Difference between revisions of "Enemies"

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In Dungeon Defenders II, players must defend their [[Maps#Objectives|Main Cores and Sub Objectives]] from various creatures. These creatures are the minions of the Old Ones, an overarching evil presence in the world of Etheria.
+
In Dungeon Defenders II, players must defend their [[Cores and sub-cores|Main Cores and Sub Objectives]] from various creatures. These creatures are the minions of the Old Ones, an overarching evil presence in the world of Etheria.
==List of Enemies==
 
===Normal Enemies===
 
*[[Goblins (Regular)|Goblins]]
 
*[[Goblins (Bomb)|Bomb Goblins]]
 
*[[Javelin Throwers]]
 
*[[Kobolds (Regular)|Kobolds]]
 
*[[Dark Mages]]
 
*[[Skeletons]]
 
*[[Witherbeasts]]
 
*[[Orcs]]
 
*[[Lady Orcs]]
 
*[[Drakins]]
 
*[[Warboars]]
 
  
===Flying Enemies===
+
==Common Enemies==
*[[Wyverns]]
+
''Most of these enemies (with the exceptions of certain variants) will be encountered from Campaign and Adventures onwards.''
*[[Kobolds (Flying)|Flying Kobolds]]
+
{|
*[[Lightning Bugs]]
+
|-
 +
|
 +
{{Enemy Summary
 +
| icon = File:Goblin_Icon.png
 +
| name = Goblin
 +
| lane_type = Ground
 +
| enemy_types = Goblin, Melee.
 +
| variants = [[File:Griblok_Icon.png|24px|link=https://wiki.dungeondefenders2.com/wiki/Griblok]] Griblok, Timmy, Carnival Goblin.
 +
| description = Light melee attacker.
 +
}}
 +
||
 +
{{Enemy Summary
 +
| icon = File:Bomb Goblin Icon.png
 +
| name = Bomb Goblin
 +
| lane_type = Ground
 +
| enemy_types = Goblin, Ranged.
 +
| variants = Quibly, Sammie the Trapper, Carnival Bomb Goblin.
 +
| description = Light close-ranged attacker.
 +
}}
 +
|-
 +
|
 +
{{Enemy Summary
 +
| icon = File:Warboar_Icon.png
 +
| name = Warboars
 +
| lane_type = Ground
 +
| enemy_types = Warboar, Melee.
 +
| variants = [[File:Warboar_Tier_3_Icon.png|24px|link=https://wiki.dungeondefenders2.com/wiki/Tuskar]] Tuskar, Dark Prophet.
 +
| description = Medium melee attacker.
 +
}}
 +
||
 +
{{Enemy Summary
 +
| icon = File:Javelin_Thrower_Icon.png
 +
| name = Javelin Throwers
 +
| lane_type = Ground
 +
| enemy_types = Ranged.
 +
| variants = Statch the Stalker, Pie Thrower.
 +
| description = Medium ranged attacker. Projectiles pierces through defenses.
 +
}}
 +
|-
 +
|
 +
{{Enemy Summary
 +
| icon = File:Orc_Icon.png
 +
| name = Orcs
 +
| lane_type = Ground
 +
| enemy_types = Orc, Melee.
 +
| variants = Steiner the Hunter, Zombie, Treet.
 +
| description = Heavy melee attacker.
 +
}}
 +
||
 +
{{Enemy Summary
 +
| icon = File:Drakin_Icon.png
 +
| name = Drakin
 +
| lane_type = Ground
 +
| enemy_types = Ranged.
 +
| description = Heavy ranged attacker. Spits a volley of fireballs.
 +
}}
 +
|-
 +
|
 +
{{Enemy Summary
 +
| icon = File:Ogre_Icon.png
 +
| name = Ogre
 +
| lane_type = Ground
 +
| enemy_types = Melee, Miniboss.
 +
| variants = [[File:MR. SKWISH%27N SMASH Icon.png|24px]] MR. SKWISH'N SMASH, Wyvern Enthusiast brothers.
 +
| description = Extreme melee attacker. Deals slam attacks for a small area damage and throws snot balls that slows heroes on hit
 +
}}
 +
||
 +
{{Enemy Summary
 +
| icon = File:Wyvern_Icon.png
 +
| name = Wyverns
 +
| lane_type = Air
 +
| enemy_types = Ranged.
 +
| variants = [[File:Sniper Wyvern Icon.png|24px]] Sniper Wyvern, Strange Wyvern.
 +
| description = Flying ranged attacker.
 +
}}
 +
|-
 +
|
 +
{{Enemy Summary
 +
| icon = File:Lightning_Bug_Icon.png
 +
| name = Lightning Bug
 +
| lane_type = Air
 +
| enemy_types = Ranged.
 +
| variants = [[File:Lava Bug Icon.png|24px]] Lava Bug
 +
| description = Flying ranged attacker. Fires lightning projectiles that bounces between nearby targets.
 +
}}
 +
||
 +
{{Enemy Summary
 +
| icon = File:Dark_Mage_Icon.png
 +
| name = Dark Mage
 +
| lane_type = Ground
 +
| enemy_types = Ranged, Support.
 +
| variants = [[File:Mal%27Donis the Dark Icon.png|24px]] Maldonis the Dark, Malthius, Elemental Mages.
 +
| description = Periodically summons skeletons from dead enemies, heals nearby allies and fires projectiles that debuffs defenses.
 +
}}
 +
|-
 +
|
 +
{{Enemy Summary
 +
| icon = File:Skeleton_Goblin_Icon.png
 +
| name = Skeleton
 +
| lane_type = Ground
 +
| enemy_types = Skeleton, Melee.
 +
| description = Summoned by Dark Mages from dead enemies. Light melee attacker.
 +
}}
 +
||
 +
{{Enemy Summary
 +
| icon = File:Skeleton_Orc_Icon.png
 +
| name = Skeleton
 +
| lane_type = Ground
 +
| enemy_types = Skeleton, Melee.
 +
| variants = Slekeleon, Plaguing Hulk, Trikk.
 +
| description = Summoned by Dark Mages from dead enemies. Moderate melee attacker.
 +
}}
 +
|-
 +
|
 +
{{Enemy Summary
 +
| icon = File:Witherbeast_Icon.png
 +
| name = Witherbeast
 +
| lane_type = Ground
 +
| enemy_types = Support.
 +
| variants = [[File:Witherbeast Gold Icon.png|24px]] Golden Witherbeast.
 +
| description = Damage resistant enemy that burrows underground to emit an aura that increases damage taken by defenses while also healing allies.
 +
}}
 +
||
 +
{{Enemy Summary
 +
| icon = File:Kobold_Icon.png
 +
| name = Kobold
 +
| lane_type = Ground
 +
| enemy_types = Support.
 +
| variants = Explodinator.
 +
| description = Suicidal enemy when near a target or on low health. Charges to its target at high speed and exploding on contact, dealing a high amount of damage.
 +
}}
 +
|-
 +
|
 +
{{Enemy Summary
 +
| icon = File:Kobold_Flier_Icon.png
 +
| name = Kobold Flier
 +
| lane_type = Air
 +
| enemy_types = Support.
 +
| variants = Carnival Flyer.
 +
| description = Suicidal flying enemy that dive-bombs at high speed and exploding on contact when near a target or on low health.
 +
}}
 +
||
 +
{{Enemy Summary
 +
| icon = File:Goblin-Siege-Roller-Icon.png
 +
| name = Goblin Siege Roller
 +
| lane_type = Ground
 +
| enemy_types = Goblin, Miniboss.
 +
| description = Slow-paced war machine with a tanky exterior that's extremely resistant to damage. Attacks with rockets that targets random heroes and a frontal spiked roller that deals massive continuous damage to anything that blocks it.
 +
}}
 +
|-
 +
|
 +
{{Enemy Summary
 +
| icon = File:Cannon_Ogre_Icon.png
 +
| name = Cannon Ogre
 +
| lane_type = Ground
 +
| enemy_types = Ranged, Miniboss.
 +
| description = Extreme ranged attacker. Uses a large cannon that deals a massive amount of burst damage. Also capable of using melee attacks on heroes if they are too close.
 +
}}
 +
|}
  
