Difference between revisions of "Enemies"
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In Dungeon Defenders II, players must defend their [[Cores and sub-cores|Main Cores and Sub Objectives]] from various creatures. These creatures are the minions of the Old Ones, an overarching evil presence in the world of Etheria. | In Dungeon Defenders II, players must defend their [[Cores and sub-cores|Main Cores and Sub Objectives]] from various creatures. These creatures are the minions of the Old Ones, an overarching evil presence in the world of Etheria. | ||
− | + | ==== Multiplayer Scaling ==== | |
+ | {{MP_Scaling}} | ||
==Common Enemies== | ==Common Enemies== | ||
− | ''Most of these enemies | + | ''Most of these enemies will be first encountered in Campaign and Adventure mode, with exceptions for certain variants.'' |
{| | {| | ||
|- | |- | ||
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| enemy_types = Melee, Miniboss. | | enemy_types = Melee, Miniboss. | ||
| variants = [[File:MR. SKWISH%27N SMASH Icon.png|24px]] MR. SKWISH'N SMASH, Wyvern Enthusiast brothers. | | variants = [[File:MR. SKWISH%27N SMASH Icon.png|24px]] MR. SKWISH'N SMASH, Wyvern Enthusiast brothers. | ||
− | | description = Extreme melee attacker. | + | | description = Extreme melee attacker. Uses slam attacks for small area damage and throws snot balls that slow heroes on hit. |
}} | }} | ||
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| enemy_types = Ranged. | | enemy_types = Ranged. | ||
| variants = [[File:Lava Bug Icon.png|24px]] Lava Bug | | variants = [[File:Lava Bug Icon.png|24px]] Lava Bug | ||
− | | description = Flying ranged attacker. Fires lightning projectiles that | + | | description = Flying ranged attacker. Fires lightning projectiles that bounce between nearby targets. |
}} | }} | ||
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| enemy_types = Ranged, Support. | | enemy_types = Ranged, Support. | ||
| variants = [[File:Mal%27Donis the Dark Icon.png|24px]] Maldonis the Dark, Malthius, Elemental Mages. | | variants = [[File:Mal%27Donis the Dark Icon.png|24px]] Maldonis the Dark, Malthius, Elemental Mages. | ||
− | | description = Periodically summons skeletons from dead enemies, heals nearby | + | | description = Periodically summons skeletons from dead enemies, heals other nearby enemies and fires projectiles that debuffs defenses. |
}} | }} | ||
|- | |- | ||
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| enemy_types = Support. | | enemy_types = Support. | ||
| variants = [[File:Witherbeast Gold Icon.png|24px]] Golden Witherbeast. | | variants = [[File:Witherbeast Gold Icon.png|24px]] Golden Witherbeast. | ||
− | | description = Damage resistant enemy that burrows underground to emit an aura that increases damage taken by defenses while also healing | + | | description = Damage resistant enemy that burrows underground to emit an aura that increases damage taken by defenses while also healing other enemies. |
}} | }} | ||
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| enemy_types = Support. | | enemy_types = Support. | ||
| variants = Explodinator. | | variants = Explodinator. | ||
− | | description = Suicidal enemy when near a target or on low health. Charges to its target at high speed and | + | | description = Suicidal enemy when near a target or on low health. Charges to its target at high speed and explodes on contact, dealing high damage. |
}} | }} | ||
|- | |- | ||
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| enemy_types = Support. | | enemy_types = Support. | ||
| variants = Carnival Flyer. | | variants = Carnival Flyer. | ||
− | | description = Suicidal flying enemy that dive-bombs at high speed and | + | | description = Suicidal flying enemy that dive-bombs at high speed and explodes on contact when near a target, or at low health. |
}} | }} | ||
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==Chaos Enemies== | ==Chaos Enemies== | ||
− | ''Unique enemies that | + | ''Unique enemies that require alternate strategies to counter. They are introduced gradually through the Chaos levels, and can appear in Onslaught, Expeditions, Incursions, Mastery and Survival modes.'' |
