Difference between revisions of "Shards"
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− | Shards are | + | [[File:Shards_Loading_Screen.png|right|400px]] |
+ | Shards are gem-like artifacts that slot into your Relics, Armor, and Weapons. Shards replaced [[Skill Spheres]] system and item [[Passives]] (while some items with unique passives still drop but have only one shard slot). Shards give your hero or your defenses extra stats or abilities, all green shards can buff only defenses and can be placed only in [[Relics]], while blue shards will buff your hero and can be placed in [[Weapon]] and [[Armor]]. Shards can be moved between pieces of gear and be upgraded straight from your inventory. A weapon or piece of armor allows to hold up to 3 Shards and can only equip Hero (blue) Shards and relics can hold up to 3 Defense (green) Shards. Blue shards give you hero new abilities or stats while they are placed in any item currently equipped by that hero, but green (defenses) shards strengthen only that tower, where relic containing them is equipped. | ||
− | ==Shards | + | ==Shards Packs== |
− | Shards drop from shard packs obtained from victory chest at the end of every map, you will get Standard shard pack after completing any Campaign and Chaos map, those packs can drop shards associated with Campaign packs. After completing | + | Shards drop from shard packs obtained from victory chest at the end of every map, you will get Standard shard pack after completing any Campaign and Chaos map, those packs can drop shards associated with Campaign packs. After completing Expeditions on Chaos difficulty, you will get guaranteed Shard pack from that difficulty and one Shard Pack from any previous difficulty (for example, if you beat Chaos III Expeditions, you’ll receive 1 Chaos III Shard Pack and 1 Chaos II, Chaos I or Standard Shard Pack). |
− | Once you win 3 consecutive random maps in a row in | + | Once you win 3 consecutive random maps in a row in Expeditions, you’ll activate the Shard consecutive bonus. On your 4th consecutive victory onward, you’ll earn an extra Shard Pack for as long as the streak continues. This extra Shard Pack is a guaranteed Shard Pack from that difficulty. That means once you activate the win bonus, you’ll get 3 Shards guaranteed every victory (2 Shard Packs of that difficulty, 1 Shard Pack from previous difficulties) until one of your crystals break or you leave the game. |
− | + | Any shard can be purchased from [[Non Playable Characters#Gran_Ma'ster's_Shop|Gran Ma'ster]] for 1000 Defender Medals or 250 Gems. A shard pack containing 5 random shards can also be purchased for 500 Defender Medals or 125 Gems. These shard packs will give you 5 random shards from a single difficulty (e.g. 5 random Chaos V shards). | |
− | |||
− | {| class="wikitable sortable" style="width: | + | ==Shard Dust== |
+ | As of the Protean Shift update, you may disenchant shards (press 's' when hovering over a shard) which will turn the shard into shard dust of the same tier. Ten shard dust can be exchanged with [[Non_Playable_Characters#War_Recruiter|War Recruiter]] to obtain one new shard pack. | ||
+ | |||
+ | ==Standard Shards List== | ||
+ | |||
+ | <tabber> | ||
+ | Squire= | ||
+ | [[File:Squire_icon_trans.png|70px| center]] | ||
+ | |||
+ | {{Datafield|Shards/Squire|swap}} | ||
+ | {{Datafield|Shards/SquireAndCountess|swap}} | ||
+ | |-| | ||
+ | Apprentice= | ||
+ | [[File:Apprentice_icon_trans.png| 70px| center]] | ||
+ | |||
+ | {{Datafield|Shards/Apprentice|swap}} | ||
+ | {{Datafield|Shards/ApprenticeAndAdept|swap}} | ||
+ | |||
+ | |-| | ||
+ | Huntress= | ||
+ | [[File:Huntress_icon_trans.png| 70px| center]] | ||
+ | {{Datafield|Shards/Huntress|swap}} | ||
+ | |||
+ | |-| | ||
+ | Monk= | ||
+ | [[File:Monk_icon_trans.png| 70px| center]] | ||
+ | {{Datafield|Shards/Monk|swap}} | ||
+ | {{Datafield|Shards/MonkAndInitiate|swap}} | ||
+ | |||
+ | |-| | ||
+ | Abyss_Lord= | ||
+ | [[File:AbyssLord_icon_trans.png| 70px| center]] | ||
+ | {{Datafield|Shards/Abyss_Lord|swap}} | ||
+ | |||
+ | |-| | ||
+ | Series_Ev2= | ||
+ | [[File:SeriesEV2_icon_trans.png| 70px| center]] | ||
+ | {{Datafield|Shards/Ev2|swap}} | ||
+ | {{Datafield|Shards/Ev2AndDryad|swap}} | ||
+ | |||
+ | |-| | ||
+ | Gunwitch= | ||
+ | [[File:Gunwitch_icon_trans.png| 70px| center]] | ||
+ | {{Datafield|Shards/Gunwitch|swap}} | ||
+ | |||
+ | |-| | ||
+ | Lavamancer= | ||
+ | [[File:Lavamancer_icon_trans.png| 70px| center]] | ||
+ | {{Datafield|Shards/Lavamancer|swap}} | ||
+ | |||
+ | |-| | ||
+ | Mystic= | ||
+ | [[File:Mystic_icon_trans.png| 70px| center]] | ||
+ | {{Datafield|Shards/Mystic|swap}} | ||
+ | |||
+ | |-| | ||
+ | Dryad= | ||
+ | [[File:Dryad_icon_trans.png| 70px| center]] | ||
+ | {{Datafield|Shards/Dryad|swap}} | ||
+ | {{Datafield|Shards/Ev2AndDryad|swap}} | ||
+ | {{Datafield|Shards/DryadAndMerc|swap}} | ||
+ | |||
+ | |-| | ||
+ | Initiate= | ||
+ | [[File:Initiate_icon_trans.png| 70px| center]] | ||
+ | {{Datafield|Shards/Initiate|swap}} | ||
+ | {{Datafield|Shards/MonkAndInitiate|swap}} | ||
+ | |||
+ | |-| | ||
+ | Adept= | ||
+ | [[File:Adept_icon_trans.png| 70px| center]] | ||
+ | {{Datafield|Shards/Adept|swap}} | ||
+ | {{Datafield|Shards/ApprenticeAndAdept|swap}} | ||
+ | |||
+ | |-| | ||
+ | Barbarian= | ||
+ | [[File:Chibi barb copy.png| 70px| center]] | ||
+ | {{Datafield|Shards/Barbarian|swap}} | ||
+ | {{Datafield|Shards/BarbAndMerc|swap}} | ||
+ | |||
+ | |-| | ||
+ | Mercenary= | ||
+ | [[File:Mercenary_icon_trans.png| 70px| center]] | ||
+ | {{Datafield|Shards/Mercenary|swap}} | ||
+ | {{Datafield|Shards/DryadAndMerc|swap}} | ||
+ | {{Datafield|Shards/BarbAndMerc|swap}} | ||
+ | |||
+ | |-| | ||
+ | Countess= | ||
+ | [[File:Countess_icon_trans.png| 70px| center]] | ||
+ | {{Datafield|Shards/Countess|swap}} | ||
+ | {{Datafield|Shards/SquireAndCountess|swap}} | ||
+ | |||
+ | |-| | ||
+ | Engineer= | ||
+ | [[File:Engineer_Icon.png| 70px| center]] | ||
+ | {{Datafield|Shards/Engineer|swap}} | ||
+ | |||
+ | |-| | ||
+ | Hunter= | ||
+ | [[File:Hunter HeadIcon.png| 70px| center]] | ||
+ | {{Datafield|Shards/Hunter|swap}} | ||
+ | |||
+ | |-| | ||
+ | Aquarion= | ||
+ | [[File:Aquarion HeadIcon.png| 70px| center]] | ||
+ | {{Datafield|Shards/Aquarion|swap}} | ||
+ | |||
+ | |-| | ||
+ | Others= | ||
+ | {| class="wikitable sortable" style="width:90%; text-align:center;" | ||
! rowspan="2" style="width:15%; text-align:center;" | Name | ! rowspan="2" style="width:15%; text-align:center;" | Name | ||
! rowspan="2" style="width:45%; text-align:center;" | Effect | ! rowspan="2" style="width:45%; text-align:center;" | Effect | ||
! rowspan="2" style="width:5%; text-align:center;" | Upgr. levels | ! rowspan="2" style="width:5%; text-align:center;" | Upgr. levels | ||
! rowspan="2" style="width:7%; text-align:center;" | Shard Pack | ! rowspan="2" style="width:7%; text-align:center;" | Shard Pack | ||
− | ! colspan=" | + | ! colspan="2" style="width:31%; text-align:center;" | Valid for |
+ | |||
|- | |- | ||
! style="width:10%;" | Hero | ! style="width:10%;" | Hero | ||
− | ! style="width:3%;" | | + | ! style="width:3%;" | Slot |
− | + | ||
− | + | |- id="enhanced_launcher" | |
− | + | | {{Hero Shard|Enhanced Launcher}} | |
− | + | | Anti Gravity Bot Launcher can store an additional '''1-15''' Anti Gravity Bots. | |
− | + | | 14 | |
− | + | |'''Removed''' | |
− | + | | {{Valid for SeriesEV2}} | |
− | | {{ | + | | Weapon |
− | |- | + | |
− | | {{ | + | |- id="skeletal_bind" |
− | |- | + | | {{Hero Shard|Skeletal Bind}} |
− | | {{ | + | | When you defeat an enemy, you generate a charge. Your next fully-charged secondary attack summons a skeletal hand that traps each target hit for '''1-6''' seconds, draining one charge for each enemy hit. You can have a max of '''5''' charges. |
− | |- | + | | 10 |
− | | {{ | + | |'''Removed''' |
− | |- | + | | {{Valid for ALL}} |
− | | {{ | + | | Weapon |
− | |- | + | |
− | | {{ | + | |- id="frenzied_swarm" |
− | | | + | | {{Defense Shard|Frenzied Swarm}} |
− | + | | Moss Hornet movement speed is increased by '''500-1300 (1,500)'''. | |
− | + | | 16 | |
− | + | | '''Changed to Fleeting Nature''' | |
− | + | | {{Valid for Dryad}} | |
− | + | | Relic | |
− | + | ||
− | + | |- id="harbingers_exile" | |
− | + | | {{Defense Shard|Harbinger’s Exile}} | |
− | + | | Training Dummy has a '''1-9%''' chance to teleport targets back to spawner. | |
− | + | | 20 | |
− | + | |'''Removed''' | |
− | + | | {{Valid for Squire}} | |
− | + | | Relic | |
− | + | ||
− | + | |- id="withering_blast" | |
− | + | | {{Defense Shard|Withering Blast}} | |
− | + | | Enemies damaged by Arcane Barrier take '''5-20%''' increased damage for '''1.5-3''' seconds. | |
− | + | | 15 | |
− | + | |'''Revenge of the Yeti Incursion''' | |
− | + | | {{Valid for Apprentice}}{{Valid for Adept}} | |
− | + | | Relic | |
− | + | ||
− | + | |- id="onsen_bath" | |
− | + | | {{Defense Shard|Onsen Bath}} | |
− | + | | 20% chance for Cannonball Tower to fire a steamy blast dealing '''20-500%''' Defense Power and drenching enemies for 3 seconds. | |
− | + | | 12 | |
− | + | |'''Revenge of the Yeti Incursion - Xbox Exclusive Item''' | |
− | + | | {{Valid for Squire}} | |
− | + | | Relic | |
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|} | |} | ||
+ | |-| | ||
+ | </tabber> | ||
− | + | {{Datafield|Shards/AllHeroes|swap}} | |
− | + | {{Datafield|Shards/SomeHeroes|swap}} | |
− | + | ||
− | + | ==Hyper Shards== | |
− | + | {{Datafield|Shards/Hypershards|swap}} | |
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Latest revision as of 17:43, 21 August 2024
Shards are gem-like artifacts that slot into your Relics, Armor, and Weapons. Shards replaced Skill Spheres system and item Passives (while some items with unique passives still drop but have only one shard slot). Shards give your hero or your defenses extra stats or abilities, all green shards can buff only defenses and can be placed only in Relics, while blue shards will buff your hero and can be placed in Weapon and Armor. Shards can be moved between pieces of gear and be upgraded straight from your inventory. A weapon or piece of armor allows to hold up to 3 Shards and can only equip Hero (blue) Shards and relics can hold up to 3 Defense (green) Shards. Blue shards give you hero new abilities or stats while they are placed in any item currently equipped by that hero, but green (defenses) shards strengthen only that tower, where relic containing them is equipped.
