Difference between revisions of "Mods"
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* ''Reduce Healing of enemies by '''20~100%''' for 15 seconds.'' | * ''Reduce Healing of enemies by '''20~100%''' for 15 seconds.'' | ||
* '''Found in:''' ''Chaos 10'' | * '''Found in:''' ''Chaos 10'' | ||
| + | * '''Valid for:''' ''All relics and heroes'' | ||
| + | |} | ||
| + | {| class="wikitable" style="width:95%;" | ||
| + | |- | ||
| + | ! colspan="2" style="background: linear-gradient(to bottom, #18022E 0%, #380835 100%); color: #cb9022; font-size:120%; font-family: Oswald; letter-spacing: .5px; padding:0.3em; text-shadow:1.07px 0 0 #9b1112,0 1.07px 0 #9b1112,-1.07px 0 0 #9b1112,0 -1.07px 0 #9b1112;" |<big>Standard Relic M.O.D.S. found in [[File:Chaos 11 Icon.png|30px]] Chaos 11</big> | ||
| + | |- | ||
| + | | | ||
| + | {{MODS Qualibean Relic Icon}} <big>'''Chrono Servo'''</big> | ||
| + | * ''+x% damage to slowed enemies.'' | ||
| + | * '''Found in:''' ''Chaos 11'' | ||
| + | * '''Valid for:''' ''All relics and heroes'' | ||
| + | || | ||
| + | {{MODS Qualibean Relic Icon}} <big>'''Unique Fortitude Servo'''</big> | ||
| + | * ''+x Health if only one is built.'' | ||
| + | * '''Found in:''' ''Chaos 11'' | ||
| + | * '''Valid for:''' ''All relics and heroes'' | ||
| + | |- | ||
| + | | | ||
| + | {{MODS Qualibean Relic Icon}} <big>'''Unique Harden Servo'''</big> | ||
| + | * ''-x% Damage Taken if only one is built.'' | ||
| + | * '''Found in:''' ''Chaos 11'' | ||
| + | * '''Valid for:''' ''All relics and heroes'' | ||
| + | || | ||
| + | {{MODS Qualibean Relic Icon}} <big>'''Unique Range Servo'''</big> | ||
| + | * ''+x% Defense Range if only one is built.'' | ||
| + | * '''Found in:''' ''Chaos 11'' | ||
* '''Valid for:''' ''All relics and heroes'' | * '''Valid for:''' ''All relics and heroes'' | ||
|} | |} | ||
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* '''Found in:''' ''Any difficulty (Squire must be in Hero Deck)'' | * '''Found in:''' ''Any difficulty (Squire must be in Hero Deck)'' | ||
* '''Valid for:''' [[File:Squire_icon_trans.png|25px]] '''[[Squire]]''' | * '''Valid for:''' [[File:Squire_icon_trans.png|25px]] '''[[Squire]]''' | ||
| + | || | ||
| + | {{MODS Qualibean Relic Icon}} <big>'''Shatterquake'''</big> | ||
| + | * '''''+?~5%''' of tower damage as area Earth damage for '''?~15''' seconds when hit by [[Earthshatter Tower|Earthshatter]].'' | ||
| + | * '''Found in:''' ''Any difficulty (Apprentice must be in Hero Deck)'' | ||
| + | * '''Valid for:''' [[File:Apprentice_icon_trans.png|25px]] '''[[Apprentice]]''' | ||
| + | |- | ||
| + | | | ||
| + | {{MODS Qualibean Relic Icon}} <big>'''Proactive Traps'''</big> | ||
| + | * '''''+4~222''' Defense Power per detonation of [[Explosive Trap]]. Up to 100 times.'' | ||
| + | * '''Found in:''' ''Any difficulty (Huntress must be in Hero Deck)'' | ||
| + | * '''Valid for:''' [[File:Huntress_icon_trans.png|25px]] '''[[Huntress]]''' | ||
|| | || | ||
{{MODS Qualibean Relic Icon}} <big>'''Drain Aura'''</big> | {{MODS Qualibean Relic Icon}} <big>'''Drain Aura'''</big> | ||
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* '''Found in:''' ''Any difficulty (Monk must be in Hero Deck)'' | * '''Found in:''' ''Any difficulty (Monk must be in Hero Deck)'' | ||