=== Campaign Bosses ===
+
==Chaos Enemies==
*[[Betsy]]
+
''Unique enemies that requires different strategies to counter them. They appear in various Chaos difficulties of Onslaught, Expeditions, Incursions and Mastery.'' 
*[[Harbinger]]
 
  
=== Minibosses ===
+
{| style="overflow-x:auto;"
*[[Griblok]]
+
|-
*[[Tuskar]]
+
|
*[[Quibly]]
+
{{Enemy Summary
*[[Ogre]]
+
| icon = File:Vanguard Icon.png
*[[Slekeleon]]
+
| name = Vanguard
*[[Plaguing Hulk]]
+
| lane_type = Ground
*[[Malthius]]
+
| enemy_types = Gobu, Melee, Chaos.
*[[Goblin Siege Roller]]
+
| variants = [[Vanguard#Miniboss_Variant_-_Shield_Goblin_Gorbstock|Shield Goblin Gorbstock.]]
*[[Cannon Ogre]]
+
| description = Chaos I enemy. Uses a frontal shield to block all incoming frontal projectiles.
 +
}}
 +
|width="55%"|
 +
{{Enemy Summary
 +
| icon = File:Cybork Icon.png
 +
| name = Cybork
 +
| lane_type = Ground
 +
| enemy_types = Orc, Melee, Chaos.
 +
| variants = [[Cybork#Miniboss_Variant_-_Thorc_the_Terrible|Thorc the Terrible.]]
 +
| description = Chaos II enemy. Attacks sends out EMP bolts that disables Trap, Aura and Node-type defenses.
 +
}}
 +
|-
 +
|
 +
{{Enemy Summary
 +
| icon = File:Geode Icon.png
 +
| name = Geode
 +
| lane_type = Ground
 +
| enemy_types = Ranged, Support, Chaos.
 +
| variants = [[Shield Geode#Miniboss_Variant_-_Geode_Prime|Geode Prime.]]
 +
| description = Chaos III enemy. Encompassing bubble shield that deflects all projectiles in random directions.
 +
}}
 +
|width="55%"|
 +
{{Enemy Summary
 +
| icon = File:Berserker Orc Icon.png
 +
| name = Berserker Orc
 +
| lane_type = Ground
 +
| enemy_types = Orc, Melee, Chaos.
 +
| variants = [[File:Gnash.png|24px]] [[Berserker_Orc#Miniboss_Variant_-_Gnash_the_Flame_Lance|Gnash the Flame Lance.]]
 +
| description = Chaos IV enemy. Very speedy and potently resistant to slowing effects. Fierce heavy melee attacker.
 +
}}
 +
|-
 +
|
 +
{{Enemy Summary
 +
| icon = File:Dark Assassin Icon.png
 +
| name = Dark Assassin
 +
| lane_type = Air
 +
| enemy_types = Melee, Chaos.
 +
| variants = [[Dark_Assassin#Miniboss_Variant_-_Skarnash_the_Terrible|Skarnash the Terrible,]] [[Dark Assassin#Incursion_Variant_-_Altar_Assassin|Altar Assassin.]]
 +
| description = Chaos V enemy. Teleports and latches to heroes from spawn, disabling their targets while at the same time attacking to deal damage.
 +
}}
 +
|width="55%"|
 +
{{Enemy Summary
 +
| icon = File:Regular Hex_Thrower Icon.png
 +
| name = Hex Thrower
 +
| lane_type = Ground
 +
| enemy_types = Ranged, Chaos.
 +
| variants = [[File:Regular_Hex_Thrower_Icon.png|24px]] [[Hex_Thrower#Miniboss_Variant_-_Sniper_Warbleed|Sniper Warbleed.]]
 +
| description = Chaos VI enemy. Javelins produces curse marks on the ground that debuffs defenses. Has more coverage for projectile throwing distance than regular Javelin Throwers.
 +
}}
 +
|-
 +
|
 +
{{Enemy Summary
 +
| icon = File:Kobolt Icon.png
 +
| name = Kobolt
 +
| lane_type = Air
 +
| enemy_types = Support, Chaos.
 +
| variants = [[File:Zapper_Icon.png|24px]] Zapper.
 +
| description = Chaos VII enemy. Dive-bombs towards targets when aggroed, exploding in an EMP burst that disables Tower-type defenses while dealing high damage too.
 +
}}
 +
|width="55%"|
 +
{{Enemy Summary
 +
| icon = File:DeathWeaverHeadIcon.png
 +
| name = Death Weaver
 +
| lane_type = Ground
 +
| enemy_types = Melee, Chaos.
 +
| variants = [[File:QueenDeathWeaverHeadIcon.png|24px]] [[Queen Death Weaver]].
 +
| description = Chaos VIII enemy. Attacks will web heroes on hit, slowing their move speed. Leaves behind a large spiderweb on the ground when defeated - any defenses within the webbing will be debuffed. Highly resistant to crowd control effects.
 +
}}
 +
|-
 +
|
 +
{{Enemy Summary
 +
| icon = File:ElderWyvernHeadIcon.png
 +
| name = Elder Wyvern
 +
| lane_type = Ground
 +
| enemy_types = Ranged, Support, Chaos.
 +
| variants = [[File:AncientWyvern.png|24px]] Ancient Wyvern.
 +
| description = Chaos IX enemy. Emits an aura that grants other enemies additional resistance to damage and immunity to crowd control effects.
 +
}}
 +
|width="55%"|
 +
{{Enemy Summary
 +
| icon = File:Berserker Goblin Icon.png
 +
| name = Berserker Goblin
 +
| lane_type = Ground
 +
| enemy_types = Gobu, Melee, Support, Chaos.
 +
| description = Chaos X War Party enemy. Immune to slow effects. Carries an explosive that detonates on death which will stun any nearby defenses.
 +
}}
 +
|-
 +
|
 +
{{Enemy Summary
 +
| icon = File:Orc Queen Icon.png
 +
| name = Orc Queen
 +
| lane_type = Ground
 +
| enemy_types = Orc, Melee, Chaos
 +
| description = Chaos X War Party enemy. Berserker Orcs with the addition of having potent resistance to stun effects.
 +
}}
 +
|width="55%"|
 +
{{Enemy Summary
 +
| icon = File:Orc Chieftain Icon.png
 +
| name = Orc Chieftain
 +
| lane_type = Ground
 +
| enemy_types = Orc, Melee, Chaos
 +
| variants = [[File:Orc Warlord Icon.png|24px]] Orc Warlord.
 +
| description = Chaos X War Party enemy. Unleashes a warcry when in low health, granting themselves (and any nearby goblins and orcs in a slightly different way) increased speed, healing over time and massive resistance to damage for a short period of time.
 +
}}
 +
|}
  