Shards Packs
Shards drop from shard packs obtained from victory chest at the end of every map, you will get Standard shard pack after completing any Campaign and Chaos map, those packs can drop shards associated with Campaign packs. After completing Expeditions on Chaos difficulty, you will get guaranteed Shard pack from that difficulty and one Shard Pack from any previous difficulty (for example, if you beat Chaos III Expeditions, you’ll receive 1 Chaos III Shard Pack and 1 Chaos II, Chaos I or Standard Shard Pack). Once you win 3 consecutive random maps in a row in Expeditions, you’ll activate the Shard consecutive bonus. On your 4th consecutive victory onward, you’ll earn an extra Shard Pack for as long as the streak continues. This extra Shard Pack is a guaranteed Shard Pack from that difficulty. That means once you activate the win bonus, you’ll get 3 Shards guaranteed every victory (2 Shard Packs of that difficulty, 1 Shard Pack from previous difficulties) until one of your crystals break or you leave the game.
Any shard can be purchased from Gran Ma'ster for 1000 Defender Medals or 250 Gems. A shard pack containing 5 random shards can also be purchased for 500 Defender Medals or 125 Gems. These shard packs will give you 5 random shards from a single difficulty (e.g. 5 random Chaos V shards).
Shard Dust
As of the Protean Shift update, you may disenchant shards (press 's' when hovering over a shard) which will turn the shard into shard dust of the same tier. Ten shard dust can be exchanged with War Recruiter to obtain one new shard pack.
Standard Shards List
List of Squire-specific Item Shards:
Name | Effect (Gilded value in brackets) | Item | ||
---|---|---|---|---|
GearSlot | Shard Pack | |||
Beam Intensification | Increases the damage of Sword Beam by 3-39% (52%). | |||
Betsy's Beam | Primary attacks fire a piercing sonic projectile that deals 105-150% (162%) Hero Damage as magical damage. | |||
Blood Rage | Increases the damage bonus of Provoke by 4-40% (52%), and damage resistance by 3-15% (19%). | |||
Empowered Beam | After the Sword Beam collides with 5 targets, it spawns an additional Sword Beam that travels in the same direction as the first dealing 125-425% (485%) of your Ability Power stat as damage to each target hit. After colliding with 5 targets it returns to the Squire dealing 125-425% (485%) of your Ability Power stat as damage in an area around Squire. | |||
Enduring Provocation | Provoke lasts an additional 0.5-7.5 (9.5) seconds. | |||
Enduring Slam | Seismic Slam stun duration increased by 0.5-5 (6.2) seconds. | |||
Empowered Slam | Increases the damage of Seismic Slam by 3-39% (52%). | |||
Fight Me Not | Defenses will deal 5-25% (29%) more damage to enemies targeting the Squire. | |||
Harbinger's Powered Block | Blocking reduces the cooldown of Seismic Slam by 0-5 (7) seconds. Happens a max of 3 times a second. | |||
Harbinger's Slam | During Provoke, Seismic Slam damage increased by 130-410% (466%) of your Ability Power stat. | |||
Swift Provocation | Provoke movement speed buff increased by 10-154 (202). | |||
Empowered Bolts | Enemies hit by the Ballista receive an additional 5-20% (26%) damage from all sources for 1-6 (8) seconds. | |||
Heavy Cannonball | Cannonball Tower has a 2-45% (54%) chance to spawn a rolling cannonball that pierces up to 2-10 targets, dealing 1-28% (34%) Defense Damage as physical damage. | |||
Oily Harpoon | Ballista oils targets on hit for 2.16-6.12 (7)seconds. Fire damage Ignites the enemy for 1-15% (18%) of Defense Damage for 3 seconds. | |||
Onsen Bath - (Xbox Only) | 20% chance for Cannonball Tower to fire a steamy blast dealing 20-500% (580%) Defense Power as water damage and drenching enemies for 3s. | - C7+ Revenge of the Yeti incursion | ||
Puncturing Bolts | Ballista can now pierce an additional 1-4 (6) targets. | |||
Power Bolts | Ballista has a 4-40% chance on hit to deal 15-60% (72%) extra magical damage. | |||
Splody Harpoon | Ballista projectiles have a 10-45% (52%) chance to detonate on each target hit dealing 1-41% (49%) of the Defense Damage as extra damage in small area. | |||
Stun Fire | Cannonball Tower has a 11-25% (29%) chance on hit to stun target for 1.6-3 seconds. | |||
Vengeance | 4-40% (48%) of the damage taken by the Spike Blockade is returned in its next attack. |
List of Squire and Countess Shared Item Shards:
Name | Effect (Gilded value in brackets) | Item | ||
---|---|---|---|---|
GearSlot | Shard Pack | |||
Block Power | Increases the blocking power of the Shield by 5-25% (29%). | |||
Death's Grasp | When you defeat an enemy, you generate a charge, up to a max of 5. When you block with your shield, all charges are then consumed each unleashing a fireball that deals 10-210% (250%) of your Ability Power as magical fire damage. | |||
Heavy Armor | Increases armor by 4-45% (65%), but reduces speed by 700-500 (400). | |||
Unholy Fire | Blocking unleashes flames that deal 50-450% (530%) of your Armor as damage to enemies in a cone in front of the hero at a rate of twice per second. |
List of Apprentice-specific Item Shards:
Name | Effect (Gilded value in brackets) | Item | ||
---|---|---|---|---|
GearSlot | Shard Pack | |||
Manabomb's Aid | Manabomb places a shield on you that lasts 20 seconds that absorbs 150-750% (870%) of your Ability Power Stat. Enemies that hit the shield are burned for a total of 150-550% (630) of your Ability Power over 3 seconds. | |||
Manabomb Power | Increases the damage of Manabomb by 3-39% (52%). | |||
Meteor Rain | Manabomb opens a portal overhead that spawns meteor that deal 36-1256% (1500%) of your Ability Power stat as damage to enemies they affect. | |||
Power Volley | Increases the damage of Arcane Volley by 3-39% (52%). | |||
Arcane Refulgence | The projectile resistance of the Arcane Barrier is further increased by 10-32.5% (40%). | |||
Earth Toss | Earthshatter Tower has a 28-100% chance on hit to knock targets into the air and gains 100-280 (320) Damage Radius. | |||
Empowered Flame | Flamethrower Tower has a 1-15% chance to hit the target again for 55-275% (319%) damage. | |||
Empowered Frostbite | Frostbite has a 5-45% chance to freeze the target for 1-7 (8) seconds. | |||
Frosty Bind | Frostbite slow strength increased by 1-10% (12%). | |||
Frosty Duet | The Frostbite tower can hit an additional target, but its Range is reduced by 60-35% (29%). | |||
Frosty Power | Frostbite tower passes 9-29% (33%) of its Defense Power stat to defenses within its frost aura. | |||
Withering Blast | Enemies damaged by Arcane Barrier take 5-20% (24%) increased damage for 1.5-3 seconds. |
List of Apprentice and Adept shared Item Shards:
Name | Effect (Gilded value in brackets) | Item | ||
---|---|---|---|---|
GearSlot | Shard Pack | |||
Betsy's Curse | Primary attacks leave a curse zone that reduces the damage enemies deal by 5-25% (29%). You can place up to 3 zones and each zones lasts 20-100 seconds. | |||
EF Upgrade | Increases the damage of Tornado by 3-39% (52%). | |||
Empowered Mark | Increases the max number of the marked targets this hero may have by 2-30 (34). | |||
Enduring Tornado | Increases the knockup duration of Tornado by 1-6 (8) seconds. | |||
Marks for Life | Abilities that consume Mark have 18-50% (58%) chance on hit to apply a new Mark. | |||
Mark Targets | This defense has a 5-45% (53%) chance to place a Mark on its target. |
List of Huntress-specific Item Shards:
Name | Effect (Gilded value in brackets) | Item | ||
---|---|---|---|---|
GearSlot | Shard Pack | |||
Caustic Oil | Increases the damage of Oil Flask by 3-39% (52%). | |||
Concussive Power | Increases the damage of Concussive Shots by 3-39% (52%). | |||
Concussive Shock | Increases the stun duration of Concussive Shots by 0.3-1.5 (1.9) seconds. | |||
Oil Slick | Increases the duration of Oil Flask by 1-9% (12%). | |||
Piercing | Concussive Shots also fires a piercing shard dealing 50-350% (410%) of Ability Power as damage, then explodes dealing 25-225% (265%) of Ability Power as unresisted damage. | |||
Piercing Power | Increases the damage of Piercing Shot by 3-39% (52%). | |||
Rainbow Flask | Increases the damage of Oil Flask by 3-27% (35%) and has a chance to drench, ignite, or poison enemies on hit. | |||
Blazing Phoenix | Shortly after a Blaze Balloon triggers, a Phoenix emerges dealing 1000-5000% (5800%) Defense Power as magical fire damage. | |||
Broad Head Arrows | Poison Dart Tower now pierces through shields and an additional target, and its Defense Damage is increased by 5-13% (15%). | |||
Drenched | After your Geyser Trap drenches an enemy, the Geyser Trap next attack deals 103-135% (143%) of its tower damage. | |||
Enhanced Poison | Increases the rate of the Poison Dart Tower's poison by 4-39% (52%). | |||
Explosive Poison | If an enemy poisoned by the Poison Dart Tower is killed, it detonates dealing 10-150% (178%) of the tower's damage stat as damage in a small area around the enemy. | |||