* '''Valid for:''' [[File:Monk_icon_trans.png|25px]] '''[[Monk]]''' | * '''Valid for:''' [[File:Monk_icon_trans.png|25px]] '''[[Monk]]''' | ||
| + | |- | ||
| + | | | ||
| + | {{MODS Qualibean Relic Icon}} <big>'''Lingering Hellfire'''</big> | ||
| + | * '''''+1.14~20%''' extra Fire damage over '''3.05~10''' seconds when hit by [[Skeletal Ramster]] and attunes the tower to Fire. (DoT Fire Damage does not work on Drakenlord's shield).'' | ||
| + | * '''Found in:''' ''Any difficulty (Abyss Lord must be in Hero Deck)'' | ||
| + | * '''Valid for:''' [[File:AbyssLord_icon_trans.png|25px]] '''[[Abyss Lord]]''' | ||
| + | || | ||
| + | {{MODS Qualibean Relic Icon}} <big>'''Stunning Revelation'''</big> | ||
| + | * '''''+260~19,630''' Magic Damage and '''10.17~35%''' chance to stun enemies for 2 seconds when hit by [[Weapon Manufacturer]].'' | ||
| + | * '''Found in:''' ''Any difficulty (Series EV2 must be in Hero Deck)'' | ||
| + | * '''Valid for:''' [[File:SeriesEV2_icon_trans.png|25px]] '''[[Series EV2]]''' | ||
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* '''Found in:''' ''Any difficulty (Lavamancer must be in Hero Deck)'' | * '''Found in:''' ''Any difficulty (Lavamancer must be in Hero Deck)'' | ||
* '''Valid for:''' [[File:Lavamancer_icon_trans.png|25px]] '''[[Lavamancer]]''' | * '''Valid for:''' [[File:Lavamancer_icon_trans.png|25px]] '''[[Lavamancer]]''' | ||
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{{MODS Qualibean Relic Icon}} <big>'''Fiery Fangs'''</big> | {{MODS Qualibean Relic Icon}} <big>'''Fiery Fangs'''</big> | ||
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{{MODS Qualibean Relic Icon}} <big>'''Ramping Voltage'''</big> | {{MODS Qualibean Relic Icon}} <big>'''Ramping Voltage'''</big> | ||
* ''The [[Tesla Coil]] deals more damage as it strikes enemies, up to a maximum of '''7-50%''' extra damage. Damage increases resets after no attacking for 5 seconds.'' | * ''The [[Tesla Coil]] deals more damage as it strikes enemies, up to a maximum of '''7-50%''' extra damage. Damage increases resets after no attacking for 5 seconds.'' | ||
* '''Found in:''' ''Any difficulty (Adept must be in Hero Deck)'' | * '''Found in:''' ''Any difficulty (Adept must be in Hero Deck)'' | ||
* '''Valid for:''' [[File:Adept_icon_trans.png|25px]] '''[[Adept]]''' | * '''Valid for:''' [[File:Adept_icon_trans.png|25px]] '''[[Adept]]''' | ||
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{{MODS Qualibean Relic Icon}} <big>'''Spectral Arrows'''</big> | {{MODS Qualibean Relic Icon}} <big>'''Spectral Arrows'''</big> | ||
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* '''Found in:''' ''Any difficulty (Mercenary must be in Hero Deck)'' | * '''Found in:''' ''Any difficulty (Mercenary must be in Hero Deck)'' | ||
* '''Valid for:''' [[File:Mercenary_icon_trans.png|25px]] '''[[Mercenary]]''' | * '''Valid for:''' [[File:Mercenary_icon_trans.png|25px]] '''[[Mercenary]]''' | ||
| + | |- | ||
| + | | | ||
| + | {{MODS Qualibean Relic Icon}} <big>'''Motherly Instinct'''</big> | ||
| + | * ''Increases the defense power of the [[Elder Dragon]] by '''1~40%''' for each Dragon's Nest built near the [[Elder Dragon]].'' | ||
| + | * '''Found in:''' ''Any difficulty (Countess must be in Hero Deck)'' | ||
