Difference between revisions of "Shards"

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Shards are gemlike artifacts that slot into your Relics, Armor and Weapons. Shards replaced [[Skill Spheres]] system and item [[Passives]] (while some items with unique passives still drop but have only one shard slot). Shards give your hero or your defenses extra stats or abilities, all green shards can buff only defenses and can be placed only in [[Relics]], while blue shards will buff your hero and can be placed in [[Weapon]] and [[Armor]]. Shards can be moved between pieces of gear and be upgraded straight from your inventory. A weapon or piece of armor allows to hold up to 2 Shards and can only equip Hero (blue) Shards and relics can hold up to 3 Defense (green) Shards.
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[[File:Shards_Loading_Screen.png|right|400px]]
 +
Shards are gem-like artifacts that slot into your Relics, Armor, and Weapons. Shards replaced [[Skill Spheres]] system and item [[Passives]] (while some items with unique passives still drop but have only one shard slot). Shards give your hero or your defenses extra stats or abilities, all green shards can buff only defenses and can be placed only in [[Relics]], while blue shards will buff your hero and can be placed in [[Weapon]] and [[Armor]]. Shards can be moved between pieces of gear and be upgraded straight from your inventory. A weapon or piece of armor allows to hold up to 3 Shards and can only equip Hero (blue) Shards and relics can hold up to 3 Defense (green) Shards. Blue shards give you hero new abilities or stats while they are placed in any item currently equipped by that hero, but green (defenses) shards strengthen only that tower, where relic containing them is equipped.
  
Shards drop from shard packs obtained from victory chest at the end of every map, there are different kinds of shard packs depending on difficulty:
+
==Shards Packs==
* Campaign Shard Packs will drop from campaign, but they will also drop in later [[Chaos]] difficulties in defense mode along with Chaos Shard Packs
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Shards drop from shard packs obtained from victory chest at the end of every map, you will get Standard shard pack after completing any Campaign and Chaos map, those packs can drop shards associated with Campaign packs. After completing Expeditions on Chaos difficulty, you will get guaranteed Shard pack from that difficulty and one Shard Pack from any previous difficulty (for example, if you beat Chaos III Expeditions, you’ll receive 1 Chaos III Shard Pack and 1 Chaos II, Chaos I or Standard Shard Pack).
* Chaos 1 Shard Packs will only drop from Chaos 1 difficulty
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Once you win 3 consecutive random maps in a row in Expeditions, you’ll activate the Shard consecutive bonus. On your 4th consecutive victory onward, you’ll earn an extra Shard Pack for as long as the streak continues. This extra Shard Pack is a guaranteed Shard Pack from that difficulty. That means once you activate the win bonus, you’ll get 3 Shards guaranteed every victory (2 Shard Packs of that difficulty, 1 Shard Pack from previous difficulties) until one of your crystals break or you leave the game.
* Chaos 2 Shard Packs will only drop from Chaos 2 difficulty
 
* and so on
 
  
==Shard List==
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Any shard can be purchased from [[Non Playable Characters#Gran_Ma'ster's_Shop|Gran Ma'ster]] for 1000 Defender Medals or 250 Gems. A shard pack containing 5 random shards can also be purchased for 500 Defender Medals or 125 Gems. These shard packs will give you 5 random shards from a single difficulty (e.g. 5 random Chaos V shards).
<small>This table is work in progress, shard list is incomplete and shards could be changed on release date of [[The Endgame Update]] or later. Many max values were simply calculated after adding one upgrade level. Help to keep this list up to date!</small>
 
  
Click on column header to sort table, you can also sort by multiple columns by holding shift key
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==Shard Dust==
{| class="wikitable sortable" style="width:100%; text-align:center;"
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As of the Protean Shift update, you may disenchant shards (press 's' when hovering over a shard) which will turn the shard into shard dust of the same tier. Ten shard dust can be exchanged with [[Non_Playable_Characters#War_Recruiter|War Recruiter]] to obtain one new shard pack.
 +
 
 +
==Standard Shards List==
 +
 
 +
<tabber>
 +
Squire=
 +
[[File:Squire_icon_trans.png|70px| center]]
 +
 
 +
{{Datafield|Shards/Squire|swap}}
 +
{{Datafield|Shards/SquireAndCountess|swap}}
 +
|-|
 +
Apprentice=
 +
[[File:Apprentice_icon_trans.png| 70px| center]]
 +
 
 +
{{Datafield|Shards/Apprentice|swap}}
 +
{{Datafield|Shards/ApprenticeAndAdept|swap}}
 +
 
 +
|-|
 +
Huntress=
 +
[[File:Huntress_icon_trans.png| 70px| center]]
 +
{{Datafield|Shards/Huntress|swap}}
 +
 
 +
|-|
 +
Monk=
 +
[[File:Monk_icon_trans.png| 70px| center]]
 +
{{Datafield|Shards/Monk|swap}}
 +
{{Datafield|Shards/MonkAndInitiate|swap}}
 +
 
 +
|-|
 +
Abyss_Lord=
 +
[[File:AbyssLord_icon_trans.png| 70px| center]]
 +
{{Datafield|Shards/Abyss_Lord|swap}}
 +
 
 +
|-|
 +
Series_Ev2=
 +
[[File:SeriesEV2_icon_trans.png| 70px| center]]
 +
{{Datafield|Shards/Ev2|swap}}
 +
{{Datafield|Shards/Ev2AndDryad|swap}}
 +
 
 +
|-|
 +
Gunwitch=
 +
[[File:Gunwitch_icon_trans.png| 70px| center]]
 +
{{Datafield|Shards/Gunwitch|swap}}
 +
 
 +
|-|
 +
Lavamancer=
 +
[[File:Lavamancer_icon_trans.png| 70px| center]]
 +
{{Datafield|Shards/Lavamancer|swap}}
 +
 
 +
|-|
 +
Mystic=
 +
[[File:Mystic_icon_trans.png| 70px| center]]
 +
{{Datafield|Shards/Mystic|swap}}
 +
 
 +
|-|
 +
Dryad=
 +
[[File:Dryad_icon_trans.png| 70px| center]]
 +
{{Datafield|Shards/Dryad|swap}}
 +
{{Datafield|Shards/Ev2AndDryad|swap}}
 +
{{Datafield|Shards/DryadAndMerc|swap}}
 +
 
 +
|-|
 +
Initiate=
 +
[[File:Initiate_icon_trans.png| 70px| center]]
 +
{{Datafield|Shards/Initiate|swap}}
 +
{{Datafield|Shards/MonkAndInitiate|swap}}
 +
 
 +
|-|
 +
Adept=
 +
[[File:Adept_icon_trans.png| 70px| center]]
 +
{{Datafield|Shards/Adept|swap}}
 +
{{Datafield|Shards/ApprenticeAndAdept|swap}}
 +
 
 +
|-|
 +
Barbarian=
 +
[[File:Chibi barb copy.png| 70px| center]]
 +
{{Datafield|Shards/Barbarian|swap}}
 +
{{Datafield|Shards/BarbAndMerc|swap}}
 +
 
 +
|-|
 +
Mercenary=
 +
[[File:Mercenary_icon_trans.png| 70px| center]]
 +
{{Datafield|Shards/Mercenary|swap}}
 +
{{Datafield|Shards/DryadAndMerc|swap}}
 +
{{Datafield|Shards/BarbAndMerc|swap}}
 +
 
 +
|-|
 +
Countess=
 +
[[File:Countess_icon_trans.png| 70px| center]]
 +
{{Datafield|Shards/Countess|swap}}
 +
{{Datafield|Shards/SquireAndCountess|swap}}
 +
 
 +
|-|
 +
Engineer=
 +
[[File:Engineer_Icon.png| 70px| center]]
 +
{{Datafield|Shards/Engineer|swap}}
 +
 
 +
|-|
 +
Hunter=
 +
[[File:Hunter HeadIcon.png| 70px| center]]
 +
{{Datafield|Shards/Hunter|swap}}
 +
 
 +
|-|
 +
Aquarion=
 +
[[File:Aquarion HeadIcon.png| 70px| center]]
 +
{{Datafield|Shards/Aquarion|swap}}
 +
 
 +
|-|
 +
Frostweaver=
 +
[[File:Frostweaver HeadIcon.png| 70px| center]]
 +
{{Datafield|Shards/Frostweaver|swap}}
 +
 
 +
|-|
 +
Others=
 +
{| class="wikitable sortable" style="width:90%; text-align:center;"
 
! rowspan="2" style="width:15%; text-align:center;" | Name  
 
! rowspan="2" style="width:15%; text-align:center;" | Name  
! rowspan="2" style="width:48%; text-align:center;" | Effect  
+
! rowspan="2" style="width:45%; text-align:center;" | Effect  
 
! rowspan="2" style="width:5%; text-align:center;" | Upgr. levels  
 
! rowspan="2" style="width:5%; text-align:center;" | Upgr. levels  
 
! rowspan="2" style="width:7%; text-align:center;" | Shard Pack
 
! rowspan="2" style="width:7%; text-align:center;" | Shard Pack
! colspan="7" style="width:28%; text-align:center;" | Valid for
+
! colspan="2" style="width:31%; text-align:center;" | Valid for
|-
+
 
 +
|-  
 
! style="width:10%;" | Hero
 
! style="width:10%;" | Hero
! style="width:3%;" | Weapon
+
! style="width:3%;" | Slot
! style="width:3%;" | Chest
+
 