===Chaos Enemies===
+
== Special Stage Enemies ==
==== Chaos I ====
+
''Enemies with unique abilities that originates from specific maps but will also occasionally and interchangeably appear in other maps or gamemodes.''
*[[Vanguards]]
 
*[[Shield Goblin Gorbstock]]
 
  
==== Chaos II ====
+
{| style="overflow-x:auto;"
*[[Cyborks]]
+
|-
*[[Thorc the Terrible]]
+
|
 +
{{Enemy Summary
 +
| icon = File:Lava Guard Icon Prototype 2.png
 +
| name = Lava Guardian
 +
| lane_type = Ground
 +
| enemy_types = Ranged.
 +
| origin_stage = The Demon's Lair Incursion.
 +
| description = Attacks produces an AoE line of damaging lava fissures that launches any heroes in its way upwards. Drops a lava boulder pickup on death.
 +
}}
 +
|width="55%"|
 +
{{Enemy Summary
 +
| icon = File:Bastille Master Icon.png
 +
| name = Bastille Master
 +
| lane_type = Ground
 +
| enemy_types = Melee, Miniboss.
 +
| origin_stage = Bastille Master Incursion.
 +
| description = Periodically puts up golden energy shields around her and any surrounding allies that multiplies any damage taken, before reflecting it back to the source.
 +
}}
 +
|-
 +
|
 +
{{Enemy Summary
 +
| icon = File:Captain Dreadbones Icon.png
 +
| name = Captain Dreadbones
 +
| lane_type = Ground
 +
| enemy_types = Orc, Melee, Miniboss.
 +
| origin_stage = Dark Awakening Incursion.
 +
| description = Cursed power buffs nearby enemy allies and also debuffs heroes and defenses when struck by his scythe. Very speedy.
 +
}}
 +
|width="55%"|
 +
{{Enemy Summary
 +
| icon = File:Icon Windshaper.png
 +
| name = Windshaper
 +
| lane_type = Ground
 +
| enemy_types = Ranged, Support.
 +
| variants = [[File:Icon WindshaperBoss.png|24px]] Cyclone Shaper, Tornado Forger, Wind Lord.
 +
| origin_stage = Tornado Valley Region Expeditions
 +
| description = Casts large piercing cyclones that knocks heroes up.
 +
}}
 +
|-
 +
|
 +
{{Enemy Summary
 +
| icon = File:Stone Wolf Icon.png
 +
| name = Stone Wolf
 +
| lane_type = Ground
 +
| enemy_types = ???
 +
| variants = [[File:Elite Stone Wolf Icon.png|24px]] Elite Stone Wolf.
 +
| origin_stage = Malakai's Sewers and Malakai's Manor Expeditions
 +
| description = Morph itself into stone for a short period of time, rendering it immune to damage and taunts nearby towers into attacking as well.
 +
}}
 +
|width="55%"|
 +
{{Enemy Summary
 +
| icon = File:Frost Goblin Icon.png
 +
| name = Frost Goblin
 +
| lane_type = Ground
 +
| enemy_types = Frosty, Gobu, Melee.
 +
| origin_stage = Revenge of the Yeti Incursion.
 +
| description = Tougher and faster than regular goblins. Attacks produces slow effects that slows their target. Has 50% resistance to water damage and takes double damage to fire.
 +
}}
 +
|-
 +
|
 +
{{Enemy Summary
 +
| icon = File:Frost Goblin_Bomber Icon.png
 +
| name = Frost Bomb Goblin
 +
| lane_type = Ground
 +
| enemy_types = Frosty, Gobu, Ranged.
 +
| origin_stage = Revenge of the Yeti Incursion.
 +
| description = Much more ferocious than regular bomb goblins. Attacks produces slow effects that slows their target. Has 50% resistance to water damage and takes double damage to fire.
 +
}}
 +
|width="55%"|
 +
{{Enemy Summary
 +
| icon = File:Frost Orc Icon.png
 +
| name = Frost Orc
 +
| lane_type = Ground
 +
| enemy_types = Frosty, Orc, Melee.
 +
| origin_stage = Revenge of the Yeti Incursion.
 +
| description = Emits a chilling aura that slows nearby defenses down. Has 50% resistance to water damage and takes double damage to fire.
 +
}}
 +
|-
 +
|
 +
{{Enemy Summary
 +
| icon = File:Ice Mage Icon.png
 +
| name = Ice Mage
 +
| lane_type = Ground
 +
| enemy_types = Frosty, Support, Ranged.
 +
| origin_stage = Revenge of the Yeti Incursion.
 +
| description = Charged attack fires a large chilling snowball that passes through heroes and slowing down defenses as well. Has 50% resistance to water damage and takes double damage to fire.
 +
}}
 +
|width="55%"|
 +
{{Enemy Summary
 +
| icon = File:Drakin Skeleton Icon.png
 +
| name = Drakin Skeleton
 +
| lane_type = Ground
 +
| enemy_types = Frosty, Ranged.
 +
| origin_stage = Revenge of the Yeti Incursion.
 +
| description = Fires a volley of chilling snowballs that slows both heroes and defenses on hit. Has 50% resistance to water damage and takes double damage to fire.
 +
}}
 +
|-
 +
|
 +
{{Enemy Summary
 +
| icon = File:Yeti Icon.png
 +
| name = Yeti
 +
| lane_type = Ground
 +
| enemy_types = Frosty, Melee, Miniboss.
 +
| origin_stage = Revenge of the Yeti Incursion.
 +
| description = Throws snowballs that completely freezes both heroes and defenses. Has 50% resistance to water damage and takes double damage to fire. 
 +
}}
 +
|width="55%"|
 +
{{Enemy Summary
 +
| icon = File:The_Drakenlord Icon.png
 +
| name = Drakenlord
 +
| lane_type = Ground
 +
| enemy_types = Frosty, Melee, Miniboss.
 +
| origin_stage = Drakenfrost Keep Expeditions.
 +
| description = Covers himself with an icy spherical aura that greatly reduces any damage taken while also slowing and eventually freezing anything within its radius before striking them down with specters. Has 50% resistance to water damage and takes double damage to fire.