Explosive Surprise | Geyser Trap has a 10-50% (58%) chance to fire an exploding shard dealing 200-220% (224%) Defense Damage as damage in an area. | |||
Fire For Effect | Your Explosive Trap has a 15-45% (51%) chance to detonate twice without consuming an additional charge. | |||
Freezing Rain | Geyser Traps have a 10-42% (50%) chance to freeze all targets. |
List of Monk-specific Item Shards:
Name | Effect (Gilded value in brackets) | Item | ||
---|---|---|---|---|
GearSlot | Shard Pack | |||
Betsy’s Zapper | Every 8 seconds, secondary attacks spawn a lightning ball dealing 125-325% (365%) Ability Power as storm damage 2.5 times per second for 1-5 (6) seconds. | |||
Heroic Boost | Increases Heroic Wave's healing done by 3-39% (52%). | |||
Heroic Convergence | While Heroic Wave is active, you gain an additional 10-58% (70%) Hero Damage and 4-20% (24%) Ability Power. However, the damage boost of Heroic Wave is reduced by 30%. | |||
Heroic Power | Increases Heroic Wave’s hero damage boost by 4-40% (52%). | |||
Pole Power | Increases the damage of Pole Smash or Chi Stomp by 4-40% (52%). | |||
Smashing Fists | Pole Smash or Chi Stomp spawns a Fist dealing 20-620% (740%) Ability Power as damage. After a short delay, another Fist emerges dealing 20-1220% (1460%) Ability Power as damage. | |||
Boosted Blockade | Boost Aura increases blockade health by 2-20% (26%). | |||
Boosted Grasp | Enemies move at 90-60% (48%) speed when they are within the Boost Aura. | |||
Boosted Power | Increases the power of the Boost Aura by 2-20% (24%). | |||
Crippling Blow | Sky Guard Tower has a 10-17% (19%) chance on hit to stun the target for 0-3 (4) seconds. | |||
Electric Arcing | Increases the number of targets for the Lightning Strikes Aura by 4, but does 90-80% (76%) less damage. | |||
Encroaching Flames | Flame Aura has a 6-30% (38%) chance to deal 12-104% (135%) more damage. | |||
Rippling Explosions | Enemies that die inside the Boost Aura have a 5-25% (29%) chance to detonate, dealing 20-80% (92%) of the Boost Aura's Tower Damage stat as damage in a small area around the enemy. |
List of Monk and Initiate Shared Item Shards:
Name | Effect (Gilded value in brackets) | Item | ||
---|---|---|---|---|
GearSlot | Shard Pack | |||
Call Of The Kobold | Defeating an enemy grants a charge. Secondary attacks consume charges and shoots a firework at your target for 20%-320% (380%) of your ability power. | |||
Concussive Chi | Secondary attacks have a 1-25% (25%) chance to stun targets for 1-4.6 (5.8) seconds. | |||
Crane Stance | Each secondary attack increases the damage of the next primary attack by 10-90% (106%). Stacks up to 6 times. | |||
Dragon Stance | Each melee primary attack increases the damage of the next ranged secondary attack by 10-90% (106%). Stacks up to 6 times. | |||
One With Chi | Increases the damage of Chi Blast or Crippling Chi Wave by 3-39% (52%). | |||
Empowering Aura | Flame Aura and Water Aura increase the Hero Damage and Ability Power of heroes standing inside them by 5-25% (29%). |
List of Abyss Lord-specific Item Shards:
Name | Effect (Gilded value in brackets) | Item | ||
---|---|---|---|---|
GearSlot | Shard Pack | |||
Abyss Knight's Bargain | Reduces the mana cost of Knight of the Abyss by 4-39% (52%). | |||
Abyss Stone Attunement | Reduces the mana cost of Abyss Stone by 1-14% (19%). | |||
Abyssal Mandate | Reduces the mana cost of Direct Command by 4-39% (52%). | |||
Darkest Syphon | Increases the angle of Dark Syphon by 3-30 (42). | |||
Fan Of Knights | Skeletal Knight also fires two additional Knights that deal 20-500% (596%) of your Ability Power in damage. | |||
Fiery Brimstone | Adds 2-36% (50%) Hero Damage to Your Attacks as Magical Fire Damage. | |||
Flaming Knight | Knight of the Abyss is now imbued with fire, causing enemies hit to burn for 50-500% (600%) of your Ability Power in fire damage over 5 seconds. | |||
Fountain Of Speed | Abyss Fountain increases allied movement speed by 50-650 (850) for 5 seconds. | |||
Mana Leech | Dark Syphon drains 3-39% (52%) additional mana. | |||
Power Of The Knight | Increases the damage of Knight of the Abyss by 3-64% (84%). | |||
Power Overwhelming | Increases your Ability Power by 10-50% (58%), but increase your ability resource cost by 50-70% (74%). | |||
Ramster Power | Increases the damage of Ramster Direct Command by 5-35% (47%). | |||
Shattering Stones | After an Abyss Stone expires, it detonates dealing 40-2500% (3047%) of your Ability Power as crushing damage to nearby enemies. | |||
Volatile Gemstone | Increases the damage of Abyss Stone by 4-40% (52%). | |||
Withering Fountain | Abyss Fountain withers enemies inside it reducing the damage they deal by 2-20% (28%). | |||
Berserk Master | Increases the duration of Direct Command on your Skeletal Orcs by 1-5 (7) seconds. | |||
Colossal Fissure | Your Colossus' Direct Command now rips the earth unleashing a fissure that lingers and deals 50-2050% (2450%) of your Ability Power in damage over 6 seconds, but increases the mana cost of Direct Command by 30-70% (78%). Usable once every 60 seconds. | |||
Double Tap | Your Skeletal Archers have a 15-45% (51%) chance to fire twice in succession. | |||
Electric Fingers | Skeletal Orcs have 3-30% chance on hit to deal an additional 40-400% (480%) of their Defense Health as storm damage. Bounces 3 times. | |||
Explosive Arrows | Skeletal Archers have a 10-30% chance on hit to fire an explosive arrow dealing an additional 1-25% (30%) of Defense Damage. | |||
Fleeting Rebirth | Increase the Defense Power and Health of the affected tower by 9-48% (60%) for 35 seconds after spawning. | |||
Rain Of Oil | Skeletal Archer's Direct Command now oils enemies, slowing them by 50% for 2-8 seconds. If an oiled enemy is hit by fire damage, the oil ignites, dealing 20-600% (716%) of its Defense Power in fire damage over 1-5 seconds. | |||
Titanic Slam | The Colossus’ attack has an 8-18% (20%) chance to be a massive overhead slam, creating a shockwave that deals 200-1800% (2120%) of your Tower Health as earth damage and sends enemies airborne. |
List of Ev2-specific Item Shards:
Name | Effect (Gilded value in brackets) | Item | ||
---|---|---|---|---|
GearSlot | Shard Pack | |||
Amped Charge | Increases the damage of Proton Charge by 3-39% (52%). | |||
Atomic Madness | Atomic Launcher fires 2 extra shots in a small spread for 150-2,150% (2,550%) of your Hero Damage. | |||
Big Boy | The first Grav Bot placed will always be a Big Boy. Big Boy mines do an additional 100-1100% (1300%) of hero Damage as damage to enemies in double the area. | |||
Bot Augmentation | Increases the damage of Anti Gravity Bots by 3-39% (52%). | |||
Bots Of Oil | Exploding Grav Bots now oils enemies for 1-8 seconds. If ignited by fire, deals 20-220% (260%) Ability Power as fire damage per second for 1-5 seconds. | |||
Charge Blast V2 | Reduces the cost of Ev2’s secondary attacks by 10-100% (120%). | |||
Dummies And Bots | Holographic Decoy now spawns 4 grav Bots that each deal 20-220% of your Ability as damage in a 100-500 radius. These do not count towards the cap on the number of Bots she can hold. | |||
Enhanced Decoy | Holographic Decoy deals an extra 20-420% (500%) damage to enemies. | |||
Heat Dispenser Module | Ev2 upgrades her gun with a new heat dispenser module that drains 3-39% (52%) more heat with each primary attack. | |||
Insulated Decoy | Decreases heat generated from Holographic Decoy by 3-39% (52%). | |||
Mine Blast Damage | Anti Gravity Bots damage increased by 3-39% (51%). | |||
Mine Blast Radius | Anti Gravity Bots damage radius increased by 3-39% (52%). | |||
Mine Heat Compensator | The cost of Ev2’s Anti Gravity Bots is reduced by 4-39% (52%). | |||
Proton Cannon Boost | Width of Proton Charge increased by 100-136% (148%). | |||
Proton Canon Insulator | Reduces the heat generation rate of Proton Charge by 2-19% (26%). | |||
Proton Flame Charge | Ev2's Proton Cannon is upgraded with a flaming core dealing an extra 4-25% fire damage to enemies it hits. | |||
Proton Supercharge | Ev2's Proton Charge deals an extra 10-210% (250%) of your ability power stat as damage while its max range is increased by 5-25% (29%). | |||
Atomic Capacity | This shard gives your Atomic Launcher an additional missile when the shard is upgraded to 4/8 and then another at 8/8. (Gilded shard gives up to 4 additional missles) | |||
Boosted Beam | Increases the power of the Buff Beam by 22-39% (44%). | |||
Diffusion | Buff Beam now increases the Defense Range of towers it affects by 105-120% (125%), but the Buff Beam's power is reduced by 25%. | |||
Flaming Death | Ev2’s Mega Death Laser sets enemies it hits on fire dealing 50-2050% (2450%) of Ev2’s Ability Power stat as damage over 10 seconds. | |||
Frosty Beams | 15-25% (27%) chance for the Proton Beam to freeze all enemies it touches for 1-2 (2.2) seconds. | |||
Laser Boost | Picking up Mega Death Laser increases Ev2's movements speed by 50-350 (410) and Hero Damage by 4-40% for 15 seconds. | |||