! style="width:3%;" | Boots
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|- id="enhanced_launcher"
! style="width:3%;" | Gloves
+
| {{Hero Shard|Enhanced Launcher}}
! style="width:3%;" | Helmet
+
| Anti Gravity Bot Launcher can store an additional '''1-15''' Anti Gravity Bots.
! style="width:3%;" | Relic
+
| 14
|-
+
|'''Removed'''
| {{Defense Shard|Panic Fire}} || When the affected tower takes damage, it has a 5-15% chance to increase it's Attack Rate by 50% for 1-4 seconds. Does not work with Auras and Traps. || 10 || Campaign || {{Valid for ALL}} || {{Valid for Relic}}
+
| {{Valid for SeriesEV2}}
|-
+
| Weapon
| {{Defense Shard|Defensive Critical Damage}} || Increases the Defense Crit Damage of the affected tower by 2-34%. || 16 || Campaign || {{Valid for ALL}} || {{Valid for Relic}}
+
 
|-
+
|- id="skeletal_bind"
| {{Defense Shard|Defensive Critical Strike}} || Increases the Defense Crit Chance of the affected tower by an additional 2-15%. || 12 || Campaign || {{Valid for ALL}} || {{Valid for Relic}}
+
| {{Hero Shard|Skeletal Bind}}
|-
+
| When you defeat an enemy, you generate a charge. Your next fully-charged secondary attack summons a skeletal hand that traps each target hit for '''1-6''' seconds, draining one charge for each enemy hit. You can have a max of '''5''' charges.
| {{Defense Shard|Destruction}} || Increases Defense Power of the affected tower by 2-34%. || 16 || Campaign || {{Valid for ALL}} || {{Valid for Relic}}
+
| 10
|-
+
|'''Removed'''
| {{Defense Shard|Fortification}} || Increases Defense Health of the affected tower by 2-34%. || 16 || Campaign || {{Valid for ALL}} || {{Valid for Relic}}
+
| {{Valid for ALL}}
|-
+
| Weapon
| {{Defense Shard|Press Your Luck}} || When the affected tower takes damage, it has a 5-15% chance to increase it's Critical Hit Chance by 30% for 1-4 seconds. Does not work with Auras and Traps. || 10 || Campaign || {{Valid for ALL}} || {{Valid for Relic}}
+
 
|-
+
|- id="frenzied_swarm"
| {{Hero Shard|Annoyance}} || Taints nearby enemies for 1-4 seconds every 8 seconds. || 10 || Campaign || {{Valid for ALL}} || {{Valid for Chest}}
+
| {{Defense Shard|Frenzied Swarm}}
|-
+
| Moss Hornet movement speed is increased by '''500-1300 (1,500)'''.
| {{Hero Shard|Bulwark}} || Increases armor by 4-40%. || 12 || Campaign || {{Valid for ALL}} || {{Valid for Chest}}
+
| 16
|-
+
| '''Changed to Fleeting Nature'''
| {{Hero Shard|Construction}} || Increases repair and upgrade speed during Combat Phase by 125-205%. || 20 || Campaign || {{Valid for ALL}} || {{Valid for Gloves}}
+
| {{Valid for Dryad}}
|-
+
| Relic
| {{Hero Shard|Critical Strike}} || Increases your Hero Crit Chance by 3-10% || 7 || Campaign || {{Valid for ALL}} || {{Valid for Gloves}}
+
 
|-
+
|- id="harbingers_exile"
| {{Hero Shard|Drenching Strikes}} || Your primary attacks have a 2-30% chance on hit to drench enemies for 3-10 seconds. || 14 || Campaign || {{Valid for ALL}} || {{Valid for Weapon}}
+
| {{Defense Shard|Harbinger’s Exile}}
|-
+
| Training Dummy has a '''1-9%''' chance to teleport targets back to spawner.
| {{Hero Shard|Inspiration}} || Reduces the cooldown of your abilities by 4-40%. || 12 || Campaign || {{Valid for ALL}} || {{Valid for Helmet}}
+
| 20
|-
+
|'''Removed'''
| {{Hero Shard|Overwhelm}} || Your primary attacks have a 7-15% chance to stun enemies for 1-3 seconds. || 8 || Campaign || {{Valid for ALL}} || {{Valid for Weapon}}
+
| {{Valid for Squire}}
|-
+
| Relic
| {{Hero Shard|Quake}} || You have a 10-30% chance when landing to deal 50-250% of your Ability Power as earth damage to nearby enemies. || 20 || Campaign || {{Valid for ALL}} ||  ||  ||  ||  ||  ||
+
 
|-
+
|- id="withering_blast"
| {{Hero Shard|Retribution}} || When you take damage, you have a 2-20% chance of dealing 125-425% of your Armor as damage to your attacker. || 20 || Campaign || {{Valid for ALL}} || {{Valid for Chest}}
+
| {{Defense Shard|Withering Blast}}
|-
+
| Enemies damaged by Arcane Barrier take '''5-20%''' increased damage for '''1.5-3''' seconds.
| {{Hero Shard|Speed Boost}} || Increases your movement speed by 100-500. || 8 || Campaign || {{Valid for ALL}} || {{Valid for Boots}}
+
| 15
|-
+
|'''Revenge of the Yeti Incursion'''
| {{Hero Shard|Worm Scarf}} || Reduces the damage you take from enemies by 3-15%. || 12 || Campaign || {{Valid for ALL}} || {{Valid for Chest}}
+
| {{Valid for Apprentice}}{{Valid for Adept}}
|-
+
| Relic
| {{Hero Shard|Jackpot}} || You have a 2-10% chance when picking up gold to quadruple the amaunt. || 8 || Campaign || {{Valid for ALL}} || {{Valid for Chest}}
+
 
|-
+
|- id="onsen_bath"
| {{Hero Shard|Channel}} || Restores 1-15 of your ability resources every 5 seconds. || 14 || Campaign || {{Valid for Apprentice}}{{Valid for Monk}}{{Valid for Huntress}}{{Valid for Squire}}{{Valid for AbyssLord}} || {{Valid for Helmet}}
+
| {{Defense Shard|Onsen Bath}}
|-
+
| 20% chance for Cannonball Tower to fire a steamy blast dealing '''20-500%''' Defense Power and drenching enemies for 3 seconds.
| {{Hero Shard|Power Gambit}} || Increases hero damage by 10-30% but increases damage taken from all enemies by 60-20%. || 20 || Chaos 1 || {{Valid for ALL}} || {{Valid for Chest}}
+
| 12
|-
+
|'''Revenge of the Yeti Incursion - Xbox Exclusive Item'''
| {{Hero Shard|Superconductor}} || Reduces ability costs by 2-20%. ||  || Chaos 1 || {{Valid for Apprentice}}{{Valid for Squire}}{{Valid for Monk}}{{Valid for Huntress}}{{Valid for AbyssLord}}{{Valid for SeriesEV2}}{{Valid for Gunwitch}}{{Valid for Lavamancer}} || {{Valid for Chest}}
+
| {{Valid for Squire}}
|-
+
| Relic
| {{Hero Shard|Caustic Oil}} || Increases the damage of Oil Flask by 4-40%|| 12 || Chaos 1 || {{Valid for Huntress}} || {{Valid for Gloves}}
 
|-
 
| {{Defense Shard|Manufacturer's Overcharge}} || Weapon manufacturer charges 4-40% faster. || 12 || Chaos 1 || {{Valid for SeriesEV2}} || {{Valid for Relic}}
 
|-
 
| {{Hero Shard|Shroom Doom}} || Corrupt form powder toss damage increased by 4-40%. || 12 || Chaos 1 || {{Valid for Dryad}} || {{Valid for Gloves}}
 
|-
 
| {{Defense Shard|Numerous Reflection}} || Increases the nodes of EV2's Reflect Beam can sustain by 1-6. || 5 || Chaos 1 || {{Valid for SeriesEV2}} || {{Valid for Relic}}
 
|-
 
| {{Hero Shard|Molten Striker}} || Molten Core deals more impact damage the farther it travels, up to +20-200% more damage. || 20 || Chaos 1 || {{Valid for Lavamancer}} || {{Valid for Gloves}}
 
|-
 
| {{Hero Shard|Manabomb}} || Increases the damage of Manabomb by 4-40% || 12 || Chaos 1 || {{Valid for Apprentice}} || {{Valid for Gloves}}
 
|-
 
| {{Defense Shard|Volcanic Shock}} || Volcano has a 2-20% chance to stun all enemies hit for 1-7s. || 12 || Chaos 1 || {{Valid for Lavamancer}} || {{Valid for Relic}}
 
|-
 
| {{Hero Shard|Concussive Power}} || Increases concussive shot damage by 4-40%. || 12 || Chaos 1 || {{Valid for Huntress}} || {{Valid for Helmet}}
 
|-
 
| {{Defense Shard|Boosted Grasp}} || Enemies move at 90-60% speed when they are within the Boost Aura. || 10 || Chaos 1 || {{Valid for Monk}} || {{Valid for Relic}}
 
|-
 
| {{Hero Shard|Charged Shot}} || Your primary attacks have a 5-15% chance to fire a fully charged secondary attack. || 10 || Chaos 1 || {{Valid for Huntress}} {{Valid for SeriesEV2}} {{Valid for Apprentice}} ||  ||  ||  ||  ||  ||
 
|-
 
| {{Defense Shard|Earth Toss}} || Earthshatter tower has an 4-40% chance to launch enemies into the air. || 18 || Chaos 1 || {{Valid for Apprentice}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Frosty Bind}} || Frostbite slow strength increased by 4-40%. || 12 || Chaos 1 || {{Valid for Apprentice}} || {{Valid for Relic}}
 
|-
 
| {{Hero Shard|Snipe Critical Power}} || Increases total critical damage of snipe by 104%.{{Specify}} ||  || Chaos 1 || {{Valid for Gunwitch}} ||  ||  ||  ||  ||  ||
 
|-
 
| {{Hero Shard|Power of Embermount}} || Increases the amount of Molten Power gained by 4-40%. || 12 || Chaos 1 || {{Valid for Lavamancer}} || {{Valid for Helmet}}
 
|-
 
| {{Hero Shard|Mana Leech}} || Darksyphon Drains 4% additional mana.{{Specify}} ||  || Chaos 1 || {{Valid for AbyssLord}} ||  ||  ||  ||  ||  ||
 
|-
 
| {{Defense Shard|Oily Entrapment}} || Increases Oil Geyser slow rate by 4-40%. || 12 || Chaos 1 || {{Valid for Lavamancer}} || {{Valid for Relic}}
 
|-
 
| {{Hero Shard|Batter Up}} || Increases the damage of Molten Core by 4-40% each time it is redirected. Happens 3 times. || 12 || Chaos 1 || {{Valid for Lavamancer}} || {{Valid for Gloves}}
 
|-
 
| {{Hero Shard|Haunting}} || Primary attacks generate 1 ghost stack. At 10 stacks you unleash ghosts for 3 seconds, each dealing 10-250% of your Ability Power as damage. The effect has a cooldown of 5 seconds. || 20 || Chaos 1 || {{Valid for ALL}} || {{Valid for Weapon}}
 
|-
 
| {{Defense Shard|Sharpened Spikes}} || Blockade has a 2-30% chance to stun enemies hit for 1-4 seconds. || 14 || Chaos 1 || {{Valid for ALL}} || {{Valid for Relic}}
 
|-
 
| {{Hero Shard|Broomnado Power}} || Increases Broom Nado damage by 4-40%. || 12 || Chaos 1 || {{Valid for Gunwitch}} || {{Valid for Boots}}
 
|-
 
| {{Hero Shard|Darkest Syphon}} || Increases the angle of Dark Syphon by 3.{{Specify}} ||  || Chaos 1 || {{Valid for AbyssLord}} ||  ||  ||  ||  ||  ||
 