 +
}}
 +
|-
 +
|
 +
{{Enemy Summary
 +
| icon = File:Miscellaneous Enemy Icon.png
 +
| name = Spooky Heroes
 +
| lane_type = Ground
 +
| enemy_types = (Squire & Monk) - Skeleton, Melee. (Apprentice & Huntress) - Skeleton, Ranged.
 +
| description = Four minibosses - skeleton versions of the original four heroes. Deals a good amount of damage and knockback.
 +
}}
 +
|}
  
==== Chaos III ====
+
== Bosses ==
*[[Geodes]]
+
''Large major enemies with challenging special mechanics that heavily defines specifics rounds. Essentially....these are boss fights!''
*[[Geode Prime - Leader of the Shield Geodes]]
 
  
==== Chaos IV ====
+
* <span style="font-size:90%"> '''Stationary boss fight''' - ''The boss is only positioned in one or several specific spots during its attack phase, players will need to go to the boss to defeat them.''</span>
*[[Berserker Orcs]]
+
* <span style="font-size:90%"> '''Free-roaming boss fight''' - ''The boss is mobile. Players will be able to aggro them to various areas in the map.''</span>
*[[Gnash the Flame Lance]]
 
  
==== Chaos V ====
+
{|
*[[Dark Assassins]]
+
|-
*[[Skarnash the Terrible]]
+
|
 +
{{Enemy Summary
 +
| icon = File:Betsy_Icon.png
 +
| name = Betsy
 +
| lane_type = Boss
 +
| encounter = The Wyvern's Den Campaign or Prime VI Incursion 5th wave.
 +
| description = Stationary boss fight. Within the giant wyvern's arena, heroes will have to deal with her devastating firebreath/fireball attacks, summonings of wyverns and deadly melee claw swipes. Periodically, she will leave the arena to attack the core or other targets within the map.
 +
}}
 +
||
 +
{{Enemy Summary
 +
| icon = File:The_Harbinger_Icon.png
 +
| name = Harbinger
 +
| lane_type = Boss
 +
| encounter = Harbinger's Warship Adventures or Prime VII Incursion.
 +
| description = Semi-stationary/free-roaming boss fight that adds an additional attack pattern with each passing phase which includes various vicious melee and range attacks. Also utilizes functions of his warship such as using  his cannons to fire at the Core or the opening of a hatch that vacuums nearby heroes into the brig.
 +
}}
 +
|-
 +
|
 +
{{Enemy Summary
 +
| icon = File:Demon_Lord_Icon.png
 +
| name = Demon Lord
 +
| lane_type = Boss
 +
| encounter = The Demon's Lair Chaos IV or Prime II Incursion.
 +
| description = Stationary boss fight. Can only be damaged when stunned by catapult-launched lava balls. Attack patterns involves frequently throwing three giant lava boulders at heroes, defenses or core and setting everyone ablaze with roars dealing very minimal chipping damage.
 +
}}
 +
||
 +
{{Enemy Summary
 +
| icon = File:Icon Phoenix.png
 +
| name = Phoenix
 +
| lane_type = Boss
 +
| encounter = Embermount Volcano Expeditions 6th wave.
 +
| description = Free-roaming boss fight. Battles with an insane flurry of melee and ranged based attacks. Creates flame trails, spits lava boulders, breathes fire, drops chucks of rocks, executes core-damaging chasm dives & full-bodied physical charges. Incredibly resistant to damage.
 +
}}
 +
|-
 +
|
 +
{{Enemy Summary
 +
| icon = File:Icon GenieKing.png
 +
| name = Genie King
 +
| lane_type = Boss
 +
| encounter = Tornado Highlands Expeditions 6th wave.
 +
| description = Stationary boss fight. Fires extremely well-aimed eyebeams and homing spits of various elements that inflicts crippling crowd control effects to targets. Whenever a health breakpoint has been reached, an immunity shield will be placed on the boss which has to be removed by defeating multiple Wind Lords acting as conduits. Unable damage core.
 +
}}
 +
||
 +
{{Enemy Summary
 +
| icon = File:Lava Beast Icon.png
 +
| name = Lava Beast
 +
| lane_type = Boss
 +
| encounter = Crystal Mine Expeditions 6th wave.
 +
| description = Free-roaming boss fight. Large witherbeast with unique melee and ranged attack abilities that focuses on dealing high knockback and stuns. Other periodic abilities include an instant-death burrow attack and summonings of [[Lava Bugs]] as minions. Incredibly resistant to damage.
 +
}}
 +
|-
 +
|
 +
{{Enemy Summary
 +
| icon = File:Lord Malakai Icon.png
 +
| name = Lord Malakai
 +
| lane_type = Boss
 +
| encounter = Malakai's Manor Expeditions 6th wave.
 +
| description = Free-roaming boss fight. Uses a mace and shield to perform various smashing, bashing and projectile attacks or buffs on himself and nearby enemies allies. Incredibly resistant to frontal damage.
 +
}}
 +
||
 +
{{Enemy Summary
 +
| icon = File:Eye_of_Cthulhu_Terraria_Icon.png
 +
| name = Eye Of Cthulhu
 +
| lane_type = Boss
 +
| encounter = Dawn of the Blood Moon in Chaos III or Prime VI Incursion 5th wave.
 +
| variants = [[File:Demon_Eye_Terraria_Icon.png|24px]] Demon Eye.
 +
| description = Free-roaming boss fight. Fights in two phases of attack patterns - The first phase have the Eye keeping a short distance from heroes while spawning Demon Eyes. Second phase involves increased movement speed and dealing dive charge attacks after removing half of the boss' health.
 +
}}
 +
|}
  
