Difference between revisions of "Enemies"
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''Unique enemies that requires different strategies to counter them. They appear in various Chaos difficulties of Onslaught, Expeditions, Incursions and Mastery.'' | ''Unique enemies that requires different strategies to counter them. They appear in various Chaos difficulties of Onslaught, Expeditions, Incursions and Mastery.'' | ||
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− | | | + | {{Enemy Summary |
− | + | | icon = File:Vanguard Icon.png | |
− | + | | name = Vanguard | |
− | + | | lane_type = Ground | |
− | + | | enemy_types = Gobu, Melee, Chaos. | |
− | || | + | | variants = Shield Goblin Gorbstock. |
− | | | + | | description = Chaos I enemy. Uses a frontal shield to block all incoming frontal projectiles. |
− | + | }} | |
− | + | || | |
− | + | {{Enemy Summary | |
− | + | | icon = File:Cybork Icon.png | |
+ | | name = Cybork | ||
+ | | lane_type = Ground | ||
+ | | enemy_types = Orc, Melee, Chaos. | ||
+ | | variants = Thorc the Terrible. | ||
+ | | description = Chaos II enemy. Attacks sends out EMP bolts that disables Trap, Aura and Node-type defenses. | ||
+ | }} | ||
|- | |- | ||
− | | | + | | |
− | | | + | {{Enemy Summary |
− | + | | icon = File:Geode Icon.png | |
− | + | | name = Geode | |
− | + | | lane_type = Ground | |
− | + | | enemy_types = Ranged, Support, Chaos. | |
− | || | + | | variants = Geode Prime. |
− | | | + | | description = Chaos III enemy. Encompassing bubble shield that deflects all projectiles in random directions. |
− | + | }} | |
− | + | || | |
− | + | {{Enemy Summary | |
− | + | | icon = File:Berserker Orc Icon.png | |
+ | | name = Berserker Orc | ||
+ | | lane_type = Ground | ||
+ | | enemy_types = Orc, Melee, Chaos. | ||
+ | | variants = [[File:Gnash.png|24px]] Gnash the Flame Lance. | ||
+ | | description = Chaos IV enemy. Very speedy and potently resistant to slowing effects. Fierce heavy melee attacker. | ||
+ | }} | ||
|- | |- | ||
− | | | + | | |
− | | | + | {{Enemy Summary |
− | + | | icon = File:Dark Assassin Icon.png | |
− | + | | name = Dark Assassin | |
− | + | | lane_type = Air | |
− | + | | enemy_types = Melee, Chaos. | |
− | || | + | | variants = Skarnash the Terrible, Altar Assassin. |
− | | | + | | description = Chaos V enemy. Teleports and latches to heroes from spawn, disabling their targets while at the same time attacking to deal damage. |
− | + | }} | |
− | + | || | |
− | + | {{Enemy Summary | |
− | + | | icon = File:Regular Hex_Thrower Icon.png | |
+ | | name = Hex Thrower | ||
+ | | lane_type = Ground | ||
+ | | enemy_types = Ranged, Chaos. | ||
+ | | variants = [[File:Regular_Hex_Thrower_Icon.png|24px]] Sniper Warbleed. | ||
+ | | description = Chaos VI enemy. Javelins produces curse marks on the ground that debuffs defenses. Has more coverage for projectile throwing distance than regular Javelin Throwers. | ||
+ | }} | ||
|- | |- | ||
− | | | + | | |
− | | | + | {{Enemy Summary |
− | + | | icon = File:Kobolt Icon.png | |
− | + | | name = Kobolt | |
− | + | | lane_type = Air | |
− | + | | enemy_types = Support, Chaos. | |
− | || | + | | variants = [[File:Zapper_Icon.png|24px]] Zapper. |
− | + | | description = Chaos VII enemy. Dive-bombs towards targets when aggroed, exploding in an EMP burst that disables Tower-type defenses while dealing high damage too. | |
− | | | + | }} |
− | + | || | |
− | + | {{Enemy Summary | |
− | + | | icon = File:DeathWeaverHeadIcon.png | |
− | + | | name = Death Weaver | |
+ | | lane_type = Ground | ||
+ | | enemy_types = Melee, Chaos. | ||
+ | | variants = [[File:QueenDeathWeaverHeadIcon.png|24px]] [[Queen Death Weaver]]. | ||
+ | | description = Chaos VIII enemy. Attacks will web heroes down on hit, slowing them down. Leaves behind a large spiderweb on the ground when defeated - any defenses within the webbing will be debuffed. Highly resistant to crowd control effects. | ||
+ | }} | ||
|- | |- | ||
| | | | ||
− | + | {{Enemy Summary | |
− | | | + | | icon = File:ElderWyvernHeadIcon.png |
− | + | | name = Elder Wyvern | |
− | + | | lane_type = Ground | |
− | + | | enemy_types = Ranged, Support, Chaos. | |
− | + | | variants = [[File:AncientWyvern.png|24px]] Ancient Wyvern. | |
+ | | description = Chaos IX enemy. Emits an aura that grants other enemies additional resistance to damage and immunity to crowd control effects. | ||
+ | }} | ||
+ | || | ||
+ | {{Enemy Summary | ||
+ | | icon = File:Berserker Goblin Icon.png | ||
+ | | name = Berserker Goblin | ||
+ | | lane_type = Ground | ||
+ | | enemy_types = Gobu, Melee, Support, Chaos. | ||
+ | | description = Chaos X War Party enemy. Immune to slow effects. Carries an explosive that detonates on death which will stun any nearby defenses. | ||
+ | }} | ||
+ | |- | ||
+ | | | ||
+ | {{Enemy Summary | ||
+ | | icon = File:Orc Queen Icon.png | ||
+ | | name = Orc Queen | ||
+ | | lane_type = Ground | ||
+ | | enemy_types = Orc, Melee, Chaos | ||
+ | | description = Chaos X War Party enemy. Berserker Orcs with the addition of having potent resistance to stun effects. | ||
+ | }} | ||
+ | || | ||
+ | {{Enemy Summary | ||
+ | | icon = File:Orc Chieftain Icon.png | ||
+ | | name = Orc Chieftain | ||
+ | | lane_type = Ground | ||
+ | | enemy_types = Orc, Melee, Chaos | ||
+ | | variants = [[File:Orc Warlord Icon.png|24px]] Orc Warlord. | ||
+ | | description = Chaos X War Party enemy. Unleashes a warcry when in low health, granting themselves (and any nearby goblins and orcs in a slightly different way) increased speed, healing over time and massive resistance to damage for a short period of time. | ||
+ | }} | ||
|} | |} | ||
Revision as of 16:23, 2 April 2023
In Dungeon Defenders II, players must defend their Main Cores and Sub Objectives from various creatures. These creatures are the minions of the Old Ones, an overarching evil presence in the world of Etheria.
Common Enemies
Most of these enemies (with the exceptions of certain variants) will be encountered from Campaign and Adventures onwards.
Chaos Enemies
Unique enemies that requires different strategies to counter them. They appear in various Chaos difficulties of Onslaught, Expeditions, Incursions and Mastery.
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Special Level Enemies
Enemies with unique abilities that originates from special levels or Incursions. Some of them will also occasionally appear in Onslaught and Expeditions.
Bosses
Large major enemies with challenging special mechanics that heavily defines specifics rounds. Essentially....these are boss fights!
Miscellaneous
These enemies are only exclusive to certain Incursions only. They do not appear in Onslaught, Expeditions or Mastery.