Shards
Shards are gemlike artifacts that slot into your Relics, Armor, and Weapons. Shards replaced Skill Spheres system and item Passives (while some items with unique passives still drop but have only one shard slot). Shards give your hero or your defenses extra stats or abilities, all green shards can buff only defenses and can be placed only in Relics, while blue shards will buff your hero and can be placed in Weapon and Armor. Shards can be moved between pieces of gear and be upgraded straight from your inventory. A weapon or piece of armor allows to hold up to 3 Shards and can only equip Hero (blue) Shards and relics can hold up to 3 Defense (green) Shards. Blue shards give you hero new abilities or stats while they are placed in any item currently equipped by that hero, but green (defenses) shards strengthen only that tower, where relic containing them is equipped.
Shards Packs
Shards drop from shard packs obtained from victory chest at the end of every map, you will get Standard shard pack after completing any Campaign and Chaos map, those packs can drop shards associated with Campaign packs. After completing Trials on Chaos difficulty, you will get guaranteed Shard pack from that difficulty and one Shard Pack from any previous difficulty (for example, if you beat Chaos III Trials, you’ll receive 1 Chaos III Shard Pack and 1 Chaos II, Chaos I or Standard Shard Pack). Once you win 3 consecutive random maps in a row in Trials, you’ll activate the Shard consecutive bonus. On your 4th consecutive victory onward, you’ll earn an extra Shard Pack for as long as the streak continues. This extra Shard Pack is a guaranteed Shard Pack from that difficulty. That means once you activate the win bonus, you’ll get 3 Shards guaranteed every victory (2 Shard Packs of that difficulty, 1 Shard Pack from previous difficulties) until one of your crystals break or you leave the game.
Any shard can be purchased from Gran Ma'ster for 1000 Defender Medals or 250 Gems. A shard pack containing 5 random shards can also be purchased for 500 Defender Medals or 125 Gems. These shard packs will give you 5 random shards from a single difficulty (e.g. 5 random Chaos V shards).
Shard Dust
As of the Protean Shift update, you may disenchant shards (press 's' when hovering over a shard) which will turn the shard into shard dust of the same tier. Ten shard dust can be exchanged with War Recruiter to obtain one new shard pack.
Shards list
Most of drop locations are confirmed by (up to C5). Chaos 8 Shards (like Chaos 8 Ampoules) only drop in Onslaught or Prime Incursions.
Name | Effect | Upgr. levels | Shard Pack | Valid for | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Hero | Weapon | Shield | Helmet | Chest | Gloves | Boots | Relic | ||||
Defensive Critical Damage | Increases the Defense Crit Damage of the affected tower by 4-20%. | 16 | Campaign | ALL | |||||||
Fortification | Increases Defense Health of the affected tower by 2-34%. | 16 | Campaign | ALL | |||||||
Concussive Chi | Secondary attacks have a 1-25% chance to stun targets for 1-4.6 seconds. | 12 | Campaign | Template:Valid for Weapon | |||||||
Concussive Shock | Increases the stun duration of Concussive Shot by 4-40%. | 12 | Campaign | Template:Valid for Weapon | |||||||
Construction | Increases repair and upgrade speed during Combat Phase by 25-75%. | 20 | Campaign | ALL | |||||||
Corruption’s Fortification | Armor buff of Dryad’s Blessing is increased by 4-40% in purification form. | 12 | Campaign | ||||||||
Drenching Strikes | Your primary attacks have a 2-30% chance on hit to drench enemies for 3-7 seconds. | 14 | Campaign | ALL | Template:Valid for Weapon | ||||||
Enduring Tornado | Increases the knockup duration of Tornado by 1-6 seconds. | 10 | Campaign | ||||||||
Enhanced Decoy | Death From Above's decoy deals an extra 20-420% damage to enemies. | 20 | Campaign | ||||||||
Fountain Of Speed | Abyss Fountain increases allied movement speed by 50-650 for 5 seconds. | 12 | Campaign | ||||||||
Retribution | When you take damage, you have a 2-20% chance of dealing 125-425% of your Armor as damage to your attacker. | 20 | Campaign | ALL | |||||||
Speed Boost | Increases your movement speed by 100-500. | 8 | Campaign | ALL | |||||||
Support Magic Specialist | Decreases the cost of Broom Vault and Book Drop by 4-40%. | 12 | Campaign | ||||||||
Swift Provocation | Provoke movement speed buff increased by 10-154. | 12 | Campaign | ||||||||
Worm Scarf | Reduces the damage you take from enemies by 3-15%. | 12 | Campaign | ALL | |||||||
Zephyr's Warpath | Increase movement speed in Whirlwind by 5%-105%. | 20 | Campaign | ||||||||
Crumbling Stone | Enemies petrified by Maw of the Earth Drake receive 2-20% more damage and explode on death for 10-250% Defense Power magical damage. | 20 | Chaos 1 | ||||||||
Destruction | Increases Defense Power of the affected tower by 2-34%. | 16 | Chaos 1 | ALL | |||||||