Manufacturer’s Overcharge | Weapon Manufacturer charges 4-40% (52%) faster. | |||
Node Increase | Ev2 can create 1-4 (6) extra node(s) in any single Weapon Manufacturer chain. | |||
Numerous Reflection | Increases the nodes of Ev2’s Reflect Beam can sustain by 1-6 (10). | |||
Shattering Torpedo | Reflect Beam's torpedoes are imbued with Earth Magic, dealing an extra 2-42% Crushing Earth Damage on explosions. | |||
Torpedo Striker | Increases the radius of the Reflect Beam's Torpedo Detonation by 3-39% (52%). |
List of Ev2 and Dryad Shared Item Shards:
Name | Effect (Gilded value in brackets) | Item | ||
---|---|---|---|---|
GearSlot | Shard Pack | |||
Aerial Mastery | Increases movement speed while flying by 300-800 (1000). |
List of Gunwitch-specific Item Shards:
Name | Effect (Gilded value in brackets) | Item | ||
---|---|---|---|---|
GearSlot | Shard Pack | |||
Bewitching Hour | Each Snipe hit adds 4-40% (52%) to the damage of the next Primary Attack hit. Stacks up to 5 times. | |||
Broomnado Power | Increases Broom Nado damage by 3-46% (60%). | |||
Buster Booster | Increases Blunder Broom Buster damage by 3-39% (52%). | |||
Critical Restoration | Primary Attack critical hits restore 1-5 (7) Broom Power. | |||
Dewey Deathimal System | Book drop duration is increased 1-5 second and the extra damage they take is increased 5-15% (17%) while under it's effect. | |||
Drenching Broomnado | Broom Nado damage increased by 3-39% (52%) and its hits have 1-25% (33%) chance to drench enemies and slow them by 30% for 1-5 seconds. | |||
Enduring Drop | Increases Book Drop duration by 0.5-7.5 (9.5)seconds. | |||
Enduring Price | Two at Twice the Price lasts 1-7 (9) seconds longer. | |||
Freeze Buster | Blunder Broom Buster has a 1-5% chance to also freeze enemies for 1-4 (5)seconds, allowing them to be shattered by Crushing damage. | |||
Freezing Vault | Your Broom Vault now freezes the target for 1-4 seconds and deals an extra 4-16% (20%) damage. | |||
Frozen Core | Increases Ice Needle damage by 4-39% (52%). | |||
Overwhelming Buster | Adds 0.5-4.5 (6) seconds to Blunder Broom Buster duration. | |||
Price Of Power | Increases damage of Two at Twice the Price by 3-39% (52%). | |||
Read Or Die | Scatter Sweep and Broom Vault have an 1-21% (29%) chance to transmogrify enemies into books for 3s. Transmogrified enemies take increased damage. | |||
Restoring Snipe | Snipe critical hits restore 4-40 (48) Broom Power. | |||
Scatter Power | Increases Scatter Sweep damage by 3-46% (60%). | |||
Scatter Striker | Increases the range of Scatter Sweep by 3-39% (52%). | |||
Snipe Critical Power | Increases the total critical damage of Snipe by 20-140% (180%). | |||
Snipe Critical Strike | Increases the Crit Chance of Snipe by 2-44% (56%). | |||
Spider’s Kiss | Snipe hits inflict poison, dealing 50-450% (530%) Ability Power as magical Poison damage per second for 5 seconds. | |||
Support Magic Specialist | Decreases the cost of Broom Vault and Book Drop by 4-40% (52%) | |||
Vroom Polymorph | Vroom Broom polymorphs enemies around you when activated for 2-4 (5) seconds. Can only activate once every 10 seconds. | |||
Zero Entropy | Ice Needle only affects a single target, but damage is increased by 3-39% (52%) and duration is increased by 1-6 (8) seconds. |
List of Lavamancer-specific Item Shards:
Name | Effect (Gilded value in brackets) | Item | ||
---|---|---|---|---|
GearSlot | Shard Pack | |||
Batter Up | Increases the damage of Molten Core by 4-40% (52%) each time it is redirected. Happens 3 times. | |||
Cataclysm | Increases Eruption damage by 3-39% (52%). | |||
Lava Floor | Eruption spawns a lava field dealing 150-1150% (1350%) Ability Power as Fire magic damage each second for 5 seconds. | |||
Lava Warrior | Primary Attacks restore 6-10 (12) Lava Power. | |||
Let's Rock | Activating Harden/Inflame gives the Lavamancer a shield lasting for 6-30 (38) seconds that absorbs 20-140% (180%) Hero Health incoming damage. | |||
Lingering Core | Increases Molten Core lifespan by 1-8 (10) seconds. | |||
Molten Charge Power | Increases Molten Charge damage by 3-39% (52%). | |||
Molten Core Power | Increases Molten Core damage by 3-39% (52%). | |||
Molten Striker | Molten Core deals more impact damage the farther it travels, up to 20-200% (236%) more damage. | |||
Molten Stun | Increases Molten Charge stun duration by 0.5-4.5 (6) seconds. | |||
Power of Embermount | Increases the amount of Molten Power gained by 4-40% (52%). | |||
Submerging Blast | Increases Submerge's Emerge damage by 3-39% (52%). | |||
Submerging Speed | Increases movement speed while Submerged by 4-40% (52%) and adds a knockup on Emerge. | |||
Tectonic Breaker | While Inflamed, deal 10-275% (328%) Armor Stat as crushing Earth damage and 10-275% (328%) Hero Damage as Fire damage every 3rd Primary attack. | |||
Twice As Bright | Eruption now increases Defense Power to 10-70% (82%), but the duration is reduced by 5 seconds. | |||
Crumbling Stone | Enemies petrified by Maw of the Earth Drake receive 2-29% more damage and explode on death for 10-250% (298%) Defense Power magical damage. | |||
Double Eruption | Your Volcano has a 15-45% (51%) chance to fire twice in succession. | |||
Lateral Blast | Volcano attacks spawn three random meteors that drop nearby, each dealing 50-120% (134%) or Defense Damage as magical Fire damage. | |||
Magma Maelstrom | Rate at which Fissure of Embermount generate Molten Power increased by 4-39% (52%). | |||
Megarock | Volcano launches a huge rock dealing 100-225% (250%) Defense Damage once every 5 volleys. | |||
Oil Spill | Gives Oil Geyser a 5-30% (38%) chance to stun all enemies hit for 2 seconds. | |||
Oily Entrapment | Increases Oil Geyser slow rate by 3-15% (19%). | |||
Volcanic Shock | Volcano has a 2-20% (26%) chance to stun all enemies hit for 1-2.8 seconds. | |||
Weighted Stone | Increases the health of Maw of the Earth Drake by 5-20% (25%). The maw's beam attack now affects enemies' attack speed as well as their movement speed. |
List of Mystic-specific Item Shards:
Name | Effect (Gilded value in brackets) | Item | ||
---|---|---|---|---|
GearSlot | Shard Pack | |||
Constrictor | Defeating an enemy adds a constrictor stack. At 10 stacks, unleashes a bed of constrictor snakes that stun nearby targets for 1-5 seconds. While stunned, enemies take 50-450% (530%) Ability Power as magical damage each second for 3 seconds. | |||
Debilitating Madness | Call To Madness increase the target's damage taken by 2-16% (20%). | |||
Enduring Effigy | Increases the lifespan of the Dark Torment serpent by 4-16 (20) seconds, and increase its damage by 4-40% (52%). | |||
Enduring Lash | Increases Lash Out poison duration by 0.5-4.5 (6.5) seconds. | |||
Hemolytic Poison | Lash Out cooldown increased to 200-159% (152%) of what it was but allows it to stack 0-2 times and increases its duration by 3-7 (8) seconds. | |||
Lashing Power | Increases Lash Out damage by 4-46% (60%). | |||
Madness’ Embrace | Increases Call To Madness duration by 1-3 (3.2) seconds. | |||
Nightmare Fuel | Enemies affected by Lash Out poison take 20-320% (380%) Hero Damage as magical damage when hit by Dark Torment. | |||
Serpent’s Appeasement | Increases Appeasement gained by 60-300% (380%). | |||
Serpent’s Kiss | Secondary Attacks inflict poison on enemies, dealing 10-210% (250%) of Hero Health as damage per second for 1-5 seconds. | |||
Snake Bomb | When a Dark Torment serpent expires, it explodes dealing 20-1,020% (1220%) Ability Power as magical damage to nearby enemies. | |||
Tempered Anger | Mystic loses appeasement 3-39% (52%) slower and take 0-100% less appeasement damage when at 0 appeasement. | |||
Thundering Call | Increases Call To Madness range by 4-40% (52%). | |||
Tormented Power | Increases Dark Torment damage by 3-39% (52%). | |||
Bubble Beam | Sand Vipers have an 11-25% (29%) chance on hit to bubble the target for 2-4 (5) seconds. | |||
Combined Power | Serpent's Coil deals 9-45% (53%) Defense Damage as magical damage each second when an enemy is also affected by Sand Viper. | |||
Empowering Blasphemy | Obelisk Hero Stat boost increased to 10-50% (66%) and polymorph duration increased by 1-6 seconds. | |||
Enduring Bubble | Increases Viper's Fangs bubble duration by 1-2 (2.4) seconds. | |||
Focused Vipers | Reduce the number of beams of Sand Viper by 2, but increase Defense Damage by 50-82% (90%). | |||
Obelisk Shield | Obelisk Shield absorption increased to 10-70% (86%). | |||
Ramping Beam | Sand Viper Damage Ramp up per stack is increased by 3-8% (10%). | |||
Sandstorm Warrior | The Snaking Sands sandstorm increases Hero Damage and Ability Power by 1-25% for 1-25 (33) seconds. | |||
Serpent God’s Protection | Towers and Blockades near the Obelisk take 1%-10% (14%) less damage. | |||
Snakes on a plane | Obelisk spawns a snake every 3 seconds that flies into an enemy dealing 100-325% (370%) Defense Damage as magical Earth damage. |
