Incursions

From Dungeon Defenders 2 Wiki
Revision as of 12:50, 19 January 2023 by Paloverde zfogshooterz (talk | contribs) (Griblok's Horde)

Jump to: navigation, search

The Incursion game mode contains special versions of standard maps with additional unique challenges and Mutators. Completing a Chaos tier in Expeditions for the first time will unlock a set of Incursion maps each time. Minibosses will drop less gear upon defeat, but and will drop more than normal amounts of pet consumables and eggs. On all Incursion maps, the 'Replay from Wave' function is disabled.

Upon completing the Incursion you permanently unlock an Incursion weapon, which can be purchased from the Wayfarer for 500 Defender Medals. Most Incursion weapons have a chance to drop in the victory chest on the Incursion map that unlocked it, each time it is played. Incursion weapons are Legendary rarity weapons that come with a unique locked Mod that can only be rerolled and cannot be replaced or transferred to other weapons.

On some Incursion maps, the enemies in a lane and the miniboss will randomly be assigned Mutators from the following pool of six possible choices: 1) Speedy, +15% movement speed; 2) Trollblood, +3% HP regen every 5 sec; 3) Tenacious, +35% crowd control resilience; 4) Healthy, +15% health; 5) Grounded, cannot be knocked up; 6) Mighty, +15% attack damage.

Chaos I Incursions

Chrome Enemies

New Chrome Enemies Banner.png

A pack of Chrome-sprayed enemies have mistaken the ruins for Valhalla! Be the witness to their end!

  • Playing Condition - 5 waves; all lanes have the 'Chrome' mutator "cannot be stopped"; no other lane mutators are applied; ground and air lane enemies and minibosses are similar to Chaos 1 Expedition.
  • Victory Condition - No cores are destroyed and all enemies are defeated on the last wave.
  • Special Weapon Reward - Terra Blade Icon.png Terra Blade (Chance from Victory Chest)
[Expand]

Playing Tips for Chrome Enemies

Griblok's Horde

Griblok's Horde Icon.png
  • Playing Condition - 5 waves; one lane will be designated as the Griblok Horde lane each wave; each lane has one mutator from the common pool of mutators; ground and air lane enemies and minibosses are similar to Chaos 1 Expedition.
  • Victory Condition - No cores are destroyed and all enemies are defeated on the last wave.
  • Special Weapon Reward - Lunar Portal Staff Icon.png Lunar Portal Staff (Chance from Victory Chest)
[Expand]

Playing Tips for Griblok's Horde

Chaos II Incursions

Wyvern Enthusiast

Wyvern Enthusiast Banner.png

Some Wyvern Enthusiasts are up to no good! Time to put a stop to their fanatic fandom!

  • Playing Condition - 5 waves; air lanes have greatly increased numbers and enemy types; a 3rd air lane is added; several Ogre minibosses spawn on the final wave; each lane has one mutator from the common pool of mutators ground and air lane enemies and minibosses are similar to Chaos 2 Expedition.
  • Victory Condition - No cores are destroyed and all enemies are defeated on the last wave.
  • Special Weapon Reward - North Pole Icon.png North Pole (Chance from Victory Chest)
[Expand]

Playing Tips for Wyvern Enthusiast


Forest Poachers

Forest Poachers Banner.png

The forest wildlife has been threatened by poachers! Jump in to the forest and save all the fluffy critters!

  • Playing Condition - 5 waves; four Poacher minibosses appear throughout the waves; each lane has one mutator from the common pool of mutators; ground and air lane enemies and minibosses are similar to Chaos 2 Expedition.
  • Victory Condition - No cores are destroyed and all enemies are defeated on the last wave.

Special Weapon Reward - 25px Tsunamic (Chlorophyte) (Chance from Victory Chest)

[Expand]

Playing Tips for Forest Poachers

Chaos III Incursions

Dawn of the Blood Moon

Dawn of the Blood Moon Banner II.png

The Blood Moon calls forth an all-seeing menace that threatens all worlds. Stop the corrupted terror at all costs.

