In Dungeon Defenders II, players must defend their Main Cores and Sub Objectives from various creatures. These creatures are the minions of the Old Ones, an overarching evil presence in the world of Etheria.
Contents
Common Enemies
Most of these enemies will be first encountered in Campaign and Adventure mode, with exceptions for certain variants.
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Bomb Goblin
- Enemy Types: Goblin, Ranged.
- Variants: Quibly, Sammie the Trapper, Carnival Bomb Goblin.
- Light close-ranged attacker.
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Javelin Throwers
- Enemy Types: Ranged.
- Variants: Statch the Stalker, Pie Thrower.
- Medium ranged attacker. Projectiles pierces through defenses.
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Orcs
- Enemy Types: Orc, Melee.
- Variants: Steiner the Hunter, Zombie, Treet.
- Heavy melee attacker.
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Drakin
- Enemy Types: Ranged.
- Heavy ranged attacker. Spits a volley of fireballs.
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Skeleton
- Enemy Types: Skeleton, Melee.
- Summoned by Dark Mages from dead enemies. Light melee attacker.
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Skeleton
- Enemy Types: Skeleton, Melee.
- Variants: Slekeleon, Plaguing Hulk, Trikk.
- Summoned by Dark Mages from dead enemies. Moderate melee attacker.
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Kobold
- Enemy Types: Support.
- Variants: Explodinator.
- Suicidal enemy when near a target or on low health. Charges to its target at high speed and explodes on contact, dealing high damage.
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Kobold Flier
- Enemy Types: Support.
- Variants: Carnival Flyer.
- Suicidal flying enemy that dive-bombs at high speed and explodes on contact when near a target, or at low health.
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Goblin Siege Roller
- Enemy Types: Goblin, Miniboss.
- Slow-paced war machine with a tanky exterior that's extremely resistant to damage. Attacks with rockets that targets random heroes and a frontal spiked roller that deals massive continuous damage to anything that blocks it.
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Cannon Ogre
- Enemy Types: Ranged, Miniboss.
- Extreme ranged attacker. Uses a large cannon that deals a massive amount of burst damage. Also capable of using melee attacks on heroes if they are too close.
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Chaos Enemies
Unique enemies that require alternate strategies to counter. They are introduced gradually through the Chaos levels, and can appear in Onslaught, Expeditions, Incursions, Mastery and Survival modes.
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Cybork
- Enemy Types: Orc, Melee, Chaos.
- Variants: Thorc the Terrible.
- Chaos II enemy. Attacks sends out EMP bolts that disables Trap, Aura and Node-type defenses.
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Geode
- Enemy Types: Ranged, Support, Chaos.
- Variants: Geode Prime.
- Chaos III enemy. Encompassing bubble shield that deflects all projectiles in random directions.
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Berserker Goblin
- Enemy Types: Gobu, Melee, Support, Chaos.
- Chaos X War Party enemy. Immune to slow effects. Carries an explosive that detonates on death which will stun any nearby defenses.
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Orc Queen
- Enemy Types: Orc, Melee, Chaos
- Chaos X War Party enemy. Berserker Orcs with the addition of having potent resistance to stun effects.
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Special Stage Enemies
Enemies with unique abilities, who are introduced in specific Incursions and Expeditions. Most can occasionally appear in other maps or gamemodes, substituting regular enemies or minibosses.
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Lava Guardian
- Enemy Types: Ranged.
- Origin Stage: The Demon's Lair Incursion.
- Attacks produce a line of AoE lava fissures that launch any heroes in its way upwards. Drops a lava boulder pickup on death.
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Bastille Master
- Enemy Types: Melee, Miniboss.
- Origin Stage: Bastille Master Incursion.
- Periodically applies a golden energy shield to herself and other nearby enemies. Shields multiply and reflect damage back to the source directly.
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Captain Dreadbones
- Enemy Types: Orc, Melee, Miniboss.
- Origin Stage: Dark Awakening Incursion.
- Fast moving miniboss who buffs other nearby enemies. His attacks apply Curse on hit, causing targets to briefly take increased damage from all sources.
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Frost Goblin
- Enemy Types: Frosty, Gobu, Melee.
- Origin Stage: Revenge of the Yeti Incursion.
- Tougher and faster than regular goblins. Attacks slow their target. Has 50% resistance to water damage and takes double damage from fire.
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Frost Bomb Goblin
- Enemy Types: Frosty, Gobu, Ranged.
- Origin Stage: Revenge of the Yeti Incursion.
- Much more ferocious than regular bomb goblins. Attacks slow their target. Has 50% resistance to water damage and takes double damage from fire.
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Frost Orc
- Enemy Types: Frosty, Orc, Melee.
- Origin Stage: Revenge of the Yeti Incursion.
