In Dungeon Defenders II, players must defend their Main Cores and Sub Objectives from various creatures. These creatures are the minions of the Old Ones, an overarching evil presence in the world of Etheria.
Contents
Common Enemies
Most of these enemies (with the exceptions of certain variants) will be encountered from Campaign and Adventures onwards.
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Bomb Goblin
- Enemy Types: Goblin, Ranged.
- Variants: Quibly, Sammie the Trapper, Carnival Bomb Goblin.
- Light close-ranged attacker.
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Javelin Throwers
- Enemy Types: Ranged.
- Variants: Statch the Stalker, Pie Thrower.
- Medium ranged attacker. Projectiles pierces through defenses.
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Orcs
- Enemy Types: Orc, Melee.
- Variants: Steiner the Hunter, Zombie, Treet.
- Heavy melee attacker.
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Drakin
- Enemy Types: Ranged.
- Heavy ranged attacker. Spits a volley of fireballs.
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Skeleton
- Enemy Types: Skeleton, Melee.
- Summoned by Dark Mages from dead enemies. Light melee attacker.
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Skeleton
- Enemy Types: Skeleton, Melee.
- Variants: Slekeleon, Plaguing Hulk, Trikk.
- Summoned by Dark Mages from dead enemies. Moderate melee attacker.
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Kobold
- Enemy Types: Support.
- Variants: Explodinator.
- Suicidal enemy when near a target or on low health. Charges to its target at high speed and exploding on contact, dealing a high amount of damage.
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Kobold Flier
- Enemy Types: Support.
- Variants: Carnival Flyer.
- Suicidal flying enemy that dive-bombs at high speed and exploding on contact when near a target or on low health.
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Goblin Siege Roller
- Enemy Types: Goblin, Miniboss.
- Slow-paced war machine with a tanky exterior that's extremely resistant to damage. Attacks with rockets that targets random heroes and a frontal spiked roller that deals massive continuous damage to anything that blocks it.
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Cannon Ogre
- Enemy Types: Ranged, Miniboss.
- Extreme ranged attacker. Uses a large cannon that deals a massive amount of burst damage. Also capable of using melee attacks on heroes if they are too close.
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Chaos Enemies
Unique enemies that requires different strategies to counter them. They appear in various Chaos difficulties of Onslaught, Expeditions, Incursions and Mastery.
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Cybork
- Enemy Types: Orc, Melee, Chaos.
- Variants: Thorc the Terrible.
- Chaos II enemy. Attacks sends out EMP bolts that disables Trap, Aura and Node-type defenses.
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Geode
- Enemy Types: Ranged, Support, Chaos.
- Variants: Geode Prime.
- Chaos III enemy. Encompassing bubble shield that deflects all projectiles in random directions.
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Berserker Goblin
- Enemy Types: Gobu, Melee, Support, Chaos.
- Chaos X War Party enemy. Immune to slow effects. Carries an explosive that detonates on death which will stun any nearby defenses.
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Orc Queen
- Enemy Types: Orc, Melee, Chaos
- Chaos X War Party enemy. Berserker Orcs with the addition of having potent resistance to stun effects.
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Special Stage Enemies
Enemies with unique abilities that originates from specific maps but will also occasionally and interchangeably appear in other maps or gamemodes.
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Lava Guardian
- Enemy Types: Ranged.
- Origin Stage: The Demon's Lair Incursion.
- Attacks produces an AoE line of damaging lava fissures that launches any heroes in its way upwards. Drops a lava boulder pickup on death.
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Bastille Master
- Enemy Types: Melee, Miniboss.
- Origin Stage: Bastille Master Incursion.
- Periodically puts up golden energy shields around her and any surrounding allies that multiplies any damage taken, before reflecting it back to the source.
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Captain Dreadbones
- Enemy Types: Orc, Melee, Miniboss.
- Origin Stage: Dark Awakening Incursion.
- Cursed power buffs nearby enemy allies and also debuffs heroes and defenses when struck by his scythe. Very speedy.
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Frost Goblin
- Enemy Types: Frosty, Gobu, Melee.
- Origin Stage: Revenge of the Yeti Incursion.
- Tougher and faster than regular goblins. Attacks produces slow effects that slows their target. Has 50% resistance to water damage and takes double damage to fire.
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Frost Bomb Goblin
- Enemy Types: Frosty, Gobu, Ranged.
- Origin Stage: Revenge of the Yeti Incursion.
- Much more ferocious than regular bomb goblins. Attacks produces slow effects that slows their target. Has 50% resistance to water damage and takes double damage to fire.
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Frost Orc
- Enemy Types: Frosty, Orc, Melee.