  • Playing Condition - 5 waves; normal air lanes are removed and replaced with air lanes containing only Demon Eye enemies; 4 additional unmarked lanes added containing Skeletons; Skeleton Hero minibosses spawn from marked lanes throughout the waves; special miniboss Treet spawns during wave 4; special boss Eye of Cthulhu spawns on wave 5; no lane mutators are applied; ground lane enemies and minibosses are similar to Chaos 3 Expedition.
  • Victory Condition - No cores are destroyed and Eye of Cthulhu is defeated on the last wave.
  • Special Weapon Reward - Celebration!!! Icon.png Celebration!!! (Chance from Victory Chest)
[Expand]

Playing Tips for Dawn of the Blood Moon

Kobold Bling King

True Bling King Banner.png

The Kobold King has setup a giant catapult facing Little Horn Inn. Give him the gold he demands to keep him from blowing the in sky high.

  • Playing Condition - 5 waves; enemies infinitely spawn until wave is complete; gather gold crystals that drop from golden crystal beasts or spawn randomly around the map and return them to the Kobold King found in the center of the map; each wave has a time limit; each lane has one mutator from the common pool of mutators; ground and air lane enemies and minibosses are similar to Chaos 3 Expedition.
  • Victory Condition - No cores are destroyed and all gold crystal requirements at met before the timer runs out.
  • Special Weapon Reward - Bling-O-Midas Icon.png Bling-O-Midas (Chance from Victory Chest)
[Expand]

Playing Tips for Kobold Bling King

Chaos IV Incursions

Spectral Assault

Spectral Assault Banner Ver 2.png

The Unholy Catacombs is being haunted by Spectral Knights! Cleanse these spirits from the catacombs to keep these crystal safe.

  • Playing Condition - 5 waves; purple, red, and green Spectral Knights spawn during waves; each lane has two mutators from the common pool of mutators; ground and air lane enemies and minibosses are similar to Chaos 4 Expedition.
  • Victory Condition - No cores are destroyed and all enemies are defeated on the last wave.
[Expand]

Playing Tips for Spectral Assault

The Demon's Lair

The Demon's Lair Banner ver 2.png

The Demon Lord threatens to erupt the Embermount Volcano! Stop him by loading the catapult with burning stones that drop from his army of Lava Guardians.

  • Playing Condition - 3 waves; enemies infinitely spawn until wave is complete; during all waves the Demon Lord boss spawns; Lava Guardians randomly spawn during all waves; each lane has one mutator from the common pool of mutators; ground and air lane enemies and minibosses are similar to Chaos 4 Expedition.
  • Victory Condition - No cores are destroyed and the Demon Lord boss is defeated on the last wave.
  • Special Weapon Reward - Bone Glove Icon.png Bone Glove (Chance from Victory Chest)
[Expand]

Playing Tips for The Demon's Lair

Chaos V Incursions

Altar of the Athame

Altar of the Athame banner.png

The restless souls of traitorous assassins are bound to the fortress by a dark ritual. Stop the ritual and purge the evil spirits.

  • Map - Crumbled Bulwark (Lost Dungeons).
  • Playing Condition - 4 waves; This is a miniboss battle against Dark Realm Statues and Altar Assassins. Collect Ritual Items to perform the ritual that will summon the Dark Realm Statues, and then kill of all Altar Assassins. This map has the same enemy schedules for all ground lanes as found in a Chaos 5 expedition of this map but with higher Dark Assassin spawn rates, and the addition of Dark Prophets. Air lanes spawn only Altar Assassins. All normal minibosses may spawn. This incursion uses no mutators.
  • Victory Condition - On Wave 4, all main crystal cores still have health, and all Altar Assassins are defeated.
[Expand]

Playing Tips for Altar of the Athame

Power Surge

Power Surge Banner.png

Powered Up Towers build instantly, but they only last for a limited time!

  • Playing Condition - All defenses are built with zero build time, with increased attack and speed stats, but disappear from the map after 35 seconds. This map has the same enemy schedules for all lanes as found in a Chaos 5 expedition of this map. All normal minibosses may spawn from any lane. No mutators are applied to any lanes.
  • Victory Condition - On Wave 5, the main crystal core still has health, and all enemies are defeated.
[Expand]

Playing Tips for Power Surge

Chaos VI Incursions

Malthius Incursion

Malthuis Incursion Stage Banner.png

The terrible Dark Mage Malthius is attacking the Ramparts! His powerful healing spells and summoned skeletons will prove quite the challenge to overcome.