Electric Fingers | Skeletal Orcs have 3-30% chance on hit to deal an additional 40-400% of their Defense Health as storm damage. Bounces 3 times. | 18 | Chaos 1 | ||||||||
Empowered Flame | Flamethrower tower has a 1-15% chance to hit the target again for 55-275% damage. | 20 | Chaos 1 | ||||||||
Enduring Bubble | Increases Viper's Fang bubble duration by 1-2 seconds. | 10 | Chaos 1 | ||||||||
Laser Boost | Picking up Mega Death Laser increases EV2's movements speed by 50-350 and Hero Damage by 4-40% for 15 seconds. | 20 | Chaos 1 | ||||||||
Rippling Explosions | Enemies that die inside the boost aura have a 5-25% chance to detonate, dealing 20-80% of the Boost aura's Tower Damage stat as damage in a small area around the enemy. | 20 | Chaos 1 | ||||||||
Stun Fire | Cannonball Tower has a 11-25% chance on hit to stun target for 1.6-3 seconds. | 14 | Chaos 1 | ||||||||
Annoyance | Taunts nearby enemies for 1-4 seconds every 8 seconds. | 10 | Chaos 1 | ALL | |||||||
Bots Of Oil | Exploding Grav Bots now oil enemies for 1-8 second(s). If ignited by fire, deals 20-220% Ability Power as fire damage per second for 1-5 second(s). | 20 | Chaos 1 | ||||||||
Broomnado Power | Increases Broom Nado damage by 4-40%. | 12 | Chaos 1 | ||||||||
Bulwark | Increases armor by 4-40%. | 12 | Chaos 1 | ALL | |||||||
Concussive Power | Increases the damage of Concussive Shots by 4-40%. | 12 | Chaos 1 | ||||||||
Crane Stance | Each secondary attack increases the damage of the next primary attack by 10-90%. Stacks up to 6 times. | 20 | Chaos 1 | ||||||||
Critical Strike | Increases your Hero Crit Chance by 3-10%. | 7 | Chaos 1 | ALL | |||||||
Haunting | Primary attacks generate 1 ghost stack. At 10 stacks you unleash ghosts for 3 seconds, each dealing 10-250% of your Ability Power as damage. The effect has a cooldown of 5 seconds. | 20 | Chaos 1 | ALL | Template:Valid for Weapon | ||||||
Lashing Power | Increases Lash Out damage by 4-40%. | 12 | Chaos 1 | ||||||||
Molten Striker | Molten Core deals more impact damage the farther it travels, up to +20-200% more damage. | 20 | Chaos 1 | ||||||||
Power Volley | Increases the damage of Arcane Volley by 4-40%. | 12 | Chaos 1 | Template:Valid for Weapon | |||||||
Shroom Doom | Damage of Powder Toss while in Corrupt Form increased by 4-40%. | 12 | Chaos 1 | ||||||||
Thundering Call | Increases Call to Madness range by 4-40%. | 12 | Chaos 1 | Template:Valid for Weapon | |||||||
Withering Fountain | Abyss Fountain withers enemies inside it reducing the damage they deal by 2-20%. | 9 | Chaos 1 | ||||||||
Full Shell Ahead | Increases movement speed while in Turtle Stance by 25-525. | 20 | Chaos 1 | ||||||||
Atomic Capacity | This shard gives your Atomic Launcher an additional missile when the shard is upgraded to 4/8 and then another at 8/8. | 8 | Chaos 2 | ||||||||
Berserk Master | Increases the duration of Direct Command on your Skeletal Orcs by 1-5 seconds. | 8 | Chaos 2 | ||||||||
Blazing Phoenix | Shortly after a Blaze Balloon triggers, a Phoenix emerges dealing 1000-5000% Defense Power as magical fire damage. | 20 | Chaos 2 | ||||||||
Combined Power | Serpent's Coil deals 25-385% Defense Power as magical damage each second when an enemy is also affected by Sand Viper. | 18 | Chaos 2 | ||||||||
Defensive Critical Strike | Increases the Defense Crit Chance of the affected tower by an additional 2-15%. | 12 | Chaos 2 | ALL | |||||||
Encroaching Flames | Flame aura has a 5-30% chance to deal 4-60% more damage. | 12 | Chaos 2 | ||||||||
Frosty Duet | The Frostbite tower can hit an additional target, but its Range is reduced by 60-35%. | 10 | Chaos 2 | ||||||||
Magma Maelstrom | Rate at which Fissures of Embermount generate Molten Power reduced by 4-40%. | 12 | Chaos 2 | ||||||||
Panic Fire | When the affected tower takes damage, it has a 5-15% chance to increase it's Attack Rate by 50% for 1-4 seconds. Does not work with Auras and Traps. | 10 | Chaos 2 | ALL | |||||||
Power Bolts | Ballista has a 4-40% chance on hit to deal 15-60% extra magical damage. | 15 | Chaos 2 | ||||||||
Press Your Luck | When the affected tower takes damage, it has a 5-15% chance to increase it's Critical Hit Chance by 30% for 1-4 seconds. Does not work with Auras and Traps. | 10 | Chaos 2 | ALL | |||||||
World Tree Mcbufferson | Every 20 seconds, the world tree places a leafy shield on a blockade within its influence that absorbs 10-210% of the Dryad's Defense Health stat and lasts 10 seconds. | 20 | Chaos 2 | ||||||||
Batter Up | Increases the damage of Molten Core by 4-40% each time it is redirected. Happens 3 times. | 12 | Chaos 2 | ||||||||
Corruption’s Harmony | Reduces Corruption form’s Celestial Power drain by -1 to -3. | 10 | Chaos 2 | ||||||||
Critical Restoration | Primary Attack critical hits restore 1-5 Broom Power. | 8 | Chaos 2 | Template:Valid for Weapon | |||||||
Dewey Deathimal System | Book drop duration is increased 1-3 second and the extra damage they take is increased 5-15% while under it's effect. | 20 | Chaos 2 | ||||||||
