Difference between revisions of "Enemies"
(Grammatical improvements for various enemies descriptions. Also removed some duplicate phrases, and improved readability of some descriptions.) |
(Second pass on grammar. Focused mostly on bosses and "special" enemies. Also expanded some category descriptions and fixed minor inconsistencies in unit descriptions.) |
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==Common Enemies== | ==Common Enemies== | ||
− | ''Most of these enemies | + | ''Most of these enemies will be first encountered in Campaign and Adventure mode, with exceptions for certain variants.'' |
{| | {| | ||
|- | |- | ||
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| enemy_types = Ranged, Support. | | enemy_types = Ranged, Support. | ||
| variants = [[File:Mal%27Donis the Dark Icon.png|24px]] Maldonis the Dark, Malthius, Elemental Mages. | | variants = [[File:Mal%27Donis the Dark Icon.png|24px]] Maldonis the Dark, Malthius, Elemental Mages. | ||
− | | description = Periodically summons skeletons from dead enemies, heals nearby | + | | description = Periodically summons skeletons from dead enemies, heals other nearby enemies and fires projectiles that debuffs defenses. |
}} | }} | ||
|- | |- | ||
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| enemy_types = Support. | | enemy_types = Support. | ||
| variants = [[File:Witherbeast Gold Icon.png|24px]] Golden Witherbeast. | | variants = [[File:Witherbeast Gold Icon.png|24px]] Golden Witherbeast. | ||
− | | description = Damage resistant enemy that burrows underground to emit an aura that increases damage taken by defenses while also healing | + | | description = Damage resistant enemy that burrows underground to emit an aura that increases damage taken by defenses while also healing other enemies. |
}} | }} | ||
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==Chaos Enemies== | ==Chaos Enemies== | ||
− | ''Unique enemies that | + | ''Unique enemies that require alternate strategies to counter. They are introduced gradually through the Chaos levels, and can appear in Onslaught, Expeditions, Incursions, Mastery and Survival modes.'' |
{| style="overflow-x:auto;" | {| style="overflow-x:auto;" | ||
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== Special Stage Enemies == | == Special Stage Enemies == | ||
− | ''Enemies with unique abilities | + | ''Enemies with unique abilities, who are introduced in specific Incursions and Expeditions. Most can occasionally appear in other maps or gamemodes, substituting regular enemies or minibosses.'' |
{| style="overflow-x:auto;" | {| style="overflow-x:auto;" | ||
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| enemy_types = Ranged. | | enemy_types = Ranged. | ||
| origin_stage = The Demon's Lair Incursion. | | origin_stage = The Demon's Lair Incursion. | ||
− | | description = Attacks | + | | description = Attacks produce a line of AoE lava fissures that launch any heroes in its way upwards. Drops a lava boulder pickup on death. |
}} | }} | ||
|width="55%"| | |width="55%"| | ||
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| enemy_types = Melee, Miniboss. | | enemy_types = Melee, Miniboss. | ||
| origin_stage = Bastille Master Incursion. | | origin_stage = Bastille Master Incursion. | ||
− | | description = Periodically | + | | description = Periodically applies a golden energy shield to herself and other nearby enemies. Shields multiply and reflect damage back to the source directly. |
}} | }} | ||
|- | |- | ||
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| enemy_types = Orc, Melee, Miniboss. | | enemy_types = Orc, Melee, Miniboss. | ||
| origin_stage = Dark Awakening Incursion. | | origin_stage = Dark Awakening Incursion. | ||
− | | description = | + | | description = Fast moving miniboss who buffs other nearby enemies. His attacks apply Curse on hit, causing targets to briefly take increased damage from all sources. |
}} | }} | ||
|width="55%"| | |width="55%"| | ||
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| variants = [[File:Icon WindshaperBoss.png|24px]] Cyclone Shaper, Tornado Forger, Wind Lord. | | variants = [[File:Icon WindshaperBoss.png|24px]] Cyclone Shaper, Tornado Forger, Wind Lord. | ||
| origin_stage = Tornado Valley Region Expeditions | | origin_stage = Tornado Valley Region Expeditions | ||
− | | description = Casts large piercing cyclones that | + | | description = Casts large piercing cyclones that launches heroes up. |
}} | }} | ||
|- | |- | ||
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| variants = [[File:Elite Stone Wolf Icon.png|24px]] Elite Stone Wolf. | | variants = [[File:Elite Stone Wolf Icon.png|24px]] Elite Stone Wolf. | ||
| origin_stage = Malakai's Sewers and Malakai's Manor Expeditions | | origin_stage = Malakai's Sewers and Malakai's Manor Expeditions | ||
− | | description = | + | | description = Periodically morphs into "Stone Form". In Stone Form, it is immune to damage and taunts nearby towers. |
}} | }} | ||
|width="55%"| | |width="55%"| | ||
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| enemy_types = Frosty, Gobu, Melee. | | enemy_types = Frosty, Gobu, Melee. | ||
