concussive Shot by '''4-40%'''.
 
| Increases the stun duration of Concussive Shot by '''4-40%'''.
 
| 12
 
| 12
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|- id="construction"
 
|- id="construction"
| {{Hero Shard| Construction}}
+
| {{Hero Shard|Construction}}
 
| Increases repair and upgrade speed during Combat Phase by '''25-75%'''.
 
| Increases repair and upgrade speed during Combat Phase by '''25-75%'''.
 
| 20
 
| 20
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|- id="corruptions_fortification"
 
|- id="corruptions_fortification"
| {{Hero Shard| Corruption’s Fortification}}
+
| {{Hero Shard|Corruption’s Fortification}}
 
| Armor buff of Dryad’s Blessing is increased by '''4-40%''' in purification form.
 
| Armor buff of Dryad’s Blessing is increased by '''4-40%''' in purification form.
 
| 12
 
| 12
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|- id="drenching_strikes"
 
|- id="drenching_strikes"
| {{Hero Shard| Drenching Strikes}}
+
| {{Hero Shard|Drenching Strikes}}
 
| Your primary attacks have a '''2-30%''' chance on hit to drench enemies for '''3-7''' seconds.
 
| Your primary attacks have a '''2-30%''' chance on hit to drench enemies for '''3-7''' seconds.
 
| 14
 
| 14
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|- id="enduring_tornado"
 
|- id="enduring_tornado"
| {{Hero Shard| Enduring Tornado}}
+
| {{Hero Shard|Enduring Tornado}}
 
| Increases the knockup duration of Tornado by '''1-6''' seconds.
 
| Increases the knockup duration of Tornado by '''1-6''' seconds.
 
| 10
 
| 10
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|- id="enhanced_decoy"
 
|- id="enhanced_decoy"
| {{Hero Shard| Enhanced Decoy}}
+
| {{Hero Shard|Enhanced Decoy}}
 
| Death From Above's decoy deals an extra '''20-420%''' damage to enemies.
 
| Death From Above's decoy deals an extra '''20-420%''' damage to enemies.
 
| 20
 
| 20
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|- id="fountain_of_speed"
 
|- id="fountain_of_speed"
| {{Hero Shard| Fountain Of Speed}}
+
| {{Hero Shard|Fountain Of Speed}}
 
| Abyss Fountain increases allied movement speed by '''50-650''' for '''5''' seconds.
 
| Abyss Fountain increases allied movement speed by '''50-650''' for '''5''' seconds.
 
| 12
 
| 12
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|- id="retribution"
 
|- id="retribution"
| {{Hero Shard| Retribution}}
+
| {{Hero Shard|Retribution}}
 
| When you take damage, you have a '''2-20%''' chance of dealing '''125-425%''' of your Armor as damage to your attacker.
 
| When you take damage, you have a '''2-20%''' chance of dealing '''125-425%''' of your Armor as damage to your attacker.
 
| 20
 
| 20
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|- id="speed_boost"
 
|- id="speed_boost"
| {{Hero Shard| Speed Boost}}
+
| {{Hero Shard|Speed Boost}}
 
| Increases your movement speed by '''100-500'''.
 
| Increases your movement speed by '''100-500'''.
 
| 8
 
| 8
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|- id="support_magic_specialist"
 
|- id="support_magic_specialist"
| {{Hero Shard| Support Magic Specialist}}
+
| {{Hero Shard|Support Magic Specialist}}
 
| Decreases the cost of Broom Vault and Book Drop by '''4-40%'''.
 
| Decreases the cost of Broom Vault and Book Drop by '''4-40%'''.
 
| 12
 
| 12
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|- id="swift_provocation"
 
|- id="swift_provocation"
| {{Hero Shard| Swift Provocation}}
+
| {{Hero Shard|Swift Provocation}}
 
| Provoke movement speed buff increased by '''10-154'''.
 
| Provoke movement speed buff increased by '''10-154'''.
 
| 12
 
| 12
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|- id="wither_bubble"
 
|- id="wither_bubble"
| {{Hero Shard| Wither Bubble}}
+
| {{Hero Shard|Wither Bubble}}
 
| Arcane Bubble withers enemies inside it increasing the damage they take by '''X-15%'''.
 
| Arcane Bubble withers enemies inside it increasing the damage they take by '''X-15%'''.
 
| 9
 
| 9
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|- id="worm_scarf"
 
|- id="worm_scarf"
| {{Hero Shard| Worm Scarf}}
+
| {{Hero Shard|Worm Scarf}}
 
| Reduces the damage you take from enemies by '''3-15%'''.
 
| Reduces the damage you take from enemies by '''3-15%'''.
 
| 12
 
| 12
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|- id="zephyrs_warpath"
 
|- id="zephyrs_warpath"
| {{Hero Shard| Zephyr's Warpath}}
+
| {{Hero Shard|Zephyr's Warpath}}
 
| Increase movement speed in Whirlwind by '''5%-105%'''.
 
| Increase movement speed in Whirlwind by '''5%-105%'''.
 
| 20
 
| 20
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|- id="crumbling_stone"
 
|- id="crumbling_stone"
| {{Defense Shard| Crumbling Stone}}
+
| {{Defense Shard|Crumbling Stone}}
 
| Enemies petrified by Maw of the Earth Drake receive '''2-20%''' more damage and explode on death for '''10-250%''' Defense Power magical damage.
 
| Enemies petrified by Maw of the Earth Drake receive '''2-20%''' more damage and explode on death for '''10-250%''' Defense Power magical damage.
 
| 20
 
| 20
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|- id="destruction"
 
|- id="destruction"
| {{Defense Shard| Destruction}}
+
| {{Defense Shard|Destruction}}
 
| Increases Defense Power of the affected tower by '''2-34%'''.
 
| Increases Defense Power of the affected tower by '''2-34%'''.
 
| 16
 
| 16
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|- id="electric_fingers"
 
|- id="electric_fingers"
| {{Defense Shard| Electric Fingers}}
+
| {{Defense Shard|Electric Fingers}}
 
| Skeletal Orcs have '''3-30%''' chance on hit to deal an additional '''40-400%''' of their Defense Health as storm damage. Bounces '''3''' times.
 
| Skeletal Orcs have '''3-30%''' chance on hit to deal an additional '''40-400%''' of their Defense Health as storm damage. Bounces '''3''' times.
 
| 18
 
| 18
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|- id="empowered_flame"
 
|- id="empowered_flame"
| {{Defense Shard| Empowered Flame}}
+
| {{Defense Shard|Empowered Flame}}
 
| Flamethrower tower has a '''1-15%''' chance to hit the target again for '''55-275%''' damage.
 
| Flamethrower tower has a '''1-15%''' chance to hit the target again for '''55-275%''' damage.
 
| 20
 
| 20
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|- id="laser_boost"
 
|- id="laser_boost"
| {{Defense Shard| Laser Boost}}
+
| {{Defense Shard|Laser Boost}}
 
| Picking up Mega Death Laser increases EV2's movements speed by '''50-350''' and Hero Damage by '''4-40%''' for '''15''' seconds.
 
| Picking up Mega Death Laser increases EV2's movements speed by '''50-350''' and Hero Damage by '''4-40%''' for '''15''' seconds.
 
| 20
 
| 20
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|- id="rippling_explosions"
 
|- id="rippling_explosions"
| {{Defense Shard| Rippling Explosions}}
+
| {{Defense Shard|Rippling Explosions}}
 
| Enemies that die inside the boost aura have a '''5-25%''' chance to detonate, dealing '''20-80%''' of the Boost aura's Tower Damage stat as damage in a small area around the enemy.
 
| Enemies that die inside the boost aura have a '''5-25%''' chance to detonate, dealing '''20-80%''' of the Boost aura's Tower Damage stat as damage in a small area around the enemy.
 
| 20
 
| 20
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|- id="stun_fire"
 
|- id="stun_fire"
| {{Defense Shard| Stun Fire}}
+
| {{Defense Shard|Stun Fire}}
 
| Cannonball Tower has a '''11-25%''' chance on hit to stun target for '''1.6-3''' seconds.
 
| Cannonball Tower has a '''11-25%''' chance on hit to stun target for '''1.6-3''' seconds.
 
| 14
 
| 14
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|- id="annoyance"
 
|- id="annoyance"
| {{Hero Shard| Annoyance}}
+
| {{Hero Shard|Annoyance}}
 
| Taunts nearby enemies for '''1-4''' seconds every '''8''' seconds.
 
| Taunts nearby enemies for '''1-4''' seconds every '''8''' seconds.
 
| 10
 
| 10
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|- id="bots_of_oil"
 
|- id="bots_of_oil"
| {{Hero Shard| Bots Of Oil}}
+
| {{Hero Shard|Bots Of Oil}}
 
| Exploding Grav Bots now oil enemies for '''1-8''' second(s). If ignited by fire, deals  '''20-220%''' Ability Power as fire damage per second for '''1-5''' second(s).
 
| Exploding Grav Bots now oil enemies for '''1-8''' second(s). If ignited by fire, deals  '''20-220%''' Ability Power as fire damage per second for '''1-5''' second(s).
 
| 20
 
| 20
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|- id="broomnado_power"
 
|- id="broomnado_power"
| {{Hero Shard| Broomnado Power}}
+
| {{Hero Shard|Broomnado Power}}
 
| Increases Broom Nado damage by '''4-40%'''.
 
| Increases Broom Nado damage by '''4-40%'''.
 
| 12
 
| 12
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|- id="bulwark"
 
|- id="bulwark"
| {{Hero Shard| Bulwark}}
+
| {{Hero Shard|Bulwark}}
 
| Increases armor by '''4-40%'''.
 
| Increases armor by '''4-40%'''.
 
| 12
 
| 12
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|- id="concussive_power"
 
|- id="concussive_power"
| {{Hero Shard| Concussive Power}}
+
| {{Hero Shard|Concussive Power}}
 
| Increases the damage of Concussive Shots by '''4-40%'''.
 
| Increases the damage of Concussive Shots by '''4-40%'''.
 
| 12
 
| 12
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|- id="crane_stance"
 
|- id="crane_stance"
| {{Hero Shard| Crane Stance}}
+
| {{Hero Shard|Crane Stance}}
 
| Each secondary attack increases the damage of the next primary attack by '''10-90%.''' Stacks up to '''6''' times.
 
| Each secondary attack increases the damage of the next primary attack by '''10-90%.''' Stacks up to '''6''' times.
 
| 20
 
| 20
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|- id="critical_strike"
 
|- id="critical_strike"
| {{Hero Shard| Critical Strike}}
+
| {{Hero Shard|Critical Strike}}
 
| Increases your Hero Crit Chance by '''3-10%'''.
 
| Increases your Hero Crit Chance by '''3-10%'''.
 
| 7
 
| 7
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|- id="full_shell_ahead"
 
|- id="full_shell_ahead"
| {{Hero Shard| Full Shell Ahead}}
+
| {{Hero Shard|Full Shell Ahead}}
 
| Increases movement speed while in Turtle Stance by '''25-525'''.
 
| Increases movement speed while in Turtle Stance by '''25-525'''.
 
| 20
 
| 20
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|- id="haunting"
 
|- id="haunting"
| {{Hero Shard| Haunting}}
+
| {{Hero Shard|Haunting}}
 
| Primary attacks generate '''1''' ghost stack. At '''10''' stacks you unleash ghosts for '''3''' seconds, each dealing '''10-250%''' of your Ability Power as damage. The effect has a cooldown of '''5''' seconds.
 
| Primary attacks generate '''1''' ghost stack. At '''10''' stacks you unleash ghosts for '''3''' seconds, each dealing '''10-250%''' of your Ability Power as damage. The effect has a cooldown of '''5''' seconds.
 
| 20
 
| 20
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|- id="lashing_power"
 
|- id="lashing_power"
| {{Hero Shard| Lashing Power}}
+
| {{Hero Shard|Lashing Power}}
 
| Increases Lash Out damage by '''4-40%'''.
 
| Increases Lash Out damage by '''4-40%'''.
 
| 12
 
| 12
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|- id="molten_striker"
 
|- id="molten_striker"
| {{Hero Shard| Molten Striker}}
+
| {{Hero Shard|Molten Striker}}
 
| Molten Core deals more impact damage the farther it travels, up to +20-200% more damage.
 
| Molten Core deals more impact damage the farther it travels, up to +20-200% more damage.
 
| 20
 
| 20
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|- id="power_volley"
 
|- id="power_volley"
| {{Hero Shard| Power Volley}}
+
| {{Hero Shard|Power Volley}}
 
| Increases the damage of Arcane Volley by '''4-40%'''.
 
| Increases the damage of Arcane Volley by '''4-40%'''.
 
| 12
 
| 12
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|- id="shroom_doom"
 
|- id="shroom_doom"
| {{Hero Shard| Shroom Doom}}
+
| {{Hero Shard|Shroom Doom}}
 
| Damage of Powder Toss while in Corrupt Form increased by '''4-40%'''.
 
| Damage of Powder Toss while in Corrupt Form increased by '''4-40%'''.
 
| 12
 
| 12
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|- id="thundering_call"
 
|- id="thundering_call"
| {{Hero Shard| Thundering Call}}
+
| {{Hero Shard|Thundering Call}}
 
| Increases Call to Madness range by '''4-40%'''.
 
| Increases Call to Madness range by '''4-40%'''.
 
| 12
 
| 12
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|- id="withering_fountain"
 
|- id="withering_fountain"
| {{Hero Shard| Withering Fountain}}
+
| {{Hero Shard|Withering Fountain}}
 
| Abyss Fountain withers enemies inside it reducing the damage they deal by '''2-20%'''.
 
| Abyss Fountain withers enemies inside it reducing the damage they deal by '''2-20%'''.
 
| 9
 
| 9
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|- id="atomic_capacity"
 
|- id="atomic_capacity"
| {{Defense Shard| Atomic Capacity}}
+
| {{Defense Shard|Atomic Capacity}}
 
| This shard gives your Atomic Launcher an additional missile when the shard is upgraded to '''4/8''' and then another at '''8/8'''.
 
| This shard gives your Atomic Launcher an additional missile when the shard is upgraded to '''4/8''' and then another at '''8/8'''.
 
| 8
 
| 8
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|- id="berserk_master"
 
|- id="berserk_master"
| {{Defense Shard| Berserk Master}}
+
| {{Defense Shard|Berserk Master}}
 
| Increases the duration of Direct Command on your Skeletal Orcs by '''1-5''' seconds.
 
| Increases the duration of Direct Command on your Skeletal Orcs by '''1-5''' seconds.
 
| 8
 
| 8
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|- id="blazing_phoenix"
 
|- id="blazing_phoenix"
| {{Defense Shard| Blazing Phoenix}}
+
| {{Defense Shard|Blazing Phoenix}}
 
| Shortly after a Blaze Balloon triggers, a Phoenix emerges dealing '''1000-5000%''' Defense Power as magical fire damage.
 
| Shortly after a Blaze Balloon triggers, a Phoenix emerges dealing '''1000-5000%''' Defense Power as magical fire damage.
 
| 20
 
| 20
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|- id="combined_power"
 
|- id="combined_power"
| {{Defense Shard| Combined Power}}
+
| {{Defense Shard|Combined Power}}
 
| Serpent's Coil deals '''25-385%''' Defense Power as magical damage each second when an enemy is also affected by Sand Viper.
 
| Serpent's Coil deals '''25-385%''' Defense Power as magical damage each second when an enemy is also affected by Sand Viper.
 
| 18
 
| 18
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|- id="defensive_critical_strike"
 
|- id="defensive_critical_strike"
| {{Defense Shard| Defensive Critical Strike}}
+
| {{Defense Shard|Defensive Critical Strike}}
 
| Increases the Defense Crit Chance of the affected tower by an additional '''2-15%'''.
 
| Increases the Defense Crit Chance of the affected tower by an additional '''2-15%'''.
 
| 12
 
| 12
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|- id="encroaching_flames"
 
|- id="encroaching_flames"
| {{Defense Shard| Encroaching Flames}}
+
| {{Defense Shard|Encroaching Flames}}
 
| Flame aura has a '''5-30%''' chance to deal '''4-60%''' more damage.
 
| Flame aura has a '''5-30%''' chance to deal '''4-60%''' more damage.
 
| 12
 
| 12
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|- id="frosty_duet"
 
|- id="frosty_duet"
| {{Defense Shard| Frosty Duet}}
+
| {{Defense Shard|Frosty Duet}}
 
| The Frostbite tower can hit an additional target, but its Range is reduced by '''60-35%.'''
 
| The Frostbite tower can hit an additional target, but its Range is reduced by '''60-35%.'''
 
| 10
 
| 10
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|- id="icefall"
 
|- id="icefall"
| {{Defense Shard| Icefall}}
+
| {{Defense Shard|Icefall}}
 
| Hailstorm Tower attacks have a '''2-5%''' chance on hit to freeze enemies for 2 seconds.
 
| Hailstorm Tower attacks have a '''2-5%''' chance on hit to freeze enemies for 2 seconds.
 
| 15
 
| 15
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|- id="magma_maelstrom"
 
|- id="magma_maelstrom"
| {{Defense Shard| Magma Maelstrom}}
+
| {{Defense Shard|Magma Maelstrom}}
 
| Rate at which Fissures of Embermount generate Molten Power reduced by '''4-40%'''.
 
| Rate at which Fissures of Embermount generate Molten Power reduced by '''4-40%'''.
 
| 12
 
| 12
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|- id="panic_fire"
 
|- id="panic_fire"
| {{Defense Shard| Panic Fire}}
+
| {{Defense Shard|Panic Fire}}
 
| When the affected tower takes damage, it has a '''5-15%''' chance to increase it's Attack Rate by '''50%''' for '''1-4''' seconds. Does not work with Auras and Traps.
 
| When the affected tower takes damage, it has a '''5-15%''' chance to increase it's Attack Rate by '''50%''' for '''1-4''' seconds. Does not work with Auras and Traps.
 
| 10
 
| 10
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|- id="power_bolts"
 
|- id="power_bolts"
| {{Defense Shard| Power Bolts}}
+
| {{Defense Shard|Power Bolts}}
 
| Ballista has a '''4-40%''' chance on hit to deal '''15-60%''' extra magical damage.
 
| Ballista has a '''4-40%''' chance on hit to deal '''15-60%''' extra magical damage.
 
| 15
 
| 15
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|- id="press_your_luck"
 
|- id="press_your_luck"
| {{Defense Shard| Press Your Luck}}
+
| {{Defense Shard|Press Your Luck}}
 
| When the affected tower takes damage, it has a '''5-15%''' chance to increase it's Critical Hit Chance by '''30%''' for '''1-4''' seconds. Does not work with Auras and Traps.
 
| When the affected tower takes damage, it has a '''5-15%''' chance to increase it's Critical Hit Chance by '''30%''' for '''1-4''' seconds. Does not work with Auras and Traps.
 
| 10
 
| 10
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|- id="world_tree_mcbufferson"
 
|- id="world_tree_mcbufferson"
| {{Defense Shard| World Tree Mcbufferson}}
+
| {{Defense Shard|World Tree Mcbufferson}}
 
| Every '''20''' seconds, the world tree places a leafy shield on a blockade within its influence that absorbs '''10-210%''' of the Dryad's Defense Health stat and lasts '''10''' seconds.
 
| Every '''20''' seconds, the world tree places a leafy shield on a blockade within its influence that absorbs '''10-210%''' of the Dryad's Defense Health stat and lasts '''10''' seconds.
 
| 20
 
| 20
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|- id="batter_up"
 
|- id="batter_up"
| {{Hero Shard| Batter Up}}
+
| {{Hero Shard|Batter Up}}
 
| Increases the damage of Molten Core by '''4-40%''' each time it is redirected. Happens '''3''' times.
 
| Increases the damage of Molten Core by '''4-40%''' each time it is redirected. Happens '''3''' times.
 
| 12
 
| 12
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|- id="corruptions_harmony"
 
|- id="corruptions_harmony"
| {{Hero Shard| Corruption’s Harmony}}
+
| {{Hero Shard|Corruption’s Harmony}}
 
| Reduces Corruption form’s Celestial Power drain by '''-1''' to '''-3'''.
 
| Reduces Corruption form’s Celestial Power drain by '''-1''' to '''-3'''.
 
| 10
 
| 10
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|- id="critical_restoration"
 
|- id="critical_restoration"
| {{Hero Shard| Critical Restoration}}
+
| {{Hero Shard|Critical Restoration}}
 
| Primary Attack critical hits restore '''1-5''' Broom Power.
 
| Primary Attack critical hits restore '''1-5''' Broom Power.
 
| 8
 
| 8
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|- id="dewey_deathimal_system"
 
|- id="dewey_deathimal_system"
| {{Hero Shard| Dewey Deathimal System}}
+
| {{Hero Shard|Dewey Deathimal System}}
 
| Book drop duration is increased '''1-3''' second and the extra damage they take is increased '''5-15%''' while under it's effect.
 
| Book drop duration is increased '''1-3''' second and the extra damage they take is increased '''5-15%''' while under it's effect.
 