Dragon Stance | Each melee primary attack increases the damage of the next ranged secondary attack by 10-90%. Stacks up to 6 times. | 20 | Chaos 2 | Template:Valid for Weapon | |||||||
Dummies And Bots | The Death From Above ability now spawns 4 grav Bots that each deal 20-220% of your Ability as damage in a 100-500 radius. These do not count towards the cap on the number of Bots she can hold. | 20 | Chaos 2 | ||||||||
Empowered Mark | Increases the max number of the marked targets this hero may have by 2-30. | 28 | Chaos 2 | Template:Valid for Weapon | |||||||
Harbinger’s Slam Power | During Provoke, Seismic Slam damage increased by 130-410% of your Ability Power stat. | 20 | Chaos 2 | ||||||||
Inspiration | Reduces the cooldown of your abilities by 4-40%. | 12 | Chaos 2 | ALL | |||||||
Piercing | Concussive Shots also fires a piercing shard dealing 50-350% of Ability Power as damage, then explodes dealing 25-225% of Ability Power as unresisted damage. | 20 | Chaos 2 | Template:Valid for Weapon | |||||||
Power Of The Knight | Increases the damage of Knight of the Abyss by 4-40%. | 12 | Chaos 2 | ||||||||
Quake | You have a 10-30% chance when landing to deal 50-250% of your Ability Power as earth damage to nearby enemies. | 20 | Chaos 2 | ALL | |||||||
Serpent’s Appeasement | Increases Appeasement gained by 60-300%. | 12 | Chaos 2 | ||||||||
Turtle Power | Increase Damage Protection while in Turtle Stance by 1%-21%. | ? | Chaos 2 | Template:Valid for Boot | |||||||
Boosted Grasp | Enemies move at 90-60% speed when they are within the Boost Aura. | 10 | Chaos 3 | ||||||||
Deadly Strikes | Increases the Defense Range of the affected tower by 4-40%. | 12 | Chaos 3 | ALL | |||||||
Drenched | After your Geyser Trap drenches an enemy, the next source of damages deals an additional 3-35% damage. | 16 | Chaos 3 | ||||||||
Empowered Bolts | Ballista has a 5-30% chance on hit to deal full damage to all targets pierced for the next 10-40 seconds. | 10 | Chaos 3 | ||||||||
Empowered Frostbite | Frostbite has a 5-45% chance to freeze the target for 1-7 seconds. | 20 | Chaos 3 | ||||||||
Empowering Blasphemy | Obelisk Hero Stat boost increased to 10-50% and polymorph duration increased by 1-6 seconds. | 10 | Chaos 3 | ||||||||
Numerous Reflection | Increases the nodes of EV2’s Reflect Beam can sustain by 1-6. | 5 | Chaos 3 | ||||||||
Oil Spill | Gives oil geyser a 5-30% chance to stun all enemies hit for 2s. | 10 | Chaos 3 | ||||||||
Rain Of Oil | Skeletal Archer's Direct Command now oils enemies, slowing them by 50% for 2-12 seconds. If an oiled enemy is hit by fire damage, the oil ignites, dealing 20-600% of its Defense Power in fire damage over 1-11 seconds. | 20 | Chaos 3 | ||||||||
Shielding Guard | When the affected tower takes damage, it has a 5-25% chance to gain a shield for 50-250% of it's Defense Health for 5 seconds. Does not work with Auras or Traps. | 20 | Chaos 3 | ALL | |||||||
Abyss Knight’s Bargain | Reduces the mana cost of Knight of the Abyss by 4-40%. | 12 | Chaos 3 | ||||||||
Abyss Stone Attunement | Reduces the mana cost of Abyss Stone by 1-15%. | 14 | Chaos 3 | ||||||||
Aerial Mastery | Increases Death From Above’s Duration by 1-6 seconds. | 10 | Chaos 3 | ||||||||
Betsy’s Curse | Primary attacks leave a curse zone that reduces the damage enemies deal by 5-25%. You can place up to 3 zones and each zones lasts 20-100 seconds. | 20 | Chaos 3 | Template:Valid for Weapon | |||||||
Betsy’s Empowered Lightning | Every 8 seconds, secondary attacks spawn a lightning balldealing 125-325% Ability Power as storm damage 2.5 times per second for 1 seconds. | 20 | Chaos 3 | Template:Valid for Weapon | |||||||
Bewitching Hour | Each Snipe hit adds 4-40% to the damage of the next Primary Attack hit. Stacks up to 5 times. | 12 | Chaos 3 | Template:Valid for Weapon | |||||||
Big Boy | The first Grav Bot placed will always be a Big Boy. Big Boy mines do an additional 100-1100% of hero Damage as damage to enemies in double the area. | 20 | Chaos 3 | ||||||||
Cataclysm | Increases Eruption damage by 4-40%. | 12 | Chaos 3 | ||||||||
Channel | Restores 1-15 of your ability resources every 5 seconds. | 14 | Chaos 3 | ||||||||
Corruption’s Bargain | When this shard is fully upgraded, Dryad's Blessing costs no celestial power in purification form and costs 1 celestial power power per second instead of 2 in corruption form. | 10 | Chaos 3 | ||||||||
Corruption’s Blessing | Damage of Dryad's Blessing is increase by 4-40% in corrupt form. | 12 | Chaos 3 | ||||||||
Fight Me Not | Defenses will deal 5-25% more damage to enemies targetting the Squire. | 20 | Chaos 3 | ||||||||
Jackpot | You have a 2-10% chance when picking up gold to quadruple the amaunt. | 8 | Chaos 3 | ALL | |||||||
Lava Floor | Eruption spawns a lava field dealing 150-1150% Ability Power as Fire magic damage each second for 5s. | 20 | Chaos 3 | Template:Valid for Weapon | |||||||
