Difference between revisions of "Frozen"
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== Proc == | == Proc == | ||
Frozen can be activated by using the [[:Category:Apprentice|Apprentice's]] [[Frostbite Tower]] alongside the [[Freeze]] Spec, where a complete Frostbite channel has a chance to freeze the (single) target, thus applying the Frozen status condition. | Frozen can be activated by using the [[:Category:Apprentice|Apprentice's]] [[Frostbite Tower]] alongside the [[Freeze]] Spec, where a complete Frostbite channel has a chance to freeze the (single) target, thus applying the Frozen status condition. | ||
+ | |||
+ | The {{:gunwitch}} {{:ice needle}} can freeze a target | ||
+ | |||
+ | Applieding cold to a {{:drenched}} target will freeze them | ||
On some maps (such as The Gates of Dragonfall) you have access to an [[Environmental Trap]] that can instantly freeze a group of enemies. | On some maps (such as The Gates of Dragonfall) you have access to an [[Environmental Trap]] that can instantly freeze a group of enemies. |
Revision as of 14:26, 14 September 2018
Contents
Description
Frozen is a status condition that acts as a stun. An enemy becomes encased in ice, rending it unable to move or attack for a duration. It also allows them to be crushed.
Proc
Frozen can be activated by using the Apprentice's Frostbite Tower alongside the Freeze Spec, where a complete Frostbite channel has a chance to freeze the (single) target, thus applying the Frozen status condition.
The Template:Frozen
Information
{{ | Name=Blunder Broom Buster | Icon=GunWitch_BlunderBroomBuster.png | Description=Fires a short-ranged spread of nets, dealing magic damage, stunning enemies, and increasing damage dealt by Scatter Sweep. | Hero=Gunwitch | Mana=40 | ISpeed=5 | Element=Magical | Status=Stun | Damage=~47x Ability Power | Overview=
|
{{ | Name=Scatter Sweep | Icon=GunWitch_ScatterSweep.png | Description=Blasts all enemies at close range with a magical shotgun attack, knocking them back. Deals more damage to enemies affected by Blunder Broom Buster. | Hero=Gunwitch | Mana=50 | ISpeed=2 | Element=Magical | Status=Knockback | Damage=~76.5x Ability Power | Overview=
|
{{ | Name=Ice Needle | Icon=GunWitch_IceNeedle.png | Description=Fires a magical ice needle, dealing magic frost damage and freezing the first enemy hit. | Hero=Gunwitch | Mana=50 | ISpeed=2 | Element=Magical | Status=Freeze | Damage=33x Ability Power | Overview=
}} |
{{ | Name=Vroom Broom | Icon=Gunwitch_vroom_broom.png | Description=Catch a ride on the Gunwitch's broom scooter, increasing moving speed and restoring health. | Hero=Gunwitch | Mana=0 | ISpeed=1 | Element=None | Status=None | Damage=N/A | Overview=
|
{{ | Name=Book Drop | Icon=Gunwitch_book_drop.png | Description=Transmogrifies your enemies into books for a short duration, stunning them and increasing all damage taken. | Hero=Gunwitch | Mana=40 | ISpeed=15 | Element=None | Status=Stun | Damage=N/A | Overview=
}} |
{{ | Name=Broom Nado | Icon=Gunwitch_broom_nado.png | Description=Summons a swarm of brooms that linger in an area, dealing magic damage each second to all enemies. | Hero=Gunwitch | Mana=60 | ISpeed=20 | Element=Magical | Status=None | Damage=11x Ability Power | Overview=
|
{{ | Name=Two at Twice the Price | Icon=GunWitch_TwoPrice.png | Description=Equip an extra gun broom and go fully automatic on your enemies, dealing massive magical damage. | Hero=Gunwitch | Mana=80 | ISpeed=25 | Element=Magical | Status=None | Damage=5.5x Ability Power (per hit) |
Overview=
}} |
{{ | Name=Broom Vault | Icon=GunWitch_BroomVault.png | Description=Casts a magical explosion at the Gunwitch's feet, damaging enemies and launching her skyward. | Hero=Gunwitch | Mana=20 | ISpeed=4 | Element=Magical | Status=None | Damage=~36x Ability Power | Overview=