==== Chaos VI ====
+
== Miscellaneous ==
*[[Hex Throwers]]
+
''These enemies are only exclusive to certain Incursions only. They do not appear in Onslaught, Expeditions, Mastery or Survival.''
*[[Sniper Warbleed]]
 
  
==== Chaos VII ====
+
{|
*[[Kobolts]]
+
|-
*[[Zapper]]
+
|
 
+
{{Enemy Summary
===Incursion Enemies===
+
| icon = File:Lady_Orc_Icon.png
==== Griblok's Horde ====
+
| name = Lady Orcs
*[[Mini Griblok]]
+
| lane_type = Ground
*[[Mini Quibly]]
+
| variants = Sturgis the Falconer.
 
+
| description = Female version of an Orc in appearance. (Currently only existing as Sturgis the Falconer in Forest Poachers Incursion)
==== Kobold Bling King====
+
}}
*[[Golden Witherbeast]]
+
|}
*[[Explodinator]]
 
 
 
==== Wyvern Enhusiast ====
 
*[[Timothy, Wyvern Fan]]
 
*[[Jimothy, Wyvern Enthusiast]]
 
*[[Gregory, Wyvern Aficionado]]
 
 
 
==== Forest Poachers ====
 
*[[Sammie, the Trapper]]
 
*[[Statch, the Stalker]]
 
*[[Steiner, the Hunter]]
 
*[[Sturgis, the Falconer]]
 
 
 
==== Return of Maldonis ====
 
*[[Maldonis the Dark]]
 
*[[Trikk]]
 
*[[Treet]]
 
*[[Ghastly Apprentice]]
 
*[[Spooky Squire]]
 
*[[Haunted Huntress]]
 
*[[Revenant Monk]]
 
 
 
==== Spectral Assault ====
 
*[[Green Spectral Knight]]
 
*[[Red Spectral Knight]]
 
*[[Purple Spectral Knight]]
 
 
 
==== Bastille Master ====
 
*[[Bastille Master]]
 
 
 
==== Molten Citadel ====
 
*[[The Demon Lord]]
 
*[[Lava Guardians]]
 
 
 
==== Altar of the Athame ====
 
*[[Altar Assassins]]
 
*[[Dark Prophets]]
 
*[[Dark Realm Statues]]
 
 
 
==== Dawn of the Blood Moon ====
 
*[[The Eye of Cthulhu]]
 
*[[Demon Eyes]]
 
*[[Zombies]]
 
 
 
==== Revenge of the Yetis ====
 
*[[Frost Goblin]]
 
*[[Frost Goblin Bomber]]
 
*[[Frost Orc]]
 
*[[Frost Mage]]
 
*[[Frost Drakin]]
 
*[[Yetis]]
 
 
 
==== Dark Awakening ====
 
*[[Captain Dreadbones]]
 
 
 
[[Category:Enemies]]
 

Latest revision as of 04:22, 12 January 2024

In Dungeon Defenders II, players must defend their Main Cores and Sub Objectives from various creatures. These creatures are the minions of the Old Ones, an overarching evil presence in the world of Etheria.

Common Enemies

Most of these enemies (with the exceptions of certain variants) will be encountered from Campaign and Adventures onwards.