| 20
 
| 20
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|- id="dragon_stance"
 
|- id="dragon_stance"
| {{Hero Shard| Dragon Stance}}
+
| {{Hero Shard|Dragon Stance}}
 
| Each melee primary attack increases the damage of the next ranged secondary attack by '''10-90%.''' Stacks up to '''6''' times.
 
| Each melee primary attack increases the damage of the next ranged secondary attack by '''10-90%.''' Stacks up to '''6''' times.
 
| 20
 
| 20
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|- id="dummies_and_bots"
 
|- id="dummies_and_bots"
| {{Hero Shard| Dummies And Bots}}
+
| {{Hero Shard|Dummies And Bots}}
 
| The Death From Above ability now spawns '''4''' grav Bots that each deal '''20-220%''' of your Ability as damage in a '''100-500''' radius. These do not count towards the cap on the number of Bots she can hold.
 
| The Death From Above ability now spawns '''4''' grav Bots that each deal '''20-220%''' of your Ability as damage in a '''100-500''' radius. These do not count towards the cap on the number of Bots she can hold.
 
| 20
 
| 20
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|- id="empowered_mark"
 
|- id="empowered_mark"
| {{Hero Shard| Empowered Mark}}
+
| {{Hero Shard|Empowered Mark}}
 
| Increases the max number of the marked targets this hero may have by '''2-30'''.
 
| Increases the max number of the marked targets this hero may have by '''2-30'''.
 
| 28
 
| 28
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|- id="harbingers_slam"
 
|- id="harbingers_slam"
| {{Hero Shard| Harbinger’s Slam}}
+
| {{Hero Shard|Harbinger’s Slam}}
 
| During Provoke, Seismic Slam damage increased by '''130-410%''' of your Ability Power stat.
 
| During Provoke, Seismic Slam damage increased by '''130-410%''' of your Ability Power stat.
 
| 20
 
| 20
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|- id="inspiration"
 
|- id="inspiration"
| {{Hero Shard| Inspiration}}
+
| {{Hero Shard|Inspiration}}
 
| Reduces the cooldown of your abilities by '''4-40%'''.
 
| Reduces the cooldown of your abilities by '''4-40%'''.
 
| 12
 
| 12
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|- id="lava_warrior"
 
|- id="lava_warrior"
| {{Hero Shard| Lava Warrior}}
+
| {{Hero Shard|Lava Warrior}}
 
| Primary Attacks restore '''6-10''' Lava Power.
 
| Primary Attacks restore '''6-10''' Lava Power.
 
| 12
 
| 12
Line 565: Line 565:
  
 
|- id="piercing"
 
|- id="piercing"
| {{Hero Shard| Piercing}}
+
| {{Hero Shard|Piercing}}
 
| Concussive Shots also fires a piercing shard dealing '''50-350%''' of Ability Power as damage, then explodes dealing '''25-225%''' of Ability Power as unresisted damage.
 
| Concussive Shots also fires a piercing shard dealing '''50-350%''' of Ability Power as damage, then explodes dealing '''25-225%''' of Ability Power as unresisted damage.
 
| 20
 
| 20
Line 573: Line 573:
  
 
|- id="power_of_the_knight"
 
|- id="power_of_the_knight"
| {{Hero Shard| Power Of The Knight}}
+
| {{Hero Shard|Power Of The Knight}}
 
| Increases the damage of Knight of the Abyss by '''4-40%'''.
 
| Increases the damage of Knight of the Abyss by '''4-40%'''.
 
| 12
 
| 12
Line 581: Line 581:
  
 
|- id="quake"
 
|- id="quake"
| {{Hero Shard| Quake}}
+
| {{Hero Shard|Quake}}
 
| You have a '''10-30%''' chance when landing to deal '''50-250%''' of your Ability Power as earth damage to nearby enemies.
 
| You have a '''10-30%''' chance when landing to deal '''50-250%''' of your Ability Power as earth damage to nearby enemies.
 
| 20
 
| 20
Line 589: Line 589:
  
 
|- id="sanctuary"
 
|- id="sanctuary"
| {{Hero Shard| Sanctuary}}
+
| {{Hero Shard|Sanctuary}}
 
| Heroes inside the Arcane Bubble shield heal '''5-15'''% of their health per second during the duration of the bubble.
 
| Heroes inside the Arcane Bubble shield heal '''5-15'''% of their health per second during the duration of the bubble.
 
| 10
 
| 10
Line 597: Line 597:
  
 
|- id="serpents_appeasement"
 
|- id="serpents_appeasement"
| {{Hero Shard| Serpent’s Appeasement}}
+
| {{Hero Shard|Serpent’s Appeasement}}
 
| Increases Appeasement gained by '''60-300%'''.
 
| Increases Appeasement gained by '''60-300%'''.
 
| 12
 
| 12
Line 605: Line 605:
  
 
|- id="turtle_power"
 
|- id="turtle_power"
| {{Hero Shard| Turtle Power}}
+
| {{Hero Shard|Turtle Power}}
 
| Increase Damage Protection while in Turtle Stance by '''1%-21%'''.
 
| Increase Damage Protection while in Turtle Stance by '''1%-21%'''.
 
|?
 
|?
Line 632: Line 632:
  
 
|- id="boosted_grasp"
 
|- id="boosted_grasp"
| {{Defense Shard| Boosted Grasp}}
+
| {{Defense Shard|Boosted Grasp}}
 
| Enemies move at '''90-60%''' speed when they are within the Boost Aura.
 
| Enemies move at '''90-60%''' speed when they are within the Boost Aura.
 
| 10
 
| 10
Line 640: Line 640:
  
 
|- id="deadly_strikes"
 
|- id="deadly_strikes"
| {{Defense Shard| Deadly Strikes}}
+
| {{Defense Shard|Deadly Strikes}}
 
| Increases the Defense Range of the affected tower by '''4-40%'''.
 
| Increases the Defense Range of the affected tower by '''4-40%'''.
 
| 12
 
| 12
Line 648: Line 648:
  
 
|- id="drenched"
 
|- id="drenched"
| {{Defense Shard| Drenched}}
+
| {{Defense Shard|Drenched}}
 
| After your Geyser Trap drenches an enemy, the next source of damages deals an additional '''3-35%''' damage.
 
| After your Geyser Trap drenches an enemy, the next source of damages deals an additional '''3-35%''' damage.
 
| 16
 
| 16
Line 656: Line 656:
  
 
|- id="empowered_bolts"
 
|- id="empowered_bolts"
| {{Defense Shard| Empowered Bolts}}
+
| {{Defense Shard|Empowered Bolts}}
 
| Ballista has a '''5-30%''' chance on hit to deal full damage to all targets pierced for the next '''10-40''' seconds.
 
| Ballista has a '''5-30%''' chance on hit to deal full damage to all targets pierced for the next '''10-40''' seconds.
 
| 10
 
| 10
Line 664: Line 664:
  
 
|- id="empowered_frostbite"
 
|- id="empowered_frostbite"
| {{Defense Shard| Empowered Frostbite}}
+
| {{Defense Shard|Empowered Frostbite}}
 
| Frostbite has a '''5-45%''' chance to freeze the target for '''1-7''' seconds.
 
| Frostbite has a '''5-45%''' chance to freeze the target for '''1-7''' seconds.
 
| 20
 
| 20
Line 672: Line 672:
  
 
|- id="empowering_blasphemy"
 
|- id="empowering_blasphemy"
| {{Defense Shard| Empowering Blasphemy}}
+
| {{Defense Shard|Empowering Blasphemy}}
 
| Obelisk Hero Stat boost increased to '''10-50%''' and polymorph duration increased by '''1-6''' seconds.
 
| Obelisk Hero Stat boost increased to '''10-50%''' and polymorph duration increased by '''1-6''' seconds.
 
| 10
 
| 10
Line 680: Line 680:
  
 
|- id="numerous_reflection"
 
|- id="numerous_reflection"
| {{Defense Shard| Numerous Reflection}}
+
| {{Defense Shard|Numerous Reflection}}
 
| Increases the nodes of EV2’s Reflect Beam can sustain by '''1-6'''.
 
| Increases the nodes of EV2’s Reflect Beam can sustain by '''1-6'''.
 
| 5
 
| 5
Line 688: Line 688:
  
 
|- id="oil_spill"
 
|- id="oil_spill"
| {{Defense Shard| Oil Spill}}
+
| {{Defense Shard|Oil Spill}}
 
| Gives oil geyser a '''5-30%''' chance to stun all enemies hit for '''2s'''.
 
| Gives oil geyser a '''5-30%''' chance to stun all enemies hit for '''2s'''.
 
| 10
 
| 10
Line 696: Line 696:
  
 
|- id="rain_of_oil"
 
|- id="rain_of_oil"
| {{Defense Shard| Rain Of Oil}}
+
| {{Defense Shard|Rain Of Oil}}
 
| Skeletal Archer's Direct Command now oils enemies, slowing them by '''50%''' for '''2-12''' seconds. If an oiled enemy is hit by fire damage, the oil ignites, dealing '''20-600%''' of its Defense Power in fire damage over '''1-11''' seconds.
 
| Skeletal Archer's Direct Command now oils enemies, slowing them by '''50%''' for '''2-12''' seconds. If an oiled enemy is hit by fire damage, the oil ignites, dealing '''20-600%''' of its Defense Power in fire damage over '''1-11''' seconds.
 
| 20
 
| 20
Line 704: Line 704:
  
 
|- id="shielding_guard"
 
|- id="shielding_guard"
| {{Defense Shard| Shielding Guard}}
+
| {{Defense Shard|Shielding Guard}}
 
| When the affected tower takes damage, it has a '''5-25%''' chance to gain a shield for '''50-250%''' of it's Defense Health for '''5''' seconds. Does not work with Auras or Traps.
 
| When the affected tower takes damage, it has a '''5-25%''' chance to gain a shield for '''50-250%''' of it's Defense Health for '''5''' seconds. Does not work with Auras or Traps.
 
| 20
 
| 20
Line 712: Line 712:
  
 
|- id="abyss_knights_bargain"
 
|- id="abyss_knights_bargain"
| {{Hero Shard| Abyss Knight’s Bargain}}
+
| {{Hero Shard|Abyss Knight’s Bargain}}
 
| Reduces the mana cost of Knight of the Abyss by '''4-40%'''.
 
| Reduces the mana cost of Knight of the Abyss by '''4-40%'''.
 
| 12
 
| 12
Line 720: Line 720:
  
 
|- id="abyss_stone_attunement"
 
|- id="abyss_stone_attunement"
| {{Hero Shard| Abyss Stone Attunement}}
+
| {{Hero Shard|Abyss Stone Attunement}}
 
| Reduces the mana cost of Abyss Stone by '''1-15%'''.
 
| Reduces the mana cost of Abyss Stone by '''1-15%'''.
 
| 14
 
| 14
Line 728: Line 728:
  
 
|- id="aerial_mastery"
 
|- id="aerial_mastery"
| {{Hero Shard| Aerial Mastery}}
+
| {{Hero Shard|Aerial Mastery}}
 
| Increases Death From Above’s Duration by '''1-6''' seconds.
 
| Increases Death From Above’s Duration by '''1-6''' seconds.
 
| 10
 
| 10
Line 736: Line 736:
  
 
|- id="betsys_curse"
 
|- id="betsys_curse"
| {{Hero Shard| Betsy’s Curse}}
+
| {{Hero Shard|Betsy’s Curse}}
 
| Primary attacks leave a curse zone that reduces the damage enemies deal by '''5-25%.''' You can place up to '''3''' zones and each zones lasts '''20-100''' seconds.
 
| Primary attacks leave a curse zone that reduces the damage enemies deal by '''5-25%.''' You can place up to '''3''' zones and each zones lasts '''20-100''' seconds.
 
| 20
 
| 20
Line 744: Line 744:
  
 
|- id="betsys_empowered_lightning"
 
|- id="betsys_empowered_lightning"
| {{Hero Shard| Betsy’s Zapper}}
+
| {{Hero Shard|Betsy’s Zapper}}
 
| Every '''8''' seconds, secondary attacks spawn a lightning balldealing '''125-325%''' Ability Power as storm damage '''2.5''' times per second  for '''1''' seconds.
 
| Every '''8''' seconds, secondary attacks spawn a lightning balldealing '''125-325%''' Ability Power as storm damage '''2.5''' times per second  for '''1''' seconds.
 
| 20
 
| 20
Line 752: Line 752:
  
 
|- id="bewitching_hour"
 
|- id="bewitching_hour"
| {{Hero Shard| Bewitching Hour}}
+
| {{Hero Shard|Bewitching Hour}}
 
| Each Snipe hit adds '''4-40%''' to the damage of the next Primary Attack hit. Stacks up to '''5''' times.
 
| Each Snipe hit adds '''4-40%''' to the damage of the next Primary Attack hit. Stacks up to '''5''' times.
 
| 12
 
| 12
Line 760: Line 760:
  
 
|- id="big_boy"
 
|- id="big_boy"
| {{Hero Shard| Big Boy}}
+
| {{Hero Shard|Big Boy}}
 
| The first Grav Bot placed will always be a Big Boy. Big Boy mines do an additional '''100-1100%'''  of hero Damage as damage to enemies in double the area.
 
| The first Grav Bot placed will always be a Big Boy. Big Boy mines do an additional '''100-1100%'''  of hero Damage as damage to enemies in double the area.
 
| 20
 
| 20
Line 768: Line 768:
  
 
|- id="cataclysm"
 
|- id="cataclysm"
| {{Hero Shard| Cataclysm}}
+
| {{Hero Shard|Cataclysm}}
 
| Increases Eruption damage by '''4-40%'''.
 
| Increases Eruption damage by '''4-40%'''.
 
| 12
 
| 12
Line 776: Line 776:
  
 
|- id="channel"
 
|- id="channel"
| {{Hero Shard| Channel}}
+
| {{Hero Shard|Channel}}
 
| Restores '''1-15''' of your ability resources every '''5''' seconds.
 
| Restores '''1-15''' of your ability resources every '''5''' seconds.
 
| 14
 
| 14
Line 784: Line 784:
  
 
|- id="corruptions_bargain"
 
|- id="corruptions_bargain"
| {{Hero Shard| Corruption’s Bargain}}
+
| {{Hero Shard|Corruption’s Bargain}}
 
| When this shard is fully upgraded, Dryad's Blessing costs no celestial power in purification form and costs '''1''' celestial power power per second instead of '''2''' in corruption form.
 
| When this shard is fully upgraded, Dryad's Blessing costs no celestial power in purification form and costs '''1''' celestial power power per second instead of '''2''' in corruption form.
 
| 10
 
| 10
Line 792: Line 792:
  
 
|- id="corruptions_blessing"
 
|- id="corruptions_blessing"
| {{Hero Shard| Corruption’s Blessing}}
+
| {{Hero Shard|Corruption’s Blessing}}
 
| Damage of Dryad's Blessing is increase by '''4-40%''' in corrupt form.
 
| Damage of Dryad's Blessing is increase by '''4-40%''' in corrupt form.
 
| 12
 
| 12
Line 800: Line 800:
  
 
|- id="echoing_shout"
 
|- id="echoing_shout"
| {{Hero Shard| Echoing Shout}}
+
| {{Hero Shard|Echoing Shout}}
 
| Increases the duration of Staggering Shout debuffs by 0.5s-4.5s.
 
| Increases the duration of Staggering Shout debuffs by 0.5s-4.5s.
 
| 10
 
| 10
Line 808: Line 808:
  
 
|- id="fight_me_not"
 
|- id="fight_me_not"
| {{Hero Shard| Fight Me Not}}
+
| {{Hero Shard|Fight Me Not}}
 
| Defenses will deal '''5-25%''' more damage to enemies targetting the Squire.
 
| Defenses will deal '''5-25%''' more damage to enemies targetting the Squire.
 
| 20
 
| 20
Line 816: Line 816:
  
 
|- id="jackpot"
 
|- id="jackpot"
| {{Hero Shard| Jackpot}}
+
| {{Hero Shard|Jackpot}}
 
| You have a '''2-10%''' chance when picking up gold to quadruple the amaunt.
 
| You have a '''2-10%''' chance when picking up gold to quadruple the amaunt.
 
| 8
 
| 8
Line 824: Line 824:
  
 
|- id="lava_floor"
 
|- id="lava_floor"
| {{Hero Shard| Lava Floor}}
+
| {{Hero Shard|Lava Floor}}
 
| Eruption spawns a lava field dealing '''150-1150%''' Ability Power as Fire magic damage each second for '''5s'''.
 
| Eruption spawns a lava field dealing '''150-1150%''' Ability Power as Fire magic damage each second for '''5s'''.
 
| 20
 
| 20
Line 832: Line 832:
  
 
|- id="oil_slick"
 
|- id="oil_slick"
| {{Hero Shard| Oil Slick}}
+
| {{Hero Shard|Oil Slick}}
 
| Increases the duration of oil flask by '''1-9%'''.
 
| Increases the duration of oil flask by '''1-9%'''.
 
| 8
 
| 8
Line 840: Line 840:
  
 
|- id="overwhelm"
 
|- id="overwhelm"
| {{Hero Shard| Overwhelm}}
+
| {{Hero Shard|Overwhelm}}
 
| Your primary attacks have a '''7-15%''' chance to stun enemies for '''1-3''' seconds.
 
| Your primary attacks have a '''7-15%''' chance to stun enemies for '''1-3''' seconds.
 
| 8
 
| 8
Line 848: Line 848:
  
 
|- id="overwhelming_buster"
 
|- id="overwhelming_buster"
| {{Hero Shard| Overwhelming Buster}}
+
| {{Hero Shard|Overwhelming Buster}}
 
| Adds '''0.5-4.5s''' to Blunder Broom Buster duration.
 
| Adds '''0.5-4.5s''' to Blunder Broom Buster duration.
 
| 8
 
| 8
Line 856: Line 856:
  
 
|- id="thunderwave"
 
|- id="thunderwave"
| {{Hero Shard| Thunderwave}}
+
| {{Hero Shard|Thunderwave}}
 
| Arc Lightning deals '''X-1250%''' Ability Power as damage to all enemies around you.
 
| Arc Lightning deals '''X-1250%''' Ability Power as damage to all enemies around you.
 
| 20
 
| 20
Line 864: Line 864:
  
 
|- id="tormented_power"
 
|- id="tormented_power"
| {{Hero Shard| Tormented Power}}
+
| {{Hero Shard|Tormented Power}}
 
| Increases Dark Torment damage by '''4-40%'''.
 
| Increases Dark Torment damage by '''4-40%'''.
 
| 12
 
| 12
Line 891: Line 891:
  
 
|- id="defense_rate"
 
|- id="defense_rate"
| {{Defense Shard| Defense Rate}}
+
| {{Defense Shard|Defense Rate}}
 
| Increases the Attack Rate of the affected tower by '''9-33%'''.
 
| Increases the Attack Rate of the affected tower by '''9-33%'''.
 
| 12
 
| 12
Line 899: Line 899:
  
 
|- id="earth_toss"
 
|- id="earth_toss"
| {{Defense Shard| Earth Toss}}
+
| {{Defense Shard|Earth Toss}}
 
| Earthshatter tower has a '''28-100%''' chance on hit to knock targets into the air.
 
| Earthshatter tower has a '''28-100%''' chance on hit to knock targets into the air.
 
| 18
 
| 18
Line 907: Line 907:
  
 
|- id="empowering_flames"
 
|- id="empowering_flames"
| {{Defense Shard| Empowering Flames}}
+
| {{Defense Shard|Empowering Flames}}
 
| Flame Aura increases the damage of heroes standing inside it by '''5-25%'''.
 
| Flame Aura increases the damage of heroes standing inside it by '''5-25%'''.
 
| 20
 
| 20
Line 915: Line 915:
  
 
|- id="explosive_surprise"
 
|- id="explosive_surprise"
| {{Defense Shard| Explosive Surprise}}
+
| {{Defense Shard|Explosive Surprise}}
 
| Geyser Trap has a '''10-50%''' chance to fire an exploding shard dealing '''200-1200%''' Defense Power as damage in an area.
 
| Geyser Trap has a '''10-50%''' chance to fire an exploding shard dealing '''200-1200%''' Defense Power as damage in an area.
 
| 20
 
| 20
Line 923: Line 923:
  
 
|- id="lateral_blast"
 
|- id="lateral_blast"
| {{Defense Shard| Lateral Blast}}
+
| {{Defense Shard|Lateral Blast}}
 
| Volcano attacks spawn three random meteors that drop nearby, each dealing '''750-2250%''' Defense Power as magical Fire damage.
 
| Volcano attacks spawn three random meteors that drop nearby, each dealing '''750-2250%''' Defense Power as magical Fire damage.
 
| 20
 
| 20
Line 931: Line 931:
  
 
|- id="power_transfer"
 
|- id="power_transfer"
| {{Defense Shard| Power Transfer}}
+
| {{Defense Shard|Power Transfer}}
 
| Increases the Defense Crit Chance of the affected tower by '''4-30%''' and reduces the Defense Power by -10%.
 
| Increases the Defense Crit Chance of the affected tower by '''4-30%''' and reduces the Defense Power by -10%.
 
| 14
 
| 14
Line 939: Line 939:
  
 
|- id="puncturing_bolts"
 
|- id="puncturing_bolts"
| {{Defense Shard| Puncturing Bolts}}
+
| {{Defense Shard|Puncturing Bolts}}
 
| Ballista can now pierce an additional '''1-4''' targets.
 