Oil Slick | Increases the duration of oil flask by 1-9%. | 8 | Chaos 3 | ||||||||
Overwhelm | Your primary attacks have a 7-15% chance to stun enemies for 1-3 seconds. | 8 | Chaos 3 | ALL | Template:Valid for Weapon | ||||||
Overwhelming Buster | Adds 0.5-4.5s to Blunder Broom Buster duration. | 8 | Chaos 3 | Template:Valid for Weapon | |||||||
Tormented Power | Increases Dark Torment damage by 4-40%. | 12 | Chaos 3 | ||||||||
Echoing Shout | Increases the duration of Staggering Shout debuffs by 0.5s-4.5s. | 10 | Chaos 3 | ||||||||
Defense Rate | Increases the Attack Rate of the affected tower by 9-33%. | 12 | Chaos 4 | ALL | |||||||
Earth Toss | Earthshatter tower has a 28-100% chance on hit to knock targets into the air. | 18 | Chaos 4 | ||||||||
Empowering Flames | Flame Aura increases the damage of heroes standing inside it by 5-25%. | 20 | Chaos 4 | ||||||||
Explosive Surprise | Geyser Trap has a 10-50% chance to fire an exploding shard dealing 200-1200% Defense Power as damage in an area. | 20 | Chaos 4 | ||||||||
Lateral Blast | Volcano attacks spawn three random meteors that drop nearby, each dealing 750-2250% Defense Power as magical Fire damage. | 20 | Chaos 4 | ||||||||
Power Transfer | Increases the Defense Crit Chance of the affected tower by 4-30% and reduces the Defense Power by -10%. | 14 | Chaos 4 | ALL | |||||||
Puncturing Bolts | Ballista can now pierce an additional 1-4 targets. | 6 | Chaos 4 | ||||||||
Sandstorm Warrior | The Snaking Sands sandstorm increases Hero Damage and Ability Power by 101-125% for 1-25 seconds. | 12 | Chaos 4 | ||||||||
Abyssal Mandate | Reduces the mana cost of Direct Command by 4-40%. | 12 | Chaos 4 | ||||||||
Beacon Of The Storm | Once per second your primary attack spawns a lightning ball that deals 10-50% of your Hero Damage as storm damage. Bounces up to 3 times. | 20 | Chaos 4 | ALL | |||||||
Betsy’s Empowered Beam | Primary attacks fire a piercing sonic projectile that deals 105-150% Hero Damage as magical damage. | 15 | Chaos 4 | Template:Valid for Weapon | |||||||
Call Of The Kobold | Defeating an enemy grants a charge. Secondary attacks consume charges and shoots a firework at your target for 20%-320% of your ability power. | 20 | Chaos 4 | Template:Valid for Weapon | |||||||
Caustic Oil | Increases the damage of Oil Flask by 4-40%. | 12 | Chaos 4 | ||||||||
Celestial Attunement | The dyrad can hold 1-4 more stacks of starfall. | 6 | Chaos 4 | ||||||||
Charge Blast V2 | Reduces the cost of EV2’s secondary attacks by 5-95%. | 18 | Chaos 4 | Template:Valid for Weapon | |||||||
Darkest Syphon | Increases the angle of Dark Syphon by 3-30. | 9 | Chaos 4 | ||||||||
Electric Retribution | When you take damage, you have a 2-25% chance of dealing 125-450% of your Armour as storm damage to your attacker. | 20 | Chaos 4 | ALL | |||||||
Enduring Drop | Increases Book Drop duration by 0.5-7.5s. | 14 | Chaos 4 | ||||||||
Enduring Lash | Increases Lash Out poison duration by 0.5-4.5 s. | 8 | Chaos 4 | Template:Valid for Weapon | |||||||
Fan Of Knights | Skeletal Knight also fires two additional Knights that deal 20-500% of your Ability Power in damage. | 20 | Chaos 4 | ||||||||
Freeze Buster | Blunder Broom Buster has a 1-5% chance to also freeze enemies for 1-4s, allowing them to be shattered by Crushing damage. | 10 | Chaos 4 | Template:Valid for Weapon | |||||||
Frozen Core | Increases Ice Needle damage by 4-40%. | 12 | Chaos 4 | ||||||||
Hemolytic Poison | Lashout cooldown increased to 200-160% of what it was but allows it to stack 0-2 times and increases its duration by 3-7 seconds. | 20 | Chaos 4 | Template:Valid for Weapon | |||||||
Inspiring Strikes | Primary attacks reduce the cooldown of your abilities by -0.1-0.3 seconds. | 4 | Chaos 4 | ALL | Template:Valid for Weapon | ||||||
Insulated Decoy | Decreases heat generated from Death from Above by 4-40%. | 12 | Chaos 4 | ||||||||
Let’s Rock | Activating Harden/Inflame gives the Lavamancer a shield lasting for 6-30 seconds that absorbs 20-140% Hero Health incoming damage. | 12 | Chaos 4 | ||||||||
Manabomb’s Aid | Manabomb places a shield on you that lasts 20 seconds that absorbs 150-750% of your Ability Power Stat. Enemies that hit the shield are burned for a total of 150-550% of your Ability Power over 3 seconds. | 20 | Chaos 4 | Template:Valid for Weapon | |||||||
Mine Blast Radius | Anti Gravity Bots damage radius increased by 4-40%. | 12 | Chaos 4 | ||||||||
Piercing Power | Increases the damage of Piercing Shot by 4-40%. | 12 | Chaos 4 | ||||||||
Shroom Bloom | The mushrooms created by Powder Toss last 1-6 seconds longer. | 10 | Chaos 4 | ||||||||
Shroom Gloom | Slow intensity of Powder Toss in Purification Form increased by 4-40%. | 12 | Chaos 4 | ||||||||
Smashing Fists | Pole Smash or Chi Stomp spawns a Fist dealing 20-220% Ability Power as damage. After a short delay, another Fist emerges dealing 20-420% Ability Power as damage. | 20 | Chaos 4 | Template:Valid for Weapon | |||||||