|-
 
| {{Hero Shard|Celestial Attunement}} || The dyrad can hold 1-4 more stacks of starfall. || 6 || Chaos 1 || {{Valid for Dryad}} || {{Valid for Helmet}}
 
|-
 
| {{Hero Shard|Enhanced Decoy}} || EV2s decoy deals and extra 20-420% damage to enemies. || 20 || Chaos 1 || {{Valid for SeriesEV2}} || {{Valid for Boots}}
 
|-
 
| {{Hero Shard|Serpent's Appeasement}} || Increases Appeasement gained by 4-40%. || 12 || Chaos 1 || {{Valid for Mystic}} || {{Valid for Helmet}}
 
|-
 
| {{Hero Shard|Radiant Power}} || Increases the Defense Power of defenses near you by 2-30%. || 14 || Chaos 1 || {{Valid for ALL}} || {{Valid for Weapon}}
 
|-
 
| {{Hero Shard|Empowered Mark}} || Increases the max number of the Apprentice's marked targets by 2-30. || 28 || Chaos 1 || {{Valid for ALL}} || {{Valid for Weapon}}
 
|-
 
| {{Hero Shard|Enhanced Launcher}} || Anti Gravity Bot Launcher can store an additional 1-15 Anti Gravity Bots. || 14 || Chaos 1 || {{Valid for SeriesEV2}} || {{Valid for Weapon}}
 
|-
 
| {{Hero Shard|Heat Dispenser Module}} || EV2 upgrades her gun with a new heat dispenser module that drains 4-40% more heat with each primary attack || 12 || Chaos 1 || {{Valid for SeriesEV2}} || {{Valid for Weapon}}
 
|-
 
| {{Hero Shard|Support Magic Specialist}} || Decreases the cost of Broom Vault and Book Drop by 4-40%. || 12 || Chaos 1 || {{Valid for Gunwitch}} || {{Valid for Helmet}}
 
|-
 
| {{Hero Shard|Lingering Core}} || Increases Molten Core lifespan by 1-8 seconds. || 14 || Chaos 2 || {{Valid for Lavamancer}} || {{Valid for Weapon}}
 
|-
 
| {{Defense Shard|Oily Harpoon}} || Ballista has a 4-40% chance to oil targets on hit slowing them by 40% for 2 seconds. If hit by a fire soure, the oil will be consumed and burn the target for 150-600% of your Defense Power stat every second for 5 seconds. || 18 || Chaos 2 || {{Valid for Squire}} || {{Valid for Relic}}
 
|-
 
| {{Hero Shard|Shroom Bloom}} || The mushrooms created by Powder Toss last 1-6 seconds longer. || 10 || Chaos 2 || {{Valid for Dryad}} || {{Valid for Gloves}}
 
|-
 
| {{Hero Shard|Scatter Striker}} || Increases the range of Scatter Sweep by 4-40%. || 12 || Chaos 2 || {{Valid for Gunwitch}} || {{Valid for Weapon}}
 
|-
 
| {{Hero Shard|Enduring Lash}} || Increases Lash Out poison duration by 0.5-4.5s. || 8 || Chaos 2 || {{Valid for Mystic}} || {{Valid for Weapon}}
 
|-
 
| {{Defense Shard|Frosty Duet}} || Reduces Frosty Tower's Range to 50-35%. When fully upgraded, this shard allows the Frostbite tower to hit an additional target. || 10 || Chaos 2 || {{Valid for Apprentice}} || {{Valid for Relic}}
 
|-
 
| {{Hero Shard|Enduring Drop}} || Increases Book Drop duration by 0.5-7.5s. || 14 || Chaos 2 || {{Valid for Gunwitch}} || {{Valid for Helmet}}
 
|-
 
| {{Hero Shard|Tormented Power}} || Increases Dark Torment damage by 4-40%. || 12 || Chaos 2 || {{Valid for Mystic}} ||  ||  ||  ||  ||  ||
 
|-
 
| {{Hero Shard|Heroic Boost}} || Increases Heroic Wave's healing done by 4-40%. || 12 || Chaos 2 || {{Valid for Monk}} || {{Valid for Helmet}}
 
|-
 
| {{Hero Shard|Tempered Anger}} || Mystic loses appeasement 4-40% slower and take 0-120% less appeasement damage when at 0 appeasement. || 12 || Chaos 2 || {{Valid for Mystic}} || {{Valid for Chest}}
 
|-
 
| {{Hero Shard|Oil Slick}} || Increases the duration of Oil Flask by 1-9%. || 8 || Chaos 2 || {{Valid for Huntress}} || {{Valid for Gloves}}
 
|-
 
| {{Hero Shard|Price of Power}} || Increases damage of Two at Twice the Price by 4-40%. || 12 || Chaos 2 || {{Valid for Gunwitch}} || {{Valid for Gloves}}
 
|-
 
| {{Hero Shard|Enduring Slam}} || Seismic Slam stun duration increased by 0.5 seconds.{{Specify}} ||  || Chaos 2 || {{Valid for Squire}} ||  ||  ||  ||  ||  ||
 
|-
 
| {{Hero Shard|Enduring Provocation}} || Provoke lasts an additional 0.5 seconds.{{Specify}} ||  || Chaos 2 || {{Valid for Squire}} ||  ||  ||  ||  ||  ||
 
|-
 
| {{Hero Shard|Abyss Stone Attunement}} || Reduces the mana cost of Abyss Stone by 1-15%. || 14 || Chaos 2 || {{Valid for AbyssLord}} || {{Valid for Boots}}
 
|-
 
| {{Hero Shard|Insulated Decoy}} || Decreases heat generated from Death from Above by 4-40%. || 12 || Chaos 2 || {{Valid for SeriesEV2}} ||  {{Valid for Boots}}
 
|-
 
| {{Hero Shard|Aerial Mastery}} || Increases Death From Above's Duration by 1-6 seconds. || 10 || Chaos 2 || {{Valid for SeriesEV2}} || {{Valid for Boots}}
 
|-
 
| {{Hero Shard|Pole Power}} || Increases the damage of Pole Smash by 4-40%. || 12 || Chaos 2 || {{Valid for Monk}} || {{Valid for Gloves}}
 
|-
 
| {{Hero Shard|Piercing Power}} || Increases the damage of Piercing Shot by 4-40%. || 12 || Chaos 2 || {{Valid for Huntress}} || {{Valid for Chest}}
 
|-
 
| {{Hero Shard|Nightmare Fuel}} || Enemies affected by Lash Out poison take 20-320% Hero Damage as magical damage when hit by Dark Torment. || 20 || Chaos 2 || {{Valid for Mystic}} || {{Valid for Weapon}}
 
|-
 
| {{Hero Shard|Overwhelming Buster}} || Adds 0.5-4.5s to Blunder Broom Buster duration. ||  || Chaos 2 || {{Valid for Gunwitch}} || {{Valid for Weapon}}
 
|-
 
| {{Defense Shard|Torpedo Striker}} || Increases the radius of the Reflect Beam's Torpedo Detonation by 4-40%. || 12 || Chaos 2 || {{Valid for SeriesEV2}} || {{Valid for Relic}}
 
|-
 
| {{Hero Shard|Submerging Blast}} || Increases Submerge's Emerge damage by 4-40%. || 12 || Chaos 2 || {{Valid for Lavamancer}} || {{Valid for Boots}}
 
|-
 
| {{Hero Shard|Atomic Capacity}} || This shard gives your Atomic Launcher an additional missile when the shard is upgraded to 4/8 and then another at 8/8.{{Specify}} ||  || Chaos 3 || {{Valid for Monk}} ||  ||  ||  ||  ||  ||
 
|-
 
| {{Hero Shard|Hemolytic Poison}} || Lashout cooldown increased to 200% of what it was but allows it to stack 0 times and increases its duration by 3 seconds.{{Specify}} ||  || Chaos 3 || {{Valid for Mystic}} ||  ||  ||  ||  ||  ||
 
|-
 
| {{Hero Shard|Beserk Master}} || Increases the duration of Direct Command on your Skeletal Orcs by 1 seconds.{{Specify}} ||  || Chaos 3 || {{Valid for AbyssLord}} ||  ||  ||  ||  ||  ||
 
|-
 
| {{Hero Shard|Withering Fountain}} || Abyss Fountain withers enemies inside it reducing the damage they deal by 2%.{{Specify}} ||  || Chaos 3 || {{Valid for AbyssLord}} ||  ||  ||  ||  ||  ||
 
|-
 
| {{Hero Shard|Tectonic Breaker}} || While Hardened, deal 10% Armor Stat as crushing Earth damage every 3rd primary attack. While Inflamed deal 10% Hero Damage as Fire damage every 3rd primary attack.{{Specify}} ||  || Chaos 3 || {{Valid for Lavamancer}} ||  ||  ||  ||  ||  ||
 
|-
 
| {{Defense Shard|Empowered Flame}} || Flamethrower tower has a 1% chance to hit the target again for 20% damage.{{Specify}} ||  || Chaos 3 || {{Valid for Apprentice}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Obelisk Shield}} || Obelisk Shield abosorption increased by 10-70%. || 15 || Chaos 3 || {{Valid for Mystic}} || {{Valid for Relic}}
 
|-
 
| {{Hero Shard|Read or Die}} || Scatter sweep and broom vault have a 1% chance to transmogrify enemies into books for 3 seconds. Transmogrified enemies take increased damage.{{Specify}} ||  || Chaos 3 || {{Valid for Gunwitch}} ||  ||  ||  ||  ||  ||
 
|-
 
| {{Hero Shard|Twice as Bright}} || Eruption increases defense power to 10% but the duration is reduced by 5 seconds.{{Specify}} ||  || Chaos 3 || {{Valid for Lavamancer}} ||  ||  ||  ||  ||  ||
 
|-
 
| {{Hero Shard|Shattering Stones}} || After an abyss stone expires it detonates dealing 40% of your ability power as crushing damage to nearby enemies.{{Specify}} ||  || Chaos 3 || {{Valid for AbyssLord}} ||  ||  ||  ||  ||  ||
 
|-
 
| {{Defense Shard|Enduring Bubble}} || Increases Viper's Fang bubble duration by 1-5 seconds. || 8 || Chaos 3 || {{Valid for Mystic}} || {{Valid for Relic}}
 
|-
 
| {{Hero Shard|Call of the Kobold}} || Defeating an enemy grants a charge. Secondary attacks consume charges and shoots a firework at your targest for 20% of your Ability Power.{{Specify}} ||  || Chaos 3 || {{Valid for Monk}} ||  ||  ||  ||  ||  ||
 
