Difference between revisions of "Shards"

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<tabber>
 
<tabber>
  Campaign=
+
  Squire=
[[File:Campaign_Standard_Shard_Pack_Icon.png|70px| center]]
+
[[File:Squire_icon_trans.png|70px| center]]
  
{| class="wikitable sortable" style="width:100%; text-align:center;"
+
{{Datafield|Shards/Squire|swap}}
! rowspan="2" style="width:15%; text-align:center;" | Name
+
{{Datafield|Shards/SquireAndCountess|swap}}
! rowspan="2" style="width:45%; text-align:center;" | Effect
+
|-|
! rowspan="2" style="width:5%; text-align:center;" | Upgr. levels
+
Apprentice=
! rowspan="2" style="width:7%; text-align:center;" | Shard Pack
+
[[File:Apprentice_icon_trans.png| 70px| center]]
! colspan="2" style="width:31%; text-align:center;" | Valid for
 
|-
 
! style="width:10%;" | Hero
 
! style="width:3%;" | Slot
 
  
|- id="defensive_critical_damage"
+
{{Datafield|Shards/Apprentice|swap}}
| {{Defense Shard|Defensive Critical Damage}}
+
{{Datafield|Shards/ApprenticeAndAdept|swap}}
| Increases the Defense Crit Damage of the affected tower by '''4-20%'''. (20% -> 24%)
 
| 16
 
| Campaign
 
| {{Valid for ALL}}
 
| Relic
 
  
|- id="electric_paralysis"
+
|-|
| {{Defense Shard|Electric Paralysis}}
+
Huntress=
| EMP Trap slows enemies to '''70-62%''' speed for '''1-3''' seconds. (62%, 3 seconds -> 58%, 4 seconds)
+
[[File:Huntress_icon_trans.png| 70px| center]]
| 8
+
{{Datafield|Shards/Huntress|swap}}
| Campaign
 
| {{Valid for Engineer}}
 
| Relic
 
  
|- id="fortification"
+
|-|
| {{Defense Shard|Fortification}}
+
Monk=
| Increases Defense Health of the affected tower by '''2-34%'''. (34% -> 42%)
+
[[File:Monk_icon_trans.png| 70px| center]]
| 16
+
{{Datafield|Shards/Monk|swap}}
| Campaign
+
{{Datafield|Shards/MonkAndInitiate|swap}}
| {{Valid for ALL}}
 
| Relic
 
  
|- id="ghastly_curse"
+
|-|
| {{Defense Shard|Ghastly Curse}}
+
Abyss_Lord=
| Nether Archer arrows now make enemies move at '''50-42%''' speed for '''0-4''' seconds. (42%, 4 seconds -> 38%, 6 seconds)
+
[[File:AbyssLord_icon_trans.png| 70px| center]]
| 8
+
{{Datafield|Shards/Abyss_Lord|swap}}
| Campaign
 
| {{Valid for Mercenary}}
 
| Relic
 
  
|- id="cataclysmic"
+
|-|
| {{Hero Shard|Cataclysmic}}
+
Series_Ev2=
| You have a '''5-43%''' chance when landing on the ground to deal '''20-420%''' of your Ability Power as fire damage to nearby enemies. (43%, 420% -> 50%, 500%)
+
[[File:SeriesEV2_icon_trans.png| 70px| center]]
| 20
+
{{Datafield|Shards/Ev2|swap}}
| Campaign
+
{{Datafield|Shards/Ev2AndDryad|swap}}
| {{Valid for Countess}}
 
| Boots
 
  
|- id="concussive_chi"
+
|-|
| {{Hero Shard|Concussive Chi}}
+
Gunwitch=
| Secondary attacks have a '''1-25%''' chance to stun targets for '''1-4.6''' seconds. (25%, 4.6 seconds -> 33%, 5.8 seconds)
+
[[File:Gunwitch_icon_trans.png| 70px| center]]
| 12
+
{{Datafield|Shards/Gunwitch|swap}}
| Campaign
 
| {{Valid for Monk}}{{Valid for Initiate}}
 
| Weapon
 
 
 
|- id="concussive_shock"
 
| {{Hero Shard|Concussive Shock}}
 
| Increases the stun duration of Concussive Shot by '''0.3-1.5s'''. (1.5s -> 1.9s)
 
| 12
 
| Campaign
 
| {{Valid for Huntress}}
 
| Weapon
 
 
 
|- id="construction"
 
| {{Hero Shard|Construction}}
 
| Increases repair and upgrade speed during Combat Phase by '''25-75%'''. (75% -> 95%)
 
| 20
 
| Campaign
 
| {{Valid for ALL}}
 
| Gloves
 
 
 
|- id="corruptions_fortification"
 
| {{Hero Shard|Corruption’s Fortification}}
 
| Armor buff of Dryad’s Blessing is increased by '''4-40%''' in purification form. (40% -> 52%)
 
| 12
 
| Campaign
 
| {{Valid for Dryad}}
 
| Chest
 
 
 
|- id="drenching_strikes"
 
| {{Hero Shard|Drenching Strikes}}
 
| Your primary attacks have a '''2-30%''' chance on hit to drench enemies for '''3-7''' seconds. (30% -> 38%)
 
| 14
 
| Campaign
 
| {{Valid for ALL}}
 
| Weapon
 
 
 
|- id="enduring_tornado"
 
| {{Hero Shard|Enduring Tornado}}
 
| Increases the knockup duration of Tornado by '''1-6''' seconds. (6 seconds -> 8 seconds)
 
| 10
 
| Campaign
 
| {{Valid for Apprentice}}{{Valid for Adept}}
 
| Gloves
 
 
 
|- id="enhanced_decoy"
 
| {{Hero Shard|Enhanced Decoy}}
 
| Death From Above's decoy deals an extra '''20-420%''' damage to enemies. (420% -> 500%)
 
| 20
 
| Campaign
 
| {{Valid for SeriesEV2}}
 
| Boots
 
 
 
|- id="fountain_of_speed"
 
| {{Hero Shard|Fountain Of Speed}}
 
| Abyss Fountain increases allied movement speed by '''50-650''' for '''5''' seconds. (650 -> 850)
 
| 12
 
| Campaign
 
| {{Valid for AbyssLord}}
 
| Boots
 
  
|- id="knife_club"
 
| {{Hero Shard|Knife Club}}
 
| Increases the damage of Fan of Knives by '''3-39%'''. (39% -> 52%)
 
| 12
 
| Campaign
 
| {{Valid for Mercenary}}
 
| Chest
 
 
|- id="retribution"
 
| {{Hero Shard|Retribution}}
 
| When you take damage, you have a '''2-20%''' chance of dealing '''125-425%''' of your Armor as damage to your attacker. (425% -> 485%)
 
| 20
 
| Campaign
 
| {{Valid for ALL}}
 
| Chest
 
 
|- id="speed_boost"
 
| {{Hero Shard|Speed Boost}}
 
| Increases your movement speed by '''100-500'''. (500 -> 700)
 
| 8
 
| Campaign
 
| {{Valid for ALL}}
 
| Boots
 
 
|- id="support_magic_specialist"
 
| {{Hero Shard|Support Magic Specialist}}
 
| Decreases the cost of Broom Vault and Book Drop by '''4-40%'''. (40% -> 52%)
 
| 12
 
| Campaign
 
| {{Valid for Gunwitch}}
 
| Helmet
 
 
|- id="swift_provocation"
 
| {{Hero Shard|Swift Provocation}}
 
| Provoke movement speed buff increased by '''10-154'''. (154 -> 202)
 
| 12
 
| Campaign
 
| {{Valid for Squire}}
 
| Boots
 
 
|- id="tri-stake"
 
| {{Hero Shard|Tri-Stake}}
 
| The Hunter now throws 2 additional Wooden Stakes but reduces the damage of Wooden stakes by '''70-50%'''.  (50% -> 45%)
 
| 16
 
| Campaign
 
| {{Valid for Hunter}}
 
| Weapon
 
 
|- id="wither_bubble"
 
| {{Hero Shard|Wither Bubble}}
 
| Arcane Bubble withers enemies inside it increasing the damage they take by '''6-15%'''. (15% -> 19%)
 
| 9
 
| Campaign
 
| {{Valid for Adept}}
 
| Chest
 
 
|- id="worm_scarf"
 
| {{Hero Shard|Worm Scarf}}
 
| Reduces the damage you take from enemies by '''3-15%'''. (15% -> 19%)
 
| 12
 
| Campaign
 
| {{Valid for ALL}}
 
| Helmet
 
 
|- id="zephyrs_warpath"
 
| {{Hero Shard|Zephyr's Warpath}}
 
| Increase movement speed in Whirlwind by '''5%-105%'''. (105% -> 125%)
 
| 20
 
| Campaign
 
| {{Valid for Barbarian}}
 
| Boots
 
 
|- id="sharpened_ice"
 
| {{Hero Shard|Sharpened Ice}}
 
| Ice Shards piercing damage reduction per enemy hit is reduced by '''1-x%'''.
 
| 12
 
| Campaign
 
| {{Valid for Aquarion}}
 
| Weapon
 
 
|}
 
 
|-|
 
|-|
  Chaos 1=
+
  Lavamancer=
[[File:Chaos_1_Shard_Pack_Icon.png| 70px| center]]
+
[[File:Lavamancer_icon_trans.png| 70px| center]]
 
+
{{Datafield|Shards/Lavamancer|swap}}
{| class="wikitable sortable" style="width:100%; text-align:center;"
 
! rowspan="2" style="width:15%; text-align:center;" | Name
 
! rowspan="2" style="width:45%; text-align:center;" | Effect
 
! rowspan="2" style="width:5%; text-align:center;" | Upgr. levels
 
! rowspan="2" style="width:7%; text-align:center;" | Shard Pack
 
! colspan="2" style="width:31%; text-align:center;" | Valid for
 
 
 
|-
 
! style="width:10%;" | Hero
 
! style="width:3%;" | Slot
 
 
 
|- id="crumbling_stone"
 
| {{Defense Shard|Crumbling Stone}}
 
| Enemies petrified by Maw of the Earth Drake receive '''2-29%''' more damage and explode on death for '''10-250%''' Defense Power magical damage. (250% -> 298%)
 
| 20
 
| Chaos 1
 
| {{Valid for Lavamancer}}
 
| Relic
 
 
 
|- id="destruction"
 
| {{Defense Shard|Destruction}}
 
| Increases Defense Power of the affected tower by '''2-34%'''. (34% -> 42%)
 
| 16
 
| Chaos 1
 
| {{Valid for ALL}}
 
| Relic
 
 
 
|- id="dragons_haste"
 
| {{Defense Shard|Dragon’s Haste}}
 
| Dragons Nest dragons’ movement speed is increased by '''700-1500'''. (1500 -> 1700)
 
| 16
 
| Chaos 1
 
| {{Valid for Countess}}
 
| Relic
 
 
 
|- id="electric_fingers"
 
| {{Defense Shard|Electric Fingers}}
 
| Skeletal Orcs have '''3-30%''' chance on hit to deal an additional '''40-400%''' of their Defense Health as storm damage. Bounces '''3''' times. (30%, 400% -> 36%, 480%)
 
| 18
 
| Chaos 1
 
| {{Valid for AbyssLord}}
 
| Relic
 
 
 
|- id="emp_gargoyles"
 
| {{Defense Shard|EMP Gargoyles}}
 
| Gargoyles have an '''8-15%''' chance on hit to stun the target for '''0.2-3''' seconds.  (15%, 3 seconds -> 17%, 3.8 seconds)
 
| 14
 
| Chaos 1
 
| {{Valid for Hunter}}
 
| Relic
 
 
 
|- id="empowered_flame"
 
| {{Defense Shard|Empowered Flame}}
 
| Flamethrower tower has a '''1-15%''' chance to hit the target again for '''55-275%''' damage. (275% -> 319%)
 
| 20
 
| Chaos 1
 
| {{Valid for Apprentice}}
 
| Relic
 
 
 
|- id="heavy_rounds"
 
| {{Defense Shard|Heavy Rounds}}
 
| Increases the damage of the Rail Gun tower by '''5-40%''', but lowers the tower's range by '''50%'''.
 
| 14
 
| Chaos 1
 
| {{Valid for Engineer}}
 
| Relic
 
 
 
|- id="laser_boost"
 
| {{Defense Shard|Laser Boost}}
 
| Picking up Mega Death Laser increases EV2's movements speed by '''50-350''' and Hero Damage by '''4-40%''' for '''15''' seconds. (350 -> 410)
 
| 20
 
| Chaos 1
 
| {{Valid for SeriesEV2}}
 
| Relic
 
 
 
|- id="rippling_explosions"
 
| {{Defense Shard|Rippling Explosions}}
 
| Enemies that die inside the boost aura have a '''5-25%''' chance to detonate, dealing '''20-80%''' of the Boost aura's Tower Damage stat as damage in a small area around the enemy. (25%, 80% -> 29%, 92%)
 
| 20
 
| Chaos 1
 
| {{Valid for Monk}}{{Valid for Initiate}}
 
| Relic
 
 
 
|- id="stun_fire"
 
| {{Defense Shard|Stun Fire}}
 
| Cannonball Tower has a '''11-25%''' chance on hit to stun target for '''1.6-3''' seconds. (25% -> 29%)
 
| 14
 
| Chaos 1
 
| {{Valid for Squire}}
 
| Relic
 
 
 
|- id="annoyance"
 
| {{Hero Shard|Annoyance}}
 
| Taunts nearby enemies for '''1-4''' seconds every '''8''' seconds. (4 seconds -> 5 seconds)
 
| 10
 
| Chaos 1
 
| {{Valid for ALL}}
 
| Chest
 
 
 
|- id="bloody_strikes"
 
| {{Hero Shard|Bloody Strikes}}
 
| '''2-22%''' chance on hit to Bleed target, dealing '''10-35%''' of your Hero Damage stat as magical damage every second for 5 seconds. Bleeding enemies take '''5-15%''' more damage.  (22%, 35%, 15% -> 26%, 40%, 17%)
 
| 20
 
| Chaos 1
 
| {{Valid for Hunter}}
 
| Weapon
 
 
 
|- id="binding_roots"
 
| {{Hero Shard|Binding Roots}}
 
| Your slam ability has an '''22-50%''' chance to stun enemies for '''0.5''' seconds then root in place for '''4.5''' seconds. (50% -> 58%)
 
| 14
 
| Chaos 1
 
| {{Valid for Mercenary}}
 
| Boots
 
 
 
|- id="bots_of_oil"
 
| {{Hero Shard|Bots Of Oil}}
 
| Exploding Grav Bots now oil enemies for '''1-8''' seconds. If ignited by fire, deals  '''20-220%''' Ability Power as fire damage per second for '''1-5''' seconds. (220% - 260%)
 
| 20
 
| Chaos 1
 
| {{Valid for SeriesEV2}}
 
| Chest
 
 
 
|- id="broomnado_power"
 
| {{Hero Shard|Broomnado Power}}
 
| Increases Broom Nado damage by '''4-40%'''. (40% -> 60%)
 
| 12
 
| Chaos 1
 
| {{Valid for Gunwitch}}
 
| Boots
 
 
 
|- id="bulwark"
 
| {{Hero Shard|Bulwark}}
 
| Increases armor by '''4-39%'''. (39% -> 52%)
 
| 12
 
| Chaos 1
 
| {{Valid for ALL}}
 
| Chest
 
 
 
|- id="concussive_power"
 
| {{Hero Shard|Concussive Power}}
 
| Increases the damage of Concussive Shots by '''4-39%'''. (39% -> 52%)
 
| 12
 
| Chaos 1
 
| {{Valid for Huntress}}
 
| Helmet
 
 
 
|- id="crane_stance"
 
| {{Hero Shard|Crane Stance}}
 
| Each secondary attack increases the damage of the next primary attack by '''10-90%.''' Stacks up to '''6''' times. (90% -> 106%)
 
| 20
 
| Chaos 1
 
| {{Valid for Monk}}{{Valid for Initiate}}
 
| Boots
 
 
 
|- id="critical_strike"
 
| {{Hero Shard|Critical Strike}}
 
| Increases your Hero Crit Chance by '''3-10%'''. (10% -> 14%)
 
| 7
 
| Chaos 1
 
| {{Valid for ALL}}
 
| Gloves
 
 
 
|- id="full_shell_ahead"
 
| {{Hero Shard|Full Shell Ahead}}
 
| Increases movement speed while in Turtle Stance by '''25-525'''. (525 -> 625)
 
| 20
 
| Chaos 1
 
| {{Valid for Barbarian}}
 
| Boots
 
 
 
|- id="fury_speed"
 
| {{Hero Shard|Fury Speed}}
 
| Increases projectile speed of Fury by '''0-67%'''. (67% -> 100%)
 
| 8
 
| Chaos 1
 
| {{Valid for Countess}}
 
| Weapon
 
 
 
|- id="exploding_effigy"
 
| {{Hero Shard|Exploding Effigy}}
 
| When Blood Effigy expires it explodes dealing '''500-900%''' of your ability power and stunning for 3 seconds.  (900% -> 1,100%)
 
| 8
 
| Chaos 1
 
| {{Valid for Hunter}}
 
| Helmet
 
 
 
|- id="explosive_blades"
 
| {{Hero Shard|Explosive Blades}}
 
| Daggers thrown by Dagger Throw no longer pierce. Daggers now stick to the target and explode after 3 seconds for '''1,500-2,000%''' of Ability Power. (2,000% -> 2,300%)
 
| 20
 
| Chaos 1
 
| {{Valid for Mercenary}}
 
| Gloves
 
 
 
|- id="haunting"
 
| {{Hero Shard|Haunting}}
 
| Primary attacks generate '''1''' ghost stack. At '''10''' stacks you unleash ghosts for '''3''' seconds, each dealing '''10-250%''' of your Ability Power as damage. The effect has a cooldown of '''5''' seconds. (250% -> 298%)
 
| 20
 
| Chaos 1
 
| {{Valid for ALL}}
 
| Weapon
 
 
 
|- id="lashing_power"
 
| {{Hero Shard|Lashing Power}}
 
| Increases Lash Out damage by '''4-46%'''. (46% -> 60%)
 
| 12
 
| Chaos 1
 
| {{Valid for Mystic}}
 
| Chest
 
 
 
|- id="molten_striker"
 
| {{Hero Shard|Molten Striker}}
 
| Molten Core deals more impact damage the farther it travels, up to '''+20-200%''' more damage. (200% -> 236%)
 
| 20
 
| Chaos 1
 
| {{Valid for Lavamancer}}
 
| Gloves
 
 
 
|- id="power_volley"
 
| {{Hero Shard|Power Volley}}
 
| Increases the damage of Arcane Volley by '''4-39%'''. (39% -> 52%)
 
| 12
 
| Chaos 1
 
| {{Valid for Apprentice}}
 
| Weapon
 
 
 
|- id="shroom_doom"
 
| {{Hero Shard|Shroom Doom}}
 
| Damage of Powder Toss while in Corrupt Form increased by '''4-40%'''. (40% -> 52%)
 
| 12
 
| Chaos 1
 
| {{Valid for Dryad}}
 
| Gloves
 
 
 
|- id="thundering_call"
 
| {{Hero Shard|Thundering Call}}
 
| Increases Call to Madness range by '''4-40%'''. (40% -> 52%)
 
| 12
 
| Chaos 1
 
| {{Valid for Mystic}}
 
| Weapon
 
 
 
|- id="withering_fountain"
 
| {{Hero Shard|Withering Fountain}}
 
| Abyss Fountain withers enemies inside it reducing the damage they deal by '''2-20%'''. (20% -> 28%)
 
| 9
 
| Chaos 1
 
| {{Valid for AbyssLord}}
 
| Boots
 
 
 
|- id="quick_orbs"
 
| {{Hero Shard|Quick Orbs}}
 
| Increases the spin rate of water orbs by '''10-x%'''.
 
| 12
 
| Chaos 1
 
| {{Valid for Aquarion}}
 
| Boots
 
 
 
|- id="caustic_venom"
 
| {{Defense Shard|Caustic Venom}}
 
| Increases the poison damage of the Pufferfish defense by '''10-x%''', but reduces its defense damage by 20%.
 
| 16
 
| Chaos 1
 
| {{Valid for Aquarion}}
 
| Relic
 
 
 
|- id="escalation"
 
| {{Defense Shard|Escalation}}
 
| When the Water Sprite's attacks damage an enemy, the Water Sprite's defense damage is increased by '''1-x%''' for 2s. This effect can stack up to 3 times.
 
| 12
 
| Chaos 1
 
| {{Valid for Aquarion}}
 
| Relic
 
  
|}
 
 
|-|
 
|-|
  Chaos 2=
+
  Mystic=
[[File:Chaos_2_Shard_Pack_Icon.png| 70px| center]]
+
[[File:Mystic_icon_trans.png| 70px| center]]
 
+
{{Datafield|Shards/Mystic|swap}}
{| class="wikitable sortable" style="width:100%; text-align:center;"
 
! rowspan="2" style="width:15%; text-align:center;" | Name
 
! rowspan="2" style="width:45%; text-align:center;" | Effect
 
! rowspan="2" style="width:5%; text-align:center;" | Upgr. levels
 
! rowspan="2" style="width:7%; text-align:center;" | Shard Pack
 
! colspan="2" style="width:31%; text-align:center;" | Valid for
 
 
 
|-
 
! style="width:10%;" | Hero
 
! style="width:3%;" | Slot
 
 
 
|- id="atomic_capacity"
 
| {{Defense Shard|Atomic Capacity}}
 
| This shard gives your Atomic Launcher an additional missile when the shard is upgraded to '''4/8''' and then another at '''8/8'''.
 
| 8
 
| Chaos 2
 
| {{Valid for SeriesEV2}}
 
| Relic
 
 
 
|- id="berserk_master"
 
| {{Defense Shard|Berserk Master}}
 
| Increases the duration of Direct Command on your Skeletal Orcs by '''1-5''' seconds.
 
| 8
 
| Chaos 2
 
| {{Valid for AbyssLord}}
 
| Relic
 
 
 
|- id="blazing_phoenix"
 
| {{Defense Shard|Blazing Phoenix}}
 
| Shortly after a Blaze Balloon triggers, a Phoenix emerges dealing '''500-2,500%''' Defense Power as magical fire damage. '''(2,500% -> 2,900%)'''
 
| 20
 
| Chaos 2
 
| {{Valid for Huntress}}
 
| Relic
 
 
 
|- id="combined_power"
 
| {{Defense Shard|Combined Power}}
 
| Serpent's Coil deals '''25-385%''' Defense Power as magical damage each second when an enemy is also affected by Sand Viper.
 
| 18
 
| Chaos 2
 
| {{Valid for Mystic}}
 
| Relic
 
 
 
|- id="defensive_critical_strike"
 
| {{Defense Shard|Defensive Critical Strike}}
 
| Increases the Defense Crit Chance of the affected tower by an additional '''2-15%'''.
 
| 12
 
| Chaos 2
 
| {{Valid for ALL}}
 
| Relic
 
 
 
|- id="encroaching_flames"
 
| {{Defense Shard|Encroaching Flames}}
 
| Flame aura has a '''6-30% (38%)''' chance to deal '''12-104% (135%)''' more damage.
 
| 12
 
| Chaos 2
 
| {{Valid for Monk}}
 
| Relic
 
 
 
|- id="frosty_duet"
 
| {{Defense Shard|Frosty Duet}}
 
| The Frostbite tower can hit an additional target, but its Range is reduced by '''60-35%.'''
 
| 10
 
| Chaos 2
 
| {{Valid for Apprentice}}
 
| Relic
 
 
 
|- id="icefall"
 
| {{Defense Shard|Icefall}}
 
| Hailstorm Tower attacks have a '''2-5% (5.8%)''' chance on hit to freeze enemies for 2 seconds.
 
| 15
 
| Chaos 2
 
| {{Valid for Adept}}
 
| Relic
 
 
 
|- id="magma_maelstrom"
 
| {{Defense Shard|Magma Maelstrom}}
 
| Rate at which Fissures of Embermount generate Molten Power reduced by '''4-40%'''.
 
| 12
 
| Chaos 2
 
| {{Valid for Lavamancer}}
 
| Relic
 
 
 
|- id="overcharge"
 
| {{Defense Shard|Overcharge}}
 
| Increases the Elvish Artillery Cannon's projectile damage radius by '''16-64% (80%)''', and reduces damage falloff by '''18-42% (50%)'''.
 
| 12
 
| Chaos 2
 
| {{Valid for Mercenary}}
 
| Relic
 
  
|- id="panic_fire"
 
| {{Defense Shard|Panic Fire}}
 
| When the affected tower takes damage, it has a '''5-15% (19%)''' chance to increase it's Attack Rate by '''50%''' for '''1-4 (5.2)''' seconds. Does not work with Auras and Traps.
 
| 10
 
| Chaos 2
 
| {{Valid for ALL}}
 
| Relic
 
 
|- id="power_bolts"
 
| {{Defense Shard|Power Bolts}}
 
| Ballista has a '''4-40% (49.6%)''' chance on hit to deal '''15-60% (72%)''' extra magical damage.
 
| 15
 
| Chaos 2
 
| {{Valid for Squire}}
 
| Relic
 
 
|- id="press_your_luck"
 
| {{Defense Shard|Press Your Luck}}
 
| When the affected tower takes damage, it has a '''5-15% (19%)''' chance to increase it's Critical Hit Chance by '''30%''' for '''1-4 (5.2)''' seconds. Does not work with Auras and Traps.
 
| 10
 
| Chaos 2
 
| {{Valid for ALL}}
 
| Relic
 
 
|- id="sentry_rocket"
 
| {{Defense Shard|Sentry Rocket}}
 
| The Sentry Turret's attack generate 1 stack. At 5 stacks, it fires a Rocket dealing '''100-150%''' Defense Damage in an area.
 
| 20
 
| Chaos 2
 
| {{Valid for Engineer}}
 
| Relic
 
 
|- id="spectral_amplification"
 
| {{Defense Shard|Spectral Amplification}}
 
| Increases the Defense Range of the Spectral Knight by '''3~22%''' and increases the AoE of its attacks by '''3~46%'''.  (22% -> 27%, 46% -> 60%)
 
| 12
 
| Chaos 2
 
| {{Valid for Hunter}}
 
| Relic
 
 
|- id="batter_up"
 
| {{Hero Shard|Batter Up}}
 
| Increases the damage of Molten Core by '''4-40%''' each time it is redirected. Happens '''3''' times.
 
| 12
 
| Chaos 2
 
| {{Valid for Lavamancer}}
 
| Gloves
 
 
|- id="corruptions_harmony"
 
| {{Hero Shard|Corruption’s Harmony}}
 
| Reduces Corruption form’s Celestial Power drain by '''-1''' to '''-3'''.
 
| 10
 
| Chaos 2
 
| {{Valid for Dryad}}
 
| Chest
 
 
|- id="critical_restoration"
 
| {{Hero Shard|Critical Restoration}}
 
| Primary Attack critical hits restore '''1-5''' Broom Power.
 
| 8
 
| Chaos 2
 
| {{Valid for Gunwitch}}
 
| Weapon
 
 
|- id="dewey_deathimal_system"
 
| {{Hero Shard|Dewey Deathimal System}}
 
| Book drop duration is increased '''1-3''' second and the extra damage they take is increased '''5-15%''' while under it's effect.
 
| 20
 
| Chaos 2
 
| {{Valid for Gunwitch}}
 
| Gloves
 
 
|- id="dragon_stance"
 
| {{Hero Shard|Dragon Stance}}
 
| Each melee primary attack increases the damage of the next ranged secondary attack by '''10-90%.''' Stacks up to '''6''' times.
 
| 20
 
| Chaos 2
 
| {{Valid for Monk}}{{Valid for Initiate}}
 
| Weapon
 
 
|- id="dummies_and_bots"
 
| {{Hero Shard|Dummies And Bots}}
 
| The Death From Above ability now spawns '''4''' grav Bots that each deal '''20-220%''' of your Ability as damage in a '''100-500''' radius. These do not count towards the cap on the number of Bots she can hold.
 
| 20
 
| Chaos 2
 
| {{Valid for SeriesEV2}}
 
| Boots
 
 
|- id="empowered_mark"
 
| {{Hero Shard|Empowered Mark}}
 
| Increases the max number of the marked targets this hero may have by '''2-30'''.
 
| 28
 
| Chaos 2
 
| {{Valid for Apprentice}}{{Valid for Adept}}
 
| Weapon
 
 
|- id="empowered_throw"
 
| {{Hero Shard|Empowered Throw}}
 
| Increases the damage of Dagger Throw by '''3-39%'''.
 
| 12
 
| Chaos 2
 
| {{Valid for Mercenary}}
 
| Gloves
 
 
|- id="frenzy"
 
| {{Hero Shard|Frenzy}}
 
| Primary attacks have a '''21-26%''' to increase attack speed by '''5-30%''' for 5 seconds. Can only proc every 7 seconds.
 
| 10
 
| Chaos 2
 
| {{Valid for Mercenary}}
 
| Weapon
 
 
|- id="fury_restoration"
 
| {{Hero Shard|Fury Restoration}}
 
| Restore '''1-2''' mana every time Fury scores a critical hit.
 
| 8
 
| Chaos 2
 
| {{Valid for Countess}}
 
| Helmet
 
 
|- id="harbingers_slam"
 
| {{Hero Shard|Harbinger’s Slam}}
 
| During Provoke, Seismic Slam damage increased by '''130-410%''' of your Ability Power stat.
 
| 20
 
| Chaos 2
 
| {{Valid for Squire}}
 
| Gloves
 
 
|- id="heroic_charge"
 
| {{Hero Shard|Heroic Charge}}
 
| Increases the damage of Valiant Charge by '''3-39%'''.
 
| 12
 
| Chaos 2
 
| {{Valid for Countess}}
 
| Chest
 
 
|- id="inspiration"
 
| {{Hero Shard|Inspiration}}
 
| Reduces the cooldown of your abilities by '''4-40%'''.
 
| 12
 
| Chaos 2
 
| {{Valid for Adept}}{{Valid for Apprentice}}{{Valid for Dryad}}{{Valid for Gunwitch}}{{Valid for Huntress}}{{Valid for Initiate}}{{Valid for Lavamancer}}{{Valid for Monk}}{{Valid for Mystic}}{{Valid for Squire}}{{Valid for Mercenary}}{{Valid for Countess}}{{Valid for AbyssLord}}{{Valid for Engineer}}{{Valid for Hunter}}
 
| Helmet
 
 
|- id="lava_warrior"
 
| {{Hero Shard|Lava Warrior}}
 
| Primary Attacks restore '''6-10''' Lava Power.
 
| 12
 
| Chaos 2
 
| {{Valid for Lavamancer}}
 
| Weapon
 
 
|- id="piercing"
 
| {{Hero Shard|Piercing}}
 
| Concussive Shots also fires a piercing shard dealing '''50-350%''' of Ability Power as damage, then explodes dealing '''25-225%''' of Ability Power as unresisted damage. (350%, 225% -> 410%, 265%)
 
| 20
 
| Chaos 2
 
| {{Valid for Huntress}}
 
| Weapon
 
 
|- id="power_of_the_knight"
 
| {{Hero Shard|Power Of The Knight}}
 
| Increases the damage of Knight of the Abyss by '''4-40%'''.
 
| 12
 
| Chaos 2
 
| {{Valid for AbyssLord}}
 
| Gloves
 
 
|- id="quake"
 
| {{Hero Shard|Quake}}
 
| You have a '''10-30%''' chance when landing to deal '''50-250%''' of your Ability Power as earth damage to nearby enemies.
 
| 20
 
| Chaos 2
 
| {{Valid for ALL}}
 
| Boots
 
 
|- id="sanctuary"
 
| {{Hero Shard|Sanctuary}}
 
| Heroes inside the Arcane Bubble shield heal '''5-15'''% of their health per second during the duration of the bubble.
 
| 10
 
| Chaos 2
 
| {{Valid for Adept}}
 
| Gloves
 
 
|- id="serpents_appeasement"
 
| {{Hero Shard|Serpent’s Appeasement}}
 
| Increases Appeasement gained by '''60-300%'''.
 
| 12
 
| Chaos 2
 
| {{Valid for Mystic}}
 
| Helmet
 
 
|- id="stunning_surprise"
 
| {{Hero Shard|Stunning Surprise}}
 
| At the end of cloaked, stun all nearby enemies for '''1~3''' seconds.  (3 Seconds -> 4 Seconds)
 
| 8
 
| Chaos 2
 
| {{Valid for Hunter}}
 
| Chest
 
 
|- id="turtle_power"
 
| {{Hero Shard|Turtle Power}}
 
| Increase Damage Protection while in Turtle Stance by '''1%-21%'''.
 
| 20
 
| Chaos 2
 
| {{Valid for Barbarian}}
 
| Boots
 
 
|- id="current_trade-off"
 
| {{Hero Shard|Current Trade-Off}}
 
| Whirlpool no longer displaces enemies, however damage is increased by '''4-x%'''.
 
| 12
 
| Chaos 2
 
| {{Valid for Aquarion}}
 
| Chest
 
 
|- id="permafrost_punisher"
 
| {{Hero Shard|Permafrost Punisher}}
 
| Increases Ice Shards crit Damage by '''5-x%''', and crit chance of Ice Shards '''2-y%'''.
 
| 16
 
| Chaos 2
 
| {{Valid for Aquarion}}
 
| Gloves
 
 
|}
 
 
|-|
 
|-|
  Chaos 3=
+
  Dryad=
[[File:Chaos_3_Shard_Pack_Icon.png| 70px| center]]
+
[[File:Dryad_icon_trans.png| 70px| center]]
 