Draining Strikes | Increase the healing from Siphon Stance by 5%-25%. | ? | Chaos 4 | ||||||||
Boosted Blockade | Boost Aura increases blockade health by 2-20%. | 12 | Chaos 5 | ||||||||
Cthulu’s Influence | While under the effects of corruption, Angry Nimbus has a 3-27% chance to charm enemies for 1-7 seconds. | 12 | Chaos 5 | ||||||||
Explosive Arrows | Skeletal Archers have a 15-30% chance on hit to fire an explosive arrow dealing an additional 150-450% of their Defense Power in damage. | 20 | Chaos 5 | ||||||||
Explosive Guard | When the affected tower takes damage, it has 3-35% chance to trigger an explosion and deal 140-500% of its Defense Health as damage to nearby enemies. Does not work with Auras or Traps. This does not destroy the tower. | 18 | Chaos 5 | ALL | |||||||
Explosive Poison | If an enemy poisoned by the Poison Dart Tower is killed , it detonates dealing 10%-150% of the tower’s damage stat as damage in a small area around the enemy. | 20 | Chaos 5 | ||||||||
Fire For Effect | Your explosive Trap has a 15-45% chance to detonate twice without consuming an additional charge. | 20 | Chaos 5 | ||||||||
Frosty Beams | 25% chance for Proton Node to freeze all enemies it touches for 1-2 seconds. | 20 | Chaos 5 | ||||||||
Frosty Bind | Frostbite slow strength increased by 1-10%. | 12 | Chaos 5 | ||||||||
Heavy Cannonball | Cannonball tower has a 5-20% chance to spawn a heavy cannonball that pierces up to 1-10 target(s) stunning them for 1-2 second and dealing 120-1250% of the Cannonball tower's damage. | 20 | Chaos 5 | ||||||||
Snakes On A Plane | Obelisk spawns a snake every 3s that flies into an enemy dealing 25-3000% Defense Power as magical Earth damage. | 20 | Chaos 5 | ||||||||
Split Vipers | Sand Viper may target up to 1-2 additional enemies, but has 40-20% less Defense Power and does not ramp-up damage. | 10 | Chaos 5 | ||||||||
Vampiric Empowerment | Increases the Defense Power of the affected tower by 4-60% of its Defense Health. | 14 | Chaos 5 | ALL | |||||||
Volcanic Shock | Volcano has a 2-20% chance to stun all enemies hit for 1-2.8s. | 12 | Chaos 5 | ||||||||
Anti Air | Deals 4-40% additional damage to flying enemies. | 12 | Chaos 5 | ALL | Template:Valid for Weapon | ||||||
Betsy Cluster Nades | When attacking flying enemies, you have a 10-50% chance on hit to drop a bomb beneath them that deals 110-310% of your Ability Power stat an Damage in a small area. | 20 | Chaos 5 | ALL | Template:Valid for Weapon | ||||||
Burning Strikes | 2-20% chance on hit to burn target for 20-180% of your Hero Damage stat as magical fire damage each second for 1-5 seconds. | 20 | Chaos 5 | ALL | Template:Valid for Weapon | ||||||
Chi Burst | Increases Talisman of Empowerment's Critical Damage boost by 2-20%. | 12 | Chaos 5 | ||||||||
Corruption’s Embrace | Starfall damage is increased by 4-40% in corrupt form. | 12 | Chaos 5 | ||||||||
Debilitating Madness | Call to Madness increase the target's damage taken by 3-45%. | 14 | Chaos 5 | ||||||||
Drenching Broomnado | Broom Nado damage increased by 4-40% and its hits have 1-25% chance to drench enemies and slow them by 30% for 1-5 seconds. | 12 | Chaos 5 | ||||||||
Empowered Beam | After the Sword Beam collides with 5 targets, it spawns an additional Sword Beam that travels in the same direction as the first dealing 125-425% of your Ability Power stat as damage to each target hit. After colliding with 5 targets it returns to the Squire dealing 125-425% of your Ability Power stat as damage in an area around Squire. | 20 | Chaos 5 | Template:Valid for Weapon | |||||||
Enduring Provocation | Provoke lasts an additional 0.5-7.5 seconds. | 14 | Chaos 5 | ||||||||
Enhanced Launcher | Anti Gravity Bot Launcher can store an additional 1-15 Anti Gravity Bots. | 14 | Chaos 5 | Template:Valid for Weapon | |||||||
Flaming Knight | Knight of the Abyss is now imbued with fire, causing enemies hit to burn for 50-500% of your Ability Power in fire damage over 5 seconds. | 18 | Chaos 5 | Template:Valid for Weapon | |||||||
Heroic Power | Increases Heroic Wave’s hero damage boost by 4-40%. | 12 | Chaos 5 | ||||||||
Madness’ Embrace | Increases Call to Madness duration by 0.5-7.5s. | 14 | Chaos 5 | Template:Valid for Weapon | |||||||
Mana Leech | Dark Syphon drains 4-40% additional mana. | 12 | Chaos 5 | ||||||||
Manabomb Power | Increases the damage of Manabomb by 4-40%. | 12 | Chaos 5 | ||||||||
Meteor Rain | Manabomb opens a portal overhead that spawns meteor that deal 30-550% of your Ability Power stat as damage to enemies they affect. | 20 | Chaos 5 | Template:Valid for Weapon | |||||||
Mine Heat Compensator | The cost of EV2’s Anti Gravity Bots is reduced by 4-40%. | 12 | Chaos 5 | ||||||||
Molten Charge Power | Increases Molten Charge damage by 4-40%. | 12 | Chaos 5 | Template:Valid for Weapon | |||||||
Molten Stun | Increases Molten Charge stun duration by 0.5-4.5s. | 8 | Chaos 5 | Template:Valid for Weapon | |||||||