| Ballista can now pierce an additional '''1-4''' targets.
 
| 6
 
| 6
Line 947: Line 947:
  
 
|- id="sandstorm_warrior"
 
|- id="sandstorm_warrior"
| {{Defense Shard| Sandstorm Warrior}}
+
| {{Defense Shard|Sandstorm Warrior}}
 
| The Snaking Sands sandstorm increases Hero Damage and Ability Power by '''101-125%''' for '''1-25''' seconds.
 
| The Snaking Sands sandstorm increases Hero Damage and Ability Power by '''101-125%''' for '''1-25''' seconds.
 
| 12
 
| 12
Line 955: Line 955:
  
 
|- id="abyssal_mandate"
 
|- id="abyssal_mandate"
| {{Hero Shard| Abyssal Mandate}}
+
| {{Hero Shard|Abyssal Mandate}}
 
| Reduces the mana cost of Direct Command by '''4-40%'''.
 
| Reduces the mana cost of Direct Command by '''4-40%'''.
 
| 12
 
| 12
Line 963: Line 963:
  
 
|- id="arc_shielding"
 
|- id="arc_shielding"
| {{Hero Shard| Arc Shielding}}
+
| {{Hero Shard|Arc Shielding}}
 
| Arc Lightning places a shield on you lasting 20 seconds and absorbing '''180-780%''' Ability Power of damage. Enemies that hit the shield are damaged for a total of '''200-1000%''' of your Ability Power over 3 seconds.
 
| Arc Lightning places a shield on you lasting 20 seconds and absorbing '''180-780%''' Ability Power of damage. Enemies that hit the shield are damaged for a total of '''200-1000%''' of your Ability Power over 3 seconds.
 
| 20
 
| 20
Line 971: Line 971:
  
 
|- id="beacon_of_the_storm"
 
|- id="beacon_of_the_storm"
| {{Hero Shard| Beacon Of The Storm}}
+
| {{Hero Shard|Beacon Of The Storm}}
 
| Once per second your primary attack spawns a lightning ball that deals '''10-50%''' of your Hero Damage as storm damage. Bounces up to '''3''' times.
 
| Once per second your primary attack spawns a lightning ball that deals '''10-50%''' of your Hero Damage as storm damage. Bounces up to '''3''' times.
 
| 20
 
| 20
Line 979: Line 979:
  
 
|- id="betsys_empowered_beam"
 
|- id="betsys_empowered_beam"
| {{Hero Shard| Betsy’s Empowered Beam}}
+
| {{Hero Shard|Betsy’s Empowered Beam}}
 
| Primary attacks fire a piercing sonic projectile that deals '''105-150%''' Hero Damage as magical damage.
 
| Primary attacks fire a piercing sonic projectile that deals '''105-150%''' Hero Damage as magical damage.
 
| 15
 
| 15
Line 987: Line 987:
  
 
|- id="call_of_the_kobold"
 
|- id="call_of_the_kobold"
| {{Hero Shard| Call Of The Kobold}}
+
| {{Hero Shard|Call Of The Kobold}}
 
| Defeating an enemy grants a charge. Secondary attacks consume charges and shoots a firework at your target for '''20%-320%''' of your ability power.
 
| Defeating an enemy grants a charge. Secondary attacks consume charges and shoots a firework at your target for '''20%-320%''' of your ability power.
 
| 20
 
| 20
Line 995: Line 995:
  
 
|- id="caustic_oil"
 
|- id="caustic_oil"
| {{Hero Shard| Caustic Oil}}
+
| {{Hero Shard|Caustic Oil}}
 
| Increases the damage of Oil Flask by '''4-40%'''.
 
| Increases the damage of Oil Flask by '''4-40%'''.
 
| 12
 
| 12
Line 1,003: Line 1,003:
  
 
|- id="celestial_attunement"
 
|- id="celestial_attunement"
| {{Hero Shard| Celestial Attunement}}
+
| {{Hero Shard|Celestial Attunement}}
 
| The dyrad can hold '''1-4''' more stacks of starfall.
 
| The dyrad can hold '''1-4''' more stacks of starfall.
 
| 6
 
| 6
Line 1,011: Line 1,011:
  
 
|- id="charge_blast_v2"
 
|- id="charge_blast_v2"
| {{Hero Shard| Charge Blast V2}}
+
| {{Hero Shard|Charge Blast V2}}
 
| Reduces the cost of EV2’s secondary attacks by '''5-95%'''.
 
| Reduces the cost of EV2’s secondary attacks by '''5-95%'''.
 
| 18
 
| 18
Line 1,019: Line 1,019:
  
 
|- id="darkest_syphon"
 
|- id="darkest_syphon"
| {{Hero Shard| Darkest Syphon}}
+
| {{Hero Shard|Darkest Syphon}}
 
| Increases the angle of Dark Syphon by '''3-30'''.
 
| Increases the angle of Dark Syphon by '''3-30'''.
 
| 9
 
| 9
Line 1,027: Line 1,027:
  
 
|- id="draining_strikes"
 
|- id="draining_strikes"
| {{Hero Shard| Draining Strikes}}
+
| {{Hero Shard|Draining Strikes}}
 
| Increase the healing from Siphon Stance by '''5%-25%'''.
 
| Increase the healing from Siphon Stance by '''5%-25%'''.
 
|?
 
|?
Line 1,035: Line 1,035:
  
 
|- id="electric_retribution"
 
|- id="electric_retribution"
| {{Hero Shard| Electric Retribution}}
+
| {{Hero Shard|Electric Retribution}}
 
| When you take damage, you have a '''2-25%''' chance of dealing '''125-450%''' of your Armour as storm damage to your attacker.
 
| When you take damage, you have a '''2-25%''' chance of dealing '''125-450%''' of your Armour as storm damage to your attacker.
 
| 20
 
| 20
Line 1,043: Line 1,043:
  
 
|- id="enduring_drop"
 
|- id="enduring_drop"
| {{Hero Shard| Enduring Drop}}
+
| {{Hero Shard|Enduring Drop}}
 
| Increases Book Drop duration by '''0.5-7.5s'''.
 
| Increases Book Drop duration by '''0.5-7.5s'''.
 
| 14
 
| 14
Line 1,051: Line 1,051:
  
 
|- id="enduring_lash"
 
|- id="enduring_lash"
| {{Hero Shard| Enduring Lash}}
+
| {{Hero Shard|Enduring Lash}}
 
| Increases Lash Out poison duration by '''0.5-4.5''' s.
 
| Increases Lash Out poison duration by '''0.5-4.5''' s.
 
| 8
 
| 8
Line 1,059: Line 1,059:
  
 
|- id="fan_of_knights"
 
|- id="fan_of_knights"
| {{Hero Shard| Fan Of Knights}}
+
| {{Hero Shard|Fan Of Knights}}
 
| Skeletal Knight also fires two additional Knights that deal '''20-500%''' of your Ability Power in damage.
 
| Skeletal Knight also fires two additional Knights that deal '''20-500%''' of your Ability Power in damage.
 
| 20
 
| 20
Line 1,067: Line 1,067:
  
 
|- id="freeze_buster"
 
|- id="freeze_buster"
| {{Hero Shard| Freeze Buster}}
+
| {{Hero Shard|Freeze Buster}}
 
| Blunder Broom Buster has a '''1-5%''' chance to also freeze enemies for '''1-4s''', allowing them to be shattered by Crushing damage.
 
| Blunder Broom Buster has a '''1-5%''' chance to also freeze enemies for '''1-4s''', allowing them to be shattered by Crushing damage.
 
| 10
 
| 10
Line 1,075: Line 1,075:
  
 
|- id="frozen_core"
 
|- id="frozen_core"
| {{Hero Shard| Frozen Core}}
+
| {{Hero Shard|Frozen Core}}
 
| Increases Ice Needle damage by '''4-40%'''.
 
| Increases Ice Needle damage by '''4-40%'''.
 
| 12
 
| 12
Line 1,083: Line 1,083:
  
 
|- id="hemolytic_poison"
 
|- id="hemolytic_poison"
| {{Hero Shard| Hemolytic Poison}}
+
| {{Hero Shard|Hemolytic Poison}}
 
| Lashout cooldown increased to '''200-160%''' of what it was but allows it to stack '''0-2''' times and increases its duration by '''3-7''' seconds.
 
| Lashout cooldown increased to '''200-160%''' of what it was but allows it to stack '''0-2''' times and increases its duration by '''3-7''' seconds.
 
| 20
 
| 20
Line 1,091: Line 1,091:
  
 
|- id="inspiring_strikes"
 
|- id="inspiring_strikes"
| {{Hero Shard| Inspiring Strikes}}
+
| {{Hero Shard|Inspiring Strikes}}
 
| Primary attacks reduce the cooldown of your abilities by '''-0.1-0.3''' seconds.
 
| Primary attacks reduce the cooldown of your abilities by '''-0.1-0.3''' seconds.
 
| 4
 
| 4
Line 1,099: Line 1,099:
  
 
|- id="insulated_decoy"
 
|- id="insulated_decoy"
| {{Hero Shard| Insulated Decoy}}
+
| {{Hero Shard|Insulated Decoy}}
 
| Decreases heat generated from Death from Above by '''4-40%'''.
 
| Decreases heat generated from Death from Above by '''4-40%'''.
 
| 12
 
| 12
Line 1,107: Line 1,107:
  
 
|- id="lets_rock"
 
|- id="lets_rock"
| {{Hero Shard| Let’s Rock}}
+
| {{Hero Shard|Let’s Rock}}
 
| Activating Harden/Inflame gives the Lavamancer a shield lasting for '''6-30''' seconds that absorbs '''20-140%''' Hero Health incoming damage.
 
| Activating Harden/Inflame gives the Lavamancer a shield lasting for '''6-30''' seconds that absorbs '''20-140%''' Hero Health incoming damage.
 
| 12
 
| 12
Line 1,115: Line 1,115:
  
 
|- id="manabombs_aid"
 
|- id="manabombs_aid"
| {{Hero Shard| Manabomb’s Aid}}
+
| {{Hero Shard|Manabomb’s Aid}}
 
| Manabomb places a shield on you that lasts '''20''' seconds that absorbs '''150-750%''' of your Ability Power Stat. Enemies that hit the shield are burned for a total of '''150-550%''' of your Ability Power over '''3''' seconds.
 
| Manabomb places a shield on you that lasts '''20''' seconds that absorbs '''150-750%''' of your Ability Power Stat. Enemies that hit the shield are burned for a total of '''150-550%''' of your Ability Power over '''3''' seconds.
 
| 20
 
| 20
Line 1,123: Line 1,123:
  
 
|- id="marking_bubble"
 
|- id="marking_bubble"
| {{Hero Shard| Marking Bubble}}
+
| {{Hero Shard|Marking Bubble}}
 
| Arcane Bubble will place a Mark on all enemies in the initial spawn area and increases Mark count '''1-6'''.
 
| Arcane Bubble will place a Mark on all enemies in the initial spawn area and increases Mark count '''1-6'''.
 
| 5
 
| 5
Line 1,131: Line 1,131:
  
 
|- id="mine_blast_radius"
 
|- id="mine_blast_radius"
| {{Hero Shard| Mine Blast Radius}}
+
| {{Hero Shard|Mine Blast Radius}}
 
| Anti Gravity Bots damage radius increased by '''4-40%'''.
 
| Anti Gravity Bots damage radius increased by '''4-40%'''.
 
| 12
 
| 12
Line 1,139: Line 1,139:
  
 
|- id="piercing_power"
 
|- id="piercing_power"
| {{Hero Shard| Piercing Power}}
+
| {{Hero Shard|Piercing Power}}
 
| Increases the damage of Piercing Shot by '''4-40%'''.
 
| Increases the damage of Piercing Shot by '''4-40%'''.
 
| 12
 
| 12
Line 1,147: Line 1,147:
  
 
|- id="shroom_bloom"
 
|- id="shroom_bloom"
| {{Hero Shard| Shroom Bloom}}
+
| {{Hero Shard|Shroom Bloom}}
 
| The mushrooms created by Powder Toss last '''1-6''' seconds longer.
 
| The mushrooms created by Powder Toss last '''1-6''' seconds longer.
 
| 10
 
| 10
Line 1,155: Line 1,155:
  
 
|- id="shroom_gloom"
 
|- id="shroom_gloom"
| {{Hero Shard| Shroom Gloom}}
+
| {{Hero Shard|Shroom Gloom}}
 
| Slow intensity of Powder Toss in Purification Form increased by '''4-40%'''.
 
| Slow intensity of Powder Toss in Purification Form increased by '''4-40%'''.
 
| 12
 
| 12
Line 1,163: Line 1,163:
  
 
|- id="smashing_fists"
 
|- id="smashing_fists"
| {{Hero Shard| Smashing Fists}}
+
| {{Hero Shard|Smashing Fists}}
 
| Pole Smash or Chi Stomp spawns a Fist dealing '''20-220%''' Ability Power as damage. After a short delay, another Fist emerges dealing '''20-420%''' Ability Power as damage.
 
| Pole Smash or Chi Stomp spawns a Fist dealing '''20-220%''' Ability Power as damage. After a short delay, another Fist emerges dealing '''20-420%''' Ability Power as damage.
 
| 20
 
| 20
Line 1,190: Line 1,190:
  
 
|- id="boosted_blockade"
 
|- id="boosted_blockade"
| {{Defense Shard| Boosted Blockade}}
+
| {{Defense Shard|Boosted Blockade}}
 
| Boost Aura increases blockade health by '''2-20%'''.
 
| Boost Aura increases blockade health by '''2-20%'''.
 
| 12
 
| 12
Line 1,198: Line 1,198:
  
 
|- id="cthulus_influence"
 
|- id="cthulus_influence"
| {{Defense Shard| Cthulu’s Influence}}
+
| {{Defense Shard|Cthulu’s Influence}}
 
| While under the effects of corruption, Angry Nimbus has a '''3-27%''' chance to charm enemies for '''1-7''' seconds.
 
| While under the effects of corruption, Angry Nimbus has a '''3-27%''' chance to charm enemies for '''1-7''' seconds.
 
| 12
 
| 12
Line 1,206: Line 1,206:
  
 
|- id="explosive_arrows"
 
|- id="explosive_arrows"
| {{Defense Shard| Explosive Arrows}}
+
| {{Defense Shard|Explosive Arrows}}
 
| Skeletal Archers have a '''15-30%''' chance on hit to fire an explosive arrow dealing an additional '''150-450%''' of their Defense Power in damage.
 
| Skeletal Archers have a '''15-30%''' chance on hit to fire an explosive arrow dealing an additional '''150-450%''' of their Defense Power in damage.
 
| 20
 
| 20
Line 1,214: Line 1,214:
  
 
|- id="explosive_guard"
 
|- id="explosive_guard"
| {{Defense Shard| Explosive Guard}}
+
| {{Defense Shard|Explosive Guard}}
 
| When the affected tower takes damage, it has '''3-35%''' chance to trigger an explosion and deal '''140-500%''' of its Defense Health as damage to nearby enemies. Does not work with Auras or Traps. This does not destroy the tower.
 
| When the affected tower takes damage, it has '''3-35%''' chance to trigger an explosion and deal '''140-500%''' of its Defense Health as damage to nearby enemies. Does not work with Auras or Traps. This does not destroy the tower.
 
| 18
 
| 18
Line 1,222: Line 1,222:
  
 
|- id="explosive_poison"
 
|- id="explosive_poison"
| {{Defense Shard| Explosive Poison}}
+
| {{Defense Shard|Explosive Poison}}
 
| If an enemy poisoned by the Poison Dart Tower is killed , it detonates dealing '''10%-150%''' of the tower’s damage stat as damage in a small area around the enemy.
 
| If an enemy poisoned by the Poison Dart Tower is killed , it detonates dealing '''10%-150%''' of the tower’s damage stat as damage in a small area around the enemy.
 
| 20
 
| 20
Line 1,230: Line 1,230:
  
 
|- id="fire_for_effect"
 
|- id="fire_for_effect"
| {{Defense Shard| Fire For Effect}}
+
| {{Defense Shard|Fire For Effect}}
 
| Your explosive Trap has a '''15-45%''' chance to detonate twice without consuming an additional charge.
 
| Your explosive Trap has a '''15-45%''' chance to detonate twice without consuming an additional charge.
 
| 20
 
| 20
Line 1,238: Line 1,238:
  
 
|- id="frosty_beams"
 
|- id="frosty_beams"
| {{Defense Shard| Frosty Beams}}
+
| {{Defense Shard|Frosty Beams}}
 
| 25% chance for Proton Node to freeze all enemies it touches for '''1-2''' seconds.
 
| 25% chance for Proton Node to freeze all enemies it touches for '''1-2''' seconds.
 
| 20
 
| 20
Line 1,246: Line 1,246:
  
 
|- id="frosty_bind"
 
|- id="frosty_bind"
| {{Defense Shard| Frosty Bind}}
+
| {{Defense Shard|Frosty Bind}}
 
| Frostbite slow strength increased by '''1-10%'''.
 
| Frostbite slow strength increased by '''1-10%'''.
 
| 12
 
| 12
Line 1,254: Line 1,254:
  
 
|- id="heavy_cannonball"
 
|- id="heavy_cannonball"
| {{Defense Shard| Heavy Cannonball}}
+
| {{Defense Shard|Heavy Cannonball}}
 
| Cannonball tower has a '''5-20%''' chance to spawn a heavy cannonball that pierces up to '''1-10''' target(s) stunning them for '''1-2''' second and dealing '''120-1250%''' of the Cannonball tower's damage.
 
| Cannonball tower has a '''5-20%''' chance to spawn a heavy cannonball that pierces up to '''1-10''' target(s) stunning them for '''1-2''' second and dealing '''120-1250%''' of the Cannonball tower's damage.
 
| 20
 
| 20
Line 1,262: Line 1,262:
  
 
|- id="split_vipers"
 
|- id="split_vipers"
| {{Defense Shard| Split Vipers}}
+
| {{Defense Shard|Split Vipers}}
 
| Sand Viper may target up to '''1-2''' additional enemies, but has '''40-20%''' less Defense Power and does not ramp-up damage.
 
| Sand Viper may target up to '''1-2''' additional enemies, but has '''40-20%''' less Defense Power and does not ramp-up damage.
 
| 10
 
| 10
Line 1,270: Line 1,270:
  
 
|- id="vampiric_empowerment"
 
|- id="vampiric_empowerment"
| {{Defense Shard| Vampiric Empowerment}}
+
| {{Defense Shard|Vampiric Empowerment}}
 
| Increases the Defense Power of the affected tower by '''4-60%''' of its Defense Health.
 
| Increases the Defense Power of the affected tower by '''4-60%''' of its Defense Health.
 
| 14
 
| 14
Line 1,278: Line 1,278:
  
 
|- id="volcanic_shock"
 
|- id="volcanic_shock"
| {{Defense Shard| Volcanic Shock}}
+
| {{Defense Shard|Volcanic Shock}}
 
| Volcano has a '''2-20%''' chance to stun all enemies hit for '''1-2.8s'''.
 
| Volcano has a '''2-20%''' chance to stun all enemies hit for '''1-2.8s'''.
 
| 12
 
| 12
Line 1,286: Line 1,286:
  
 
|- id="anti_air"
 
|- id="anti_air"
| {{Hero Shard| Anti Air}}
+
| {{Hero Shard|Anti Air}}
 
| Deals '''4-40%''' additional damage to flying enemies.
 
| Deals '''4-40%''' additional damage to flying enemies.
 
| 12
 
| 12
Line 1,294: Line 1,294:
  
 
|- id="betsy_cluster_nades"
 
|- id="betsy_cluster_nades"
| {{Hero Shard| Betsy Cluster Nades}}
+
| {{Hero Shard|Betsy Cluster Nades}}
 
| When attacking flying enemies, you have a '''10-50%''' chance on hit to drop a bomb beneath them that deals '''110-310%''' of your Ability Power stat an Damage in a small area.
 
| When attacking flying enemies, you have a '''10-50%''' chance on hit to drop a bomb beneath them that deals '''110-310%''' of your Ability Power stat an Damage in a small area.
 
| 20
 
| 20
Line 1,302: Line 1,302:
  
 
|- id="burning_strikes"
 
|- id="burning_strikes"
| {{Hero Shard| Burning Strikes}}
+
| {{Hero Shard|Burning Strikes}}
 
| 2-20% chance on hit to burn target for '''20-180%''' of your Hero Damage stat as magical fire damage each second for '''1-5''' seconds.
 
| 2-20% chance on hit to burn target for '''20-180%''' of your Hero Damage stat as magical fire damage each second for '''1-5''' seconds.
 
| 20
 
| 20
Line 1,310: Line 1,310:
  
 
|- id="chi_burst"
 
|- id="chi_burst"
| {{Hero Shard| Chi Burst}}
+
| {{Hero Shard|Chi Burst}}
 
| Increases Talisman of Empowerment's Critical Damage boost by '''2-20%'''.
 
| Increases Talisman of Empowerment's Critical Damage boost by '''2-20%'''.
 