+
{{Datafield|Shards/Dryad|swap}}
{| class="wikitable sortable" style="width:100%; text-align:center;"
+
{{Datafield|Shards/Ev2AndDryad|swap}}
! rowspan="2" style="width:15%; text-align:center;" | Name
+
{{Datafield|Shards/DryadAndMerc|swap}}
! rowspan="2" style="width:45%; text-align:center;" | Effect
 
! rowspan="2" style="width:5%; text-align:center;" | Upgr. levels
 
! rowspan="2" style="width:7%; text-align:center;" | Shard Pack
 
! colspan="2" style="width:31%; text-align:center;" | Valid for
 
 
 
|-
 
! style="width:10%;" | Hero
 
! style="width:3%;" | Slot
 
 
 
|- id="boosted_grasp"
 
| {{Defense Shard|Boosted Grasp}}
 
| Enemies move at '''90-60% (48%)''' speed when they are within the Boost Aura.
 
| 10
 
| Chaos 3
 
| {{Valid for Monk}}{{Valid for Initiate}}
 
| Relic
 
 
 
|- id="deadly_strikes"
 
| {{Defense Shard|Deadly Strikes}}
 
| Increases the Defense Range of the affected tower by '''4-40% (52%)'''.
 
| 12
 
| Chaos 3
 
| {{Valid for ALL}}
 
| Relic
 
 
 
|- id="drenched"
 
| {{Defense Shard|Drenched}}
 
| After your Geyser Trap drenches an enemy, the next source of damages deals an additional '''3-35% (43%)''' damage.
 
| 16
 
| Chaos 3
 
| {{Valid for Huntress}}
 
| Relic
 
 
 
|- id="empowered_bolts"
 
| {{Defense Shard|Empowered Bolts}}
 
| Enemies hit by the ballista receive an additional '''5-20% (26%)''' damage from all sources for '''1-6''' (8) seconds.
 
| 10
 
| Chaos 3
 
| {{Valid for Squire}}
 
| Relic
 
 
 
|- id="empowered_frostbite"
 
| {{Defense Shard|Empowered Frostbite}}
 
| Frostbite has a '''5-45% (53%)''' chance to freeze the target for '''1-7 (8.2)''' seconds.
 
| 20
 
| Chaos 3
 
| {{Valid for Apprentice}}
 
| Relic
 
 
 
|- id="empowering_blasphemy"
 
| {{Defense Shard|Empowering Blasphemy}}
 
| Obelisk Hero Stat boost increased to '''10-50% (66%)''' and polymorph duration increased by '''1-6''' seconds.
 
| 10
 
| Chaos 3
 
| {{Valid for Mystic}}
 
| Relic
 
 
 
|- id="frosty_explosion"
 
| {{Defense Shard|Frosty Explosion}}
 
| Enemies killed by the Frost Strike Aura Explode dealing '''15-43% (50%)''' of the Fros Aura's Defense Damage as frost damage
 
| 16
 
| Chaos 3
 
| {{Valid for Initiate}}
 
| Relic
 
 
 
|- id="icy_spiders"
 
| {{Defense Shard|Icy Spiders}}
 
| Nether Spiders have a '''6-16(20)%''' chance to spawn a pool of ice on the ground that makes all nearby enemies move at '''90-60(48)%''' speed for 5 seconds. The ice pools last 10 seconds.
 
| 10 (14)
 
| Chaos 3
 
| {{Valid for Mercenary}}
 
| Relic
 
 
 
|- id="kinetic_energy"
 
| {{Defense Shard|Kinetic Energy}}
 
| Increases the damage of the Rail Gun Tower by '''3-10%''', and has a '''10-28%''' chance on hit to stun the target for '''0.4-3.2''' seconds.
 
| 14
 
| Chaos 3
 
| {{Valid for Engineer}}
 
| Relic
 
 
 
|- id="numerous_reflection"
 
| {{Defense Shard|Numerous Reflection}}
 
| Increases the nodes of EV2’s Reflect Beam can sustain by '''1-6 (10)'''.
 
| 5
 
| Chaos 3
 
| {{Valid for SeriesEV2}}
 
| Relic
 
 
 
|- id="oil_spill"
 
| {{Defense Shard|Oil Spill}}
 
| Gives oil geyser a '''10-30% (38%)''' chance to stun all enemies hit for '''2s'''.
 
| 10
 
| Chaos 3
 
| {{Valid for Lavamancer}}
 
| Relic
 
 
 
|- id="overpowering_screech"
 
| {{Defense Shard|Overpowering Screech}}
 
| Increases the Defense Power of the Sonic bat tower by '''5~41%''' but removes the stun. (41% -> 50%)
 
| 16
 
| Chaos 3
 
| {{Valid for Hunter}}
 
| Relic
 
 
 
|- id="powder_shot"
 
| {{Defense Shard|Powder Shot}}
 
| Increases the Defense Power of the Flak Cannon by '''2-34%''' and Attunes it to fire damage.
 
| 16
 
| Chaos 3
 
| {{Valid for Countess}}
 
| Relic
 
 
 
|- id="rain_of_oil"
 
| {{Defense Shard|Rain Of Oil}}
 
| Skeletal Archer's Direct Command now oils enemies, slowing them by '''50%''' for '''2-12''' seconds. If an oiled enemy is hit by fire damage, the oil ignites, dealing '''20-600%''' of its Defense Power in fire damage over '''1-11''' seconds.
 
| 20
 
| Chaos 3
 
| {{Valid for AbyssLord}}
 
| Relic
 
 
 
|- id="shielding_guard"
 
| {{Defense Shard|Shielding Guard}}
 
| When the affected tower takes damage, it has a '''5-25% (29%)''' chance to gain a shield for '''50-250% (290%)''' of it's Defense Health for '''5''' seconds. Does not work with Auras or Traps.
 
| 20
 
| Chaos 3
 
| {{Valid for ALL}}
 
| Relic
 
 
 
|- id="abyss_knights_bargain"
 
| {{Hero Shard|Abyss Knight’s Bargain}}
 
| Reduces the mana cost of Knight of the Abyss by '''4-40%'''.
 
| 12
 
| Chaos 3
 
| {{Valid for AbyssLord}}
 
| Helmet
 
 
 
|- id="abyss_stone_attunement"
 
| {{Hero Shard|Abyss Stone Attunement}}
 
| Reduces the mana cost of Abyss Stone by '''1-15%'''.
 
| 14
 
| Chaos 3
 
| {{Valid for AbyssLord}}
 
| Boots
 
 
 
|- id="aerial_mastery"
 
| {{Hero Shard|Aerial Mastery}}
 
| Increases Death From Above’s Duration by '''1-6''' seconds.
 
| 10
 
| Chaos 3
 
| {{Valid for SeriesEV2}}
 
| Boots
 
 
 
|- id="betsys_curse"
 
| {{Hero Shard|Betsy’s Curse}}
 
| Primary attacks leave a curse zone that reduces the damage enemies deal by '''5-25%.''' You can place up to '''3''' zones and each zones lasts '''20-100''' seconds.
 
| 20
 
| Chaos 3
 
| {{Valid for Apprentice}}{{Valid for Adept}}
 
| Weapon
 
 
 
|- id="betsys_empowered_lightning"
 
| {{Hero Shard|Betsy’s Zapper}}
 
| Every '''8''' seconds, secondary attacks spawn a lightning ball dealing '''125-325%''' Ability Power as storm damage '''2.5''' times per second  for '''1''' seconds.
 
| 20
 
| Chaos 3
 
| {{Valid for Monk}}
 
| Weapon
 
 
 
|- id="bewitching_hour"
 
| {{Hero Shard|Bewitching Hour}}
 
| Each Snipe hit adds '''4-40%''' to the damage of the next Primary Attack hit. Stacks up to '''5''' times.
 
| 12
 
| Chaos 3
 
| {{Valid for Gunwitch}}
 
| Weapon
 
 
 
|- id="big_boy"
 
| {{Hero Shard|Big Boy}}
 
| The first Grav Bot placed will always be a Big Boy. Big Boy mines do an additional '''100-1100%'''  of hero Damage as damage to enemies in double the area.
 
| 20
 
| Chaos 3
 
| {{Valid for SeriesEV2}}
 
| Gloves
 
 
 
|- id="bounty"
 
| {{Hero Shard|Bounty}}
 
| Restores '''1-6''' mana upon defeating an enemy.
 
| 20
 
| Chaos 3
 
| {{Valid for Mercenary}}
 
| Helmet
 
 
 
|- id="cataclysm"
 
| {{Hero Shard|Cataclysm}}
 
| Increases Eruption damage by '''4-40%'''.
 
| 12
 
| Chaos 3
 
| {{Valid for Lavamancer}}
 
| Chest
 
 
 
|- id="channel"
 
| {{Hero Shard|Channel}}
 
| Restores '''1-15''' of your ability resources every '''5''' seconds.
 
| 14
 
| Chaos 3
 
| {{Valid for Apprentice}}{{Valid for Squire}}{{Valid for Huntress}}{{Valid for Monk}}{{Valid for Initiate}}{{Valid for AbyssLord}}{{Valid for Adept}}
 
| Helmet
 
 
 
|- id="corruptions_bargain"
 
| {{Hero Shard|Corruption’s Bargain}}
 
| When this shard is fully upgraded, Dryad's Blessing costs no celestial power in purification form and costs '''1''' celestial power power per second instead of '''2''' in corruption form.
 
| 10
 
| Chaos 3
 
| {{Valid for Dryad}}
 
| Chest
 
 
 
|- id="corruptions_blessing"
 
| {{Hero Shard|Corruption’s Blessing}}
 
| Damage of Dryad's Blessing is increase by '''4-40%''' in corrupt form.
 
| 12
 
| Chaos 3
 
| {{Valid for Dryad}}
 
| Boots
 
 
 
|- id="echoing_shout"
 
| {{Hero Shard|Echoing Shout}}
 
| Increases the duration of Staggering Shout debuffs by 0.5s-4.5s.
 
| 10
 
| Chaos 3
 
| {{Valid for Barbarian}}
 
| Helmet
 
  
|- id="exsanguination"
 
| {{Hero Shard|Exsanguination}}
 
| Gain '''1~6''' blood upon defeating an enemy. (6 -> 7)
 
| 20
 
| Chaos 3
 
| {{Valid for Hunter}}
 
| Helmet
 
 
|- id="extended_cloak"
 
| {{Hero Shard|Extended Cloak}}
 
| Increase Cloaked duration by '''0.5~2.5''' seconds. (2.5 Seconds -> 3.5 Seconds)
 
| 8
 
| Chaos 3
 
| {{Valid for Hunter}}
 
| Boots
 
 
|- id="fight_me_not"
 
| {{Hero Shard|Fight Me Not}}
 
| Defenses will deal '''5-25%''' more damage to enemies targeting the Squire.
 
| 20
 
| Chaos 3
 
| {{Valid for Squire}}
 
| Chest
 
 
|- id="jackpot"
 
| {{Hero Shard|Jackpot}}
 
| You have a '''2-10%''' chance when picking up gold to quadruple the amount.
 
| 8
 
| Chaos 3
 
| {{Valid for ALL}}
 
| Chest
 
 
|- id="lava_floor"
 
| {{Hero Shard|Lava Floor}}
 
| Eruption spawns a lava field dealing '''150-1150%''' Ability Power as Fire magic damage each second for '''5s'''.
 
| 20
 
| Chaos 3
 
| {{Valid for Lavamancer}}
 
| Weapon
 
 
|- id="lingering_poison"
 
| {{Hero Shard|Lingering Poison}}
 
| Daggers thrown by Dagger Throw now poison the target for '''100-800%''' of Ability Power for '''1.2-5.2''' seconds.
 
| 20
 
| Chaos 3
 
| {{Valid for Mercenary}}
 
| Gloves
 
 
|- id="melting_point"
 
| {{Hero Shard|Melting Point}}
 
| When the Countess deals fire damage to an enemy, there is a 20% chance to ignite their armor, causing them to take '''10-30%''' extra damage for '''1-5''' seconds.
 
| 12
 
| Chaos 3
 
| {{Valid for Countess}}
 
| Gloves
 
 
|- id="oil_slick"
 
| {{Hero Shard|Oil Slick}}
 
| Increases the duration of oil flask by '''1-9%'''.
 
| 8
 
| Chaos 3
 
| {{Valid for Huntress}}
 
| Gloves
 
 
|- id="overwhelm"
 
| {{Hero Shard|Overwhelm}}
 
| Your primary attacks have a '''7-15%''' chance to stun enemies for '''1-3''' seconds.
 
| 8
 
| Chaos 3
 
| {{Valid for ALL}}
 
| Weapon
 
 
|- id="overwhelming_buster"
 
| {{Hero Shard|Overwhelming Buster}}
 
| Adds '''0.5-4.5s''' to Blunder Broom Buster duration.
 
| 8
 
| Chaos 3
 
| {{Valid for Gunwitch}}
 
| Weapon
 
 
|- id="thunderwave"
 
| {{Hero Shard|Thunderwave}}
 
| Arc Lightning deals ''250X-1250%''' Ability Power as damage to all enemies around you.
 
| 20
 
| Chaos 3
 
| {{Valid for Adept}}
 
| Chest
 
 
|- id="tormented_power"
 
| {{Hero Shard|Tormented Power}}
 
| Increases Dark Torment damage by '''4-40%'''.
 
| 12
 
| Chaos 3
 
| {{Valid for Mystic}}
 
| Gloves
 
 
|- id="empowered_bulwark"
 
| {{Hero Shard|Empowered Bulwark}}
 
| Increases the damage of Bubble Bulwark by '''3-x%'''.
 
| 12
 
| Chaos 3
 
| {{Valid for Aquarion}}
 
| Helmet
 
 
|}
 
 
|-|
 
|-|
  Chaos 4=
+
  Initiate=
[[File:Chaos_4_Shard_Pack_Icon.png| 70px| center]]
+
[[File:Initiate_icon_trans.png| 70px| center]]
 
+
{{Datafield|Shards/Initiate|swap}}
{| class="wikitable sortable" style="width:100%; text-align:center;"
+
{{Datafield|Shards/MonkAndInitiate|swap}}
! rowspan="2" style="width:15%; text-align:center;" | Name
 
! rowspan="2" style="width:45%; text-align:center;" | Effect
 
! rowspan="2" style="width:5%; text-align:center;" | Upgr. levels
 
! rowspan="2" style="width:7%; text-align:center;" | Shard Pack
 
! colspan="2" style="width:31%; text-align:center;" | Valid for
 
 
 
|-
 
! style="width:10%;" | Hero
 
! style="width:3%;" | Slot
 
 
 
|- id="critical_allocation"
 
| {{Defense Shard|Critical Allocation}}
 
| Increases the defense Crit damage of the Elvish Artillery Cannon by '''30-46% (50%)''' and Crit Chance by '''5-21% (25%)''' but lowers the towers range by 25%.
 
| 16
 
| Chaos 4
 
| {{Valid for Mercenary}}
 
| Relic
 
 
 
|- id="defense_rate"
 
| {{Defense Shard|Defense Rate}}
 
| Increases the Attack Rate of the affected tower by '''9-33% (41%)'''.
 
| 12
 
| Chaos 4
 
| {{Valid for ALL}}
 
| Relic
 
 
 
|- id="earth_toss"
 
| {{Defense Shard|Earth Toss}}
 
| Earthshatter tower gains '''100-280 (320)''' Damage Radius and has a '''28-100% (100%)''' chance on hit to knock targets into the air.
 
| 18
 
| Chaos 4
 
| {{Valid for Apprentice}}{{Valid for Adept}}
 
| Relic
 
 
 
|- id="empowering_aura"
 
| {{Defense Shard|Empowering Aura}}
 
| Flame Aura and Water Aura increase the Hero Damage and Ability Power of heroes standing inside them by '''5-25% (29%)'''.
 
| 20
 
| Chaos 4
 
| {{Valid for Monk}}{{Valid for Initiate}}
 
| Relic
 
 
 
|- id="explosive_surprise"
 
| {{Defense Shard|Explosive Surprise}}
 
| Geyser Trap has a '''10-50%''' chance to fire an exploding shard dealing '''200-220% (224%)''' of Defense Damage as damage in an area.
 
| 20
 
| Chaos 4
 
| {{Valid for Huntress}}
 
| Relic
 
 
 
|- id="lasting_conflagration"
 
| {{Defense Shard|Lasting Conflagration}}
 
| Increases Elder Dragon burn duration by '''1-3''' seconds.
 
| 8
 
| Chaos 4
 
| {{Valid for Countess}}
 
| Relic
 
 
 
|- id="lateral_blast"
 
| {{Defense Shard|Lateral Blast}}
 
| Volcano attacks spawn three random meteors that drop nearby, each dealing '''50%-120% (134%)''' Defense Damage as magical Fire damage.
 
| 20
 
| Chaos 4
 
| {{Valid for Lavamancer}}
 
| Relic
 
 
 
|- id="natural_frequency"
 
| {{Defense Shard|Natural Frequency}}
 
| Enemies explode when killed dealing '''30~110%''' of the tower's base damage.  (110% -> 130%)
 
| 16
 
| Chaos 4
 
| {{Valid for Hunter}}
 
| Relic
 
 
 
|- id="plated_armor"
 
| {{Defense Shard|Plated Armor}}
 
| Imbues the Royal Guard's armor, making enemy projectiles deal '''76-40(28)%''' of their original damage.
 
| 12 (16)
 
| Chaos 4
 
| {{Valid for Mercenary}}
 
| Relic
 
 
 
|- id="puncturing_bolts"
 
| {{Defense Shard|Puncturing Bolts}}
 
| Ballista can now pierce an additional '''1-4 (6)''' targets.
 
| 6
 
| Chaos 4
 
| {{Valid for Squire}}
 
| Relic
 
 
 
|- id="sandstorm_warrior"
 
| {{Defense Shard|Sandstorm Warrior}}
 
| The Snaking Sands sandstorm increases Hero Damage and Ability Power by '''1-25% (33%)''' for '''1-25 (33)''' seconds.
 
| 12
 
| Chaos 4
 
| {{Valid for Mystic}}
 
| Relic
 
 
 
|- id="spinning_up"
 
| {{Defense Shard|Spinning Up}}
 
| The Sentry Turret deals more damage as it strikes enemies, up to a maximum of '''10-50%''' extra damage. Damage increase resets after not attacking for 5 seconds.
 
| 20
 
| Chaos 4
 
| {{Valid for Engineer}}
 
| Relic
 
 
 
|- id="abyssal_mandate"
 
| {{Hero Shard|Abyssal Mandate}}
 
| Reduces the mana cost of Direct Command by '''4-40%'''.
 
| 12
 
| Chaos 4
 
| {{Valid for AbyssLord}}
 
| Chest
 
 
 
|- id="arc_shielding"
 
| {{Hero Shard|Arc Shielding}}
 
| Arc Lightning places a shield on you lasting 20 seconds and absorbing '''180-780%''' Ability Power of damage. Enemies that hit the shield are damaged for a total of '''200-1000%''' of your Ability Power over 3 seconds.
 
| 20
 
| Chaos 4
 
| {{Valid for Adept}}
 
| Helmet
 
 
 
|- id="beacon_of_the_storm"
 
| {{Hero Shard|Beacon Of The Storm}}
 
| Once per second your primary attack spawns a lightning ball that deals '''10-50%''' of your Hero Damage as storm damage. Bounces up to '''3''' times.
 
| 20
 
| Chaos 4
 
| {{Valid for ALL}}
 
| Gloves
 
 
 
|- id="betsys_empowered_beam"
 
| {{Hero Shard|Betsy’s Empowered Beam}}
 
| Primary attacks fire a piercing sonic projectile that deals '''105-150%''' Hero Damage as magical damage.
 
| 15
 
| Chaos 4
 
| {{Valid for Squire}}
 
| Weapon
 
 
 
|- id="call_of_the_kobold"
 
| {{Hero Shard|Call Of The Kobold}}
 
| Defeating an enemy grants a charge. Secondary attacks consume charges and shoots a firework at your target for '''20%-320%''' of your ability power.
 
| 20
 
| Chaos 4
 
| {{Valid for Monk}}{{Valid for Initiate}}
 
| Weapon
 
 
 
|- id="caustic_oil"
 
| {{Hero Shard|Caustic Oil}}
 
| Increases the damage of Oil Flask by '''4-40%'''.
 
| 12
 
| Chaos 4
 
| {{Valid for Huntress}}
 
| Gloves
 
 
 
|- id="celestial_attunement"
 
| {{Hero Shard|Celestial Attunement}}
 
| The dryad can hold '''1-4''' more stacks of starfall.
 
| 6
 
| Chaos 4
 
| {{Valid for Dryad}}
 
| Helmet
 
 
 
|- id="charge_blast_v2"
 
| {{Hero Shard|Charge Blast V2}}
 
| Reduces the cost of EV2’s secondary attacks by '''5-95%'''.
 
| 18
 
| Chaos 4
 
| {{Valid for SeriesEV2}}
 
| Weapon
 
 
 
|- id="darkest_syphon"
 
| {{Hero Shard|Darkest Syphon}}
 
| Increases the angle of Dark Syphon by '''3-30'''.
 
| 9
 
| Chaos 4
 
| {{Valid for AbyssLord}}
 
| Chest
 
 
 
|- id="draining_strikes"
 
| {{Hero Shard|Draining Strikes}}
 
| Increase the healing from Siphon Stance by '''5-150%'''.
 
| 20
 
| Chaos 4
 
| {{Valid for Barbarian}}
 
| Helmet
 
 
 
|- id="effigy_overdrive"
 
| {{Hero Shard|Effigy Overdrive}}
 
| Increases the damage of Blood Effigy by '''3~21%''' but reduces the lifespan by '''10~6''' seconds.  (21% -> 30%, 6 Seconds -> 4 Seconds)
 
| 8
 
| Chaos 4
 
| {{Valid for Hunter}}
 
| Gloves
 
 
 
|- id="electric_retribution"
 
| {{Hero Shard|Electric Retribution}}
 
| When you take damage, you have a '''2-20%''' chance of dealing '''125-425%''' of your Armour as storm damage to your attacker.
 
| 20
 
| Chaos 4
 
| {{Valid for ALL}}
 
| Helmet
 
 
 
|- id="enduring_drop"
 
| {{Hero Shard|Enduring Drop}}
 
| Increases Book Drop duration by '''0.5-7.5s'''.
 
| 14
 
| Chaos 4
 
| {{Valid for Gunwitch}}
 
| Helmet
 
 
 
|- id="enduring_lash"
 
| {{Hero Shard|Enduring Lash}}
 
| Increases Lash Out poison duration by '''0.5-4.5''' s.
 
| 8
 
| Chaos 4
 
| {{Valid for Mystic}}
 
| Weapon
 
 
 
|- id="fan_of_knights"
 
| {{Hero Shard|Fan Of Knights}}
 
| Skeletal Knight also fires two additional Knights that deal '''20-500%''' of your Ability Power in damage.
 
| 20
 
| Chaos 4
 
| {{Valid for AbyssLord}}
 
| Gloves
 
 
 
|- id="follow_through"
 
| {{Hero Shard|Follow Through}}
 
| Increases the damage of Sweeping Strikes by '''3-39%'''.
 
| 12
 
| Chaos 4
 
| {{Valid for Mercenary}}
 
| Boots
 
 
 
|- id="freeze_buster"
 
| {{Hero Shard|Freeze Buster}}
 
| Blunder Broom Buster has a '''1-5%''' chance to also freeze enemies for '''1-4s''', allowing them to be shattered by Crushing damage.
 
| 10
 
| Chaos 4
 
| {{Valid for Gunwitch}}
 
| Weapon
 
 
 
|- id="frozen_core"
 
| {{Hero Shard|Frozen Core}}
 
| Increases Ice Needle damage by '''4-40%'''.
 
| 12
 
| Chaos 4
 
| {{Valid for Gunwitch}}
 
| Helmet
 
 
 
|- id="hemolytic_poison"
 
| {{Hero Shard|Hemolytic Poison}}
 
| Lashout cooldown increased to '''200-160%''' of what it was but allows it to stack '''0-2''' times and increases its duration by '''3-7''' seconds.
 
| 20
 
| Chaos 4
 
| {{Valid for Mystic}}
 
| Weapon
 
 
 
|- id="holy_empowerment"
 
| {{Hero Shard|Holy Empowerment}}
 
| Increases damage by '''5-20%''' while Holy Fire is active.
 
| 12
 
| Chaos 4
 
| {{Valid for Countess}}
 
| Gloves
 
 
 
|- id="inspiring_strikes"
 
| {{Hero Shard|Inspiring Strikes}}
 
| Primary attacks reduce the cooldown of your abilities by '''-0.1-0.3''' seconds.
 
| 4
 
| Chaos 4
 
| {{Valid for AbyssLord}}{{Valid for Adept}}{{Valid for Apprentice}}{{Valid for Dryad}}{{Valid for SeriesEV2}}{{Valid for Gunwitch}}{{Valid for Huntress}}{{Valid for Initiate}}{{Valid for Lavamancer}}{{Valid for Monk}}{{Valid for Mystic}}{{Valid for Squire}}{{Valid for Mercenary}}{{Valid for Countess}}{{Valid for Engineer}}{{Valid for Hunter}}
 
| Weapon
 
  
|- id="insulated_decoy"
 
| {{Hero Shard|Insulated Decoy}}
 
| Decreases heat generated from Death from Above by '''4-40%'''.
 
| 12
 
| Chaos 4
 
| {{Valid for SeriesEV2}}
 
| Boots
 
 
|- id="lets_rock"
 
| {{Hero Shard|Let’s Rock}}
 
| Activating Harden/Inflame gives the Lavamancer a shield lasting for '''6-30''' seconds that absorbs '''20-140%''' Hero Health incoming damage.
 
| 12
 
| Chaos 4
 
| {{Valid for Lavamancer}}
 
| Chest
 
 
|- id="manabombs_aid"
 
| {{Hero Shard|Manabomb’s Aid}}
 
| Manabomb places a shield on you that lasts '''20''' seconds that absorbs '''150-750%''' of your Ability Power Stat. Enemies that hit the shield are burned for a total of '''150-550%''' of your Ability Power over '''3''' seconds.
 
| 20
 
| Chaos 4
 
| {{Valid for Apprentice}}
 
| Weapon
 
 
|- id="marking_bubble"
 
| {{Hero Shard|Marking Bubble}}
 
| Arcane Bubble will place a Mark on all enemies in the initial spawn area and increases Mark count '''1-6'''.
 
| 5
 
| Chaos 4
 
| {{Valid for Adept}}
 
| Boots
 
 
|- id="mine_blast_radius"
 
| {{Hero Shard|Mine Blast Radius}}
 
| Anti Gravity Bots damage radius increased by '''4-40%'''.
 
| 12
 
| Chaos 4
 
| {{Valid for SeriesEV2}}
 
| Chest
 
 
|- id="piercing_power"
 
| {{Hero Shard|Piercing Power}}
 
| Increases the damage of Piercing Shot by '''4-40%'''.
 
| 12
 
| Chaos 4
 
| {{Valid for Huntress}}
 
| Chest
 
 
|- id="shroom_bloom"
 
| {{Hero Shard|Shroom Bloom}}
 
| The mushrooms created by Powder Toss last '''1-6''' seconds longer.
 
| 10
 
| Chaos 4
 
| {{Valid for Dryad}}
 
| Gloves
 
 
|- id="shroom_gloom"
 
| {{Hero Shard|Shroom Gloom}}
 
| Slow intensity of Powder Toss in Purification Form increased by '''4-40%'''.
 
| 12
 
| Chaos 4
 
| {{Valid for Dryad}}
 
| Gloves
 
 
|- id="smashing_fists"
 
| {{Hero Shard|Smashing Fists}}
 
| Pole Smash or Chi Stomp spawns a Fist dealing '''20-220%''' Ability Power as damage. After a short delay, another Fist emerges dealing '''20-420%''' Ability Power as damage.
 
| 20
 
| Chaos 4
 
| {{Valid for Monk}}{{Valid for Initiate}}
 
| Weapon
 
 
|- id="enduring_orbs"
 
| {{Hero Shard|Enduring Orbs}}
 
| Decreases the mana cost of Water Orbs by '''1-x''' mana per-second.
 
| 12
 
| Chaos 4
 
| {{Valid for Aquarion}}
 
| Helmet
 
 
|}
 
 
|-|
 
|-|
  Chaos 5=
+
  Adept=
[[File:Chaos_5_Shard_Pack_Icon.png| 70px| center]]
+
[[File:Adept_icon_trans.png| 70px| center]]
 
+
{{Datafield|Shards/Adept|swap}}
{| class="wikitable sortable" style="width:100%; text-align:center;"
+
{{Datafield|Shards/ApprenticeAndAdept|swap}}
! rowspan="2" style="width:15%; text-align:center;" | Name
 
! rowspan="2" style="width:45%; text-align:center;" | Effect
 
! rowspan="2" style="width:5%; text-align:center;" | Upgr. levels
 
! rowspan="2" style="width:7%; text-align:center;" | Shard Pack
 
! colspan="2" style="width:31%; text-align:center;" | Valid for
 
 
 
|-
 
! style="width:10%;" | Hero
 
! style="width:3%;" | Slot
 
 
 
|- id="boosted_blockade"
 
| {{Defense Shard|Boosted Blockade}}
 
| Boost Aura increases blockade health by '''2-20% (26%)'''.
 
| 12
 
| Chaos 5
 
| {{Valid for Monk}}{{Valid for Initiate}}
 
| Relic
 
 
 
|- id="cthulus_influence"
 
| {{Defense Shard|Cthulu’s Influence}}
 
| While under the effects of corruption, Angry Nimbus has a '''3-51%''' chance to charm enemies for '''1-6''' seconds.
 
| 12
 
| Chaos 5
 
| {{Valid for Dryad}}
 
| Relic
 
  
|- id="earthen_guard"
 
| {{Defense Shard|Earthen Guard}}
 
| Imbues the Royal Guard's shield with earth magic that has a '''8-18% (20%)''' chance on dealing damage to unleash a fissure, dealing '''200-1800% (2120%)''' of Defense Health as Earth Damage.
 
| 20
 
| Chaos 5
 
| {{Valid for Mercenary}}
 
| Relic
 
 
|- id="explosive_arrows"
 
| {{Defense Shard|Explosive Arrows}}
 
| Skeletal Archers have a '''15-30%''' chance on hit to fire an explosive arrow dealing an additional '''1-25% (30%)''' of Defense Damage in small radius.
 
| 20
 
| Chaos 5
 
| {{Valid for AbyssLord}}
 
| Relic
 
 
|- id="explosive_guard"
 
| {{Defense Shard|Explosive Guard}}
 
| When the affected tower takes damage, it has '''3-35% (42.6%)''' chance to trigger an explosion and deal '''140-500% (580%)''' of its Defense Health as damage to nearby enemies. Does not work with Auras or Traps. This does not destroy the tower.
 
| 18
 
| Chaos 5
 
| {{Valid for ALL}}
 
| Relic
 
 
|- id="explosive_poison"
 
| {{Defense Shard|Explosive Poison}}
 
| If an enemy poisoned by the Poison Dart Tower is killed , it detonates dealing '''10%-150% (178%)''' of the Defense Power stat as damage in a small area around the enemy.
 
| 20
 
| Chaos 5
 
| {{Valid for Huntress}}
 
| Relic
 
 
|- id="fire_for_effect"
 
| {{Defense Shard|Fire For Effect}}
 
| Your explosive Trap has a '''15-45% (51%)''' chance to detonate twice without consuming an additional charge.
 
| 20
 
| Chaos 5
 
| {{Valid for Huntress}}
 
| Relic
 
 
|- id="flare_up"
 
| {{Defense Shard|Flare-Up}}
 
| Elder Dragon has a '''5-12.5%''' chance to deal '''12-108%''' more damage.
 
| 12
 
| Chaos 5
 
| {{Valid for Countess}}
 
| Relic
 
 
|- id="frosty_beams"
 
| {{Defense Shard|Frosty Beams}}
 
| '''15-25% (27%)''' chance for Proton Node to freeze all enemies it touches for '''1-2 (2.2)''' seconds.
 
| 20
 
| Chaos 5
 
| {{Valid for SeriesEV2}}
 
| Relic
 
 
|- id="frosty_bind"
 
| {{Defense Shard|Frosty Bind}}
 
| Frostbite slow strength increased by '''4-10% (12%)'''.
 
| 12
 
| Chaos 5
 
| {{Valid for Apprentice}}
 
| Relic
 
 
|- id="heavy_cannonball"
 
| {{Defense Shard|Heavy Cannonball}}
 
| Cannonball tower has a '''2-45% (54%)''' chance to spawn a rolling cannonball that pierces up to '''2-10 (10)''' target(s) dealing '''1-28% (34%)''' of Defense Damage as Physical Damage.
 
| 20
 
| Chaos 5
 
| {{Valid for Squire}}
 
| Relic
 
 
|- id="focused_vipers"
 
| {{Defense Shard|Focused Vipers}}
 
| Reduce the number of beams of Sand Viper by 2, but increase Defense Damage by '''50-82% (90%)'''.
 
| 16
 
| Chaos 5
 
| {{Valid for Mystic}}
 
| Relic
 
 
|- id="vampiric_empowerment"
 
| {{Defense Shard|Vampiric Empowerment}}
 
| Increases the Defense Power of the affected tower by '''4-60% (76%)''' of its Defense Health.
 
| 14
 
| Chaos 5
 
| {{Valid for ALL}}
 
| Relic
 
 
|- id="volcanic_shock"
 
| {{Defense Shard|Volcanic Shock}}
 
| Volcano has a '''2-26% (34%)''' chance to stun all enemies hit for '''1-2.8s (3.4s)'''.
 