- Emits a chilling aura that reduces nearby defenses' attack rate - Effect stacks with multiple Frost Orcs. Has 50% resistance to water damage and takes double damage from fire.
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Ice Mage
- Enemy Types: Frosty, Support, Ranged.
- Origin Stage: Revenge of the Yeti Incursion.
- Charged attack fires a large piercing snowball, which slows heroes and reduces defenses' attack rate. Has 50% resistance to water damage and takes double damage from fire.
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Drakin Skeleton
- Enemy Types: Frosty, Ranged.
- Origin Stage: Revenge of the Yeti Incursion.
- Fires a volley of chilling snowballs, which slow heroes and reduce defenses' attack rate. Has 50% resistance to water damage and takes double damage from fire.
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Yeti
- Enemy Types: Frosty, Melee, Miniboss.
- Origin Stage: Revenge of the Yeti Incursion.
- Throws snowballs that immediately freeze both heroes and defenses. Has 50% resistance to water damage and takes double damage from fire.
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Drakenlord
- Enemy Types: Frosty, Melee, Miniboss.
- Origin Stage: Drakenfrost Keep Expeditions.
- Covers himself with an icy aura which mitigates damage taken. Aura also rapidly slows and eventually freezes anything within its radius. After freezing them, he strikes heroes down with specters. Has 50% resistance to water damage and takes double damage from fire.
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Spooky Heroes
- Enemy Types: (Squire & Monk) - Skeleton, Melee. (Apprentice & Huntress) - Skeleton, Ranged.
- Four minibosses - skeleton versions of the original four heroes. Each deals moderate damage, hits can knockback.
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Bosses
Large major enemies with challenging special mechanics. Most bosses are immune to, or cannot be directly targeted by the majority of placed Defenses. Heroes will need to attack personally to defeat them! Essentially... these are boss fights!
- Stationary boss fight - The boss remains in one or several specific spots during its attack phase, players will need to go to the boss to defeat them.
- Free-roaming boss fight - The boss is mobile. Players will be able to aggro them to various areas in the map. If all players are dead or out of range, boss may proceed towards (and attack) the Eternia Crystal.
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Betsy
- Encountered in: The Wyvern's Den Campaign or Prime VI Incursion 5th wave.
- Stationary boss fight. Within the giant wyvern's arena, heroes will have to deal with her devastating firebreath/fireball attacks, summoned wyverns and deadly melee claw swipes. Periodically, she will leave the arena to attack the core or other targets within the map.
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Harbinger
- Encountered in: Harbinger's Warship Adventures or Prime VII Incursion.
- Semi-stationary/free-roaming boss fight that adds an additional attack pattern with each passing phase which includes various vicious melee and range attacks. Also utilizes functions of his warship such as firing his cannons at the Core or opening a hatch that vacuums nearby heroes into the brig.
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Demon Lord
- Encountered in: The Demon's Lair Chaos IV or Prime II Incursion.
- Stationary boss fight. Can only be damaged when stunned by catapult-launched lava balls. Attack patterns involves frequently throwing three giant lava boulders at heroes, defenses or core - and setting everyone ablaze with roars, dealing minimal damage over time.
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Phoenix
- Encountered in: Embermount Volcano Expeditions 6th wave.
- Free-roaming boss fight. Battles with an insane flurry of melee and ranged based attacks. Creates flame trails, spits lava boulders, breathes fire, drops chunks of rock, executes core-damaging chasm dives & full-bodied physical charges. Incredibly resistant to damage.
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Genie King
- Encountered in: Tornado Highlands Expeditions 6th wave.
- Stationary boss fight. Fires precision eyebeams and homing bolts of various elements that inflict crowd control effects. Whenever a health breakpoint has been reached, a damage immunity shield is placed on the boss which can be removed by defeating the Wind Lords acting as conduits. Unable damage core.
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Lava Beast
- Encountered in: Crystal Mine Expeditions 6th wave.
- Free-roaming boss fight. Large witherbeast with unique melee and ranged attack abilities that focuses on dealing high knockback and stuns. Other periodic abilities include an instant-death burrow attack and summoning Lava Bugs as minions. Incredibly resistant to damage.
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Lord Malakai
- Encountered in: Malakai's Manor Expeditions 6th wave.
- Free-roaming boss fight. Uses a mace and shield to perform various smashing and bashing attacks that specialize in moving defenses. Projectile attack has homing properties and passes through terrain. Incredibly resistant to frontal damage.
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Miscellaneous
These enemies are only exclusive to certain Incursions only. They do not appear in Onslaught, Expeditions, Mastery or Survival.
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Lady Orcs
- Variants: Sturgis the Falconer.
- Female version of an Orc in appearance. (Currently only existing as Sturgis the Falconer in Forest Poachers Incursion)
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