{| style="overflow-x:auto;" | {| style="overflow-x:auto;" | ||
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| enemy_types = Gobu, Melee, Chaos. | | enemy_types = Gobu, Melee, Chaos. | ||
| variants = [[Vanguard#Miniboss_Variant_-_Shield_Goblin_Gorbstock|Shield Goblin Gorbstock.]] | | variants = [[Vanguard#Miniboss_Variant_-_Shield_Goblin_Gorbstock|Shield Goblin Gorbstock.]] | ||
− | | description = Chaos I enemy. Uses a | + | | description = Chaos I enemy. Uses a shield to block all incoming frontal projectiles. |
}} | }} | ||
|width="55%"| | |width="55%"| | ||
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| enemy_types = Melee, Chaos. | | enemy_types = Melee, Chaos. | ||
| variants = [[Dark_Assassin#Miniboss_Variant_-_Skarnash_the_Terrible|Skarnash the Terrible,]] [[Dark Assassin#Incursion_Variant_-_Altar_Assassin|Altar Assassin.]] | | variants = [[Dark_Assassin#Miniboss_Variant_-_Skarnash_the_Terrible|Skarnash the Terrible,]] [[Dark Assassin#Incursion_Variant_-_Altar_Assassin|Altar Assassin.]] | ||
− | | description = Chaos V enemy. Teleports and latches | + | | description = Chaos V enemy. Teleports and latches onto heroes, disabling their targets while attacking to deal damage. |
}} | }} | ||
|width="55%"| | |width="55%"| | ||
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| enemy_types = Ranged, Chaos. | | enemy_types = Ranged, Chaos. | ||
| variants = [[File:Regular_Hex_Thrower_Icon.png|24px]] [[Hex_Thrower#Miniboss_Variant_-_Sniper_Warbleed|Sniper Warbleed.]] | | variants = [[File:Regular_Hex_Thrower_Icon.png|24px]] [[Hex_Thrower#Miniboss_Variant_-_Sniper_Warbleed|Sniper Warbleed.]] | ||
− | | description = Chaos VI enemy. Javelins | + | | description = Chaos VI enemy. Throws Javelins which produce curse marks on the ground and debuffs defenses. Has a longer attack range than regular Javelin Throwers. |
}} | }} | ||
|- | |- | ||
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| enemy_types = Support, Chaos. | | enemy_types = Support, Chaos. | ||
| variants = [[File:Zapper_Icon.png|24px]] Zapper. | | variants = [[File:Zapper_Icon.png|24px]] Zapper. | ||
− | | description = Chaos VII enemy. Dive-bombs towards targets when aggroed, exploding in an EMP burst that disables Tower-type defenses while dealing high damage | + | | description = Chaos VII enemy. Dive-bombs towards targets when aggroed, exploding in an EMP burst that disables Tower-type defenses while dealing high damage. |
}} | }} | ||
|width="55%"| | |width="55%"| | ||
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| enemy_types = Melee, Chaos. | | enemy_types = Melee, Chaos. | ||
| variants = [[File:QueenDeathWeaverHeadIcon.png|24px]] [[Queen Death Weaver]]. | | variants = [[File:QueenDeathWeaverHeadIcon.png|24px]] [[Queen Death Weaver]]. | ||
− | | description = Chaos VIII enemy. Attacks | + | | description = Chaos VIII enemy. Attacks web heroes on hit, slowing move speed. Leaves behind a large spiderweb on the ground when defeated, debuffing defenses - Effect stacks. Highly resistant to crowd control effects. |
}} | }} | ||
|- | |- | ||
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| enemy_types = Orc, Melee, Chaos | | enemy_types = Orc, Melee, Chaos | ||
| variants = [[File:Orc Warlord Icon.png|24px]] Orc Warlord. | | variants = [[File:Orc Warlord Icon.png|24px]] Orc Warlord. | ||
− | | description = Chaos X War Party enemy. Unleashes a warcry | + | | description = Chaos X War Party enemy. Unleashes a warcry at low health, granting themselves increased speed, healing over time and massive resistance to damage for a short period of time - Also buffs nearby goblins and orcs in a slightly different way. |
}} | }} | ||
|} | |} | ||
== Special Stage Enemies == | == Special Stage Enemies == | ||
− | ''Enemies with unique abilities | + | ''Enemies with unique abilities, who are introduced in specific Incursions and Expeditions. Most can occasionally appear in other maps or gamemodes, substituting regular enemies or minibosses.'' |
{| style="overflow-x:auto;" | {| style="overflow-x:auto;" | ||
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| enemy_types = Ranged. | | enemy_types = Ranged. | ||