| 12
 
| Chaos 5
 
| {{Valid for Lavamancer}}
 
| Relic
 
 
|- id="anti_air"
 
| {{Hero Shard|Anti Air}}
 
| Deals '''4-40%''' additional damage to flying enemies.
 
| 12
 
| Chaos 5
 
| {{Valid for ALL}}
 
| Weapon
 
 
|- id="cluster_nades"
 
| {{Hero Shard|Cluster Nades}}
 
| When attacking flying enemies, you have a '''10-50%''' chance on hit to drop a bomb beneath them that deals '''110-310%''' of your Ability Power stat an Damage in a small area.  (50%, 310% -> 58%, 350%)
 
| 20
 
| Chaos 5
 
| {{Valid for Apprentice}}{{Valid for Gunwitch}}{{Valid for Monk}}{{Valid for Huntress}}{{Valid for SeriesEV2}}{{Valid for Mystic}}{{Valid for Initiate}}{{Valid for Adept}}{{Valid for Engineer}}{{Valid for Hunter}}
 
| Weapon
 
 
|- id="burning_strikes"
 
| {{Hero Shard|Burning Strikes}}
 
| 2-20% chance on hit to burn target for '''20-180%''' of your Hero Damage stat as magical fire damage each second for '''1-5''' seconds.
 
| 20
 
| Chaos 5
 
| {{Valid for ALL}}
 
| Weapon
 
 
|- id="chi_burst"
 
| {{Hero Shard|Chi Burst}}
 
| Increases Talisman of Empowerment's Critical Damage boost by '''2-20%'''.
 
| 12
 
| Chaos 5
 
| {{Valid for Initiate}}
 
| Helmet
 
 
|- id="corruptions_embrace"
 
| {{Hero Shard|Corruption’s Embrace}}
 
| Starfall damage is increased by '''4-40%''' in corrupt form.
 
| 12
 
| Chaos 5
 
| {{Valid for Dryad}}
 
| Helmet
 
 
|- id="debilitating_madness"
 
| {{Hero Shard|Debilitating Madness}}
 
| Call to Madness increase the target's damage taken by '''3-45%'''.
 
| 14
 
| Chaos 5
 
| {{Valid for Mystic}}
 
| Gloves
 
 
|- id="drenching_broomnado"
 
| {{Hero Shard|Drenching Broomnado}}
 
| Broom Nado damage increased by '''4-40%''' and its hits have '''1-25%''' chance to drench enemies and slow them by '''30%''' for '''1-5''' seconds.
 
| 12
 
| Chaos 5
 
| {{Valid for Gunwitch}}
 
| Chest
 
 
|- id="empowered_beam"
 
| {{Hero Shard|Empowered Beam}}
 
| After the Sword Beam collides with '''5''' targets, it spawns an additional Sword Beam that travels in the same direction as the first dealing '''125-425%''' of your Ability Power stat as damage to each target hit. After colliding with '''5''' targets it returns to the Squire dealing '''125-425%''' of your Ability Power stat as damage in an area around Squire.
 
| 20
 
| Chaos 5
 
| {{Valid for Squire}}
 
| Weapon
 
 
|- id="enduring_provocation"
 
| {{Hero Shard|Enduring Provocation}}
 
| Provoke lasts an additional '''0.5-7.5''' seconds.
 
| 14
 
| Chaos 5
 
| {{Valid for Squire}}
 
| Shield
 
 
|- id="flaming_knight"
 
| {{Hero Shard|Flaming Knight}}
 
| Knight of the Abyss is now imbued with fire, causing enemies hit to burn for '''50-500%''' of your Ability Power in fire damage over '''5''' seconds.
 
| 18
 
| Chaos 5
 
| {{Valid for AbyssLord}}
 
| Weapon
 
 
|- id="heroic_power"
 
| {{Hero Shard|Heroic Power}}
 
| Increases Heroic Wave’s hero damage boost by '''4-40%'''.
 
| 12
 
| Chaos 5
 
| {{Valid for Monk}}
 
| Chest
 
 
|- id="hunter's_instinct"
 
| {{Hero Shard|Hunter's Instinct}}
 
| Gain an '''4~20%''' chance to Dodge an incoming attack, taking 0 damage.  (20% -> 24%)
 
| 16
 
| Chaos 5
 
| {{Valid for Hunter}}
 
| Chest
 
 
|- id="inferno"
 
| {{Hero Shard|Inferno}}
 
| Increases the damage of Flame Surge by '''4-40% (52%)'''.
 
| 12
 
| Chaos 5
 
| {{Valid for Countess}}
 
| Gloves
 
 
|- id="madness_embrace"
 
| {{Hero Shard|Madness’ Embrace}}
 
| Increases Call to Madness duration by '''0.5-7.5s'''.
 
| 14
 
| Chaos 5
 
| {{Valid for Mystic}}
 
| Weapon
 
 
|- id="maelstrom"
 
| {{Hero Shard|Maelstrom}}
 
| While Lightning Stance is active, the Barbarian's attacks have a '''5%-25%''' chance to drench enemies, stunning them for '''1.5s-3.5s.'''
 
| 20
 
| Chaos 5
 
| {{Valid for Barbarian}}
 
| Weapon
 
 
|- id="mana_leech"
 
| {{Hero Shard|Mana Leech}}
 
| Dark Syphon drains '''4-40%''' additional mana.
 
| 12
 
| Chaos 5
 
| {{Valid for AbyssLord}}
 
| Gloves
 
 
|- id="manabomb_power"
 
| {{Hero Shard|Manabomb Power}}
 
| Increases the damage of Manabomb by '''4-40%'''.
 
| 12
 
| Chaos 5
 
| {{Valid for Apprentice}}
 
| Gloves
 
 
|- id="meteor_rain"
 
| {{Hero Shard|Meteor Rain}}
 
| Manabomb opens a portal overhead that spawns meteor that deal '''30-550%''' of your Ability Power stat as damage to enemies they affect.
 
| 20
 
| Chaos 5
 
| {{Valid for Apprentice}}
 
| Weapon
 
 
|- id="mine_blast_damage"
 
| {{Hero Shard|Mine Blast Damage}}
 
| Anti-Gravity Bot damage increased by '''3-39%'''.
 
| 12
 
| Chaos 5
 
| {{Valid for SeriesEV2}}
 
| Weapon
 
 
|- id="mine_heat_compensator"
 
| {{Hero Shard|Mine Heat Compensator}}
 
| The cost of EV2’s Anti Gravity Bots is reduced by '''4-40%'''.
 
| 12
 
| Chaos 5
 
| {{Valid for SeriesEV2}}
 
| Chest
 
 
|- id="molten_charge_power"
 
| {{Hero Shard|Molten Charge Power}}
 
| Increases Molten Charge damage by '''4-40%'''.
 
| 12
 
| Chaos 5
 
| {{Valid for Lavamancer}}
 
| Weapon
 
 
|- id="molten_stun"
 
| {{Hero Shard|Molten Stun}}
 
| Increases Molten Charge stun duration by '''0.5-4.5s'''.
 
| 8
 
| Chaos 5
 
| {{Valid for Lavamancer}}
 
| Weapon
 
 
|- id="one_with_chi"
 
| {{Hero Shard|One With Chi}}
 
| Increases the damage of Chi Blast by '''4-40%'''.
 
| 12
 
| Chaos 5
 
| {{Valid for Monk}}
 
| Gloves
 
 
|- id="poison_leaves"
 
| {{Hero Shard|Poison Leaves}}
 
| Dryad’s poison attacks deal '''2-20%''' more damage.
 
| 12
 
| Chaos 5
 
| {{Valid for Dryad}}
 
| Weapon
 
 
|- id="read_or_die"
 
| {{Hero Shard|Read Or Die}}
 
| Scatter Sweep and Broom Vault have an '''1-21%''' chance to transmogrify enemies into books for '''3s'''. Transmogrified enemies take increased damage.
 
| 10
 
| Chaos 5
 
| {{Valid for Gunwitch}}
 
| Gloves
 
 
|- id="scatter_power"
 
| {{Hero Shard|Scatter Power}}
 
| Increases Scatter Sweep damage by '''4-40%'''.
 
| 12
 
| Chaos 5
 
| {{Valid for Gunwitch}}
 
| Chest
 
 
|- id="talon_strike"
 
| {{Hero Shard|Talon Strike}}
 
| Hawk Strike now stuns for '''2s-4.5'''.
 
| 10
 
| Chaos 5
 
| {{Valid for Barbarian}}
 
| Weapon
 
 
|- id="thunderbolts_and_lightning"
 
| {{Hero Shard|Thunderbolts and Lightning}}
 
| Increases the damage of Arc Lightning by '''4-40%'''.
 
| 12
 
| Chaos 5
 
| {{Valid for Adept}}
 
| Weapon
 
 
|- id="restoring_ice"
 
| {{Hero Shard|Restoring Ice}}
 
| Ice Shard critical hits restore '''3-x''' mana.
 
| 18
 
| Chaos 5
 
| {{Valid for Aquarion}}
 
| Helmet
 
 
|- id="focused_current"
 
| {{Defense Shard|Focused Current}}
 
| Increases the defense damage of the Jellyfish defense by '''25%-x%''', but reduces the maximum number of chained targets by 5.
 
| 10
 
| Chaos 5
 
| {{Valid for Aquarion}}
 
| Relic
 
 
|}
 
 
|-|
 
|-|
  Chaos 6=
+
  Barbarian=
[[File:Chaos_6_Shard_Pack_Icon.png| 70px| center]]
+
[[File:Chibi barb copy.png| 70px| center]]
 
+
{{Datafield|Shards/Barbarian|swap}}
{| class="wikitable sortable" style="width:100%; text-align:center;"
+
{{Datafield|Shards/BarbAndMerc|swap}}
! rowspan="2" style="width:15%; text-align:center;" | Name
 
! rowspan="2" style="width:45%; text-align:center;" | Effect
 
! rowspan="2" style="width:5%; text-align:center;" | Upgr. levels
 
! rowspan="2" style="width:7%; text-align:center;" | Shard Pack
 
! colspan="2" style="width:31%; text-align:center;" | Valid for
 
 
 
|-
 
! style="width:10%;" | Hero
 
! style="width:3%;" | Slot
 
 
 
|- id="boosted_beam"
 
| {{Defense Shard|Boosted Beam}}
 
| Increases the power of the Buff Beam by '''22-39%'''.
 
| 18
 
| Chaos 6
 
| {{Valid for SeriesEV2}}
 
| Relic
 
 
 
|- id="boosted_power"
 
| {{Defense Shard|Boosted Power}}
 
| Increases the power of the Boost Aura by '''2-20% (24%)'''.
 
| 18
 
| Chaos 6
 
| {{Valid for Monk}}
 
| Relic
 
 
 
|- id="colossal_fissure"
 
| {{Defense Shard|Colossal Fissure}}
 
| Your Colossus' Direct Command now rips the earth unleashing a fissure that lingers and deals '''50-2050% (2450%)''' of your Ability Power in damage over '''6''' seconds, but increases the mana cost of Direct Command by '''30-70%.''' Usable once every '''60''' seconds.
 
| 20
 
| Chaos 6
 
| {{Valid for AbyssLord}}
 
| Relic
 
 
 
|- id="dragon_flare"
 
| {{Defense Shard|Dragon Flare}}
 
| Increases the projectile damage radius of Dragons Nest dragons by '''16-64% (80%)''', and reduces damage falloff by '''18-42% (50%)'''.
 
| 12
 
| Chaos 6
 
| {{Valid for Countess}}
 
| Relic
 
 
 
|- id="enhanced_poison"
 
| {{Defense Shard|Enhanced Poison}}
 
| Increases the rate of the Poison Dart Tower's poison by '''4-40% (52%)'''.
 
| 12
 
| Chaos 6
 
| {{Valid for Huntress}}
 
| Relic
 
 
 
|- id="flaming_death"
 
| {{Defense Shard|Flaming Death}}
 
| EV2’s mega death laser sets enemies it hits on fire dealing '''50-2050% (2450%)''' of EV2’s Ability Power stat as damage over '''10''' seconds.
 
| 20
 
| Chaos 6
 
| {{Valid for SeriesEV2}}
 
| Relic
 
 
 
|- id="frosty_power"
 
| {{Defense Shard|Frosty Power}}
 
| Frostbite tower passes '''9-29% (34%)''' of its Defense Power stat to defenses within its frost aura.
 
| 20
 
| Chaos 6
 
| {{Valid for Apprentice}}
 
| Relic
 
 
 
|- id="gathering_burst"
 
| {{Defense Shard|Gathering Burst}}
 
| Flameburst Tower's fireballs deal more damage the further they travel, up to '''20-80% (100%)''' more damage.
 
| 12
 
| Chaos 6
 
| {{Valid for Adept}}
 
| Relic
 
 
 
|- id="health_pylon"
 
| {{Defense Shard|Health Pylon}}
 
| Increases the Defense Health of nearby defenses to '''102-130% (135.6%).''' Does not buff the Tower that equips this shard.
 
| 20
 
| Chaos 6
 
| {{Valid for ALL}}
 
| Relic
 
 
 
|- id="mark_targets"
 
| {{Defense Shard|Mark Targets}}
 
| This defense has a '''5-45%''' chance to place an Apprentice Mark on its target.
 
| 20
 
| Chaos 6
 
| {{Valid for Apprentice}}{{Valid for Adept}}
 
| Relic
 
  
|- id="megarock"
 
| {{Defense Shard|Megarock}}
 
| Volcano launches a huge rock dealing '''100%-220% (244%)''' Defense Damage once every '''5''' volleys.
 
| 20
 
| Chaos 6
 
| {{Valid for Lavamancer}}
 
| Relic
 
 
|- id="reckless_shock"
 
| {{Defense Shard|Reckless Shock}}
 
| Enemies hit by the Tesla Coil Tower take '''10-25% (30%)''' more damage, but move 50% faster.
 
| 12
 
| Chaos 6
 
| {{Valid for Adept}}
 
| Relic
 
 
|- id="serpent_gods_protection"
 
| {{Defense Shard|Serpent God’s Protection}}
 
| Towers and Blockades near the Obelisk take '''-1%''' to '''-10% (-14%)''' damage.
 
| 9
 
| Chaos 6
 
| {{Valid for Mystic}}
 
| Relic
 
 
|- id="sharpened_spear"
 
| {{Defense Shard|Sharpened Spear}}
 
| Magnetic Knight Tower has a '''2-20%''' chance on hit to cause the target to bleed, dealing '''20-45%''' of your Tower Damage stat as magical damage each second for '''1-5s'''.
 
| 20
 
| Chaos 6
 
| {{Valid for Engineer}}
 
| Relic
 
 
|- id="sharpened_spikes"
 
| {{Defense Shard|Sharpened Spikes}}
 
| Blockade has a '''2-30% (38%)''' chance to stun enemies hit for '''1-3''' seconds.
 
| 14
 
| Chaos 6
 
| {{Valid for ALL}}
 
| Relic
 
 
|- id="water_jet"
 
| {{Defense Shard|Water Jet}}
 
| Decrease the number of targets of the Water Aura by -4 (from 10 to 6) but does '''50-150% (190%)''' more damage.
 
| 10
 
| Chaos 6
 
| {{Valid for Initiate}}
 
| Relic
 
 
|- id="werewolf_general"
 
| {{Defense Shard|Werewolf General}}
 
| Increases the Defense Power of nearby defenses to '''102~110%''' Does not buff the Werewolf Commander, but the Werewolf Commander gains '''6~30%''' Defense Health.  (110% -> 112%, 30% -> 36%)
 
| 16
 
| Chaos 6
 
| {{Valid for Hunter}}
 
| Relic
 
 
|- id="backstab"
 
| {{Hero Shard|Backstab}}
 
| Primary attacks that hit enemies from behind now deal '''100-225%''' of their total damage.
 
| 20
 
| Chaos 6
 
| {{Valid for Mercenary}}
 
| Weapon
 
 
|- id="boiling_blood"
 
| {{Hero Shard|Boiling Blood}}
 
| Causes the Barbarian to take '''20%-2%''' of his Max Health as damage, every 5s during combat phase gaining Fury.
 
| 18
 
| Chaos 6
 
| {{Valid for Barbarian}}
 
| Chest
 
 
|- id="brain_of_confusion"
 
| {{Hero Shard|Brain Of Confusion}}
 
| When you take damage you have a '''3-15%''' chance to confuse nearby enemies for '''3''' seconds. This effect has a '''15''' second cooldown.
 
| 12
 
| Chaos 6
 
| {{Valid for ALL}}
 
| Helmet
 
 
|- id="explosive_finale"
 
| {{Hero Shard|Explosive Finale}}
 
| Upon completion, the Arcane Bubble explodes dealing '''100-2000%''' Ability Power damage to all enemies in and around the bubble.
 
| 20
 
| Chaos 6
 
| {{Valid for Adept}}
 
| Helmet
 
 
|- id="flaming_retribution"
 
| {{Hero Shard|Flaming Retribution}}
 
| When you take damage, you have a '''2-20%''' chance of dealing '''125-425%''' of your Armor as fire damage to your attacker.
 
| 20
 
| Chaos 6
 
| {{Valid for ALL}}
 
| Gloves
 
 
|- id="heat_dispenser_module"
 
| {{Hero Shard|Heat Dispenser Module}}
 
| EV2 upgrades her gun with a new heat dispenser module that drains '''4-40%''' more heat with each primary attack.
 
| 12
 
| Chaos 6
 
| {{Valid for SeriesEV2}}
 
| Weapon
 
 
|- id="howling_feast"
 
| {{Hero Shard|Howling Feast}}
 
| Your Primary attacks generate '''1''' Feast stack, while at '''10''' stacks, increase your Hero Damage by '''2-30%.''' One stack wears off every '''3''' seconds.
 
| 14
 
| Chaos 6
 
| {{Valid for Dryad}}{{Valid for Squire}}
 
| Weapon
 
 
|- id="inspired_shout"
 
| {{Hero Shard|Inspired Shout}}
 
| Call to Arms buff increases armor and further increases damage by '''3-20%'''.
 
| 12
 
| Chaos 6
 
| {{Valid for Countess}}
 
| Gloves
 
 
|- id="lasting_siphon"
 
| {{Hero Shard|Lasting Siphon}}
 
| Increases the duration of Blood Siphon by '''1~5''' seconds.  (5 Seconds -> 6 Seconds)
 
| 8
 
| Chaos 6
 
| {{Valid for Hunter}}
 
| Gloves
 
 
|- id="molten_core_power"
 
| {{Hero Shard|Molten Core Power}}
 
| Increases Molten Core damage by '''4-40%'''.
 
| 12
 
| Chaos 6
 
| {{Valid for Lavamancer}}
 
| Gloves
 
 
|- id="momentum"
 
| {{Hero Shard|Momentum}}
 
| Enemies hit by abilities reduce Sweeping Strikes ability cooldown by '''0.2-0.8''' seconds every hit.
 
| 8
 
| Chaos 6
 
| {{Valid for Mercenary}}
 
| Weapon
 
 
|- id="nightmare_fuel"
 
| {{Hero Shard|Nightmare Fuel}}
 
| Enemies affected by Lash Out poison take '''20-320%''' Hero Damage as magical damage when hit by Dark Torment.
 
| 20
 
| Chaos 6
 
| {{Valid for Mystic}}
 
| Weapon
 
 
|- id="pole_power"
 
| {{Hero Shard|Pole Power}}
 
| Increases the damage of Pole Smash or Chi Stomp by '''4-40%'''.
 
| 12
 
| Chaos 6
 
| {{Valid for Monk}}{{Valid for Initiate}}
 
| Gloves
 
 
|- id="power_of_storms"
 
| {{Hero Shard|Power Of Storms}}
 
| You have a '''4-10%''' chance on hit to restore '''20''' mana per second for '''1-3''' seconds. '''10''' seconds cooldown.
 
| 12
 
| Chaos 6
 
| {{Valid for Apprentice}}{{Valid for Squire}}{{Valid for Huntress}}{{Valid for Monk}}{{Valid for Initiate}}{{Valid for AbyssLord}}{{Valid for Adept}}
 
| Helmet
 
 
|- id="scatter_striker"
 
| {{Hero Shard|Scatter Striker}}
 
| Increases the range of Scatter Sweep by '''4-40%'''.
 
| 12
 
| Chaos 6
 
| {{Valid for Gunwitch}}
 
| Weapon
 
 
|- id="shadow_prince"
 
| {{Hero Shard|Shadow Prince}}
 
| Taking damage has an '''7-23%''' chance to make you take '''3-15%''' less damage and stun attackers for '''1.2-4.8''' seconds over the duration.
 
| 12
 
| Chaos 6
 
| {{Valid for Mercenary}}
 
| Chest
 
 
|- id="shattering_stones"
 
| {{Hero Shard|Shattering Stones}}
 
| After an Abyss Stone expires, it detonates dealing '''40-400%''' of your Ability Power as crushing damage to nearby enemies.
 
| 18
 
| Chaos 6
 
| {{Valid for AbyssLord}}
 
| Boots
 
 
|- id="shellshock"
 
| {{Hero Shard|Shellshock}}
 
| While Turtle Stance is active the Barbarian's attacks wither enemies hit for '''3-13''' seconds reducing their damage to '''75%-35%'''.
 
| 18
 
| Chaos 6
 
| {{Valid for Barbarian}}
 
| Weapon
 
 
|- id="snipe_critical_strike"
 
| {{Hero Shard|Snipe Critical Strike}}
 
| Increases the Crit Chance of Snipe by '''2-30%'''.
 
| 14
 
| Chaos 6
 
| {{Valid for Gunwitch}}
 
| Weapon
 
 
|- id="surging_siphon"
 
| {{Hero Shard|Surging Siphon}}
 
| Increases the damage of Blood Siphon by '''4~40%'''. (40% -> 52%)
 
| 12
 
| Chaos 6
 
| {{Valid for Hunter}}
 
| Gloves
 
 
|- id="unholy_fire"
 
| {{Hero Shard|Unholy Fire}}
 
| Blocking unleashes flames that deal '''150-750%''' of your ability power stat as damage to enemies in a cone in front of the hero at a rate of twice per second.
 
| 20
 
| Chaos 6
 
| {{Valid for Squire}}{{Valid for Countess}}
 
| Shield
 
 
|- id="greater_rift"
 
| {{Hero Shard|Greater Rift}}
 
| Increases the damage of Oceanic Rift by '''3-x%'''.
 
| 12
 
| Chaos 6
 
| {{Valid for Aquarion}}
 
| Gloves
 
 
|- id="water_warrior"
 
| {{Hero Shard|Water Warrior}}
 
| Increases the Aquarion's melee damage by '''20-x%''', but reduces the damage of Ice Shards by 30%.
 
| 16
 
| Chaos 6
 
| {{Valid for Aquarion}}
 
| Weapon
 
 
|}
 
 
|-|
 
|-|
  Chaos 7=
+
  Mercenary=
[[File:Chaos_7_Shard_Pack_Icon.png| 70px| center]]
+
[[File:Mercenary_icon_trans.png| 70px| center]]
 
+
{{Datafield|Shards/Mercenary|swap}}
{| class="wikitable sortable" style="width:100%; text-align:center;"
+
{{Datafield|Shards/DryadAndMerc|swap}}
! rowspan="2" style="width:15%; text-align:center;" | Name
+
{{Datafield|Shards/BarbAndMerc|swap}}
! rowspan="2" style="width:45%; text-align:center;" | Effect
 
! rowspan="2" style="width:5%; text-align:center;" | Upgr. levels
 
! rowspan="2" style="width:7%; text-align:center;" | Shard Pack
 
! colspan="2" style="width:31%; text-align:center;" | Valid for
 
 
 
|-
 
! style="width:10%;" | Hero
 
! style="width:3%;" | Slot
 
 
 
|- id="enhanced_throw"
 
| {{Defense Shard|Enhanced Throw}}
 
| Increases the Defense Range of the Magnetic Knight Tower by '''4-45%''', and incrase the Defense Damage by '''5-15%'''.
 
| 16
 
| Chaos 7
 
| {{Valid for Engineer}}
 
| Relic
 
 
 
|- id="ghost_arrows"
 
| {{Defense Shard|Ghost Arrows}}
 
| The arrows of the Nether Archer can now bounce '''1-4 (5)''' additional times.
 
| 12
 
| Chaos 7
 
| {{Valid for Mercenary}}
 
| Relic
 
 
 
|- id="glacier"
 
| {{Defense Shard|Glacier}}
 
| Every 10 attacks, Hailstorm Tower fires an icy boulder that explodes on impact dealing '''75%-175% (195%)''' Defense Power as damage in a small area.
 
| 20
 
| Chaos 7
 
| {{Valid for Adept}}
 
| Relic
 
 
 
|- id="manufacturers_overcharge"
 
| {{Defense Shard|Manufacturer’s Overcharge}}
 
| Weapon Manufacturer charges '''4-40% (52%)''' faster.
 
| 12
 
| Chaos 7
 
| {{Valid for SeriesEV2}}
 
| Relic
 
 
 
|- id="node_increase"
 
| {{Defense Shard|Node Increase}}
 
| EV2 can create '''1-4 (6)''' extra node(s) in any single Weapon Manufacturer chain.
 
| 6
 
| Chaos 7
 
| {{Valid for SeriesEV2}}
 
| Relic
 
 
 
|- id="obelisk_shield"
 
| {{Defense Shard|Obelisk Shield}}
 
| Obelisk Shield absorption increased to '''10-70% (86%)'''.
 
| 15
 
| Chaos 7
 
| {{Valid for Mystic}}
 
| Relic
 
 
 
|- id="oily_entrapment"
 
| {{Defense Shard|Oily Entrapment}}
 
| Increases Oil Geyser slow rate by '''3-15% (19%)'''.
 
| 12
 
| Chaos 7
 
| {{Valid for Lavamancer}}
 
| Relic
 
 
 
|- id="power_pylon"
 
| {{Defense Shard|Power Pylon}}
 
| Increases the Defense Power of nearby defenses to '''102-120% (124%).''' Does not buff the Tower that equips this shard.
 
| 18
 
| Chaos 7
 
| {{Valid for ALL}}
 
| Relic
 
 
 
|- id="splody_harpoon"
 
| {{Defense Shard|Splody Harpoon}}
 
| Ballista projectiles have a '''10-45% (52%)''' chance to detonate on each target hit dealing '''1-41% (49%)''' of Defense Damage as extra damage in small area.
 
| 20
 
| Chaos 7
 
| {{Valid for Squire}}
 
| Relic
 
 
 
|- id="viscous_oil"
 
| {{Defense Shard|Viscous Oil}}
 
| The oil effect from Oil Catapult now slows enemies by an additional '''2-8% (10%)''', and also slows their attack speed by '''8-20% (24%)'''.
 
| 12
 
| Chaos 7
 
| {{Valid for Countess}}
 
| Relic
 
 
 
|- id="charged_shot"
 
| {{Hero Shard|Charged Shot}}
 
| Your primary attacks have a '''5-25%''' chance to fire a fully charged secondary attack. Can only occur once per second.  (25% -> 33%)
 
| Chaos 7
 
| 10
 
| {{Valid for Apprentice}}{{Valid for Huntress}}{{Valid for Adept}}{{Valid for SeriesEV2}}{{Valid for Hunter}}
 
| Weapon
 
 
 
|- id="chi_supercharge"
 
| {{Hero Shard|Chi Supercharge}}
 
| Increases Talisman of Empowerment's Defense Power boost by '''2-20%'''.
 
| 12
 
| Chaos 7
 
| {{Valid for Initiate}}
 
| Chest
 
 
 
|- id="constrictor"
 
| {{Hero Shard|Constrictor}}
 
| Defeating an enemy adds a constrictor stack. At '''10''' stacks, unleashes a bed of constrictor snakes that stun nearby targets for '''1-5s'''. While stunned, enemies take '''50-450%''' Ability Power as magical damage each second for '''3''' seconds.
 
| 20
 
| Chaos 7
 
| {{Valid for Mystic}}
 
| Weapon
 
 
 
|- id="enduring_slam"
 
| {{Hero Shard|Enduring Slam}}
 
| Seismic Slam stun duration increased by '''0.5-5''' seconds.
 
| 15
 
| Chaos 7
 
| {{Valid for Squire}}
 
| Shield
 
 
 
|- id="enhanced_effigy"
 
| {{Hero Shard|Enhanced Effigy}}
 
| Increases the damage of Blood Effigy by '''4~40%'''.  (40% -> 52%)
 
| 12
 
| Chaos 7
 
| {{Valid for Hunter}}
 
| Helmet
 
 
 
|- id="fiery_brimstone"
 
| {{Hero Shard|Fiery Brimstone}}
 
| Adds '''2-36% (50%)''' Hero Damage to Your Attacks as Magical Fire Damage.
 
| 10
 
| Chaos 7
 
| {{Valid for AbyssLord}}
 
| Weapon
 
 
 
|- id="flame_cloak"
 
| {{Hero Shard|Flame Cloak}}
 
| After using Valiant Charge, wreath yourself in flames for 6s. While aflame, you take '''5-21%''' less damage and burn attackers for '''400-2,000%''' of your Armor.
 
| 16
 
| Chaos 7
 
| {{Valid for Countess}}
 
| Shield
 
 
 
|- id="heroic_boost"
 
| {{Hero Shard|Heroic Boost}}
 
| Increases Heroic Wave's healing done by '''4-40%'''.
 
| 12
 
| Chaos 7
 
| {{Valid for Monk}}
 
| Helmet
 
 
 
|- id="life_leech"
 
| {{Hero Shard|Life Leech}}
 
| Your primary attacks heal you for '''0.2-1%''' of your max health.
 
| 20
 
| Chaos 7
 
| {{Valid for ALL}}
 
| Weapon
 
 
 
|- id="mage_gambit"
 
| {{Hero Shard|Mage Gambit}}
 
| Increases your ability power by '''10-50%''', but increase damage taken from enemies by '''60-20%'''.
 
| 20
 
| Chaos 7
 
| {{Valid for ALL}}
 
| Chest
 
 
 
|- id="mana_capacitor"
 
| {{Hero Shard|Mana Capacitor}}
 
| Increases your maximum ability resource by '''10-100'''.
 
| 18
 
| Chaos 7
 
| {{Valid for Apprentice}}{{Valid for Squire}}{{Valid for Huntress}}{{Valid for Monk}}{{Valid for Initiate}}{{Valid for SeriesEV2}}{{Valid for AbyssLord}}{{Valid for Lavamancer}}{{Valid for Dryad}}{{Valid for Gunwitch}}{{Valid for Adept}}{{Valid for Countess}}
 
| Helmet
 
 
 
|- id="poisoned_blades"
 
| {{Hero Shard|Poisoned Blades}}
 
| Combat Preparation now applies poison to your blades for 5s, causing you to deal '''50-110%''' more damage as poison damage on melee attacks.
 
| 12
 
| Chaos 7
 
| {{Valid for Mercenary}}
 
| Weapon
 
 
 
|- id="power_gambit"
 
| {{Hero Shard|Power Gambit}}
 
| Increases your Hero Damage by '''10-50%''', but increase damage taken from enemies by '''60-20%'''.
 
| 20
 
| Chaos 7
 
| {{Valid for ALL}}
 
| Chest
 
 
 
|- id="proton_canon_insulator"
 
| {{Hero Shard|Proton Canon Insulator}}
 
| Reduces the heat generation rate of Proton Charge by '''2-20%'''.
 
| 12
 
| Chaos 7
 
| {{Valid for SeriesEV2}}
 
| Weapon
 
 
 
|- id="proton_supercharge"
 
| {{Hero Shard|Proton Supercharge}}
 
| EV2's Proton Charge deals an extra '''10-210%''' of your ability power stat as damage while its max range is increased by '''5-25%'''.
 
| 20
 
| Chaos 7
 
| {{Valid for SeriesEV2}}
 
| Weapon
 
 
 
|- id="ramster_power"
 
| {{Hero Shard|Ramster Power}}
 
| Increases the damage of Ramster Direct Command by '''5-35%'''.
 
| 10
 
| Chaos 7
 
| {{Valid for AbyssLord}}
 
| Gloves
 
 
 
|- id="ravenhost"
 
| {{Hero Shard|Ravenhost}}
 
| Your primary attacks generate Raven stacks. Once you reach '''10''' stacks, the stacks are depleted to fire a magical Raven dealing '''10-210%''' of your Ability Power as damage. Bounces '''5''' times.
 
| 20
 
| Chaos 7
 
| {{Valid for ALL}}
 
| Weapon
 
  
|- id="restoring_snipe"
 
| {{Hero Shard|Restoring Snipe}}
 
| Snipe critical hits restore '''4-40''' Broom Power.
 
| 18
 
| Chaos 7
 
| {{Valid for Gunwitch}}
 
| Weapon
 
 
|- id="ride_the_lightning"
 
| {{Hero Shard|Ride the Lightning}}
 
| Increase the damage bonus of Lightning Stance by '''1%-21%'''.
 
| 20
 
| Chaos 7
 
| {{Valid for Barbarian}}
 
| Gloves
 
 
|- id="serpents_kiss"
 
| {{Hero Shard|Serpent’s Kiss}}
 
| Secondary Attacks inflict poison on enemies, dealing '''10-210%''' of Hero Health as damage per second for '''1-5''' seconds.
 
| 20
 
| Chaos 7
 
| {{Valid for Mystic}}
 
| Gloves
 
 
|- id="sharpened_stake"
 
| {{Hero Shard|Sharpened Stake}}
 
| Increases the damage of Wooden Stake by '''4~40%'''.  (40% -> 52%)
 
| 12
 
| Chaos 7
 
| {{Valid for Hunter}}
 
| Gloves
 
 
|- id="snipe_critical_power"
 
| {{Hero Shard|Snipe Critical Power}}
 
| Increases the total critical damage of Snipe by '''104-140%'''.
 