  • Playing Condition - Each wave, marks are placed on the map that heal enemies. You will also face the miniboss Malthius on the final wave. This map has the same enemy schedules for all ground lanes as found in a Chaos 6 expedition of this map, and one additional lane has been added as a skeleton spawn point under Malthius. Air lanes spawn on less waves. All normal minibosses may spawn. No mutators are applied to any lanes.
  • Victory Condition - On Wave 5, all main crystal cores still have health, and all enemies are defeated. This map has 2 different Special Weapons it unlocks and getting them both in the victory chest at the same time is possible.
[Expand]

Playing Tips for Malthius Incursion

Return of Maldonis

Return of Maldonis.png

The Heroes make their way back to the Temple to find Maldonis the Dark has returned. Cleanse the Dark Marks and vanquish Maldonis!

  • Playing Condition - Each wave Death Marks are placed on the map by Maldonis. You will face the miniboss Maldonis on the final wave. This map has the same enemy schedules for all lanes as found in a Chaos 6 expedition of this map. All normal minibosses may spawn. No mutators are applied to any lanes.
  • Victory Condition - On Wave 5, all main crystal cores still have health, and all enemies are defeated.
  • Special Weapon Reward - Meowmere Icon.png Meowmere (Chance to drop from Victory Chest)
[Expand]

Playing Tips for Return of Maldonis

Chaos VII Incursions

Bastille Master

True Bastille Master Banner.png

Map - Buried Bastille (Lost Dungeons), 5 waves.

Playing Condition - All players/heroes on this map will share a pool of lives. The map has only 1 crystal and is timed once combat begins. You will face the miniboss the Bastille Master on the final wave. This map has the same enemy schedules for all lanes as found in a Chaos 7 expedition of this map. All normal minibosses may spawn. No mutators are applied to any lanes.

Victory Condition - On Wave 5, the main crystal core still has health, all enemies are defeated before the timer reaches zero, and all heroes do not lose all lives. In the victory chest for this stage you can find this stage's weapon, the Haunted Halbred, and also a Demon Scythe (from Revenge of the Yeti) can also possibly drop.

Special Weapon Reward 1 - Haunted Halberd (staff for Apprentice/Adept). Has 4.5 speed, 1 spread, and Spooky I flair shots.

  • Special Weapon MOD - Ghastly Halberd, "Secondary Attack summons Ghastly Halberds that attack for XXX% Ability Power as damage, twice per second, for 15 seconds. You can summon up to X"" Chaos 7 values [263-485%, 5-9 halberds]. Using the secondary attack button allows you to choose a small area on the ground where the Ghastly Halbred will be placed. All enemies inside that circle will be hit with damage at the same time. Ghastly Halberds can be stacked upon one another and overlap.

Special Weapon Reward 2 - Demon Scythe (Tome for Abyss Lord). This special weapon is not unlocked for purchase from completing THIS incursion map, it is instead unlocked from the Revenge of the Yeti incursion map. It can however be dropped from the THIS incursion map.

  • Special Weapon MOD - Demonic Scythes, "Secondary Attacks summon Demon Scythes that deal XXX.X% Ability Power as Magical Damage and pierce up to 5 targets. Charged Attacks deal XXX% Ability Power as Magical Damage and pierce up to 10 targets." Chaos 7 values [143.31-192.9%, 425.2-518%]. Primary Attacks are unaffected. The scythe is a cross-shaped spinning projectile that shoots one at a time, straight forward at chest level. You can rapid fire the scythes by quickly pressing the secondary attack button. The charged version is bigger in size. The projectile will apply any crowd control or elemental values of the hero upon contact with the enemy. This attack pierces, but that does not include Chaos enemy's defenses such as Geode or Vanguard shields.
[Expand]

Playing Tips (WARNING - SPOILERS):


Revenge of the Yeti

Revenge of the Yeti Banner.png

Map - Drakenfrost Resort (Drakenfrost), 5 waves.

Playing Condition - This map has all new frost enemy ground schedules for all lanes on this map. Only Yeti minibosses will spawn. No mutators are applied to any lanes.