| origin_stage = The Demon's Lair Incursion. | | origin_stage = The Demon's Lair Incursion. | ||
− | | description = Attacks | + | | description = Attacks produce a line of AoE lava fissures that launch any heroes in its way upwards. Drops a lava boulder pickup on death. |
}} | }} | ||
|width="55%"| | |width="55%"| | ||
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| enemy_types = Melee, Miniboss. | | enemy_types = Melee, Miniboss. | ||
| origin_stage = Bastille Master Incursion. | | origin_stage = Bastille Master Incursion. | ||
− | | description = Periodically | + | | description = Periodically applies a golden energy shield to herself and other nearby enemies. Shields multiply and reflect damage back to the source directly. |
}} | }} | ||
|- | |- | ||
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| enemy_types = Orc, Melee, Miniboss. | | enemy_types = Orc, Melee, Miniboss. | ||
| origin_stage = Dark Awakening Incursion. | | origin_stage = Dark Awakening Incursion. | ||
− | | description = | + | | description = Fast moving miniboss who buffs other nearby enemies. His attacks apply Curse on hit, causing targets to briefly take increased damage from all sources. |
}} | }} | ||
|width="55%"| | |width="55%"| | ||
+ | {{Enemy Summary | ||
+ | | icon = File:Sharken Icon.png | ||
+ | | name = Sharken | ||
+ | | lane_type = Ground | ||
+ | | enemy_types = Melee. | ||
+ | | variants = [[File:Sharken Warlord Icon.png|24px]] Sharken Warlord. | ||
+ | | origin_stage = Coral Reef Town Expeditions | ||
+ | | description = Periodically enrages at intervals granting themselves increased damage, resistances, and speed. Has a chance to perform hammerfists slam attacks to nearby heroes. | ||
+ | }} | ||
+ | |- | ||
+ | | | ||
{{Enemy Summary | {{Enemy Summary | ||
| icon = File:Icon Windshaper.png | | icon = File:Icon Windshaper.png | ||
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| variants = [[File:Icon WindshaperBoss.png|24px]] Cyclone Shaper, Tornado Forger, Wind Lord. | | variants = [[File:Icon WindshaperBoss.png|24px]] Cyclone Shaper, Tornado Forger, Wind Lord. | ||
| origin_stage = Tornado Valley Region Expeditions | | origin_stage = Tornado Valley Region Expeditions | ||
− | | description = Casts large piercing cyclones that | + | | description = Casts large piercing cyclones that launches heroes up. |
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}} | }} | ||
|width="55%"| | |width="55%"| | ||
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| enemy_types = Frosty, Gobu, Melee. | | enemy_types = Frosty, Gobu, Melee. | ||
| origin_stage = Revenge of the Yeti Incursion. | | origin_stage = Revenge of the Yeti Incursion. | ||
− | | description = Tougher and faster than regular goblins. Attacks | + | | description = Tougher and faster than regular goblins. Attacks slow their target. Has 50% resistance to water damage and takes double damage from fire. |
}} | }} | ||
|- | |- | ||
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| enemy_types = Frosty, Gobu, Ranged. | | enemy_types = Frosty, Gobu, Ranged. | ||
| origin_stage = Revenge of the Yeti Incursion. | | origin_stage = Revenge of the Yeti Incursion. | ||
− | | description = Much more ferocious than regular bomb goblins. Attacks | + | | description = Much more ferocious than regular bomb goblins. Attacks slow their target. Has 50% resistance to water damage and takes double damage from fire. |
}} | }} | ||
|width="55%"| | |width="55%"| | ||
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| enemy_types = Frosty, Orc, Melee. | | enemy_types = Frosty, Orc, Melee. | ||
| origin_stage = Revenge of the Yeti Incursion. | | origin_stage = Revenge of the Yeti Incursion. | ||
− | | description = Emits a chilling aura that | + | | description = Emits a chilling aura that reduces nearby defenses' attack rate - Effect stacks with multiple Frost Orcs. Has 50% resistance to water damage and takes double damage from fire. |
}} | }} | ||
|- | |- | ||
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| enemy_types = Frosty, Support, Ranged. | | enemy_types = Frosty, Support, Ranged. | ||
| origin_stage = Revenge of the Yeti Incursion. | | origin_stage = Revenge of the Yeti Incursion. | ||