| 12
 
| Chaos 7
 
| {{Valid for Gunwitch}}
 
| Weapon
 
 
|- id="tectonic_breaker"
 
| {{Hero Shard|Tectonic Breaker}}
 
| While Hardened, deal '''10-370%''' Armor Stat as crushing Earth damage every '''3'''rd primary attack. While Inflamed deal '''10-370%''' Hero Damage as Fire damage every '''3'''rd primary attack.
 
| 20
 
| Chaos 7
 
| {{Valid for Lavamancer}}
 
| Chest
 
 
|- id="twice_as_bright"
 
| {{Hero Shard|Twice As Bright}}
 
| Eruption now increases Defense Power to '''10-70%''', but the duration is reduced by '''-5''' seconds.
 
| 20
 
| Chaos 7
 
| {{Valid for Lavamancer}}
 
| Helmet
 
 
|- id="wreckless"
 
| {{Hero Shard|Wreckless}}
 
| The Barbarian deals up to '''0.5%-20.5%''' bonus damage based upon current Wrath.
 
| 20
 
| Chaos 7
 
| {{Valid for Barbarian}}
 
| Gloves
 
 
|- id="hailstorm_cascade"
 
| {{Hero Shard|Hailstorm Cascade}}
 
| Ice Shards has an '''18-x%''' chance to spawn an additional shard dealing '''500-y%''' of your hero's damage stat.
 
| 12
 
| Chaos 7
 
| {{Valid for Aquarion}}
 
| Weapon
 
 
|- id="giant_shells"
 
| {{Defense Shard|Giant Shells}}
 
| Increases the projectile damage radius of the Artillery Crab defense by '''6-x%''', and increases its defense damage by '''8-y%'''.
 
| 16
 
| Chaos 7
 
| {{Valid for Aquarion}}
 
| Relic
 
 
|}
 
 
|-|
 
|-|
  Chaos 8=
+
  Countess=
[[File:Chaos_8_Shard_Pack_Icon_With_Border.png| 70px| center]]
+
[[File:Countess_icon_trans.png| 70px| center]]
 
+
{{Datafield|Shards/Countess|swap}}
{| class="wikitable sortable" style="width:100%; text-align:center;"
+
{{Datafield|Shards/SquireAndCountess|swap}}
! rowspan="2" style="width:15%; text-align:center;" | Name
 
! rowspan="2" style="width:45%; text-align:center;" | Effect
 
! rowspan="2" style="width:5%; text-align:center;" | Upgr. levels
 
! rowspan="2" style="width:7%; text-align:center;" | Shard Pack
 
! colspan="2" style="width:31%; text-align:center;" | Valid for
 
  
|-
 
! style="width:10%;" | Hero
 
! style="width:3%;" | Slot
 
 
|- id="buckshot"
 
| {{Defense Shard|Buckshot}}
 
| Increases the knockback of the Flak Cannon by '''4-22%'''.  (22% -> 28%)
 
| 12
 
| Chaos 8
 
| {{Valid for Countess}}
 
| Relic
 
 
|- id="double_tap"
 
| {{Defense Shard|Double Tap}}
 
| Your Skeletal Archers have a '''15-45% (51%)''' chance to fire twice in succession.
 
| 20
 
| Chaos 8
 
| {{Valid for AbyssLord}}
 
| Relic
 
 
|- id="enduring_bubble"
 
| {{Defense Shard|Enduring Bubble}}
 
| Increases Viper's Fang bubble duration by '''1-2''' seconds.
 
| 10
 
| Chaos 8
 
| {{Valid for Mystic}}
 
| Relic
 
 
|- id="ghastly_blades"
 
| {{Defense Shard|Ghastly Blades}}
 
| Enemies attacked by Spectral Knights move at '''90~60%''' speed while taking '''10~20%''' extra magical damage for '''1~3.5''' seconds.  (60%, 20%, 3.5 seconds -> 48%, 24%, 4.5 seconds)
 
| 10
 
| Chaos 8
 
| {{Valid for Hunter}}
 
| Relic
 
 
|- id="nerve_shock"
 
| {{Defense Shard|Nerve Shock}}
 
| The Jellyfish defense paralyzes enemies with its attacks for 8s. Paralyzed enemies have an '''5-x%''' chance to deal 80% less damage with their attacks.
 
| 16
 
| Chaos 8
 
| {{Valid for Aquarion}}
 
| Relic
 
 
|- id="oily_harpoon"
 
| {{Defense Shard|Oily Harpoon}}
 
| Ballista oils targets on hit for '''2.16-6.12 (7)''' seconds. Fire damage Ignites the enemy for '''1-15% (18%)''' of Defense Damage for 3 seconds.
 
| 18
 
| Chaos 8
 
| {{Valid for Squire}}
 
| Relic
 
 
|- id="shattering_torpedo"
 
| {{Defense Shard|Shattering Torpedo}}
 
| Reflect Beam's torpedoes are imbued with Earth Magic, dealing an extra '''2-42%''' Crushing Earth Damage on explosions.
 
| 20
 
| Chaos 8
 
| {{Valid for SeriesEV2}}
 
| Relic
 
 
|- id="snakes_on_a_plane"
 
| {{Defense Shard|Snakes on a plane}}
 
| Obelisk spawns a snake every 3 seconds that flies into an enemy dealing '''100-325% (370%)''' Defense Damage as magical Earth damage.
 
| 20
 
| Chaos 8
 
| {{Valid for Mystic}}
 
| Relic
 
 
|- id="torpedo_striker"
 
| {{Defense Shard|Torpedo Striker}}
 
| Increases the radius of the Reflect Beam's Torpedo Detonation by '''3-39%'''.
 
| 12
 
| Chaos 8
 
| {{Valid for SeriesEV2}}
 
| Relic
 
 
|- id="vengeance"
 
| {{Defense Shard|Vengeance}}
 
| 4-40% of the damage taken by the Spike Blockade is returned in its next attack.
 
| 18
 
| Chaos 8
 
| {{Valid for Squire}}
 
| Relic
 
 
|- id="water_elemental"
 
| {{Defense Shard|Water Elemental}}
 
| The affected tower has has '''5-25% (29%)''' chance on hit to drench enemies for 3 seconds.
 
| 20
 
| Chaos 8
 
| {{Valid for ALL}}
 
| Relic
 
 
|- id="block_power"
 
| {{Hero Shard|Block Power}}
 
| Increases the blocking power of the shield by '''5-25%'''
 
| 20
 
| Chaos 8
 
| {{Valid for Squire}}
 
| Shield
 
 
|- id="blood_ritual"
 
| {{Hero Shard|Blood Ritual}}
 
| Reduces the blood cost of your abilities by '''2~30%'''. After using an ability, take damage equal to 10% of your maximum Health.  (30% -> 36%)
 
| 18
 
| Chaos 8
 
| {{Valid for Hunter}}
 
| Helmet
 
 
|- id="celestial_power"
 
| {{Hero Shard|Celestial Power}}
 
| Falling stars give an additional '''6-22''' celestial power.
 
| 8
 
| Chaos 8
 
| {{Valid for Dryad}}
 
| Boots
 
 
|- id="deaths_grasp"
 
| {{Hero Shard|Death’s Grasp}}
 
| When you defeat an enemy, you generate a charge, up to a max of 5. When you block with your shield, all charges are then consumed each unleashing a fireball that deal '''10-210%''' of your ability power as magical fire damage.
 
| 20
 
| Chaos 8
 
| {{Valid for Squire}}{{Valid for Countess}}
 
| Shield
 
 
|- id="enduring_price"
 
| {{Hero Shard|Enduring Price}}
 
| Two at Twice the Price lasts '''1-7''' seconds longer.
 
| 12
 
| Chaos 8
 
| {{Valid for Gunwitch}}
 
| Weapon
 
 
|- id="escape_artist"
 
| {{Hero Shard|Escape Artist}}
 
| Reduces the time of disabling effects you sustain by '''0-37.5% (50%)'''.
 
| 12
 
| Chaos 8
 
| {{Valid for Mercenary}}
 
| Boots
 
 
|- id="freezing_vault"
 
| {{Hero Shard|Freezing Vault}}
 
| Your broom vault now freezes the target for '''1-4''' seconds and deals an extra '''4-16%''' damage.
 
| 12
 
| Chaos 8
 
| {{Valid for Gunwitch}}
 
| Boots
 
 
|- id="harbingers_powered_block"
 
| {{Hero Shard|Harbinger’s Powered Block}}
 
| Blocking reduces the cooldown of Seismic Slam by '''-0.2''' to '''-0.7''' seconds. Happens a max of '''3''' times a second.
 
| 10
 
| Chaos 8
 
| {{Valid for Squire}}
 
| Shield
 
 
|- id="holy_restoration"
 
| {{Hero Shard|Holy Restoration}}
 
| Increases the healing of Holy Fire by '''3-39%'''.
 
| 12
 
| Chaos 8
 
| {{Valid for Countess}}
 
| Helmet
 
 
|- id="lightning_touch"
 
| {{Hero Shard|Lightning Touch}}
 
| Your primary attacks deal an additional '''4-40%''' of your Hero Damage as storm damage.
 
| 12
 
| Chaos 8
 
| {{Valid for ALL}}
 
| Weapon
 
 
|- id="lingering_core"
 
| {{Hero Shard|Lingering Core}}
 
| Increases Molten Core lifespan by '''1-8''' seconds.
 
| 14
 
| Chaos 8
 
| {{Valid for Lavamancer}}
 
| Weapon
 
 
|- id="power_of_embermount"
 
| {{Hero Shard|Power of Embermount}}
 
| Increases the amount of Molten Power gained by '''4-40%'''.
 
| 12
 
| Chaos 8
 
| {{Valid for Lavamancer}}
 
| Helmet
 
 
|- id="power_overwhelming"
 
| {{Hero Shard|Power Overwhelming}}
 
| Increases your Ability Power by '''10-50%''', but increase your ability resource cost by '''100-70%'''.
 
| 20
 
| Chaos 8
 
| {{Valid for AbyssLord}}
 
| Helmet
 
 
|- id="price_of_power"
 
| {{Hero Shard|Price Of Power}}
 
| Increases damage of Two at Twice the Price by '''4-40%'''.
 
| 12
 
| Chaos 8
 
| {{Valid for Gunwitch}}
 
| Gloves
 
 
|- id="proton_cannon_boost"
 
| {{Hero Shard|Proton Cannon Boost}}
 
| Width of Proton Charge increased by '''4-40%'''.
 
| 12
 
| Chaos 8
 
| {{Valid for SeriesEV2}}
 
| Weapon
 
 
|- id="proton_flame_charge"
 
| {{Hero Shard|Proton Flame Charge}}
 
| EV2's Proton Cannon is upgraded with a flaming core dealing an extra '''4-25%''' fire damage to enemies it hits.
 
| 14
 
| Chaos 8
 
| {{Valid for SeriesEV2}}
 
| Gloves
 
 
|- id="pumpkinator"
 
| {{Hero Shard|Pumpkinator}}
 
| Your primary attacks pumpkin your enemies. When a pumpkined enemy dies they explode doing '''10-210%''' ability power as damage. When a pumpkined enemy is hit with a melee attack, increase the Hero Critical Chance of the attacker by '''3-33''' for 5 seconds.
 
| 20
 
| Chaos 8
 
| {{Valid for ALL}}
 
| Weapon
 
 
|- id="radiant_power"
 
| {{Hero Shard|Radiant Power}}
 
| Increases the Defense Power of nearby defenses by '''5-10%'''.
 
| 5
 
| Chaos 8
 
| {{Valid for ALL}}
 
| Weapon
 
 
|- id="regeneration"
 
| {{Hero Shard|Regeneration}}
 
| Restores '''0.25-1.25%''' of your Max Health every 5 seconds.
 
| 10
 
| Chaos 8
 
| {{Valid for ALL}}
 
| Boots
 
 
|- id="serpent_gods_fury"
 
| {{Hero Shard|Serpent God's Fury}}
 
| When you crit with a primary attack, reduce the cooldown of all your abilities by '''-0.1-0.3''' seconds. The effect has a cooldown of 1 second.
 
| 18
 
| Chaos 8
 
| {{Valid for ALL}}
 
| Weapon
 
 
|- id="snake_bomb"
 
| {{Hero Shard|Snake Bomb}}
 
| When a Dark Torment serpent expires, it explodes dealing '''20-1,020%''' Ability Power as magical damage to nearby enemies.
 
| 20
 
| Chaos 8
 
| {{Valid for Mystic}}
 
| Weapon
 
 
|- id="spiders_kiss"
 
| {{Hero Shard|Spider’s Kiss}}
 
| Snipe hits inflict poison, dealing '''50-450%''' Ability Power as magical Poison damage per second for 5 seconds.
 
| 20
 
| Chaos 8
 
| {{Valid for Gunwitch}}
 
| Weapon
 
 
|- id="submerging_blast"
 
| {{Hero Shard|Submerging Blast}}
 
| Increases Submerge's Emerge damage by '''3-39%'''.
 
| 12
 
| Chaos 8
 
| {{Valid for Lavamancer}}
 
| Boots
 
 
|- id="submerging_speed"
 
| {{Hero Shard|Submerging Speed}}
 
| Increases movement speed while Submerged by '''+4-40%''' and adds a knockup on Emerge.
 
| 12
 
| Chaos 8
 
| {{Valid for Lavamancer}}
 
| Boots
 
 
|- id="sundering_blow"
 
| {{Hero Shard|Sundering Blow}}
 
| Your primary attacks reduce enemy's resistances by '''5-20%''', increasing damage dealt to them.
 
| 15
 
| Chaos 8
 
| {{Valid for ALL}}
 
| Weapon
 
 
|- id="superconductor"
 
| {{Hero Shard|Superconductor}}
 
| Reduces the costs of all abilities by '''1-19%'''.
 
| 18
 
| Chaos 8
 
| {{Valid for Apprentice}}{{Valid for Squire}}{{Valid for Monk}}{{Valid for Huntress}}{{Valid for AbyssLord}}{{Valid for SeriesEV2}}{{Valid for Gunwitch}}{{Valid for Lavamancer}}{{Valid for Initiate}}{{Valid for Adept}}
 
| Chest
 
 
|- id="taser_suit"
 
| {{Hero Shard|Taser Suit}}
 
| When you take damage you have a '''1-16%''' chance to electrocute enemies in a small area around you, stunning them for 3 seconds.
 
| 15
 
| Chaos 8
 
| {{Valid for ALL}}
 
| Chest
 
 
|- id="tempered_anger"
 
| {{Hero Shard|Tempered Anger}}
 
| Mystic loses appeasement '''3-39%''' slower and take '''0-100%''' less appeasement damage when at 0 appeasement.
 
| 12
 
| Chaos 8
 
| {{Valid for Mystic}}
 
| Chest
 
 
|- id="wave_of_the_storm"
 
| {{Hero Shard|Wave Of The Storm}}
 
| You have a '''4-40%''' chance when landing on the ground to deal '''10-210%''' of your Ability Power as storm damage to nearby enemies.
 
| 20
 
| Chaos 8
 
| {{Valid for ALL}}
 
| Boots
 
 
|- id="zero_entropy"
 
| {{Hero Shard|Zero Entropy}}
 
| Ice Needle only affects a single target, but damage is increased by '''3-39%''' and duration is increased by '''1-6''' seconds.
 
| 12
 
| Chaos 8
 
| {{Valid for Gunwitch}}
 
| Helmet
 
 
|- id="hard_water"
 
| {{Hero Shard|Hard Water}}
 
| Increases the damage of Water Orbs by '''3-x%'''.
 
| 12
 
| Chaos 8
 
| {{Valid for Aquarion}}
 
| Gloves
 
 
|- id="superheated_water"
 
| {{Hero Shard|Superheated Water}}
 
| Oceanic Rift has an '''10-x%''' chance to unleash superheated water, igniting targets and causing them to take 20% extra damage for 5 seconds.
 
| 16
 
| Chaos 8
 
| {{Valid for Aquarion}}
 
| Chest
 
 
|}
 
 
|-|
 
|-|
  Chaos 9=
+
  Engineer=
[[File:Chaos IX Shard Pack With Border.png|Chaos IX Shard Pack| 70px| center]]
+
[[File:Engineer_Icon.png| 70px| center]]
 
+
{{Datafield|Shards/Engineer|swap}}
{| class="wikitable sortable" style="width:100%; text-align:center;"
 
! rowspan="2" style="width:15%; text-align:center;" | Name
 
! rowspan="2" style="width:45%; text-align:center;" | Effect
 
! rowspan="2" style="width:5%; text-align:center;" | Upgr. levels
 
! rowspan="2" style="width:7%; text-align:center;" | Shard Pack
 
! colspan="2" style="width:31%; text-align:center;" | Valid for
 
 
 
|-
 
! style="width:10%;" | Hero
 
! style="width:3%;" | Slot
 
  
|- id="augmented_explosions"
 
| {{Defense Shard|Augmented Explosions}}
 
| Explosion radius of Nether Spiders and Slimes are '''15-65% (75%)''' bigger.
 
| 20
 
| Chaos 9
 
| {{Valid for Dryad}}{{Valid for Mercenary}}
 
| Relic
 
 
|- id="auto_repair_system"
 
| {{Defense Shard|Auto-Repair System}}
 
| Restores '''0.5-4%''' of the affected tower’s Max Health every 5s. Only active during Combat Phase.
 
| 20
 
| Chaos 9
 
| {{Valid for ALL}}
 
| Relic
 
 
|- id="bubble_beam"
 
| {{Defense Shard|Bubble Beam}}
 
| Sand Vipers have an '''11-25% (29%)''' chance on hit to bubble the target for '''2-4''' seconds.
 
| 14
 
| Chaos 9
 
| {{Valid for Mystic}}
 
| Relic
 
 
|- id="concentrated_pyrotechnics"
 
| {{Defense Shard|Concentrated Pyrotechnics}}
 
| Increases the damage of the Firework Cannon by '''20-50% (60%)''', but increases the damage falloff by 50%.
 
| 12
 
| Chaos 9
 
| {{Valid for Initiate}}
 
| Relic
 
 
|- id="crippling_blow"
 
| {{Defense Shard|Crippling Blow}}
 
| Sky Guard Tower has a '''10-17% (19%)''' chance on hit to stun the target for '''0-3''' seconds.
 
| 14
 
| Chaos 9
 
| {{Valid for Monk}}{{Valid for Initiate}}
 
| Relic
 
 
|- id="Crystal Fissure"
 
| {{Defense Shard|Crystal Fissure}}
 
| Increases the width of Crystal Hammer's Fissure by 50% and increase the Defense Damage by '''5-29% (35%)'''.
 
| 16
 
| Chaos 9
 
| {{Valid for Adept}}
 
| Relic
 
 
|- id="electric_arcing"
 
| {{Defense Shard|Electric Arcing}}
 
| Increases the number of targets for the Lightning Strike Aura by 4, but does '''90-80% (76%)''' less damage.
 
| 10
 
| Chaos 9
 
| {{Valid for Monk}}{{Valid for Initiate}}
 
| Relic
 
 
|- id="fleeting_nature"
 
| {{Defense Shard|Fleeting Nature}}
 
| Moss Hornet and Angry Nimbus movement speed is increased by '''500-1,300 (1,500)'''.
 
| 16
 
| Chaos 9
 
| {{Valid for Dryad}}
 
| Relic
 
 
|- id="Freezing Rain"
 
| {{Defense Shard|Freezing Rain}}
 
| Geyser Traps has '''10-42% (50%)''' chance to freeze all targets.
 
| 16
 
| Chaos 9
 
| {{Valid for Huntress}}
 
| Relic
 
 
|- id="giant_harpy_feathers"
 
| {{Defense Shard|Giant Harpy Feathers}}
 
| Harpy feathers pierce through 1 extra target, even when not corrupt. Projectile damage reduction per pierce reduced by '''10-30% (40%)'''.
 
| 20
 
| Chaos 9
 
| {{Valid for Dryad}}
 
| Relic
 
 
|- id="oily_overflow"
 
| {{Defense Shard|Oily Overflow}}
 
| Oil Catapult projectiles leave additional Oil on the ground for '''3-5 (6)''' seconds.
 
| 8
 
| Chaos 9
 
| {{Valid for Countess}}
 
| Relic
 
 
|- id="rebounding_strike"
 
| {{Defense Shard|Rebounding Strike}}
 
| Attacks against the Werewolf Commander have an '''4~16%''' chance to do no damage and it deals '''120~480%''' Physical Tower Damage to the attacker.  (16% -> 20%, 480% -> 600%)
 
| 12
 
| Chaos 9
 
| {{Valid for Hunter}}
 
| Relic
 
 
|- id="titanic_slam"
 
| {{Defense Shard|Titanic Slam}}
 
| The Colossus' attack has an '''8-18% (20%)''' chance to be a massive overhead slam, creating a shockwave that deals '''200-1800% (2120%)''' of your Tower Health as earth damage and sends enemies airborne.
 
| 20
 
| Chaos 9
 
| {{Valid for AbyssLord}}
 
| Relic
 
 
|- id="voltage_spike"
 
| {{Defense Shard|Voltage Spike}}
 
| EMP Trap has a '''2-38%''' chance to deal '''4-76%''' more damage.
 
| 12
 
| Chaos 9
 
| {{Valid for Engineer}}
 
| Relic
 
 
|- id="Ambush"
 
| {{Hero Shard|Ambush}}
 
| Increase Hero Critical Strike Damage by '''8~32%''' while Cloaked is active.  (32% -> 40%)
 
| 12
 
| Chaos 9
 
| {{Valid for Hunter}}
 
| Chest
 
 
|- id="amped_charge"
 
| {{Hero Shard|Amped Charge}}
 
| Increases the damage of Proton Charge by '''3-39% (52%)'''.
 
| 12
 
| Chaos 9
 
| {{Valid for SeriesEV2}}
 
| Gloves
 
 
|- id="atomic_madness"
 
| {{Hero Shard|Atomic Madness}}
 
| Atomic Launcher fires 2 extra shots in a small spread for '''150-2,150% (2,550%)''' of your Hero Damage.
 
| 20
 
| Chaos 9
 
| {{Valid for SeriesEV2}}
 
| Gloves
 
 
|- id="beam_intensification"
 
| {{Hero Shard|Beam Intensification}}
 
| Increases the damage of Sword Beam by '''3-39% (52%)'''.
 
| 12
 
| Chaos 9
 
| {{Valid for Squire}}
 
| Gloves
 
 
|- id="blood_rage"
 
| {{Hero Shard|Blood Rage}}
 
| Increases the damage bonus of Provoke by '''4-40% (52%)''', and damage resistance by '''3-15% (19%)'''.
 
| 12
 
| Chaos 9
 
| {{Valid for Squire}}
 
| Gloves
 
 
|- id="bunny_hop"
 
| {{Hero Shard|Bunny Hop}}
 
| Gives the ability to double jump! And increases your movement speed by '''0-100'''.  (100 -> 200)
 
| Chaos 9
 
| 4
 
| {{Valid for Apprentice}}{{Valid for Huntress}}{{Valid for Squire}}{{Valid for AbyssLord}}{{Valid for Adept}}{{Valid for Lavamancer}}{{Valid for Barbarian}}{{Valid for Mystic}}{{Valid for Countess}}{{Valid for Hunter}}
 
| Boot
 
 
|- id="chi_curse"
 
| {{Hero Shard|Chi Curse}}
 
| Increases Crippling Chi Wave cripple effectiveness by '''5-20% (25%)'''.
 
| 12
 
| Chaos 9
 
| {{Valid for Initiate}}
 
| Chest
 
 
|- id="critical_empowerment"
 
| {{Hero Shard|Critical Empowerment}}
 
| Increases your Hero Crit Damage by '''5-16% (20%)'''.
 
| 11
 
| Chaos 9
 
| {{Valid for ALL}}
 
| Gloves
 
 
|- id="hasten"
 
| {{Hero Shard|Hasten}}
 
| Increases attack speed by '''10-30%'''.  (30% -> 35%)
 
| Chaos 9
 
| 16
 
| {{Valid for Apprentice}}{{Valid for Huntress}}{{Valid for SeriesEV2}}{{Valid for Gunwitch}}{{Valid for Adept}}{{Valid for Engineer}}{{Valid for Hunter}}
 
| Helmet
 
 
|- id="heavy_armor"
 
| {{Hero Shard|Heavy Armor}}
 
| Increases armor by '''4-45% (65%)''', but reduces speed by '''700-500 (400)'''.
 
| 8
 
| Chaos 9
 
| {{Valid for Countess}}
 
| Chest
 
 
|- id="radiant_empowerment"
 
| {{Hero Shard|Radiant Empowerment}}
 
| Increases the damage of nearby heroes by '''5-10% (14%)'''.
 
| 5
 
| Chaos 9
 
| {{Valid for ALL}}
 
| Weapon
 
 
|- id="rainbow_flask"
 
| {{Hero Shard|Rainbow Flask}}
 
| Increases the damage of Oil Flask by '''3-27% (35%)''' and has a chance to drench, ignite, or poison enemies on hit.
 
| 12
 
| Chaos 9
 
| {{Valid for Huntress}}
 
| Gloves
 
 
|- id="run_and_gun"
 
| {{Hero Shard|Run and Gun}}
 
| Your primary attacks have a '''10-32% (41%)''' chance on hit to increase your movement speed by 600 for 3s.
 
| 10
 
| Chaos 9
 
| {{Valid for ALL}}
 
| Boots
 
 
|- id="sharp_thinking"
 
| {{Hero Shard|Sharp Thinking}}
 
| Increases the damage bonus of Combat Preparation by '''4-40% (52%)'''.
 
| 12
 
| Chaos 9
 
| {{Valid for Mercenary}}
 
| Weapon
 
 
|- id="tamers_gambit"
 
| {{Hero Shard|Tamer's Gambit}}
 
| Pets deal '''20-250% (296%)''' more damage, but Hero Damage and Ability Power are reduced by '''70-30% (22%)'''.
 
| 20
 
| Chaos 9
 
| {{Valid for ALL}}
 
| Weapon
 
 
|- id="tank_gambit"
 
| {{Hero Shard|Tank Gambit}}
 
| Take '''6-26% (30%)''' less damage, but deal '''45-25% (21%)''' less damage.
 
| 20
 
| Chaos 9
 
| {{Valid for ALL}}
 
| Chest
 
 
|- id="venomous_strikes"
 
| {{Hero Shard|Venomous Strikes}}
 
|'''2-20%''' chance on hit to poison a target for '''20-180% (212%)''' of your Hero Damage stat as magical poison damage each second for '''1-5s'''.
 
| 20
 
| Chaos 9
 
| {{Valid for ALL}}
 
| Weapon
 
 
|- id="vroom_polymorph"
 
| {{Hero Shard|Vroom Polymorph}}
 
| Vroom Broom polymorphs enemies around you when activated for '''2-4 (5)''' seconds. Can only activate once every 10 seconds.
 
| 8
 
| Chaos 9
 
| {{Valid for Gunwitch}}
 
| Boots
 
 
|- id="wild_fire"
 
| {{Hero Shard|Wild Fire}}
 
| Increases the duration of Flame Surge’s fire trail by '''1-3 (4)''' seconds.
 
| 8
 
| Chaos 9
 
| {{Valid for Countess}}
 
| Boots
 
 
|- id="enhanced_bulwark"
 
| {{Hero Shard|Enhanced Bulwark}}
 
| Increases the healing of the Bubble Bulwark by '''4-x%'''.
 
| 12
 
| Chaos 9
 
| {{Valid for Aquarion}}
 
| Boots
 
 
|- id="puff_up"
 
| {{Defense Shard|Puff Up}}
 
| When the Pufferfish defense takes damage, it temporarily bulks up, gaining '''9-x%''' defense damage and taking '''9-y%''' less damage for 5s.
 
| 20
 
| Chaos 9
 
| {{Valid for Aquarion}}
 
| Relic
 
 
|}
 
 
|-|
 
|-|
  Chaos 10=
+
  Hunter=
[[File:Chaos X Shard Pack With Border.png|Chaos X Shard Pack| 70px| center]]
+
[[File:Hunter HeadIcon.png| 70px| center]]
 
+
{{Datafield|Shards/Hunter|swap}}
{| class="wikitable sortable" style="width:100%; text-align:center;"
 
! rowspan="2" style="width:15%; text-align:center;" | Name
 
! rowspan="2" style="width:45%; text-align:center;" | Effect
 
! rowspan="2" style="width:5%; text-align:center;" | Upgr. levels
 
! rowspan="2" style="width:7%; text-align:center;" | Shard Pack
 
! colspan="2" style="width:31%; text-align:center;" | Valid for
 
 
 
|-
 
! style="width:10%;" | Hero
 
! style="width:3%;" | Slot
 
 
 
|- id="all_for_one"
 
| {{Defense Shard|All For One}}
 
| Increases Defense Health, Power, Range, and Attack Rate of the affected tower by 2% if only one is built.
 
| 16
 
| Chaos 10
 
| {{Valid for ALL}}
 
| Relic
 
 
 
|- id="arcane_refulgence"
 
| {{Defense Shard|Arcane Refulgence}}
 
| The projectile resistance of the Arcane Barrier is further increased by 10%.
 
| 12
 
| Chaos 10
 
| {{Valid for Apprentice}}
 
| Relic
 
  
|- id="bot_augmentation"
 
| {{Hero Shard|Bot Augmentation}}
 
| Increases the damage of Anti Gravity Bots by 3%.
 
| 12
 
| Chaos 10
 
| {{Valid for SeriesEV2}}
 
| Glove
 
 
|- id="broad_head_arrows"
 
| {{Defense Shard|Broad Head Arrows}}
 
| Poison Dart Tower now pierces through shields and two additional targets, and its Defense Damage is increased by 5%.
 
| 16
 
| Chaos 10
 
| {{Valid for Huntress}}
 
| Relic
 
 
|- id="buster_booster"
 
| {{Hero Shard|Buster Booster}}
 
| Increases Blunder Broom Buster damage by 3%.
 
| 12
 
| Chaos 10
 
| {{Valid for Gunwitch}}
 
| Helmet
 
 
|- id="coup_de_grace"
 
| {{Hero Shard|Coup de Grace}}
 
| Increases your Hero Crit Damage by 10%, but reduces your Crit Chance by 6%.
 
| 20
 
| Chaos 10
 
| {{Valid for ALL}}
 
| Chest
 
 
|- id="diffusion"
 
| {{Defense Shard|Diffusion}}
 
| Buff Beam now increases the Defense Range of towers it affects by 105%, but the Buff Beam's power is reduced by 25%.
 
| 12
 
| Chaos 10
 
| {{Valid for SeriesEV2}}
 
| Relic
 
 
|- id="double_eruption"
 
| {{Defense Shard|Double Eruption}}
 
| Your Volcano has a 15% chance to fire twice in succession.
 
| 20
 
| Chaos 10
 
| {{Valid for Lavamancer}}
 
| Relic
 
 
|- id="double_wish"
 
| {{Hero Shard|Double Wish}}
 
| Using the Starfall ability has a 26% chance to drop two stars. No effect while corrupt.
 
| 20
 
| Chaos 10
 
| {{Valid for Dryad}}
 
| Weapon
 
 
|- id="ef_upgrade"
 
| {{Hero Shard|EF Upgrade}}
 
| Increases the damage of Tornado by 3%.
 
| 12
 
| Chaos 10
 
| {{Valid for Apprentice}}{{Valid for Adept}}
 
| Weapon
 
 
|- id="emp_shells"
 
| {{Hero Shard|EMP Shells}}
 
| Orbital Cannon damage increases by '''3-39%''' and its hits have a '''1-25%''' chance to Stun enemies for '''1-5''' seconds and slow them by 30% for '''3-7''' seconds.
 
| 12
 
| Chaos 10
 
| {{Valid for Engineer}}
 
| Chest
 
 
|- id="empowered_furious_slash"
 
| {{Hero Shard|Empowered Furious Slash}}
 
| After Furious Slash collides with 2 targets, it spawns an additional Furious Slash that travels in the same direction as the first dealing 125% of your Ability Power as damage to each target hit.
 
| 20
 
| Chaos 10
 
| {{Valid for Barbarian}}
 
| Weapon
 
 
|- id="empowered_slam"
 
| {{Hero Shard|Empowered Slam}}
 
| Increases the damage of Seismic Slam by 3%.
 
| 12
 
| Chaos 10
 
| {{Valid for Squire}}
 
| Glove
 
 
|- id="enduring_effigy"
 
| {{Hero Shard|Enduring Effigy}}
 
| Increases the lifespan of the Dark Torment serpent by 4, and increase its damage by 4%.
 
| 12
 
| Chaos 10
 
| {{Valid for Mystic}}
 
| Chest
 
 
|- id="heightened_rage"
 
| {{Hero Shard|Heightened Rage}}
 
| Increases Furious Slash damage by 3%.
 
| 12
 
| Chaos 10
 
| {{Valid for Barbarian}}
 
| Glove
 
 
|- id="meditation"
 
| {{Hero Shard|Meditation}}
 
| Increases the base cooldown of Heal Self to 30s. After using Heal Self, gain 8 mana per second over 5 seconds and gain a shield equal to 400% of Ability Power for 10 seconds.
 
| 12
 
| Chaos 10
 
| {{Valid for Squire}}{{Valid for Apprentice}}{{Valid for Huntress}}{{Valid for Monk}}{{Valid for Initiate}}{{Valid for Adept}}
 
| Helmet
 
 
|- id="mighty_hawk"
 
| {{Hero Shard|Mighty Hawk}}
 
| Increases Hawk Strike damage by 3%.
 