| + | * '''Valid for:''' [[File:Countess_icon_trans.png|25px]] '''[[Countess]]''' | ||
| + | || | ||
| + | {{MODS Qualibean Relic Icon}} <big>'''Energy Overload'''</big> | ||
| + | * ''When a [[Rail Gun Tower|Rail Gun]] hits a target it overloads dealing '''3.23~35%''' damage to nearby enemies.'' | ||
| + | * '''Found in:''' ''Any difficulty (Engineer must be in Hero Deck)'' | ||
| + | * '''Valid for:''' [[File:Engineer_Icon.png|25px]] '''[[Engineer]]''' | ||
|- | |- | ||
|style="width:45%;"| | |style="width:45%;"| | ||
| − | {{MODS Qualibean Relic Icon}} <big>''' | + | {{MODS Qualibean Relic Icon}} <big>'''Empowering Claws''' </big> |
| − | * ''''' | + | * ''Each [[Werewolf Commander]] melee attack generates a stack that increases the damage of its ranged attacks by '''?~50%'''. Stacks up to 6 times. Stacks are lost after 10 seconds of no melee hits.'' |
| − | * '''Found in:''' '' | + | * '''Found in:''' ''Chaos 1 and above (Hunter must be in Hero Deck)'' |
| − | * '''Valid for:''' [[File: | + | * '''Valid for:''' [[File:Hunter_HeadIcon.png|25px]] '''[[Hunter]]''' |
|style="width:45%;"| | |style="width:45%;"| | ||
{{MODS Qualibean Relic Icon}} <big>'''Venomous Overload'''</big> | {{MODS Qualibean Relic Icon}} <big>'''Venomous Overload'''</big> | ||
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* '''Found in:''' ''Any difficulty (Aquarion must be in Hero Deck)'' | * '''Found in:''' ''Any difficulty (Aquarion must be in Hero Deck)'' | ||
* '''Valid for:''' [[File:Aquarion_HeadIcon.png|25px]] '''[[Aquarion]]''' | * '''Valid for:''' [[File:Aquarion_HeadIcon.png|25px]] '''[[Aquarion]]''' | ||
| + | |- | ||
| + | |style="width:45%;"| | ||
| + | {{MODS Qualibean Relic Icon}} <big>'''Chain Detonator'''</big> | ||
| + | * ''Enables the [[Physical Wall]] to set off explosions at each node when a projectile passes through the chain, dealing x% of defense health.'' | ||
| + | * '''Found in:''' ''Any difficulty (Cyborg must be in Hero Deck)'' | ||
| + | * '''Valid for:''' [[File:Cyborg_HeadIcon.png|25px]] '''[[Cyborg]]''' | ||
| + | |style="width:45%;"| | ||
| + | {{MODS Qualibean Relic Icon}} <big>'''Dodgeball'''</big> | ||
| + | * ''[[Party Pooper]] The Party Pooper attacks generate 1 stack. At 3 stacks, it fires a Jester Ball dealing x% Defense Damage.'' | ||
| + | * '''Found in:''' ''Any difficulty (Jester must be in Hero Deck)'' | ||
| + | * '''Valid for:''' [[File:Jester_HeadIcon.png|25px]] '''[[Jester]]''' | ||
| + | |||
| + | |||
|} | |} | ||
|} | |} | ||
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|} | |} | ||
| + | {| class="wikitable" style="width:95%;" | ||
| + | |- | ||
| + | ! colspan="4" style="background: linear-gradient(to bottom, #18022E 0%, #380835 100%); color: #cb9022; font-size:120%; font-family: Oswald; letter-spacing: .5px; padding:0.3em; text-shadow:1.07px 0 0 #9b1112,0 1.07px 0 #9b1112,-1.07px 0 0 #9b1112,0 -1.07px 0 #9b1112;" |<big>Standard Weapon M.O.D.S. found in [[File:Chaos 11 Icon.png|30px]] Chaos 11</big> | ||
| + | |- | ||
| + | | | ||
| + | {{MODS Qualibean Weapon Icon}} <big>'''Life Steal Chip'''</big> | ||
| + | * ''Your attacks heal you for x% of your max health.'' | ||
| + | * '''Found in:''' ''Chaos 11'' | ||