|-
 
| {{Defense Shard|Empowered Bolts}} || Ballista has a 5% chance on hit to deal full damage to all targets pierced for the next 10 seconds.{{Specify}} ||  || Chaos 3 || {{Valid for Squire}} || {{Valid for Relic}}
 
|-
 
| {{Hero Shard|Fountain of Speed}} || Abyss Fountain increases the duration of direct command on skeletal orcs by 1 seconds.{{Specify}} ||  || Chaos 3 || {{Valid for AbyssLord}} ||  ||  ||  ||  ||  ||
 
|-
 
| {{Defense Shard|Split Vipers}} || Sand Viper may target up to 0 additional enemies, but no longer ramps up damage.{{Specify}} ||  || Chaos 3 || {{Valid for Mystic}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Shielding Guard}} || When the affected tower takes damage, it has a 5-25% chance to gain a shield for 50-250% of its Defense Health for 5 seconds. Does not work with Auras or Traps. || 20 || Chaos 3 || {{Valid for ALL}} || {{Valid for Relic}}
 
|-
 
| {{Hero Shard|Concussive Shock}} || Increase the stun duration of conussive shot by 4-40%. || 12 || Chaos 3 || {{Valid for Huntress}} || {{Valid for Weapon}}
 
|-
 
| {{Defense Shard|Empowering Blasphemy}} || Obelisk Hero Stat boost increased to 10-50% and polymorph duration increased by 1-6 seconds. || 10 || Chaos 3 || {{Valid for Mystic}} || {{Valid for Relic}}
 
|-
 
| {{Hero Shard|Brain of Confusion}} || When you take damage you have a 3% chance to confuse nearby enemies for 3 seconds. This effect has a 15 second cooldown.{{Specify}} ||  || Chaos 3 || {{Valid for ALL}} ||  ||  ||  ||  ||  ||
 
|-
 
| {{Defense Shard|Oil Spill}} || Gives Oil Geyser a 5-10% chance to stun all enemies hit for 2 seconds. || 10 || Chaos 3 || {{Valid for Lavamancer}} || {{Valid for Relic}}
 
|-
 
| {{Hero Shard|Madness Embrace}} || Increases Call to Madness duration by 0.5-7.5s. || 14 || Chaos 3 || {{Valid for Mystic}} || {{Valid for Weapon}}
 
|-
 
| {{Hero Shard|Dummies and Bots}} || EV2's Death From Above ability now spawns 4 of her Anti Gravity Bots in a plus formation around her dummy that all deal 20% of your ability power stat in a 100 unit radius. These do not count towards the cap on the number of bots she can hold.{{Specify}} ||  || Chaos 3 || {{Valid for SeriesEV2}} ||  ||  ||  ||  ||  ||
 
|-
 
| {{Defense Shard|Sandstorm Warrior}} || The Snaking Sands sandstorm increases Hero Damge and Ability Power by 101% for 1 seconds.{{Specify}} ||  || Chaos 3 || {{Valid for Monk}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Node Increase}} || EV2 can place 1-4 extra node(s) in any single Weapon Manufacturer chain. || 6 || Chaos 3 || {{Valid for SeriesEV2}} || {{Valid for Relic}}
 
|-
 
| {{Hero Shard|Bots of Oil}} || EV2 switches her Grav Bots for those of Oil. When they explode they also oil targets for 1 second(s). If a fire source damages the target, the target burns for 20% of your ability power for 1 second(s).{{Specify}} ||  || Chaos 3 || {{Valid for SeriesEV2}} ||  ||  ||  ||  ||  ||
 
|-
 
| {{Defense Shard|Puncturing Bolts}} || Ballista can now pierce an additional 1-4 targets. || 6 || Chaos 3 || {{Valid for Squire}} || {{Valid for Relic}}
 
|-
 
| {{Hero Shard|Lashing Power}} || Increases Lash Out damage by 4-40%. || 12 || Chaos 3 || {{Valid for Mystic}} || {{Valid for Chest}}
 
|-
 
| {{Hero Shard|Enduring Price}} || Two at Twice the Price lasts 1-7s longer. || 12 || Chaos 3 || {{Valid for Gunwitch}} || {{Valid for Weapon}}
 
|-
 
| {{Hero Shard|Dewey Deathimal}} || Book Drop duration is increased by 1 seconds and the extra damage they get is increased by 5% while under it's effect.{{Specify}} ||  || Chaos 3 || {{Valid for Gunwitch}} ||  ||  ||  ||  ||  ||
 
|-
 
| {{Defense Shard|Power Bolts}} || Ballista has a 4% chance on hit to deal 5% extra magical damage.{{Specify}} ||  || Chaos 3 || {{Valid for Squire}} || {{Valid for Relic}}
 
|-
 
| {{Hero Shard|One With Chi}} || Increases the damage of Chi Blast by 4-40%. || 12 || Chaos 3 || {{Valid for Monk}} || {{Valid for Gloves}}
 
|-
 
| {{Hero Shard|Burning Strikes}} || 2% chance on hit to burn target for 20% of your Hero Damage stat as magical fire damage each second for 1 seconds.{{Specify}} ||  || Chaos 4 || {{Valid for ALL}} ||  ||  ||  ||  ||  ||
 
|-
 
| {{Hero Shard|Lightning Touch}} || Your primary attacks deal and additional 4% of your Hero Damage as storm damage.{{Specify}} ||  || Chaos 4 || {{Valid for ALL}} ||  ||  ||  ||  ||  ||
 
|-
 
| {{Defense Shard|Deadly Strikes}} || Increases the Defense Range of the affected tower by 4-40%. || 12 || Chaos 4 || {{Valid for ALL}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Power Transfer}} || Increases the Defense Crit Damage of the affected tower by 4% of its Defense Power{{Specify}} ||  || Chaos 4 || {{Valid for ALL}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Splody Harpoon}} || Ballista projectiles have a 10% chance to detonate on each target hit dealing 150% of the Ballista's Defense Power stat as extra damage in a small area.{{Specify}} ||  || Chaos 4 || {{Valid for Squire}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Magma Maelstrom}} || Rate at which Fissures of Embermount generate Molten Power reduced by 4-40%. || 12 || Chaos 4 || {{Valid for Lavamancer}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Lateral Blast}} || Volcano attacks spawn 3 random meteors that drop nearby, each dealing 125% def power as magical fire damage.{{Specify}} ||  || Chaos 4 || {{Valid for Lavamancer}} || {{Valid for Relic}}
 
|-
 
| {{Hero Shard|Submerging Speed}} || Increases movement speed while Submerged by +4% and adds a knockup on Emerge.{{Specify}} ||  || Chaos 4 || {{Valid for Lavamancer}} ||  ||  ||  ||  ||  ||
 
|-
 
| {{Hero Shard|Drenching Broomnado}} || Broom Nado damage increased by 4% and its hits have a 3% chance to drench enemies and slow them by 30% for 1 seconds.{{Specify}} ||  || Chaos 4 || {{Valid for Gunwitch}} ||  ||  ||  ||  ||  ||
 
|-
 
| {{Hero Shard|Cataclysm}} || Increases Eruption damage by 4-40%. || 12 ||  || {{Valid for Lavamancer}} || {{Valid for Chest}}
 
|-
 
| {{Hero Shard|Molten Core Power}} || Increases Molten Core damage by 4-40%. || 12 ||  || {{Valid for Lavamancer}} || {{Valid for Gloves}}
 
|-
 
| {{Hero Shard|Tormented Power}} || Increases Dark Torment damage by 4-40%. || 12 ||  || {{Valid for Mystic}} || {{Valid for Gloves}}
 
|-
 
| {{Hero Shard|Debilitating Madness}} || Call to Madness increase the target's damage taken by 3-45%. || 14 ||  || {{Valid for Mystic}} || {{Valid for Gloves}}
 
|-
 
| {{Hero Shard|Harbinger's Slam}} || During Provoke, Seismic Slam damage increased by 130-410% of your Ability Power stat. || 20 ||  || {{Valid for Squire}} || {{Valid for Gloves}}
 
|-
 
| {{Hero Shard|Harbinger's Powered Block}} || Blocking reduces the cooldown of Seismic Slam by -0.2-0.7 seconds. Happens a max of 3 times a second. || 10 ||  || {{Valid for Squire}} || {{Valid for Weapon}}
 
|-
 
| {{Hero Shard|Fight Me Not}} || Defenses will deal 5-25% more damage to enemies targetting the Squire. || 20 ||  || {{Valid for Squire}} || {{Valid for Chest}}
 
|-
 
| {{Hero Shard|Block Power}} || Increases the blocking power of the shield by 5-25%. || 20 ||  || {{Valid for Squire}} || {{Valid for Weapon}}
 
|-
 
| {{Hero Shard|Enduring Tornado}} || Increases the knockup duration of Tornado by 1-6 seconds. || 10 ||  || {{Valid for Apprentice}} || {{Valid for Gloves}}
 
|-
 
| {{Hero Shard|Corruption's Fortification}} || Armor buff of Dryad's Blessing is increased by 4-40% in purification form. || 12 ||  || {{Valid for Dryad}} || {{Valid for Chest}}
 
|-
 
| {{Hero Shard|Shroom Gloom}} || Slow intensity of Powder Toss in Purification Form increased by 4-40%. || 12 ||  || {{Valid for Dryad}} || {{Valid for Gloves}}
 
|-
 
| {{Hero Shard|Charge Blast V2}} || Reduces the cost of EV2's secondary attacks by 5-95%. || 18 ||  || {{Valid for SeriesEV2}} || {{Valid for Weapon}}
 
|-
 
| {{Hero Shard|Mine Blast Radius}} || Anti Gravity Bot damage radius increased by 4-40%. || 12 ||  || {{Valid for SeriesEV2}} || {{Valid for Chest}}
 
|-
 
| {{Hero Shard|Mine Heat Compensator}} || The cost of EV2's Anti Gravity Bots is reduced by 4-40%. || 12 ||  || {{Valid for SeriesEV2}} || {{Valid for Chest}}
 
|-
 
| {{Hero Shard|Proton Cannon Insulator}} || Reduces the heat generation rate of Proton Charge by 2-20%. || 12 ||  || {{Valid for SeriesEV2}} || {{Valid for Weapon}}
 
|-
 
| {{Hero Shard|Proton Cannon Boost}} || Width of Proton Charge increased by 4-40%. || 12 ||  || {{Valid for SeriesEV2}} || {{Valid for Weapon}}
 
|-
 
| {{Hero Shard|Proton Supercharge}} || EV2's Proton Charge deals an extra 10-210% of your ability power stat as damage while its max range is increased by 5-25%. || 20 ||  || {{Valid for SeriesEV2}} || {{Valid for Weapon}}
 