}} |
List of Gunwitch-specific Item Shards:
Name | Effect (Gilded value in brackets) | Item | ||
---|---|---|---|---|
GearSlot | Shard Pack | |||
Bewitching Hour | Each Snipe hit adds 4-40% (52%) to the damage of the next Primary Attack hit. Stacks up to 5 times. | |||
Broomnado Power | Increases Broom Nado damage by 3-46% (60%). | |||
Buster Booster | Increases Blunder Broom Buster damage by 3-39% (52%). | |||
Critical Restoration | Primary Attack critical hits restore 1-5 (7) Broom Power. | |||
Dewey Deathimal System | Book drop duration is increased 1-5 second and the extra damage they take is increased 5-15% (17%) while under it's effect. | |||
Drenching Broomnado | Broom Nado damage increased by 3-39% (52%) and its hits have 1-25% (33%) chance to drench enemies and slow them by 30% for 1-5 seconds. | |||
Enduring Drop | Increases Book Drop duration by 0.5-7.5 (9.5)seconds. | |||
Enduring Price | Two at Twice the Price lasts 1-7 (9) seconds longer. | |||
Freeze Buster | Blunder Broom Buster has a 1-5% chance to also freeze enemies for 1-4 (5)seconds, allowing them to be shattered by Crushing damage. | |||
Freezing Vault | Your Broom Vault now freezes the target for 1-4 seconds and deals an extra 4-16% (20%) damage. | |||
Frozen Core | Increases Ice Needle damage by 4-39% (52%). | |||
Overwhelming Buster | Adds 0.5-4.5 (6) seconds to Blunder Broom Buster duration. | |||
Price Of Power | Increases damage of Two at Twice the Price by 3-39% (52%). | |||
Read Or Die | Scatter Sweep and Broom Vault have an 1-21% (29%) chance to transmogrify enemies into books for 3s. Transmogrified enemies take increased damage. | |||
Restoring Snipe | Snipe critical hits restore 4-40 (48) Broom Power. | |||
Scatter Power | Increases Scatter Sweep damage by 3-46% (60%). | |||
Scatter Striker | Increases the range of Scatter Sweep by 3-39% (52%). | |||
Snipe Critical Power | Increases the total critical damage of Snipe by 20-140% (180%). | |||
Snipe Critical Strike | Increases the Crit Chance of Snipe by 2-44% (56%). | |||
Spider’s Kiss | Snipe hits inflict poison, dealing 50-450% (530%) Ability Power as magical Poison damage per second for 5 seconds. | |||
Support Magic Specialist | Decreases the cost of Broom Vault and Book Drop by 4-40% (52%) | |||
Vroom Polymorph | Vroom Broom polymorphs enemies around you when activated for 2-4 (5) seconds. Can only activate once every 10 seconds. | |||
Zero Entropy | Ice Needle only affects a single target, but damage is increased by 3-39% (52%) and duration is increased by 1-6 (8) seconds. |
General Shards
List of General Shards that any Hero can equip.
List of non-hero-specific Item Shards:
List of Item Shards which can be used by multiple, but not all heroes: |
Hyper Shards
List of Hyper Shards that any Hero can equip.
List of All Hyper-Shards Items : With the introduction of mastery mode, several new hyper shards have been introduced to the game. Shards unlock as you earn stars in mastery mode. Each hyper shard can only be obtained once in Mastery mode. As of the Prime Incursion Update, completing all maps within a prime region awards a hyper shard. Completing all seven regions awards the last hyper shard. This allows you to obtain a second set of all the shards. Note that the order that you obtain hyper shards in Prime Incursions is different than that of Mastery mode (e.g. the first prime region doesn't award Mass Destruction).
|
Applieding cold to a
Combo Starter | Combo Finisher | Result |
---|---|---|
Poison | Earth | Petrify |
Drench | Storm | Electrocute |
Drench | Frost | Freeze |
Oil | Fire | Ignite |
Freeze | Earth | Shatter |
Overview
Elements and Elemental Combos are key components for utilizing powerful effects, weaknesses, and defenses against the enemies of Etheria.