| 12
 
| Chaos 10
 
| {{Valid for Barbarian}}
 
| Helmet
 
 
|- id="napalm_gargoyles"
 
| {{Defense Shard|Napalm Gargoyles}}
 
| When Gargoyles explode there is a '''20%''' chance to ignite their target's armor, causing them to take '''20%''' extra damage for '''5''' seconds.  (20% -> 24%)
 
| 16
 
| Chaos 10
 
| {{Valid for Hunter}}
 
| Relic
 
 
|- id="poison_siphon"
 
| {{Hero Shard|Poison Siphon}}
 
| Blood Siphon is replaced with Poison Siphon dealing '''20~500%''' of your ability power as magical Poison Damage over 5 seconds.  (500% -> 596%)
 
| 20
 
| Chaos 10
 
| {{Valid for Hunter}}
 
| Helmet
 
 
|- id="power_transfer"
 
| {{Defense Shard|Power Transfer}}
 
| Increases the Defense Critical Chance by 2% and reduces Defense Health by 30%.
 
| 14
 
| Chaos 10
 
| {{Valid for ALL}}
 
| Relic
 
 
|- id="radiant_rate"
 
| {{Hero Shard|Radiant Rate}}
 
| Increases the Attack Rate of nearby defenses by 4%.
 
| 12
 
| Chaos 10
 
| {{Valid for ALL}}
 
| Weapon
 
 
|- id="ramping_beam"
 
| {{Defense Shard|Ramping Beam}}
 
| Sand Viper Damage Ramp up per stack is increased by 3%.
 
| 12
 
| Chaos 10
 
| {{Valid for Mystic}}
 
| Relic
 
 
|- id="range_pylon"
 
| {{Defense Shard|Range Pylon}}
 
| Increases the Defense Range of nearby defenses to 102%.
 
| 18
 
| Chaos 10
 
| {{Valid for ALL}}
 
| Relic
 
 
|- id="satellite_strike"
 
| {{Hero Shard|Satellite Strike}}
 
| Shortly after an Orbital Cannon triggers, a massive laser slams into the ground dealing '''1,500-12,750%''' of Ability Power as magical storm damage.
 
| 20
 
| Chaos 10
 
| {{Valid for Engineer}}
 
| Helmet
 
 
|- id="spirit_blessing"
 
| {{Defense Shard|Spirit Blessing}}
 
| Increases the Chi Spirit cripple effect by 2%.
 
| 12
 
| Chaos 10
 
| {{Valid for Initiate}}
 
| Relic
 
 
|- id="stocking_fury"
 
| {{Hero Shard|Stocking Fury}}
 
| Landing physical attacks increases the damage of Fury by 2% for 5s. Stacks 5 times.
 
| 12
 
| Chaos 10
 
| {{Valid for Countess}}
 
| Glove
 
 
|- id="steel_hurricane"
 
| {{Hero Shard|Steel Hurricane}}
 
| Increases Whirlwind damage by 3%.
 
| 12
 
| Chaos 10
 
| {{Valid for Barbarian}}
 
| Chest
 
 
|- id="volatile_gemstone"
 
| {{Hero Shard|Volatile Gemstone}}
 
| Increases the damage of Abyss Stone by 4%.
 
| 12
 
| Chaos 10
 
| {{Valid for AbyssLord}}
 
| Glove
 
 
|- id="weighted_stone"
 
| {{Defense Shard|Weighted Stone}}
 
| Increases the health of Maw of the Earth Drake by 5%. The Maw's beam attack now affects enemies' attack speed as well as their movement speed.
 
| 12
 
| Chaos 10
 
| {{Valid for Lavamancer}}
 
| Relic
 
 
|- id="world_tree_mcbufferson"
 
| {{Defense Shard|World Tree McBufferson}}
 
| The World Tree's hero buff now lingers for an additional 2 seconds after leaving its radius, and it also increases Hero Damage and Ability Power by 10%.
 
| 20
 
| Chaos 10
 
| {{Valid for Dryad}}
 
| Relic
 
 
|- id="wound"
 
| {{Hero Shard|Wound}}
 
| Wooden Stake causes the target to bleed, dealing '''20~40%''' of your Ability Power stat as magical damage. Wound enemies take '''5~13%''' more damage.  (40% -> 45%, 13% -> 15%)
 
| 16
 
| Chaos 10
 
| {{Valid for Hunter}}
 
| Gloves
 
 
|- id="heavy_current"
 
| {{Hero Shard|Heavy Current}}
 
| Increases the damage of Whirlpool by '''3-x%'''.
 
| 12
 
| Chaos 10
 
| {{Valid for Aquarion}}
 
| Helmet
 
 
|- id="spiritual_focus"
 
| {{Defense Shard|Spiritual Focus}}
 
| Increases the projectile damage radius of the Water Sprite by '''16-x%''', and increases defense range by '''3-y%'''.
 
| 12
 
| Chaos 10
 
| {{Valid for Aquarion}}
 
| Relic
 
 
|}
 
 
|-|
 
|-|
  Survival=
+
  Aquarion=
[[File:Survival_Tier_Icon.png| 70px| center]]
+
[[File:Aquarion HeadIcon.png| 70px| center]]
 +
{{Datafield|Shards/Aquarion|swap}}
  
{| class="wikitable sortable" style="width:100%; text-align:center;"
 
! rowspan="2" style="width:15%; text-align:center;" | Name
 
! rowspan="2" style="width:45%; text-align:center;" | Effect
 
! rowspan="2" style="width:5%; text-align:center;" | Upgr. levels
 
! rowspan="2" style="width:7%; text-align:center;" | Shard Pack
 
! colspan="2" style="width:31%; text-align:center;" | Valid for
 
 
|-
 
! style="width:10%;" | Hero
 
! style="width:3%;" | Slot
 
 
|- id="fleeting_rebirth"
 
| {{Defense Shard|Fleeting Rebirth}}
 
| Increase the Defense Power and Health of the affected tower by '''9-48%''' for 35 seconds after spawning. (48% -> 60%)
 
| 14
 
| Survival
 
| {{Valid for AbyssLord}}
 
| Relic
 
 
|- id="thick_vines"
 
| {{Defense Shard|Thick Vines}}
 
| World Tree damages enemies for an extra '''50-250%''' of your Defense Health. (250% -> 316.6%)
 
| 12
 
| Survival
 
| {{Valid for Dryad}}
 
| Relic
 
 
|- id="brace_for_impact"
 
| {{Hero Shard|Brace for Impact}}
 
| After using your slam ability, take '''4-20%''' less damage for 6 seconds. (20% -> 24%)
 
| 16
 
| Survival
 
| {{Valid for Barbarian}}{{Valid for Mercenary}}
 
| Boots
 
 
|- id="double_time"
 
| {{Hero Shard|Double Time}}
 
| Reduces build time for Defenses during Combat Phase by '''10-50%'''. (50% -> 58%)
 
| 20
 
| Survival
 
| {{Valid for ALL}}
 
| Gloves
 
 
|- id="heroic_convergence"
 
| {{Hero Shard|Heroic Convergence}}
 
| While Heroic Wave is active, you gain an additional '''10-58%''' Hero Damage and '''4-20%''' Ability Power. However, the damage boost of Heroic Wave is reduced by 30%. (58%, 20% -> 70%, 24%)
 
| 16
 
| Survival
 
| {{Valid for Monk}}
 
| Weapon
 
 
|- id="icy_strikes"
 
| {{Hero Shard|Icy Strikes}}
 
| Your primary attacks chill enemies for 7 seconds making them move at '''90-52% ''' movement speed. (52% -> 40%)
 
| 12
 
| Survival
 
| {{Valid for ALL}}
 
| Weapon
 
 
|- id="long_shot"
 
| {{Hero Shard|Long Shot}}
 
| Increases damage the further you are from your target, up to '''+5-23.75%''' more damage. (23.75% -> 30%)
 
| 12
 
| Survival
 
| {{Valid for ALL}}
 
| Gloves
 
 
|- id="marks_for_life"
 
| {{Hero Shard|Marks for Life}}
 
| Abilities that consume Mark have '''18-50%''' chance on hit to apply a new Mark. (50% -> 58%)
 
| 16
 
| Survival
 
| {{Valid for Apprentice}}{{Valid for Adept}}
 
| Boots
 
 
|- id="resolute_armor"
 
| {{Hero Shard|Resolute Armor}}
 
| Limits potential damage taken from any one hit to '''95-90%''' of your maximum Health. (90% -> 87.5%)
 
| 8
 
| Survival
 
| {{Valid for ALL}}
 
| Chest
 
 
|- id="stand_your_ground"
 
| {{Hero Shard|Stand Your Ground}}
 
| While standing still, Hero Damage and Ability Power are increased by '''10-25%''', and you take '''8-20%''' less damage. (25%, 20% -> 30%, 24%)
 
| 12
 
| Survival
 
| {{Valid for ALL}}
 
| Weapon
 
 
|- id="struck_by_inspiration"
 
| {{Hero Shard|Struck by Inspiration}}
 
| Hero attacks have '''3-5.33%''' chance to reset all ability cooldowns. Can only activate once every 5s. (5.33% -> 7.67%)
 
| 4
 
| Survival
 
| {{Valid for AbyssLord}}{{Valid for Adept}}{{Valid for Apprentice}}{{Valid for Dryad}}{{Valid for SeriesEV2}}{{Valid for Gunwitch}}{{Valid for Huntress}}{{Valid for Initiate}}{{Valid for Lavamancer}}{{Valid for Monk}}{{Valid for Mystic}}{{Valid for Squire}}{{Valid for Mercenary}}{{Valid for Countess}}{{Valid for Engineer}}
 
| Weapon
 
 
|- id="tranquil_haste"
 
| {{Hero Shard|Tranquil Haste}}
 
| Increases your movement speed by '''200-600'''. Not active during Combat Phase. (600 -> 800)
 
| 8
 
| Survival
 
| {{Valid for ALL}}
 
| Boots
 
 
|- id="weakness_targetting"
 
| {{Hero Shard|Weakness Targeting}}
 
| Increases damage by '''2.5-7.5%''' for every status effect on the enemy, with a maximum increase of 30%. (7.5% -> 10%)
 
| 8
 
| Survival
 
| {{Valid for ALL}}
 
| Weapon
 
|}
 
 
|-|
 
|-|
 
  Others=
 
  Others=
{| class="wikitable sortable" style="width:100%; text-align:center;"
+
{| class="wikitable sortable" style="width:90%; text-align:center;"
 
! rowspan="2" style="width:15%; text-align:center;" | Name  
 
! rowspan="2" style="width:15%; text-align:center;" | Name  
 
! rowspan="2" style="width:45%; text-align:center;" | Effect  
 
! rowspan="2" style="width:45%; text-align:center;" | Effect  
Line 3,651: Line 180:
 
</tabber>
 
</tabber>
  
==Hyper Shards==
+
{{Datafield|Shards/AllHeroes|swap}}
 
+
{{Datafield|Shards/SomeHeroes|swap}}
[[File:The_Hyper_Shard_Icon.png|right|120px]]
 
With the introduction of mastery mode, several new hyper shards have been introduced to the game.  Shards unlock as you earn stars in mastery mode.
 
Each hyper shard can only be obtained once in Mastery mode.
 
  
As of the Prime Incursion Update, completing all maps within a prime region awards a hyper shard.  Completing all seven regions awards the last hyper shard.  This allows you to obtain a second set of all the shards.
+
==Hypershards==
Note that the order that you obtain hyper shards in Prime Incursions is different than that of Mastery mode (e.g. the first prime region doesn't award Mass Destruction).
+
{{Datafield|Shards/Hypershards|swap}}
 
 
{| class="wikitable sortable" style="width:100%; text-align:center;"
 
! rowspan="2" colspan="2" style="width:5%;" text-align:center;" | Name
 
! rowspan="2" style="width:40%;" text-align:center;" | Effect
 
! rowspan="2" style="width:5%;" text-align:center;" | Upgr. levels
 
! rowspan="2" style="width:7%;" text-align:center;" | Mastery Stars Needed
 
! rowspan="2" style="width:7%;" text-align:center;" | Prime Incursion Region
 
! colspan="8" style="width:31%;" text-align:center;" | Valid for
 
|-
 
! style="width:10%;" | Hero
 
! style="width:3%;" | Slot
 
|- id="mass_destruction"
 
| {{Hyper Shard|[[File:Hyper_Shard_Icon_5.png|50px]]}}
 
| {{Hyper Shard|'''Mass Destruction'''}}
 
| Increases the Defense Power of the affected tower by 2-70% .
 
| 34
 
| 50 Stars
 
| Completing all Prime Regions in either Chaos 8, 9, or 10.
 
| {{Valid for ALL}}
 
| Relic
 
|- id="vicious_strikes"
 
| {{Hyper Shard|[[File:Hyper_Shard_Icon_5.png|50px]]}}
 
| {{Hyper Shard|'''Vicious Strikes'''}}
 
| Increases the Defense Range of the affected tower by 175-2275 units.
 
| 12
 
| 155 Stars
 
| Prime VI
 
| {{Valid for ALL}}
 
| Relic
 
|- id="radiant_critical_power"
 
| {{Hyper Shard|[[File:Hyper_Shard_Icon_3.png|50px]]}}
 
| {{Hyper Shard|'''Radiant Critical Power'''}}
 
| Increases the Defense Critical Damage of nearby defenses by 0-5% and Defense Critical Chance of nearby defenses by 3%.
 
| 5
 
| 260 Stars
 
| Prime IV
 
| {{Valid for ALL}}
 
| Boots
 
|- id="explosive_shielding_guard"
 
| {{Hyper Shard|[[File:Hyper_Shard_Icon_1.png|50px]]}}
 
| {{Hyper Shard|'''Explosive Shielding Guard'''}}
 
| When the affected tower takes damage, it has a 3-35% chance to gain a shield for 50-250% of its Defense Health for 5 seconds and to trigger an explosion that deals 140-500% of its Defense Health as damage to nearby enemies. Does not work with Auras and Traps. This does not destroy the tower. Does not stack with Shielding Guard or Explosive Guard.
 
| 20
 
| 365 Stars
 
| Prime II
 
| {{Valid for ALL}}
 
| Relic
 
|- id="thunderstruck"
 
| {{Hyper Shard|[[File:Hyper_Shard_Icon_4.png|50px]]}}
 
| {{Hyper Shard|'''Thunderstruck'''}}
 
| Your primary attacks have a 2-26% chance on hit to drench enemies for 3-7 seconds and your primary attacks deal an additional 16-40% damage as storm damage. Storm damage has a 3 second cooldown.
 
| 12
 
| 470 Stars
 
| Prime III
 
| {{Valid for ALL}}
 
| Weapon
 
|- id="destructive_pylon"
 
| {{Hyper Shard|[[File:Hyper_Shard_Icon_2.png|50px]]}}
 
| {{Hyper Shard|'''Destructive Pylon'''}}
 
| Increases the Defense Power of nearby defenses to 102-138% and increases the Defense Power of the affected tower by 2-34%. Does not stack with Destruction or Power Pylon.
 
| 18
 
| 575 Stars
 
| Prime I
 
| {{Valid for ALL}}
 
| Relic
 
|- id="automation"
 
| {{Hyper Shard|[[File:Hyper_Shard_Icon_1.png|50px]]}}
 
| {{Hyper Shard|'''Automation'''}}
 
| Each time your defense attacks, it heals for 2% of its max health. Cooldown of 0.7 seconds.
 
| 20
 
| 680 Stars
 
| Prime V
 
| {{Valid for ALL}}
 
| Relic
 
|-
 
| {{Hyper Shard|[[File:Hyper_Shard_Icon_6.png|50px]]}}
 
| {{Hyper Shard|'''Juggernaut'''}}
 
| Increases the Defense Health of the affected tower by 2-70% and increases damage resistance by 2-20%.
 
| 16
 
| 785 Stars
 
| Prime VII
 
| {{Valid for ALL}}
 
| Relic
 
|-
 
| {{Hyper Shard|[[File:Hyper_Shard_Icon_3.png|50px]]}}
 
| {{Hyper Shard|'''Genie King's Blessing'''}}
 
| Gain 1-3 defense mana upon defeating an enemy, up to 100 enemies per Combat Phase.
 
| 5
 
| 880 Stars
 
| Completing all Prime Regions in Chaos 9.
 
| {{Valid for ALL}}
 
| Boots
 
|-
 
| {{Hyper Shard|[[File:Hyper_Shard_Icon_3.png|50px]]}}
 
| {{Hyper Shard|'''Tandem Strike'''}}
 
| After damaging an enemy, all Defenses deal 5-25% more damage to that enemy for 5 seconds.
 
| 20
 
| 975 Stars
 
| Completing all Prime Regions in Chaos 10.
 
| {{Valid for ALL}}
 
| Weapon
 
|}
 

Latest revision as of 05:03, 25 July 2024

Shards Loading Screen.png

Shards are gem-like artifacts that slot into your Relics, Armor, and Weapons. Shards replaced Skill Spheres system and item Passives (while some items with unique passives still drop but have only one shard slot). Shards give your hero or your defenses extra stats or abilities, all green shards can buff only defenses and can be placed only in Relics, while blue shards will buff your hero and can be placed in Weapon and Armor. Shards can be moved between pieces of gear and be upgraded straight from your inventory. A weapon or piece of armor allows to hold up to 3 Shards and can only equip Hero (blue) Shards and relics can hold up to 3 Defense (green) Shards. Blue shards give you hero new abilities or stats while they are placed in any item currently equipped by that hero, but green (defenses) shards strengthen only that tower, where relic containing them is equipped.

Shards Packs

Shards drop from shard packs obtained from victory chest at the end of every map, you will get Standard shard pack after completing any Campaign and Chaos map, those packs can drop shards associated with Campaign packs. After completing Expeditions on Chaos difficulty, you will get guaranteed Shard pack from that difficulty and one Shard Pack from any previous difficulty (for example, if you beat Chaos III Expeditions, you’ll receive 1 Chaos III Shard Pack and 1 Chaos II, Chaos I or Standard Shard Pack). Once you win 3 consecutive random maps in a row in Expeditions, you’ll activate the Shard consecutive bonus. On your 4th consecutive victory onward, you’ll earn an extra Shard Pack for as long as the streak continues. This extra Shard Pack is a guaranteed Shard Pack from that difficulty. That means once you activate the win bonus, you’ll get 3 Shards guaranteed every victory (2 Shard Packs of that difficulty, 1 Shard Pack from previous difficulties) until one of your crystals break or you leave the game.

Any shard can be purchased from Gran Ma'ster for 1000 Defender Medals or 250 Gems. A shard pack containing 5 random shards can also be purchased for 500 Defender Medals or 125 Gems. These shard packs will give you 5 random shards from a single difficulty (e.g. 5 random Chaos V shards).

Shard Dust

As of the Protean Shift update, you may disenchant shards (press 's' when hovering over a shard) which will turn the shard into shard dust of the same tier. Ten shard dust can be exchanged with War Recruiter to obtain one new shard pack.

Standard Shards List

Squire icon trans.png

Advanced Edit List of Squire-specific Item Shards:

Name Effect (Gilded value in brackets) Item
GearSlot Shard Pack
Hero Shard Icon Squire.png Beam Intensification Increases the damage of Sword Beam by 3-39% (52%). Gloves Icon.png Chaos 9 Shard Pack Icon.png
Hero Shard Icon 7.png Betsy's Beam Primary attacks fire a piercing sonic projectile that deals 105-150% (162%) Hero Damage as magical damage. Weapon Icon.png Chaos 4 Shard Pack Icon.png
Hero Shard Icon Squire.png Blood Rage Increases the damage bonus of Provoke by 4-40% (52%), and damage resistance by 3-15% (19%). Gloves Icon.png Chaos 9 Shard Pack Icon.png
Hero Shard Icon 1.png Empowered Beam After the Sword Beam collides with 5 targets, it spawns an additional Sword Beam that travels in the same direction as the first dealing 125-425% (485%) of your Ability Power stat as damage to each target hit. After colliding with 5 targets it returns to the Squire dealing 125-425% (485%) of your Ability Power stat as damage in an area around Squire. Weapon Icon.png Chaos 5 Shard Pack Icon.png
Hero Shard Icon 9.png Enduring Provocation Provoke lasts an additional 0.5-7.5 (9.5) seconds. Grey Shield Icon.png Chaos 5 Shard Pack Icon.png
Hero Shard Icon 5.png Enduring Slam Seismic Slam stun duration increased by 0.5-5 (6.2) seconds. Grey Shield Icon.png Chaos 7 Shard Pack Icon.png
Hero Shard Icon Squire.png Empowered Slam Increases the damage of Seismic Slam by 3-39% (52%). Gloves Icon.png Chaos 10 Shard Pack Icon.png
Hero Shard Icon 11.png Fight Me Not Defenses will deal 5-25% (29%) more damage to enemies targeting the Squire. Chest Icon.png Chaos 3 Shard Pack Icon.png
Hero Shard Icon 12.png Harbinger's Powered Block Blocking reduces the cooldown of Seismic Slam by 0-5 (7) seconds. Happens a max of 3 times a second. Grey Shield Icon.png Chaos 8 Shard Pack Icon.png
Hero Shard Icon Squire.png Harbinger's Slam During Provoke, Seismic Slam damage increased by 130-410% (466%) of your Ability Power stat. Gloves Icon.png Chaos 2 Shard Pack Icon.png
Hero Shard Icon 14.png Swift Provocation Provoke movement speed buff increased by 10-154 (202). Boots Icon.png Campaign Standard Shard Pack Icon.png
Defense Shard Icon 1.png Empowered Bolts Enemies hit by the Ballista receive an additional 5-20% (26%) damage from all sources for 1-6 (8) seconds. Medallion and Totem Outline.png Chaos 3 Shard Pack Icon.png
Defense Shard Icon 2.png Heavy Cannonball Cannonball Tower has a 2-45% (54%) chance to spawn a rolling cannonball that pierces up to 2-10 targets, dealing 1-28% (34%) Defense Damage as physical damage. Medallion and Totem Outline.png Chaos 5 Shard Pack Icon.png
Defense Shard Icon 7.png Oily Harpoon Ballista oils targets on hit for 2.16-6.12 (7)seconds. Fire damage Ignites the enemy for 1-15% (18%) of Defense Damage for 3 seconds. Medallion and Totem Outline.png Chaos 8 Shard Pack Icon.png
Defense Shard Icon 1.png Onsen Bath - (Xbox Only) 20% chance for Cannonball Tower to fire a steamy blast dealing 20-500% (580%) Defense Power as water damage and drenching enemies for 3s. Medallion and Totem Outline.png XB1 logo.png - C7+ Revenge of the Yeti incursion
Defense Shard Icon 4.png Puncturing Bolts Ballista can now pierce an additional 1-4 (6) targets. Medallion and Totem Outline.png Chaos 4 Shard Pack Icon.png
Defense Shard Icon 7.png Power Bolts Ballista has a 4-40% chance on hit to deal 15-60% (72%) extra magical damage. Medallion and Totem Outline.png Chaos 2 Shard Pack Icon.png
Defense Shard Icon 1.png Splody Harpoon Ballista projectiles have a 10-45% (52%) chance to detonate on each target hit dealing 1-41% (49%) of the Defense Damage as extra damage in small area. Medallion and Totem Outline.png Chaos 7 Shard Pack Icon.png
Defense Shard Icon 6.png Stun Fire Cannonball Tower has a 11-25% (29%) chance on hit to stun target for 1.6-3 seconds. Medallion and Totem Outline.png Chaos 1 Shard Pack Icon.png
Defense Shard Icon 4.png Vengeance 4-40% (48%) of the damage taken by the Spike Blockade is returned in its next attack. Medallion and Totem Outline.png Chaos 8 Shard Pack Icon.png

Advanced Edit List of Squire icon trans.pngSquire and Countess icon trans.pngCountess Shared Item Shards:

Name Effect (Gilded value in brackets) Item
GearSlot Shard Pack
Hero Shard Icon 15.png Block Power Increases the blocking power of the Shield by 5-25% (29%). Grey Shield Icon.png Chaos 8 Shard Pack Icon.png
Hero Shard Icon 16.png Death's Grasp When you defeat an enemy, you generate a charge, up to a max of 5. When you block with your shield, all charges are then consumed each unleashing a fireball that deals 10-210% (250%) of your Ability Power as magical fire damage. Grey Shield Icon.png Chaos 8 Shard Pack Icon.png
Hero Shard Icon 15.png Heavy Armor Increases armor by 4-45% (65%), but reduces speed by 700-500 (400). Chest Icon.png Chaos 9 Shard Pack Icon.png
Hero Shard Icon 7.png Unholy Fire Blocking unleashes flames that deal 50-450% (530%) of your Armor as damage to enemies in a cone in front of the hero at a rate of twice per second. Grey Shield Icon.png Chaos 6 Shard Pack Icon.png

Apprentice icon trans.png

Advanced EditList of Apprentice-specific Item Shards:

Name Effect (Gilded value in brackets) Item
GearSlot Shard Pack
Hero Shard Icon 15.png Manabomb's Aid Manabomb places a shield on you that lasts 20 seconds that absorbs 150-750% (870%) of your Ability Power Stat. Enemies that hit the shield are burned for a total of 150-550% (630) of your Ability Power over 3 seconds. Weapon Icon.png Chaos 4 Shard Pack Icon.png
Hero Shard Icon Apprentice.png Manabomb Power Increases the damage of Manabomb by 3-39% (52%). Gloves Icon.png Chaos 5 Shard Pack Icon.png
Hero Shard Icon 7.png Meteor Rain Manabomb opens a portal overhead that spawns meteor that deal 36-1256% (1500%) of your Ability Power stat as damage to enemies they affect. Weapon Icon.png Chaos 5 Shard Pack Icon.png
Hero Shard Icon Apprentice.png Power Volley Increases the damage of Arcane Volley by 3-39% (52%). Weapon Icon.png Chaos 1 Shard Pack Icon.png
Defense Shard Icon 4.png Arcane Refulgence The projectile resistance of the Arcane Barrier is further increased by 10-32.5% (40%). Medallion and Totem Outline.png Chaos 10 Shard Pack Icon.png
Defense Shard Icon 4.png Earth Toss Earthshatter Tower has a 28-100% chance on hit to knock targets into the air and gains 100-280 (320) Damage Radius. Medallion and Totem Outline.png Chaos 4 Shard Pack Icon.png
Defense Shard Icon 1.png Empowered Flame Flamethrower Tower has a 1-15% chance to hit the target again for 55-275% (319%) damage. Medallion and Totem Outline.png Chaos 1 Shard Pack Icon.png
Defense Shard Icon 6.png Empowered Frostbite Frostbite has a 5-45% chance to freeze the target for 1-7 (8) seconds. Medallion and Totem Outline.png Chaos 3 Shard Pack Icon.png
Defense Shard Icon 6.png Frosty Bind Frostbite slow strength increased by 1-10% (12%). Medallion and Totem Outline.png Chaos 5 Shard Pack Icon.png
Defense Shard Icon 6.png Frosty Duet The Frostbite tower can hit an additional target, but its Range is reduced by 60-35% (29%). Medallion and Totem Outline.png Chaos 5 Shard Pack Icon.png
Defense Shard Icon 1.png Frosty Power Frostbite tower passes 9-29% (33%) of its Defense Power stat to defenses within its frost aura. Medallion and Totem Outline.png Chaos 6 Shard Pack Icon.png
Defense Shard Icon 9.png Withering Blast Enemies damaged by Arcane Barrier take 5-20% (24%) increased damage for 1.5-3 seconds. Medallion and Totem Outline.png Chaos 7 Shard Pack Icon.png

Advanced EditList of Apprentice icon trans.pngApprentice and Adept icon trans.pngAdept shared Item Shards:

Name Effect (Gilded value in brackets) Item
GearSlot Shard Pack
Hero Shard Icon 2.png Betsy's Curse Primary attacks leave a curse zone that reduces the damage enemies deal by 5-25% (29%). You can place up to 3 zones and each zones lasts 20-100 seconds. Weapon Icon.png Chaos 3 Shard Pack Icon.png
Hero Shard Icon Apprentice.png EF Upgrade Increases the damage of Tornado by 3-39% (52%). Weapon Icon.png Chaos 10 Shard Pack Icon.png
Hero Shard Icon Apprentice.png Empowered Mark Increases the max number of the marked targets this hero may have by 2-30 (34). Weapon Icon.png Chaos 2 Shard Pack Icon.png
Hero Shard Icon 9.png Enduring Tornado Increases the knockup duration of Tornado by 1-6 (8) seconds. Gloves Icon.png Campaign Standard Shard Pack Icon.png
Hero Shard Icon 11.png Marks for Life Abilities that consume Mark have 18-50% (58%) chance on hit to apply a new Mark. Boots Icon.png Survival Tier Icon.png
Defense Shard Icon 4.png Mark Targets This defense has a 5-45% (53%) chance to place a Mark on its target. Medallion and Totem Outline.png Chaos 6 Shard Pack Icon.png

Huntress icon trans.png

Advanced EditList of Huntress-specific Item Shards:

Name Effect (Gilded value in brackets) Item
GearSlot Shard Pack
Hero Shard Icon Huntress.png Caustic Oil Increases the damage of Oil Flask by 3-39% (52%). Gloves Icon.png Chaos 4 Shard Pack Icon.png
Hero Shard Icon Huntress.png Concussive Power Increases the damage of Concussive Shots by 3-39% (52%). Helmet Icon.png Chaos 1 Shard Pack Icon.png
Hero Shard Icon 5.png Concussive Shock Increases the stun duration of Concussive Shots by 0.3-1.5 (1.9) seconds. Weapon Icon.png Campaign Standard Shard Pack Icon.png
Hero Shard Icon 5.png Oil Slick Increases the duration of Oil Flask by 1-9% (12%). Gloves Icon.png Chaos 3 Shard Pack Icon.png
Hero Shard Icon 1.png Piercing Concussive Shots also fires a piercing shard dealing 50-350% (410%) of Ability Power as damage, then explodes dealing 25-225% (265%) of Ability Power as unresisted damage. Weapon Icon.png Chaos 2 Shard Pack Icon.png
Hero Shard Icon Huntress.png Piercing Power Increases the damage of Piercing Shot by 3-39% (52%). Chest Icon.png Chaos 4 Shard Pack Icon.png
Hero Shard Icon Huntress.png Rainbow Flask Increases the damage of Oil Flask by 3-27% (35%) and has a chance to drench, ignite, or poison enemies on hit. Gloves Icon.png Chaos 9 Shard Pack Icon.png
Defense Shard Icon 7.png Blazing Phoenix Shortly after a Blaze Balloon triggers, a Phoenix emerges dealing 1000-5000% (5800%) Defense Power as magical fire damage. Medallion and Totem Outline.png Chaos 2 Shard Pack Icon.png
Defense Shard Icon 1.png Broad Head Arrows Poison Dart Tower now pierces through shields and an additional target, and its Defense Damage is increased by 5-13% (15%). Medallion and Totem Outline.png Chaos 10 Shard Pack Icon.png
Defense Shard Icon 9.png Drenched After your Geyser Trap drenches an enemy, the Geyser Trap next attack deals 103-135% (143%) of its tower damage. Medallion and Totem Outline.png Chaos 3 Shard Pack Icon.png
Defense Shard Icon 1.png Enhanced Poison Increases the rate of the Poison Dart Tower's poison by 4-39% (52%). Medallion and Totem Outline.png Chaos 6 Shard Pack Icon.png
Defense Shard Icon 2.png Explosive Poison If an enemy poisoned by the Poison Dart Tower is killed, it detonates dealing 10-150% (178%) of the tower's damage stat as damage in a small area around the enemy. Medallion and Totem Outline.png Chaos 5 Shard Pack Icon.png
Defense Shard Icon 2.png Explosive Surprise Geyser Trap has a 10-50% (58%) chance to fire an exploding shard dealing 200-220% (224%) Defense Damage as damage in an area. Medallion and Totem Outline.png Chaos 4 Shard Pack Icon.png
Defense Shard Icon 2.png Fire For Effect Your Explosive Trap has a 15-45% (51%) chance to detonate twice without consuming an additional charge. Medallion and Totem Outline.png Chaos 5 Shard Pack Icon.png
Defense Shard Icon 9.png Freezing Rain Geyser Traps have a 10-42% (50%) chance to freeze all targets. Medallion and Totem Outline.png Chaos 9 Shard Pack Icon.png

Monk icon trans.png

Advanced EditList of Monk-specific Item Shards:

Name Effect (Gilded value in brackets) Item
GearSlot Shard Pack
Hero Shard Icon 1.png Betsy’s Zapper Every 8 seconds, secondary attacks spawn a lightning ball dealing 125-325% (365%) Ability Power as storm damage 2.5 times per second for 1-5 (6) seconds. Weapon Icon.png Chaos 3 Shard Pack Icon.png
Hero Shard Icon 8.png Heroic Boost Increases Heroic Wave's healing done by 3-39% (52%). Helmet Icon.png Chaos 7 Shard Pack Icon.png
Hero Shard Icon 8.png Heroic Convergence While Heroic Wave is active, you gain an additional 10-58% (70%) Hero Damage and 4-20% (24%) Ability Power. However, the damage boost of Heroic Wave is reduced by 30%. Weapon Icon.png Survival Tier Icon.png
Hero Shard Icon 8.png Heroic Power Increases Heroic Wave’s hero damage boost by 4-40% (52%). Chest Icon.png Chaos 5 Shard Pack Icon.png
Hero Shard Icon Monk.png Pole Power Increases the damage of Pole Smash or Chi Stomp by 4-40% (52%). Gloves Icon.png Chaos 6 Shard Pack Icon.png
Hero Shard Icon Monk.png Smashing Fists Pole Smash or Chi Stomp spawns a Fist dealing 20-620% (740%) Ability Power as damage. After a short delay, another Fist emerges dealing 20-1220% (1460%) Ability Power as damage. Weapon Icon.png Chaos 4 Shard Pack Icon.png
Defense Shard Icon 3.png Boosted Blockade Boost Aura increases blockade health by 2-20% (26%). Medallion and Totem Outline.png Chaos 5 Shard Pack Icon.png
Defense Shard Icon 6.png Boosted Grasp Enemies move at 90-60% (48%) speed when they are within the Boost Aura. Medallion and Totem Outline.png Chaos 3 Shard Pack Icon.png
Defense Shard Icon 4.png Boosted Power Increases the power of the Boost Aura by 2-20% (24%). Medallion and Totem Outline.png Chaos 6 Shard Pack Icon.png
Defense Shard Icon 6.png Crippling Blow Sky Guard Tower has a 10-17% (19%) chance on hit to stun the target for 0-3 (4) seconds. Medallion and Totem Outline.png Chaos 9 Shard Pack Icon.png
Defense Shard Icon 4.png Electric Arcing Increases the number of targets for the Lightning Strikes Aura by 4, but does 90-80% (76%) less damage. Medallion and Totem Outline.png Chaos 9 Shard Pack Icon.png
Defense Shard Icon 1.png Encroaching Flames Flame Aura has a 6-30% (38%) chance to deal 12-104% (135%) more damage. Medallion and Totem Outline.png Chaos 2 Shard Pack Icon.png
Defense Shard Icon 1.png Rippling Explosions Enemies that die inside the Boost Aura have a 5-25% (29%) chance to detonate, dealing 20-80% (92%) of the Boost Aura's Tower Damage stat as damage in a small area around the enemy. Medallion and Totem Outline.png Chaos 1 Shard Pack Icon.png

Advanced Edit List of Monk icon trans.pngMonk and Initiate icon trans.pngInitiate Shared Item Shards:

Name Effect (Gilded value in brackets) Item
GearSlot Shard Pack
Hero Shard Icon 1.png Call Of The Kobold Defeating an enemy grants a charge. Secondary attacks consume charges and shoots a firework at your target for 20%-320% (380%) of your ability power. Weapon Icon.png Chaos 4 Shard Pack Icon.png
Hero Shard Icon 5.png Concussive Chi Secondary attacks have a 1-25% (25%) chance to stun targets for 1-4.6 (5.8) seconds. Weapon Icon.png Campaign Standard Shard Pack Icon.png
Hero Shard Icon Monk.png Crane Stance Each secondary attack increases the damage of the next primary attack by 10-90% (106%). Stacks up to 6 times. Boots Icon.png Chaos 1 Shard Pack Icon.png
Hero Shard Icon Monk.png Dragon Stance Each melee primary attack increases the damage of the next ranged secondary attack by 10-90% (106%). Stacks up to 6 times. Weapon Icon.png Chaos 2 Shard Pack Icon.png
Hero Shard Icon Monk.png One With Chi Increases the damage of Monk icon trans.pngChi Blast or Initiate icon trans.pngCrippling Chi Wave by 3-39% (52%). Gloves Icon.png Chaos 5 Shard Pack Icon.png
Defense Shard Icon 4.png Empowering Aura Monk icon trans.pngFlame Aura and Initiate icon trans.pngWater Aura increase the Hero Damage and Ability Power of heroes standing inside them by 5-25% (29%). Medallion and Totem Outline.png Chaos 4 Shard Pack Icon.png

AbyssLord icon trans.png

Advanced EditList of Abyss Lord-specific Item Shards:

Name Effect (Gilded value in brackets) Item
GearSlot Shard Pack
Hero Shard Icon 6.png Abyss Knight's Bargain Reduces the mana cost of Knight of the Abyss by 4-39% (52%). Helmet Icon.png Chaos 3 Shard Pack Icon.png
Hero Shard Icon 6.png Abyss Stone Attunement Reduces the mana cost of Abyss Stone by 1-14% (19%). Boots Icon.png Chaos 3 Shard Pack Icon.png
Hero Shard Icon 6.png Abyssal Mandate Reduces the mana cost of Direct Command by 4-39% (52%). Chest Icon.png Chaos 4 Shard Pack Icon.png
Hero Shard Icon Abyss Lord.png Darkest Syphon Increases the angle of Dark Syphon by 3-30 (42). Chest Icon.png Chaos 4 Shard Pack Icon.png
Hero Shard Icon 7.png Fan Of Knights Skeletal Knight also fires two additional Knights that deal 20-500% (596%) of your Ability Power in damage. Gloves Icon.png Chaos 4 Shard Pack Icon.png
Hero Shard Icon 2.png Fiery Brimstone Adds 2-36% (50%) Hero Damage to Your Attacks as Magical Fire Damage. Weapon Icon.png Chaos 7 Shard Pack Icon.png
Hero Shard Icon 7.png Flaming Knight Knight of the Abyss is now imbued with fire, causing enemies hit to burn for 50-500% (600%) of your Ability Power in fire damage over 5 seconds. Weapon Icon.png Chaos 5 Shard Pack Icon.png
Hero Shard Icon 14.png Fountain Of Speed Abyss Fountain increases allied movement speed by 50-650 (850) for 5 seconds. Boots Icon.png Campaign Standard Shard Pack Icon.png
Hero Shard Icon 4.png Mana Leech Dark Syphon drains 3-39% (52%) additional mana. Gloves Icon.png Chaos 5 Shard Pack Icon.png
Hero Shard Icon Abyss Lord.png Power Of The Knight Increases the damage of Knight of the Abyss by 3-64% (84%). Gloves Icon.png Chaos 2 Shard Pack Icon.png
Hero Shard Icon 6.png Power Overwhelming Increases your Ability Power by 10-50% (58%), but increase your ability resource cost by 50-70% (74%). Helmet Icon.png Chaos 8 Shard Pack Icon.png
Hero Shard Icon Abyss Lord.png Ramster Power Increases the damage of Ramster Direct Command by 5-35% (47%). Gloves Icon.png Chaos 7 Shard Pack Icon.png
Hero Shard Icon 7.png Shattering Stones After an Abyss Stone expires, it detonates dealing 40-2500% (3047%) of your Ability Power as crushing damage to nearby enemies. Boots Icon.png Chaos 6 Shard Pack Icon.png
Hero Shard Icon Abyss Lord.png Volatile Gemstone Increases the damage of Abyss Stone by 4-40% (52%). Gloves Icon.png Chaos 10 Shard Pack Icon.png
Hero Shard Icon 17.png Withering Fountain Abyss Fountain withers enemies inside it reducing the damage they deal by 2-20% (28%). Boots Icon.png Chaos 1 Shard Pack Icon.png
Defense Shard Icon 1.png Berserk Master Increases the duration of Direct Command on your Skeletal Orcs by 1-5 (7) seconds. Medallion and Totem Outline.png Chaos 2 Shard Pack Icon.png
Defense Shard Icon 1.png Colossal Fissure Your Colossus' Direct Command now rips the earth unleashing a fissure that lingers and deals 50-2050% (2450%) of your Ability Power in damage over 6 seconds, but increases the mana cost of Direct Command by 30-70% (78%). Usable once every 60 seconds. Medallion and Totem Outline.png Chaos 6 Shard Pack Icon.png
Defense Shard Icon 2.png Double Tap Your Skeletal Archers have a 15-45% (51%) chance to fire twice in succession. Medallion and Totem Outline.png Chaos 8 Shard Pack Icon.png
Defense Shard Icon 7.png Electric Fingers Skeletal Orcs have 3-30% chance on hit to deal an additional 40-400% (480%) of their Defense Health as storm damage. Bounces 3 times. Medallion and Totem Outline.png Chaos 1 Shard Pack Icon.png
Defense Shard Icon 2.png Explosive Arrows Skeletal Archers have a 10-30% chance on hit to fire an explosive arrow dealing an additional 1-25% (30%) of Defense Damage. Medallion and Totem Outline.png Chaos 5 Shard Pack Icon.png
Defense Shard Icon 1.png Fleeting Rebirth Increase the Defense Power and Health of the affected tower by 9-48% (60%) for 35 seconds after spawning. Medallion and Totem Outline.png Survival Tier Icon.png
Defense Shard Icon 6.png Rain Of Oil Skeletal Archer's Direct Command now oils enemies, slowing them by 50% for 2-8 seconds. If an oiled enemy is hit by fire damage, the oil ignites, dealing 20-600% (716%) of its Defense Power in fire damage over 1-5 seconds. Medallion and Totem Outline.png Chaos 3 Shard Pack Icon.png
Defense Shard Icon 1.png Titanic Slam The Colossus’ attack has an 8-18% (20%) chance to be a massive overhead slam, creating a shockwave that deals 200-1800% (2120%) of your Tower Health as earth damage and sends enemies airborne. Medallion and Totem Outline.png Chaos 9 Shard Pack Icon.png

SeriesEV2 icon trans.png

Advanced EditList of Ev2-specific Item Shards:

Name Effect (Gilded value in brackets) Item
GearSlot Shard Pack
Hero Shard Icon EV2.png Amped Charge Increases the damage of Proton Charge by 3-39% (52%). Gloves Icon.png Chaos 9 Shard Pack Icon.png
Hero Shard Icon 1.png Atomic Madness Atomic Launcher fires 2 extra shots in a small spread for 150-2,150% (2,550%) of your Hero Damage. Gloves Icon.png Chaos 9 Shard Pack Icon.png
Hero Shard Icon 7.png Big Boy The first Grav Bot placed will always be a Big Boy. Big Boy mines do an additional 100-1100% (1300%) of hero Damage as damage to enemies in double the area. Gloves Icon.png Chaos 3 Shard Pack Icon.png
Hero Shard Icon EV2.png Bot Augmentation Increases the damage of Anti Gravity Bots by 3-39% (52%). Gloves Icon.png Chaos 10 Shard Pack Icon.png
Hero Shard Icon EV2.png Bots Of Oil Exploding Grav Bots now oils enemies for 1-8 seconds. If ignited by fire, deals 20-220% (260%) Ability Power as fire damage per second for 1-5 seconds. Chest Icon.png Chaos 1 Shard Pack Icon.png
Hero Shard Icon 6.png Charge Blast V2 Reduces the cost of Ev2’s secondary attacks by 10-100% (120%). Weapon Icon.png Chaos 4 Shard Pack Icon.png
Hero Shard Icon 6.png Dummies And Bots Holographic Decoy now spawns 4 grav Bots that each deal 20-220% of your Ability as damage in a 100-500 radius. These do not count towards the cap on the number of Bots she can hold. Boots Icon.png Chaos 2 Shard Pack Icon.png
Hero Shard Icon EV2.png Enhanced Decoy Holographic Decoy deals an extra 20-420% (500%) damage to enemies. Boots Icon.png Campaign Standard Shard Pack Icon.png
Hero Shard Icon 6.png Heat Dispenser Module Ev2 upgrades her gun with a new heat dispenser module that drains 3-39% (52%) more heat with each primary attack. Weapon Icon.png Chaos 6 Shard Pack Icon.png
Hero Shard Icon 6.png Insulated Decoy Decreases heat generated from Holographic Decoy by 3-39% (52%). Boots Icon.png Chaos 4 Shard Pack Icon.png
Hero Shard Icon 7.png Mine Blast Damage Anti Gravity Bots damage increased by 3-39% (51%). Weapon Icon.png Chaos 5 Shard Pack Icon.png
Hero Shard Icon 8.png Mine Blast Radius Anti Gravity Bots damage radius increased by 3-39% (52%). Chest Icon.png Chaos 4 Shard Pack Icon.png
Hero Shard Icon 6.png Mine Heat Compensator The cost of Ev2’s Anti Gravity Bots is reduced by 4-39% (52%). Chest Icon.png Chaos 5 Shard Pack Icon.png
Hero Shard Icon EV2.png Proton Cannon Boost Width of Proton Charge increased by 100-136% (148%). Weapon Icon.png Chaos 8 Shard Pack Icon.png
Hero Shard Icon 6.png Proton Canon Insulator Reduces the heat generation rate of Proton Charge by 2-19% (26%). Weapon Icon.png Chaos 7 Shard Pack Icon.png
Hero Shard Icon EV2.png Proton Flame Charge Ev2's Proton Cannon is upgraded with a flaming core dealing an extra 4-25% fire damage to enemies it hits. Gloves Icon.png Chaos 8 Shard Pack Icon.png
Hero Shard Icon EV2.png Proton Supercharge Ev2's Proton Charge deals an extra 10-210% (250%) of your ability power stat as damage while its max range is increased by 5-25% (29%). Weapon Icon.png Chaos 7 Shard Pack Icon.png
Defense Shard Icon 2.png Atomic Capacity This shard gives your Atomic Launcher an additional missile when the shard is upgraded to 4/8 and then another at 8/8. (Gilded shard gives up to 4 additional missles) Medallion and Totem Outline.png Chaos 2 Shard Pack Icon.png
Defense Shard Icon 4.png Boosted Beam Increases the power of the Buff Beam by 22-39% (44%). Medallion and Totem Outline.png Chaos 6 Shard Pack Icon.png
Defense Shard Icon 4.png Diffusion Buff Beam now increases the Defense Range of towers it affects by 105-120% (125%), but the Buff Beam's power is reduced by 25%. Medallion and Totem Outline.png Chaos 10 Shard Pack Icon.png
Defense Shard Icon 4.png Flaming Death Ev2’s Mega Death Laser sets enemies it hits on fire dealing 50-2050% (2450%) of Ev2’s Ability Power stat as damage over 10 seconds. Medallion and Totem Outline.png Chaos 6 Shard Pack Icon.png
Defense Shard Icon 6.png Frosty Beams 15-25% (27%) chance for the Proton Beam to freeze all enemies it touches for 1-2 (2.2) seconds. Medallion and Totem Outline.png Chaos 5 Shard Pack Icon.png
Defense Shard Icon 4.png Laser Boost Picking up Mega Death Laser increases Ev2's movements speed by 50-350 (410) and Hero Damage by 4-40% for 15 seconds. Medallion and Totem Outline.png Chaos 1 Shard Pack Icon.png
Defense Shard Icon 4.png Manufacturer’s Overcharge Weapon Manufacturer charges 4-40% (52%) faster. Medallion and Totem Outline.png Chaos 7 Shard Pack Icon.png
Defense Shard Icon 4.png Node Increase Ev2 can create 1-4 (6) extra node(s) in any single Weapon Manufacturer chain. Medallion and Totem Outline.png Chaos 7 Shard Pack Icon.png
Defense Shard Icon 4.png Numerous Reflection Increases the nodes of Ev2’s Reflect Beam can sustain by 1-6 (10). Medallion and Totem Outline.png Chaos 3 Shard Pack Icon.png
Defense Shard Icon 7.png Shattering Torpedo Reflect Beam's torpedoes are imbued with Earth Magic, dealing an extra 2-42% Crushing Earth Damage on explosions. Medallion and Totem Outline.png Chaos 8 Shard Pack Icon.png
Defense Shard Icon 4.png Torpedo Striker Increases the radius of the Reflect Beam's Torpedo Detonation by 3-39% (52%). Medallion and Totem Outline.png Chaos 8 Shard Pack Icon.png

Advanced Edit List of SeriesEV2 icon trans.pngEv2 and Dryad icon trans.pngDryad Shared Item Shards:

Name Effect (Gilded value in brackets) Item
GearSlot Shard Pack
Hero Shard Icon 9.png Aerial Mastery Increases movement speed while flying by 300-800 (1000). Boots Icon.png Chaos 3 Shard Pack Icon.png

Gunwitch icon trans.png

Advanced EditList of Gunwitch-specific Item Shards:

Name Effect (Gilded value in brackets) Item
GearSlot Shard Pack
Hero Shard Icon 1.png Bewitching Hour Each Snipe hit adds 4-40% (52%) to the damage of the next Primary Attack hit. Stacks up to 5 times. Weapon Icon.png Chaos 3 Shard Pack Icon.png
Hero Shard Icon Gunwitch.png Broomnado Power Increases Broom Nado damage by 3-46% (60%). Weapon Icon.png Chaos 1 Shard Pack Icon.png
Hero Shard Icon Gunwitch.png Buster Booster Increases Blunder Broom Buster damage by 3-39% (52%). Helmet Icon.png Chaos 10 Shard Pack Icon.png
Hero Shard Icon 4.png Critical Restoration Primary Attack critical hits restore 1-5 (7) Broom Power. Weapon Icon.png Chaos 2 Shard Pack Icon.png
Hero Shard Icon 9.png Dewey Deathimal System Book drop duration is increased 1-5 second and the extra damage they take is increased 5-15% (17%) while under it's effect. Gloves Icon.png Chaos 2 Shard Pack Icon.png
Hero Shard Icon 8.png Drenching Broomnado Broom Nado damage increased by 3-39% (52%) and its hits have 1-25% (33%) chance to drench enemies and slow them by 30% for 1-5 seconds. Chest Icon.png Chaos 5 Shard Pack Icon.png
Hero Shard Icon 9.png Enduring Drop Increases Book Drop duration by 0.5-7.5 (9.5)seconds. Helmet Icon.png Chaos 4 Shard Pack Icon.png
Hero Shard Icon 9.png Enduring Price Two at Twice the Price lasts 1-7 (9) seconds longer. Weapon Icon.png Chaos 8 Shard Pack Icon.png
Hero Shard Icon 7.png Freeze Buster Blunder Broom Buster has a 1-5% chance to also freeze enemies for 1-4 (5)seconds, allowing them to be shattered by Crushing damage. Weapon Icon.png Chaos 4 Shard Pack Icon.png
Hero Shard Icon 9.png Freezing Vault Your Broom Vault now freezes the target for 1-4 seconds and deals an extra 4-16% (20%) damage. Boots Icon.png Chaos 8 Shard Pack Icon.png
Hero Shard Icon Gunwitch.png Frozen Core Increases Ice Needle damage by 4-39% (52%). Helmet Icon.png Chaos 4 Shard Pack Icon.png
Hero Shard Icon 9.png Overwhelming Buster Adds 0.5-4.5 (6) seconds to Blunder Broom Buster duration. Weapon Icon.png Chaos 3 Shard Pack Icon.png
Hero Shard Icon Gunwitch.png Price Of Power Increases damage of Two at Twice the Price by 3-39% (52%). Gloves Icon.png Chaos 8 Shard Pack Icon.png
Hero Shard Icon 8.png Read Or Die Scatter Sweep and Broom Vault have an 1-21% (29%) chance to transmogrify enemies into books for 3s. Transmogrified enemies take increased damage. Gloves Icon.png Chaos 5 Shard Pack Icon.png
Hero Shard Icon 4.png Restoring Snipe Snipe critical hits restore 4-40 (48) Broom Power. Weapon Icon.png Chaos 7 Shard Pack Icon.png
Hero Shard Icon Gunwitch.png Scatter Power Increases Scatter Sweep damage by 3-46% (60%). Chest Icon.png Chaos 5 Shard Pack Icon.png
Hero Shard Icon 8.png Scatter Striker Increases the range of Scatter Sweep by 3-39% (52%). Weapon Icon.png Chaos 6 Shard Pack Icon.png
Hero Shard Icon Gunwitch.png Snipe Critical Power Increases the total critical damage of Snipe by 20-140% (180%). Weapon Icon.png Chaos 7 Shard Pack Icon.png
Hero Shard Icon 3.png Snipe Critical Strike Increases the Crit Chance of Snipe by 2-44% (56%). Weapon Icon.png Chaos 6 Shard Pack Icon.png
Hero Shard Icon Gunwitch.png Spider’s Kiss Snipe hits inflict poison, dealing 50-450% (530%) Ability Power as magical Poison damage per second for 5 seconds. Weapon Icon.png Chaos 8 Shard Pack Icon.png
Hero Shard Icon 6.png Support Magic Specialist Decreases the cost of Broom Vault and Book Drop by 4-40% (52%) Helmet Icon.png Campaign Standard Shard Pack Icon.png
Hero Shard Icon Gunwitch.png Vroom Polymorph Vroom Broom polymorphs enemies around you when activated for 2-4 (5) seconds. Can only activate once every 10 seconds. Boots Icon.png Chaos 9 Shard Pack Icon.png
Hero Shard Icon 11.png Zero Entropy Ice Needle only affects a single target, but damage is increased by 3-39% (52%) and duration is increased by 1-6 (8) seconds. Helmet Icon.png Chaos 8 Shard Pack Icon.png

Lavamancer icon trans.png

Advanced EditList of Lavamancer-specific Item Shards:

Name Effect (Gilded value in brackets) Item
GearSlot Shard Pack
Hero Shard Icon Lavamancer.png Batter Up Increases the damage of Molten Core by 4-40% (52%) each time it is redirected. Happens 3 times. Gloves Icon.png Chaos 2 Shard Pack Icon.png
Hero Shard Icon Lavamancer.png Cataclysm Increases Eruption damage by 3-39% (52%). Chest Icon.png Chaos 3 Shard Pack Icon.png
Hero Shard Icon 7.png Lava Floor Eruption spawns a lava field dealing 150-1150% (1350%) Ability Power as Fire magic damage each second for 5 seconds. Weapon Icon.png Chaos 3 Shard Pack Icon.png
Hero Shard Icon Lavamancer.png Lava Warrior Primary Attacks restore 6-10 (12) Lava Power. Weapon Icon.png Chaos 2 Shard Pack Icon.png
Hero Shard Icon 15.png Let's Rock Activating Harden/Inflame gives the Lavamancer a shield lasting for 6-30 (38) seconds that absorbs 20-140% (180%) Hero Health incoming damage. Chest Icon.png Chaos 4 Shard Pack Icon.png
Hero Shard Icon 9.png Lingering Core Increases Molten Core lifespan by 1-8 (10) seconds. Weapon Icon.png Chaos 8 Shard Pack Icon.png
Hero Shard Icon Lavamancer.png Molten Charge Power Increases Molten Charge damage by 3-39% (52%). Weapon Icon.png Chaos 5 Shard Pack Icon.png
Hero Shard Icon Lavamancer.png Molten Core Power Increases Molten Core damage by 3-39% (52%). Gloves Icon.png Chaos 6 Shard Pack Icon.png
Hero Shard Icon Lavamancer.png Molten Striker Molten Core deals more impact damage the farther it travels, up to 20-200% (236%) more damage. Gloves Icon.png Chaos 1 Shard Pack Icon.png
Hero Shard Icon 5.png Molten Stun Increases Molten Charge stun duration by 0.5-4.5 (6) seconds. Weapon Icon.png Chaos 5 Shard Pack Icon.png
Hero Shard Icon 4.png Power of Embermount Increases the amount of Molten Power gained by 4-40% (52%). Helmet Icon.png Chaos 8 Shard Pack Icon.png
Hero Shard Icon Lavamancer.png Submerging Blast Increases Submerge's Emerge damage by 3-39% (52%). Boots Icon.png Chaos 8 Shard Pack Icon.png
Hero Shard Icon 14.png Submerging Speed Increases movement speed while Submerged by 4-40% (52%) and adds a knockup on Emerge. Boots Icon.png Chaos 8 Shard Pack Icon.png
Hero Shard Icon 2.png Tectonic Breaker While Inflamed, deal 10-275% (328%) Armor Stat as crushing Earth damage and 10-275% (328%) Hero Damage as Fire damage every 3rd Primary attack. Chest Icon.png Chaos 7 Shard Pack Icon.png
Hero Shard Icon Lavamancer.png Twice As Bright Eruption now increases Defense Power to 10-70% (82%), but the duration is reduced by 5 seconds. Helmet Icon.png Chaos 7 Shard Pack Icon.png
Defense Shard Icon 8.png Crumbling Stone Enemies petrified by Maw of the Earth Drake receive 2-29% more damage and explode on death for 10-250% (298%) Defense Power magical damage. Medallion and Totem Outline.png Chaos 1 Shard Pack Icon.png
Defense Shard Icon 4.png Double Eruption Your Volcano has a 15-45% (51%) chance to fire twice in succession. Medallion and Totem Outline.png Chaos 10 Shard Pack Icon.png
Defense Shard Icon 7.png Lateral Blast Volcano attacks spawn three random meteors that drop nearby, each dealing 50-120% (134%) or Defense Damage as magical Fire damage. Medallion and Totem Outline.png Chaos 4 Shard Pack Icon.png
Defense Shard Icon 4.png Magma Maelstrom Rate at which Fissure of Embermount generate Molten Power increased by 4-39% (52%). Medallion and Totem Outline.png Chaos 2 Shard Pack Icon.png
Defense Shard Icon 2.png Megarock Volcano launches a huge rock dealing 100-225% (250%) Defense Damage once every 5 volleys. Medallion and Totem Outline.png Chaos 6 Shard Pack Icon.png
Defense Shard Icon 6.png Oil Spill Gives Oil Geyser a 5-30% (38%) chance to stun all enemies hit for 2 seconds. Medallion and Totem Outline.png Chaos 3 Shard Pack Icon.png
Defense Shard Icon 6.png Oily Entrapment Increases Oil Geyser slow rate by 3-15% (19%). Medallion and Totem Outline.png Chaos 7 Shard Pack Icon.png
Defense Shard Icon 6.png Volcanic Shock Volcano has a 2-20% (26%) chance to stun all enemies hit for 1-2.8 seconds. Medallion and Totem Outline.png Chaos 5 Shard Pack Icon.png
Defense Shard Icon 6.png Weighted Stone Increases the health of Maw of the Earth Drake by 5-20% (25%). The maw's beam attack now affects enemies' attack speed as well as their movement speed. Medallion and Totem Outline.png Chaos 10 Shard Pack Icon.png

Mystic icon trans.png

Advanced EditList of Mystic-specific Item Shards:

Name Effect (Gilded value in brackets) Item
GearSlot Shard Pack
Hero Shard Icon 17.png Constrictor Defeating an enemy adds a constrictor stack. At 10 stacks, unleashes a bed of constrictor snakes that stun nearby targets for 1-5 seconds. While stunned, enemies take 50-450% (530%) Ability Power as magical damage each second for 3 seconds. Weapon Icon.png Chaos 7 Shard Pack Icon.png
Hero Shard Icon 17.png Debilitating Madness Call To Madness increase the target's damage taken by 2-16% (20%). Gloves Icon.png Chaos 5 Shard Pack Icon.png
Hero Shard Icon Mystic.png Enduring Effigy Increases the lifespan of the Dark Torment serpent by 4-16 (20) seconds, and increase its damage by 4-40% (52%). Chest Icon.png Chaos 10 Shard Pack Icon.png
Hero Shard Icon 9.png Enduring Lash Increases Lash Out poison duration by 0.5-4.5 (6.5) seconds. Weapon Icon.png Chaos 4 Shard Pack Icon.png
Hero Shard Icon 9.png Hemolytic Poison Lash Out cooldown increased to 200-159% (152%) of what it was but allows it to stack 0-2 times and increases its duration by 3-7 (8) seconds. Weapon Icon.png Chaos 4 Shard Pack Icon.png
Hero Shard Icon Mystic.png Lashing Power Increases Lash Out damage by 4-46% (60%). Chest Icon.png Chaos 1 Shard Pack Icon.png
Hero Shard Icon 9.png Madness’ Embrace Increases Call To Madness duration by 1-3 (3.2) seconds. Weapon Icon.png Chaos 5 Shard Pack Icon.png
Hero Shard Icon Mystic.png Nightmare Fuel Enemies affected by Lash Out poison take 20-320% (380%) Hero Damage as magical damage when hit by Dark Torment. Weapon Icon.png Chaos 6 Shard Pack Icon.png
Hero Shard Icon 11.png Serpent’s Appeasement Increases Appeasement gained by 60-300% (380%). Helmet Icon.png Chaos 2 Shard Pack Icon.png
Hero Shard Icon 7.png Serpent’s Kiss Secondary Attacks inflict poison on enemies, dealing 10-210% (250%) of Hero Health as damage per second for 1-5 seconds. Gloves Icon.png Chaos 7 Shard Pack Icon.png
Hero Shard Icon Mystic.png Snake Bomb When a Dark Torment serpent expires, it explodes dealing 20-1,020% (1220%) Ability Power as magical damage to nearby enemies. Weapon Icon.png Chaos 8 Shard Pack Icon.png
Hero Shard Icon 11.png Tempered Anger Mystic loses appeasement 3-39% (52%) slower and take 0-100% less appeasement damage when at 0 appeasement. Chest Icon.png Chaos 8 Shard Pack Icon.png
Hero Shard Icon 8.png Thundering Call Increases Call To Madness range by 4-40% (52%). Weapon Icon.png Chaos 1 Shard Pack Icon.png
Hero Shard Icon Mystic.png Tormented Power Increases Dark Torment damage by 3-39% (52%). Gloves Icon.png Chaos 3 Shard Pack Icon.png
Defense Shard Icon 6.png Bubble Beam Sand Vipers have an 11-25% (29%) chance on hit to bubble the target for 2-4 (5) seconds. Medallion and Totem Outline.png Chaos 9 Shard Pack Icon.png
Defense Shard Icon 7.png Combined Power Serpent's Coil deals 9-45% (53%) Defense Damage as magical damage each second when an enemy is also affected by Sand Viper. Medallion and Totem Outline.png Chaos 2 Shard Pack Icon.png
Defense Shard Icon 4.png Empowering Blasphemy Obelisk Hero Stat boost increased to 10-50% (66%) and polymorph duration increased by 1-6 seconds. Medallion and Totem Outline.png Chaos 3 Shard Pack Icon.png
Defense Shard Icon 4.png Enduring Bubble Increases Viper's Fangs bubble duration by 1-2 (2.4) seconds. Medallion and Totem Outline.png Chaos 8 Shard Pack Icon.png
Defense Shard Icon 2.png Focused Vipers Reduce the number of beams of Sand Viper by 2, but increase Defense Damage by 50-82% (90%). Medallion and Totem Outline.png Chaos 5 Shard Pack Icon.png
Defense Shard Icon 3.png Obelisk Shield Obelisk Shield absorption increased to 10-70% (86%). Medallion and Totem Outline.png Chaos 7 Shard Pack Icon.png
Defense Shard Icon 1.png Ramping Beam Sand Viper Damage Ramp up per stack is increased by 3-8% (10%). Medallion and Totem Outline.png Chaos 10 Shard Pack Icon.png
Defense Shard Icon 4.png Sandstorm Warrior The Snaking Sands sandstorm increases Hero Damage and Ability Power by 1-25% for 1-25 (33) seconds. Medallion and Totem Outline.png Chaos 4 Shard Pack Icon.png
Defense Shard Icon 3.png Serpent God’s Protection Towers and Blockades near the Obelisk take 1%-10% (14%) less damage. Medallion and Totem Outline.png Chaos 6 Shard Pack Icon.png
Defense Shard Icon 2.png Snakes on a plane Obelisk spawns a snake every 3 seconds that flies into an enemy dealing 100-325% (370%) Defense Damage as magical Earth damage. Medallion and Totem Outline.png Chaos 8 Shard Pack Icon.png

Dryad icon trans.png

Advanced Edit List of Dryad-specific Item Shards:

Name Effect (Gilded value in brackets) Item
GearSlot Shard Pack
Hero Shard Icon 15.png Corruption's Fortification Armor buff of Dryad's Blessing is increased by 4-40% (52%) in Purification Form. Chest Icon.png Campaign Standard Shard Pack Icon.png
Hero Shard Icon Dryad.png Shroom Doom Damage of Powder Toss while in Corruption Form increased by 4-40% (52%). Gloves Icon.png Chaos 1 Shard Pack Icon.png
Hero Shard Icon 6.png Corruption's Harmony Reduces Corruption Form's Celestial Power drain by 1-3 (4). Chest Icon.png Chaos 2 Shard Pack Icon.png
Hero Shard Icon 6.png Corruption's Bargain Corrupt Blessing gains 0-300 (420) Ability Power. When this shard is fully upgraded, Dryad's Blessing costs no celestial power in Purification Form and costs 1 celestial power per second instead of 2 in Corruption Form. Chest Icon.png Chaos 3 Shard Pack Icon.png
Hero Shard Icon Dryad.png Corruption's Blessing Damage of Dryad's Blessing is increase by 4-40% (52%) in Corruption Form. Boots Icon.png Chaos 3 Shard Pack Icon.png
Hero Shard Icon 4.png Celestial Attunement The Dryad can hold 1-4 (6) more stacks of Starfall. Helmet Icon.png Chaos 4 Shard Pack Icon.png
Hero Shard Icon 9.png Shroom Bloom The mushrooms created by Powder Toss last 1-6 (8) seconds longer. Gloves Icon.png Chaos 4 Shard Pack Icon.png
Hero Shard Icon 5.png Shroom Gloom Slow intensity of Powder Toss in Purification Form increased by 4-40% (52%). Gloves Icon.png Chaos 4 Shard Pack Icon.png
Hero Shard Icon 6.png Corruption's Embrace Starfall damage is increased by 4-40% (52%) in Corruption Form. Helmet Icon.png Chaos 5 Shard Pack Icon.png
Hero Shard Icon Dryad.png Poison Leaves Dryad's poison attacks deal 2-20% (26%) more damage. Weapon Icon.png Chaos 5 Shard Pack Icon.png
Hero Shard Icon 4.png Celestial Power Falling stars give an additional 6-22 (30) celestial power. Boots Icon.png Chaos 8 Shard Pack Icon.png
Hero Shard Icon 2.png Double Wish Using Starfall has a 26-46% (50%) chance to drop two stars. No effect while in Corruption Form. Weapon Icon.png Chaos 10 Shard Pack Icon.png
Defense Shard Icon 1.png Cthulhu's Influence While in Corruption Form, Angry Nimbus has a 3-51% (67%) chance to charm enemies for 1-6 seconds. Medallion and Totem Outline.png Chaos 5 Shard Pack Icon.png
Defense Shard Icon 1.png Fleeting Nature Moss Hornet and Angry Nimbus movement speed is increased by 500-1,300 (1,500). Medallion and Totem Outline.png Chaos 9 Shard Pack Icon.png
Defense Shard Icon 1.png Giant Harpy Feathers Harpy feathers pierce through 1 extra target, even when not in Corruption Form. Projectile damage reduction per pierce reduced by 10-35% (40%). Medallion and Totem Outline.png Chaos 9 Shard Pack Icon.png
Defense Shard Icon 1.png Thick Vines World Tree damages enemies for 50-200% (250%) of your Defense Health. Note: Attacks once per second, unaffected by rate modifiers, buffs or debuffs. Medallion and Totem Outline.png Survival Tier Icon.png
Defense Shard Icon 1.png World Tree Mcbufferson The World Tree's hero buff now lingers for an additional 2-7 (8) seconds after leaving its radius, and it also increases Hero Damage and Ability Power by 10%. Medallion and Totem Outline.png Chaos 10 Shard Pack Icon.png