One With Chi | Increases the damage of Chi Blast by 4-40%. | 12 | Chaos 5 | ||||||||
Poison Leaves | Dryad’s poison attacks deal 2-20% more damage. | 12 | Chaos 5 | Template:Valid for Weapon | |||||||
Read Or Die | Scatter Sweep and Broom Vault have an 1-21% chance to transmogrify enemies into books for 3s. Transmogrified enemies take increased damage. | 10 | Chaos 5 | ||||||||
Scatter Power | Increases Scatter Sweep damage by 4-40%. | 12 | Chaos 5 | ||||||||
Maelstrom | While Lightning Stance is active, the Barbarian's attacks have a 5%-25% chance to drench enemies, stunning them for 1.5s-3.5s. | ? | Chaos 5 | Template:Valid for Weapon | |||||||
Talon Strike | Hawk Strike now stuns for 2s-4.5. | ? | Chaos 5 | Template:Valid for Weapon | |||||||
Boosted Power | Increases the power of the Boost Aura by 2-20%. | 18 | Chaos 6 | ||||||||
Colossal Fissure | Your Colossus' Direct Command now rips the earth unleashing a fissure that lingers and deals 50-2050% of your Ability Power in damage over 6 seconds, but increases the mana cost of Direct Command by 30-70%. Usable once every 60 seconds. | 20 | Chaos 6 | ||||||||
Enhanced Poison | Increases the rate of the Poison Dart Tower's poison by 4-40%. | 12 | Chaos 6 | ||||||||
Flaming Death | EV2’s mega death laser sets enemies it hits on fire dealing 50-2,050% of EV2’s Ability Power stat as damage over 10 seconds. | 20 | Chaos 6 | ||||||||
Frosty Power | Frostbite tower passes 10-50% of its Defense Power stat to defenses within its frost aura. | 20 | Chaos 6 | ||||||||
Health Pylon | Increases the Defense Health of nearby defenses to 102-130%. Note: Requires a Blockade but this shard does not buff the Blockade that equips this shard. | 20 | Chaos 6 | ALL | |||||||
Mark Targets | This defence has a 5-45% chance to place an Apprentice Mark on its target. | 20 | Chaos 6 | ||||||||
Megarock | Volcano launches a huge rock dealing 1000-4000% Defense Power damage once every 3 volleys. | 20 | Chaos 6 | ||||||||
Serpent God’s Protection | Towers and Blockades near the Obelisk take -1% to -10% damage. | 9 | Chaos 6 | ||||||||
Sharpened Spikes | Blockade has a 2-30% chance to stun enemies hit for 1-3 seconds. | 14 | Chaos 6 | ALL | |||||||
Brain Of Confusion | When you take damage you have a 3-15% chance to confuse nearby enemies for 3 seconds. This effect has a 15 second cooldown. | 12 | Chaos 6 | ALL | |||||||
Flaming Retribution | When you take damage, you have a 2-20% chance of dealing 125-425% of your Armor as fire damage to your attacker. | 20 | Chaos 6 | ALL | |||||||
Heat Dispenser Module | EV2 upgrades her gun with a new heat dispenser module that drains 4-40% more heat with each primary attack. | 12 | Chaos 6 | Template:Valid for Weapon | |||||||
Howling Feast | Your Primary attacks generate 1 Feast stack, while at 10 stacks, increase your Hero Damage by 2-30%. One stack wears off every 3 seconds. | 14 | Chaos 6 | Template:Valid for Weapon | |||||||
Molten Core Power | Increases Molten Core damage by 4-40%. | 12 | Chaos 6 | ||||||||
Nightmare Fuel | Enemies affected by Lash Out poison take 20-320% Hero Damage as magical damage when hit by Dark Torment. | 20 | Chaos 6 | Template:Valid for Weapon | |||||||
Pole Power | Increases the damage of Pole Smash or Chi Stomp by 4-40%. | 12 | Chaos 6 | ||||||||
Power Of Storms | You have a 4-10% chance on hit to restore 20 mana per second for 1-3 seconds. 10 seconds cooldown. | 12 | Chaos 6 | ||||||||
Scatter Striker | Increases the range of Scatter Sweep by 4-40%. | 12 | Chaos 6 | Template:Valid for Weapon | |||||||
Shattering Stones | After an Abyss Stone expires, it detonates dealing 40-400% of your Ability Power as crushing damage to nearby enemies. | 18 | Chaos 6 | ||||||||
Snipe Critical Strike | Increases the Crit Chance of Snipe by 2-30%. | 14 | Chaos 6 | Template:Valid for Weapon | |||||||
Unholy Fire | Blocking unleashes flames that deal 150-750% of your ability power stat as damage to enemies in a cone in front of the hero at a rate of twice per second. | 20 | Chaos 6 | ||||||||
Boiling Blood | Causes the Barbarian to take 20%-2% of his Max Health as damage, every 5s during combat phase gaining Fury. | 18 | Chaos 6 | ||||||||
Shellshock | While Turtle Stance is active the Barbarian's attacks wither enemies hit for 3-13 seconds reducing their damage to 75%-35%. | 18 | Chaos 6 | Template:Valid for Weapon | |||||||
Manufacturer’s Overcharge | Weapon Manufacturer charges 4-40% faster. | 12 | Chaos 7 | ||||||||
Node Increase | EV2 can create 1-4 extra node(s) in any single Weapon Manufacturer chain. | 6 | Chaos 7 | ||||||||
Obelisk Shield | Obelisk Shield absorption increased to 10-70%. | 15 | Chaos 7 | ||||||||
Oily Entrapment | Increases Oil Geyser slow rate by 3-15%. | 12 | Chaos 7 | ||||||||
Power Pylon | Increases the Defense Power of nearby defenses to 102-120%. Note: Requires a Blockade but this shard does not buff the Blockade that equips this shard. | 18 | Chaos 7 | ALL | |||||||
