Difference between revisions of "Drakenlord"

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| enemy_types = Melee, Frost, Miniboss
 
| enemy_types = Melee, Frost, Miniboss
 
| lane_type = Ground
 
| lane_type = Ground
| appearances = Adventures, Onslaught, Expeditions, Mastery, Incursions, & Survival <!--- note sure about campaign --->
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| appearances = Adventures, Onslaught, Expeditions, Mastery, Incursions, & Survival  
 
| schedule_icon= File:The_Drakenlord Icon.png
 
| schedule_icon= File:The_Drakenlord Icon.png
 
}}
 
}}
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The Drakenlord is a unique miniboss with a unique mechanic and is introduced as a boss on the last wave of the [[Drakenfrost Keep]] [[Maps|map]]. He can frequently be found in any gamemode outside of the [[campaign]] aswell.
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He moves very slowly but will swing his sword twice every time he attacks and can call forth a large spherical shield of ice to protect him and chill, freeze, and damage anything inside. <br>
  
==Description==
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=Mechanics & Notes=
Drakenlord is a miniboss with an interesting mechanic. He can frequently be found in the [[Chaos|Chaos Expeditions]], [[Onslaught]], [[Mastery]] and [[Incursions]]. He moves very slowly but will swing his sword twice every time he attacks and can call forth a shield of ice to protect him and chill, then freeze, then damage anything inside.
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The Drakenlord is a [[Frost Enemies|frost enemy]], meaning he's immune to being [[Elements|frozen]] and takes double damage to [[Fire|fire]]. <br>
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The Drakenlord takes 0.1% of normal damage while his shield is active around him. This aura slows players while within it's range aswell as freezing them if within the aura for 5 seconds and will be damaged for 200% of their maximum health from a spectral copy of himself dealing some kind of finishing blow to the frozen prey. <br>
  
==Strategy==
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* [[Defenses#Towers|Towers]] and [[Defenses#Blockades|Blockades]] within the Drakenlord's shield will freeze and stop attacking after 5 seconds of being in his aura. They will also take 50% of their maximum health after freezing. This damage will only be applied once, afterwards the Drakenlord will have to use his melee slash attacks to finish off Towers or Blockades.
Drakenlord is a scary boss at first, he can raise his sword and plunge it into the ground summoning an ice shield, once his ice shield goes up he has very high resistance to damage (it appears to be 99% resists) and it can slow [[Heroes|heroes]] then freeze then in spot and, after a short time, call forth a spectral copy of himself to deal a finishing blow. This final attack seems to always be a one shot no matter how much health you have. On top of that it can do the same to [[Defense|defenses]] but also [[Enemies|enemies]] which can be helpful.
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* [[Defenses#Traps|Traps]], [[Defenses#Auras|Auras]], and [[Defenses#Nodes|Nodes]] are completely immune to the Drakenlord's freeze and damage effects from the shield.  
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* The Drakenlord will use his melee slash attacks while attacking anything other than the player.
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* [[Stats|Damage Reduction]] bonuses apply to the damage 200% and 50% damage ticks, having over 50% in damage reduction will allow [[heroes]] to survive the hit.   
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* 100% Tenacity will bypass the slow, freeze, and damage effects of his shield.
  
If he does get his ice shield up before you kill him you can bring it down by setting him on fire. This can be done with the Oil plus Fire damage combo creating an ignite. Alternatively, you can use the Burning Strikes shard to do the same. A word of caution, if he is ignited before his shield goes up then you will have to wait until the ignite wears off before igniting him again to bring down the shield. He is a threat while this happens, so stuns can hold him still while you wait.
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=Strategy=
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[[File:Huntress Ignite Combo.gif|250px|left|thumb|Demonstration of the Huntress dropping the Drakenlord's Shield with her abilities.]]
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The Drakenlord can appear at a scary boss at first as he takes next to no damage from anything while his shield is active but can be coutered by disabling his shield and removing all his damage resistance from the following:
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* [[Elements|Standard Ignite]] (Applying oil to him and apply fire afterwards).
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* Special Ignite: [[Elements|Ignite]] from [[shards]] such as [[Shards|Melting Point]], [[Shards|Incendiary Rocket]], [[Shards|Napalm Gargoyles]], etc.
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* [[Shards|Burning Strikes]] Shard from [[Chaos|Chaos 5]].
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* [[Rings|Ring of Fire]] from [[Embermount Volcano]].
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* [[Shards|Bloody Strikes]] Shard from [[Chaos|Chaos 1]], exclusive to the [[Hunter]]. <!---This may not be intended/is a bug-->
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<br>
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Early game it is highly recommended to keep the [[Huntress]] in the [[Hero Deck|hero deck]] as she can [[Elements|ignite]] the Drakenlord by applying oil with her [[Oil Flask]] ability and being able to hit him right afterwards with fire damage using [[Piercing Shot]] ability. <br>
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Using [[Oil Flask]] with a [[Flame Aura]] or [[Mods|Fire Chip]] is also a viable strategy starting out.
  
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<br><br>
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=History=
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[[File:Drakenfrost Logo.png|35px]] '''December 18th 2018''' : Introduced.
  
[[Category:Enemies]]
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[[Category:Enemies]] [[Category:Mechanics]] [[Category:Dungeon Defenders 2]]

Revision as of 04:50, 27 November 2023

Drakenlord
The Drakenlord.png
Information
Enemy Types Melee, Frost, Miniboss
Lane Type Ground Spawn Symbol.png Ground
Appearances Adventures, Onslaught, Expeditions, Mastery, Incursions, & Survival
Schedule Icon The Drakenlord Icon.png

The Drakenlord is a unique miniboss with a unique mechanic and is introduced as a boss on the last wave of the Drakenfrost Keep map. He can frequently be found in any gamemode outside of the campaign aswell. He moves very slowly but will swing his sword twice every time he attacks and can call forth a large spherical shield of ice to protect him and chill, freeze, and damage anything inside.

Mechanics & Notes

The Drakenlord is a frost enemy, meaning he's immune to being frozen and takes double damage to fire.
The Drakenlord takes 0.1% of normal damage while his shield is active around him. This aura slows players while within it's range aswell as freezing them if within the aura for 5 seconds and will be damaged for 200% of their maximum health from a spectral copy of himself dealing some kind of finishing blow to the frozen prey.

  • Towers and Blockades within the Drakenlord's shield will freeze and stop attacking after 5 seconds of being in his aura. They will also take 50% of their maximum health after freezing. This damage will only be applied once, afterwards the Drakenlord will have to use his melee slash attacks to finish off Towers or Blockades.
  • Traps, Auras, and Nodes are completely immune to the Drakenlord's freeze and damage effects from the shield.
  • The Drakenlord will use his melee slash attacks while attacking anything other than the player.
  • Damage Reduction bonuses apply to the damage 200% and 50% damage ticks, having over 50% in damage reduction will allow heroes to survive the hit.
  • 100% Tenacity will bypass the slow, freeze, and damage effects of his shield.

Strategy

Demonstration of the Huntress dropping the Drakenlord's Shield with her abilities.

The Drakenlord can appear at a scary boss at first as he takes next to no damage from anything while his shield is active but can be coutered by disabling his shield and removing all his damage resistance from the following:


Early game it is highly recommended to keep the Huntress in the hero deck as she can ignite the Drakenlord by applying oil with her Oil Flask ability and being able to hit him right afterwards with fire damage using Piercing Shot ability.
Using Oil Flask with a Flame Aura or Fire Chip is also a viable strategy starting out.



History

Drakenfrost Logo.png December 18th 2018 : Introduced.