| 12
 
| 12
Line 1,318: Line 1,318:
  
 
|- id="corruptions_embrace"
 
|- id="corruptions_embrace"
| {{Hero Shard| Corruption’s Embrace}}
+
| {{Hero Shard|Corruption’s Embrace}}
 
| Starfall damage is increased by '''4-40%''' in corrupt form.
 
| Starfall damage is increased by '''4-40%''' in corrupt form.
 
| 12
 
| 12
Line 1,326: Line 1,326:
  
 
|- id="debilitating_madness"
 
|- id="debilitating_madness"
| {{Hero Shard| Debilitating Madness}}
+
| {{Hero Shard|Debilitating Madness}}
 
| Call to Madness increase the target's damage taken by '''3-45%'''.
 
| Call to Madness increase the target's damage taken by '''3-45%'''.
 
| 14
 
| 14
Line 1,334: Line 1,334:
  
 
|- id="drenching_broomnado"
 
|- id="drenching_broomnado"
| {{Hero Shard| Drenching Broomnado}}
+
| {{Hero Shard|Drenching Broomnado}}
 
| Broom Nado damage increased by '''4-40%''' and its hits have '''1-25%''' chance to drench enemies and slow them by '''30%''' for '''1-5''' seconds.
 
| Broom Nado damage increased by '''4-40%''' and its hits have '''1-25%''' chance to drench enemies and slow them by '''30%''' for '''1-5''' seconds.
 
| 12
 
| 12
Line 1,342: Line 1,342:
  
 
|- id="empowered_beam"
 
|- id="empowered_beam"
| {{Hero Shard| Empowered Beam}}
+
| {{Hero Shard|Empowered Beam}}
 
| After the Sword Beam collides with '''5''' targets, it spawns an additional Sword Beam that travels in the same direction as the first dealing '''125-425%''' of your Ability Power stat as damage to each target hit. After colliding with '''5''' targets it returns to the Squire dealing '''125-425%''' of your Ability Power stat as damage in an area around Squire.
 
| After the Sword Beam collides with '''5''' targets, it spawns an additional Sword Beam that travels in the same direction as the first dealing '''125-425%''' of your Ability Power stat as damage to each target hit. After colliding with '''5''' targets it returns to the Squire dealing '''125-425%''' of your Ability Power stat as damage in an area around Squire.
 
| 20
 
| 20
Line 1,350: Line 1,350:
  
 
|- id="enduring_provocation"
 
|- id="enduring_provocation"
| {{Hero Shard| Enduring Provocation}}
+
| {{Hero Shard|Enduring Provocation}}
 
| Provoke lasts an additional '''0.5-7.5''' seconds.
 
| Provoke lasts an additional '''0.5-7.5''' seconds.
 
| 14
 
| 14
Line 1,358: Line 1,358:
  
 
|- id="flaming_knight"
 
|- id="flaming_knight"
| {{Hero Shard| Flaming Knight}}
+
| {{Hero Shard|Flaming Knight}}
 
| Knight of the Abyss is now imbued with fire, causing enemies hit to burn for '''50-500%''' of your Ability Power in fire damage over '''5''' seconds.
 
| Knight of the Abyss is now imbued with fire, causing enemies hit to burn for '''50-500%''' of your Ability Power in fire damage over '''5''' seconds.
 
| 18
 
| 18
Line 1,366: Line 1,366:
  
 
|- id="heroic_power"
 
|- id="heroic_power"
| {{Hero Shard| Heroic Power}}
+
| {{Hero Shard|Heroic Power}}
 
| Increases Heroic Wave’s hero damage boost by '''4-40%'''.
 
| Increases Heroic Wave’s hero damage boost by '''4-40%'''.
 
| 12
 
| 12
Line 1,374: Line 1,374:
  
 
|- id="madness_embrace"
 
|- id="madness_embrace"
| {{Hero Shard| Madness’ Embrace}}
+
| {{Hero Shard|Madness’ Embrace}}
 
| Increases Call to Madness duration by '''0.5-7.5s'''.
 
| Increases Call to Madness duration by '''0.5-7.5s'''.
 
| 14
 
| 14
Line 1,382: Line 1,382:
  
 
|- id="maelstrom"
 
|- id="maelstrom"
| {{Hero Shard| Maelstrom}}
+
| {{Hero Shard|Maelstrom}}
 
| While Lightning Stance is active, the Barbarian's attacks have a '''5%-25%''' chance to drench enemies, stunning them for '''1.5s-3.5s.'''
 
| While Lightning Stance is active, the Barbarian's attacks have a '''5%-25%''' chance to drench enemies, stunning them for '''1.5s-3.5s.'''
 
|?
 
|?
Line 1,390: Line 1,390:
  
 
|- id="mana_leech"
 
|- id="mana_leech"
| {{Hero Shard| Mana Leech}}
+
| {{Hero Shard|Mana Leech}}
 
| Dark Syphon drains '''4-40%''' additional mana.
 
| Dark Syphon drains '''4-40%''' additional mana.
 
| 12
 
| 12
Line 1,398: Line 1,398:
  
 
|- id="manabomb_power"
 
|- id="manabomb_power"
| {{Hero Shard| Manabomb Power}}
+
| {{Hero Shard|Manabomb Power}}
 
| Increases the damage of Manabomb by '''4-40%'''.
 
| Increases the damage of Manabomb by '''4-40%'''.
 
| 12
 
| 12
Line 1,406: Line 1,406:
  
 
|- id="meteor_rain"
 
|- id="meteor_rain"
| {{Hero Shard| Meteor Rain}}
+
| {{Hero Shard|Meteor Rain}}
 
| Manabomb opens a portal overhead that spawns meteor that deal '''30-550%''' of your Ability Power stat as damage to enemies they affect.
 
| Manabomb opens a portal overhead that spawns meteor that deal '''30-550%''' of your Ability Power stat as damage to enemies they affect.
 
| 20
 
| 20
Line 1,414: Line 1,414:
  
 
|- id="mine_blast_damage"
 
|- id="mine_blast_damage"
| {{Hero Shard| Mine Blast Damage}}
+
| {{Hero Shard|Mine Blast Damage}}
 
| Anti-Gravity Bot damage increased by '''3-39%'''.
 
| Anti-Gravity Bot damage increased by '''3-39%'''.
 
| 12
 
| 12
Line 1,422: Line 1,422:
  
 
|- id="mine_heat_compensator"
 
|- id="mine_heat_compensator"
| {{Hero Shard| Mine Heat Compensator}}
+
| {{Hero Shard|Mine Heat Compensator}}
 
| The cost of EV2’s Anti Gravity Bots is reduced by '''4-40%'''.
 
| The cost of EV2’s Anti Gravity Bots is reduced by '''4-40%'''.
 
| 12
 
| 12
Line 1,430: Line 1,430:
  
 
|- id="molten_charge_power"
 
|- id="molten_charge_power"
| {{Hero Shard| Molten Charge Power}}
+
| {{Hero Shard|Molten Charge Power}}
 
| Increases Molten Charge damage by '''4-40%'''.
 
| Increases Molten Charge damage by '''4-40%'''.
 
| 12
 
| 12
Line 1,438: Line 1,438:
  
 
|- id="molten_stun"
 
|- id="molten_stun"
| {{Hero Shard| Molten Stun}}
+
| {{Hero Shard|Molten Stun}}
 
| Increases Molten Charge stun duration by '''0.5-4.5s'''.
 
| Increases Molten Charge stun duration by '''0.5-4.5s'''.
 
| 8
 
| 8
Line 1,446: Line 1,446:
  
 
|- id="one_with_chi"
 
|- id="one_with_chi"
| {{Hero Shard| One With Chi}}
+
| {{Hero Shard|One With Chi}}
 
| Increases the damage of Chi Blast by '''4-40%'''.
 
| Increases the damage of Chi Blast by '''4-40%'''.
 
| 12
 
| 12
Line 1,454: Line 1,454:
  
 
|- id="poison_leaves"
 
|- id="poison_leaves"
| {{Hero Shard| Poison Leaves}}
+
| {{Hero Shard|Poison Leaves}}
 
| Dryad’s poison attacks deal '''2-20%''' more damage.
 
| Dryad’s poison attacks deal '''2-20%''' more damage.
 
| 12
 
| 12
Line 1,462: Line 1,462:
  
 
|- id="read_or_die"
 
|- id="read_or_die"
| {{Hero Shard| Read Or Die}}
+
| {{Hero Shard|Read Or Die}}
 
| Scatter Sweep and Broom Vault have an '''1-21%''' chance to transmogrify enemies into books for '''3s'''. Transmogrified enemies take increased damage.
 
| Scatter Sweep and Broom Vault have an '''1-21%''' chance to transmogrify enemies into books for '''3s'''. Transmogrified enemies take increased damage.
 
| 10
 
| 10
Line 1,470: Line 1,470:
  
 
|- id="scatter_power"
 
|- id="scatter_power"
| {{Hero Shard| Scatter Power}}
+
| {{Hero Shard|Scatter Power}}
 
| Increases Scatter Sweep damage by '''4-40%'''.
 
| Increases Scatter Sweep damage by '''4-40%'''.
 
| 12
 
| 12
Line 1,478: Line 1,478:
  
 
|- id="talon_strike"
 
|- id="talon_strike"
| {{Hero Shard| Talon Strike}}
+
| {{Hero Shard|Talon Strike}}
 
| Hawk Strike now stuns for '''2s-4.5'''.
 
| Hawk Strike now stuns for '''2s-4.5'''.
 
|?
 
|?
Line 1,486: Line 1,486:
  
 
|- id="thunderbolts_and_lightning"
 
|- id="thunderbolts_and_lightning"
| {{Hero Shard| Thunderbolts and Lightning}}
+
| {{Hero Shard|Thunderbolts and Lightning}}
 
| Increases the damage of Arc Lightning by '''4-40%'''.
 
| Increases the damage of Arc Lightning by '''4-40%'''.
 
| 12
 
| 12
Line 1,513: Line 1,513:
  
 
|- id="boosted_beam"
 
|- id="boosted_beam"
| {{Defense Shard| Boosted Beam}}
+
| {{Defense Shard|Boosted Beam}}
 
| Increases the power of the Buff Beam by '''22-39%'''.
 
| Increases the power of the Buff Beam by '''22-39%'''.
 
| 18
 
| 18
Line 1,521: Line 1,521:
  
 
|- id="boosted_power"
 
|- id="boosted_power"
| {{Defense Shard| Boosted Power}}
+
| {{Defense Shard|Boosted Power}}
 
| Increases the power of the Boost Aura by '''2-20%'''.
 
| Increases the power of the Boost Aura by '''2-20%'''.
 
| 18
 
| 18
Line 1,529: Line 1,529:
  
 
|- id="colossal_fissure"
 
|- id="colossal_fissure"
| {{Defense Shard| Colossal Fissure}}
+
| {{Defense Shard|Colossal Fissure}}
 
| Your Colossus' Direct Command now rips the earth unleashing a fissure that lingers and deals '''50-2050%''' of your Ability Power in damage over '''6''' seconds, but increases the mana cost of Direct Command by '''30-70%.''' Usable once every '''60''' seconds.
 
| Your Colossus' Direct Command now rips the earth unleashing a fissure that lingers and deals '''50-2050%''' of your Ability Power in damage over '''6''' seconds, but increases the mana cost of Direct Command by '''30-70%.''' Usable once every '''60''' seconds.
 
| 20
 
| 20
Line 1,537: Line 1,537:
  
 
|- id="enhanced_poison"
 
|- id="enhanced_poison"
| {{Defense Shard| Enhanced Poison}}
+
| {{Defense Shard|Enhanced Poison}}
 
| Increases the rate of the Poison Dart Tower's poison by '''4-40%'''.
 
| Increases the rate of the Poison Dart Tower's poison by '''4-40%'''.
 
| 12
 
| 12
Line 1,545: Line 1,545:
  
 
|- id="flaming_death"
 
|- id="flaming_death"
| {{Defense Shard| Flaming Death}}
+
| {{Defense Shard|Flaming Death}}
 
| EV2’s mega death laser sets enemies it hits on fire dealing '''50-2''',050% of EV2’s Ability Power stat as damage over '''10''' seconds.
 
| EV2’s mega death laser sets enemies it hits on fire dealing '''50-2''',050% of EV2’s Ability Power stat as damage over '''10''' seconds.
 
| 20
 
| 20
Line 1,553: Line 1,553:
  
 
|- id="frosty_power"
 
|- id="frosty_power"
| {{Defense Shard| Frosty Power}}
+
| {{Defense Shard|Frosty Power}}
 
| Frostbite tower passes '''10-50%''' of its Defense Power stat to defenses within its frost aura.
 
| Frostbite tower passes '''10-50%''' of its Defense Power stat to defenses within its frost aura.
 
| 20
 
| 20
Line 1,561: Line 1,561:
  
 
|- id="health_pylon"
 
|- id="health_pylon"
| {{Defense Shard| Health Pylon}}
+
| {{Defense Shard|Health Pylon}}
 
| Increases the Defense Health of nearby defenses to '''102-130%.''' Note: Requires a Blockade but this shard does not buff the Blockade that equips this shard.
 
| Increases the Defense Health of nearby defenses to '''102-130%.''' Note: Requires a Blockade but this shard does not buff the Blockade that equips this shard.
 
| 20
 
| 20
Line 1,569: Line 1,569:
  
 
|- id="mark_targets"
 
|- id="mark_targets"
| {{Defense Shard| Mark Targets}}
+
| {{Defense Shard|Mark Targets}}
 
| This defence has a '''5-45%''' chance to place an Apprentice Mark on its target.
 
| This defence has a '''5-45%''' chance to place an Apprentice Mark on its target.
 
| 20
 
| 20
Line 1,577: Line 1,577:
  
 
|- id="megarock"
 
|- id="megarock"
| {{Defense Shard| Megarock}}
+
| {{Defense Shard|Megarock}}
 
| Volcano launches a huge rock dealing '''1000-4000%''' Defense Power damage once every '''3''' volleys.
 
| Volcano launches a huge rock dealing '''1000-4000%''' Defense Power damage once every '''3''' volleys.
 
| 20
 
| 20
Line 1,585: Line 1,585:
  
 
|- id="serpent_gods_protection"
 
|- id="serpent_gods_protection"
| {{Defense Shard| Serpent God’s Protection}}
+
| {{Defense Shard|Serpent God’s Protection}}
 
| Towers and Blockades near the Obelisk take '''-1%''' to '''-10%''' damage.
 
| Towers and Blockades near the Obelisk take '''-1%''' to '''-10%''' damage.
 
| 9
 
| 9
Line 1,593: Line 1,593:
  
 
|- id="sharpened_spikes"
 
|- id="sharpened_spikes"
| {{Defense Shard| Sharpened Spikes}}
+
| {{Defense Shard|Sharpened Spikes}}
 
| Blockade has a '''2-30%''' chance to stun enemies hit for '''1-3''' seconds.
 
| Blockade has a '''2-30%''' chance to stun enemies hit for '''1-3''' seconds.
 
| 14
 
| 14
Line 1,601: Line 1,601:
  
 
|- id="boiling_blood"
 
|- id="boiling_blood"
| {{Hero Shard| Boiling Blood}}
+
| {{Hero Shard|Boiling Blood}}
 
| Causes the Barbarian to take '''20%-2%''' of his Max Health as damage, every 5s during combat phase gaining Fury.
 
| Causes the Barbarian to take '''20%-2%''' of his Max Health as damage, every 5s during combat phase gaining Fury.
 
| 18
 
| 18
Line 1,609: Line 1,609:
  
 
|- id="brain_of_confusion"
 
|- id="brain_of_confusion"
| {{Hero Shard| Brain Of Confusion}}
+
| {{Hero Shard|Brain Of Confusion}}
 
| When you take damage you have a '''3-15%''' chance to confuse nearby enemies for '''3''' seconds. This effect has a '''15''' second cooldown.
 
| When you take damage you have a '''3-15%''' chance to confuse nearby enemies for '''3''' seconds. This effect has a '''15''' second cooldown.
 
| 12
 
| 12
Line 1,617: Line 1,617:
  
 
|- id="explosive_finale"
 
|- id="explosive_finale"
| {{Hero Shard| Explosive Finale}}
+
| {{Hero Shard|Explosive Finale}}
 
| Upon completion, the Arcane Bubble explodes dealing '''X-2000%''' Ability Power damage to all enemies in and around the bubble.
 
| Upon completion, the Arcane Bubble explodes dealing '''X-2000%''' Ability Power damage to all enemies in and around the bubble.
 
| 20
 
| 20
Line 1,625: Line 1,625:
  
 
|- id="flaming_retribution"
 
|- id="flaming_retribution"
| {{Hero Shard| Flaming Retribution}}
+
| {{Hero Shard|Flaming Retribution}}
 
| When you take damage, you have a '''2-20%''' chance of dealing '''125-425%''' of your Armor as fire damage to your attacker.
 
| When you take damage, you have a '''2-20%''' chance of dealing '''125-425%''' of your Armor as fire damage to your attacker.
 
| 20
 
| 20
Line 1,633: Line 1,633:
  
 
|- id="heat_dispenser_module"
 
|- id="heat_dispenser_module"
| {{Hero Shard| Heat Dispenser Module}}
+
| {{Hero Shard|Heat Dispenser Module}}
 
| EV2 upgrades her gun with a new heat dispenser module that drains '''4-40%''' more heat with each primary attack.
 
| EV2 upgrades her gun with a new heat dispenser module that drains '''4-40%''' more heat with each primary attack.
 
| 12
 
| 12
Line 1,641: Line 1,641:
  
 
|- id="howling_feast"
 
|- id="howling_feast"
| {{Hero Shard| Howling Feast}}
+
| {{Hero Shard|Howling Feast}}
 
| Your Primary attacks generate '''1''' Feast stack, while at '''10''' stacks, increase your Hero Damage by '''2-30%.''' One stack wears off every '''3''' seconds.
 
| Your Primary attacks generate '''1''' Feast stack, while at '''10''' stacks, increase your Hero Damage by '''2-30%.''' One stack wears off every '''3''' seconds.
 
| 14
 
| 14
Line 1,649: Line 1,649:
  
 
|- id="molten_core_power"
 
|- id="molten_core_power"
| {{Hero Shard| Molten Core Power}}
+
| {{Hero Shard|Molten Core Power}}
 
| Increases Molten Core damage by '''4-40%'''.
 
| Increases Molten Core damage by '''4-40%'''.
 
| 12
 
| 12
Line 1,657: Line 1,657:
  
 
|- id="nightmare_fuel"
 
|- id="nightmare_fuel"
| {{Hero Shard| Nightmare Fuel}}
+
| {{Hero Shard|Nightmare Fuel}}
 
| Enemies affected by Lash Out poison take '''20-320%''' Hero Damage as magical damage when hit by Dark Torment.
 
| Enemies affected by Lash Out poison take '''20-320%''' Hero Damage as magical damage when hit by Dark Torment.
 
| 20
 
| 20
Line 1,665: Line 1,665:
  
 
|- id="pole_power"
 
|- id="pole_power"
| {{Hero Shard| Pole Power}}
+
| {{Hero Shard|Pole Power}}
 
| Increases the damage of Pole Smash or Chi Stomp by '''4-40%'''.
 
| Increases the damage of Pole Smash or Chi Stomp by '''4-40%'''.
 
| 12
 
| 12
Line 1,673: Line 1,673:
  
 
|- id="power_of_storms"
 
|- id="power_of_storms"
| {{Hero Shard| Power Of Storms}}
+
| {{Hero Shard|Power Of Storms}}
 
| You have a '''4-10%''' chance on hit to restore '''20''' mana per second for '''1-3''' seconds. '''10''' seconds cooldown.
 
| You have a '''4-10%''' chance on hit to restore '''20''' mana per second for '''1-3''' seconds. '''10''' seconds cooldown.
 
| 12
 
| 12
Line 1,681: Line 1,681:
  
 
|- id="scatter_striker"
 
|- id="scatter_striker"
| {{Hero Shard| Scatter Striker}}
+
| {{Hero Shard|Scatter Striker}}
 
| Increases the range of Scatter Sweep by '''4-40%'''.
 
| Increases the range of Scatter Sweep by '''4-40%'''.
 
| 12
 
| 12
Line 1,689: Line 1,689:
  
 
|- id="shattering_stones"
 
|- id="shattering_stones"
| {{Hero Shard| Shattering Stones}}
+
| {{Hero Shard|Shattering Stones}}
 
| After an Abyss Stone expires, it detonates dealing '''40-400%''' of your Ability Power as crushing damage to nearby enemies.
 
| After an Abyss Stone expires, it detonates dealing '''40-400%''' of your Ability Power as crushing damage to nearby enemies.
 
| 18
 
| 18
Line 1,697: Line 1,697:
  
 
|- id="shellshock"
 
|- id="shellshock"
| {{Hero Shard| Shellshock}}
+
| {{Hero Shard|Shellshock}}
 
| While Turtle Stance is active the Barbarian's attacks wither enemies hit for '''3-13''' seconds reducing their damage to '''75%-35%'''.
 
| While Turtle Stance is active the Barbarian's attacks wither enemies hit for '''3-13''' seconds reducing their damage to '''75%-35%'''.
 