Goblin Icon.png

Old Ones Symbol - Ground Icon.png Goblin

  • Enemy Types: Goblin, Melee.
  • Variants: Griblok Icon.png Griblok, Timmy, Carnival Goblin.
  • Light melee attacker.
link=https://wiki.dungeondefenders2.com/wiki/Bomb Goblin

Old Ones Symbol - Ground Icon.png Bomb Goblin

  • Enemy Types: Goblin, Ranged.
  • Variants: Quibly, Sammie the Trapper, Carnival Bomb Goblin.
  • Light close-ranged attacker.
Warboar Icon.png

Old Ones Symbol - Ground Icon.png Warboars

  • Enemy Types: Warboar, Melee.
  • Variants: Warboar Tier 3 Icon.png Tuskar, Dark Prophet.
  • Medium melee attacker.
link=https://wiki.dungeondefenders2.com/wiki/Javelin Throwers

Old Ones Symbol - Ground Icon.png Javelin Throwers

  • Enemy Types: Ranged.
  • Variants: Statch the Stalker, Pie Thrower.
  • Medium ranged attacker. Projectiles pierces through defenses.
Orc Icon.png

Old Ones Symbol - Ground Icon.png Orcs

  • Enemy Types: Orc, Melee.
  • Variants: Steiner the Hunter, Zombie, Treet.
  • Heavy melee attacker.
Drakin Icon.png

Old Ones Symbol - Ground Icon.png Drakin

  • Enemy Types: Ranged.
  • Heavy ranged attacker. Spits a volley of fireballs.
Ogre Icon.png

Old Ones Symbol - Ground Icon.png Ogre

  • Enemy Types: Melee, Miniboss.
  • Variants: MR. SKWISH'N SMASH Icon.png MR. SKWISH'N SMASH, Wyvern Enthusiast brothers.
  • Extreme melee attacker. Deals slam attacks for a small area damage and throws snot balls that slows heroes on hit
Wyvern Icon.png

Old Ones Symbol - Air Icon.png Wyverns

  • Enemy Types: Ranged.
  • Variants: Sniper Wyvern Icon.png Sniper Wyvern, Strange Wyvern.
  • Flying ranged attacker.
link=https://wiki.dungeondefenders2.com/wiki/Lightning Bug

Old Ones Symbol - Air Icon.png Lightning Bug

  • Enemy Types: Ranged.
  • Variants: Lava Bug Icon.png Lava Bug
  • Flying ranged attacker. Fires lightning projectiles that bounces between nearby targets.
link=https://wiki.dungeondefenders2.com/wiki/Dark Mage

Old Ones Symbol - Ground Icon.png Dark Mage

  • Enemy Types: Ranged, Support.
  • Variants: Mal'Donis the Dark Icon.png Maldonis the Dark, Malthius, Elemental Mages.
  • Periodically summons skeletons from dead enemies, heals nearby allies and fires projectiles that debuffs defenses.
Skeleton Goblin Icon.png

Old Ones Symbol - Ground Icon.png Skeleton

  • Enemy Types: Skeleton, Melee.
  • Summoned by Dark Mages from dead enemies. Light melee attacker.
Skeleton Orc Icon.png

Old Ones Symbol - Ground Icon.png Skeleton

  • Enemy Types: Skeleton, Melee.
  • Variants: Slekeleon, Plaguing Hulk, Trikk.
  • Summoned by Dark Mages from dead enemies. Moderate melee attacker.
Witherbeast Icon.png

Old Ones Symbol - Ground Icon.png Witherbeast

  • Enemy Types: Support.
  • Variants: Witherbeast Gold Icon.png Golden Witherbeast.
  • Damage resistant enemy that burrows underground to emit an aura that increases damage taken by defenses while also healing allies.
Kobold Icon.png

Old Ones Symbol - Ground Icon.png Kobold

  • Enemy Types: Support.
  • Variants: Explodinator.
  • Suicidal enemy when near a target or on low health. Charges to its target at high speed and exploding on contact, dealing a high amount of damage.
link=https://wiki.dungeondefenders2.com/wiki/Kobold Flier

Old Ones Symbol - Air Icon.png Kobold Flier

  • Enemy Types: Support.
  • Variants: Carnival Flyer.
  • Suicidal flying enemy that dive-bombs at high speed and exploding on contact when near a target or on low health.
link=https://wiki.dungeondefenders2.com/wiki/Goblin Siege Roller

Old Ones Symbol - Ground Icon.png Goblin Siege Roller

  • Enemy Types: Goblin, Miniboss.
  • Slow-paced war machine with a tanky exterior that's extremely resistant to damage. Attacks with rockets that targets random heroes and a frontal spiked roller that deals massive continuous damage to anything that blocks it.
link=https://wiki.dungeondefenders2.com/wiki/Cannon Ogre

Old Ones Symbol - Ground Icon.png Cannon Ogre

  • Enemy Types: Ranged, Miniboss.
  • Extreme ranged attacker. Uses a large cannon that deals a massive amount of burst damage. Also capable of using melee attacks on heroes if they are too close.

Chaos Enemies

Unique enemies that requires different strategies to counter them. They appear in various Chaos difficulties of Onslaught, Expeditions, Incursions and Mastery.

Vanguard Icon.png

Old Ones Symbol - Ground Icon.png Vanguard

  • Enemy Types: Gobu, Melee, Chaos.
  • Variants: Shield Goblin Gorbstock.
  • Chaos I enemy. Uses a frontal shield to block all incoming frontal projectiles.
Cybork Icon.png

Old Ones Symbol - Ground Icon.png Cybork

  • Enemy Types: Orc, Melee, Chaos.
  • Variants: Thorc the Terrible.
  • Chaos II enemy. Attacks sends out EMP bolts that disables Trap, Aura and Node-type defenses.
Geode Icon.png

Old Ones Symbol - Ground Icon.png Geode

  • Enemy Types: Ranged, Support, Chaos.
  • Variants: Geode Prime.
  • Chaos III enemy. Encompassing bubble shield that deflects all projectiles in random directions.
link=https://wiki.dungeondefenders2.com/wiki/Berserker Orc

Old Ones Symbol - Ground Icon.png Berserker Orc

  • Enemy Types: Orc, Melee, Chaos.
  • Variants: Gnash.png Gnash the Flame Lance.
  • Chaos IV enemy. Very speedy and potently resistant to slowing effects. Fierce heavy melee attacker.
link=https://wiki.dungeondefenders2.com/wiki/Dark Assassin

Old Ones Symbol - Air Icon.png Dark Assassin

  • Enemy Types: Melee, Chaos.
  • Variants: Skarnash the Terrible, Altar Assassin.
  • Chaos V enemy. Teleports and latches to heroes from spawn, disabling their targets while at the same time attacking to deal damage.
link=https://wiki.dungeondefenders2.com/wiki/Hex Thrower