− | | description = Charged attack fires a large | + | | description = Charged attack fires a large piercing snowball, which slows heroes and reduces defenses' attack rate. Has 50% resistance to water damage and takes double damage from fire. |
}} | }} | ||
|width="55%"| | |width="55%"| | ||
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| enemy_types = Frosty, Ranged. | | enemy_types = Frosty, Ranged. | ||
| origin_stage = Revenge of the Yeti Incursion. | | origin_stage = Revenge of the Yeti Incursion. | ||
− | | description = Fires a volley of chilling snowballs | + | | description = Fires a volley of chilling snowballs, which slow heroes and reduce defenses' attack rate. Has 50% resistance to water damage and takes double damage from fire. |
}} | }} | ||
|- | |- | ||
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| enemy_types = Frosty, Melee, Miniboss. | | enemy_types = Frosty, Melee, Miniboss. | ||
| origin_stage = Revenge of the Yeti Incursion. | | origin_stage = Revenge of the Yeti Incursion. | ||
− | | description = Throws snowballs that | + | | description = Throws snowballs that immediately freeze both heroes and defenses. Has 50% resistance to water damage and takes double damage from fire. |
}} | }} | ||
|width="55%"| | |width="55%"| | ||
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| enemy_types = Frosty, Melee, Miniboss. | | enemy_types = Frosty, Melee, Miniboss. | ||
| origin_stage = Drakenfrost Keep Expeditions. | | origin_stage = Drakenfrost Keep Expeditions. | ||
− | | description = Covers himself with an icy | + | | description = Covers himself with an icy aura which mitigates damage taken. Aura also rapidly slows and eventually freezes anything within its radius. After freezing them, he strikes heroes down with specters. Has 50% resistance to water damage and takes double damage from fire. |
}} | }} | ||
|- | |- | ||
| | | | ||
+ | {{Enemy Summary | ||
+ | | icon = File:Stone Wolf Icon.png | ||
+ | | name = Stone Wolf | ||
+ | | lane_type = Ground | ||
+ | | enemy_types = ??? | ||
+ | | variants = [[File:Elite Stone Wolf Icon.png|24px]] StoneWolf miniboss. | ||
+ | | origin_stage = Malakai's Sewers and Malakai's Manor Expeditions | ||
+ | | description = Periodically morphs into "Stone Form". In Stone Form, it is immune to damage and taunts nearby towers. | ||
+ | }} | ||
+ | |width="55%"| | ||
{{Enemy Summary | {{Enemy Summary | ||
| icon = File:Miscellaneous Enemy Icon.png | | icon = File:Miscellaneous Enemy Icon.png | ||
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| lane_type = Ground | | lane_type = Ground | ||
| enemy_types = (Squire & Monk) - Skeleton, Melee. (Apprentice & Huntress) - Skeleton, Ranged. | | enemy_types = (Squire & Monk) - Skeleton, Melee. (Apprentice & Huntress) - Skeleton, Ranged. | ||
− | | description = Four minibosses - skeleton versions of the original four heroes. | + | | description = Four minibosses - skeleton versions of the original four heroes. Each deals moderate damage, hits can knockback. |
}} | }} | ||
|} | |} | ||
== Bosses == | == Bosses == | ||
− | ''Large major enemies with challenging special mechanics | + | ''Large major enemies with challenging special mechanics. Most bosses are immune to, or cannot be directly targeted by the majority of placed Defenses. Heroes will need to attack personally to defeat them! Essentially... these are boss fights!'' |
− | * <span style="font-size:90%"> '''Stationary boss fight''' - ''The boss | + | * <span style="font-size:90%"> '''Stationary boss fight''' - ''The boss remains in one or several specific spots during its attack phase, players will need to go to the boss to defeat them.''</span> |
− | * <span style="font-size:90%"> '''Free-roaming boss fight''' - ''The boss is mobile. Players will be able to aggro them to various areas in the map.''</span> | + | * <span style="font-size:90%"> '''Free-roaming boss fight''' - ''The boss is mobile. Players will be able to aggro them to various areas in the map. If all players are dead or out of range, boss may proceed towards (and attack) the Eternia Crystal.''</span> |