| 18
 
| 18
Line 1,705: Line 1,705:
  
 
|- id="snipe_critical_strike"
 
|- id="snipe_critical_strike"
| {{Hero Shard| Snipe Critical Strike}}
+
| {{Hero Shard|Snipe Critical Strike}}
 
| Increases the Crit Chance of Snipe by '''2-30%'''.
 
| Increases the Crit Chance of Snipe by '''2-30%'''.
 
| 14
 
| 14
Line 1,713: Line 1,713:
  
 
|- id="unholy_fire"
 
|- id="unholy_fire"
| {{Hero Shard| Unholy Fire}}
+
| {{Hero Shard|Unholy Fire}}
 
| Blocking unleashes flames that deal '''150-750%''' of your ability power stat as damage to enemies in a cone in front of the hero at a rate of twice per second.
 
| Blocking unleashes flames that deal '''150-750%''' of your ability power stat as damage to enemies in a cone in front of the hero at a rate of twice per second.
 
| 20
 
| 20
Line 1,740: Line 1,740:
  
 
|- id="glacier"
 
|- id="glacier"
| {{Defense Shard| Glacier}}
+
| {{Defense Shard|Glacier}}
 
| Every 10 attacks, Hailstorm Tower fires an icy boulder that explodes on impact dealing '''750-2750%''' Defense Power as damage in a small area.
 
| Every 10 attacks, Hailstorm Tower fires an icy boulder that explodes on impact dealing '''750-2750%''' Defense Power as damage in a small area.
 
| 20
 
| 20
Line 1,748: Line 1,748:
  
 
|- id="manufacturers_overcharge"
 
|- id="manufacturers_overcharge"
| {{Defense Shard| Manufacturer’s Overcharge}}
+
| {{Defense Shard|Manufacturer’s Overcharge}}
 
| Weapon Manufacturer charges '''4-40%''' faster.
 
| Weapon Manufacturer charges '''4-40%''' faster.
 
| 12
 
| 12
Line 1,756: Line 1,756:
  
 
|- id="node_increase"
 
|- id="node_increase"
| {{Defense Shard| Node Increase}}
+
| {{Defense Shard|Node Increase}}
 
| EV2 can create '''1-4''' extra node(s) in any single Weapon Manufacturer chain.
 
| EV2 can create '''1-4''' extra node(s) in any single Weapon Manufacturer chain.
 
| 6
 
| 6
Line 1,764: Line 1,764:
  
 
|- id="obelisk_shield"
 
|- id="obelisk_shield"
| {{Defense Shard| Obelisk Shield}}
+
| {{Defense Shard|Obelisk Shield}}
 
| Obelisk Shield absorption increased to '''10-70%'''.
 
| Obelisk Shield absorption increased to '''10-70%'''.
 
| 15
 
| 15
Line 1,772: Line 1,772:
  
 
|- id="oily_entrapment"
 
|- id="oily_entrapment"
| {{Defense Shard| Oily Entrapment}}
+
| {{Defense Shard|Oily Entrapment}}
 
| Increases Oil Geyser slow rate by '''3-15%'''.
 
| Increases Oil Geyser slow rate by '''3-15%'''.
 
| 12
 
| 12
Line 1,780: Line 1,780:
  
 
|- id="power_pylon"
 
|- id="power_pylon"
| {{Defense Shard| Power Pylon}}
+
| {{Defense Shard|Power Pylon}}
 
| Increases the Defense Power of nearby defenses to '''102-120%.''' Note: Requires a Blockade but this shard does not buff the Blockade that equips this shard.
 
| Increases the Defense Power of nearby defenses to '''102-120%.''' Note: Requires a Blockade but this shard does not buff the Blockade that equips this shard.
 
| 18
 
| 18
Line 1,788: Line 1,788:
  
 
|- id="splody_harpoon"
 
|- id="splody_harpoon"
| {{Defense Shard| Splody Harpoon}}
+
| {{Defense Shard|Splody Harpoon}}
 
| Ballista projictiles have a '''10-30%''' chance to detonate on each target hit dealing '''150-350%''' of the Ballista's defence power stat as extra damage in small area.
 
| Ballista projictiles have a '''10-30%''' chance to detonate on each target hit dealing '''150-350%''' of the Ballista's defence power stat as extra damage in small area.
 
| 20
 
| 20
Line 1,796: Line 1,796:
  
 
|- id="charged_shot"
 
|- id="charged_shot"
| {{Hero Shard| Charged Shot}}
+
| {{Hero Shard|Charged Shot}}
 
| Your primary attacks have a '''5-15%''' chance to fire a fully charged secondary attack.
 
| Your primary attacks have a '''5-15%''' chance to fire a fully charged secondary attack.
 
| 10
 
| 10
Line 1,804: Line 1,804:
  
 
|- id="chi_supercharge"
 
|- id="chi_supercharge"
| {{Hero Shard| Chi Supercharge}}
+
| {{Hero Shard|Chi Supercharge}}
 
| Increases Talisman of Empowerment's Defense Power boost by '''2-20%'''.
 
| Increases Talisman of Empowerment's Defense Power boost by '''2-20%'''.
 
| 12
 
| 12
Line 1,812: Line 1,812:
  
 
|- id="constrictor"
 
|- id="constrictor"
| {{Hero Shard| Constrictor}}
+
| {{Hero Shard|Constrictor}}
 
| Defeating an enemy adds a constrictor stack. At '''10''' stacks, unleashes a bed of constrictor snakes that stun nearby targets for '''1-5s'''. While stunned, enemies take '''50-450%''' Ability Power as magical damage each second for '''3''' seconds.
 
| Defeating an enemy adds a constrictor stack. At '''10''' stacks, unleashes a bed of constrictor snakes that stun nearby targets for '''1-5s'''. While stunned, enemies take '''50-450%''' Ability Power as magical damage each second for '''3''' seconds.
 
| 20
 
| 20
Line 1,820: Line 1,820:
  
 
|- id="enduring_slam"
 
|- id="enduring_slam"
| {{Hero Shard| Enduring Slam}}
+
| {{Hero Shard|Enduring Slam}}
 
| Seismic Slam stun duration increased by '''0.5-5''' seconds.
 
| Seismic Slam stun duration increased by '''0.5-5''' seconds.
 
| 15
 
| 15
Line 1,828: Line 1,828:
  
 
|- id="fiery_brimstone"
 
|- id="fiery_brimstone"
| {{Hero Shard| Fiery Brimstone}}
+
| {{Hero Shard|Fiery Brimstone}}
 
| Adds '''4-12%''' Hero Damage to Your Attacks as Magical Fire Damage.
 
| Adds '''4-12%''' Hero Damage to Your Attacks as Magical Fire Damage.
 
| 10
 
| 10
Line 1,836: Line 1,836:
  
 
|- id="heroic_boost"
 
|- id="heroic_boost"
| {{Hero Shard| Heroic Boost}}
+
| {{Hero Shard|Heroic Boost}}
 
| Increases Heroic Wave's healing done by '''4-40%'''.
 
| Increases Heroic Wave's healing done by '''4-40%'''.
 
| 12
 
| 12
Line 1,844: Line 1,844:
  
 
|- id="life_leech"
 
|- id="life_leech"
| {{Hero Shard| Life Leech}}
+
| {{Hero Shard|Life Leech}}
 
| Your primary attacks heal you for '''0.2-1%''' of your max health.
 
| Your primary attacks heal you for '''0.2-1%''' of your max health.
 
| 20
 
| 20
Line 1,852: Line 1,852:
  
 
|- id="mage_gambit"
 
|- id="mage_gambit"
| {{Hero Shard| Mage Gambit}}
+
| {{Hero Shard|Mage Gambit}}
 
| Increases your ability power by '''10-50%''', but increase danage taken from enemies by '''60-20%'''.
 
| Increases your ability power by '''10-50%''', but increase danage taken from enemies by '''60-20%'''.
 
| 20
 
| 20
Line 1,860: Line 1,860:
  
 
|- id="mana_capacitor"
 
|- id="mana_capacitor"
| {{Hero Shard| Mana Capacitor}}
+
| {{Hero Shard|Mana Capacitor}}
 
| Increases your maximum ability resource by '''10-100'''.
 
| Increases your maximum ability resource by '''10-100'''.
 
| 18
 
| 18
Line 1,868: Line 1,868:
  
 
|- id="power_gambit"
 
|- id="power_gambit"
| {{Hero Shard| Power Gambit}}
+
| {{Hero Shard|Power Gambit}}
 
| Increases your Hero Damage by '''10-50%''', but increase damage taken from enemies by '''60-20%'''.
 
| Increases your Hero Damage by '''10-50%''', but increase damage taken from enemies by '''60-20%'''.
 
| 20
 
| 20
Line 1,876: Line 1,876:
  
 
|- id="proton_canon_insulator"
 
|- id="proton_canon_insulator"
| {{Hero Shard| Proton Canon Insulator}}
+
| {{Hero Shard|Proton Canon Insulator}}
 
| Reduces the heat generation rate of Proton Charge by '''2-20%'''.
 
| Reduces the heat generation rate of Proton Charge by '''2-20%'''.
 
| 12
 
| 12
Line 1,884: Line 1,884:
  
 
|- id="proton_supercharge"
 
|- id="proton_supercharge"
| {{Hero Shard| Proton Supercharge}}
+
| {{Hero Shard|Proton Supercharge}}
 
| EV2's Proton Charge deals an extra '''10-210%''' of your ability power stat as damage while its max range is increased by '''5-25%'''.
 
| EV2's Proton Charge deals an extra '''10-210%''' of your ability power stat as damage while its max range is increased by '''5-25%'''.
 
| 20
 
| 20
Line 1,892: Line 1,892:
  
 
|- id="ramster_power"
 
|- id="ramster_power"
| {{Hero Shard| Ramster Power}}
+
| {{Hero Shard|Ramster Power}}
 
| Increases the damage of Ramster Direct Command by '''5-35%'''.
 
| Increases the damage of Ramster Direct Command by '''5-35%'''.
 
| 10
 
| 10
Line 1,900: Line 1,900:
  
 
|- id="ravenhost"
 
|- id="ravenhost"
| {{Hero Shard| Ravenhost}}
+
| {{Hero Shard|Ravenhost}}
 
| Your primary attacks generate Raven stacks. Once you reach '''10''' stacks, the stacks are depleted to fire a magical Raven dealing '''10-210%''' of your Ability Power as damage. Bounces '''5''' times.
 
| Your primary attacks generate Raven stacks. Once you reach '''10''' stacks, the stacks are depleted to fire a magical Raven dealing '''10-210%''' of your Ability Power as damage. Bounces '''5''' times.
 
| 20
 
| 20
Line 1,908: Line 1,908:
  
 
|- id="restoring_snipe"
 
|- id="restoring_snipe"
| {{Hero Shard| Restoring Snipe}}
+
| {{Hero Shard|Restoring Snipe}}
 
| Snipe critical hits restore '''4-40''' Broom Power.
 
| Snipe critical hits restore '''4-40''' Broom Power.
 
| 18
 
| 18
Line 1,916: Line 1,916:
  
 
|- id="ride_the_lightning"
 
|- id="ride_the_lightning"
| {{Hero Shard| Ride the Lightning}}
+
| {{Hero Shard|Ride the Lightning}}
 
| Increase the damage bonus of Lightning Stance by '''1%-21%'''.
 
| Increase the damage bonus of Lightning Stance by '''1%-21%'''.
 
| 20
 
| 20
Line 1,924: Line 1,924:
  
 
|- id="serpents_kiss"
 
|- id="serpents_kiss"
| {{Hero Shard| Serpent’s Kiss}}
+
| {{Hero Shard|Serpent’s Kiss}}
 
| Secondary Attacks inflict poison on enemies, dealing '''10-210%''' of Hero Health as damage per second for '''1-5''' seconds.
 
| Secondary Attacks inflict poison on enemies, dealing '''10-210%''' of Hero Health as damage per second for '''1-5''' seconds.
 
| 20
 
| 20
Line 1,932: Line 1,932:
  
 
|- id="snipe_critical_power"
 
|- id="snipe_critical_power"
| {{Hero Shard| Snipe Critical Power}}
+
| {{Hero Shard|Snipe Critical Power}}
 
| Increases the total critical damage of Snipe by '''104-140%'''.
 
| Increases the total critical damage of Snipe by '''104-140%'''.
 
| 12
 
| 12
Line 1,940: Line 1,940:
  
 
|- id="tectonic_breaker"
 
|- id="tectonic_breaker"
| {{Hero Shard| Tectonic Breaker}}
+
| {{Hero Shard|Tectonic Breaker}}
 
| While Hardened, deal '''10-370%''' Armor Stat as crushing Earth damage every '''3'''rd primary attack. While Inflamed deal '''10-370%''' Hero Damage as Fire damage every '''3'''rd primary attack.
 
| While Hardened, deal '''10-370%''' Armor Stat as crushing Earth damage every '''3'''rd primary attack. While Inflamed deal '''10-370%''' Hero Damage as Fire damage every '''3'''rd primary attack.
 
| 20
 
| 20
Line 1,948: Line 1,948:
  
 
|- id="twice_as_bright"
 
|- id="twice_as_bright"
| {{Hero Shard| Twice As Bright}}
+
| {{Hero Shard|Twice As Bright}}
 
| Eruption now increases Defense Power to '''10-70%''', but the duration is reduced by '''-5''' seconds.
 
| Eruption now increases Defense Power to '''10-70%''', but the duration is reduced by '''-5''' seconds.
 
| 20
 
| 20
Line 1,956: Line 1,956:
  
 
|- id="wreckless"
 
|- id="wreckless"
| {{Hero Shard| Wreckless}}
+
| {{Hero Shard|Wreckless}}
 
| The Barbarian deals up to '''0.5%-20.5%''' bonus damage based upon current Wrath.
 
| The Barbarian deals up to '''0.5%-20.5%''' bonus damage based upon current Wrath.
 
| 20
 
| 20
Line 1,983: Line 1,983:
  
 
|- id="double_tap"
 
|- id="double_tap"
| {{Defense Shard| Double Tap}}
+
| {{Defense Shard|Double Tap}}
 
| Your Skeletal Archers have a '''22-54%''' chance to fire twice in succession.
 
| Your Skeletal Archers have a '''22-54%''' chance to fire twice in succession.
 
| 20
 
| 20
Line 1,991: Line 1,991:
  
 
|- id="enduring_bubble"
 
|- id="enduring_bubble"
| {{Defense Shard| Enduring Bubble}}
+
| {{Defense Shard|Enduring Bubble}}
 
| Increases Viper's Fang bubble duration by '''1-2''' seconds.
 
| Increases Viper's Fang bubble duration by '''1-2''' seconds.
 
| 10
 
| 10
Line 1,999: Line 1,999:
  
 
|- id="Freezing Rain"
 
|- id="Freezing Rain"
| {{Defense Shard| Freezing Rain}}
+
| {{Defense Shard|Freezing Rain}}
 
| Geyser Traps has '''10-?%''' chance to freeze all targets.
 
| Geyser Traps has '''10-?%''' chance to freeze all targets.
 
| 16
 
| 16
Line 2,007: Line 2,007:
  
 
|- id="oily_harpoon"
 
|- id="oily_harpoon"
| {{Defense Shard| Oily Harpoon}}
+
| {{Defense Shard|Oily Harpoon}}
 
| Ballista oils targets on hit for ''2.16-6.12'' seconds. Fire damage Ignites the enemy for '''20-200%''' of Defense Power for 3 seconds.
 
| Ballista oils targets on hit for ''2.16-6.12'' seconds. Fire damage Ignites the enemy for '''20-200%''' of Defense Power for 3 seconds.
 
| 18
 
| 18
Line 2,015: Line 2,015:
  
 
|- id="shattering_torpedo"
 
|- id="shattering_torpedo"
| {{Defense Shard| Shattering Torpedo}}
+
| {{Defense Shard|Shattering Torpedo}}
 
| Reflect Beam's torpedoes are imbued with Earth Magic, dealing an extra '''2-42%''' Crushing Earth Damage on explosions.
 
| Reflect Beam's torpedoes are imbued with Earth Magic, dealing an extra '''2-42%''' Crushing Earth Damage on explosions.
 
| 20
 
| 20
Line 2,023: Line 2,023:
  
 
|- id="snakes_on_a_plane"
 
|- id="snakes_on_a_plane"
| {{Defense Shard| Snakes on a plane}}
+
| {{Defense Shard|Snakes on a plane}}
 
| Obelisk spawns a snake every 3 seconds that flies into an enemy dealing '''250-1,250%''' Defense Power as magical Earth damage.
 
| Obelisk spawns a snake every 3 seconds that flies into an enemy dealing '''250-1,250%''' Defense Power as magical Earth damage.
 
| 20
 
| 20
Line 2,031: Line 2,031:
  
 
|- id="torpedo_striker"
 
|- id="torpedo_striker"
| {{Defense Shard| Torpedo Striker}}
+
| {{Defense Shard|Torpedo Striker}}
 
| Increases the radius of the Reflect Beam's Torpedo Detonation by '''3-39%'''.
 
| Increases the radius of the Reflect Beam's Torpedo Detonation by '''3-39%'''.
 
| 12
 
| 12
Line 2,039: Line 2,039:
  
 
|- id="vengeance"
 
|- id="vengeance"
| {{Defense Shard| Vengeance}}
+
| {{Defense Shard|Vengeance}}
 
| 4-40% of the damage taken by the Spike Blockade is returned in its next attack.
 
| 4-40% of the damage taken by the Spike Blockade is returned in its next attack.
 
| 18
 
| 18
Line 2,047: Line 2,047:
  
 
|- id="water_elemental"
 
|- id="water_elemental"
| {{Defense Shard| Water Elemental}}
+
| {{Defense Shard|Water Elemental}}
 
| The affected tower has has '''5-25%''' chance on hit to drench enemies for 3 seconds.
 
| The affected tower has has '''5-25%''' chance on hit to drench enemies for 3 seconds.
 
| 20
 
| 20
Line 2,055: Line 2,055:
  
 
|- id="block_power"
 
|- id="block_power"
| {{Hero Shard| Block Power}}
+
| {{Hero Shard|Block Power}}
 
| Increases the blocking power of the shield by '''5-25%'''
 
| Increases the blocking power of the shield by '''5-25%'''
 
| 20
 
| 20
Line 2,063: Line 2,063:
  
 
|- id="celestial_power"
 
|- id="celestial_power"
| {{Hero Shard| Celestial Power}}
+
| {{Hero Shard|Celestial Power}}
 
| Falling stars give an additional '''6-?''' celestial power.
 
| Falling stars give an additional '''6-?''' celestial power.
 
| 8
 
| 8
Line 2,071: Line 2,071:
  
 
|- id="deaths_grasp"
 
|- id="deaths_grasp"
| {{Hero Shard| Death’s Grasp}}
+
| {{Hero Shard|Death’s Grasp}}
 
| When you defeat an enemy, you generate a charge, up to a max of 5. When you block with your shield, all charges are then consumed each unleashing a fireball that deal '''10-210%''' of your ability power as magical fire damage.
 
| When you defeat an enemy, you generate a charge, up to a max of 5. When you block with your shield, all charges are then consumed each unleashing a fireball that deal '''10-210%''' of your ability power as magical fire damage.
 
| 20
 
| 20
Line 2,079: Line 2,079:
  
 
|- id="enduring_price"
 
|- id="enduring_price"
| {{Hero Shard| Enduring Price}}
+
| {{Hero Shard|Enduring Price}}
 
| Two at Twice the Price lasts '''1-7''' seconds longer.
 
| Two at Twice the Price lasts '''1-7''' seconds longer.
 
| 12
 
| 12
Line 2,087: Line 2,087:
  
 
|- id="freezing_vault"
 
|- id="freezing_vault"
| {{Hero Shard| Freezing Vault}}
+
| {{Hero Shard|Freezing Vault}}
 
| Your broom vault now freezes the target for '''1-4''' seconds and deals an extra '''4-16%''' damage.
 
| Your broom vault now freezes the target for '''1-4''' seconds and deals an extra '''4-16%''' damage.
 
| 12
 
| 12
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|- id="harbingers_powered_block"
 
|- id="harbingers_powered_block"
| {{Hero Shard| Harbinger’s Powered Block}}
+
| {{Hero Shard|Harbinger’s Powered Block}}
 
| Blocking reduces the cooldown of Seismic Slam by '''-0.2''' to '''-0.7''' seconds. Happens a max of '''3''' times a second.
 
| Blocking reduces the cooldown of Seismic Slam by '''-0.2''' to '''-0.7''' seconds. Happens a max of '''3''' times a second.
 
| 10
 
| 10
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|- id="lightning_touch"
 
|- id="lightning_touch"
| {{Hero Shard| Lightning Touch}}
+
| {{Hero Shard|Lightning Touch}}
 
| Your primary attacks deal an additional '''4-40%''' of your Hero Damage as storm damage.
 
| Your primary attacks deal an additional '''4-40%''' of your Hero Damage as storm damage.
 
| 12
 
| 12
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|- id="lingering_core"
 
|- id="lingering_core"
| {{Hero Shard| Lingering Core}}
+
| {{Hero Shard|Lingering Core}}
 
| Increases Molten Core lifespan by '''1-8''' seconds.
 