Old Ones Symbol - Ground Icon.png Hex Thrower

  • Enemy Types: Ranged, Chaos.
  • Variants: Regular Hex Thrower Icon.png Sniper Warbleed.
  • Chaos VI enemy. Javelins produces curse marks on the ground that debuffs defenses. Has more coverage for projectile throwing distance than regular Javelin Throwers.
Kobolt Icon.png

Old Ones Symbol - Air Icon.png Kobolt

  • Enemy Types: Support, Chaos.
  • Variants: Zapper Icon.png Zapper.
  • Chaos VII enemy. Dive-bombs towards targets when aggroed, exploding in an EMP burst that disables Tower-type defenses while dealing high damage too.
link=https://wiki.dungeondefenders2.com/wiki/Death Weaver

Old Ones Symbol - Ground Icon.png Death Weaver

  • Enemy Types: Melee, Chaos.
  • Variants: QueenDeathWeaverHeadIcon.png Queen Death Weaver.
  • Chaos VIII enemy. Attacks will web heroes on hit, slowing their move speed. Leaves behind a large spiderweb on the ground when defeated - any defenses within the webbing will be debuffed. Highly resistant to crowd control effects.
link=https://wiki.dungeondefenders2.com/wiki/Elder Wyvern

Old Ones Symbol - Ground Icon.png Elder Wyvern

  • Enemy Types: Ranged, Support, Chaos.
  • Variants: AncientWyvern.png Ancient Wyvern.
  • Chaos IX enemy. Emits an aura that grants other enemies additional resistance to damage and immunity to crowd control effects.
link=https://wiki.dungeondefenders2.com/wiki/Berserker Goblin

Old Ones Symbol - Ground Icon.png Berserker Goblin

  • Enemy Types: Gobu, Melee, Support, Chaos.
  • Chaos X War Party enemy. Immune to slow effects. Carries an explosive that detonates on death which will stun any nearby defenses.
link=https://wiki.dungeondefenders2.com/wiki/Orc Queen

Old Ones Symbol - Ground Icon.png Orc Queen

  • Enemy Types: Orc, Melee, Chaos
  • Chaos X War Party enemy. Berserker Orcs with the addition of having potent resistance to stun effects.
link=https://wiki.dungeondefenders2.com/wiki/Orc Chieftain

Old Ones Symbol - Ground Icon.png Orc Chieftain

  • Enemy Types: Orc, Melee, Chaos
  • Variants: Orc Warlord Icon.png Orc Warlord.
  • Chaos X War Party enemy. Unleashes a warcry when in low health, granting themselves (and any nearby goblins and orcs in a slightly different way) increased speed, healing over time and massive resistance to damage for a short period of time.

Special Stage Enemies

Enemies with unique abilities that originates from specific maps but will also occasionally and interchangeably appear in other maps or gamemodes.

link=https://wiki.dungeondefenders2.com/wiki/Lava Guardian

Old Ones Symbol - Ground Icon.png Lava Guardian

  • Enemy Types: Ranged.
  • Origin Stage: The Demon's Lair Incursion.
  • Attacks produces an AoE line of damaging lava fissures that launches any heroes in its way upwards. Drops a lava boulder pickup on death.
link=https://wiki.dungeondefenders2.com/wiki/Bastille Master

Old Ones Symbol - Ground Icon.png Bastille Master

  • Enemy Types: Melee, Miniboss.
  • Origin Stage: Bastille Master Incursion.
  • Periodically puts up golden energy shields around her and any surrounding allies that multiplies any damage taken, before reflecting it back to the source.
link=https://wiki.dungeondefenders2.com/wiki/Captain Dreadbones

Old Ones Symbol - Ground Icon.png Captain Dreadbones

  • Enemy Types: Orc, Melee, Miniboss.
  • Origin Stage: Dark Awakening Incursion.
  • Cursed power buffs nearby enemy allies and also debuffs heroes and defenses when struck by his scythe. Very speedy.
Icon Windshaper.png

Old Ones Symbol - Ground Icon.png Windshaper

  • Enemy Types: Ranged, Support.
  • Variants: Icon WindshaperBoss.png Cyclone Shaper, Tornado Forger, Wind Lord.
  • Origin Stage: Tornado Valley Region Expeditions
  • Casts large piercing cyclones that knocks heroes up.
link=https://wiki.dungeondefenders2.com/wiki/Stone Wolf

Old Ones Symbol - Ground Icon.png Stone Wolf

  • Enemy Types: ???
  • Variants: Elite Stone Wolf Icon.png Elite Stone Wolf.
  • Origin Stage: Malakai's Sewers and Malakai's Manor Expeditions
  • Morph itself into stone for a short period of time, rendering it immune to damage and taunts nearby towers into attacking as well.
link=https://wiki.dungeondefenders2.com/wiki/Frost Goblin

Old Ones Symbol - Ground Icon.png Frost Goblin

  • Enemy Types: Frosty, Gobu, Melee.
  • Origin Stage: Revenge of the Yeti Incursion.
  • Tougher and faster than regular goblins. Attacks produces slow effects that slows their target. Has 50% resistance to water damage and takes double damage to fire.
link=https://wiki.dungeondefenders2.com/wiki/Frost Bomb Goblin

Old Ones Symbol - Ground Icon.png Frost Bomb Goblin

  • Enemy Types: Frosty, Gobu, Ranged.
  • Origin Stage: Revenge of the Yeti Incursion.
  • Much more ferocious than regular bomb goblins. Attacks produces slow effects that slows their target. Has 50% resistance to water damage and takes double damage to fire.
link=https://wiki.dungeondefenders2.com/wiki/Frost Orc

Old Ones Symbol - Ground Icon.png Frost Orc

  • Enemy Types: Frosty, Orc, Melee.
  • Origin Stage: Revenge of the Yeti Incursion.
  • Emits a chilling aura that slows nearby defenses down. Has 50% resistance to water damage and takes double damage to fire.
link=https://wiki.dungeondefenders2.com/wiki/Ice Mage