Advanced Edit List of SeriesEV2 icon trans.pngEv2 and Dryad icon trans.pngDryad Shared Item Shards:

Name Effect (Gilded value in brackets) Item
GearSlot Shard Pack
Hero Shard Icon 9.png Aerial Mastery Increases movement speed while flying by 300-800 (1000). Boots Icon.png Chaos 3 Shard Pack Icon.png

Advanced Edit List of Dryad icon trans.pngDryad and Mercenary icon trans.pngMercenary shared Item Shards:

Name Effect (Gilded value in brackets) Item
GearSlot Shard Pack
Defense Shard Icon 1.png Augmented Explosions Explosion radius of Mercenary icon trans.pngNether Spiders and Dryad icon trans.pngSlimes are 15-65% (75%) bigger. Medallion and Totem Outline.png Chaos 9 Shard Pack Icon.png

Initiate icon trans.png

Advanced EditList of Initiate-specific Item Shards:

Name Effect (Gilded value in brackets) Item
GearSlot Shard Pack
Hero Shard Icon Initiate.png Protective Chi While Chi Aura is active gain a shield that decreases incoming damage by 13-45% (53%). Chest Icon.png Chaos 2 Shard Pack Icon.png
Hero Shard Icon Initiate.png Enhanced Flame Increase the damage of Breath of the Dragon by 3-39% (52%). Gloves Icon.png Chaos 3 Shard Pack Icon.png
Hero Shard Icon Initiate.png Enduring Flame Increases the damage of Breath of the Dragon's burn effect by 13-50% (62%) and increase the burn duration by 1-4 (5) seconds. Gloves Icon.png Chaos 4 Shard Pack Icon.png
Hero Shard Icon 3.png Chi Burst Increases Talisman of Empowerment's Critical Damage boost by 2-20% (26%). Helmet Icon.png Chaos 5 Shard Pack Icon.png
Hero Shard Icon Initiate.png Crippling Strikes Attacks have a 25% chance to fire a piercing Chi Wave that deals 110-170% (190%) Hero Damage as magical damage and Cripples enemies, increasing damage taken by 3-15% (19%). Weapon Icon.png Chaos 7 Shard Pack Icon.png
Hero Shard Icon Initiate.png Chi Supercharge Increases Talisman of Empowerment's Defense Power boost by 2-20% (26%). Chest Icon.png Chaos 7 Shard Pack Icon.png
Hero Shard Icon 2.png Goat Transmog 3-15% (19%) Chance on hit of Crippling Chi Wave to transmog enemies into goats for 3 seconds, transmoged enemies take 1-10% (13%) more damage. Helmet Icon.png Chaos 7 Shard Pack Icon.png
Hero Shard Icon Initiate.png Chi Burn Enemies inside Chi Aura burn for 500-2100% (2500%) of your Ability Power as magic damage every second. Boots Icon.png Chaos 8 Shard Pack Icon.png
Hero Shard Icon Initiate.png Chi Boost Increases Hero Damage by 5-25% (30%) while Chi Aura is active. Helmet Icon.png Chaos 9 Shard Pack Icon.png
Hero Shard Icon Initiate.png Chi Curse Increases Crippling Chi Wave cripple effectiveness by 5-20% (25%). Chest Icon.png Chaos 9 Shard Pack Icon.png
Hero Shard Icon Initiate.png Blessing of the Dragon Increases Crit Chance by 2-10% (14%) and Crit Damage by 4-20% (28%) for 5 seconds after using Breath of the Dragon. Gloves Icon.png Chaos 10 Shard Pack Icon.png
Defense Shard Icon 4.png Spirit Charge Increases the damage of the Chi Spirit Tower by 5-20% (25%), and increases the projectile size by 10-40% (50%). Medallion and Totem Outline.png Chaos 2 Shard Pack Icon.png
Defense Shard Icon 2.png Frosty Explosion Enemies killed by the Frost Strikes Aura Explode dealing 15-43% (50%) of the Frost Aura's Defense Damage as frost damage. Medallion and Totem Outline.png Chaos 3 Shard Pack Icon.png
Defense Shard Icon 1.png Water Jet Decrease the number of targets of the Water Aura by 4 but does 50-150% (190%) more damage. Medallion and Totem Outline.png Chaos 6 Shard Pack Icon.png
Defense Shard Icon 4.png Concentrated Pyrotechnics Increases the damage of the Firework Cannon by 20-50% (60%), but increases the damage falloff by 50%. Medallion and Totem Outline.png Chaos 9 Shard Pack Icon.png
Defense Shard Icon 1.png Spirit Blessing Increases the Chi Spirit Tower cripple effect by 2-6.5% (8%). Medallion and Totem Outline.png Chaos 10 Shard Pack Icon.png

Advanced Edit List of Monk icon trans.pngMonk and Initiate icon trans.pngInitiate Shared Item Shards:

Name Effect (Gilded value in brackets) Item
GearSlot Shard Pack
Hero Shard Icon 1.png Call Of The Kobold Defeating an enemy grants a charge. Secondary attacks consume charges and shoots a firework at your target for 20%-320% (380%) of your ability power. Weapon Icon.png Chaos 4 Shard Pack Icon.png
Hero Shard Icon 5.png Concussive Chi Secondary attacks have a 1-25% (25%) chance to stun targets for 1-4.6 (5.8) seconds. Weapon Icon.png Campaign Standard Shard Pack Icon.png
Hero Shard Icon Monk.png Crane Stance Each secondary attack increases the damage of the next primary attack by 10-90% (106%). Stacks up to 6 times. Boots Icon.png Chaos 1 Shard Pack Icon.png
Hero Shard Icon Monk.png Dragon Stance Each melee primary attack increases the damage of the next ranged secondary attack by 10-90% (106%). Stacks up to 6 times. Weapon Icon.png Chaos 2 Shard Pack Icon.png
Hero Shard Icon Monk.png One With Chi Increases the damage of Monk icon trans.pngChi Blast or Initiate icon trans.pngCrippling Chi Wave by 3-39% (52%). Gloves Icon.png Chaos 5 Shard Pack Icon.png
Defense Shard Icon 4.png Empowering Aura Monk icon trans.pngFlame Aura and Initiate icon trans.pngWater Aura increase the Hero Damage and Ability Power of heroes standing inside them by 5-25% (29%). Medallion and Totem Outline.png Chaos 4 Shard Pack Icon.png

Adept icon trans.png

Advanced EditList of Adept-specific Item Shards:

Name Effect (Gilded value in brackets) Item
GearSlot Shard Pack
Hero Shard Icon 17.png Wither Bubble Arcane Bubble withers enemies inside it increasing the damage they take by 6-15% (19%). Chest Icon.png Campaign Standard Shard Pack Icon.png
Hero Shard Icon 11.png Sanctuary Heroes inside the Arcane Bubble shield heal 5-15% (19%) of their health per second during the duration of the bubble. Gloves Icon.png Chaos 2 Shard Pack Icon.png
Hero Shard Icon 1.png Thunderwave Arc Lightning deals 250-1250% (1450%) Ability Power as damage to all enemies around you. Chest Icon.png Chaos 3 Shard Pack Icon.png
Hero Shard Icon 15.png Arc Shielding Arc Lightning places a shield on you lasting 20 seconds and absorbing 180-780% (900%) Ability Power of damage. Enemies that hit the shield are damaged for a total of 200-1000% (1160%) of your Ability Power over 3 seconds. Helmet Icon.png Chaos 4 Shard Pack Icon.png
Hero Shard Icon 11.png Marking Bubble Arcane Bubble will place a Mark on all enemies in the initial spawn area and increases Mark count by 1-6 (10). Boots Icon.png Chaos 4 Shard Pack Icon.png
Hero Shard Icon Adept.png Thunderbolts and Lightning Increases the damage of Arc Lightning by 3-39% (52%). Weapon Icon.png Chaos 5 Shard Pack Icon.png
Hero Shard Icon 1.png Explosive Finale Upon completion, the Arcane Bubble explodes dealing 100-2000% (2380%) Ability Power damage to all enemies in and around the bubble. Helmet Icon.png Chaos 6 Shard Pack Icon.png
Defense Shard Icon 7.png Icefall Hailstorm Tower attacks have a 2-5% (6%) chance on hit to freeze enemies for 2 seconds. Medallion and Totem Outline.png Chaos 2 Shard Pack Icon.png
Defense Shard Icon 2.png Gathering Burst Flameburst Tower's fireballs deal more damage the further they travel, up to 20-80% (100%) more damage. Medallion and Totem Outline.png Chaos 6 Shard Pack Icon.png
Defense Shard Icon 1.png Reckless Shock Enemies hit by the Tesla Coil take 10-25% (30%) more damage, but move 50% faster. Medallion and Totem Outline.png Chaos 6 Shard Pack Icon.png
Defense Shard Icon 2.png Glacier Every 10 attacks, Hailstorm Tower fires an icy boulder that explodes on impact dealing 75-175% (195%) of Defense Damage as damage in a small area. Medallion and Totem Outline.png Chaos 7 Shard Pack Icon.png
Defense Shard Icon 1.png Crystal Fissure Increases the width of Crystal Hammer's attack by 50%, and increases the Defense Power by 5-29% (35%). Medallion and Totem Outline.png Chaos 9 Shard Pack Icon.png

Advanced EditList of Apprentice icon trans.pngApprentice and Adept icon trans.pngAdept shared Item Shards:

Name Effect (Gilded value in brackets) Item
GearSlot Shard Pack
Hero Shard Icon 2.png Betsy's Curse Primary attacks leave a curse zone that reduces the damage enemies deal by 5-25% (29%). You can place up to 3 zones and each zones lasts 20-100 seconds. Weapon Icon.png Chaos 3 Shard Pack Icon.png
Hero Shard Icon Apprentice.png EF Upgrade Increases the damage of Tornado by 3-39% (52%). Weapon Icon.png Chaos 10 Shard Pack Icon.png
Hero Shard Icon Apprentice.png Empowered Mark Increases the max number of the marked targets this hero may have by 2-30 (34). Weapon Icon.png Chaos 2 Shard Pack Icon.png
Hero Shard Icon 9.png Enduring Tornado Increases the knockup duration of Tornado by 1-6 (8) seconds. Gloves Icon.png Campaign Standard Shard Pack Icon.png
Hero Shard Icon 11.png Marks for Life Abilities that consume Mark have 18-50% (58%) chance on hit to apply a new Mark. Boots Icon.png Survival Tier Icon.png
Defense Shard Icon 4.png Mark Targets This defense has a 5-45% (53%) chance to place a Mark on its target. Medallion and Totem Outline.png Chaos 6 Shard Pack Icon.png

Chibi barb copy.png

Advanced EditList of Barbarian-specific Item Shards:

Name Effect (Gilded value in brackets) Item
GearSlot Shard Pack
Hero Shard Icon Barbarian.png Boiling Blood Causes the Barbarian to take 25-7% (3%) of his Max Health as damage, every 5s during combat phase gaining Fury. Chest Icon.png Chaos 6 Shard Pack Icon.png
Hero Shard Icon Barbarian.png Draining Strikes Increase the healing from Siphon Stance by 10-150% (178%). Helmet Icon.png Chaos 4 Shard Pack Icon.png
Hero Shard Icon Barbarian.png Echoing Shout Increases the duration of Staggering Shout debuffs by 1-6 (8) seconds. Helmet Icon.png Chaos 3 Shard Pack Icon.png
Hero Shard Icon 1.png Empowered Furious Slash After Furious Slash collides with 2 targets, it spawns an additional Furious Slash that travels in the same direction as the first, dealing 125-425% (485%) of your Ability Power as damage to each target hit. Weapon Icon.png Chaos 10 Shard Pack Icon.png
Hero Shard Icon Barbarian.png Full Shell Ahead Increases movement speed while in Turtle Stance by 25-525 (625). Boots Icon.png Chaos 1 Shard Pack Icon.png
Hero Shard Icon Barbarian.png Heightened Rage Increases Furious Slash damage by 3-39% (52%). Gloves Icon.png Chaos 10 Shard Pack Icon.png
Hero Shard Icon Barbarian.png Maelstrom While Lightning Stance is active, the Barbarian's attacks have a 5-25% (29%) chance to drench enemies, stunning them for 1.5s-3.5 seconds. Weapon Icon.png Chaos 5 Shard Pack Icon.png
Hero Shard Icon Barbarian.png Mighty Hawk Increases Hawk Strike damage by 3-39% (52%). Helmet Icon.png Chaos 10 Shard Pack Icon.png
Hero Shard Icon Barbarian.png Ride the Lightning Increase the damage bonus of Lightning Stance by 1-21% (25%). Gloves Icon.png Chaos 7 Shard Pack Icon.png
Hero Shard Icon Barbarian.png Shellshock While Turtle Stance is active the Barbarian's attacks wither enemies hit for 3-13 (15) seconds reducing their damage to 75-35% (27%). Weapon Icon.png Chaos 6 Shard Pack Icon.png
Hero Shard Icon Barbarian.png Steel Hurricane Increases Whirlwind damage by 3-39% (52%). Chest Icon.png Chaos 10 Shard Pack Icon.png
Hero Shard Icon Barbarian.png Talon Strike Hawk Strike now stuns for 2s-5 (6) seconds. Weapon Icon.png Chaos 5 Shard Pack Icon.png
Hero Shard Icon 4.png Turtle Power Increase Damage Protection while in Turtle Stance by 1-21% (25%). Chest Icon.png Chaos 2 Shard Pack Icon.png
Hero Shard Icon Barbarian.png Wreckless The Barbarian deals up to 1-21% (25%) bonus damage based upon current Wrath. Gloves Icon.png Chaos 7 Shard Pack Icon.png
Hero Shard Icon Barbarian.png Zephyr's Warpath Increase movement speed in Whirlwind by 5-105% (125%). Boots Icon.png Campaign Standard Shard Pack Icon.png

Advanced EditList of Chibi barb copy.pngBarbarian and Mercenary icon trans.pngMercenary Shared Item Shards:

Name Effect (Gilded value in brackets) Item
GearSlot Shard Pack
Hero Shard Icon 15.png Brace for Impact After using your slam ability, take 4-20% (24%) less damage for 6 seconds. Boots Icon.png Survival Tier Icon.png

Mercenary icon trans.png

Advanced EditList of Mercenary-specific Item Shards:

Name Effect (Gilded value in brackets) Item
GearSlot Shard Pack
Hero Shard Icon Mercenary.png Back Stab Primary attacks that hit enemies from behind now deal 100-200% (220%) of their normal damage. Weapon Icon.png Chaos 6 Shard Pack Icon.png
Hero Shard Icon Mercenary.png Binding Roots Your slam ability has a 22-50% (58%)' chance to stun enemies for 0.5 seconds, then root in place for 4.5 seconds. Boots Icon.png Chaos 1 Shard Pack Icon.png
Hero Shard Icon Mercenary.png Bounty Restore 1-6 (7) mana upon defeating an enemy. Helmet Icon.png Chaos 3 Shard Pack Icon.png
Hero Shard Icon Mercenary.png Empowered Throw Increases the damage of Poison Dagger Throw by 3-39% (52%). Gloves Icon.png Chaos 2 Shard Pack Icon.png
Hero Shard Icon Mercenary.png Escape Artist Reduces the time of disabling effects you sustain by 0-37.5% (50%). Boots Icon.png Chaos 8 Shard Pack Icon.png
Hero Shard Icon Mercenary.png Explosive Blades Poison Dagger Throw now sticks to the target and explodes after 3 seconds for 500-2,000% (2300%) of Ability Power. Gloves Icon.png Chaos 1 Shard Pack Icon.png
Hero Shard Icon Mercenary.png Follow Through Increases the damage of Sweeping Strikes by 3-39% (52%). Boots Icon.png Chaos 4 Shard Pack Icon.png
Hero Shard Icon Mercenary.png Frenzy Primary Attacks have a 21-26% (28%) chance to increase attack speed by 5-30% (40%) for 5 seconds. Can only proc once every 7 seconds. Weapon Icon.png Chaos 2 Shard Pack Icon.png
Hero Shard Icon Mercenary.png Knife Club Increase the damage of Fan Of Knives by 3-39% (52%). Chest Icon.png Campaign Standard Shard Pack Icon.png
Hero Shard Icon Mercenary.png Lingering Poison Poison Dagger Throw now poisons the target for 100-800% (940%) of Ability Power for 1.2-5.2 (6) seconds. Gloves Icon.png Chaos 3 Shard Pack Icon.png
Hero Shard Icon Mercenary.png Momentum Enemies hit by abilities reduce Sweeping Strikes ability cooldown by 0.2-0.8 (1.2) seconds every hit. Weapon Icon.png Chaos 6 Shard Pack Icon.png
Hero Shard Icon Mercenary.png Poisoned Blades Combat Preparation now applies poison to your blades for 5s, causing you to deal 50-110% (130%) of your Hero Damage as poison damage on melee attacks. Weapon Icon.png Chaos 7 Shard Pack Icon.png
Hero Shard Icon Mercenary.png Shadow Prince Taking damage has a 7-23% (28%) chance to make you take 3-15% (19%) less damage and stun attackers for 1.2-4.8 (6) seconds over the duration. Chest Icon.png Chaos 6 Shard Pack Icon.png
Hero Shard Icon Mercenary.png Sharp Thinking Increases the damage bonus of Combat Preparation by 4-40% (52%). Gloves Icon.png Chaos 9 Shard Pack Icon.png
Defense Shard Icon 5.png Critical Allocation Increases Elvish Artillery Cannon's Crit Damage by 30-46% (50%) and Crit Chance by 5-21% (25%), but lowers the tower's range by 25%. Medallion and Totem Outline.png Chaos 4 Shard Pack Icon.png
Defense Shard Icon 1.png Earthen Guard Imbues the Royal Guard Blockade's shield with Earth magic that has a 8-18% (20%) chance on dealing damage to unleash a fissure, dealing 200-1,800% (2120%) of your Tower Health as Earth Damage. Medallion and Totem Outline.png Chaos 5 Shard Pack Icon.png
Defense Shard Icon 1.png Ghastly Curse Nether Archer's arrows now make enemies move at 50-42% (38%) speed for 0-4 (6) seconds. Medallion and Totem Outline.png Campaign Standard Shard Pack Icon.png
Defense Shard Icon 1.png Ghost Arrows Nether Archer's arrows can now bounce 1-4 (5) additional times. Medallion and Totem Outline.png Chaos 7 Shard Pack Icon.png
Defense Shard Icon 1.png Icy Spiders Nether Spiders have a 6-16% (20%) chance to spawn a pool of Ice on the ground that makes all nearby enemies move at 90-60% (48%) speed for 5 seconds. The ice pools last 10 seconds. Medallion and Totem Outline.png Chaos 3 Shard Pack Icon.png
Defense Shard Icon 4.png Overcharge Increases the Elvish Artillery Cannon's projectile damage radius by 16-64% (80%), and reduces damage falloff by 18-42% (50%). Medallion and Totem Outline.png Chaos 2 Shard Pack Icon.png
Defense Shard Icon 4.png Plated Armor Imbues the Royal Guard Blockade's armor, making enemy projectiles deal 76-40% (28%) of their original damage. Medallion and Totem Outline.png Chaos 4 Shard Pack Icon.png

Advanced Edit List of Dryad icon trans.pngDryad and Mercenary icon trans.pngMercenary shared Item Shards:

Name Effect (Gilded value in brackets) Item
GearSlot Shard Pack
Defense Shard Icon 1.png Augmented Explosions Explosion radius of Mercenary icon trans.pngNether Spiders and Dryad icon trans.pngSlimes are 15-65% (75%) bigger. Medallion and Totem Outline.png Chaos 9 Shard Pack Icon.png

Advanced EditList of Chibi barb copy.pngBarbarian and Mercenary icon trans.pngMercenary Shared Item Shards:

Name Effect (Gilded value in brackets) Item
GearSlot Shard Pack
Hero Shard Icon 15.png Brace for Impact After using your slam ability, take 4-20% (24%) less damage for 6 seconds. Boots Icon.png Survival Tier Icon.png

Countess icon trans.png

Advanced EditList of Countess-specific Item Shards:

Name Effect (Gilded value in brackets) Item
GearSlot Shard Pack
Hero Shard Icon Countess.png Cataclysmic You have a 5-43% (50%) chance when landing on the ground to deal 20-420% (500%) of your Ability Power as fire damage to nearby enemies. Boots Icon.png Campaign Standard Shard Pack Icon.png
Hero Shard Icon Countess.png Flame Cloak After using Valiant Charge, wreath yourself in flames for 6s. While aflame, you take 5-21% (25%) less damage and burn attackers for 400-2000% (2400%) of your Armor. Grey Shield Icon.png Chaos 7 Shard Pack Icon.png
Hero Shard Icon Countess.png Fury Restoration Restore 1-2 (3) mana every time Fury scores a critical hit. Helmet Icon.png Chaos 2 Shard Pack Icon.png
Hero Shard Icon Countess.png Fury Speed Increase Projectile Speed of Fury by 0-67% (100%). Weapon Icon.png Chaos 1 Shard Pack Icon.png
Hero Shard Icon Countess.png Heroic Charge Increases the damage of Valiant Charge by 3-39% (52%)'. Chest Icon.png Chaos 2 Shard Pack Icon.png
Hero Shard Icon Countess.png Holy Empowerment Increases damage by 5-20% (25%) while Holy Fire is active. Gloves Icon.png Chaos 4 Shard Pack Icon.png
Hero Shard Icon Countess.png Holy Restoration Increases the healing of Holy Fire by 3-39% (52%). Helmet Icon.png Chaos 8 Shard Pack Icon.png
Hero Shard Icon Countess.png Inferno Increases the damage of Flame Surge by 4-40% (52%). Gloves Icon.png Chaos 5 Shard Pack Icon.png
Hero Shard Icon Countess.png Inspired Shout Call To Arms buff increases armor and further increases damage by 3-20% (25%). Gloves Icon.png Chaos 6 Shard Pack Icon.png
Hero Shard Icon Countess.png Melting Point When the Countess deals fire damage to an enemy, there is a 20% chance to ignite their armor, causing them to take 10-30% (35%) extra damage for 1-5 (6) seconds. Weapon Icon.png Chaos 3 Shard Pack Icon.png
Hero Shard Icon Countess.png Stoking Fury Landing physical attacks increases the damage of Fury by 2-8% (10%) for 5s. Stacks 5 times. Gloves Icon.png Chaos 10 Shard Pack Icon.png
Hero Shard Icon Countess.png Wild Fire Increases the duration of Flame Surge’s fire trail by 1-3 (4) seconds. Boots Icon.png Chaos 9 Shard Pack Icon.png
Defense Shard Icon 1.png Buckshot Increases the knockback of the Flak Cannon by 4-22% (28%). Medallion and Totem Outline.png Chaos 8 Shard Pack Icon.png
Defense Shard Icon 1.png Dragon's Haste Dragon's Nest dragons’ movement speed is increased by 700-1500 (1700). Medallion and Totem Outline.png Chaos 1 Shard Pack Icon.png
Defense Shard Icon 4.png Dragon Flare Increases the projectile damage radius of Dragon's Nest dragons by 16-64% (80%), and reduces damage falloff by 18-42% (50%). Medallion and Totem Outline.png Chaos 6 Shard Pack Icon.png
Defense Shard Icon 1.png Flare-Up Elder Dragon has a 5-12.5% (15%) chance to deal 12-108% (140%) more damage. Medallion and Totem Outline.png Chaos 5 Shard Pack Icon.png
Defense Shard Icon 4.png Lasting Conflagration Increases Elder Dragon burn duration by 1-3 (4) seconds. Medallion and Totem Outline.png Chaos 4 Shard Pack Icon.png
Defense Shard Icon 7.png Oily Overflow Oil Catapult projectiles leave additional Oil on the ground for 3-5 (6) seconds. Medallion and Totem Outline.png Chaos 9 Shard Pack Icon.png
Defense Shard Icon 1.png Powder Shot Increases the Defense Power of the Flak Cannon by 2-34% (42%), and attunes it to fire damage. Medallion and Totem Outline.png Chaos 3 Shard Pack Icon.png
Defense Shard Icon 7.png Viscous Oil The oil effect from Oil Catapult now slows enemies by an additional 2-8% (10%), and also slows their attack speed by 8-20% (24%). Medallion and Totem Outline.png Chaos 7 Shard Pack Icon.png

Advanced Edit List of Squire icon trans.pngSquire and Countess icon trans.pngCountess Shared Item Shards:

Name Effect (Gilded value in brackets) Item
GearSlot Shard Pack
Hero Shard Icon 15.png Block Power Increases the blocking power of the Shield by 5-25% (29%). Grey Shield Icon.png Chaos 8 Shard Pack Icon.png
Hero Shard Icon 16.png Death's Grasp When you defeat an enemy, you generate a charge, up to a max of 5. When you block with your shield, all charges are then consumed each unleashing a fireball that deals 10-210% (250%) of your Ability Power as magical fire damage. Grey Shield Icon.png Chaos 8 Shard Pack Icon.png
Hero Shard Icon 15.png Heavy Armor Increases armor by 4-45% (65%), but reduces speed by 700-500 (400). Chest Icon.png Chaos 9 Shard Pack Icon.png
Hero Shard Icon 7.png Unholy Fire Blocking unleashes flames that deal 50-450% (530%) of your Armor as damage to enemies in a cone in front of the hero at a rate of twice per second. Grey Shield Icon.png Chaos 6 Shard Pack Icon.png

Engineer Icon.png

Advanced EditList of Engineer-specific Item Shards:

Name Effect (Gilded value in brackets) Item
GearSlot Shard Pack
Hero Shard Icon Engineer.png Advanced Rocketry Increases the damage of Bunker Buster by 3-39% (52%). Gloves Icon.png Chaos 1 Shard Pack Icon.png
Hero Shard Icon Engineer.png Diamond-Tipped Drill Increases the damage of Drill Shot by 3-39% (52%). Weapon Icon.png Chaos 2 Shard Pack Icon.png
Hero Shard Icon Engineer.png Electric Discharge Steam Blast also deals 8-50% (64%) damage as storm damage. Chest Icon.png Chaos 9 Shard Pack Icon.png
Hero Shard Icon Engineer.png EMP Shells Orbital Cannon damage increased by 3-39% (52%), and its hits have a 1-25% (33%) chance to Stun enemies for 1-5 seconds and slow them by 30% for 3-7 seconds. Chest Icon.png Chaos 10 Shard Pack Icon.png
Hero Shard Icon Engineer.png Focused Lens Increases the damage of Orbital Cannon by 3-39% (52%). Chest Icon.png Chaos 7 Shard Pack Icon.png
Hero Shard Icon Engineer.png High Explosives Increases Bunker Buster projectile damage radius by 16-64% (80%), and reduces damage falloff by 18-42% (50%). Gloves Icon.png Chaos 2 Shard Pack Icon.png
Hero Shard Icon Engineer.png High Pressure Increases the range of Steam Blast by 3-39% (52%). Helmet Icon.png Chaos 5 Shard Pack Icon.png
Hero Shard Icon Engineer.png Incendiary Rocket Bunker Buster ignites targets on hit, dealing 200-1400% (1800%) of Ability Power every second over 5 seconds. Gloves Icon.png Chaos 9 Shard Pack Icon.png
Hero Shard Icon Engineer.png Laser Rounds Your attacks have a 30% chance to spawn a laser that pierces enemies dealing 100-200% (220%) of your Hero Damage as Electric damage. Weapon Icon.png Chaos 3 Shard Pack Icon.png
Hero Shard Icon Engineer.png Rupturing Smash Drill Smash damage increased by 7-21% (25%), and it Stuns enemies hit for 2.5 seconds. Helmet Icon.png Chaos 8 Shard Pack Icon.png
Hero Shard Icon Engineer.png Satellite Strike Shortly after an Orbital Cannon triggers, a massive laser slams into the ground dealing 1,500-12,750% (15,000%) of Ability Power as magical storm damage. Helmet Icon.png Chaos 10 Shard Pack Icon.png
Hero Shard Icon Engineer.png Scorching Steam Increases the damage of Steam Blast by 3-39% (52%). Chest Icon.png Chaos 3 Shard Pack Icon.png
Hero Shard Icon Engineer.png Seismic Tremors Increases the damage of Drill Smash by 3-39% (52%). Boots Icon.png Chaos 4 Shard Pack Icon.png
Defense Shard Icon 9.png Electric Paralysis EMP Trap slows enemies to 70-62% (58%) speed for 1-3 (4) seconds. Medallion and Totem Outline.png Campaign Standard Shard Pack Icon.png
Defense Shard Icon 1.png Enhanced Throw Increases the Defense Range of the Magnetic Knight Tower by 4-45% (54%), and increase the Defense Damage by 5-15% (17.5%). Medallion and Totem Outline.png Chaos 7 Shard Pack Icon.png
Defense Shard Icon 1.png Heavy Rounds Increase the damage of the Rail Gun Tower by 5-40% (50%), but lowers the tower's range by 50%. Medallion and Totem Outline.png Chaos 1 Shard Pack Icon.png
Defense Shard Icon 6.png Kinetic Energy Increases the damage of the Rail Gun Tower by 3-10% (12%), and has a 10-28% (33%) chance on hit to stun the target for 0.4-3.2 (4) seconds. Medallion and Totem Outline.png Chaos 3 Shard Pack Icon.png
Defense Shard Icon 1.png Sentry Rocket The Sentry Turret's attacks generate 1 stack. At 5 stacks, it fires a Rocket dealing 100-150% (160%) Defense Damage in an area. Medallion and Totem Outline.png Chaos 2 Shard Pack Icon.png
Defense Shard Icon 1.png Sharpened Spear Magnetic Knight Tower has a 2-20% chance on hit to cause the target to bleed dealing 20-45% (50%) of your Tower Damage stat as magical damage each second for 1-5 seconds. Medallion and Totem Outline.png Chaos 6 Shard Pack Icon.png
Defense Shard Icon 1.png Spinning Up The Sentry Turret deals more damage as it strikes enemies, up to a maximum of 10-50% (58%) extra damage. Damage increase resets after not attacking for 5 seconds. Medallion and Totem Outline.png Chaos 4 Shard Pack Icon.png
Defense Shard Icon 1.png Voltage Spike EMP Trap has a 2-38% (50%) chance to deal 4-76% (100%) more damage. Medallion and Totem Outline.png Chaos 9 Shard Pack Icon.png

Hunter HeadIcon.png

Advanced EditList of Hunter-specific Item Shards:

Name Effect (Gilded value in brackets) Item
GearSlot Shard Pack
Hero Shard Icon Hunter.png Ambush Increase Hero Critical Strike Damage by 8-32% (40%) while Cloaked is active. Chest Icon.png Chaos 9 Shard Pack Icon.png
Hero Shard Icon Hunter.png Blood Ritual Reduces the blood cost of your abilities by 2-30% (36%). After using an ability, take damage equal to 10% of your maximum Health. Helmet Icon.png Chaos 8 Shard Pack Icon.png
Hero Shard Icon Hunter.png Bloody Strikes 2-22% (26%) chance on hit to Bleed target, dealing 10-35% (40%) of your Hero Damage stat as magical damage every second for 5 seconds. Bleeding enemies take 5-15% (17%) more damage. (Note: This effect disables Drakenlord's shield) Weapon Icon.png Chaos 1 Shard Pack Icon.png
Hero Shard Icon Hunter.png Effigy Overdrive Increases the damage of Blood Effigy by 3-21% (30%) but reduces the lifespan by 10-6 (4) seconds. Gloves Icon.png Chaos 4 Shard Pack Icon.png
Hero Shard Icon Hunter.png Enhanced Effigy Increases the damage of Blood Effigy by 4-40% (52%). Helmet Icon.png Chaos 7 Shard Pack Icon.png
Hero Shard Icon Hunter.png Exploding Effigy When Blood Effigy expires it explodes dealing 500-900% (1100%) of your ability power and stunning for 3 seconds. Helmet Icon.png Chaos 1 Shard Pack Icon.png
Hero Shard Icon Hunter.png Exsanguination Gain 1-6 (7) blood upon defeating an enemy. Helmet Icon.png Chaos 3 Shard Pack Icon.png
Hero Shard Icon Hunter.png Extended Cloak Increase Cloaked duration by 0.5-2.5 (3.5) seconds. Boots Icon.png Chaos 3 Shard Pack Icon.png
Hero Shard Icon Hunter.png Hunter's Instinct Gain an 4-20% (24%) chance to Dodge an incoming attack, taking 0 damage. Chest Icon.png Chaos 5 Shard Pack Icon.png
Hero Shard Icon Hunter.png Lasting Siphon Increases the duration of Blood Siphon by 1-5 (6) seconds. Gloves Icon.png Chaos 6 Shard Pack Icon.png
Hero Shard Icon Hunter.png Poison Siphon Blood Siphon is replaced with Poison Siphon dealing 20-500% (596%) of your ability power as magical Poison Damage over 5 seconds. Helmet Icon.png Chaos 10 Shard Pack Icon.png
Hero Shard Icon Hunter.png Sharpened Stake Increases the damage of Wooden Stake by 4-40% (52%). Gloves Icon.png Chaos 7 Shard Pack Icon.png
Hero Shard Icon Hunter.png Stunning Surprise At the end of Cloaked, stun all nearby enemies for 1-3 (4) seconds. Chest Icon.png Chaos 2 Shard Pack Icon.png
Hero Shard Icon Hunter.png Surging Siphon Increases the damage of Blood Siphon by 4-40% (52%). Gloves Icon.png Chaos 6 Shard Pack Icon.png
Hero Shard Icon Hunter.png Tri-Stake The Hunter now throws 2 additional Wooden Stakes but reduces the damage of Wooden stakes by 70-50% (45%). Weapon Icon.png Campaign Standard Shard Pack Icon.png
Hero Shard Icon Hunter.png Wound Wooden Stake causes the target to bleed, dealing 20-40% (45%) of your Ability Power stat as magical damage. Wounded enemies take 5~13% (15%) more damage. Gloves Icon.png Chaos 10 Shard Pack Icon.png
Defense Shard Icon 6.png EMP Gargoyles Gargoyles have an 8-15% (17%) chance on hit to stun the target for 0.2-3 (3.8) seconds. Medallion and Totem Outline.png Chaos 10 Shard Pack Icon.png
Defense Shard Icon 7.png Ghastly Blades Enemies attacked by Spectral Knights move at 90-60% (48%) speed while taking 10-20% (24%) extra magical damage for 1-3.5 (4.5) seconds. Medallion and Totem Outline.png Chaos 8 Shard Pack Icon.png
Defense Shard Icon 7.png Napalm Gargoyles When Gargoyles explode there is a 4-20% (24%) chance to ignite their target's armor, causing them to take 20% extra damage for 5 seconds. Medallion and Totem Outline.png Chaos 10 Shard Pack Icon.png
Defense Shard Icon 1.png Natural Frequency Enemies explode when killed dealing 30-110% (130%) of the tower's base damage. Medallion and Totem Outline.png Chaos 4 Shard Pack Icon.png
Defense Shard Icon 1.png Overpowering Screech Increases the Defense Power of the Sonic Bat by 2-20.4% (25%), but removes it's stun debuff. Medallion and Totem Outline.png Chaos 3 Shard Pack Icon.png
Defense Shard Icon 4.png Rebounding Strike Attacks against the Werewolf Commander have an 4-16% (20%) chance to do no damage and it deals 120-480% (600%) Physical Tower Damage to the attacker. Medallion and Totem Outline.png Chaos 9 Shard Pack Icon.png
Defense Shard Icon 4.png Spectral Amplification Increases the Defense Range of the Spectral Knight by 3-22% (27%) and increases the AoE of its attacks by 3~46% (60%). Medallion and Totem Outline.png Chaos 2 Shard Pack Icon.png
Defense Shard Icon 3.png Werewolf General Increases the Defense Power of nearby defenses to 102-110% (112%) Does not buff the Werewolf Commander, but the Werewolf Commander gains 6-30% (36%) Defense Health. Medallion and Totem Outline.png Chaos 6 Shard Pack Icon.png

Aquarion HeadIcon.png

Advanced EditList of Aquarion-specific Item Shards:

Name Effect (Gilded value in brackets) Item
GearSlot Shard Pack
Hero Shard Icon Aquarion.png Current Trade-Off Whirlpool no longer displaces enemies, however its damage is increased by 4-40% (52%). Chest Icon.png Chaos 2 Shard Pack Icon.png
Hero Shard Icon Aquarion.png Empowered Bulwark Increases the damage of Bubble Bulwark by 3-39% (52%). Helmet Icon.png Chaos 3 Shard Pack Icon.png
Hero Shard Icon Aquarion.png Enduring Orbs Decreases the mana cost of Water Orbs by 1-4 (5) mana per second. Helmet Icon.png Chaos 4 Shard Pack Icon.png
Hero Shard Icon Aquarion.png Enhanced Bulwark Increases the healing of the Bubble Bulwark by 4-40% (52%). Boots Icon.png Chaos 9 Shard Pack Icon.png
Hero Shard Icon Aquarion.png Enhanced Current Increases the suction strength of Whirlpool by 10-36.67% (50%). Helmet Icon.png Chaos 4 Shard Pack Icon.png
Hero Shard Icon Aquarion.png Greater Rift Increases the damage of Oceanic Rift by 3-39% (52%). Gloves Icon.png Chaos 6 Shard Pack Icon.png
Hero Shard Icon Aquarion.png Hailstorm Cascade Ice Shards has a 18-50% (58%) chance to spawn an additional shard dealing 500-1,300% (1500%) of your Hero Damage stat. Weapon Icon.png Chaos 7 Shard Pack Icon.png
Hero Shard Icon Aquarion.png Hard Water Increases the damage of Water Orbs by 3-39% (52%). Gloves Icon.png Chaos 8 Shard Pack Icon.png
Hero Shard Icon Aquarion.png Heavy Current Increases the damage of Whirlpool by 3-39% (52%). Helmet Icon.png Chaos 10 Shard Pack Icon.png
Hero Shard Icon Aquarion.png Permafrost Punisher Increases the Crit Damage of Ice Shards by 5-21% (25%), and increases its Crit Chance by 2-10% (12%). Gloves Icon.png Chaos 2 Shard Pack Icon.png
Hero Shard Icon Aquarion.png Quick Orbs Increases the spin rate of Water Orbs by 10-34% (42%). Boots Icon.png Chaos 1 Shard Pack Icon.png
Hero Shard Icon 4.png Restoring Ice Critical hits from Ice Shards restore 3-21 (25) mana. Helmet Icon.png Chaos 5 Shard Pack Icon.png
Hero Shard Icon Aquarion.png Rift Quake Oceanic Rift unleashes an earthquake at its targeted location, dealing 500-4100% (5000%) of your Ability Power as magical earth damage. Helmet Icon.png Survival Tier Icon.png
Hero Shard Icon Aquarion.png Sharpened Ice Ice Shards' piercing damage reduction per enemy hit is reduced by 1-7% (9%). Weapon Icon.png Campaign Standard Shard Pack Icon.png
Hero Shard Icon Aquarion.png Superheated Water Oceanic Rift has a 10-42% (50%) chance to ignite their target's armor, causing them to take 20% extra damage for 5 seconds. Chest Icon.png Chaos 8 Shard Pack Icon.png
Hero Shard Icon Aquarion.png Water Warrior Increases the Aquarion's melee damage by 20-100% (120%), but reduces the damage of Ice Shards by 30%. Weapon Icon.png Chaos 6 Shard Pack Icon.png
Defense Shard Icon 4.png Caustic Venom Increases the poison damage of the PufferFish by 10-138% (170%), but reduces its Defense Damage by 20%. Medallion and Totem Outline.png Chaos 1 Shard Pack Icon.png
Defense Shard Icon 1.png Escalation When the Water Sprite's attacks damage an enemy, the Water Sprite increases its Defense Damage by 1-7% (9%) for 2s. Stack up to 6 times. Medallion and Totem Outline.png Chaos 1 Shard Pack Icon.png
Defense Shard Icon 4.png Focused Current Increases the Defense Damage of the JellyFish by 25-100% (130%), but reduces the maximum number of targets by 4. Medallion and Totem Outline.png Chaos 5 Shard Pack Icon.png
Defense Shard Icon 4.png Giant Shells Increases the projectile damage radius of the Artillery Crab Tower by 6-70% (86%), and increases its Defense Damage by 8-32% (38%). Medallion and Totem Outline.png Chaos 7 Shard Pack Icon.png
Defense Shard Icon 1.png Nerve Shock The JellyFish defense weakens enemies with its attacks for 8s. Paralyzed enemies have a 5-25% (30%) chance to deal 80% less damage with their attacks. Medallion and Totem Outline.png Chaos 8 Shard Pack Icon.png
Defense Shard Icon 4.png Puff Up When the PufferFish takes damage, it temporarily bulks up, gaining 9-69% (81%) defense damage and taking 9-39% (45%) less damage for 5s. Medallion and Totem Outline.png Chaos 9 Shard Pack Icon.png
Defense Shard Icon 4.png Spiritual Focus Increases the projectile damage radius of the Water Sprite by 16-64% (80%), and increases Defense Range by 3-15% (19%). Medallion and Totem Outline.png Chaos 10 Shard Pack Icon.png

Name Effect Upgr. levels Shard Pack Valid for
Hero Slot
Enhanced Launcher Anti Gravity Bot Launcher can store an additional 1-15 Anti Gravity Bots. 14 Removed SeriesEV2 icon trans.png Weapon
Skeletal Bind When you defeat an enemy, you generate a charge. Your next fully-charged secondary attack summons a skeletal hand that traps each target hit for 1-6 seconds, draining one charge for each enemy hit. You can have a max of 5 charges. 10 Removed ALL Weapon
Frenzied Swarm Moss Hornet movement speed is increased by 500-1300 (1,500). 16 Changed to Fleeting Nature Dryad icon trans.png Relic
Harbinger’s Exile Training Dummy has a 1-9% chance to teleport targets back to spawner. 20 Removed Squire icon trans.png Relic
Withering Blast Enemies damaged by Arcane Barrier take 5-20% increased damage for 1.5-3 seconds. 15 Revenge of the Yeti Incursion Apprentice icon trans.pngAdept icon trans.png Relic
Onsen Bath 20% chance for Cannonball Tower to fire a steamy blast dealing 20-500% Defense Power and drenching enemies for 3 seconds. 12 Revenge of the Yeti Incursion - Xbox Exclusive Item Squire icon trans.png Relic

Advanced EditList of non-hero-specific Item Shards:

Name Effect (gilded value in brackets) Item
GearSlot Shard Pack
Defense Shard Icon 5.png Defensive Critical Damage Increases the Defense Crit Damage of the affected tower by 4-20% (24%). Medallion and Totem Outline.png Campaign Standard Shard Pack Icon.png
Defense Shard Icon 3.png Fortification Increases Defense Health of the affected tower by 2-34% (41%). Medallion and Totem Outline.png Campaign Standard Shard Pack Icon.png
Hero Shard Icon 11.png Construction Increases repair and upgrade speed during Combat Phase by 25-75% (95%). Gloves Icon.png Campaign Standard Shard Pack Icon.png
Hero Shard Icon 2.png Drenching Strikes Your primary attacks have a 2-30% (38%) chance on hit to drench enemies for 3-7 seconds. Weapon Icon.png Campaign Standard Shard Pack Icon.png
Hero Shard Icon 16.png Retribution When you take damage, you have a 2-20% chance of dealing 125-425% (485%) of your Armor as damage to your attacker. Boots Icon.png Campaign Standard Shard Pack Icon.png
Hero Shard Icon 14.png Speed Boost Increases your movement speed by 100-500 (700). Boots Icon.png Campaign Standard Shard Pack Icon.png
Hero Shard Icon 15.png Worm Scarf Reduces the damage you take from enemies by 3-15% (19%). Helmet Icon.png Campaign Standard Shard Pack Icon.png
Defense Shard Icon 1.png Destruction Increases Defense Power of the affected tower by 2-34% (42%). Medallion and Totem Outline.png Chaos 1 Shard Pack Icon.png
Hero Shard Icon 11.png Annoyance Taunts nearby enemies for 1-4 (5) seconds every 8 seconds. Chest Icon.png Chaos 1 Shard Pack Icon.png
Hero Shard Icon 15.png Bulwark Increases armor by 3-39% (52%). Chest Icon.png Chaos 1 Shard Pack Icon.png
Hero Shard Icon 3.png Critical Strike Increases your Hero Crit Chance by 3-10% (14%). Gloves Icon.png Chaos 1 Shard Pack Icon.png
Hero Shard Icon 1.png Haunting Primary attacks generate 1 ghost stack. At 10 stacks you unleash ghosts for 3 seconds, each dealing 10-250% (298%) of your Ability Power as damage. The effect has a cooldown of 5 seconds. Weapon Icon.png Chaos 1 Shard Pack Icon.png
Defense Shard Icon 5.png Defensive Critical Strike Increases the Defense Crit Chance of the affected tower by an additional 2-15% (19%). Medallion and Totem Outline.png Chaos 2 Shard Pack Icon.png
Defense Shard Icon 2.png Panic Fire When the affected tower takes damage, it has a 5-15% (19%) chance to increase it's Attack Rate by 50% for 1-4 (5) seconds. Does not work with Auras and Traps. Medallion and Totem Outline.png Chaos 2 Shard Pack Icon.png
Defense Shard Icon 5.png Press Your Luck When the affected tower takes damage, it has a 5-15% (19%) chance to increase it's Critical Hit Chance by 30% for 1-4 (9) seconds. Does not work with Auras and Traps. Medallion and Totem Outline.png Chaos 2 Shard Pack Icon.png
Hero Shard Icon 11.png Quake You have a 10-50% (58%) chance when landing to deal 50-250% (290%) of your Ability Power as earth damage to nearby enemies. Boots Icon.png Chaos 2 Shard Pack Icon.png
Defense Shard Icon 4.png Deadly Strikes Increases the Defense Range of the affected tower by 3-39% (52%). Medallion and Totem Outline.png Chaos 3 Shard Pack Icon.png
Defense Shard Icon 3.png Shielding Guard When the affected tower takes damage, it has a 5-25% (29%) chance to gain a shield for 50-250% (290%) of it's Defense Health for 5 seconds. Does not work with Auras or Traps. Medallion and Totem Outline.png Chaos 3 Shard Pack Icon.png
Hero Shard Icon 11.png Jackpot You have a 2-10% (14%) chance when picking up gold to quadruple the amount. Chest Icon.png Chaos 3 Shard Pack Icon.png
Hero Shard Icon 5.png Overwhelm Your attacks have a 7-15% (19%) chance to stun one enemy for 1-3 seconds. Can only affect one enemy at a time. Weapon Icon.png Chaos 3 Shard Pack Icon.png
Defense Shard Icon 2.png Defense Rate Increases the Attack Rate of the affected tower by 9-33% (41%). Medallion and Totem Outline.png Chaos 4 Shard Pack Icon.png
Hero Shard Icon 1.png Beacon Of The Storm Once per second your primary attack spawns a lightning ball that deals 10-50% (58%) of your Hero Damage as storm damage. Bounces up to 3 times. Gloves Icon.png Chaos 4 Shard Pack Icon.png
Hero Shard Icon 16.png Electric Retribution When you take damage, you have a 2-20% chance of dealing 125-425% (485%) of your Armour as storm damage to your attacker. Helmet Icon.png Chaos 4 Shard Pack Icon.png
Defense Shard Icon 2.png Explosive Guard When the affected tower takes damage, it has 3-35% chance to trigger an explosion and deal 140-500% (580%) of its Defense Health as damage to nearby enemies. Does not work with Auras or Traps. This does not destroy the tower. Medallion and Totem Outline.png Chaos 5 Shard Pack Icon.png
Defense Shard Icon 1.png Vampiric Empowerment Increases the Defense Power of the affected tower by 4-60% (76%) of its Defense Health. Medallion and Totem Outline.png Chaos 5 Shard Pack Icon.png
Hero Shard Icon 11.png Anti Air Deals 4-40% (52%) additional damage to flying enemies. Weapon Icon.png Chaos 5 Shard Pack Icon.png
Hero Shard Icon 2.png Burning Strikes 2-20% chance on hit to burn target for 20-180% (212%) of your Hero Damage stat as magical fire damage each second for 1-5 seconds.. Weapon Icon.png Chaos 5 Shard Pack Icon.png
Defense Shard Icon 3.png Health Pylon Increases the Defense Health of nearby Towers to 102-130% (136%_. Does not buff the Tower that equips this shard. Medallion and Totem Outline.png Chaos 6 Shard Pack Icon.png
Defense Shard Icon 6.png Sharpened Spikes Blockade has a 2-30% (38%) chance to stun enemies hit for 1-3 seconds. Medallion and Totem Outline.png Chaos 6 Shard Pack Icon.png
Hero Shard Icon 16.png Brain Of Confusion When you take damage you have a 3-15% (19%) chance to confuse nearby enemies for 3 seconds. This effect has a 15 second cooldown. Helmet Icon.png Chaos 6 Shard Pack Icon.png
Hero Shard Icon 16.png Flaming Retribution When you take damage, you have a 2-20% chance of dealing 125-425% (485%) of your Armor as fire damage to your attacker. Gloves Icon.png Chaos 6 Shard Pack Icon.png
Defense Shard Icon 1.png Power Pylon Increases the Defense Power of nearby defenses to 102-120% (124%). Does not buff the Tower that equips this Shard. Medallion and Totem Outline.png Chaos 7 Shard Pack Icon.png
Hero Shard Icon 11.png Life Leech Your primary attacks heal you for 0.2-1% (1.2%) of your max health. Weapon Icon.png Chaos 7 Shard Pack Icon.png
Hero Shard Icon 11.png Mage Gambit Increases your Ability Power by 10-50% (58%), but increase damage taken from enemies by 60-20% (12%). Chest Icon.png Chaos 7 Shard Pack Icon.png
Hero Shard Icon 11.png Power Gambit Increases your Hero Damage by 10-50% (58%), but increase damage taken from enemies by 60-20% (12%). Weapon Icon.png Chaos 7 Shard Pack Icon.png
Hero Shard Icon 1.png Ravenhost Your primary attacks generate Raven stacks. Once you reach 10 stacks, the stacks are depleted to fire a magical Raven dealing 10-210% (250%) of your Ability Power as damage. Bounces 5 times. Weapon Icon.png Chaos 7 Shard Pack Icon.png
Defense Shard Icon 1.png Water Elemental The affected tower has has 5-25% (29%) chance on hit to drench enemies for 3 seconds. Medallion and Totem Outline.png Chaos 8 Shard Pack Icon.png
Hero Shard Icon 2.png Lightning Touch Your primary attacks have a 30% chance to deal an additional 5-29% (37%) damage as storm damage. Weapon Icon.png Chaos 8 Shard Pack Icon.png
Hero Shard Icon 3.png Pumpkinator Primary attacks Pumpkin enemies. When a pumpkined enemy dies, they explode doing 10-210% ability power as damage. Melee attacks against pumkined enemy increase Crit by 3-33% (39%) for 5 sec. Weapon Icon.png Chaos 8 Shard Pack Icon.png
Hero Shard Icon 2.png Radiant Power Increase the Defense Power of nearby defenses by 5-10% (14%). Weapon Icon.png Chaos 8 Shard Pack Icon.png
Hero Shard Icon 11.png Regeneration Restores 0.25->1.25% (1.65%) of your Max Health every 5s. Boots Icon.png Chaos 8 Shard Pack Icon.png
Hero Shard Icon 10.png Serpent God's Fury When you crit with a primary attack, reduce the cooldown of all your abilities by 0.1-1 (1.2) seconds. The effect has a cooldown of 1 second. Weapon Icon.png Chaos 8 Shard Pack Icon.png
Hero Shard Icon 17.png Sundering Blow Your primary Attacks reduce enemy's resistances by 5-20% (24%), increasing damage dealt to them. Weapon Icon.png Chaos 8 Shard Pack Icon.png
Hero Shard Icon 5.png Taser Suit When you take damage you have a 1-16% (20%) chance to electrocute enemies in a small area around you, stunning them for 3 seconds. Chest Icon.png Chaos 8 Shard Pack Icon.png
Hero Shard Icon 11.png Wave Of The Storm You have a 4-40% chance when landing on the ground to deal 10-210% (250%) of your Ability Power as storm damage to nearby enemies. Boots Icon.png Chaos 8 Shard Pack Icon.png
Defense Shard Icon 3.png Auto-Repair System Restores 0.5-4% (5%) of the affected tower’s Max Health every 5s. Only active during Combat Phase. Medallion and Totem Outline.png Chaos 9 Shard Pack Icon.png
Hero Shard Icon 3.png Critical Empowerment Increases your Hero Crit Damage by 5-16% (20%). Gloves Icon.png Chaos 9 Shard Pack Icon.png
Hero Shard Icon 2.png Radiant Empowerment Increases the damage of nearby heroes by 5-10% (14%). Weapon Icon.png Chaos 9 Shard Pack Icon.png
Hero Shard Icon 14.png Run and Gun Your primary attacks have a 10-32% (41%) chance on hit to increase your movement speed by 600 for 3s. Boots Icon.png Chaos 9 Shard Pack Icon.png
Hero Shard Icon 1.png Tamer's Gambit Pets deal 20-250% (296%) more damage, but Hero Damage and Ability Power are reduced by 70-30% (22%). Weapon Icon.png Chaos 9 Shard Pack Icon.png
Hero Shard Icon 11.png Tank Gambit Take 6-26% (30%) less damage, but deal 45-25% (21%) less damage. Chest Icon.png Chaos 9 Shard Pack Icon.png
Hero Shard Icon 2.png Venomous Strikes 2-20% chance on hit to poison a target for 20-180% (212%) of your Hero Damage stat as magical poison damage each second for 1-5s.. Weapon Icon.png Chaos 9 Shard Pack Icon.png
Defense Shard Icon 1.png All For One Increases Defense Health, Power, Range, and Attack Rate of the affected tower by 2-34% (42%) if only one is built. Medallion and Totem Outline.png Chaos 10 Shard Pack Icon.png
Hero Shard Icon 11.png Coup de Grace Increases your Hero Crit Damage by 10-43.33% (50%), but reduce your Crit Chance by 6%. Chest Icon.png Chaos 10 Shard Pack Icon.png
Defense Shard Icon 5.png Power Transfer Increases the Defense Critical Chance by 2-30% (38%) and reduces Defense Health by 30%. Medallion and Totem Outline.png Chaos 10 Shard Pack Icon.png
Hero Shard Icon 2.png Radiant Rate Increases the Attack Rate of nearby defenses by 4-16% (20%). Weapon Icon.png Chaos 10 Shard Pack Icon.png
Defense Shard Icon 1.png Range Pylon Increases the Defense Range of nearby defenses to 102-120% (124%). Does not buff the Tower that equips this Shard. Medallion and Totem Outline.png Chaos 10 Shard Pack Icon.png
Hero Shard Icon 11.png Double Time Reduces build time for Defenses during Combat Phase by 10-50% (58%). Gloves Icon.png Survival Tier Icon.png
Hero Shard Icon 1.png Icy Strikes Your primary attacks chill enemies for 7 seconds making them move at 90-52% (40%) movement speed. Weapon Icon.png Survival Tier Icon.png
Hero Shard Icon 1.png Long Shot Increases damage the further you are from your target, up to 5-23.75% (30%) more damage. Gloves Icon.png Survival Tier Icon.png
Hero Shard Icon 11.png Resolute Armor Limits potential damage taken from any one hit to 95-90% (87.5%) of your maximum Health. Chest Icon.png Survival Tier Icon.png
Hero Shard Icon 2.png Stand Your Ground While standing still, Hero Damage and Ability Power are increased by 10-25% (30%), and you take 8-20% (24%) less damage. Weapon Icon.png Survival Tier Icon.png
Hero Shard Icon 14.png Tranquil Haste Increases your movement speed by 200-600 (800). Not active during Combat Phase. Boots Icon.png Survival Tier Icon.png
Hero Shard Icon 2.png Weakness Targeting Increases damage by 2.5-7.5% (10%) for every status effect on the enemy, with a maximum increase of 30%. Weapon Icon.png Survival Tier Icon.png

Advanced EditList of Item Shards which can be used by multiple, but not all heroes:

Name Effect (Gilded value in brackets) Item Compatible Heroes
GearSlot Shard Pack
Hero Shard Icon 4.png Bunny Hop Gives the ability to double jump! And increases your movement speed by 0-100. Boots Icon.png Chaos 9 Shard Pack Icon.png

Squire icon trans.png Apprentice icon trans.png Huntress icon trans.png AbyssLord icon trans.png Lavamancer icon trans.png Mystic icon trans.png Adept icon trans.png Chibi barb copy.png Countess icon trans.png Hunter HeadIcon.png Aquarion HeadIcon.png

Hero Shard Icon 4.png Channel Restores 11-25 (29) of your ability resource every 5 seconds. Helmet Icon.png Chaos 3 Shard Pack Icon.png

Squire icon trans.png Apprentice icon trans.png Huntress icon trans.png Monk icon trans.png AbyssLord icon trans.png Initiate icon trans.png Adept icon trans.png Mercenary icon trans.png Countess icon trans.png Aquarion HeadIcon.png

Hero Shard Icon 4.png Charged Restoration Charged secondary attacks restore 1-7 (10) mana. Can only activate once per second. Helmet Icon.png Chaos 9 Shard Pack Icon.png

Apprentice icon trans.png Huntress icon trans.png Adept icon trans.png

Hero Shard Icon 1.png Charged Shot Your primary attacks have a 5-25% (33%) chance to fire a fully charged secondary attack. Can only occur once per second. Weapon Icon.png Chaos 7 Shard Pack Icon.png

Apprentice icon trans.png Huntress icon trans.png SeriesEV2 icon trans.png Adept icon trans.png Hunter HeadIcon.png

Hero Shard Icon 1.png Cluster Nades When attacking flying enemies, you have a 10-50% (58%) chance on hit to drop a bomb beneath them that deals 110-310% (350%) of your Ability Power stat an Damage in a small area. Weapon Icon.png Chaos 5 Shard Pack Icon.png

Apprentice icon trans.png Huntress icon trans.png Monk icon trans.png SeriesEV2 icon trans.png Gunwitch icon trans.png Mystic icon trans.png Initiate icon trans.png Adept icon trans.png Engineer Icon.png Hunter HeadIcon.png

Hero Shard Icon 2.png Hasten Increases attack speed by 10-30% (35%). Helmet Icon.png Chaos 9 Shard Pack Icon.png

Apprentice icon trans.png Huntress icon trans.png SeriesEV2 icon trans.png Gunwitch icon trans.png Adept icon trans.png Engineer Icon.png Hunter HeadIcon.png

Hero Shard Icon 1.png Howling Feast Your Primary attacks generate 1 Feast stack, while at 10 stacks, increase your Hero Damage by 2-30% (38%). One stack wears off every 3 seconds. Weapon Icon.png Chaos 6 Shard Pack Icon.png

Squire icon trans.png Dryad icon trans.png Countess icon trans.png

Hero Shard Icon 11.png Inspiration Reduces the cooldown of your abilities by 4-39% (52%). Helmet Icon.png Chaos 2 Shard Pack Icon.png

Squire icon trans.png Apprentice icon trans.png Huntress icon trans.png Monk icon trans.png AbyssLord icon trans.png SeriesEV2 icon trans.png Gunwitch icon trans.png Lavamancer icon trans.png Mystic icon trans.png Dryad icon trans.png Initiate icon trans.png Adept icon trans.png Mercenary icon trans.png Countess icon trans.png Engineer Icon.png Hunter HeadIcon.png Aquarion HeadIcon.png

Hero Shard Icon 11.png Inspiring Strikes Primary attacks reduce the cooldown of your abilities by 0.1-0.3 (0.5) seconds. Weapon Icon.png Chaos 4 Shard Pack Icon.png

Squire icon trans.png Apprentice icon trans.png Huntress icon trans.png Monk icon trans.png AbyssLord icon trans.png SeriesEV2 icon trans.png Gunwitch icon trans.png Lavamancer icon trans.png Mystic icon trans.png Dryad icon trans.png Initiate icon trans.png Adept icon trans.png Mercenary icon trans.png Countess icon trans.png Engineer Icon.png Hunter HeadIcon.png Aquarion HeadIcon.png

Hero Shard Icon 4.png Mana Capacitor Increases your maximum ability resource by 10-100 (120). Helmet Icon.png Chaos 7 Shard Pack Icon.png

Squire icon trans.png Apprentice icon trans.png Huntress icon trans.png Monk icon trans.png AbyssLord icon trans.png SeriesEV2 icon trans.png Gunwitch icon trans.png Lavamancer icon trans.png Dryad icon trans.png Initiate icon trans.png Adept icon trans.png Mercenary icon trans.png Countess icon trans.png Engineer Icon.png Aquarion HeadIcon.png

Hero Shard Icon 9.png Meditation Increases the base cooldown of Heal Self to 30s. After using Heal Self, gain 8-20 (24) mana per second over 5 seconds and gain a shield equal to 400-1,000% (1200%) of Ability Power for 10 seconds. Helmet Icon.png Chaos 10 Shard Pack Icon.png

Squire icon trans.png Apprentice icon trans.png Huntress icon trans.png Monk icon trans.png Adept icon trans.png

Hero Shard Icon 4.png Power Of Storms You have a 4-10% (12%) chance on hit to restore 20 mana per second for 1-3 seconds. 10 seconds cooldown. Helmet Icon.png Chaos 6 Shard Pack Icon.png

Squire icon trans.png Apprentice icon trans.png Huntress icon trans.png Monk icon trans.png AbyssLord icon trans.png Initiate icon trans.png Adept icon trans.png Mercenary icon trans.png Countess icon trans.png Aquarion HeadIcon.png

Hero Shard Icon 10.png Struck by Inspiration Hero attacks have 3-5.33% (7.67%) chance to reset all ability cooldowns. Can only activate once every 5s. Weapon Icon.png Survival Tier Icon.png

Squire icon trans.png Apprentice icon trans.png Huntress icon trans.png Monk icon trans.png AbyssLord icon trans.png SeriesEV2 icon trans.png Gunwitch icon trans.png Lavamancer icon trans.png Mystic icon trans.png Dryad icon trans.png Initiate icon trans.png Adept icon trans.png Mercenary icon trans.png Countess icon trans.png Engineer Icon.png Aquarion HeadIcon.png

Hero Shard Icon 10.png Superconductor Reduces ability costs by 1-19% (24%). Chest Icon.png Chaos 8 Shard Pack Icon.png

Squire icon trans.png Apprentice icon trans.png Huntress icon trans.png Monk icon trans.png AbyssLord icon trans.png SeriesEV2 icon trans.png Gunwitch icon trans.png Lavamancer icon trans.png Initiate icon trans.png Adept icon trans.png Mercenary icon trans.png Countess icon trans.png Engineer Icon.png Aquarion HeadIcon.png

Hypershards

Advanced EditList of All Hyper-Shards Items :

The Hyper Shard Icon.png

With the introduction of mastery mode, several new hyper shards have been introduced to the game. Shards unlock as you earn stars in mastery mode. Each hyper shard can only be obtained once in Mastery mode.

As of the Prime Incursion Update, completing all maps within a prime region awards a hyper shard. Completing all seven regions awards the last hyper shard. This allows you to obtain a second set of all the shards. Note that the order that you obtain hyper shards in Prime Incursions is different than that of Mastery mode (e.g. the first prime region doesn't award Mass Destruction).

Name Effect Upgr. levels Slot Aquisition
Mastery Stars C8+ Prime Incursions
Hyper Shard Icon 2.png Mass Destruction Increases the Defense Power of the affected tower by 2-70% . 34 Medallion and Totem Outline.png 50 Stars Complete all Regions in either Chaos 8, 9, or 10.
Hyper Shard Icon 5.png Vicious Strikes Increases the Defense Range of the affected tower by 175-2275 units. 12 Medallion and Totem Outline.png 155 Stars Prime VI
Hyper Shard Icon 3.png Radiant Critical Power Increases the Defense Critical Damage of nearby defenses by 0-5% and Defense Critical Chance of nearby defenses by 3%. 5 Boots Icon.png 260 Stars Prime IV
Hyper Shard Icon 1.png Explosive Shielding Guard When the affected tower takes damage, it has a 3-35% chance to gain a shield for 50-250% of its Defense Health for 5 seconds and to trigger an explosion that deals 140-500% of its Defense Health as damage to nearby enemies. Does not work with Auras and Traps. This does not destroy the tower. Does not stack with Shielding Guard or Explosive Guard. 20 Medallion and Totem Outline.png 365 Stars Prime II
Hyper Shard Icon 4.png Thunderstruck Your primary attacks have a 2-26% chance on hit to drench enemies for 3-7 seconds and your primary attacks deal an additional 16-40% damage as storm damage. Storm damage has a 3 second cooldown. 12 Weapon Icon.png 470 Stars Prime III
Hyper Shard Icon 2.png Destructive Pylon Increases the Defense Power of nearby defenses to 102-138% and increases the Defense Power of the affected tower by 2-34%. Does not stack with Destruction or Power Pylon. 18 Medallion and Totem Outline.png 575 Stars Prime I
Hyper Shard Icon 1.png Automation Each time your defense attacks, it heals for 0.2-2% of its max health. Cooldown of 0.7 seconds. 20 Medallion and Totem Outline.png 680 Stars Prime V
Hyper Shard Icon 6.png Juggernaut Increases the Defense Health of the affected tower by 2-70% and increases damage resistance by 2-20%. 16 Medallion and Totem Outline.png 785 Stars Prime VII
Hyper Shard Icon 3.png Genie King's Blessing Gain 1-3 defense mana upon defeating an enemy, up to 100 enemies per Combat Phase. 5 Boots Icon.png 880 Stars Complete all Prime Regions in Chaos 9.
Hyper Shard Icon 3.png Tandem Strike After damaging an enemy, all Defenses deal 5-25% more damage to that enemy for 5 seconds. 20 Weapon Icon.png 975 Stars Complete all Prime Regions in Chaos 10.