| Increases Molten Core lifespan by '''1-8''' seconds.
 
| 14
 
| 14
Line 2,119: Line 2,119:
  
 
|- id="power_of_embermount"
 
|- id="power_of_embermount"
| {{Hero Shard| Power of Embermount}}
+
| {{Hero Shard|Power of Embermount}}
 
| Increases the amount of Molten Power gained by '''4-40%'''.
 
| Increases the amount of Molten Power gained by '''4-40%'''.
 
| 12
 
| 12
Line 2,127: Line 2,127:
  
 
|- id="power_overwhelming"
 
|- id="power_overwhelming"
| {{Hero Shard| Power Overwhelming}}
+
| {{Hero Shard|Power Overwhelming}}
 
| Increases your Ability Power by '''10-30%''', but increase your ability resource cost by '''100-70%'''.
 
| Increases your Ability Power by '''10-30%''', but increase your ability resource cost by '''100-70%'''.
 
| 20
 
| 20
Line 2,135: Line 2,135:
  
 
|- id="price_of_power"
 
|- id="price_of_power"
| {{Hero Shard| Price Of Power}}
+
| {{Hero Shard|Price Of Power}}
 
| Increases damage of Two at Twice the Price by '''4-40%'''.
 
| Increases damage of Two at Twice the Price by '''4-40%'''.
 
| 12
 
| 12
Line 2,143: Line 2,143:
  
 
|- id="proton_cannon_boost"
 
|- id="proton_cannon_boost"
| {{Hero Shard| Proton Cannon Boost}}
+
| {{Hero Shard|Proton Cannon Boost}}
 
| Width of Proton Charge increased by '''4-40%'''.
 
| Width of Proton Charge increased by '''4-40%'''.
 
| 12
 
| 12
Line 2,151: Line 2,151:
  
 
|- id="proton_flame_charge"
 
|- id="proton_flame_charge"
| {{Hero Shard| Proton Flame Charge}}
+
| {{Hero Shard|Proton Flame Charge}}
 
| EV2's Proton Cannon is upgraded with a flaming core dealing an extra '''4-25%''' fire damage to enemies it hits.
 
| EV2's Proton Cannon is upgraded with a flaming core dealing an extra '''4-25%''' fire damage to enemies it hits.
 
| 14
 
| 14
Line 2,159: Line 2,159:
  
 
|- id="pumpkinator"
 
|- id="pumpkinator"
| {{Hero Shard| Pumpkinator}}
+
| {{Hero Shard|Pumpkinator}}
 
| Your primary attacks pumpkin your enemies. When a pumpkined dies they explode doing '''10-210%''' ability power as damage. When a pumpkined enemy is hit with a melee attack, increase the Hero Critical Chance of the attacker by '''3-33''' for 5 seconds.
 
| Your primary attacks pumpkin your enemies. When a pumpkined dies they explode doing '''10-210%''' ability power as damage. When a pumpkined enemy is hit with a melee attack, increase the Hero Critical Chance of the attacker by '''3-33''' for 5 seconds.
 
| 20
 
| 20
Line 2,167: Line 2,167:
  
 
|- id="radiant_power"
 
|- id="radiant_power"
| {{Hero Shard| Radiant Power}}
+
| {{Hero Shard|Radiant Power}}
 
| Increases the Defense Power of nearby defenses by '''5-10%'''.
 
| Increases the Defense Power of nearby defenses by '''5-10%'''.
 
| 5
 
| 5
Line 2,175: Line 2,175:
  
 
|- id="regeneration"
 
|- id="regeneration"
| {{Hero Shard| Regeneration}}
+
| {{Hero Shard|Regeneration}}
 
| Restores '''0.25-1.25%''' of your Max Health every 5 seconds.
 
| Restores '''0.25-1.25%''' of your Max Health every 5 seconds.
 
| 10
 
| 10
Line 2,183: Line 2,183:
  
 
|- id="serpent_gods_fury"
 
|- id="serpent_gods_fury"
| {{Hero Shard| Serpent God's Fury}}
+
| {{Hero Shard|Serpent God's Fury}}
 
| When you crit with a primary attack, reduce the cooldown of all your abilities by '''-0.1-0.3''' seconds. The effect has a cooldown of 1 second.
 
| When you crit with a primary attack, reduce the cooldown of all your abilities by '''-0.1-0.3''' seconds. The effect has a cooldown of 1 second.
 
| 18
 
| 18
Line 2,191: Line 2,191:
  
 
|- id="snake_bomb"
 
|- id="snake_bomb"
| {{Hero Shard| Snake Bomb}}
+
| {{Hero Shard|Snake Bomb}}
 
| When a Dark Torment serpent expires, it explodes dealing '''20-1,020%''' Ability Power as magical damage to nearby enemies.
 
| When a Dark Torment serpent expires, it explodes dealing '''20-1,020%''' Ability Power as magical damage to nearby enemies.
 
| 20
 
| 20
Line 2,199: Line 2,199:
  
 
|- id="spiders_kiss"
 
|- id="spiders_kiss"
| {{Hero Shard| Spider’s Kiss}}
+
| {{Hero Shard|Spider’s Kiss}}
 
| Snipe hits inflict poison, dealing '''50-450%''' Ability Power as magical Poison damage per second for 5 seconds.
 
| Snipe hits inflict poison, dealing '''50-450%''' Ability Power as magical Poison damage per second for 5 seconds.
 
| 20
 
| 20
Line 2,207: Line 2,207:
  
 
|- id="submerging_blast"
 
|- id="submerging_blast"
| {{Hero Shard| Submerging Blast}}
+
| {{Hero Shard|Submerging Blast}}
 
| Increases Submerge's Emerge damage by '''3-39%'''.
 
| Increases Submerge's Emerge damage by '''3-39%'''.
 
| 12
 
| 12
Line 2,215: Line 2,215:
  
 
|- id="submerging_speed"
 
|- id="submerging_speed"
| {{Hero Shard| Submerging Speed}}
+
| {{Hero Shard|Submerging Speed}}
 
| Increases movement speed while Submerged by '''+4-40%''' and adds a knockup on Emerge.
 
| Increases movement speed while Submerged by '''+4-40%''' and adds a knockup on Emerge.
 
| 12
 
| 12
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|- id="sundering_blow"
 
|- id="sundering_blow"
| {{Hero Shard| Sundering Blow}}
+
| {{Hero Shard|Sundering Blow}}
 
| Your primary attacks reduce enemy's resistances by '''5-20%''', increasing damage dealt to them.
 
| Your primary attacks reduce enemy's resistances by '''5-20%''', increasing damage dealt to them.
 
| 15
 
| 15
Line 2,231: Line 2,231:
  
 
|- id="superconductor"
 
|- id="superconductor"
| {{Hero Shard| Superconductor}}
+
| {{Hero Shard|Superconductor}}
 
| Reduces the costs of all abilities by '''1-19%'''.
 
| Reduces the costs of all abilities by '''1-19%'''.
 
| 18
 
| 18
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|- id="taser_suit"
 
|- id="taser_suit"
| {{Hero Shard| Taser Suit}}
+
| {{Hero Shard|Taser Suit}}
 
| When you take damage you have a '''1-16%''' chance to electrocute enemies in a small area around you, stunning them for 3 seconds.
 
| When you take damage you have a '''1-16%''' chance to electrocute enemies in a small area around you, stunning them for 3 seconds.
 
| 15
 
| 15
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|- id="tempered_anger"
 
|- id="tempered_anger"
| {{Hero Shard| Tempered Anger}}
+
| {{Hero Shard|Tempered Anger}}
 
| Mystic loses appeasement '''3-39%''' slower and take '''0-100%''' less appeasement damage when at 0 appeasement.
 
| Mystic loses appeasement '''3-39%''' slower and take '''0-100%''' less appeasement damage when at 0 appeasement.
 
| 12
 
| 12
Line 2,255: Line 2,255:
  
 
|- id="venomous_strikes"
 
|- id="venomous_strikes"
| {{Hero Shard| Venomous Strikes}}
+
| {{Hero Shard|Venomous Strikes}}
 
|'''2-20%''' chance on hit to poison a target for '''20-180%''' of your Hero Damage stat as magical poison damage each second for '''1-5s'''.
 
|'''2-20%''' chance on hit to poison a target for '''20-180%''' of your Hero Damage stat as magical poison damage each second for '''1-5s'''.
 
| 20
 
| 20
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|- id="wave_of_the_storm"
 
|- id="wave_of_the_storm"
| {{Hero Shard| Wave Of The Storm}}
+
| {{Hero Shard|Wave Of The Storm}}
 
| You have a '''4-40%''' chance when landing on the ground to deal '''10-210%''' of your Ability Power as storm damage to nearby enemies.
 
| You have a '''4-40%''' chance when landing on the ground to deal '''10-210%''' of your Ability Power as storm damage to nearby enemies.
 
| 20
 
| 20
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|- id="zero_entropy"
 
|- id="zero_entropy"
| {{Hero Shard| Zero Entropy}}
+
| {{Hero Shard|Zero Entropy}}
 
| Ice Needle only affects a single target, but damage is increased by '''3-39%''' and duration is increased by '''1-6''' seconds.
 
| Ice Needle only affects a single target, but damage is increased by '''3-39%''' and duration is increased by '''1-6''' seconds.
 
| 12
 
| 12
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|- id="bunny_hop"
 
|- id="bunny_hop"
| {{Hero Shard| Bunny Hop}}
+
| {{Hero Shard|Bunny Hop}}
 
| Gives the ability to double jump! And increases your movement speed by '''0-200'''.
 
| Gives the ability to double jump! And increases your movement speed by '''0-200'''.
 
| 4
 
| 4
Line 2,321: Line 2,321:
  
 
|- id="enhanced_launcher"
 
|- id="enhanced_launcher"
| {{Hero Shard| Enhanced Launcher}}
+
| {{Hero Shard|Enhanced Launcher}}
 
| Anti Gravity Bot Launcher can store an additional '''1-15''' Anti Gravity Bots.
 
| Anti Gravity Bot Launcher can store an additional '''1-15''' Anti Gravity Bots.
 
| 14
 
| 14
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|- id="skeletal_bind"
 
|- id="skeletal_bind"
| {{Hero Shard| Skeletal Bind}}
+
| {{Hero Shard|Skeletal Bind}}
 
| When you defeat an enemy, you generate a charge. Your next fully-charged secondary attack summons a skeletal hand that traps each target hit for '''1-6''' seconds, draining one charge for each enemy hit. You can have a max of '''5''' charges.
 
| When you defeat an enemy, you generate a charge. Your next fully-charged secondary attack summons a skeletal hand that traps each target hit for '''1-6''' seconds, draining one charge for each enemy hit. You can have a max of '''5''' charges.
 
| 10
 
| 10
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|- id="harbingers_exile"
 
|- id="harbingers_exile"
| {{Defense Shard| Harbinger’s Exile}}
+
| {{Defense Shard|Harbinger’s Exile}}
 
| Training Dummy has a '''1-9%''' chance to teleport targets back to spawner.
 
| Training Dummy has a '''1-9%''' chance to teleport targets back to spawner.
 
| 20
 
| 20
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|- id="withering_blast"
 
|- id="withering_blast"
| {{Defense Shard| Withering Blast}}
+
| {{Defense Shard|Withering Blast}}
 
| Enemies damaged by Arcane Barrier take '''5-20%''' increased damage for '''1.5-3''' seconds.
 
| Enemies damaged by Arcane Barrier take '''5-20%''' increased damage for '''1.5-3''' seconds.
 
| 15
 
| 15
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|- id="onsen_bath"
 
|- id="onsen_bath"
| {{Defense Shard| Onsen Bath}}
+
| {{Defense Shard|Onsen Bath}}
 
| 20% chance for Cannonball Tower to fire a steamy blast dealing '''20-500%''' Defense Power and drenching enemies for 3 seconds.
 
| 20% chance for Cannonball Tower to fire a steamy blast dealing '''20-500%''' Defense Power and drenching enemies for 3 seconds.
 
| 12
 
| 12

Revision as of 10:45, 17 February 2022

Shards are gemlike artifacts that slot into your Relics, Armor, and Weapons. Shards replaced Skill Spheres system and item Passives (while some items with unique passives still drop but have only one shard slot). Shards give your hero or your defenses extra stats or abilities, all green shards can buff only defenses and can be placed only in Relics, while blue shards will buff your hero and can be placed in Weapon and Armor. Shards can be moved between pieces of gear and be upgraded straight from your inventory. A weapon or piece of armor allows to hold up to 3 Shards and can only equip Hero (blue) Shards and relics can hold up to 3 Defense (green) Shards. Blue shards give you hero new abilities or stats while they are placed in any item currently equipped by that hero, but green (defenses) shards strengthen only that tower, where relic containing them is equipped.

Shards Packs

Shards drop from shard packs obtained from victory chest at the end of every map, you will get Standard shard pack after completing any Campaign and Chaos map, those packs can drop shards associated with Campaign packs. After completing Trials on Chaos difficulty, you will get guaranteed Shard pack from that difficulty and one Shard Pack from any previous difficulty (for example, if you beat Chaos III Trials, you’ll receive 1 Chaos III Shard Pack and 1 Chaos II, Chaos I or Standard Shard Pack). Once you win 3 consecutive random maps in a row in Trials, you’ll activate the Shard consecutive bonus. On your 4th consecutive victory onward, you’ll earn an extra Shard Pack for as long as the streak continues. This extra Shard Pack is a guaranteed Shard Pack from that difficulty. That means once you activate the win bonus, you’ll get 3 Shards guaranteed every victory (2 Shard Packs of that difficulty, 1 Shard Pack from previous difficulties) until one of your crystals break or you leave the game.

Any shard can be purchased from Gran Ma'ster for 1000 Defender Medals or 250 Gems. A shard pack containing 5 random shards can also be purchased for 500 Defender Medals or 125 Gems. These shard packs will give you 5 random shards from a single difficulty (e.g. 5 random Chaos V shards).

Shard Dust

As of the Protean Shift update, you may disenchant shards (press 's' when hovering over a shard) which will turn the shard into shard dust of the same tier. Ten shard dust can be exchanged with War Recruiter to obtain one new shard pack.

Standard Shards List

Campaign

Campaign Standard Shard Pack Icon.png
Name Effect Upgr. levels Shard Pack Valid for
Hero Slot
Defensive Critical Damage Increases the Defense Crit Damage of the affected tower by 4-20%. 16 Campaign ALL Relic
Fortification Increases Defense Health of the affected tower by 2-34%. 16 Campaign ALL Relic
Concussive Chi Secondary attacks have a 1-25% chance to stun targets for 1-4.6 seconds. 12 Campaign Monk icon trans.pngInitiate icon trans.png Weapon
Concussive Shock Increases the stun duration of Concussive Shot by 4-40%. 12 Campaign Huntress icon trans.png Weapon
Construction Increases repair and upgrade speed during Combat Phase by 25-75%. 20 Campaign ALL Gloves
Corruption’s Fortification Armor buff of Dryad’s Blessing is increased by 4-40% in purification form. 12 Campaign Dryad icon trans.png Chest
Drenching Strikes Your primary attacks have a 2-30% chance on hit to drench enemies for 3-7 seconds. 14 Campaign ALL Weapon
Enduring Tornado Increases the knockup duration of Tornado by 1-6 seconds. 10 Campaign Apprentice icon trans.pngAdept icon trans.png Gloves
Enhanced Decoy Death From Above's decoy deals an extra 20-420% damage to enemies. 20 Campaign SeriesEV2 icon trans.png Boots
Fountain Of Speed Abyss Fountain increases allied movement speed by 50-650 for 5 seconds. 12 Campaign AbyssLord icon trans.png Boots
Retribution When you take damage, you have a 2-20% chance of dealing 125-425% of your Armor as damage to your attacker. 20 Campaign ALL Chest
Speed Boost Increases your movement speed by 100-500. 8 Campaign ALL Boots
Support Magic Specialist Decreases the cost of Broom Vault and Book Drop by 4-40%. 12 Campaign Gunwitch icon trans.png Helmet
Swift Provocation Provoke movement speed buff increased by 10-154. 12 Campaign Squire icon trans.png Boots
Wither Bubble Arcane Bubble withers enemies inside it increasing the damage they take by X-15%. 9 Campaign Adept icon trans.png Chest
Worm Scarf Reduces the damage you take from enemies by 3-15%. 12 Campaign ALL Helmet
Zephyr's Warpath Increase movement speed in Whirlwind by 5%-105%. 20 Campaign Chibi barb copy.png Boots


Chaos I

Chaos 1 Shard Pack Icon.png
Name Effect Upgr. levels Shard Pack Valid for
Hero Slot
Crumbling Stone Enemies petrified by Maw of the Earth Drake receive 2-20% more damage and explode on death for 10-250% Defense Power magical damage. 20 Chaos 1 Lavamancer icon trans.png Relic
Destruction Increases Defense Power of the affected tower by 2-34%. 16 Chaos 1 ALL Relic
Electric Fingers Skeletal Orcs have 3-30% chance on hit to deal an additional 40-400% of their Defense Health as storm damage. Bounces 3 times. 18 Chaos 1 AbyssLord icon trans.png Relic
Empowered Flame Flamethrower tower has a 1-15% chance to hit the target again for 55-275% damage. 20 Chaos 1 Apprentice icon trans.pngAdept icon trans.png Relic
Laser Boost Picking up Mega Death Laser increases EV2's movements speed by 50-350 and Hero Damage by 4-40% for 15 seconds. 20 Chaos 1 SeriesEV2 icon trans.png Relic
Rippling Explosions Enemies that die inside the boost aura have a 5-25% chance to detonate, dealing 20-80% of the Boost aura's Tower Damage stat as damage in a small area around the enemy. 20 Chaos 1 Monk icon trans.pngInitiate icon trans.png Relic
Stun Fire Cannonball Tower has a 11-25% chance on hit to stun target for 1.6-3 seconds. 14 Chaos 1 Squire icon trans.png Relic
Annoyance Taunts nearby enemies for 1-4 seconds every 8 seconds. 10 Chaos 1 ALL Chest
Bots Of Oil Exploding Grav Bots now oil enemies for 1-8 second(s). If ignited by fire, deals 20-220% Ability Power as fire damage per second for 1-5 second(s). 20 Chaos 1 SeriesEV2 icon trans.png Chest
Broomnado Power Increases Broom Nado damage by 4-40%. 12 Chaos 1 Gunwitch icon trans.png Boots
Bulwark Increases armor by 4-40%. 12 Chaos 1 ALL Chest
Concussive Power Increases the damage of Concussive Shots by 4-40%. 12 Chaos 1 Huntress icon trans.png Helmet
Crane Stance Each secondary attack increases the damage of the next primary attack by 10-90%. Stacks up to 6 times. 20 Chaos 1 Monk icon trans.pngInitiate icon trans.png Boots
Critical Strike Increases your Hero Crit Chance by 3-10%. 7 Chaos 1 ALL Gloves
Full Shell Ahead Increases movement speed while in Turtle Stance by 25-525. 20 Chaos 1 Chibi barb copy.png Boots
Haunting Primary attacks generate 1 ghost stack. At 10 stacks you unleash ghosts for 3 seconds, each dealing 10-250% of your Ability Power as damage. The effect has a cooldown of 5 seconds. 20 Chaos 1 ALL Weapon
Lashing Power Increases Lash Out damage by 4-40%. 12 Chaos 1 Mystic icon trans.png Chest
Molten Striker Molten Core deals more impact damage the farther it travels, up to +20-200% more damage. 20 Chaos 1 Lavamancer icon trans.png Gloves
Power Volley Increases the damage of Arcane Volley by 4-40%. 12 Chaos 1 Apprentice icon trans.png Weapon
Shroom Doom Damage of Powder Toss while in Corrupt Form increased by 4-40%. 12 Chaos 1 Dryad icon trans.png Gloves
Thundering Call Increases Call to Madness range by 4-40%. 12 Chaos 1 Mystic icon trans.png Weapon
Withering Fountain Abyss Fountain withers enemies inside it reducing the damage they deal by 2-20%. 9 Chaos 1 AbyssLord icon trans.png Boots


