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− | [[|100px|]] | + | [[|100px|link=https://wiki.dungeondefenders2.com/wiki/Elder Wyvern]] |
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| [[File:Elder_Wyvern_Name.png|link=https://wiki.dungeondefenders2.com/wiki/Death Weaver]] | | [[File:Elder_Wyvern_Name.png|link=https://wiki.dungeondefenders2.com/wiki/Death Weaver]] |
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| [[File:Betsy_Names.png|link=https://wiki.dungeondefenders2.com/wiki/Betsy]] | | [[File:Betsy_Names.png|link=https://wiki.dungeondefenders2.com/wiki/Betsy]] |
| * '''Encountered in :''' ''The Wyvern's Den in Campaign or Prime VI Incursion.'' | | * '''Encountered in :''' ''The Wyvern's Den in Campaign or Prime VI Incursion.'' |
− | * ''Plays a support role during the first four waves, by speeding other enemies up, placing curse marks, overloading heroes, summoning wyverns and occasionally raining fireballs. She will finally be able to be damaged during the fifth wave but heroes will also be dealing with her devastating firebreaths and deadly melee swipe attacks.'' | + | * ''Giant wyvern boss that can only be fought in the 5th wave. In her arena, heroes will have to deal with her devastating firebreath/fireball attacks, summonings of wyverns and deadly melee claw swipes. Periodically, she will leave the arena to attack the core or other targets within the map.'' |
| || [[File:The_Harbinger_Icon.png|100px|link=https://wiki.dungeondefenders2.com/wiki/Harbinger]] | | || [[File:The_Harbinger_Icon.png|100px|link=https://wiki.dungeondefenders2.com/wiki/Harbinger]] |
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| [[File:The_Harbinger_Names.png|link=https://wiki.dungeondefenders2.com/wiki/Harbinger]] | | [[File:The_Harbinger_Names.png|link=https://wiki.dungeondefenders2.com/wiki/Harbinger]] |
− | * '''Encountered in :''' ''Harbinger's Warship in Adventures.'' | + | * '''Encountered in :''' ''Harbinger's Warship in Adventures or Prime VII Incursion.'' |
− | * ''A quadruple-phased boss fight that adds an additional attack pattern with each passing phase which includes dealing vicious punches, shard-erupting ground pounds, homing missiles, summoning of meteors on targets and damaging power drains. Also utilizes functions of his warship such as using his cannons to fire at the Core or the opening of a hatch that vacuums nearby heroes into the brig.'' | + | * ''A quadruple-phased boss fight that adds an additional attack pattern with each passing phase which includes various vicious melee and range attacks. Also utilizes functions of his warship such as using his cannons to fire at the Core or the opening of a hatch that vacuums nearby heroes into the brig.'' |
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| | [[File:Demon_Lord_Icon.png|100px]] | | | [[File:Demon_Lord_Icon.png|100px]] |
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| * '''Encountered in :''' ''The Demon's Lair in Chaos IV or Prime II Incursion.'' | | * '''Encountered in :''' ''The Demon's Lair in Chaos IV or Prime II Incursion.'' |
| * ''A triple-phased boss fight. Can only be damaged when stunned by catapult-launched lava balls. Attack patterns involves frequently throwing three giant lava boulders at heroes, defenses or core and setting everyone ablaze with roars dealing very minimal chipping damage.'' | | * ''A triple-phased boss fight. Can only be damaged when stunned by catapult-launched lava balls. Attack patterns involves frequently throwing three giant lava boulders at heroes, defenses or core and setting everyone ablaze with roars dealing very minimal chipping damage.'' |
| + | || [[100px]] |
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| + | [[File:Phoenix_Boss_Names.png]] |
| + | * '''Encountered in :''' ''Embermount Volcano Expeditions.'' |
| + | * ''A 6th wave boss fight. Battles with an insane flurry of melee and ranged based attacks. Creates flame trails, spits lava boulders, breathes fire, drops chucks of rocks, executes core-damaging chasm dives & full-bodied physical charges. Incredibly resistant to damage.'' |
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| + | | [[100px]] |
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| + | [[File:GenieKing_Boss_Names.png]] |
| + | * '''Encountered in :''' ''Tornado Highlands Expeditions.'' |
| + | * ''A 6th wave boss fight. Fires extremely well-aimed eyebeams and homing spits of various elements that inflicts crippling crowd control effects to targets. When a health breakpoint has been reached, an immunity shield will be placed on the boss which has to be removed by defeating multiple Wind Lords acting as conduits.'' |
| || [[File:Eye_of_Cthulhu_Terraria_Icon.png|100px|link=https://wiki.dungeondefenders2.com/wiki/Eye_Of_Cthulhu]] | | || [[File:Eye_of_Cthulhu_Terraria_Icon.png|100px|link=https://wiki.dungeondefenders2.com/wiki/Eye_Of_Cthulhu]] |
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- Enemy Type : Gobu, Melee.