Old Ones Symbol - Ground Icon.png Ice Mage

  • Enemy Types: Frosty, Support, Ranged.
  • Origin Stage: Revenge of the Yeti Incursion.
  • Charged attack fires a large chilling snowball that passes through heroes and slowing down defenses as well. Has 50% resistance to water damage and takes double damage to fire.
link=https://wiki.dungeondefenders2.com/wiki/Drakin Skeleton

Old Ones Symbol - Ground Icon.png Drakin Skeleton

  • Enemy Types: Frosty, Ranged.
  • Origin Stage: Revenge of the Yeti Incursion.
  • Fires a volley of chilling snowballs that slows both heroes and defenses on hit. Has 50% resistance to water damage and takes double damage to fire.
Yeti Icon.png

Old Ones Symbol - Ground Icon.png Yeti

  • Enemy Types: Frosty, Melee, Miniboss.
  • Origin Stage: Revenge of the Yeti Incursion.
  • Throws snowballs that completely freezes both heroes and defenses. Has 50% resistance to water damage and takes double damage to fire.
The Drakenlord Icon.png

Old Ones Symbol - Ground Icon.png Drakenlord

  • Enemy Types: Frosty, Melee, Miniboss.
  • Origin Stage: Drakenfrost Keep Expeditions.
  • Covers himself with an icy spherical aura that greatly reduces any damage taken while also slowing and eventually freezing anything within its radius before striking them down with specters. Has 50% resistance to water damage and takes double damage to fire.
link=https://wiki.dungeondefenders2.com/wiki/Spooky Heroes

Old Ones Symbol - Ground Icon.png Spooky Heroes

  • Enemy Types: (Squire & Monk) - Skeleton, Melee. (Apprentice & Huntress) - Skeleton, Ranged.
  • Four minibosses - skeleton versions of the original four heroes. Deals a good amount of damage and knockback.

Bosses

Large major enemies with challenging special mechanics that heavily defines specifics rounds. Essentially....these are boss fights!

  • Stationary boss fight - The boss is only positioned in one or several specific spots during its attack phase, players will need to go to the boss to defeat them.
  • Free-roaming boss fight - The boss is mobile. Players will be able to aggro them to various areas in the map.
Betsy Icon.png

Old Ones Symbol - Custom Boss Icon.png Betsy

  • Encountered in: The Wyvern's Den Campaign or Prime VI Incursion 5th wave.
  • Stationary boss fight. Within the giant wyvern's arena, heroes will have to deal with her devastating firebreath/fireball attacks, summonings of wyverns and deadly melee claw swipes. Periodically, she will leave the arena to attack the core or other targets within the map.
The Harbinger Icon.png

Old Ones Symbol - Custom Boss Icon.png Harbinger

  • Encountered in: Harbinger's Warship Adventures or Prime VII Incursion.
  • Semi-stationary/free-roaming boss fight that adds an additional attack pattern with each passing phase which includes various vicious melee and range attacks. Also utilizes functions of his warship such as using his cannons to fire at the Core or the opening of a hatch that vacuums nearby heroes into the brig.
link=https://wiki.dungeondefenders2.com/wiki/Demon Lord

Old Ones Symbol - Custom Boss Icon.png Demon Lord

  • Encountered in: The Demon's Lair Chaos IV or Prime II Incursion.
  • Stationary boss fight. Can only be damaged when stunned by catapult-launched lava balls. Attack patterns involves frequently throwing three giant lava boulders at heroes, defenses or core and setting everyone ablaze with roars dealing very minimal chipping damage.
Icon Phoenix.png

Old Ones Symbol - Custom Boss Icon.png Phoenix

  • Encountered in: Embermount Volcano Expeditions 6th wave.
  • Free-roaming boss fight. Battles with an insane flurry of melee and ranged based attacks. Creates flame trails, spits lava boulders, breathes fire, drops chucks of rocks, executes core-damaging chasm dives & full-bodied physical charges. Incredibly resistant to damage.
link=https://wiki.dungeondefenders2.com/wiki/Genie King

Old Ones Symbol - Custom Boss Icon.png Genie King

  • Encountered in: Tornado Highlands Expeditions 6th wave.
  • Stationary boss fight. Fires extremely well-aimed eyebeams and homing spits of various elements that inflicts crippling crowd control effects to targets. Whenever a health breakpoint has been reached, an immunity shield will be placed on the boss which has to be removed by defeating multiple Wind Lords acting as conduits. Unable damage core.
link=https://wiki.dungeondefenders2.com/wiki/Lava Beast

Old Ones Symbol - Custom Boss Icon.png Lava Beast

  • Encountered in: Crystal Mine Expeditions 6th wave.
  • Free-roaming boss fight. Large witherbeast with unique melee and ranged attack abilities that focuses on dealing high knockback and stuns. Other periodic abilities include an instant-death burrow attack and summonings of Lava Bugs as minions. Incredibly resistant to damage.
link=https://wiki.dungeondefenders2.com/wiki/Lord Malakai

Old Ones Symbol - Custom Boss Icon.png Lord Malakai

  • Encountered in: Malakai's Manor Expeditions 6th wave.
  • Free-roaming boss fight. Uses a mace and shield to perform various smashing, bashing and projectile attacks or buffs on himself and nearby enemies allies. Incredibly resistant to frontal damage.
link=https://wiki.dungeondefenders2.com/wiki/Eye Of Cthulhu

Old Ones Symbol - Custom Boss Icon.png Eye Of Cthulhu

  • Variants: Demon Eye Terraria Icon.png Demon Eye.
  • Encountered in: Dawn of the Blood Moon in Chaos III or Prime VI Incursion 5th wave.
  • Free-roaming boss fight. Fights in two phases of attack patterns - The first phase have the Eye keeping a short distance from heroes while spawning Demon Eyes. Second phase involves increased movement speed and dealing dive charge attacks after removing half of the boss' health.

Miscellaneous

These enemies are only exclusive to certain Incursions only. They do not appear in Onslaught, Expeditions, Mastery or Survival.

link=https://wiki.dungeondefenders2.com/wiki/Lady Orcs

Old Ones Symbol - Ground Icon.png Lady Orcs

  • Variants: Sturgis the Falconer.
  • Female version of an Orc in appearance. (Currently only existing as Sturgis the Falconer in Forest Poachers Incursion)