+ | * <span style="font-size:90%"> '''Hybrid boss fight''' - ''A mix of both types of boss fight. Bosses will only get to roam in a specific stationed area instead of the entire map.''</span> | ||
{| | {| | ||
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| lane_type = Boss | | lane_type = Boss | ||
| encounter = The Wyvern's Den Campaign or Prime VI Incursion 5th wave. | | encounter = The Wyvern's Den Campaign or Prime VI Incursion 5th wave. | ||
− | | description = Stationary boss fight. Within the giant wyvern's arena, heroes will have to deal with her devastating firebreath/fireball attacks, | + | | description = Stationary boss fight. Within the giant wyvern's arena, heroes will have to deal with her devastating firebreath/fireball attacks, summoned wyverns and deadly melee claw swipes. Periodically, she will leave the arena to attack the core or other targets within the map. |
}} | }} | ||
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| lane_type = Boss | | lane_type = Boss | ||
| encounter = Harbinger's Warship Adventures or Prime VII Incursion. | | encounter = Harbinger's Warship Adventures or Prime VII Incursion. | ||
− | | description = | + | | description = Hybrid boss fight that adds an additional attack pattern with each passing phase which includes various vicious melee and range attacks. Also utilizes functions of his warship such as firing his cannons at the Core or opening a hatch that vacuums nearby heroes into the brig. |
}} | }} | ||
|- | |- | ||
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| lane_type = Boss | | lane_type = Boss | ||
| encounter = The Demon's Lair Chaos IV or Prime II Incursion. | | encounter = The Demon's Lair Chaos IV or Prime II Incursion. | ||
− | | description = Stationary boss fight. Can only be damaged when stunned by catapult-launched lava | + | | description = Stationary boss fight. Can only be damaged when stunned by catapult-launched lava meteors dropped by Lava Guardians. Attack patterns involves frequently throwing three giant lava meteors at heroes, defenses or core - and setting everyone ablaze with roars, dealing minimal damage over time. |
}} | }} | ||
|| | || | ||
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| lane_type = Boss | | lane_type = Boss | ||
| encounter = Embermount Volcano Expeditions 6th wave. | | encounter = Embermount Volcano Expeditions 6th wave. | ||
− | | description = Free-roaming boss fight. | + | | description = Free-roaming boss fight. Rocks the cavern with its presence causing chunks of stones to drop everywhere while performing various attacks such as spitting lava meteors/fireballs along with flame-breaths and swoop strikes. Will occasionally plunge into the lava to trigger a reaction that damages all Cores in the map. Incredibly resistant to damage. |
}} | }} | ||
|- | |- | ||
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| lane_type = Boss | | lane_type = Boss | ||
| encounter = Tornado Highlands Expeditions 6th wave. | | encounter = Tornado Highlands Expeditions 6th wave. | ||
− | | description = Stationary boss fight. Fires | + | | description = Stationary boss fight. Fires precision eyebeams and homing bolts of various elements that inflict crowd control effects. Whenever a health breakpoint has been reached, a damage immunity shield is placed on the boss which can be removed by defeating the Wind Lords acting as conduits. Unable to damage core. |
}} | }} | ||
|| | || | ||
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| lane_type = Boss | | lane_type = Boss | ||
| encounter = Crystal Mine Expeditions 6th wave. | | encounter = Crystal Mine Expeditions 6th wave. | ||
− | | description = Free-roaming boss fight. Large witherbeast | + | | description = Free-roaming boss fight. Large witherbeast that utilizes crystallized shards for its unique attack abilities. Also has a burrowing ability that can either dish out an instant-death burrow attack or summon [[Lava Bugs]] as minions. Incredibly resistant to damage and deals high knockback. |
}} | }} | ||
|- | |- | ||
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| lane_type = Boss | | lane_type = Boss | ||
| encounter = Malakai's Manor Expeditions 6th wave. | | encounter = Malakai's Manor Expeditions 6th wave. | ||