| + | * '''Valid for:''' ''All weapon types and heroes'' | ||
| + | || | ||
| + | {{MODS Qualibean Weapon Icon}} <big>'''Chrono Chip'''</big> | ||
| + | * ''+x% damage to slowed enemies.'' | ||
| + | * '''Found in:''' ''Chaos 11'' | ||
| + | * '''Valid for:''' ''All weapon types and heroes'' | ||
| + | |- | ||
| + | | | ||
| + | {{MODS Qualibean Weapon Icon}} <big>'''Fragile Crit Damage Chip'''</big> | ||
| + | * ''+x Crit Damage. After taking damage, lose this effect for 10 seconds.'' | ||
| + | * '''Found in:''' ''Chaos 11'' | ||
| + | * '''Valid for:''' ''All weapon types and heroes'' | ||
| + | |} | ||
{| class="wikitable" style="width:95%;" | {| class="wikitable" style="width:95%;" | ||
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* '''Found in:''' ''Any difficulty (Aquarion must be in Hero Deck)'' | * '''Found in:''' ''Any difficulty (Aquarion must be in Hero Deck)'' | ||
* '''Valid for:''' [[File:Aquarion_HeadIcon.png|25px]] '''[[Aquarion]]''' | * '''Valid for:''' [[File:Aquarion_HeadIcon.png|25px]] '''[[Aquarion]]''' | ||
| + | || | ||
| + | {{MODS Qualibean Weapon Icon}} <big>'''Overheat'''</big> | ||
| + | * ''Up to +x% FlameThrower damage while overheating.'' | ||
| + | * '''Found in:''' ''Any difficulty (Cyborg must be in Hero Deck)'' | ||
| + | * '''Valid for:''' [[File:Cyborg_HeadIcon.png|25px]] '''[[Cyborg]]''' | ||
| + | |- | ||
| + | |style="width:45%;"| | ||
| + | {{MODS Qualibean Weapon Icon}} <big>'''Colorful Chaos'''</big> | ||
| + | * ''Slain enemies explode for around x as Magical Damage, and leave behind an area of Chattering Teeth on the ground that deals y per tick for 5 seconds.'' | ||
| + | * '''Found in:''' ''Any difficulty (Jester must be in Hero Deck)'' | ||
| + | * '''Valid for:''' [[File:Jester_HeadIcon.png|25px]] '''[[Jester]]''' | ||
| + | |||
| + | |||
|} | |} | ||
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{| class="wikitable" style="width:95%;" | {| class="wikitable" style="width:95%;" | ||
|- | |- | ||
| − | ! colspan="4" style="background: linear-gradient(to bottom, #18022E 0%, #380835 100%); color: #cb9022; font-size:120%; font-family: Oswald; letter-spacing: .5px; padding:0.3em; text-shadow:1.07px 0 0 #9b1112,0 1.07px 0 #9b1112,-1.07px 0 0 #9b1112,0 -1.07px 0 #9b1112;" |<big> | + | ! colspan="4" style="background: linear-gradient(to bottom, #18022E 0%, #380835 100%); color: #cb9022; font-size:120%; font-family: Oswald; letter-spacing: .5px; padding:0.3em; text-shadow:1.07px 0 0 #9b1112,0 1.07px 0 #9b1112,-1.07px 0 0 #9b1112,0 -1.07px 0 #9b1112;" |<big>King Aquarion Weapon M.O.D.S.</big> |
| − | ( | + | |- |
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| − | {{MODS Qualibean Weapon Icon}} <big>'''Drenched Power''' </big> | + | {{MODS Qualibean Weapon Icon}} <big>'''Rogue Wave''' </big> |
| + | * ''Primary attacks have an x% chance to spawn a rogue wave, dealing x% of your hero damage and knocking enemies back.'' | ||
| + | * '''Found in:''' ''[[Aquarion Throne Room]] Expeditions (Chaos 8 and above)'' | ||
| + | * '''Valid for:''' ''All weapon types and heroes'' | ||
| + | || | ||
| + | {{MODS Qualibean Weapon Icon}} <big>'''Water Pool''' </big> | ||
| + | * ''Generates a pool of water around you that deals x% of your hero damage as water damage to nearby enemies every second.'' | ||