List of Dryad-specific Item Shards:
Name | Effect (Gilded value in brackets) | Item | ||
---|---|---|---|---|
GearSlot | Shard Pack | |||
Corruption's Fortification | Armor buff of Dryad's Blessing is increased by 4-40% (52%) in Purification Form. | |||
Shroom Doom | Damage of Powder Toss while in Corruption Form increased by 4-40% (52%). | |||
Corruption's Harmony | Reduces Corruption Form's Celestial Power drain by 1-3 (4). | |||
Corruption's Bargain | Corrupt Blessing gains 0-300 (420) Ability Power. When this shard is fully upgraded, Dryad's Blessing costs no celestial power in Purification Form and costs 1 celestial power per second instead of 2 in Corruption Form. | |||
Corruption's Blessing | Damage of Dryad's Blessing is increase by 4-40% (52%) in Corruption Form. | |||
Celestial Attunement | The Dryad can hold 1-4 (6) more stacks of Starfall. | |||
Shroom Bloom | The mushrooms created by Powder Toss last 1-6 (8) seconds longer. | |||
Shroom Gloom | Slow intensity of Powder Toss in Purification Form increased by 4-40% (52%). | |||
Corruption's Embrace | Starfall damage is increased by 4-40% (52%) in Corruption Form. | |||
Poison Leaves | Dryad's poison attacks deal 2-20% (26%) more damage. | |||
Celestial Power | Falling stars give an additional 6-22 (30) celestial power. | |||
Double Wish | Using Starfall has a 26-46% (50%) chance to drop two stars. No effect while in Corruption Form. | |||
Cthulhu's Influence | While in Corruption Form, Angry Nimbus has a 3-51% (67%) chance to charm enemies for 1-6 seconds. | |||
Fleeting Nature | Moss Hornet and Angry Nimbus movement speed is increased by 500-1,300 (1,500). | |||
Giant Harpy Feathers | Harpy feathers pierce through 1 extra target, even when not in Corruption Form. Projectile damage reduction per pierce reduced by 10-35% (40%). | |||
Thick Vines | World Tree damages enemies for 50-200% (250%) of your Defense Health. Note: Attacks once per second, unaffected by rate modifiers, buffs or debuffs. | |||
World Tree Mcbufferson | The World Tree's hero buff now lingers for an additional 2-7 (8) seconds after leaving its radius, and it also increases Hero Damage and Ability Power by 10%. |
List of Ev2 and Dryad Shared Item Shards:
Name | Effect (Gilded value in brackets) | Item | ||
---|---|---|---|---|
GearSlot | Shard Pack | |||
Aerial Mastery | Increases movement speed while flying by 300-800 (1000). |
List of Dryad and Mercenary shared Item Shards:
Name | Effect (Gilded value in brackets) | Item | ||
---|---|---|---|---|
GearSlot | Shard Pack | |||
Augmented Explosions | Explosion radius of Nether Spiders and Slimes are 15-65% (75%) bigger. |
List of Initiate-specific Item Shards:
Name | Effect (Gilded value in brackets) | Item | ||
---|---|---|---|---|
GearSlot | Shard Pack | |||
Protective Chi | While Chi Aura is active gain a shield that decreases incoming damage by 13-45% (53%). | |||
Enhanced Flame | Increase the damage of Breath of the Dragon by 3-39% (52%). | |||
Enduring Flame | Increases the damage of Breath of the Dragon's burn effect by 13-50% (62%) and increase the burn duration by 1-4 (5) seconds. | |||
Chi Burst | Increases Talisman of Empowerment's Critical Damage boost by 2-20% (26%). | |||
Crippling Strikes | Attacks have a 25% chance to fire a piercing Chi Wave that deals 110-170% (190%) Hero Damage as magical damage and Cripples enemies, increasing damage taken by 3-15% (19%). | |||
Chi Supercharge | Increases Talisman of Empowerment's Defense Power boost by 2-20% (26%). | |||
Goat Transmog | 3-15% (19%) Chance on hit of Crippling Chi Wave to transmog enemies into goats for 3 seconds, transmoged enemies take 1-10% (13%) more damage. | |||
Chi Burn | Enemies inside Chi Aura burn for 500-2100% (2500%) of your Ability Power as magic damage every second. | |||
Chi Boost | Increases Hero Damage by 5-25% (30%) while Chi Aura is active. | |||
Chi Curse | Increases Crippling Chi Wave cripple effectiveness by 5-20% (25%). | |||
Blessing of the Dragon | Increases Crit Chance by 2-10% (14%) and Crit Damage by 4-20% (28%) for 5 seconds after using Breath of the Dragon. | |||
Spirit Charge | Increases the damage of the Chi Spirit Tower by 5-20% (25%), and increases the projectile size by 10-40% (50%). | |||
Frosty Explosion | Enemies killed by the Frost Strikes Aura Explode dealing 15-43% (50%) of the Frost Aura's Defense Damage as frost damage. | |||
Water Jet | Decrease the number of targets of the Water Aura by 4 but does 50-150% (190%) more damage. | |||
Concentrated Pyrotechnics | Increases the damage of the Firework Cannon by 20-50% (60%), but increases the damage falloff by 50%. | |||
Spirit Blessing | Increases the Chi Spirit Tower cripple effect by 2-6.5% (8%). |
List of Monk and Initiate Shared Item Shards:
Name | Effect (Gilded value in brackets) | Item | ||
---|---|---|---|---|
GearSlot | Shard Pack | |||
Call Of The Kobold | Defeating an enemy grants a charge. Secondary attacks consume charges and shoots a firework at your target for 20%-320% (380%) of your ability power. | |||
Concussive Chi | Secondary attacks have a 1-25% (25%) chance to stun targets for 1-4.6 (5.8) seconds. | |||
Crane Stance | Each secondary attack increases the damage of the next primary attack by 10-90% (106%). Stacks up to 6 times. | |||
Dragon Stance | Each melee primary attack increases the damage of the next ranged secondary attack by 10-90% (106%). Stacks up to 6 times. | |||
One With Chi | Increases the damage of Chi Blast or Crippling Chi Wave by 3-39% (52%). | |||
Empowering Aura | Flame Aura and Water Aura increase the Hero Damage and Ability Power of heroes standing inside them by 5-25% (29%). |
List of Adept-specific Item Shards:
Name | Effect (Gilded value in brackets) | Item | ||
---|---|---|---|---|
GearSlot | Shard Pack | |||
Wither Bubble | Arcane Bubble withers enemies inside it increasing the damage they take by 6-15% (19%). | |||
Sanctuary | Heroes inside the Arcane Bubble shield heal 5-15% (19%) of their health per second during the duration of the bubble. | |||
Thunderwave | Arc Lightning deals 250-1250% (1450%) Ability Power as damage to all enemies around you. | |||
Arc Shielding | Arc Lightning places a shield on you lasting 20 seconds and absorbing 180-780% (900%) Ability Power of damage. Enemies that hit the shield are damaged for a total of 200-1000% (1160%) of your Ability Power over 3 seconds. | |||
Marking Bubble | Arcane Bubble will place a Mark on all enemies in the initial spawn area and increases Mark count by 1-6 (10). | |||
Thunderbolts and Lightning | Increases the damage of Arc Lightning by 3-39% (52%). | |||
Explosive Finale | Upon completion, the Arcane Bubble explodes dealing 100-2000% (2380%) Ability Power damage to all enemies in and around the bubble. | |||
Icefall | Hailstorm Tower attacks have a 2-5% (6%) chance on hit to freeze enemies for 2 seconds. | |||
Gathering Burst | Flameburst Tower's fireballs deal more damage the further they travel, up to 20-80% (100%) more damage. | |||
Reckless Shock | Enemies hit by the Tesla Coil take 10-25% (30%) more damage, but move 50% faster. | |||
Glacier | Every 10 attacks, Hailstorm Tower fires an icy boulder that explodes on impact dealing 75-175% (195%) of Defense Damage as damage in a small area. | |||
Crystal Fissure | Increases the width of Crystal Hammer's attack by 50%, and increases the Defense Power by 5-29% (35%). |
List of Apprentice and Adept shared Item Shards:
Name | Effect (Gilded value in brackets) | Item | ||
---|---|---|---|---|
GearSlot | Shard Pack | |||
Betsy's Curse | Primary attacks leave a curse zone that reduces the damage enemies deal by 5-25% (29%). You can place up to 3 zones and each zones lasts 20-100 seconds. | |||
EF Upgrade | Increases the damage of Tornado by 3-39% (52%). | |||
Empowered Mark | Increases the max number of the marked targets this hero may have by 2-30 (34). | |||
Enduring Tornado | Increases the knockup duration of Tornado by 1-6 (8) seconds. | |||
Marks for Life | Abilities that consume Mark have 18-50% (58%) chance on hit to apply a new Mark. | |||
Mark Targets | This defense has a 5-45% (53%) chance to place a Mark on its target. |
List of Barbarian-specific Item Shards:
Name | Effect (Gilded value in brackets) | Item | ||
---|---|---|---|---|
GearSlot | Shard Pack | |||
Boiling Blood | Causes the Barbarian to take 25-7% (3%) of his Max Health as damage, every 5s during combat phase gaining Fury. | |||
Draining Strikes | Increase the healing from Siphon Stance by 10-150% (178%). | |||
Echoing Shout | Increases the duration of Staggering Shout debuffs by 1-6 (8) seconds. | |||
Empowered Furious Slash | After Furious Slash collides with 2 targets, it spawns an additional Furious Slash that travels in the same direction as the first, dealing 125-425% (485%) of your Ability Power as damage to each target hit. | |||
Full Shell Ahead | Increases movement speed while in Turtle Stance by 25-525 (625). | |||