Chaos II

Chaos 2 Shard Pack Icon.png
Name Effect Upgr. levels Shard Pack Valid for
Hero Slot
Atomic Capacity This shard gives your Atomic Launcher an additional missile when the shard is upgraded to 4/8 and then another at 8/8. 8 Chaos 2 SeriesEV2 icon trans.png Relic
Berserk Master Increases the duration of Direct Command on your Skeletal Orcs by 1-5 seconds. 8 Chaos 2 AbyssLord icon trans.png Relic
Blazing Phoenix Shortly after a Blaze Balloon triggers, a Phoenix emerges dealing 1000-5000% Defense Power as magical fire damage. 20 Chaos 2 Huntress icon trans.png Relic
Combined Power Serpent's Coil deals 25-385% Defense Power as magical damage each second when an enemy is also affected by Sand Viper. 18 Chaos 2 Mystic icon trans.png Relic
Defensive Critical Strike Increases the Defense Crit Chance of the affected tower by an additional 2-15%. 12 Chaos 2 ALL Relic
Encroaching Flames Flame aura has a 5-30% chance to deal 4-60% more damage. 12 Chaos 2 Monk icon trans.pngInitiate icon trans.png Relic
Frosty Duet The Frostbite tower can hit an additional target, but its Range is reduced by 60-35%. 10 Chaos 2 Apprentice icon trans.png Relic
Icefall Hailstorm Tower attacks have a 2-5% chance on hit to freeze enemies for 2 seconds. 15 Chaos 2 Adept icon trans.png Relic
Magma Maelstrom Rate at which Fissures of Embermount generate Molten Power reduced by 4-40%. 12 Chaos 2 Lavamancer icon trans.png Relic
Panic Fire When the affected tower takes damage, it has a 5-15% chance to increase it's Attack Rate by 50% for 1-4 seconds. Does not work with Auras and Traps. 10 Chaos 2 ALL Relic
Power Bolts Ballista has a 4-40% chance on hit to deal 15-60% extra magical damage. 15 Chaos 2 Squire icon trans.png Relic
Press Your Luck When the affected tower takes damage, it has a 5-15% chance to increase it's Critical Hit Chance by 30% for 1-4 seconds. Does not work with Auras and Traps. 10 Chaos 2 ALL Relic
World Tree Mcbufferson Every 20 seconds, the world tree places a leafy shield on a blockade within its influence that absorbs 10-210% of the Dryad's Defense Health stat and lasts 10 seconds. 20 Chaos 2 Dryad icon trans.png Relic
Batter Up Increases the damage of Molten Core by 4-40% each time it is redirected. Happens 3 times. 12 Chaos 2 Lavamancer icon trans.png Gloves
Corruption’s Harmony Reduces Corruption form’s Celestial Power drain by -1 to -3. 10 Chaos 2 Dryad icon trans.png Chest
Critical Restoration Primary Attack critical hits restore 1-5 Broom Power. 8 Chaos 2 Gunwitch icon trans.png Weapon
Dewey Deathimal System Book drop duration is increased 1-3 second and the extra damage they take is increased 5-15% while under it's effect. 20 Chaos 2 Gunwitch icon trans.png Gloves
Dragon Stance Each melee primary attack increases the damage of the next ranged secondary attack by 10-90%. Stacks up to 6 times. 20 Chaos 2 Monk icon trans.pngInitiate icon trans.png Weapon
Dummies And Bots The Death From Above ability now spawns 4 grav Bots that each deal 20-220% of your Ability as damage in a 100-500 radius. These do not count towards the cap on the number of Bots she can hold. 20 Chaos 2 SeriesEV2 icon trans.png Boots
Empowered Mark Increases the max number of the marked targets this hero may have by 2-30. 28 Chaos 2 Apprentice icon trans.pngAdept icon trans.png Weapon
Harbinger’s Slam During Provoke, Seismic Slam damage increased by 130-410% of your Ability Power stat. 20 Chaos 2 Squire icon trans.png Gloves
Inspiration Reduces the cooldown of your abilities by 4-40%. 12 Chaos 2 ALL Helmet
Lava Warrior Primary Attacks restore 6-10 Lava Power. 12 Chaos 2 Lavamancer icon trans.png Weapon
Piercing Concussive Shots also fires a piercing shard dealing 50-350% of Ability Power as damage, then explodes dealing 25-225% of Ability Power as unresisted damage. 20 Chaos 2 Huntress icon trans.png Weapon
Power Of The Knight Increases the damage of Knight of the Abyss by 4-40%. 12 Chaos 2 AbyssLord icon trans.png Gloves
Quake You have a 10-30% chance when landing to deal 50-250% of your Ability Power as earth damage to nearby enemies. 20 Chaos 2 ALL Boots
Sanctuary Heroes inside the Arcane Bubble shield heal 5-15% of their health per second during the duration of the bubble. 10 Chaos 2 Adept icon trans.png Gloves
Serpent’s Appeasement Increases Appeasement gained by 60-300%. 12 Chaos 2 Mystic icon trans.png Helmet
Turtle Power Increase Damage Protection while in Turtle Stance by 1%-21%. ? Chaos 2 Chibi barb copy.png Boots


Chaos III

Chaos 3 Shard Pack Icon.png
Name Effect Upgr. levels Shard Pack Valid for
Hero Slot
Boosted Grasp Enemies move at 90-60% speed when they are within the Boost Aura. 10 Chaos 3 Monk icon trans.pngInitiate icon trans.png Relic
Deadly Strikes Increases the Defense Range of the affected tower by 4-40%. 12 Chaos 3 ALL Relic
Drenched After your Geyser Trap drenches an enemy, the next source of damages deals an additional 3-35% damage. 16 Chaos 3 Huntress icon trans.png Relic
Empowered Bolts Ballista has a 5-30% chance on hit to deal full damage to all targets pierced for the next 10-40 seconds. 10 Chaos 3 Squire icon trans.png Relic
Empowered Frostbite Frostbite has a 5-45% chance to freeze the target for 1-7 seconds. 20 Chaos 3 Apprentice icon trans.png Relic
Empowering Blasphemy Obelisk Hero Stat boost increased to 10-50% and polymorph duration increased by 1-6 seconds. 10 Chaos 3 Mystic icon trans.png Relic
Numerous Reflection Increases the nodes of EV2’s Reflect Beam can sustain by 1-6. 5 Chaos 3 SeriesEV2 icon trans.png Relic
Oil Spill Gives oil geyser a 5-30% chance to stun all enemies hit for 2s. 10 Chaos 3 Lavamancer icon trans.png Relic
Rain Of Oil Skeletal Archer's Direct Command now oils enemies, slowing them by 50% for 2-12 seconds. If an oiled enemy is hit by fire damage, the oil ignites, dealing 20-600% of its Defense Power in fire damage over 1-11 seconds. 20 Chaos 3 AbyssLord icon trans.png Relic
Shielding Guard When the affected tower takes damage, it has a 5-25% chance to gain a shield for 50-250% of it's Defense Health for 5 seconds. Does not work with Auras or Traps. 20 Chaos 3 ALL Relic
Abyss Knight’s Bargain Reduces the mana cost of Knight of the Abyss by 4-40%. 12 Chaos 3 AbyssLord icon trans.png Helmet
Abyss Stone Attunement Reduces the mana cost of Abyss Stone by 1-15%. 14 Chaos 3 AbyssLord icon trans.png Boots
Aerial Mastery Increases Death From Above’s Duration by 1-6 seconds. 10 Chaos 3 SeriesEV2 icon trans.png Boots
Betsy’s Curse Primary attacks leave a curse zone that reduces the damage enemies deal by 5-25%. You can place up to 3 zones and each zones lasts 20-100 seconds. 20 Chaos 3 Apprentice icon trans.pngAdept icon trans.png Weapon
Betsy’s Zapper Every 8 seconds, secondary attacks spawn a lightning balldealing 125-325% Ability Power as storm damage 2.5 times per second for 1 seconds. 20 Chaos 3 Monk icon trans.png Weapon
Bewitching Hour Each Snipe hit adds 4-40% to the damage of the next Primary Attack hit. Stacks up to 5 times. 12 Chaos 3 Gunwitch icon trans.png Weapon
Big Boy The first Grav Bot placed will always be a Big Boy. Big Boy mines do an additional 100-1100% of hero Damage as damage to enemies in double the area. 20 Chaos 3 SeriesEV2 icon trans.png Gloves
Cataclysm Increases Eruption damage by 4-40%. 12 Chaos 3 Lavamancer icon trans.png Chest
Channel Restores 1-15 of your ability resources every 5 seconds. 14 Chaos 3 Apprentice icon trans.pngSquire icon trans.pngHuntress icon trans.pngMonk icon trans.pngInitiate icon trans.pngAbyssLord icon trans.pngAdept icon trans.png Helmet
Corruption’s Bargain When this shard is fully upgraded, Dryad's Blessing costs no celestial power in purification form and costs 1 celestial power power per second instead of 2 in corruption form. 10 Chaos 3 Dryad icon trans.png Chest
Corruption’s Blessing Damage of Dryad's Blessing is increase by 4-40% in corrupt form. 12 Chaos 3 Dryad icon trans.png Boots
Echoing Shout Increases the duration of Staggering Shout debuffs by 0.5s-4.5s. 10 Chaos 3 Chibi barb copy.png Helmet
Fight Me Not Defenses will deal 5-25% more damage to enemies targetting the Squire. 20 Chaos 3 Squire icon trans.png Chest
Jackpot You have a 2-10% chance when picking up gold to quadruple the amaunt. 8 Chaos 3 ALL Chest
Lava Floor Eruption spawns a lava field dealing 150-1150% Ability Power as Fire magic damage each second for 5s. 20 Chaos 3 Lavamancer icon trans.png Weapon
Oil Slick Increases the duration of oil flask by 1-9%. 8 Chaos 3 Huntress icon trans.png Gloves
Overwhelm Your primary attacks have a 7-15% chance to stun enemies for 1-3 seconds. 8 Chaos 3 ALL Weapon
Overwhelming Buster Adds 0.5-4.5s to Blunder Broom Buster duration. 8 Chaos 3 Gunwitch icon trans.png Weapon
Thunderwave Arc Lightning deals X-1250% Ability Power as damage to all enemies around you. 20 Chaos 3 Adept icon trans.png Chest
Tormented Power Increases Dark Torment damage by 4-40%. 12 Chaos 3 Mystic icon trans.png Gloves


Chaos IV

Chaos 4 Shard Pack Icon.png
Name Effect Upgr. levels Shard Pack Valid for
Hero Slot
Defense Rate Increases the Attack Rate of the affected tower by 9-33%. 12 Chaos 4 ALL Relic
Earth Toss Earthshatter tower has a 28-100% chance on hit to knock targets into the air. 18 Chaos 4 Apprentice icon trans.pngAdept icon trans.png Relic
Empowering Flames Flame Aura increases the damage of heroes standing inside it by 5-25%. 20 Chaos 4 Monk icon trans.pngInitiate icon trans.png Relic
Explosive Surprise Geyser Trap has a 10-50% chance to fire an exploding shard dealing 200-1200% Defense Power as damage in an area. 20 Chaos 4 Huntress icon trans.png Relic
Lateral Blast Volcano attacks spawn three random meteors that drop nearby, each dealing 750-2250% Defense Power as magical Fire damage. 20 Chaos 4 Lavamancer icon trans.png Relic
Power Transfer Increases the Defense Crit Chance of the affected tower by 4-30% and reduces the Defense Power by -10%. 14 Chaos 4 ALL Relic
Puncturing Bolts Ballista can now pierce an additional 1-4 targets. 6 Chaos 4 Squire icon trans.png Relic
Sandstorm Warrior The Snaking Sands sandstorm increases Hero Damage and Ability Power by 101-125% for 1-25 seconds. 12 Chaos 4 Mystic icon trans.png Relic
Abyssal Mandate Reduces the mana cost of Direct Command by 4-40%. 12 Chaos 4 AbyssLord icon trans.png Chest
Arc Shielding Arc Lightning places a shield on you lasting 20 seconds and absorbing 180-780% Ability Power of damage. Enemies that hit the shield are damaged for a total of 200-1000% of your Ability Power over 3 seconds. 20 Chaos 4 Adept icon trans.png Helmet
Beacon Of The Storm Once per second your primary attack spawns a lightning ball that deals 10-50% of your Hero Damage as storm damage. Bounces up to 3 times. 20 Chaos 4 ALL Gloves
Betsy’s Empowered Beam Primary attacks fire a piercing sonic projectile that deals 105-150% Hero Damage as magical damage. 15 Chaos 4 Squire icon trans.png Weapon
Call Of The Kobold Defeating an enemy grants a charge. Secondary attacks consume charges and shoots a firework at your target for 20%-320% of your ability power. 20 Chaos 4 Monk icon trans.pngInitiate icon trans.png Weapon
Caustic Oil Increases the damage of Oil Flask by 4-40%. 12 Chaos 4 Huntress icon trans.png Gloves
Celestial Attunement The dyrad can hold 1-4 more stacks of starfall. 6 Chaos 4 Dryad icon trans.png Helmet
Charge Blast V2 Reduces the cost of EV2’s secondary attacks by 5-95%. 18 Chaos 4 SeriesEV2 icon trans.png Weapon
Darkest Syphon Increases the angle of Dark Syphon by 3-30. 9 Chaos 4 AbyssLord icon trans.png Chest
Draining Strikes Increase the healing from Siphon Stance by 5%-25%. ? Chaos 4 Chibi barb copy.png Helmet
Electric Retribution When you take damage, you have a 2-25% chance of dealing 125-450% of your Armour as storm damage to your attacker. 20 Chaos 4 ALL Helmet
Enduring Drop Increases Book Drop duration by 0.5-7.5s. 14 Chaos 4 Gunwitch icon trans.png Helmet
Enduring Lash Increases Lash Out poison duration by 0.5-4.5 s. 8 Chaos 4 Mystic icon trans.png Weapon
Fan Of Knights Skeletal Knight also fires two additional Knights that deal 20-500% of your Ability Power in damage. 20 Chaos 4 AbyssLord icon trans.png Gloves
Freeze Buster Blunder Broom Buster has a 1-5% chance to also freeze enemies for 1-4s, allowing them to be shattered by Crushing damage. 10 Chaos 4 Gunwitch icon trans.png Weapon
Frozen Core Increases Ice Needle damage by 4-40%. 12 Chaos 4 Gunwitch icon trans.png Helmet
Hemolytic Poison Lashout cooldown increased to 200-160% of what it was but allows it to stack 0-2 times and increases its duration by 3-7 seconds. 20 Chaos 4 Mystic icon trans.png Weapon
Inspiring Strikes Primary attacks reduce the cooldown of your abilities by -0.1-0.3 seconds. 4 Chaos 4 ALL Weapon
Insulated Decoy Decreases heat generated from Death from Above by 4-40%. 12 Chaos 4 SeriesEV2 icon trans.png Boots
Let’s Rock Activating Harden/Inflame gives the Lavamancer a shield lasting for 6-30 seconds that absorbs 20-140% Hero Health incoming damage. 12 Chaos 4 Lavamancer icon trans.png Chest
Manabomb’s Aid Manabomb places a shield on you that lasts 20 seconds that absorbs 150-750% of your Ability Power Stat. Enemies that hit the shield are burned for a total of 150-550% of your Ability Power over 3 seconds. 20 Chaos 4 Apprentice icon trans.png Weapon
Marking Bubble Arcane Bubble will place a Mark on all enemies in the initial spawn area and increases Mark count 1-6. 5 Chaos 4 Adept icon trans.png Boots
Mine Blast Radius Anti Gravity Bots damage radius increased by 4-40%. 12 Chaos 4 SeriesEV2 icon trans.png Chest
Piercing Power Increases the damage of Piercing Shot by 4-40%. 12 Chaos 4 Huntress icon trans.png Chest
Shroom Bloom The mushrooms created by Powder Toss last 1-6 seconds longer. 10 Chaos 4 Dryad icon trans.png Gloves
Shroom Gloom Slow intensity of Powder Toss in Purification Form increased by 4-40%. 12 Chaos 4 Dryad icon trans.png Gloves
Smashing Fists Pole Smash or Chi Stomp spawns a Fist dealing 20-220% Ability Power as damage. After a short delay, another Fist emerges dealing 20-420% Ability Power as damage. 20 Chaos 4 Monk icon trans.pngInitiate icon trans.png Weapon


Chaos V

Chaos 5 Shard Pack Icon.png
Name Effect Upgr. levels Shard Pack Valid for
Hero Slot
Boosted Blockade Boost Aura increases blockade health by 2-20%. 12 Chaos 5 Monk icon trans.pngInitiate icon trans.png Relic
Cthulu’s Influence While under the effects of corruption, Angry Nimbus has a 3-27% chance to charm enemies for 1-7 seconds. 12 Chaos 5 Dryad icon trans.png Relic
Explosive Arrows Skeletal Archers have a 15-30% chance on hit to fire an explosive arrow dealing an additional 150-450% of their Defense Power in damage. 20 Chaos 5 AbyssLord icon trans.png Relic
Explosive Guard When the affected tower takes damage, it has 3-35% chance to trigger an explosion and deal 140-500% of its Defense Health as damage to nearby enemies. Does not work with Auras or Traps. This does not destroy the tower. 18 Chaos 5 ALL Relic
Explosive Poison If an enemy poisoned by the Poison Dart Tower is killed , it detonates dealing 10%-150% of the tower’s damage stat as damage in a small area around the enemy. 20 Chaos 5 Huntress icon trans.png Relic
Fire For Effect Your explosive Trap has a 15-45% chance to detonate twice without consuming an additional charge. 20 Chaos 5 Huntress icon trans.png Relic
Frosty Beams 25% chance for Proton Node to freeze all enemies it touches for 1-2 seconds. 20 Chaos 5 SeriesEV2 icon trans.png Relic
Frosty Bind Frostbite slow strength increased by 1-10%. 12 Chaos 5 Apprentice icon trans.png Relic
Heavy Cannonball Cannonball tower has a 5-20% chance to spawn a heavy cannonball that pierces up to 1-10 target(s) stunning them for 1-2 second and dealing 120-1250% of the Cannonball tower's damage. 20 Chaos 5 Squire icon trans.png Relic
Split Vipers Sand Viper may target up to 1-2 additional enemies, but has 40-20% less Defense Power and does not ramp-up damage. 10 Chaos 5 Mystic icon trans.png Relic
Vampiric Empowerment Increases the Defense Power of the affected tower by 4-60% of its Defense Health. 14 Chaos 5 ALL Relic
Volcanic Shock Volcano has a 2-20% chance to stun all enemies hit for 1-2.8s. 12 Chaos 5 Lavamancer icon trans.png Relic
Anti Air Deals 4-40% additional damage to flying enemies. 12 Chaos 5 ALL Weapon
Betsy Cluster Nades When attacking flying enemies, you have a 10-50% chance on hit to drop a bomb beneath them that deals 110-310% of your Ability Power stat an Damage in a small area. 20 Chaos 5 ALL Weapon
Burning Strikes 2-20% chance on hit to burn target for 20-180% of your Hero Damage stat as magical fire damage each second for 1-5 seconds. 20 Chaos 5 ALL Weapon
Chi Burst Increases Talisman of Empowerment's Critical Damage boost by 2-20%. 12 Chaos 5 Initiate icon trans.png Helmet
Corruption’s Embrace Starfall damage is increased by 4-40% in corrupt form. 12 Chaos 5 Dryad icon trans.png Helmet
Debilitating Madness Call to Madness increase the target's damage taken by 3-45%. 14 Chaos 5 Mystic icon trans.png Gloves
Drenching Broomnado Broom Nado damage increased by 4-40% and its hits have 1-25% chance to drench enemies and slow them by 30% for 1-5 seconds. 12 Chaos 5 Gunwitch icon trans.png Chest
Empowered Beam After the Sword Beam collides with 5 targets, it spawns an additional Sword Beam that travels in the same direction as the first dealing 125-425% of your Ability Power stat as damage to each target hit. After colliding with 5 targets it returns to the Squire dealing 125-425% of your Ability Power stat as damage in an area around Squire. 20 Chaos 5 Squire icon trans.png Weapon
Enduring Provocation Provoke lasts an additional 0.5-7.5 seconds. 14 Chaos 5 Squire icon trans.png Shield
Flaming Knight Knight of the Abyss is now imbued with fire, causing enemies hit to burn for 50-500% of your Ability Power in fire damage over 5 seconds. 18 Chaos 5 AbyssLord icon trans.png Weapon
Heroic Power Increases Heroic Wave’s hero damage boost by 4-40%. 12 Chaos 5 Monk icon trans.png Chest
Madness’ Embrace Increases Call to Madness duration by 0.5-7.5s. 14 Chaos 5 Mystic icon trans.png Weapon
Maelstrom While Lightning Stance is active, the Barbarian's attacks have a 5%-25% chance to drench enemies, stunning them for 1.5s-3.5s. ? Chaos 5 Chibi barb copy.png Weapon
Mana Leech Dark Syphon drains 4-40% additional mana. 12 Chaos 5 AbyssLord icon trans.png Gloves
Manabomb Power Increases the damage of Manabomb by 4-40%. 12 Chaos 5 Apprentice icon trans.png Gloves
Meteor Rain Manabomb opens a portal overhead that spawns meteor that deal 30-550% of your Ability Power stat as damage to enemies they affect. 20 Chaos 5 Apprentice icon trans.png Weapon
Mine Blast Damage Anti-Gravity Bot damage increased by 3-39%. 12 Chaos 5 SeriesEV2 icon trans.png Weapon
Mine Heat Compensator The cost of EV2’s Anti Gravity Bots is reduced by 4-40%. 12 Chaos 5 SeriesEV2 icon trans.png Chest
Molten Charge Power Increases Molten Charge damage by 4-40%. 12 Chaos 5 Lavamancer icon trans.png Weapon
Molten Stun Increases Molten Charge stun duration by 0.5-4.5s. 8 Chaos 5 Lavamancer icon trans.png Weapon
One With Chi Increases the damage of Chi Blast by 4-40%. 12 Chaos 5 Monk icon trans.png Gloves
Poison Leaves Dryad’s poison attacks deal 2-20% more damage. 12 Chaos 5 Dryad icon trans.png Weapon
Read Or Die Scatter Sweep and Broom Vault have an 1-21% chance to transmogrify enemies into books for 3s. Transmogrified enemies take increased damage. 10 Chaos 5 Gunwitch icon trans.png Gloves
Scatter Power Increases Scatter Sweep damage by 4-40%. 12 Chaos 5 Gunwitch icon trans.png Chest
Talon Strike Hawk Strike now stuns for 2s-4.5. ? Chaos 5 Chibi barb copy.png Weapon
Thunderbolts and Lightning Increases the damage of Arc Lightning by 4-40%. 12 Chaos 5 Adept icon trans.png Weapon