|-
 
| {{Hero Shard|Molten Stun}} || Increases Molten Charge stun duration by 0.5-4.5s. || 8 ||  || {{Valid for Lavamancer}} || {{Valid for Weapon}}
 
|-
 
| {{Hero Shard|Molten Charge Power}} || Increases Molten Charge damage by 4-40%. || 12 ||  || {{Valid for Lavamancer}} || {{Valid for Weapon}}
 
|-
 
| {{Hero Shard|Heroic Power}} || Increases Heroic Wave's hero damage boost by 4-40%. || 12 ||  || {{Valid for Monk}} || {{Valid for Chest}}
 
|-
 
| {{Hero Shard|Thundering Call}} || Increases Call to Madness range by 4-40%. || 12 ||  || {{Valid for Mystic}} || {{Valid for Weapon}}
 
|-
 
| {{Defense Shard|Berserk Master}} || Increases the duration of Direct Command on your Skeletal Orcs by 1-5 seconds. || 8 ||  || {{Valid for AbyssLord}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Rain of Oil}} || Skeletal Archer's Direct Command now oils enemies, slowing them by 50% for 2-12 seconds. If an oiled enemy is hit by fire damage, the oil ignites, dealing 20-600% of its Defense Power in fire damage over 1-11 seconds. || 20 ||  || {{Valid for AbyssLord}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Cthulhu's Influence}} || While under the effects of corruption, Angry Nimbus has a 3-27% chance to charm enemies for 1-7 seconds. || 12 ||  || {{Valid for Dryad}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Boosted Blockade}} || Boost Aura increase blockade health by 2-20%. || 12 ||  || {{Valid for Monk}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Obelisk Shield}} || Obelish Shield absorption increased to 10-70%. || 15 ||  || {{Valid for Mystic}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Vampiric Empowerment}} || Increases the Defense Power of the affected tower by 4-60% of its Defense Health. || 14 ||  || {{Valid for ALL}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Stun Fire}} || Cannonball Tower has a 2-30% chance on hit to stun target for 1-4 seconds. || 14 ||  || {{Valid for Squire}} || {{Valid for Relic}}
 
|-
 
| {{Hero Shard|Abyss Knight's Bargain}} || Reduces the mana cost of Knight of the Abyss by 4-40%. || 12 ||  || {{Valid for AbyssLord}} || {{Valid for Helmet}}
 
|-
 
| {{Hero Shard|Power of the Knight}} || Increases the damage of Knight of the Abyss by 4-40%. || 12 ||  || {{Valid for AbyssLord}} || {{Valid for Gloves}}
 
|-
 
| {{Hero Shard|Corruption's Bargain}} || When this shard is fully upgraded, Dryad's Blessing costs no celestial power in purification form and costs 1 celestial power power per second instead of 2 in corruption form. || 10 ||  || {{Valid for Dryad}} || {{Valid for Chest}}
 
|-
 
| {{Hero Shard|Corruption's Blessing}} || Damage of Dryad's Blessing is increased by 4-40% in corrupt form. || 12 ||  || {{Valid for Dryad}} || {{Valid for Boots}}
 
|-
 
| {{Hero Shard|Power Volley}} || Increases the damage of Arcane Volley by 4-40%. || 12 ||  || {{Valid for Apprentice}} || {{Valid for Weapon}}
 
|-
 
| {{Hero Shard|Darkest Syphon}} || Increases the angle of Dark Syphon by 3-30. || 9 ||  || {{Valid for AbyssLord}} || {{Valid for Chest}}
 
|-
 
| {{Hero Shard|Anti Air}} || Deals 4-40% additional damage to flying enemies. || 12 ||  || {{Valid for ALL}} || {{Valid for Weapon}}
 
|-
 
| {{Hero Shard|Inspiring Strikes}} || Primary attacks reduce the cooldown of your abilities by -0.1-0.3 seconds || 4 ||  || {{Valid for ALL}} || {{Valid for Weapon}}
 
|-
 
| {{Hero Shard|Sundering Blow}} || Your primary attacks reduce the enemy's resistances to 95-80%, increasing damage dealt to them. || 15 ||  || {{Valid for ALL}} || {{Valid for Weapon}}
 
|-
 
| {{Hero Shard|Howling Feast}} || Your primary attacks generate 1 feast stack. While at 10 stacks, increase your Hero Damage by 2-30. One Stack wears off every 3 seconds. || 14 ||  || {{Valid for Squire}}{{Valid for Dryad}} || {{Valid for Weapon}}
 
|-
 
| {{Hero Shard|Life Leech}} || Your primary attacks heal you for 0.2-1% of your max health. || 20 ||  || {{Valid for ALL}} || {{Valid for Weapon}}
 
|-
 
| {{Hero Shard|Mana Capacitor}} || Increases your maximum ability resource by 10-100. || 18 ||  || {{Valid for Apprentice}}{{Valid for Squire}}{{Valid for Monk}}{{Valid for Huntress}}{{Valid for AbyssLord}}{{Valid for SeriesEV2}}{{Valid for Gunwitch}}{{Valid for Lavamancer}}{{Valid for Dryad}} || {{Valid for Helmet}}
 
|-
 
| {{Hero Shard|Power Overwhelming}} || Increases your Ability Power by 10-30%, but increase your ability resource cost by 100-70%. || 20 ||  || {{Valid for ALL}} || {{Valid for Helmet}}
 
|-
 
| {{Hero Shard|Regeneration}} || Restores 0.5-3% of your Max Health every 5s. || 10 ||  || {{Valid for ALL}} || {{Valid for Boots}}
 
|-
 
| {{Hero Shard|Serpent God's Fury}} || When you crit with a primary attack, reduce the cooldown of all your abilities by -0.1-1 seconds. The effect has a cooldown of 1 seconds. || 18 ||  || {{Valid for ALL}} || {{Valid for Boots}}
 
|-
 
| {{Hero Shard|Corruption's Harmony}} || Reduces Corruption form's Celestial Power drain by -1-3. || 10 ||  || {{Valid for Dryad}} || {{Valid for Chest}}
 
|-
 
| {{Hero Shard|Poison Leaves}} || Dryad's poison attacks deal 2-20% more damage. || 12 ||  || {{Valid for Dryad}} || {{Valid for Weapon}}
 
|-
 
| {{Hero Shard|Corruption's Embrace}} || Starfall damage is increased by 4-40% in corrupt form || 12 ||  || {{Valid for Dryad}} || {{Valid for Helmet}}
 
|-
 
| {{Hero Shard|Snipe Critical Strike}} || Increases the Crit Chance of Snipe +2-30%. || 14 ||  || {{Valid for Gunwitch}} || {{Valid for Weapon}}
 
|-
 
| {{Hero Shard|Snipe Critical Restoration}} || Primary Attack critical hits restore 1-5 Broom Power. || 8 ||  || {{Valid for Gunwitch}} || {{Valid for Weapon}}
 
|-
 
| {{Hero Shard|Restoring Snipe}} || Snipe critical hits restore 4-40 Broom Power. || 18 ||  || {{Valid for Gunwitch}} || {{Valid for Weapon}}
 
|-
 
| {{Hero Shard|Dragon Stance}} || Each melee primary attack increases the damage of the next ranged secondary attack by 10-90%. Stacks up to 6 times. || 20 ||  || {{Valid for Monk}} || {{Valid for Weapon}}
 
|-
 
| {{Hero Shard|Crane Stance}} || Each secondary attack increases the damage of the next primary attack by 10-90%. Stacks up to 6 times. || 20 ||  || {{Valid for Monk}} || {{Valid for Boots}}
 
|-
 
| {{Hero Shard|Abyssal Mandate}} || Reduces the mana cost of Direct Command by 4-40%. || 12 ||  || {{Valid for AbyssLord}} || {{Valid for Chest}}
 
|-
 
| {{Hero Shard|Mana Leech}} || Dark Syphon drains 4-40% additional mana. || 12 ||  || {{Valid for AbyssLord}} || {{Valid for Gloves}}
 
|-
 
| {{Hero Shard|Frozen Core}} || Increases Ice Needle damage by 4-40%. || 12 ||  || {{Valid for Gunwitch}} || {{Valid for Helmet}}
 
|-
 
| {{Hero Shard|Scatter Power}} || Increases Scatter Sweep damage by 4-40%. || 12 ||  || {{Valid for Gunwitch}} || {{Valid for Chest}}
 
|-
 
|-
 
 
|}
 
|}
 +
|-|
 +
</tabber>
  
==Weapons with fixed passives==
+
{{Datafield|Shards/AllHeroes|swap}}
Weapons in list below drop with fixed "passive" (shard unique only for this weapon). This shard is locked in one of the shard slots and can't be removed, some of them also can't be upgraded. Most of them are sold by Wayfarer for [[Soul of Night]].
+
{{Datafield|Shards/SomeHeroes|swap}}
{| class="wikitable sortable" style="width:100%; text-align:center;"
+
 
! style="width:10%; text-align:center;" | Item name
+
==Hyper Shards==
! style="width:10%; text-align:center;" | Passive name
+
{{Datafield|Shards/Hypershards|swap}}
! style="width:45%; text-align:center;" | Effect
 
! style="width:5%; text-align:center;" | Upgr. levels
 
! style="width:15%; text-align:center;" | Drops from
 
! style="width:5%; text-align:center;" | Usable by
 
|-
 
| Scorched Tome of Molten Brimstone || Molten Brimstone || Secondary Attacks summons meteors that deal 100-130% of Ability Power as damage. Charge to summon 1-7 lava fissures for 110-710% of Ability Power as Magical Fire Damage burning enemies for 110-150% of Hero Damage for 6s. || 20 ||  || {{Valid for AbyssLord}}
 
|-
 
| Celebration!!! || Celebration!!! || Fires two homing projectiles that detonate in a festive explosion dealing 72% Hero Damage as magical damage over small area. || 0 ||  || {{Valid for SeriesEV2}}
 
|-
 
| Tsunami || Chlorophyte Arrows || Fires a column of Chlorophyte Arrows that deal 5-25% bonus magical earth damage and may reflect off one surface. || 20 ||  || {{Valid for Huntress}}
 
|-
 
|}
 

Latest revision as of 14:28, 9 December 2024

Shards Loading Screen.png

Shards are gem-like artifacts that slot into your Relics, Armor, and Weapons. Shards replaced Skill Spheres system and item Passives (while some items with unique passives still drop but have only one shard slot). Shards give your hero or your defenses extra stats or abilities, all green shards can buff only defenses and can be placed only in Relics, while blue shards will buff your hero and can be placed in Weapon and Armor. Shards can be moved between pieces of gear and be upgraded straight from your inventory. A weapon or piece of armor allows to hold up to 3 Shards and can only equip Hero (blue) Shards and relics can hold up to 3 Defense (green) Shards. Blue shards give you hero new abilities or stats while they are placed in any item currently equipped by that hero, but green (defenses) shards strengthen only that tower, where relic containing them is equipped.