| origin_stage = Revenge of the Yeti Incursion. | | origin_stage = Revenge of the Yeti Incursion. | ||
− | | description = Tougher and faster than regular goblins. Attacks | + | | description = Tougher and faster than regular goblins. Attacks slow their target. Has 50% resistance to water damage and takes double damage from fire. |
}} | }} | ||
|- | |- | ||
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| enemy_types = Frosty, Gobu, Ranged. | | enemy_types = Frosty, Gobu, Ranged. | ||
| origin_stage = Revenge of the Yeti Incursion. | | origin_stage = Revenge of the Yeti Incursion. | ||
− | | description = Much more ferocious than regular bomb goblins. Attacks | + | | description = Much more ferocious than regular bomb goblins. Attacks slow their target. Has 50% resistance to water damage and takes double damage from fire. |
}} | }} | ||
|width="55%"| | |width="55%"| | ||
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| enemy_types = Frosty, Orc, Melee. | | enemy_types = Frosty, Orc, Melee. | ||
| origin_stage = Revenge of the Yeti Incursion. | | origin_stage = Revenge of the Yeti Incursion. | ||
− | | description = Emits a chilling aura that | + | | description = Emits a chilling aura that reduces nearby defenses' attack rate - Effect stacks with multiple Frost Orcs. Has 50% resistance to water damage and takes double damage from fire. |
}} | }} | ||
|- | |- | ||
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| enemy_types = Frosty, Support, Ranged. | | enemy_types = Frosty, Support, Ranged. | ||
| origin_stage = Revenge of the Yeti Incursion. | | origin_stage = Revenge of the Yeti Incursion. | ||
− | | description = Charged attack fires a large | + | | description = Charged attack fires a large piercing snowball, which slows heroes and reduces defenses' attack rate. Has 50% resistance to water damage and takes double damage from fire. |
}} | }} | ||
|width="55%"| | |width="55%"| | ||
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| enemy_types = Frosty, Ranged. | | enemy_types = Frosty, Ranged. | ||
| origin_stage = Revenge of the Yeti Incursion. | | origin_stage = Revenge of the Yeti Incursion. | ||
− | | description = Fires a volley of chilling snowballs | + | | description = Fires a volley of chilling snowballs, which slow heroes and reduce defenses' attack rate. Has 50% resistance to water damage and takes double damage from fire. |
}} | }} | ||
|- | |- | ||
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| enemy_types = Frosty, Melee, Miniboss. | | enemy_types = Frosty, Melee, Miniboss. | ||
| origin_stage = Revenge of the Yeti Incursion. | | origin_stage = Revenge of the Yeti Incursion. | ||
− | | description = Throws snowballs that | + | | description = Throws snowballs that immediately freeze both heroes and defenses. Has 50% resistance to water damage and takes double damage from fire. |
}} | }} | ||
|width="55%"| | |width="55%"| | ||
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| enemy_types = Frosty, Melee, Miniboss. | | enemy_types = Frosty, Melee, Miniboss. | ||
| origin_stage = Drakenfrost Keep Expeditions. | | origin_stage = Drakenfrost Keep Expeditions. | ||
− | | description = Covers himself with an icy | + | | description = Covers himself with an icy aura which reduces all damage taken by 99%. Aura also rapidly slows and eventually freezes anything within its radius. After freezing them, he strikes heroes down with specters. Has 50% resistance to water damage and takes double damage from fire. |
}} | }} | ||
|- | |- | ||
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| lane_type = Ground | | lane_type = Ground | ||
| enemy_types = (Squire & Monk) - Skeleton, Melee. (Apprentice & Huntress) - Skeleton, Ranged. | | enemy_types = (Squire & Monk) - Skeleton, Melee. (Apprentice & Huntress) - Skeleton, Ranged. | ||
− | | description = Four minibosses - skeleton versions of the original four heroes. | + | | description = Four minibosses - skeleton versions of the original four heroes. Each deals moderate damage, hits can knockback. |
}} | }} | ||
|} | |} | ||
== Bosses == | == Bosses == | ||
− | ''Large major enemies with challenging special mechanics | + | ''Large major enemies with challenging special mechanics. Most bosses are immune to, or cannot be directly targeted by the majority of placed Defenses. Heroes will need to attack personally to defeat them! Essentially... these are boss fights!'' |
− | * <span style="font-size:90%"> '''Stationary boss fight''' - ''The boss | + | * <span style="font-size:90%"> '''Stationary boss fight''' - ''The boss remains in one or several specific spots during its attack phase, players will need to go to the boss to defeat them.''</span> |
− | * <span style="font-size:90%"> '''Free-roaming boss fight''' - ''The boss is mobile. Players will be able to aggro them to various areas in the map.''</span> | + | * <span style="font-size:90%"> '''Free-roaming boss fight''' - ''The boss is mobile. Players will be able to aggro them to various areas in the map. If all players are dead or out of range, boss may proceed towards (and attack) the Eternia Crystal.''</span> |
{| | {| | ||