Chaos VI

Chaos 6 Shard Pack Icon.png
Name Effect Upgr. levels Shard Pack Valid for
Hero Slot
Boosted Beam Increases the power of the Buff Beam by 22-39%. 18 Chaos 6 SeriesEV2 icon trans.png Relic
Boosted Power Increases the power of the Boost Aura by 2-20%. 18 Chaos 6 Monk icon trans.pngInitiate icon trans.png Relic
Colossal Fissure Your Colossus' Direct Command now rips the earth unleashing a fissure that lingers and deals 50-2050% of your Ability Power in damage over 6 seconds, but increases the mana cost of Direct Command by 30-70%. Usable once every 60 seconds. 20 Chaos 6 AbyssLord icon trans.png Relic
Enhanced Poison Increases the rate of the Poison Dart Tower's poison by 4-40%. 12 Chaos 6 Huntress icon trans.png Relic
Flaming Death EV2’s mega death laser sets enemies it hits on fire dealing 50-2,050% of EV2’s Ability Power stat as damage over 10 seconds. 20 Chaos 6 SeriesEV2 icon trans.png Relic
Frosty Power Frostbite tower passes 10-50% of its Defense Power stat to defenses within its frost aura. 20 Chaos 6 Apprentice icon trans.png Relic
Health Pylon Increases the Defense Health of nearby defenses to 102-130%. Note: Requires a Blockade but this shard does not buff the Blockade that equips this shard. 20 Chaos 6 ALL Relic
Mark Targets This defence has a 5-45% chance to place an Apprentice Mark on its target. 20 Chaos 6 Apprentice icon trans.pngAdept icon trans.png Relic
Megarock Volcano launches a huge rock dealing 1000-4000% Defense Power damage once every 3 volleys. 20 Chaos 6 Lavamancer icon trans.png Relic
Serpent God’s Protection Towers and Blockades near the Obelisk take -1% to -10% damage. 9 Chaos 6 Mystic icon trans.png Relic
Sharpened Spikes Blockade has a 2-30% chance to stun enemies hit for 1-3 seconds. 14 Chaos 6 ALL Relic
Boiling Blood Causes the Barbarian to take 20%-2% of his Max Health as damage, every 5s during combat phase gaining Fury. 18 Chaos 6 Chibi barb copy.png Chest
Brain Of Confusion When you take damage you have a 3-15% chance to confuse nearby enemies for 3 seconds. This effect has a 15 second cooldown. 12 Chaos 6 ALL Helmet
Explosive Finale Upon completion, the Arcane Bubble explodes dealing X-2000% Ability Power damage to all enemies in and around the bubble. 20 Chaos 6 Adept icon trans.png Helmet
Flaming Retribution When you take damage, you have a 2-20% chance of dealing 125-425% of your Armor as fire damage to your attacker. 20 Chaos 6 ALL Gloves
Heat Dispenser Module EV2 upgrades her gun with a new heat dispenser module that drains 4-40% more heat with each primary attack. 12 Chaos 6 SeriesEV2 icon trans.png Weapon
Howling Feast Your Primary attacks generate 1 Feast stack, while at 10 stacks, increase your Hero Damage by 2-30%. One stack wears off every 3 seconds. 14 Chaos 6 Dryad icon trans.pngSquire icon trans.png Weapon
Molten Core Power Increases Molten Core damage by 4-40%. 12 Chaos 6 Lavamancer icon trans.png Gloves
Nightmare Fuel Enemies affected by Lash Out poison take 20-320% Hero Damage as magical damage when hit by Dark Torment. 20 Chaos 6 Mystic icon trans.png Weapon
Pole Power Increases the damage of Pole Smash or Chi Stomp by 4-40%. 12 Chaos 6 Monk icon trans.pngInitiate icon trans.png Gloves
Power Of Storms You have a 4-10% chance on hit to restore 20 mana per second for 1-3 seconds. 10 seconds cooldown. 12 Chaos 6 Apprentice icon trans.pngSquire icon trans.pngHuntress icon trans.pngMonk icon trans.pngInitiate icon trans.pngAbyssLord icon trans.pngAdept icon trans.png Helmet
Scatter Striker Increases the range of Scatter Sweep by 4-40%. 12 Chaos 6 Gunwitch icon trans.png Weapon
Shattering Stones After an Abyss Stone expires, it detonates dealing 40-400% of your Ability Power as crushing damage to nearby enemies. 18 Chaos 6 AbyssLord icon trans.png Boots
Shellshock While Turtle Stance is active the Barbarian's attacks wither enemies hit for 3-13 seconds reducing their damage to 75%-35%. 18 Chaos 6 Chibi barb copy.png Weapon
Snipe Critical Strike Increases the Crit Chance of Snipe by 2-30%. 14 Chaos 6 Gunwitch icon trans.png Weapon
Unholy Fire Blocking unleashes flames that deal 150-750% of your ability power stat as damage to enemies in a cone in front of the hero at a rate of twice per second. 20 Chaos 6 Squire icon trans.png Shield


Chaos VII

Chaos 7 Shard Pack Icon.png
Name Effect Upgr. levels Shard Pack Valid for
Hero Slot
Glacier Every 10 attacks, Hailstorm Tower fires an icy boulder that explodes on impact dealing 750-2750% Defense Power as damage in a small area. 20 Chaos 7 Adept icon trans.png Relic
Manufacturer’s Overcharge Weapon Manufacturer charges 4-40% faster. 12 Chaos 7 SeriesEV2 icon trans.png Relic
Node Increase EV2 can create 1-4 extra node(s) in any single Weapon Manufacturer chain. 6 Chaos 7 SeriesEV2 icon trans.png Relic
Obelisk Shield Obelisk Shield absorption increased to 10-70%. 15 Chaos 7 Mystic icon trans.png Relic
Oily Entrapment Increases Oil Geyser slow rate by 3-15%. 12 Chaos 7 Lavamancer icon trans.png Relic
Power Pylon Increases the Defense Power of nearby defenses to 102-120%. Note: Requires a Blockade but this shard does not buff the Blockade that equips this shard. 18 Chaos 7 ALL Relic
Splody Harpoon Ballista projictiles have a 10-30% chance to detonate on each target hit dealing 150-350% of the Ballista's defence power stat as extra damage in small area. 20 Chaos 7 Squire icon trans.png Relic
Charged Shot Your primary attacks have a 5-15% chance to fire a fully charged secondary attack. 10 Chaos 7 Huntress icon trans.pngApprentice icon trans.pngSeriesEV2 icon trans.pngAdept icon trans.png Weapon
Chi Supercharge Increases Talisman of Empowerment's Defense Power boost by 2-20%. 12 Chaos 7 Initiate icon trans.png Chest
Constrictor Defeating an enemy adds a constrictor stack. At 10 stacks, unleashes a bed of constrictor snakes that stun nearby targets for 1-5s. While stunned, enemies take 50-450% Ability Power as magical damage each second for 3 seconds. 20 Chaos 7 Mystic icon trans.png Weapon
Enduring Slam Seismic Slam stun duration increased by 0.5-5 seconds. 15 Chaos 7 Squire icon trans.png Shield
Fiery Brimstone Adds 4-12% Hero Damage to Your Attacks as Magical Fire Damage. 10 Chaos 7 AbyssLord icon trans.png Weapon
Heroic Boost Increases Heroic Wave's healing done by 4-40%. 12 Chaos 7 Monk icon trans.png Helmet
Life Leech Your primary attacks heal you for 0.2-1% of your max health. 20 Chaos 7 ALL Weapon
Mage Gambit Increases your ability power by 10-50%, but increase danage taken from enemies by 60-20%. 20 Chaos 7 ALL Chest
Mana Capacitor Increases your maximum ability resource by 10-100. 18 Chaos 7 Apprentice icon trans.pngSquire icon trans.pngHuntress icon trans.pngMonk icon trans.pngInitiate icon trans.pngSeriesEV2 icon trans.pngAbyssLord icon trans.pngLavamancer icon trans.pngDryad icon trans.pngGunwitch icon trans.pngAdept icon trans.png Helmet
Power Gambit Increases your Hero Damage by 10-50%, but increase damage taken from enemies by 60-20%. 20 Chaos 7 ALL Chest
Proton Canon Insulator Reduces the heat generation rate of Proton Charge by 2-20%. 12 Chaos 7 SeriesEV2 icon trans.png Weapon
Proton Supercharge EV2's Proton Charge deals an extra 10-210% of your ability power stat as damage while its max range is increased by 5-25%. 20 Chaos 7 SeriesEV2 icon trans.png Weapon
Ramster Power Increases the damage of Ramster Direct Command by 5-35%. 10 Chaos 7 AbyssLord icon trans.png Gloves
Ravenhost Your primary attacks generate Raven stacks. Once you reach 10 stacks, the stacks are depleted to fire a magical Raven dealing 10-210% of your Ability Power as damage. Bounces 5 times. 20 Chaos 7 ALL Weapon
Restoring Snipe Snipe critical hits restore 4-40 Broom Power. 18 Chaos 7 Gunwitch icon trans.png Weapon
Ride the Lightning Increase the damage bonus of Lightning Stance by 1%-21%. 20 Chaos 7 Chibi barb copy.png Gloves
Serpent’s Kiss Secondary Attacks inflict poison on enemies, dealing 10-210% of Hero Health as damage per second for 1-5 seconds. 20 Chaos 7 Mystic icon trans.png Gloves
Snipe Critical Power Increases the total critical damage of Snipe by 104-140%. 12 Chaos 7 Gunwitch icon trans.png Weapon
Tectonic Breaker While Hardened, deal 10-370% Armor Stat as crushing Earth damage every 3rd primary attack. While Inflamed deal 10-370% Hero Damage as Fire damage every 3rd primary attack. 20 Chaos 7 Lavamancer icon trans.png Chest
Twice As Bright Eruption now increases Defense Power to 10-70%, but the duration is reduced by -5 seconds. 20 Chaos 7 Lavamancer icon trans.png Helmet
Wreckless The Barbarian deals up to 0.5%-20.5% bonus damage based upon current Wrath. 20 Chaos 7 Chibi barb copy.png Gloves


Chaos VIII

Name Effect Upgr. levels Shard Pack Valid for
Hero Slot
Double Tap Your Skeletal Archers have a 22-54% chance to fire twice in succession. 20 Chaos 8 AbyssLord icon trans.png Relic
Enduring Bubble Increases Viper's Fang bubble duration by 1-2 seconds. 10 Chaos 8 Mystic icon trans.png Relic
Freezing Rain Geyser Traps has 10-?% chance to freeze all targets. 16 Chaos 8 Huntress icon trans.png Relic
Oily Harpoon Ballista oils targets on hit for 2.16-6.12 seconds. Fire damage Ignites the enemy for 20-200% of Defense Power for 3 seconds. 18 Chaos 8 Squire icon trans.png Relic
Shattering Torpedo Reflect Beam's torpedoes are imbued with Earth Magic, dealing an extra 2-42% Crushing Earth Damage on explosions. 20 Chaos 8 SeriesEV2 icon trans.png Relic
Snakes on a plane Obelisk spawns a snake every 3 seconds that flies into an enemy dealing 250-1,250% Defense Power as magical Earth damage. 20 Chaos 8 Mystic icon trans.png Relic
Torpedo Striker Increases the radius of the Reflect Beam's Torpedo Detonation by 3-39%. 12 Chaos 8 SeriesEV2 icon trans.png Relic
Vengeance 4-40% of the damage taken by the Spike Blockade is returned in its next attack. 18 Chaos 8 Squire icon trans.png Relic
Water Elemental The affected tower has has 5-25% chance on hit to drench enemies for 3 seconds. 20 Chaos 8 ALL Relic
Block Power Increases the blocking power of the shield by 5-25% 20 Chaos 8 Squire icon trans.png Shield
Celestial Power Falling stars give an additional 6-? celestial power. 8 Chaos 8 Dryad icon trans.png Boots
Death’s Grasp When you defeat an enemy, you generate a charge, up to a max of 5. When you block with your shield, all charges are then consumed each unleashing a fireball that deal 10-210% of your ability power as magical fire damage. 20 Chaos 8 Squire icon trans.png Shield
Enduring Price Two at Twice the Price lasts 1-7 seconds longer. 12 Chaos 8 Gunwitch icon trans.png Weapon
Freezing Vault Your broom vault now freezes the target for 1-4 seconds and deals an extra 4-16% damage. 12 Chaos 8 Gunwitch icon trans.png Boots
Harbinger’s Powered Block Blocking reduces the cooldown of Seismic Slam by -0.2 to -0.7 seconds. Happens a max of 3 times a second. 10 Chaos 8 Squire icon trans.png Shield
Lightning Touch Your primary attacks deal an additional 4-40% of your Hero Damage as storm damage. 12 Chaos 8 ALL Weapon
Lingering Core Increases Molten Core lifespan by 1-8 seconds. 14 Chaos 8 Lavamancer icon trans.png Weapon
Power of Embermount Increases the amount of Molten Power gained by 4-40%. 12 Chaos 8 Lavamancer icon trans.png Helmet
Power Overwhelming Increases your Ability Power by 10-30%, but increase your ability resource cost by 100-70%. 20 Chaos 8 AbyssLord icon trans.png Helmet
Price Of Power Increases damage of Two at Twice the Price by 4-40%. 12 Chaos 8 Gunwitch icon trans.png Gloves
Proton Cannon Boost Width of Proton Charge increased by 4-40%. 12 Chaos 8 SeriesEV2 icon trans.png Weapon
Proton Flame Charge EV2's Proton Cannon is upgraded with a flaming core dealing an extra 4-25% fire damage to enemies it hits. 14 Chaos 8 SeriesEV2 icon trans.png Gloves
Pumpkinator Your primary attacks pumpkin your enemies. When a pumpkined dies they explode doing 10-210% ability power as damage. When a pumpkined enemy is hit with a melee attack, increase the Hero Critical Chance of the attacker by 3-33 for 5 seconds. 20 Chaos 8 ALL Weapon
Radiant Power Increases the Defense Power of nearby defenses by 5-10%. 5 Chaos 8 ALL Weapon
Regeneration Restores 0.25-1.25% of your Max Health every 5 seconds. 10 Chaos 8 ALL Boots
Serpent God's Fury When you crit with a primary attack, reduce the cooldown of all your abilities by -0.1-0.3 seconds. The effect has a cooldown of 1 second. 18 Chaos 8 Mystic icon trans.png Weapon
Snake Bomb When a Dark Torment serpent expires, it explodes dealing 20-1,020% Ability Power as magical damage to nearby enemies. 20 Chaos 8 Mystic icon trans.png Weapon
Spider’s Kiss Snipe hits inflict poison, dealing 50-450% Ability Power as magical Poison damage per second for 5 seconds. 20 Chaos 8 Gunwitch icon trans.png Weapon
Submerging Blast Increases Submerge's Emerge damage by 3-39%. 12 Chaos 8 Lavamancer icon trans.png Boots
Submerging Speed Increases movement speed while Submerged by +4-40% and adds a knockup on Emerge. 12 Chaos 8 Lavamancer icon trans.png Boots
Sundering Blow Your primary attacks reduce enemy's resistances by 5-20%, increasing damage dealt to them. 15 Chaos 8 ALL Weapon
Superconductor Reduces the costs of all abilities by 1-19%. 18 Chaos 8 Apprentice icon trans.pngSquire icon trans.pngMonk icon trans.pngHuntress icon trans.pngAbyssLord icon trans.pngSeriesEV2 icon trans.pngGunwitch icon trans.pngLavamancer icon trans.pngInitiate icon trans.pngAdept icon trans.png Chest
Taser Suit When you take damage you have a 1-16% chance to electrocute enemies in a small area around you, stunning them for 3 seconds. 15 Chaos 8 ALL Chest
Tempered Anger Mystic loses appeasement 3-39% slower and take 0-100% less appeasement damage when at 0 appeasement. 12 Chaos 8 Mystic icon trans.png Chest
Venomous Strikes 2-20% chance on hit to poison a target for 20-180% of your Hero Damage stat as magical poison damage each second for 1-5s. 20 Chaos 8 ALL Weapon
Wave Of The Storm You have a 4-40% chance when landing on the ground to deal 10-210% of your Ability Power as storm damage to nearby enemies. 20 Chaos 8 ALL Boots
Zero Entropy Ice Needle only affects a single target, but damage is increased by 3-39% and duration is increased by 1-6 seconds. 12 Chaos 8 Gunwitch icon trans.png Helmet


Chaos IX

Chaos IX Shard.png
Name Effect Upgr. levels Shard Pack Valid for
Hero Slot
Bunny Hop Gives the ability to double jump! And increases your movement speed by 0-200. 4 Chaos 9 (Winter Event) Apprentice icon trans.pngHuntress icon trans.pngSquire icon trans.pngAbyssLord icon trans.pngAdept icon trans.pngLavamancer icon trans.pngSeriesEV2 icon trans.pngChibi barb copy.pngMystic icon trans.png Boots

Others

Name Effect Upgr. levels Shard Pack Valid for
Hero Slot
Enhanced Launcher Anti Gravity Bot Launcher can store an additional 1-15 Anti Gravity Bots. 14 Removed SeriesEV2 icon trans.png Weapon
Skeletal Bind When you defeat an enemy, you generate a charge. Your next fully-charged secondary attack summons a skeletal hand that traps each target hit for 1-6 seconds, draining one charge for each enemy hit. You can have a max of 5 charges. 10 Removed ALL Weapon
Harbinger’s Exile Training Dummy has a 1-9% chance to teleport targets back to spawner. 20 Removed Squire icon trans.png Relic
Withering Blast Enemies damaged by Arcane Barrier take 5-20% increased damage for 1.5-3 seconds. 15 Revenge of the Yeti Incursion Apprentice icon trans.pngAdept icon trans.png Relic
Onsen Bath 20% chance for Cannonball Tower to fire a steamy blast dealing 20-500% Defense Power and drenching enemies for 3 seconds. 12 Revenge of the Yeti Incursion - Xbox Exclusive Item Squire icon trans.png Relic

Hyper Shards

The Hyper Shard Icon.png

With the introduction of mastery mode, several new hyper shards have been introduced to the game. Shards unlock as you earn stars in mastery mode. Each hyper shard can only be obtained once in Mastery mode.

As of the Prime Incursion Update, completing all maps within a prime region awards a hyper shard. Completing all six regions awards the last hyper shard. This allows you to obtain a second set of all the shards. Note that the order that you obtain hyper shards in Prime Incursions is different than that of Mastery mode (e.g. the first prime region doesn't award Mass Destruction).

Name Effect Upgr. levels Stars Needed Prime Region Valid for
Hero Weapon Shield Helmet Chest Gloves Boots Relic
Hyper Shard Icon 2.png

Mass Destruction

Increases the Defense Power of the affected tower by 2-70% . 34 50 Stars Completing all prime maps ALL CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Hyper Shard Icon 5.png

Vicious Strikes

Increases the Defense Range of the affected tower by x-2275 units. 12 155 Stars Prime 6 ALL CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Hyper Shard Icon 3.png

Radiant Critical Power

Increases the Defense Critical Damage of nearby defenses by 0-5% and Defense Critical Chance of nearby defenses by 3%. 5 260 Stars Prime 4 ALL CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png CrossWhite.png
Hyper Shard Icon 1.png

Explosive Shielding Guard

When the affected tower takes damage, it has a 3-35% chance to gain a shield for 50-250% of its Defense Health for 5 seconds and to trigger an explosion that deals 140-500% of its Defense Health as damage to nearby enemies. Does not work with Auras and Traps. This does not destroy the tower. Does not stack with Shielding Guard or Explosive Guard. 20 365 Stars Prime 2 ALL CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Hyper Shard Icon 4.png

Thunderstruck

Your primary attacks have a 26% chance on hit to drench enemies for 7 seconds and your primary attacks deal an additional 40% damage as storm. 12 470 Stars Prime 3 ALL Template:Valid for Weapon
Hyper Shard Icon 2.png

Destructive Pylon

Increases the Defense Power of nearby defenses to 120% and increases the Defense Power of the affected tower by 34%. Does not stack with Destruction or Power Pylon. 18 575 Stars Prime 1 ALL CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Hyper Shard Icon 1.png

Automation

Each time your defense attacks, it heals for 2% of its max health. Cooldown of 0.7 seconds. 20 680 Stars Prime 5 ALL CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Hyper Shard Icon 6.png

Juggernaut

Increases your defense health and reduce damage, on 16/16 +70% Defense Health and +20% damage reduction 16 785 Stars Prime 7 ALL CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png