- Variants : Griblok, Timmy, Carnival Goblin.
- Light melee attacker.
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- Enemy Type : Gobu, Ranged.
- Variants : Quibly, Sammie the Trapper, Carnival Bomb Goblin.
- Light close-ranged attacker.
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- Enemy Type : Warboar, Melee.
- Variants : Tuskar, Dark Prophet.
- Medium melee attacker.
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- Enemy Type : Ranged.
- Variants : Statch the Stalker, Pie Thrower.
- Medium ranged attacker. Projectiles pierces through defenses.
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- Enemy Type : Orc, Melee.
- Variants : Steiner the Hunter, Treet.
- Heavy melee attacker that deals knockback.
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- Enemy Type : Ranged.
- Heavy ranged attacker. Spits a volley of fireballs.
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- Enemy Type : Melee, Miniboss.
- Variants : MR. SKWISH'N SMASH, Wyvern Enthusiast brothers.
- Extreme melee attacker. Deals slam attacks for a small area damage and throws snot balls that slows heroes on hit
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- Enemy Type : Ranged.
- Variants : Strange Wyvern.
- Flying ranged attacker.
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- Enemy Type : Ranged.
- Flying ranged attacker. Fires lightning projectiles that bounces between nearby targets.
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- Enemy Type : Ranged, Support.
- Variants : Malthius, Elemental Mages.
- Summons skeletons from dead enemies while also healing nearby allies.
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- Enemy Type : Skeleton, Melee.
- Summoned by Dark Mages from dead enemies. Light melee attacker.
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- Enemy Type : Skeleton, Melee.
- Variants : Slekeleon, Plagueing Hulk, Trikk.
- Summoned by Dark Mages from dead enemies. Moderate melee attacker.
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- Enemy Type : Support.
- Variants : 24px Golden Witherbeast.
- Damage resistant enemy that burrows underground to emit an aura that increases damage taken by defenses while also healing allies.
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- Enemy Type : Support.
- Variants : Explodinator.
- Suicidal enemy when near a target or on low health. Charges to its target at high speed and exploding on contact, dealing a high amount of damage.
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- Enemy Type : Support.
- Variants : Carnival Flyer.
- Suicidal flying enemy that dive-bombs at high speed and exploding on contact when near a target or on low health.
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- Enemy Type : Gobu, Miniboss.
- Slow-paced war machine with a tanky exterior that's extremely resistant to damage. Attacks with rockets that targets random heroes and a frontal spiked roller that deals massive continuous damage to anything that blocks it.
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- Enemy Type : Ranged, Miniboss.
- Extreme ranged attacker. Uses a large cannon that deals a massive amount of burst damage. Also capable of melee attacks on heroes if they are too close.
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- Enemy Type : Gobu, Melee, Chaos.
- Variants : Shield Goblin Gorbstock.
- Chaos I enemy. Uses a frontal shield that blocks all projectiles.
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- Enemy Type : Orc, Melee, Chaos.
- Variants : Thorc the Terrible.
- Chaos II enemy. Attacks sends out EMP bolts that disables Trap, Aura and Node-type defenses.
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- Enemy Type : Support, Chaos.
- Variants : Geode Prime.
- Chaos III enemy. Encompassing bubble shield that deflects all projectiles in random directions.
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- Enemy Type : Orc, Melee, Chaos.
- Variants : Gnash the Flame Lance.