Heightened Rage | Increases Furious Slash damage by 3-39% (52%). | |||
Maelstrom | While Lightning Stance is active, the Barbarian's attacks have a 5-25% (29%) chance to drench enemies, stunning them for 1.5s-3.5 seconds. | |||
Mighty Hawk | Increases Hawk Strike damage by 3-39% (52%). | |||
Ride the Lightning | Increase the damage bonus of Lightning Stance by 1-21% (25%). | |||
Shellshock | While Turtle Stance is active the Barbarian's attacks wither enemies hit for 3-13 (15) seconds reducing their damage to 75-35% (27%). | |||
Steel Hurricane | Increases Whirlwind damage by 3-39% (52%). | |||
Talon Strike | Hawk Strike now stuns for 2s-5 (6) seconds. | |||
Turtle Power | Increase Damage Protection while in Turtle Stance by 1-21% (25%). | |||
Wreckless | The Barbarian deals up to 1-21% (25%) bonus damage based upon current Wrath. | |||
Zephyr's Warpath | Increase movement speed in Whirlwind by 5-105% (125%). |
List of Barbarian and Mercenary Shared Item Shards:
Name | Effect (Gilded value in brackets) | Item | ||
---|---|---|---|---|
GearSlot | Shard Pack | |||
Brace for Impact | After using your slam ability, take 4-20% (24%) less damage for 6 seconds. |
List of Mercenary-specific Item Shards:
Name | Effect (Gilded value in brackets) | Item | ||
---|---|---|---|---|
GearSlot | Shard Pack | |||
Back Stab | Primary attacks that hit enemies from behind now deal 100-200% (220%) of their normal damage. | |||
Binding Roots | Your slam ability has a 22-50% (58%)' chance to stun enemies for 0.5 seconds, then root in place for 4.5 seconds. | |||
Bounty | Restore 1-6 (7) mana upon defeating an enemy. | |||
Empowered Throw | Increases the damage of Poison Dagger Throw by 3-39% (52%). | |||
Escape Artist | Reduces the time of disabling effects you sustain by 0-37.5% (50%). | |||
Explosive Blades | Poison Dagger Throw now sticks to the target and explodes after 3 seconds for 500-2,000% (2300%) of Ability Power. | |||
Follow Through | Increases the damage of Sweeping Strikes by 3-39% (52%). | |||
Frenzy | Primary Attacks have a 21-26% (28%) chance to increase attack speed by 5-30% (40%) for 5 seconds. Can only proc once every 7 seconds. | |||
Knife Club | Increase the damage of Fan Of Knives by 3-39% (52%). | |||
Lingering Poison | Poison Dagger Throw now poisons the target for 100-800% (940%) of Ability Power for 1.2-5.2 (6) seconds. | |||
Momentum | Enemies hit by abilities reduce Sweeping Strikes ability cooldown by 0.2-0.8 (1.2) seconds every hit. | |||
Poisoned Blades | Combat Preparation now applies poison to your blades for 5s, causing you to deal 50-110% (130%) of your Hero Damage as poison damage on melee attacks. | |||
Shadow Prince | Taking damage has a 7-23% (28%) chance to make you take 3-15% (19%) less damage and stun attackers for 1.2-4.8 (6) seconds over the duration. | |||
Sharp Thinking | Increases the damage bonus of Combat Preparation by 4-40% (52%). | |||
Critical Allocation | Increases Elvish Artillery Cannon's Crit Damage by 30-46% (50%) and Crit Chance by 5-21% (25%), but lowers the tower's range by 25%. | |||
Earthen Guard | Imbues the Royal Guard Blockade's shield with Earth magic that has a 8-18% (20%) chance on dealing damage to unleash a fissure, dealing 200-1,800% (2120%) of your Tower Health as Earth Damage. | |||
Ghastly Curse | Nether Archer's arrows now make enemies move at 50-42% (38%) speed for 0-4 (6) seconds. | |||
Ghost Arrows | Nether Archer's arrows can now bounce 1-4 (5) additional times. | |||
Icy Spiders | Nether Spiders have a 6-16% (20%) chance to spawn a pool of Ice on the ground that makes all nearby enemies move at 90-60% (48%) speed for 5 seconds. The ice pools last 10 seconds. | |||
Overcharge | Increases the Elvish Artillery Cannon's projectile damage radius by 16-64% (80%), and reduces damage falloff by 18-42% (50%). | |||
Plated Armor | Imbues the Royal Guard Blockade's armor, making enemy projectiles deal 76-40% (28%) of their original damage. |
List of Dryad and Mercenary shared Item Shards:
Name | Effect (Gilded value in brackets) | Item | ||
---|---|---|---|---|
GearSlot | Shard Pack | |||
Augmented Explosions | Explosion radius of Nether Spiders and Slimes are 15-65% (75%) bigger. |
List of Barbarian and Mercenary Shared Item Shards:
Name | Effect (Gilded value in brackets) | Item | ||
---|---|---|---|---|
GearSlot | Shard Pack | |||
Brace for Impact | After using your slam ability, take 4-20% (24%) less damage for 6 seconds. |
List of Countess-specific Item Shards:
Name | Effect (Gilded value in brackets) | Item | ||
---|---|---|---|---|
GearSlot | Shard Pack | |||
Cataclysmic | You have a 5-43% (50%) chance when landing on the ground to deal 20-420% (500%) of your Ability Power as fire damage to nearby enemies. | |||
Flame Cloak | After using Valiant Charge, wreath yourself in flames for 6s. While aflame, you take 5-21% (25%) less damage and burn attackers for 400-2000% (2400%) of your Armor. | |||
Fury Restoration | Restore 1-2 (3) mana every time Fury scores a critical hit. | |||
Fury Speed | Increase Projectile Speed of Fury by 0-67% (100%). | |||
Heroic Charge | Increases the damage of Valiant Charge by 3-39% (52%)'. | |||
Holy Empowerment | Increases damage by 5-20% (25%) while Holy Fire is active. | |||
Holy Restoration | Increases the healing of Holy Fire by 3-39% (52%). | |||
Inferno | Increases the damage of Flame Surge by 4-40% (52%). | |||
Inspired Shout | Call To Arms buff increases armor and further increases damage by 3-20% (25%). | |||
Melting Point | When the Countess deals fire damage to an enemy, there is a 20% chance to ignite their armor, causing them to take 10-30% (35%) extra damage for 1-5 (6) seconds. | |||
Stoking Fury | Landing physical attacks increases the damage of Fury by 2-8% (10%) for 5s. Stacks 5 times. | |||
Wild Fire | Increases the duration of Flame Surge’s fire trail by 1-3 (4) seconds. | |||
Buckshot | Increases the knockback of the Flak Cannon by 4-22% (28%). | |||
Dragon's Haste | Dragon's Nest dragons’ movement speed is increased by 700-1500 (1700). | |||
Dragon Flare | Increases the projectile damage radius of Dragon's Nest dragons by 16-64% (80%), and reduces damage falloff by 18-42% (50%). | |||
Flare-Up | Elder Dragon has a 5-12.5% (15%) chance to deal 12-108% (140%) more damage. | |||
Lasting Conflagration | Increases Elder Dragon burn duration by 1-3 (4) seconds. | |||
Oily Overflow | Oil Catapult projectiles leave additional Oil on the ground for 3-5 (6) seconds. | |||
Powder Shot | Increases the Defense Power of the Flak Cannon by 2-34% (42%), and attunes it to fire damage. | |||
Viscous Oil | The oil effect from Oil Catapult now slows enemies by an additional 2-8% (10%), and also slows their attack speed by 8-20% (24%). |
List of Squire and Countess Shared Item Shards:
Name | Effect (Gilded value in brackets) | Item | ||
---|---|---|---|---|
GearSlot | Shard Pack | |||
Block Power | Increases the blocking power of the Shield by 5-25% (29%). | |||
Death's Grasp | When you defeat an enemy, you generate a charge, up to a max of 5. When you block with your shield, all charges are then consumed each unleashing a fireball that deals 10-210% (250%) of your Ability Power as magical fire damage. | |||
Heavy Armor | Increases armor by 4-45% (65%), but reduces speed by 700-500 (400). | |||
Unholy Fire | Blocking unleashes flames that deal 50-450% (530%) of your Armor as damage to enemies in a cone in front of the hero at a rate of twice per second. |
List of Engineer-specific Item Shards:
Name | Effect (Gilded value in brackets) | Item | ||
---|---|---|---|---|
GearSlot | Shard Pack | |||
Advanced Rocketry | Increases the damage of Bunker Buster by 3-39% (52%). | |||
Diamond-Tipped Drill | Increases the damage of Drill Shot by 3-39% (52%). | |||
Electric Discharge | Steam Blast also deals 8-50% (64%) damage as storm damage. | |||
EMP Shells | Orbital Cannon damage increased by 3-39% (52%), and its hits have a 1-25% (33%) chance to Stun enemies for 1-5 seconds and slow them by 30% for 3-7 seconds. | |||
Focused Lens | Increases the damage of Orbital Cannon by 3-39% (52%). | |||
High Explosives | Increases Bunker Buster projectile damage radius by 16-64% (80%), and reduces damage falloff by 18-42% (50%). | |||
High Pressure | Increases the range of Steam Blast by 3-39% (52%). | |||
Incendiary Rocket | Bunker Buster ignites targets on hit, dealing 200-1400% (1800%) of Ability Power every second over 5 seconds. | |||
Laser Rounds | Your attacks have a 30% chance to spawn a laser that pierces enemies dealing 100-200% (220%) of your Hero Damage as Electric damage. | |||
Rupturing Smash | Drill Smash damage increased by 7-21% (25%), and it Stuns enemies hit for 2.5 seconds. | |||
Satellite Strike | Shortly after an Orbital Cannon triggers, a massive laser slams into the ground dealing 1,500-12,750% (15,000%) of Ability Power as magical storm damage. | |||
Scorching Steam | Increases the damage of Steam Blast by 3-39% (52%). | |||