Splody Harpoon | Ballista projictiles have a 10-30% chance to detonate on each target hit dealing 150-350% of the Ballista's defence power stat as extra damage in small area. | 20 | Chaos 7 | ||||||||
Charged Shot | Your primary attacks have a 5-15% chance to fire a fully charged secondary attack. | 10 | Chaos 7 | Template:Valid for Weapon | |||||||
Chi Supercharge | Increases Talisman of Empowerment's Defense Power boost by 2-20%. | 12 | Chaos 7 | ||||||||
Constrictor | Defeating an enemy adds a constrictor stack. At 10 stacks, unleashes a bed of constrictor snakes that stun nearby targets for 1-5s. While stunned, enemies take 50-450% Ability Power as magical damage each second for 3 seconds. | 20 | Chaos 7 | Template:Valid for Weapon | |||||||
Enduring Slam | Seismic Slam stun duration increased by 0.5-5 seconds. | 15 | Chaos 7 | ||||||||
Fiery Brimstone | Adds 4-12% Hero Damage to Your Attacks as Magical Fire Damage. | 10 | Chaos 7 | Template:Valid for Weapon | |||||||
Heroic Boost | Increases Heroic Wave's healing done by 4-40%. | 12 | Chaos 7 | ||||||||
Life Leech | Your primary attacks heal you for 0.2-1% of your max health. | 20 | Chaos 7 | ALL | Template:Valid for Weapon | ||||||
Mana Capacitor | Increases your maximum ability resource by 10-100. | 18 | Chaos 7 | ||||||||
Power Gambit | Increases your Hero Damage by 10-50%, but increase damage taken from enemies by 60-20%. | 20 | Chaos 7 | ALL | |||||||
Proton Canon Insulator | Reduces the heat generation rate of Proton Charge by 2-20%. | 12 | Chaos 7 | Template:Valid for Weapon | |||||||
Proton Supercharge | EV2's Proton Charge deals an extra 10-210% of your ability power stat as damage while its max range is increased by 5-25%. | 20 | Chaos 7 | Template:Valid for Weapon | |||||||
Ramster Power | Increases the damage of Ramster Direct Command by 5-35%. | 10 | Chaos 7 | ||||||||
Ravenhost | Your primary attacks generate Raven stacks. Once you reach 10 stacks, the stacks are depleted to fire a magical Raven dealing 10-210% of your Ability Power as damage. Bounces 5 times. | 20 | Chaos 7 | ALL | Template:Valid for Weapon | ||||||
Restoring Snipe | Snipe critical hits restore 4-40 Broom Power. | 18 | Chaos 7 | Template:Valid for Weapon | |||||||
Serpent’s Kiss | Secondary Attacks inflict poison on enemies, dealing 10-210% of Hero Health as damage per second for 1-5 seconds. | 20 | Chaos 7 | ||||||||
Snipe Critical Power | Increases the total critical damage of Snipe by 104-140%. | 12 | Chaos 7 | Template:Valid for Weapon | |||||||
Tectonic Breaker | While Hardened, deal 10-370% Armor Stat as crushing Earth damage every 3rd primary attack. While Inflamed deal 10-370% Hero Damage as Fire damage every 3rd primary attack. | 20 | Chaos 7 | ||||||||
Ride the Lightning | Increase the damage bonus of Lightning Stance by 1%-21%. | ? | Chaos 7 | ||||||||
Wreckless | The Barbarian deals up to 0.5%-20.5% bonus damage based upon current Wrath. | ? | Chaos 7 | ||||||||
Wither Bubble | Arcane Bubble withers enemies inside it increasing the damage they take by X-15%. | 9 | Chaos 1 | ||||||||
Sanctuary | Heroes inside the Arcane Bubble shield heal 5-15% of their health per second during the duration of the bubble. | 10 | Chaos 2 | ||||||||
Icefall | Hailstorm Tower attacks have a 2-5% chance on hit to freeze enemies for 2 seconds. | 15 | Chaos 2 | ||||||||
Thunderwave | Arc Lightning deals X-1250% Ability Power as damage to all enemies around you. | 20 | Chaos 3 | ||||||||
Arc Shielding | Arc Lightning places a shield on you lasting 20 seconds and absorbing 180-780% Ability Power of damage. Enemies that hit the shield are damaged for a total of 200-1000% of your Ability Power over 3 seconds. | 20 | Chaos 4 | ||||||||
Marking Bubble | Arcane Bubble will place a Mark on all enemies in the initial spawn area and increases Mark count 1-6. | 5 | Chaos 4 | ||||||||
Thunderbolts and Lightning | Increases the damage of Arc Lightning by 4-40%. | 12 | Chaos 5 | Template:Valid for Weapon | |||||||
Explosive Finale | Upon completion, the Arcane Bubble explodes dealing X-2000% Ability Power damage to all enemies in and around the bubble. | 20 | Chaos 6 | ||||||||
Glacier | Every 10 attacks, Hailstorm Tower fires an icy boulder that explodes on impact dealing 750-2750% Defense Power as damage in a small area. | 20 | Chaos 7 | ||||||||
Withering Blast | Enemies damaged by Arcane Barrier take 5-20% increased damage for 1.5-3 seconds. | 15 | Revenge of the Yeti Incursion | ||||||||
Twice As Bright | Eruption now increases Defense Power to 10-70%, but the duration is reduced by -5 seconds. | 20 | Chaos 7 | ||||||||
Wave Of The Storm | You have a 4-40% chance when landing on the ground to deal 50-350% of your Ability Power as storm damage to nearby enemies. | 20 | Chaos 8 | ALL | |||||||
Oily Harpoon | Ballista has a 4-40% chance to oil targets on hit slowing them by 40% for 2 seconds. If hit by a fire soure, the oil will be consumed and burn the target for 150-600% of your Defense Power stat every second for 5 seconds. | 18 | Chaos 8 | ||||||||