| + | * '''Found in:''' ''[[Aquarion Throne Room]] Expeditions (Chaos 8 and above)'' | ||
| + | * '''Valid for:''' ''All weapon types and heroes'' | ||
| + | |- | ||
| + | | | ||
| + | {{MODS Qualibean Weapon Icon}} <big>'''Tidal Trifecta''' </big> | ||
| + | * ''Every third primary attack increases the next attack damage by x%'' | ||
| + | * '''Found in:''' ''[[Aquarion Throne Room]] Expeditions (Chaos 8 and above)'' | ||
| + | * '''Valid for:''' ''All weapon types and heroes'' | ||
| + | || | ||
| + | {{MODS Qualibean Weapon Icon}} <big>'''Drenched Power Chip''' </big> | ||
* ''+'''TBA~TBA'''more damage to Drenched enemies.'' | * ''+'''TBA~TBA'''more damage to Drenched enemies.'' | ||
| + | * '''Found in:''' ''[[Aquarion Throne Room]] Expeditions (Chaos 8 and above)'' | ||
| + | * '''Valid for:''' ''All weapon types and heroes'' | ||
| + | |- | ||
| + | |colspan="2"| | ||
| + | {{MODS Qualibean Weapon Icon}} <big>'''Raging Rapids''' </big> | ||
| + | * ''+x% Hero damage for each quarter of missing maximum health.'' | ||
* '''Found in:''' ''[[Aquarion Throne Room]] Expeditions (Chaos 8 and above)'' | * '''Found in:''' ''[[Aquarion Throne Room]] Expeditions (Chaos 8 and above)'' | ||
* '''Valid for:''' ''All weapon types and heroes'' | * '''Valid for:''' ''All weapon types and heroes'' | ||
|} | |} | ||
| − | |] | + | {| class="wikitable" style="width:95%;" |
| − | + | |- | |
| + | ! colspan="4" style="background: linear-gradient(to bottom, #18022E 0%, #380835 100%); color: #cb9022; font-size:120%; font-family: Oswald; letter-spacing: .5px; padding:0.3em; text-shadow:1.07px 0 0 #9b1112,0 1.07px 0 #9b1112,-1.07px 0 0 #9b1112,0 -1.07px 0 #9b1112;" |<big>Evil Jester Weapon M.O.D.S.</big> | ||
| + | |- | ||
| + | | | ||
| + | {{MODS Qualibean Weapon Icon}} <big>'''Bouncy Ball''' </big> | ||
| + | * ''Primary Attacks fire a Bouncy Ball x% Hero Damage as Physical Damage and bounce off three surfaces. Projectiles fire once per second and explode dealing x% Hero Damage as Physical Damage.'' | ||
| + | * '''Found in:''' ''[[Carnival Town]] Expeditions (Chaos 8 and above)'' | ||
| + | * '''Valid for:''' ''All weapon types and heroes'' | ||
| + | || | ||
| + | {{MODS Qualibean Weapon Icon}} <big>'''Confettisplosion''' </big> | ||
| + | * ''Enemies have a 50% chance to explode when killed dealing around x as area damage.'' | ||
| + | * '''Found in:''' ''[[Carnival Town]] Expeditions (Chaos 8 and above)'' | ||
| + | * '''Valid for:''' ''All weapon types and heroes'' | ||
| + | |- | ||
| + | | | ||
| + | {{MODS Qualibean Weapon Icon}} <big>'''Jester Head''' </big> | ||
| + | * ''Your primary attacks pumpkin your enemies. When a pumpkined enemy dies they explode dealing x% of your Ability Power as damage. When a pumpkined enemy is hit with a melee attack, increase the Hero Critical Chance of the attacker by x% for 5s.'' | ||
| + | * '''Found in:''' ''[[Carnival Town]] Expeditions (Chaos 8 and above)'' | ||
| + | * '''Valid for:''' ''All weapon types and heroes'' | ||
| + | |} | ||
|} | |} | ||
Latest revision as of 14:07, 9 December 2025
Magical Offensive/Defensive Subroutines or "Mods" for short provides passive effects and can be attached to Weapons, Armor, Relics and Rings.