Seismic Tremors | Increases the damage of Drill Smash by 3-39% (52%). | |||
Electric Paralysis | EMP Trap slows enemies to 70-62% (58%) speed for 1-3 (4) seconds. | |||
Enhanced Throw | Increases the Defense Range of the Magnetic Knight Tower by 4-45% (54%), and increase the Defense Damage by 5-15% (17.5%). | |||
Heavy Rounds | Increase the damage of the Rail Gun Tower by 5-40% (50%), but lowers the tower's range by 50%. | |||
Kinetic Energy | Increases the damage of the Rail Gun Tower by 3-10% (12%), and has a 10-28% (33%) chance on hit to stun the target for 0.4-3.2 (4) seconds. | |||
Sentry Rocket | The Sentry Turret's attacks generate 1 stack. At 5 stacks, it fires a Rocket dealing 100-150% (160%) Defense Damage in an area. | |||
Sharpened Spear | Magnetic Knight Tower has a 2-20% chance on hit to cause the target to bleed dealing 20-45% (50%) of your Tower Damage stat as magical damage each second for 1-5 seconds. | |||
Spinning Up | The Sentry Turret deals more damage as it strikes enemies, up to a maximum of 10-50% (58%) extra damage. Damage increase resets after not attacking for 5 seconds. | |||
Voltage Spike | EMP Trap has a 2-38% (50%) chance to deal 4-76% (100%) more damage. |
List of Hunter-specific Item Shards:
Name | Effect (Gilded value in brackets) | Item | ||
---|---|---|---|---|
GearSlot | Shard Pack | |||
Ambush | Increase Hero Critical Strike Damage by 8-32% (40%) while Cloaked is active. | |||
Blood Ritual | Reduces the blood cost of your abilities by 2-30% (36%). After using an ability, take damage equal to 10% of your maximum Health. | |||
Bloody Strikes | 2-22% (26%) chance on hit to Bleed target, dealing 10-35% (40%) of your Hero Damage stat as magical damage every second for 5 seconds. Bleeding enemies take 5-15% (17%) more damage. (Note: This effect disables Drakenlord's shield) | |||
Effigy Overdrive | Increases the damage of Blood Effigy by 3-21% (30%) but reduces the lifespan by 10-6 (4) seconds. | |||
Enhanced Effigy | Increases the damage of Blood Effigy by 4-40% (52%). | |||
Exploding Effigy | When Blood Effigy expires it explodes dealing 500-900% (1100%) of your ability power and stunning for 3 seconds. | |||
Exsanguination | Gain 1-6 (7) blood upon defeating an enemy. | |||
Extended Cloak | Increase Cloaked duration by 0.5-2.5 (3.5) seconds. | |||
Hunter's Instinct | Gain an 4-20% (24%) chance to Dodge an incoming attack, taking 0 damage. | |||
Lasting Siphon | Increases the duration of Blood Siphon by 1-5 (6) seconds. | |||
Poison Siphon | Blood Siphon is replaced with Poison Siphon dealing 20-500% (596%) of your ability power as magical Poison Damage over 5 seconds. | |||
Sharpened Stake | Increases the damage of Wooden Stake by 4-40% (52%). | |||
Stunning Surprise | At the end of Cloaked, stun all nearby enemies for 1-3 (4) seconds. | |||
Surging Siphon | Increases the damage of Blood Siphon by 4-40% (52%). | |||
Tri-Stake | The Hunter now throws 2 additional Wooden Stakes but reduces the damage of Wooden stakes by 70-50% (45%). | |||
Wound | Wooden Stake causes the target to bleed, dealing 20-40% (45%) of your Ability Power stat as magical damage. Wounded enemies take 5~13% (15%) more damage. | |||
EMP Gargoyles | Gargoyles have an 8-15% (17%) chance on hit to stun the target for 0.2-3 (3.8) seconds. | |||
Ghastly Blades | Enemies attacked by Spectral Knights move at 90-60% (48%) speed while taking 10-20% (24%) extra magical damage for 1-3.5 (4.5) seconds. | |||
Napalm Gargoyles | When Gargoyles explode there is a 4-20% (24%) chance to ignite their target's armor, causing them to take 20% extra damage for 5 seconds. | |||
Natural Frequency | Enemies explode when killed dealing 30-110% (130%) of the tower's base damage. | |||
Overpowering Screech | Increases the Defense Power of the Sonic Bat by 2-20.4% (25%), but removes it's stun debuff. | |||
Rebounding Strike | Attacks against the Werewolf Commander have an 4-16% (20%) chance to do no damage and it deals 120-480% (600%) Physical Tower Damage to the attacker. | |||
Spectral Amplification | Increases the Defense Range of the Spectral Knight by 3-22% (27%) and increases the AoE of its attacks by 3~46% (60%). | |||
Werewolf General | Increases the Defense Power of nearby defenses to 102-110% (112%) Does not buff the Werewolf Commander, but the Werewolf Commander gains 6-30% (36%) Defense Health. |
List of Aquarion-specific Item Shards:
Name | Effect (Gilded value in brackets) | Item | ||
---|---|---|---|---|
GearSlot | Shard Pack | |||
Current Trade-Off | Whirlpool no longer displaces enemies, however its damage is increased by 4-40% (52%). | |||
Empowered Bulwark | Increases the damage of Bubble Bulwark by 3-39% (52%). | |||
Enduring Orbs | Decreases the mana cost of Water Orbs by 1-4 (5) mana per second. | |||
Enhanced Bulwark | Increases the healing of the Bubble Bulwark by 4-40% (52%). | |||
Enhanced Current | Increases the suction strength of Whirlpool by 10-36.67% (50%). | |||
Greater Rift | Increases the damage of Oceanic Rift by 3-39% (52%). | |||
Hailstorm Cascade | Ice Shards has a 18-50% (58%) chance to spawn an additional shard dealing 500-1,300% (1500%) of your Hero Damage stat. | |||
Hard Water | Increases the damage of Water Orbs by 3-39% (52%). | |||
Heavy Current | Increases the damage of Whirlpool by 3-39% (52%). | |||
Permafrost Punisher | Increases the Crit Damage of Ice Shards by 5-21% (25%), and increases its Crit Chance by 2-10% (12%). | |||
Quick Orbs | Increases the spin rate of Water Orbs by 10-34% (42%). | |||
Restoring Ice | Critical hits from Ice Shards restore 3-21 (25) mana. | |||
Rift Quake | Oceanic Rift unleashes an earthquake at its targeted location, dealing 500-4100% (5000%) of your Ability Power as magical earth damage. | |||
Sharpened Ice | Ice Shards' piercing damage reduction per enemy hit is reduced by 1-7% (9%). | |||
Superheated Water | Oceanic Rift has a 10-42% (50%) chance to ignite their target's armor, causing them to take 20% extra damage for 5 seconds. | |||
Water Warrior | Increases the Aquarion's melee damage by 20-100% (120%), but reduces the damage of Ice Shards by 30%. | |||
Caustic Venom | Increases the poison damage of the PufferFish by 10-138% (170%), but reduces its Defense Damage by 20%. | |||
Escalation | When the Water Sprite's attacks damage an enemy, the Water Sprite increases its Defense Damage by 1-7% (9%) for 2s. Stack up to 6 times. | |||
Focused Current | Increases the Defense Damage of the JellyFish by 25-100% (130%), but reduces the maximum number of targets by 4. | |||
Giant Shells | Increases the projectile damage radius of the Artillery Crab Tower by 6-70% (86%), and increases its Defense Damage by 8-32% (38%). | |||
Nerve Shock | The JellyFish defense weakens enemies with its attacks for 8s. Paralyzed enemies have a 5-25% (30%) chance to deal 80% less damage with their attacks. | |||
Puff Up | When the PufferFish takes damage, it temporarily bulks up, gaining 9-69% (81%) defense damage and taking 9-39% (45%) less damage for 5s. | |||
Spiritual Focus | Increases the projectile damage radius of the Water Sprite by 16-64% (80%), and increases Defense Range by 3-15% (19%). |
List of non-hero-specific Item Shards:
Name | Effect (gilded value in brackets) | Item | ||
---|---|---|---|---|
GearSlot | Shard Pack | |||
Defensive Critical Damage | Increases the Defense Crit Damage of the affected tower by 4-20% (24%). | |||
Fortification | Increases Defense Health of the affected tower by 2-34% (41%). | |||
Construction | Increases repair and upgrade speed during Combat Phase by 25-75% (95%). | |||
Drenching Strikes | Your primary attacks have a 2-30% (38%) chance on hit to drench enemies for 3-7 seconds. | |||
Retribution | When you take damage, you have a 2-20% chance of dealing 125-425% (485%) of your Armor as damage to your attacker. | |||
Speed Boost | Increases your movement speed by 100-500 (700). | |||
Worm Scarf | Reduces the damage you take from enemies by 3-15% (19%). | |||
Destruction | Increases Defense Power of the affected tower by 2-34% (42%). | |||
Annoyance | Taunts nearby enemies for 1-4 (5) seconds every 8 seconds. | |||
Bulwark | Increases armor by 3-39% (52%). | |||
Critical Strike | Increases your Hero Crit Chance by 3-10% (14%). | |||
Haunting | Primary attacks generate 1 ghost stack. At 10 stacks you unleash ghosts for 3 seconds, each dealing 10-250% (298%) of your Ability Power as damage. The effect has a cooldown of 5 seconds. | |||
Defensive Critical Strike | Increases the Defense Crit Chance of the affected tower by an additional 2-15% (19%). | |||
Panic Fire | When the affected tower takes damage, it has a 5-15% (19%) chance to increase it's Attack Rate by 50% for 1-4 (5) seconds. Does not work with Auras and Traps. | |||
Press Your Luck | When the affected tower takes damage, it has a 5-15% (19%) chance to increase it's Critical Hit Chance by 30% for 1-4 (9) seconds. Does not work with Auras and Traps. | |||
