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| {{Enemy Summary | | {{Enemy Summary |
| | icon = File:Eye_of_Cthulhu_Terraria_Icon.png | | | icon = File:Eye_of_Cthulhu_Terraria_Icon.png |
− | | name = Eye_Of_Cthulhu | + | | name = Eye Of Cthulhu |
| | lane_type = Boss | | | lane_type = Boss |
| | encounter = Dawn of the Blood Moon in Chaos III or Prime VI Incursion. | | | encounter = Dawn of the Blood Moon in Chaos III or Prime VI Incursion. |
Revision as of 21:51, 6 October 2023
In Dungeon Defenders II, players must defend their Main Cores and Sub Objectives from various creatures. These creatures are the minions of the Old Ones, an overarching evil presence in the world of Etheria.
Common Enemies
Most of these enemies (with the exceptions of certain variants) will be encountered from Campaign and Adventures onwards.
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Bomb Goblin
- Enemy Types: Goblin, Ranged.
- Variants: Quibly, Sammie the Trapper, Carnival Bomb Goblin.
- Light close-ranged attacker.
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Javelin Throwers
- Enemy Types: Ranged.
- Variants: Statch the Stalker, Pie Thrower.
- Medium ranged attacker. Projectiles pierces through defenses.
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Orcs
- Enemy Types: Orc, Melee.
- Variants: Steiner the Hunter, Zombie, Treet.
- Heavy melee attacker.
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Drakin
- Enemy Types: Ranged.
- Heavy ranged attacker. Spits a volley of fireballs.
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Wyverns
- Enemy Types: Ranged.
- Variants: Strange Wyvern.
- Flying ranged attacker.
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Lightning Bug
- Enemy Types: Ranged.
- Flying ranged attacker. Fires lightning projectiles that bounces between nearby targets.
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Dark Mage
- Enemy Types: Ranged, Support.
- Variants: Malthius, Elemental Mages.
- Periodically summons skeletons from dead enemies, heals nearby allies and fires projectiles that debuffs defenses.
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Skeleton
- Enemy Types: Skeleton, Melee.
- Summoned by Dark Mages from dead enemies. Light melee attacker.
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Skeleton
- Enemy Types: Skeleton, Melee.
- Variants: Slekeleon, Plaguing Hulk, Trikk.
- Summoned by Dark Mages from dead enemies. Moderate melee attacker.
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Kobold
- Enemy Types: Support.
- Variants: Explodinator.
- Suicidal enemy when near a target or on low health. Charges to its target at high speed and exploding on contact, dealing a high amount of damage.
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Kobold Flier
- Enemy Types: Support.
- Variants: Carnival Flyer.
- Suicidal flying enemy that dive-bombs at high speed and exploding on contact when near a target or on low health.
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Goblin Siege Roller
- Enemy Types: Goblin, Miniboss.
- Slow-paced war machine with a tanky exterior that's extremely resistant to damage. Attacks with rockets that targets random heroes and a frontal spiked roller that deals massive continuous damage to anything that blocks it.
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Cannon Ogre
- Enemy Types: Ranged, Miniboss.
- Extreme ranged attacker. Uses a large cannon that deals a massive amount of burst damage. Also capable of using melee attacks on heroes if they are too close.
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Chaos Enemies
Unique enemies that requires different strategies to counter them. They appear in various Chaos difficulties of Onslaught, Expeditions, Incursions and Mastery.
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Cybork
- Enemy Types: Orc, Melee, Chaos.
- Variants: Thorc the Terrible.
- Chaos II enemy. Attacks sends out EMP bolts that disables Trap, Aura and Node-type defenses.
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Geode
- Enemy Types: Ranged, Support, Chaos.
- Variants: Geode Prime.
- Chaos III enemy. Encompassing bubble shield that deflects all projectiles in random directions.
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Berserker Goblin
- Enemy Types: Gobu, Melee, Support, Chaos.
- Chaos X War Party enemy. Immune to slow effects. Carries an explosive that detonates on death which will stun any nearby defenses.
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Orc Queen
- Enemy Types: Orc, Melee, Chaos
- Chaos X War Party enemy. Berserker Orcs with the addition of having potent resistance to stun effects.
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Special Stage Enemies
Enemies with unique abilities that originates from special levels or Incursions. Some of them will also occasionally appear in Onslaught and Expeditions.
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Lava Guardian
- Enemy Types: Ranged.
- Origin Stage: The Demon's Lair Incursion.
- Attacks produces an AoE line of damaging lava fissures that launches any heroes in its way upwards. Drops a lava boulder pickup on death.
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Bastille Master
- Enemy Types: Melee, Miniboss.
- Origin Stage: Bastille Master Incursion.
- Periodically puts up golden energy shields around her and any surrounding allies that multiplies any damage taken, before reflecting it back to the source.
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Captain Dreadbones
- Enemy Types: Orc, Melee, Miniboss.
- Origin Stage: Dark Awakening Incursion.
- Cursed power buffs nearby enemy allies and also debuffs heroes and defenses when struck by his scythe. Very speedy.
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Frost Goblin
- Enemy Types: Frosty, Gobu, Melee.
- Origin Stage: Revenge of the Yeti Incursion.
- Tougher and faster than regular goblins. Attacks produces slow effects that slows their target. Has 50% resistance to water damage and takes double damage to fire.
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Frost Bomb Goblin
- Enemy Types: Frosty, Gobu, Ranged.
- Origin Stage: Revenge of the Yeti Incursion.
- Much more ferocious than regular bomb goblins. Attacks produces slow effects that slows their target. Has 50% resistance to water damage and takes double damage to fire.
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Frost Orc
- Enemy Types: Frosty, Orc, Melee.
- Origin Stage: Revenge of the Yeti Incursion.
- Emits a chilling aura that slows nearby defenses down. Has 50% resistance to water damage and takes double damage to fire.
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Ice Mage
- Enemy Types: Frosty, Support, Ranged.
- Origin Stage: Revenge of the Yeti Incursion.
- Charged attack fires a large chilling snowball that passes through heroes and slowing down defenses as well. Has 50% resistance to water damage and takes double damage to fire.
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Drakin Skeleton
- Enemy Types: Frosty, Ranged.
- Origin Stage: Revenge of the Yeti Incursion.
- Fires a volley of chilling snowballs that slows both heroes and defenses on hit. Has 50% resistance to water damage and takes double damage to fire.
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Yeti
- Enemy Types: Frosty, Melee, Miniboss.
- Origin Stage: Revenge of the Yeti Incursion.
- Throws snowballs that completely freezes both heroes and defenses. Has 50% resistance to water damage and takes double damage to fire.
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Drakenlord
- Enemy Types: Frosty, Melee, Miniboss.
- Origin Stage: Drakenfrost Keep Expeditions.
- Covers himself with an icy spherical aura that greatly reduces any damage taken while also slowing and eventually freezing anything within its radius before striking them down with specters. Has 50% resistance to water damage and takes double damage to fire.
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Spooky Heroes
- Enemy Types: (Squire & Monk) - Skeleton, Melee. (Apprentice & Huntress) - Skeleton, Ranged.
- Four minibosses - skeleton versions of the original four heroes. Deals a good amount of damage and knockback.
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Bosses
Large major enemies with challenging special mechanics that heavily defines specifics rounds. Essentially....these are boss fights!
Miscellaneous
These enemies are only exclusive to certain Incursions only. They do not appear in Onslaught, Expeditions or Mastery.