Contents
Overview
- The strength of a mod is determined by its two properties - quality and Chaos level.
- Godly and Legendary items have 3 mod slots, Mythical and Epic items have 2 mod slots, Powerful items have 1 mod slot, and Sturdy and Worn items have no mod slots.
- Godly items drops comes with all 3 mods, Legendary item drops come with 2 mods, Mythical and Epic item drops come with 1 mod, and all lower rarity drops come with no mods.
- Weapon and Armor mods have the "Chip" suffix whereas Relic mods have the "Servo" suffix. Unique or Special mods will mostly have their own name without any suffixes.
- Hero-specific mods are added to the drop table if the Hero the mod is for is present as one of the 4 Heroes in your party. The Barbarian and the Gunwitch will add all Hero-specific mods to the drop table.
- If you wanted to obtain a mod specific to a hero such as Embermount Flames for the Lavamancer, putting the Lavamancer in your party is sufficient. Technically, removing all heroes other than the Lavamancer from your party would give you the best chances, but doing so only increases your chances by less than a tenth of a percent.
Tinkering
- Full Article: Tinkering
- Similar to Shards, you can transfer mods from one item to another though Tinkering but at a cost of Defender Medals and Crafting Materials.
- While weapons and relics of different types can be tinkered with each other (i.e. transferring a mod from Bow to a Magic staff or from a Medallion to a Totem), Armors can only be tinkered from a specific type of piece to the same type of piece (i.e mods from a glove piece can only be moved to another glove).
- Certain items have locked mods that cannot be tinkered, though they can be rerolled.
Quality
- The quality of a mod ranges from 1 to 10. The highest qualities (9 and 10) are significantly more powerful than the lower qualities (1 through 8). The lower qualities are very similar in power.
- The quality of a mod can be rerolled by using mod reroll tokens. If you are unable to reroll the quality to a 10 after 285 rerolls, you are guaranteed a 10 on your next reroll (- 286 rerolls altogether -). The pity counter is universal and carries over between all mods, and the counter will reset if you reroll into a 10.
- If you do not receive a 10/10 mod after 1705 mod drops, your next mod is guaranteed to be 10/10 quality (- 1706 mod drops altogether -). Each mod that is not a 10/10 increases the counter by 1 (a legendary gear contains 2 mod drops for example). This counter is separate from the reroll counter and resets if you receive a 10/10 mod drop.
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Chaos Level
- The Chaos level of a mod ranges from Campaign to Chaos 8. Though Chaos 9 and 10 exist in the game, the Chaos level of a mod cannot go above Chaos 8.
- You may tinker a lower level mod onto a higher level item, but you may not tinker a higher level mod onto a lower level item. Tinkering a lower level mod onto a higher level item is almost always incredibly wasteful and highly discouraged.
- For example, you may tinker a Campaign mod onto a Chaos 5 item, but you may not tinker a Chaos 5 mod onto a Campaign item.
- The Chaos level of a mod can only be upgraded by upgrading the item the mod is attached to to the next Chaos tier. This may change in the future.
- The only ways to decrease a mod's level is by resetting or through the Blacksmith's Devolve feature.
- Ring Mods are immune to being de-leveled by Ancient Power due to rings being heirloom items. However, they can still be devolved by the Blacksmith.
Armor M.O.D.S.
List of Mods that are only found in armor pieces.
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(Displaying Min (Campaign 1/10 UPs) to Max (Chaos VIII 10/10 Ups), not range of damage)
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Relic M.O.D.S.
List of Mods that are only found in relics.
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(Displaying Min (Campaign 1/10 UPs) to Max (Chaos VIII 10/10 Ups), not range of damage)
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Weapon M.O.D.S.
Lists of Mods that are only found in weapons.
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Ring M.O.D.S.
List of Mods that are only found in rings.
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Trivia
- Mods are essentially the return of gear passives but with the ability to move them around to craft the perfect gear.
- Some developers liked to call the quality of a mod "qualibean" in reference to the bean shaped quality indicator present on mods.
- Originally qualibean colors was the only way to know a mod's quality. From various feedbacks after Protean Shift's expansion release, Mod quality numbers was eventually added as a QoL for better visual navigations and assisting colorblinds.