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| lane_type = Boss | | lane_type = Boss | ||
| encounter = The Wyvern's Den Campaign or Prime VI Incursion 5th wave. | | encounter = The Wyvern's Den Campaign or Prime VI Incursion 5th wave. | ||
− | | description = Stationary boss fight. Within the giant wyvern's arena, heroes will have to deal with her devastating firebreath/fireball attacks, | + | | description = Stationary boss fight. Within the giant wyvern's arena, heroes will have to deal with her devastating firebreath/fireball attacks, summoned wyverns and deadly melee claw swipes. Periodically, she will leave the arena to attack the core or other targets within the map. |
}} | }} | ||
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| lane_type = Boss | | lane_type = Boss | ||
| encounter = The Demon's Lair Chaos IV or Prime II Incursion. | | encounter = The Demon's Lair Chaos IV or Prime II Incursion. | ||
− | | description = Stationary boss fight. Can only be damaged when stunned by catapult-launched lava balls. Attack patterns involves frequently throwing three giant lava boulders at heroes, defenses or core and setting everyone ablaze with roars dealing | + | | description = Stationary boss fight. Can only be damaged when stunned by catapult-launched lava balls. Attack patterns involves frequently throwing three giant lava boulders at heroes, defenses or core - and setting everyone ablaze with roars, dealing minimal damage over time. |
}} | }} | ||
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| lane_type = Boss | | lane_type = Boss | ||
| encounter = Tornado Highlands Expeditions 6th wave. | | encounter = Tornado Highlands Expeditions 6th wave. | ||
− | | description = Stationary boss fight. Fires | + | | description = Stationary boss fight. Fires precision eyebeams and homing bolts of various elements that inflict crowd control effects. Whenever a health breakpoint has been reached, a damage immunity shield is placed on the boss which can be removed by defeating the Wind Lords acting as conduits. Unable damage core. |
}} | }} | ||
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| lane_type = Boss | | lane_type = Boss | ||
| encounter = Malakai's Manor Expeditions 6th wave. | | encounter = Malakai's Manor Expeditions 6th wave. | ||
− | | description = Free-roaming boss fight. Uses a mace and shield to perform various smashing and bashing attacks that | + | | description = Free-roaming boss fight. Uses a mace and shield to perform various smashing and bashing attacks that specialize in moving defenses. Projectile attack has homing properties and passes through terrain. Incredibly resistant to frontal damage. |
}} | }} | ||
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| encounter = Dawn of the Blood Moon in Chaos III or Prime VI Incursion 5th wave. | | encounter = Dawn of the Blood Moon in Chaos III or Prime VI Incursion 5th wave. | ||
| variants = [[File:Demon_Eye_Terraria_Icon.png|24px]] Demon Eye. | | variants = [[File:Demon_Eye_Terraria_Icon.png|24px]] Demon Eye. | ||
− | | description = Free-roaming boss fight | + | | description = Free-roaming boss fight, With two phases - The First Phase has the Eye maintain a distance from heroes while spawning Demon Eyes. The Second Phase begins at half health, and involves dive attacks and an increase in movement speed. |
}} | }} | ||
|} | |} |
Revision as of 13:58, 12 June 2024
In Dungeon Defenders II, players must defend their Main Cores and Sub Objectives from various creatures. These creatures are the minions of the Old Ones, an overarching evil presence in the world of Etheria.
Common Enemies
Most of these enemies will be first encountered in Campaign and Adventure mode, with exceptions for certain variants.
Chaos Enemies
Unique enemies that require alternate strategies to counter. They are introduced gradually through the Chaos levels, and can appear in Onslaught, Expeditions, Incursions, Mastery and Survival modes.
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Special Stage Enemies
Enemies with unique abilities, who are introduced in specific Incursions and Expeditions. Most can occasionally appear in other maps or gamemodes, substituting regular enemies or minibosses.
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Bosses
Large major enemies with challenging special mechanics. Most bosses are immune to, or cannot be directly targeted by the majority of placed Defenses. Heroes will need to attack personally to defeat them! Essentially... these are boss fights!
- Stationary boss fight - The boss remains in one or several specific spots during its attack phase, players will need to go to the boss to defeat them.
- Free-roaming boss fight - The boss is mobile. Players will be able to aggro them to various areas in the map. If all players are dead or out of range, boss may proceed towards (and attack) the Eternia Crystal.
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Miscellaneous
These enemies are only exclusive to certain Incursions only. They do not appear in Onslaught, Expeditions, Mastery or Survival.
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