It is important to know about the elements because it can be a deciding factor for the completion in a match.
An example of this would be new players against the Drakenlord for the first time without Ignite.
Keep in mind that triggering an Elemental Combo removes the Combo Starter status.
Elements
Water
- The water element is associated with the drenched status. Water damage is considered as Magical Damage, when combined with other elements, it can produce various additional effects.
- Doesn't slow enemies.
- Counts towards Controlled Burn Mutator.
- Does Half damage to frost enemies.
- Main Article: Water
Storm
- The storm element is considered Magical Damage and can electrocute enemies when in contact with a drenched enemy.
- Main Article: Storm
Frost
- The frost element is considered Magical Damage and freezes enemies when in contact with a drenched enemy.
- Main Article: Frost
Poison
- The poison element is associated with the poisoned status. Poison damage is considered as Magical Damage, when combined with earth damage, enemies will become petrified.
- Counts towards Controlled Burn Mutator.
- Main Article: Poison
Earth
- The earth element is considered Magical Damage and will petrify when in contact with a poisoned enemy.
- Main Article: Earth
Oil
- The oil element is associated with the oiled status. Oil damage is considered Magical Damage and will ignite enemies when paired with fire damage.
- Counts towards Controlled Burn Mutator.
- Main Article: Oil
Fire
- The fire element is considered Magical Damage and can ignite when in contact with a oiled enemy.
- Does double damage to frost enemies.
- Main Article: Fire
Elemental Combos
Petrify
Petrify is a stun that turns enemies into stone when earth damage comes in contact with poisoned enemy.
- It's approximately a 6s stun.
- Petrified flying mobs drop out of the air and instantly die if they land in a void, This does not work for Dark Assassins.
- Has the best body block, petrified mobs form a physical barrier which prevents un-petrified mobs from walking past (to a degree).
- Counts towards controller mods.
- Has diminishing returns (DR).
Electrocute
Electrocute is a stun that shocks enemies when storm damage comes in contact with a drenched enemy.
- It's approximately a 6s stun.
- Has body block, but the body block is worse than petrify.
- Counts towards controller mods.
- Has diminishing returns (DR).
Ignite
Ignite makes enemies take more damage from all sources when fire damage comes in contact with an oiled enemy.
- Causes mobs to take 25% more damage from all sources while ignited.
- Burn is not ignite, embermount flames mod, burning strikes shard, etc are burn and do not provide the damage bonus.
- Oil type defenses inherently slows mobs by x%, since the status disappears when a combo occurs, you'll lose the oil and the slow once ignite procs.
- Melting point (Countess shard) is a separate form of ignite that applies a x% debuff and stacks with standard ignite.
- Ignite will drop the Drakenlord's shield of ice temporarily.
Freeze
Freeze is a stun that turns enemies into ice when frost damage comes in contact with a drenched enemy.
- It's approximately a 4s stun.
- Slows mobs by 40% for 2 seconds after the end of the stun.
- Cannot be applied to frost mobs.
- Can drop flying mobs & void-kill like petrify. The kill does not Work against Dark Assassins.
- Counts towards controller mods.
- Counts towards Controlled Burn Mutator.
- Has diminishing returns (DR).
Shatter
Shatter is a stun that disorientates enemies when earth damage comes in contact with a frozen enemy.
- The earth damage providing the shatter will deal 50% more damage.
- Slows mobs by 40% for 2 seconds after the end of the stun.
- Is a 2.5s stun.
- Does not have DR on it's own but will get affect from it on any other stun.
- Counts towards controller mods. target will freeze them
On some maps (such as The Gates of Dragonfall) you have access to an Environmental Trap that can instantly freeze a group of enemies.
Possible Combos
Shatter: any source of Crushing damage or fall damage will shatter the target. Flying units fall and will die if Frozen.