- Origin Stage: Revenge of the Yeti Incursion.
- Emits a chilling aura that slows nearby defenses down. Has 50% resistance to water damage and takes double damage to fire.
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Ice Mage
- Enemy Types: Frosty, Support, Ranged.
- Origin Stage: Revenge of the Yeti Incursion.
- Charged attack fires a large chilling snowball that passes through heroes and slowing down defenses as well. Has 50% resistance to water damage and takes double damage to fire.
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Drakin Skeleton
- Enemy Types: Frosty, Ranged.
- Origin Stage: Revenge of the Yeti Incursion.
- Fires a volley of chilling snowballs that slows both heroes and defenses on hit. Has 50% resistance to water damage and takes double damage to fire.
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Yeti
- Enemy Types: Frosty, Melee, Miniboss.
- Origin Stage: Revenge of the Yeti Incursion.
- Throws snowballs that completely freezes both heroes and defenses. Has 50% resistance to water damage and takes double damage to fire.
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Drakenlord
- Enemy Types: Frosty, Melee, Miniboss.
- Origin Stage: Drakenfrost Keep Expeditions.
- Covers himself with an icy spherical aura that greatly reduces any damage taken while also slowing and eventually freezing anything within its radius before striking them down with specters. Has 50% resistance to water damage and takes double damage to fire.
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Spooky Heroes
- Enemy Types: (Squire & Monk) - Skeleton, Melee. (Apprentice & Huntress) - Skeleton, Ranged.
- Four minibosses - skeleton versions of the original four heroes. Deals a good amount of damage and knockback.
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Bosses
Large major enemies with challenging special mechanics that heavily defines specifics rounds. Essentially....these are boss fights!
- Stationary boss fight - The boss is only positioned in one or several specific spots during its attack phase, players will need to go to the boss to defeat them.
- Free-roaming boss fight - The boss is mobile. Players will be able to aggro them to various areas in the map.
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Betsy
- Encountered in: The Wyvern's Den Campaign or Prime VI Incursion 5th wave.
- Stationary boss fight. Within the giant wyvern's arena, heroes will have to deal with her devastating firebreath/fireball attacks, summonings of wyverns and deadly melee claw swipes. Periodically, she will leave the arena to attack the core or other targets within the map.
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Harbinger
- Encountered in: Harbinger's Warship Adventures or Prime VII Incursion.
- Semi-stationary/free-roaming boss fight that adds an additional attack pattern with each passing phase which includes various vicious melee and range attacks. Also utilizes functions of his warship such as using his cannons to fire at the Core or the opening of a hatch that vacuums nearby heroes into the brig.
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Demon Lord
- Encountered in: The Demon's Lair Chaos IV or Prime II Incursion.
- Stationary boss fight. Can only be damaged when stunned by catapult-launched lava balls. Attack patterns involves frequently throwing three giant lava boulders at heroes, defenses or core and setting everyone ablaze with roars dealing very minimal chipping damage.
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Phoenix
- Encountered in: Embermount Volcano Expeditions 6th wave.
- Free-roaming boss fight. Battles with an insane flurry of melee and ranged based attacks. Creates flame trails, spits lava boulders, breathes fire, drops chucks of rocks, executes core-damaging chasm dives & full-bodied physical charges. Incredibly resistant to damage.
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Genie King
- Encountered in: Tornado Highlands Expeditions 6th wave.
- Stationary boss fight. Fires extremely well-aimed eyebeams and homing spits of various elements that inflicts crippling crowd control effects to targets. Whenever a health breakpoint has been reached, an immunity shield will be placed on the boss which has to be removed by defeating multiple Wind Lords acting as conduits. Unable damage core.
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Lava Beast
- Encountered in: Crystal Mine Expeditions 6th wave.
- Free-roaming boss fight. Large witherbeast with unique melee and ranged attack abilities that focuses on dealing high knockback and stuns. Other periodic abilities include an instant-death burrow attack and summonings of Lava Bugs as minions. Incredibly resistant to damage.
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Lord Malakai
- Encountered in: Malakai's Manor Expeditions 6th wave.
- Free-roaming boss fight. Uses a mace and shield to perform various smashing, bashing and projectile attacks or buffs on himself and nearby enemies allies. Incredibly resistant to frontal damage.
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Miscellaneous
These enemies are only exclusive to certain Incursions only. They do not appear in Onslaught, Expeditions, Mastery or Survival.
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Lady Orcs
- Variants: Sturgis the Falconer.
- Female version of an Orc in appearance. (Currently only existing as Sturgis the Falconer in Forest Poachers Incursion)
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