Quake | You have a 10-50% (58%) chance when landing to deal 50-250% (290%) of your Ability Power as earth damage to nearby enemies. | |||
Deadly Strikes | Increases the Defense Range of the affected tower by 3-39% (52%). | |||
Shielding Guard | When the affected tower takes damage, it has a 5-25% (29%) chance to gain a shield for 50-250% (290%) of it's Defense Health for 5 seconds. Does not work with Auras or Traps. | |||
Jackpot | You have a 2-10% (14%) chance when picking up gold to quadruple the amount. | |||
Overwhelm | Your attacks have a 7-15% (19%) chance to stun one enemy for 1-3 seconds. Can only affect one enemy at a time. | |||
Defense Rate | Increases the Attack Rate of the affected tower by 9-33% (41%). | |||
Beacon Of The Storm | Once per second your primary attack spawns a lightning ball that deals 10-50% (58%) of your Hero Damage as storm damage. Bounces up to 3 times. | |||
Electric Retribution | When you take damage, you have a 2-20% chance of dealing 125-425% (485%) of your Armour as storm damage to your attacker. | |||
Explosive Guard | When the affected tower takes damage, it has 3-35% chance to trigger an explosion and deal 140-500% (580%) of its Defense Health as damage to nearby enemies. Does not work with Auras or Traps. This does not destroy the tower. | |||
Vampiric Empowerment | Increases the Defense Power of the affected tower by 4-60% (76%) of its Defense Health. | |||
Anti Air | Deals 4-40% (52%) additional damage to flying enemies. | |||
Burning Strikes | 2-20% chance on hit to burn target for 20-180% (212%) of your Hero Damage stat as magical fire damage each second for 1-5 seconds.. | |||
Health Pylon | Increases the Defense Health of nearby Towers to 102-130% (136%). Does not buff the Tower that equips this shard. | |||
Sharpened Spikes | Blockade has a 2-30% (38%) chance to stun enemies hit for 1-3 seconds. | |||
Brain Of Confusion | When you take damage you have a 3-15% (19%) chance to confuse nearby enemies for 3 seconds. This effect has a 15 second cooldown. | |||
Flaming Retribution | When you take damage, you have a 2-20% chance of dealing 125-425% (485%) of your Armor as fire damage to your attacker. | |||
Power Pylon | Increases the Defense Power of nearby defenses to 102-120% (124%). Does not buff the Tower that equips this Shard. | |||
Life Leech | Your primary attacks heal you for 0.2-1% (1.2%) of your max health. | |||
Mage Gambit | Increases your Ability Power by 10-50% (58%), but increase damage taken from enemies by 60-20% (12%). | |||
Power Gambit | Increases your Hero Damage by 10-50% (58%), but increase damage taken from enemies by 60-20% (12%). | |||
Ravenhost | Your primary attacks generate Raven stacks. Once you reach 10 stacks, the stacks are depleted to fire a magical Raven dealing 10-210% (250%) of your Ability Power as damage. Bounces 5 times. | |||
Water Elemental | The affected tower has has 5-25% (29%) chance on hit to drench enemies for 3 seconds. | |||
Lightning Touch | Your primary attacks have a 30% chance to deal an additional 5-29% (37%) damage as storm damage. | |||
Pumpkinator | Primary attacks Pumpkin enemies. When a pumpkined enemy dies, they explode doing 10-210% ability power as damage. Melee attacks against pumkined enemy increase Crit by 3-33% (39%) for 5 sec. | |||
Radiant Power | Increase the Defense Power of nearby defenses by 5-10% (14%). | |||
Regeneration | Restores 0.25->1.25% (1.65%) of your Max Health every 5s. | |||
Serpent God's Fury | When you crit with a primary attack, reduce the cooldown of all your abilities by 0.1-1 (1.2) seconds. The effect has a cooldown of 1 second. | |||
Sundering Blow | Your primary Attacks reduce enemy's resistances by 5-20% (24%), increasing damage dealt to them. | |||
Taser Suit | When you take damage you have a 1-16% (20%) chance to electrocute enemies in a small area around you, stunning them for 3 seconds. | |||
Wave Of The Storm | You have a 4-40% chance when landing on the ground to deal 10-210% (250%) of your Ability Power as storm damage to nearby enemies. | |||
Auto-Repair System | Restores 0.5-4% (5%) of the affected tower’s Max Health every 5s. Only active during Combat Phase. | |||
Critical Empowerment | Increases your Hero Crit Damage by 5-16% (20%). | |||
Radiant Empowerment | Increases the damage of nearby heroes by 5-10% (14%). | |||
Run and Gun | Your primary attacks have a 10-32% (41%) chance on hit to increase your movement speed by 600 for 3s. | |||
Tamer's Gambit | Pets deal 20-250% (296%) more damage, but Hero Damage and Ability Power are reduced by 70-30% (22%). | |||
Tank Gambit | Take 6-26% (30%) less damage, but deal 45-25% (21%) less damage. | |||
Venomous Strikes | 2-20% chance on hit to poison a target for 20-180% (212%) of your Hero Damage stat as magical poison damage each second for 1-5s.. | |||
All For One | Increases Defense Health, Power, Range, and Attack Rate of the affected tower by 2-34% (42%) if only one is built. | |||
Coup de Grace | Increases your Hero Crit Damage by 10-43.33% (50%), but reduce your Crit Chance by 6%. | |||
Power Transfer | Increases the Defense Critical Chance by 2-30% (38%) and reduces Defense Health by 30%. | |||
Radiant Rate | Increases the Attack Rate of nearby defenses by 4-16% (20%). | |||
Range Pylon | Increases the Defense Range of nearby defenses to 102-120% (124%). Does not buff the Tower that equips this Shard. | |||
Double Time | Reduces build time for Defenses during Combat Phase by 10-50% (58%). | |||
Icy Strikes | Your primary attacks chill enemies for 7 seconds making them move at 90-52% (40%) movement speed. | |||
Long Shot | Increases damage the further you are from your target, up to 5-23.75% (30%) more damage. | |||
Resolute Armor | Limits potential damage taken from any one hit to 95-90% (87.5%) of your maximum Health. | |||
Stand Your Ground | While standing still, Hero Damage and Ability Power are increased by 10-25% (30%), and you take 8-20% (24%) less damage. | |||
Tranquil Haste | Increases your movement speed by 200-600 (800). Not active during Combat Phase. | |||
Weakness Targeting | Increases damage by 2.5-7.5% (10%) for every status effect on the enemy, with a maximum increase of 30%. |
List of Item Shards which can be used by multiple, but not all heroes:
Hyper Shards
List of All Hyper-Shards Items :
With the introduction of mastery mode, several new hyper shards have been introduced to the game. Shards unlock as you earn stars in mastery mode. Each hyper shard can only be obtained once in Mastery mode.
As of the Prime Incursion Update, completing all maps within a prime region awards a hyper shard. Completing all seven regions awards the last hyper shard. This allows you to obtain a second set of all the shards. Note that the order that you obtain hyper shards in Prime Incursions is different than that of Mastery mode (e.g. the first prime region doesn't award Mass Destruction).
Name | Effect | Upgr. levels | Slot | Aquisition | ||
---|---|---|---|---|---|---|
Mastery Stars | C8+ Prime Incursions | |||||
Mass Destruction | Increases the Defense Power of the affected tower by 2-70% . | 34 | 50 Stars | Complete all Regions in either Chaos 8, 9, or 10. | ||
Vicious Strikes | Increases the Defense Range of the affected tower by 175-2275 units. | 12 | 155 Stars | Prime VI | ||
Radiant Critical Power | Increases the Defense Critical Damage of nearby defenses by 0-5% and Defense Critical Chance of nearby defenses by 3%. | 5 | 260 Stars | Prime IV | ||
Explosive Shielding Guard | When the affected tower takes damage, it has a 3-35% chance to gain a shield for 50-250% of its Defense Health for 5 seconds and to trigger an explosion that deals 140-500% of its Defense Health as damage to nearby enemies. Does not work with Auras and Traps. This does not destroy the tower. Does not stack with Shielding Guard or Explosive Guard. | 20 | 365 Stars | Prime II | ||
Thunderstruck | Your primary attacks have a 2-26% chance on hit to drench enemies for 3-7 seconds and your primary attacks deal an additional 16-40% damage as storm damage. Storm damage has a 3 second cooldown. | 12 | 470 Stars | Prime III | ||
Destructive Pylon | Increases the Defense Power of nearby defenses to 102-138% and increases the Defense Power of the affected tower by 2-34%. Does not stack with Destruction or Power Pylon. | 18 | 575 Stars | Prime I | ||
Automation | Each time your defense attacks, it heals for 0.2-2% of its max health. Cooldown of 0.7 seconds. | 20 | 680 Stars | Prime V | ||
Juggernaut | Increases the Defense Health of the affected tower by 2-70% and increases damage resistance by 2-20%. | 16 | 785 Stars | Prime VII | ||
Genie King's Blessing | Gain 1-3 defense mana upon defeating an enemy, up to 100 enemies per Combat Phase. | 5 | 880 Stars | Complete all Prime Regions in Chaos 9. | ||
Tandem Strike | After damaging an enemy, all Defenses deal 5-25% more damage to that enemy for 5 seconds. | 20 | 975 Stars | Complete all Prime Regions in Chaos 10. |