Block Power | Increases the blocking power of the shield by 5-25%. | 20 | Chaos 8 | ||||||||
Harbinger’s Powered Block | Blocking reduces the cooldown of Seismic Slam by -0.2 to -0.7 seconds. Happens a max of 3 times a second. | 10 | Chaos 8 | ||||||||
Power of Embermount | Increases the amount of Molten Power gained by 4-40%. | 12 | Chaos 8 | ||||||||
Power Overwhelming | Increases your Ability Power by 10-30%, but increase your ability resource cost by 100-70%. | 20 | Chaos 8 | ||||||||
Price Of Power | Increases damage of Two at Twice the Price by 4-40%. | 12 | Chaos 8 | ||||||||
Regeneration | Restores 1.5-3% of your Max Health every 3s. | 10 | Chaos 8 | ALL | |||||||
Submerging Blast | Increases Submerge's Emerge damage by 4-40%. | 12 | Chaos 8 | ||||||||
Sundering Blow | Your primary Attacks reduce enemy's resistances to 95-80% increasing damage dealt to them. | Chaos 8 | ALL | Template:Valid for Weapon | |||||||
Superconductor | Reduces ability costs by 2-20%. | 18 | Chaos 8 | ||||||||
Tempered Anger | Mystic loses appeasement 4-40% slower and take 0-100% less appeasement damage when at 0 appeasement. | 12 | Chaos 8 | ||||||||
Torpedo Striker | Increases the radius of the Reflect Beam's Torpedo Detonation by 4-40%. | 12 | Chaos 8 | ||||||||
Enduring Price | Two at Twice the Price lasts 1-7s longer. | 12 | Chaos 8 | Template:Valid for Weapon | |||||||
Lingering Core | Increases Molten Core lifespan by 1-8 seconds. | 14 | Chaos 8 | Template:Valid for Weapon | |||||||
Vengeance | 4-40% of the damage taken by the Spike Blockade is returned in its next attack. | 18 | Chaos 8 | ||||||||
Proton Cannon Boost | Width of Proton Charge increased by 4-40%. | 12 | Chaos 8 | Template:Valid for Weapon | |||||||
Pumpkinator | Primary attacks Pumpkin enemies. When enemy Dies explode doing 10-210% ability power as damage. Melee attacks against pumkined enemy increase Crit by 3-30 for 5 sec. | 20 | Chaos 8 | ALL | Template:Valid for Weapon | ||||||
Snake Bomb | When a Dark Torment serpent expires, it explodes dealing 20-1,020% Ability Power as magical damage to nearby enemies. | 20 | Chaos 8 | Template:Valid for Weapon | |||||||
Submerging Speed | Increases movement speed while Submerged by 4-40% and adds a knockup on Emerge. | 12 | Chaos 8 | ||||||||
Zero Entropy | Ice Needle only affects a single target, but damage is increased by 4-40% and duration is increased by 1-7 seconds. | 12 | Chaos 8 | ||||||||
Shattering Torpedo | Ev2's torpedo's are imbued with earth magic. Upon detonation they deal an additional 20-500% defense power as crushing earth damage. | 20 | Chaos 8 | ||||||||
Water Elemental | The affected tower has has 5-25% chance on hit to deal 3-30% additional damage and drench enemies for 5 seconds. | 20 | Chaos 8 | ALL | |||||||
Death’s Grasp | When you defeat an enemy gain a charge, up to a maximum of 5. When you block with your shield all charges are then consumed. Each unleashing a fireball Dealing 10-210% ability power. | 20 | Chaos 8 | ||||||||
Lightning Touch | Your primary attacks deal an additional 4-40% of your Hero Damage as storm damage. | 12 | Chaos 4 | ALL | Template:Valid for Weapon | ||||||
Proton Flame Charge | EV2's Proton Cannon is upgraded with a flaming core dealing an extra 4-25% fire damage to enemies it hits. | 14 | Chaos 8 | ||||||||
Taser Suit | When you take damage you have a 1-16% chance to electrocute enemies in a small area around you, stunning them for 1-5 second. | 15 | Chaos 8 | ALL | |||||||
Harbinger’s Exile | Training Dummy has a 1-9% chance to teleport targets back to spawner. | 20 | Chaos 8 | ||||||||
Skeletal Bind | When you defeat an enemy, you generate a charge. Your next fully-charged secondary attack summons a skeletal hand that traps each target hit for 1-6 seconds, draining one charge for each enemy hit. You can have a max of 5 charges. | 10 | Chaos 8 | ALL | Template:Valid for Weapon | ||||||
Spider’s Kiss | Snipe hits inflict poison, dealing 50-450% Ability Power as magical earth damage per second for 5s. | 20 | Chaos 8 | Template:Valid for Weapon |
Weapons with Fixed Shards
The weapons in the list below drop with fixed Shards. These Shards are locked in one of the Shard slots and can't be removed. Some of them also can't be upgraded. They are sold by The Wayfarer for 500 Defender Medals.
Hyper Shards
With the introduction of mastery mode, several new hyper shards have been introduced to the game. Shards unlock as you earn stars in mastery mode. Each hyper shard can only be obtained once in Mastery mode.
As of the Prime Incursion Update, completing all maps within a prime region awards a hyper shard. Completing all six regions awards the last hyper shard. This allows you to obtain a second set of all the shards. Note that the order that you obtain hyper shards in Prime Incursions is different than that of Mastery mode (e.g. the first prime region doesn't award Mass Destruction).