− | | description = Free-roaming boss fight. Uses a mace and shield to perform various smashing and bashing attacks that | + | | description = Free-roaming boss fight. Uses a mace and shield to perform various smashing and bashing attacks that specialize in moving defenses. Projectile attack has homing properties and passes through terrain. Incredibly resistant to frontal damage and deals high knockback. |
}} | }} | ||
|| | || | ||
+ | {{Enemy Summary | ||
+ | | name = King Aquarion | ||
+ | | lane_type = Boss | ||
+ | | encounter = Aquarion Throne Room 6th wave. | ||
+ | | description = Hybrid boss fight confined to a chamber arena where the King summons Whirlpools, Oceanic Rifts, Freezing Ice Shards and Streaming Water Blasts. When in half health, Kraken Tentacles will also be summoned for aid. Moderately resistant to damage and deals high knockback. | ||
+ | }} | ||
+ | |- | ||
+ | | | ||
{{Enemy Summary | {{Enemy Summary | ||
| icon = File:Eye_of_Cthulhu_Terraria_Icon.png | | icon = File:Eye_of_Cthulhu_Terraria_Icon.png | ||
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| encounter = Dawn of the Blood Moon in Chaos III or Prime VI Incursion 5th wave. | | encounter = Dawn of the Blood Moon in Chaos III or Prime VI Incursion 5th wave. | ||
| variants = [[File:Demon_Eye_Terraria_Icon.png|24px]] Demon Eye. | | variants = [[File:Demon_Eye_Terraria_Icon.png|24px]] Demon Eye. | ||
− | | description = Free-roaming boss fight | + | | description = Free-roaming boss fight, With two phases - The First Phase has the Eye maintain a distance from heroes while spawning Demon Eyes. The Second Phase begins at half health, and involves dive attacks and an increase in movement speed. |
}} | }} | ||
|} | |} |
Latest revision as of 11:07, 29 August 2024
In Dungeon Defenders II, players must defend their Main Cores and Sub Objectives from various creatures. These creatures are the minions of the Old Ones, an overarching evil presence in the world of Etheria.
Contents
Multiplayer Scaling
In Multiplayer some key items increase slightly per player who joins, Excluding the Host.
You can expect the following changes in Multiplayer:
- Enemies gain, (+20%, +40%, +60%) Health, and (+10-15%, +20-30%, +30-45%) Tenacity.
- A barely perceptible Enemy Movement Speed increase.
- Players gain (+33%, +66%, +99%) more XP (stacks additively with other bonuses)
- In Expedition mode, Guarantees (+2, +4, +6) additional legendary drops in Victory Chests.
- Players with Spent AP will add their AP level for each skill together (max 10 pts per skill)
Common Enemies
Most of these enemies will be first encountered in Campaign and Adventure mode, with exceptions for certain variants.
Chaos Enemies
Unique enemies that require alternate strategies to counter. They are introduced gradually through the Chaos levels, and can appear in Onslaught, Expeditions, Incursions, Mastery and Survival modes.
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Special Stage Enemies
Enemies with unique abilities, who are introduced in specific Incursions and Expeditions. Most can occasionally appear in other maps or gamemodes, substituting regular enemies or minibosses.
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Bosses
Large major enemies with challenging special mechanics. Most bosses are immune to, or cannot be directly targeted by the majority of placed Defenses. Heroes will need to attack personally to defeat them! Essentially... these are boss fights!
- Stationary boss fight - The boss remains in one or several specific spots during its attack phase, players will need to go to the boss to defeat them.
- Free-roaming boss fight - The boss is mobile. Players will be able to aggro them to various areas in the map. If all players are dead or out of range, boss may proceed towards (and attack) the Eternia Crystal.
- Hybrid boss fight - A mix of both types of boss fight. Bosses will only get to roam in a specific stationed area instead of the entire map.
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Miscellaneous
These enemies are only exclusive to certain Incursions only. They do not appear in Onslaught, Expeditions, Mastery or Survival.
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