Shards Packs

Shards drop from shard packs obtained from victory chest at the end of every map, you will get Standard shard pack after completing any Campaign and Chaos map, those packs can drop shards associated with Campaign packs. After completing Expeditions on Chaos difficulty, you will get guaranteed Shard pack from that difficulty and one Shard Pack from any previous difficulty (for example, if you beat Chaos III Expeditions, you’ll receive 1 Chaos III Shard Pack and 1 Chaos II, Chaos I or Standard Shard Pack). Once you win 3 consecutive random maps in a row in Expeditions, you’ll activate the Shard consecutive bonus. On your 4th consecutive victory onward, you’ll earn an extra Shard Pack for as long as the streak continues. This extra Shard Pack is a guaranteed Shard Pack from that difficulty. That means once you activate the win bonus, you’ll get 3 Shards guaranteed every victory (2 Shard Packs of that difficulty, 1 Shard Pack from previous difficulties) until one of your crystals break or you leave the game.

Any shard can be purchased from Gran Ma'ster for 1000 Defender Medals or 250 Gems. A shard pack containing 5 random shards can also be purchased for 500 Defender Medals or 125 Gems. These shard packs will give you 5 random shards from a single difficulty (e.g. 5 random Chaos V shards).

Shard Dust

As of the Protean Shift update, you may disenchant shards (press 's' when hovering over a shard) which will turn the shard into shard dust of the same tier. Ten shard dust can be exchanged with War Recruiter to obtain one new shard pack.

Standard Shards List

Squire icon trans.png

Advanced Edit List of Squire-specific Item Shards:

Name Effect (Gilded value in brackets) Item
GearSlot Shard Pack
Hero Shard Icon Squire.png Beam Intensification Increases the damage of Sword Beam by 3-39% (52%). Gloves Icon.png Chaos 9 Shard Pack Icon.png
Hero Shard Icon 7.png Betsy's Beam Primary attacks fire a piercing sonic projectile that deals 105-150% (162%) Hero Damage as magical damage. Weapon Icon.png Chaos 4 Shard Pack Icon.png
Hero Shard Icon Squire.png Blood Rage Increases the damage bonus of Provoke by 4-40% (52%), and damage resistance by 3-15% (19%). Gloves Icon.png Chaos 9 Shard Pack Icon.png
Hero Shard Icon 1.png Empowered Beam After the Sword Beam collides with 5 targets, it spawns an additional Sword Beam that travels in the same direction as the first dealing 125-425% (485%) of your Ability Power stat as damage to each target hit. After colliding with 5 targets it returns to the Squire dealing 125-425% (485%) of your Ability Power stat as damage in an area around Squire. Weapon Icon.png Chaos 5 Shard Pack Icon.png
Hero Shard Icon 9.png Enduring Provocation Provoke lasts an additional 0.5-7.5 (9.5) seconds. Grey Shield Icon.png Chaos 5 Shard Pack Icon.png
Hero Shard Icon 5.png Enduring Slam Seismic Slam stun duration increased by 0.5-5 (6.2) seconds. Grey Shield Icon.png Chaos 7 Shard Pack Icon.png
Hero Shard Icon Squire.png Empowered Slam Increases the damage of Seismic Slam by 3-39% (52%). Gloves Icon.png Chaos 10 Shard Pack Icon.png
Hero Shard Icon 11.png Fight Me Not Defenses will deal 5-25% (29%) more damage to enemies targeting the Squire. Chest Icon.png Chaos 3 Shard Pack Icon.png
Hero Shard Icon 12.png Harbinger's Powered Block Blocking reduces the cooldown of Seismic Slam by 0-5 (7) seconds. Happens a max of 3 times a second. Grey Shield Icon.png Chaos 8 Shard Pack Icon.png
Hero Shard Icon Squire.png Harbinger's Slam During Provoke, Seismic Slam damage increased by 130-410% (466%) of your Ability Power stat. Gloves Icon.png Chaos 2 Shard Pack Icon.png
Hero Shard Icon 14.png Swift Provocation Provoke movement speed buff increased by 10-154 (202). Boots Icon.png Campaign Standard Shard Pack Icon.png
Defense Shard Icon 1.png Empowered Bolts Enemies hit by the Ballista receive an additional 5-20% (26%) damage from all sources for 1-6 (8) seconds. Medallion and Totem Outline.png Chaos 3 Shard Pack Icon.png
Defense Shard Icon 2.png Heavy Cannonball Cannonball Tower has a 2-45% (54%) chance to spawn a rolling cannonball that pierces up to 2-10 targets, dealing 1-28% (34%) Defense Damage as physical damage. Medallion and Totem Outline.png Chaos 5 Shard Pack Icon.png
Defense Shard Icon 7.png Oily Harpoon Ballista oils targets on hit for 2.16-6.12 (7)seconds. Fire damage Ignites the enemy for 1-15% (18%) of Defense Damage for 3 seconds. Medallion and Totem Outline.png Chaos 8 Shard Pack Icon.png
Defense Shard Icon 1.png Onsen Bath - (Xbox Only) 20% chance for Cannonball Tower to fire a steamy blast dealing 20-500% (580%) Defense Power as water damage and drenching enemies for 3s. Medallion and Totem Outline.png XB1 logo.png - C7+ Revenge of the Yeti incursion
Defense Shard Icon 4.png Puncturing Bolts Ballista can now pierce an additional 1-4 (6) targets. Medallion and Totem Outline.png Chaos 4 Shard Pack Icon.png
Defense Shard Icon 7.png Power Bolts Ballista has a 4-40% chance on hit to deal 15-60% (72%) extra magical damage. Medallion and Totem Outline.png Chaos 2 Shard Pack Icon.png
Defense Shard Icon 1.png Splody Harpoon Ballista projectiles have a 10-45% (52%) chance to detonate on each target hit dealing 1-41% (49%) of the Defense Damage as extra damage in small area. Medallion and Totem Outline.png Chaos 7 Shard Pack Icon.png
Defense Shard Icon 6.png Stun Fire Cannonball Tower has a 11-25% (29%) chance on hit to stun target for 1.6-3 seconds. Medallion and Totem Outline.png Chaos 1 Shard Pack Icon.png
Defense Shard Icon 4.png Vengeance 4-40% (48%) of the damage taken by the Spike Blockade is returned in its next attack. Medallion and Totem Outline.png Chaos 8 Shard Pack Icon.png

Advanced Edit List of Squire icon trans.pngSquire and Countess icon trans.pngCountess Shared Item Shards:

Name Effect (Gilded value in brackets) Item
GearSlot Shard Pack
Hero Shard Icon 15.png Block Power Increases the blocking power of the Shield by 5-25% (29%). Grey Shield Icon.png Chaos 8 Shard Pack Icon.png
Hero Shard Icon 16.png Death's Grasp When you defeat an enemy, you generate a charge, up to a max of 5. When you block with your shield, all charges are then consumed each unleashing a fireball that deals 10-210% (250%) of your Ability Power as magical fire damage. Grey Shield Icon.png Chaos 8 Shard Pack Icon.png
Hero Shard Icon 15.png Heavy Armor Increases armor by 4-45% (65%), but reduces speed by 700-500 (400). Chest Icon.png Chaos 9 Shard Pack Icon.png
Hero Shard Icon 7.png Unholy Fire Blocking unleashes flames that deal 50-450% (530%) of your Armor as damage to enemies in a cone in front of the hero at a rate of twice per second. Grey Shield Icon.png Chaos 6 Shard Pack Icon.png

Advanced EditList of non-hero-specific Item Shards:

Name Effect (gilded value in brackets) Item
GearSlot Shard Pack
Defense Shard Icon 5.png Defensive Critical Damage Increases the Defense Crit Damage of the affected tower by 4-20% (24%). Medallion and Totem Outline.png Campaign Standard Shard Pack Icon.png
Defense Shard Icon 3.png Fortification Increases Defense Health of the affected tower by 2-34% (41%). Medallion and Totem Outline.png Campaign Standard Shard Pack Icon.png
Hero Shard Icon 11.png Construction Increases repair and upgrade speed during Combat Phase by 25-75% (95%). Gloves Icon.png Campaign Standard Shard Pack Icon.png
Hero Shard Icon 2.png Drenching Strikes Your primary attacks have a 2-30% (38%) chance on hit to drench enemies for 3-7 seconds. Weapon Icon.png Campaign Standard Shard Pack Icon.png
Hero Shard Icon 16.png Retribution When you take damage, you have a 2-20% chance of dealing 125-425% (485%) of your Armor as damage to your attacker. Chest Icon.png Campaign Standard Shard Pack Icon.png
Hero Shard Icon 14.png Speed Boost Increases your movement speed by 100-500 (700). Boots Icon.png Campaign Standard Shard Pack Icon.png
Hero Shard Icon 15.png Worm Scarf Reduces the damage you take from enemies by 3-15% (19%). Helmet Icon.png Campaign Standard Shard Pack Icon.png
Defense Shard Icon 1.png Destruction Increases Defense Power of the affected tower by 2-34% (42%). Medallion and Totem Outline.png Chaos 1 Shard Pack Icon.png
Hero Shard Icon 11.png Annoyance Taunts nearby enemies for 1-4 (5) seconds every 8 seconds. Chest Icon.png Chaos 1 Shard Pack Icon.png
Hero Shard Icon 15.png Bulwark Increases armor by 3-39% (52%). Chest Icon.png Chaos 1 Shard Pack Icon.png
Hero Shard Icon 3.png Critical Strike Increases your Hero Crit Chance by 3-10% (14%). Gloves Icon.png Chaos 1 Shard Pack Icon.png
Hero Shard Icon 1.png Haunting Primary attacks generate 1 ghost stack. At 10 stacks you unleash ghosts for 3 seconds, each dealing 10-250% (298%) of your Ability Power as damage. The effect has a cooldown of 5 seconds. Weapon Icon.png Chaos 1 Shard Pack Icon.png
Defense Shard Icon 5.png Defensive Critical Strike Increases the Defense Crit Chance of the affected tower by an additional 2-15% (19%). Medallion and Totem Outline.png Chaos 2 Shard Pack Icon.png
Defense Shard Icon 2.png Panic Fire When the affected tower takes damage, it has a 5-15% (19%) chance to increase it's Attack Rate by 50% for 1-4 (5) seconds. Does not work with Auras and Traps. Medallion and Totem Outline.png Chaos 2 Shard Pack Icon.png
Defense Shard Icon 5.png Press Your Luck When the affected tower takes damage, it has a 5-15% (19%) chance to increase it's Critical Hit Chance by 30% for 1-4 (9) seconds. Does not work with Auras and Traps. Medallion and Totem Outline.png Chaos 2 Shard Pack Icon.png
Hero Shard Icon 11.png Quake You have a 10-50% (58%) chance when landing to deal 50-250% (290%) of your Ability Power as earth damage to nearby enemies. Boots Icon.png Chaos 2 Shard Pack Icon.png
Defense Shard Icon 4.png Deadly Strikes Increases the Defense Range of the affected tower by 3-39% (52%). Medallion and Totem Outline.png Chaos 3 Shard Pack Icon.png
Defense Shard Icon 3.png Shielding Guard When the affected tower takes damage, it has a 5-25% (29%) chance to gain a shield for 50-250% (290%) of it's Defense Health for 5 seconds. Does not work with Auras or Traps. Medallion and Totem Outline.png Chaos 3 Shard Pack Icon.png
Hero Shard Icon 11.png Jackpot You have a 2-10% (14%) chance when picking up gold to quadruple the amount. Chest Icon.png Chaos 3 Shard Pack Icon.png
Hero Shard Icon 5.png Overwhelm Your attacks have a 7-15% (19%) chance to stun one enemy for 1-3 seconds. Can only affect one enemy at a time. Weapon Icon.png Chaos 3 Shard Pack Icon.png
Defense Shard Icon 2.png Defense Rate Increases the Attack Rate of the affected tower by 9-33% (41%). Medallion and Totem Outline.png Chaos 4 Shard Pack Icon.png
Hero Shard Icon 1.png Beacon Of The Storm Once per second your primary attack spawns a lightning ball that deals 10-50% (58%) of your Hero Damage as storm damage. Bounces up to 3 times. Gloves Icon.png Chaos 4 Shard Pack Icon.png
Hero Shard Icon 16.png Electric Retribution When you take damage, you have a 2-20% chance of dealing 125-425% (485%) of your Armour as storm damage to your attacker. Helmet Icon.png Chaos 4 Shard Pack Icon.png
Defense Shard Icon 2.png Explosive Guard When the affected tower takes damage, it has 3-35% chance to trigger an explosion and deal 140-500% (580%) of its Defense Health as damage to nearby enemies. Does not work with Auras or Traps. This does not destroy the tower. Medallion and Totem Outline.png Chaos 5 Shard Pack Icon.png
Defense Shard Icon 1.png Vampiric Empowerment Increases the Defense Power of the affected tower by 4-60% (76%) of its Defense Health. Medallion and Totem Outline.png Chaos 5 Shard Pack Icon.png
Hero Shard Icon 11.png Anti Air Deals 4-40% (52%) additional damage to flying enemies. Weapon Icon.png Chaos 5 Shard Pack Icon.png
Hero Shard Icon 2.png Burning Strikes 2-20% chance on hit to burn target for 20-180% (212%) of your Hero Damage stat as magical fire damage each second for 1-5 seconds.. Weapon Icon.png Chaos 5 Shard Pack Icon.png
Defense Shard Icon 3.png Health Pylon Increases the Defense Health of nearby Towers to 102-130% (136%). Does not buff the Tower that equips this shard. Medallion and Totem Outline.png Chaos 6 Shard Pack Icon.png
Defense Shard Icon 6.png Sharpened Spikes Blockade has a 2-30% (38%) chance to stun enemies hit for 1-3 seconds. Medallion and Totem Outline.png Chaos 6 Shard Pack Icon.png
Hero Shard Icon 16.png Brain Of Confusion When you take damage you have a 3-15% (19%) chance to confuse nearby enemies for 3 seconds. This effect has a 15 second cooldown. Helmet Icon.png Chaos 6 Shard Pack Icon.png
Hero Shard Icon 16.png Flaming Retribution When you take damage, you have a 2-20% chance of dealing 125-425% (485%) of your Armor as fire damage to your attacker. Gloves Icon.png Chaos 6 Shard Pack Icon.png
Defense Shard Icon 1.png Power Pylon Increases the Defense Power of nearby defenses to 102-120% (124%). Does not buff the Tower that equips this Shard. Medallion and Totem Outline.png Chaos 7 Shard Pack Icon.png
Hero Shard Icon 11.png Life Leech Your primary attacks heal you for 0.2-1% (1.2%) of your max health. Weapon Icon.png Chaos 7 Shard Pack Icon.png
Hero Shard Icon 11.png Mage Gambit Increases your Ability Power by 10-50% (58%), but increase damage taken from enemies by 60-20% (12%). Chest Icon.png Chaos 7 Shard Pack Icon.png
Hero Shard Icon 11.png Power Gambit Increases your Hero Damage by 10-50% (58%), but increase damage taken from enemies by 60-20% (12%). Chest Icon.png Chaos 7 Shard Pack Icon.png
Hero Shard Icon 1.png Ravenhost Your primary attacks generate Raven stacks. Once you reach 10 stacks, the stacks are depleted to fire a magical Raven dealing 10-210% (250%) of your Ability Power as damage. Bounces 5 times. Weapon Icon.png Chaos 7 Shard Pack Icon.png
Defense Shard Icon 1.png Water Elemental The affected tower has has 5-25% (29%) chance on hit to drench enemies for 3 seconds. Medallion and Totem Outline.png Chaos 8 Shard Pack Icon.png
Hero Shard Icon 2.png Lightning Touch Your primary attacks have a 30% chance to deal an additional 5-29% (37%) damage as storm damage. Weapon Icon.png Chaos 8 Shard Pack Icon.png
Hero Shard Icon 3.png Pumpkinator Primary attacks Pumpkin enemies. When a pumpkined enemy dies, they explode doing 10-210% ability power as damage. Melee attacks against pumkined enemy increase Crit by 3-33% (39%) for 5 sec. Weapon Icon.png Chaos 8 Shard Pack Icon.png
Hero Shard Icon 2.png Radiant Power Increase the Defense Power of nearby defenses by 5-10% (14%). Weapon Icon.png Chaos 8 Shard Pack Icon.png
Hero Shard Icon 11.png Regeneration Restores 0.25->1.25% (1.65%) of your Max Health every 5s. Boots Icon.png Chaos 8 Shard Pack Icon.png
Hero Shard Icon 10.png Serpent God's Fury When you crit with a primary attack, reduce the cooldown of all your abilities by 0.1-1 (1.2) seconds. The effect has a cooldown of 1 second. Weapon Icon.png Chaos 8 Shard Pack Icon.png
Hero Shard Icon 17.png Sundering Blow Your primary Attacks reduce enemy's resistances by 5-20% (24%), increasing damage dealt to them. Weapon Icon.png Chaos 8 Shard Pack Icon.png
Hero Shard Icon 5.png Taser Suit When you take damage you have a 1-16% (20%) chance to electrocute enemies in a small area around you, stunning them for 3 seconds. Chest Icon.png Chaos 8 Shard Pack Icon.png
Hero Shard Icon 11.png Wave Of The Storm You have a 4-40% chance when landing on the ground to deal 10-210% (250%) of your Ability Power as storm damage to nearby enemies. Boots Icon.png Chaos 8 Shard Pack Icon.png
Defense Shard Icon 3.png Auto-Repair System Restores 0.5-4% (5%) of the affected tower’s Max Health every 5s. Only active during Combat Phase. Medallion and Totem Outline.png Chaos 9 Shard Pack Icon.png
Hero Shard Icon 3.png Critical Empowerment Increases your Hero Crit Damage by 5-16% (20%). Gloves Icon.png Chaos 9 Shard Pack Icon.png
Hero Shard Icon 2.png Radiant Empowerment Increases the damage of nearby heroes by 5-10% (14%). Weapon Icon.png Chaos 9 Shard Pack Icon.png
Hero Shard Icon 14.png Run and Gun Your primary attacks have a 10-32% (41%) chance on hit to increase your movement speed by 600 for 3s. Boots Icon.png Chaos 9 Shard Pack Icon.png
Hero Shard Icon 1.png Tamer's Gambit Pets deal 20-250% (296%) more damage, but Hero Damage and Ability Power are reduced by 70-30% (22%). Weapon Icon.png Chaos 9 Shard Pack Icon.png
Hero Shard Icon 11.png Tank Gambit Take 6-26% (30%) less damage, but deal 45-25% (21%) less damage. Chest Icon.png Chaos 9 Shard Pack Icon.png
Hero Shard Icon 2.png Venomous Strikes 2-20% chance on hit to poison a target for 20-180% (212%) of your Hero Damage stat as magical poison damage each second for 1-5s.. Weapon Icon.png Chaos 9 Shard Pack Icon.png
Defense Shard Icon 1.png All For One Increases Defense Health, Power, Range, and Attack Rate of the affected tower by 2-34% (42%) if only one is built. Medallion and Totem Outline.png Chaos 10 Shard Pack Icon.png
Hero Shard Icon 11.png Coup de Grace Increases your Hero Crit Damage by 10-43.33% (50%), but reduce your Crit Chance by 6%. Chest Icon.png Chaos 10 Shard Pack Icon.png
Defense Shard Icon 5.png Power Transfer Increases the Defense Critical Chance by 2-30% (38%) and reduces Defense Health by 30%. Medallion and Totem Outline.png Chaos 10 Shard Pack Icon.png
Hero Shard Icon 2.png Radiant Rate Increases the Attack Rate of nearby defenses by 4-16% (20%). Weapon Icon.png Chaos 10 Shard Pack Icon.png
Defense Shard Icon 1.png Range Pylon Increases the Defense Range of nearby defenses to 102-120% (124%). Does not buff the Tower that equips this Shard. Medallion and Totem Outline.png Chaos 10 Shard Pack Icon.png
Hero Shard Icon 11.png Double Time Reduces build time for Defenses during Combat Phase by 10-50% (58%). Gloves Icon.png Survival Tier Icon.png
Hero Shard Icon 1.png Icy Strikes Your primary attacks chill enemies for 7 seconds making them move at 90-52% (40%) movement speed. Weapon Icon.png Survival Tier Icon.png
Hero Shard Icon 1.png Long Shot Increases damage the further you are from your target, up to 5-23.75% (30%) more damage. Gloves Icon.png Survival Tier Icon.png
Hero Shard Icon 15.png Resolute Armor Limits potential damage taken from any one hit to 95-90% (87.5%) of your maximum Health. Chest Icon.png Survival Tier Icon.png
Hero Shard Icon 2.png Stand Your Ground While standing still, Hero Damage and Ability Power are increased by 10-25% (30%), and you take 8-20% (24%) less damage. Weapon Icon.png Survival Tier Icon.png
Hero Shard Icon 14.png Tranquil Haste Increases your movement speed by 200-600 (800). Not active during Combat Phase. Boots Icon.png Survival Tier Icon.png
Hero Shard Icon 2.png Weakness Targeting Increases damage by 2.5-7.5% (10%) for every status effect on the enemy, with a maximum increase of 30%. Weapon Icon.png Survival Tier Icon.png