Victory Condition - On Wave 5, all main crystal cores still have health, and all enemies are defeated.

Special Weapon Reward - Demon Scythe (Tome for Abyss Lord). This special weapon is only unlocked for purchase by completing THIS incursion map. It does not drop on THIS map. See Bastille Master for more info.

[Expand]

Playing Tips (WARNING - SPOILERS):

Dark Awakening

Dark Awakening Banner.png

Map - Plunderer's Paradise (The High Seas), 5 waves.

Playing Condition - The miniboss Capt. Dreadbones constantly respawns during waves. This map has the same enemy schedules for all lanes as found in a Chaos 7 expedition of this map. All normal minibosses may spawn. No mutators are applied to any lanes.

Victory Condition - On Wave 5, all main crystal cores still have health, and all enemies are defeated - which does not include the respawning version(s) of Capt. Dreadbones.

Special Weapon Reward - The Last Word (medium axe for Squire/Countess/Barbarian). Although all axe wielding classes can use this axe, the mod is only valid for the Barbarian. This weapon drops as campaign tier. This special weapon can drop from a victory chest.

  • Special Weapon MOD - Captain's Fury, "Increases Barbarian's Hero Damage by XXXX and increases Hero Damage in and AOE around the Barbarian by XXXX." Chaos 7 values [6479-9089, 6480-9090]. The AOE has very limited range directly around the Barbarian.
[Expand]

Playing Tips (WARNING - SPOILERS):

Jester's Revenge

Map - Wild West (The Wild West), 6 waves.

Playing Condition - To be added...

Victory Condition - On Wave 6, the main crystal core still has health, all enemies are defeated before the timer reaches zero, and all heroes do not lose all lives.

[Expand]

Playing Tips (WARNING - SPOILERS):

Prime Incursions

Prime Incursions Icon.png

What are they?

Prime Incursions are the next tier of Incursions after Chaos VII Incursions. This tier consists of harder versions of all the current Incursions from previous Chaos difficulty tiers, along with a few maps from Adventures, like Wyvern's Den, and Harbinger's Warship. Some of these incursions have a boss fight at the end. The Prime Incursions are divided into seven groups with each group getting harder than the last.

Rewards

1. Victory Chest loot

Aside from the Victory Chest having a chance to drop the incursion's respective special weapon, the chest also has a chance to drop one more item:

Prime Weapons - These weapons with unique new models drops with Chaos VIII or Chaos IX stats fully upgraded, depending on which difficulty you do. Furthermore, they are also rolled with curated "fan-favorites" shot/swing types and M.O.D.S. Each Prime group would have a pool of 4 different prime weapons.

2. Hyper Shards -

Each Prime Incursion group cleared for the first time would reward a Hyper Shard. And after clearing all seven groups, you'll earn the seventh Hyper Shard as a capstone reward. These hyper shards are identical to the ones earned from Mastery, meaning you'll be able to have two sets of them when you complete both Mastery and Prime Incursions.

History

  • DD2 Splash Logo.png August 28th, 2019: First Prime Incursions added.
  • Isle of Dread Logo Splash.png 4.0: Dark Awakening Incursion added.
  • Protean Shift Logo Splash.png 3.0: Some Incursion have been added to Adventures.
  • DD2 Splash Logo.png 1.1: Revenge of the Yeti Incursion added.
  • DD2 Splash Logo.png 1.0: Incursions and its special weapons added to Chaos difficulties, separated into tiers with a slightly different loot roster.
  • [Early Access 19.0] : Removed Nightmare difficulty and leaving Incursions only on Hard difficulty. Also removed special weapons from Incursions's loot table.
  • [Early Access 17.0] : Added Dawn of the Blood Moon Incursion and the Wayfarer.
  • [Early Access 16.3] : The 2015 Spooky Event have returned as a permanent incursion - Return of Maldonis.
  • [Early Access 15.4] : Added Altar of the Athame Incursion.
  • [Early Access 14.4] : Added The Demon's Lair Incursion.
  • [Early Access 14.2] : Added Power Surge Incursion.
  • [Early Access 13.5] : Added Bastille Master Incursion.
  • [Early Access 13.3] : Added The Kobold Bling King Incursion.
  • [Early Access 12.0] : Added Spectral Assault Incursion.