- Chaos IV enemy. Very speedy and potently resistant to slowing effects. Fierce heavy melee attacker.
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- Enemy Type : Melee, Chaos.
- Variants : Skarnash the Terrible, Altar Assassin.
- Chaos V enemy. Teleports and latches to heroes from spawn, disabling their targets while at the same time attacking to deal damage.
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- Enemy Type : Ranged, Chaos.
- Variants : Sniper Warbleed.
- Chaos VI enemy. Javelins produces curse marks on the ground that debuffs defenses. Has more coverage for projectile throwing distance than regular Javelin Throwers.
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- Enemy Type : Support, Chaos.
- Variants : Zapper.
- Chaos VII enemy. Dive-bombs towards targets when aggroed, exploding in an EMP burst that disables Tower-type defenses while dealing high damage too.
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link=https://wiki.dungeondefenders2.com/wiki/Death Weaver
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- Enemy Type : Melee, Chaos.
- Variants : 24px Queen Death Weaver.
- Chaos VIII enemy. Attacks will web heroes down on hit, slowing them down. Leaves behind a large spiderweb on the ground when defeated - any defenses within the webbing will be debuffed. Highly resistant to crowd control effects.
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[[|100px|link=https://wiki.dungeondefenders2.com/wiki/Elder Wyvern]]
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- Enemy Type : Ranged, Support, Chaos.
- Variants : 24px Ancient Wyvern.
- Chaos IX enemy. Emits an aura that will grant other enemies additional resistance to damage and immunity to crowd control effects.
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- Enemy Type : Ranged.
- Origin Level : The Demon's Lair Incursion.
- Attacks produces an AoE line of damaging lava fissures that also launches any heroes in its way upwards. Drops a lava ball that grants a speed boost on death.
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- Enemy Type : Melee, Miniboss.
- Origin Level : Bastille Master Incursion.
- Periodically puts up golden energy shields around her and any surrounding allies that multiplies any damage taken, before reflecting it back to the source.
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- Enemy Type : Orc, Melee, Miniboss.
- Origin Level : Dark Awakening Incursion.
- Cursed power buffs nearby allies and also debuffs heroes when they are struck by his scythe. Very speedy.
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- Enemy Type : Frosty, Gobu, Melee.
- Origin Level : Revenge of the Yeti incursion.
- Tougher and faster than regular goblins. Attacks produces chill effects that slows their target.
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- Enemy Type : Frosty, Gobu, Ranged.
- Origin Level : Revenge of the Yeti Incursion.
- More ferocious than regular bomb goblins. Attacks produces chill effects that slows their target.
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- Enemy Type : Frosty, Orc, Melee.
- Origin Level : Revenge of the Yeti Incursion.
- Emits a chilling aura that slows nearby defenses down.
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- Enemy Type : Frosty, Support
- Origin Level : Revenge of the Yeti Incursion.
- Charged attack fires a large chilling snowball that passes through heroes and slowing down defenses as well.
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- Enemy Type : Frosty, Ranged.
- Origin Level : Revenge of the Yeti Incursion.
- Fires a volley of chilling snowballs that slows both heroes and defenses on hit.
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- Enemy Type : Frosty, Melee, Miniboss.
- Origin Level : Revenge of the Yeti Incursion.
- Furry Ogre that throws snowballs that completely freezes both heroes and defenses alike instead of a snot ball.
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- Enemy Type : Frosty, Melee, Miniboss.
- Origin Level : Drakenfrost Keep Expeditions.
- Covers himself with an icy spherical aura that greatly reduces any damage taken while also chilling and eventually freezing anything within its radius. Frozen heroes within the sphere will shortly be struck down by specters.
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- Enemy Type : ???.
- Origin Level : Tornado Valley Region Expeditions.
- Variants : 24px Cyclone Shaper, Tornado Rager, Wind Lord.
- Casts large cyclones that can knock heroes up.
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- Enemy Type : ???, Miniboss.
- Origin Level : Return of Maldonis and Dawn of the Blood Moon Incursions, The Wildest West Expeditions.
- Four minibosses - skeleton versions of the original four heroes. Deals a good amount of damage and knockback.
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