Advanced EditList of Item Shards which can be used by multiple, but not all heroes:

Name Effect (Gilded value in brackets) Item Compatible Heroes
GearSlot Shard Pack
Hero Shard Icon 4.png Bunny Hop Gives the ability to double jump! And increases your movement speed by 0-100. Boots Icon.png Chaos 9 Shard Pack Icon.png

Squire icon trans.png Apprentice icon trans.png Huntress icon trans.png AbyssLord icon trans.png Lavamancer icon trans.png Mystic icon trans.png Adept icon trans.png Chibi barb copy.png Countess icon trans.png Hunter HeadIcon.png Aquarion HeadIcon.png

Hero Shard Icon 4.png Channel Restores 11-25 (29) of your ability resource every 5 seconds. Helmet Icon.png Chaos 3 Shard Pack Icon.png

Squire icon trans.png Apprentice icon trans.png Huntress icon trans.png Monk icon trans.png AbyssLord icon trans.png Initiate icon trans.png Adept icon trans.png Mercenary icon trans.png Countess icon trans.png Aquarion HeadIcon.png

Hero Shard Icon 4.png Charged Restoration Charged secondary attacks restore 1-7 (10) mana. Can only activate once per second. Helmet Icon.png Chaos 9 Shard Pack Icon.png

Apprentice icon trans.png Huntress icon trans.png Adept icon trans.png

Hero Shard Icon 1.png Charged Shot Your primary attacks have a 5-25% (33%) chance to fire a fully charged secondary attack. Can only occur once per second. Weapon Icon.png Chaos 7 Shard Pack Icon.png

Apprentice icon trans.png Huntress icon trans.png SeriesEV2 icon trans.png Adept icon trans.png Hunter HeadIcon.png

Hero Shard Icon 1.png Cluster Nades When attacking flying enemies, you have a 10-50% (58%) chance on hit to drop a bomb beneath them that deals 110-310% (350%) of your Ability Power stat an Damage in a small area. Weapon Icon.png Chaos 5 Shard Pack Icon.png

Apprentice icon trans.png Huntress icon trans.png Monk icon trans.png SeriesEV2 icon trans.png Gunwitch icon trans.png Mystic icon trans.png Initiate icon trans.png Adept icon trans.png Engineer Icon.png Hunter HeadIcon.png

Hero Shard Icon 2.png Hasten Increases attack speed by 10-30% (35%). Helmet Icon.png Chaos 9 Shard Pack Icon.png

Apprentice icon trans.png Huntress icon trans.png SeriesEV2 icon trans.png Gunwitch icon trans.png Adept icon trans.png Engineer Icon.png Hunter HeadIcon.png

Hero Shard Icon 1.png Howling Feast Your Primary attacks generate 1 Feast stack, while at 10 stacks, increase your Hero Damage by 2-30% (38%). One stack wears off every 3 seconds. Weapon Icon.png Chaos 6 Shard Pack Icon.png

Squire icon trans.png Dryad icon trans.png Countess icon trans.png

Hero Shard Icon 10.png Inspiration Reduces the cooldown of your abilities by 4-39% (52%). Helmet Icon.png Chaos 2 Shard Pack Icon.png

Squire icon trans.png Apprentice icon trans.png Huntress icon trans.png Monk icon trans.png AbyssLord icon trans.png SeriesEV2 icon trans.png Gunwitch icon trans.png Lavamancer icon trans.png Mystic icon trans.png Dryad icon trans.png Initiate icon trans.png Adept icon trans.png Mercenary icon trans.png Countess icon trans.png Engineer Icon.png Hunter HeadIcon.png Aquarion HeadIcon.png

Hero Shard Icon 10.png Inspiring Strikes Primary attacks reduce the cooldown of your abilities by 0.1-0.3 (0.5) seconds. Weapon Icon.png Chaos 4 Shard Pack Icon.png

Squire icon trans.png Apprentice icon trans.png Huntress icon trans.png Monk icon trans.png AbyssLord icon trans.png SeriesEV2 icon trans.png Gunwitch icon trans.png Lavamancer icon trans.png Mystic icon trans.png Dryad icon trans.png Initiate icon trans.png Adept icon trans.png Mercenary icon trans.png Countess icon trans.png Engineer Icon.png Hunter HeadIcon.png Aquarion HeadIcon.png

Hero Shard Icon 4.png Mana Capacitor Increases your maximum ability resource by 10-100 (120). Helmet Icon.png Chaos 7 Shard Pack Icon.png

Squire icon trans.png Apprentice icon trans.png Huntress icon trans.png Monk icon trans.png AbyssLord icon trans.png SeriesEV2 icon trans.png Gunwitch icon trans.png Lavamancer icon trans.png Dryad icon trans.png Initiate icon trans.png Adept icon trans.png Mercenary icon trans.png Countess icon trans.png Engineer Icon.png Aquarion HeadIcon.png

Hero Shard Icon 9.png Meditation Increases the base cooldown of Heal Self to 30s. After using Heal Self, gain 8-20 (24) mana per second over 5 seconds and gain a shield equal to 400-1,000% (1200%) of Ability Power for 10 seconds. Helmet Icon.png Chaos 10 Shard Pack Icon.png

Squire icon trans.png Apprentice icon trans.png Huntress icon trans.png Monk icon trans.png Adept icon trans.png

Hero Shard Icon 4.png Power Of Storms You have a 4-10% (12%) chance on hit to restore 20 mana per second for 1-3 seconds. 10 seconds cooldown. Helmet Icon.png Chaos 6 Shard Pack Icon.png

Squire icon trans.png Apprentice icon trans.png Huntress icon trans.png Monk icon trans.png AbyssLord icon trans.png Initiate icon trans.png Adept icon trans.png Mercenary icon trans.png Countess icon trans.png Aquarion HeadIcon.png

Hero Shard Icon 10.png Struck by Inspiration Hero attacks have 3-5.33% (7.67%) chance to reset all ability cooldowns. Can only activate once every 5s. Weapon Icon.png Survival Tier Icon.png

Squire icon trans.png Apprentice icon trans.png Huntress icon trans.png Monk icon trans.png AbyssLord icon trans.png SeriesEV2 icon trans.png Gunwitch icon trans.png Lavamancer icon trans.png Mystic icon trans.png Dryad icon trans.png Initiate icon trans.png Adept icon trans.png Mercenary icon trans.png Countess icon trans.png Engineer Icon.png Aquarion HeadIcon.png

Hero Shard Icon 10.png Superconductor Reduces ability costs by 1-19% (24%). Chest Icon.png Chaos 8 Shard Pack Icon.png

Squire icon trans.png Apprentice icon trans.png Huntress icon trans.png Monk icon trans.png AbyssLord icon trans.png SeriesEV2 icon trans.png Gunwitch icon trans.png Lavamancer icon trans.png Initiate icon trans.png Adept icon trans.png Mercenary icon trans.png Countess icon trans.png Engineer Icon.png Aquarion HeadIcon.png

Hyper Shards

Advanced EditList of All Hyper-Shards Items :

The Hyper Shard Icon.png

With the introduction of mastery mode, several new hyper shards have been introduced to the game. Shards unlock as you earn stars in mastery mode. Each hyper shard can only be obtained once in Mastery mode.

As of the Prime Incursion Update, completing all maps within a prime region awards a hyper shard. Completing all seven regions awards the last hyper shard. This allows you to obtain a second set of all the shards. Note that the order that you obtain hyper shards in Prime Incursions is different than that of Mastery mode (e.g. the first prime region doesn't award Mass Destruction).

Name Effect Upgr. levels Slot Aquisition
Mastery Stars C8+ Prime Incursions
Hyper Shard Icon 2.png Mass Destruction Increases the Defense Power of the affected tower by 2-70% . 34 Medallion and Totem Outline.png 50 Stars Complete all Regions in either Chaos 8, 9, or 10.
Hyper Shard Icon 5.png Vicious Strikes Increases the Defense Range of the affected tower by 175-2275 units. 12 Medallion and Totem Outline.png 155 Stars Prime VI
Hyper Shard Icon 3.png Radiant Critical Power Increases the Defense Critical Damage of nearby defenses by 0-5% and Defense Critical Chance of nearby defenses by 3%. 5 Boots Icon.png 260 Stars Prime IV
Hyper Shard Icon 1.png Explosive Shielding Guard When the affected tower takes damage, it has a 3-35% chance to gain a shield for 50-250% of its Defense Health for 5 seconds and to trigger an explosion that deals 140-500% of its Defense Health as damage to nearby enemies. Does not work with Auras and Traps. This does not destroy the tower. Does not stack with Shielding Guard or Explosive Guard. 20 Medallion and Totem Outline.png 365 Stars Prime II
Hyper Shard Icon 4.png Thunderstruck Your primary attacks have a 2-26% chance on hit to drench enemies for 3-7 seconds and your primary attacks deal an additional 16-40% damage as storm damage. Storm damage has a 3 second cooldown. 12 Weapon Icon.png 470 Stars Prime III
Hyper Shard Icon 2.png Destructive Pylon Increases the Defense Power of nearby defenses to 102-138% and increases the Defense Power of the affected tower by 2-34%. Does not stack with Destruction or Power Pylon. 18 Medallion and Totem Outline.png 575 Stars Prime I
Hyper Shard Icon 1.png Automation Each time your defense attacks, it heals for 0.2-2% of its max health. Cooldown of 0.7 seconds. 20 Medallion and Totem Outline.png 680 Stars Prime V
Hyper Shard Icon 6.png Juggernaut Increases the Defense Health of the affected tower by 2-70% and increases damage resistance by 2-20%. 16 Medallion and Totem Outline.png 785 Stars Prime VII
Hyper Shard Icon 3.png Genie King's Blessing Gain 1-3 defense mana upon defeating an enemy, up to 100 enemies per Combat Phase. 5 Boots Icon.png 880 Stars Complete all Prime Regions in Chaos 9.
Hyper Shard Icon 3.png Tandem Strike After damaging an enemy, all Defenses deal 5-25% more damage to that enemy for 5 seconds. 20 Weapon Icon.png 975 Stars Complete all Prime Regions in Chaos 10.