Difference between revisions of "Enemies"
m |
|||
(12 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
In Dungeon Defenders II, players must defend their [[Cores and sub-cores|Main Cores and Sub Objectives]] from various creatures. These creatures are the minions of the Old Ones, an overarching evil presence in the world of Etheria. | In Dungeon Defenders II, players must defend their [[Cores and sub-cores|Main Cores and Sub Objectives]] from various creatures. These creatures are the minions of the Old Ones, an overarching evil presence in the world of Etheria. | ||
− | + | ==== Multiplayer Scaling ==== | |
+ | {{MP_Scaling}} | ||
==Common Enemies== | ==Common Enemies== | ||
− | ''Most of these enemies | + | ''Most of these enemies will be first encountered in Campaign and Adventure mode, with exceptions for certain variants.'' |
{| | {| | ||
|- | |- | ||
Line 67: | Line 68: | ||
| lane_type = Ground | | lane_type = Ground | ||
| enemy_types = Melee, Miniboss. | | enemy_types = Melee, Miniboss. | ||
− | | variants = [[File:MR. | + | | variants = [[File:MR. SKWISH%27N SMASH Icon.png|24px]] MR. SKWISH'N SMASH, Wyvern Enthusiast brothers. |
− | | description = Extreme melee attacker. | + | | description = Extreme melee attacker. Uses slam attacks for small area damage and throws snot balls that slow heroes on hit. |
}} | }} | ||
|| | || | ||
Line 76: | Line 77: | ||
| lane_type = Air | | lane_type = Air | ||
| enemy_types = Ranged. | | enemy_types = Ranged. | ||
− | | variants = Strange Wyvern. | + | | variants = [[File:Sniper Wyvern Icon.png|24px]] Sniper Wyvern, Strange Wyvern. |
| description = Flying ranged attacker. | | description = Flying ranged attacker. | ||
}} | }} | ||
Line 87: | Line 88: | ||
| enemy_types = Ranged. | | enemy_types = Ranged. | ||
| variants = [[File:Lava Bug Icon.png|24px]] Lava Bug | | variants = [[File:Lava Bug Icon.png|24px]] Lava Bug | ||
− | | description = Flying ranged attacker. Fires lightning projectiles that | + | | description = Flying ranged attacker. Fires lightning projectiles that bounce between nearby targets. |
}} | }} | ||
|| | || | ||
Line 95: | Line 96: | ||
| lane_type = Ground | | lane_type = Ground | ||
| enemy_types = Ranged, Support. | | enemy_types = Ranged, Support. | ||
− | | variants = Malthius, Elemental Mages. | + | | variants = [[File:Mal%27Donis the Dark Icon.png|24px]] Maldonis the Dark, Malthius, Elemental Mages. |
− | | description = Periodically summons skeletons from dead enemies, heals nearby | + | | description = Periodically summons skeletons from dead enemies, heals other nearby enemies and fires projectiles that debuffs defenses. |
}} | }} | ||
|- | |- | ||
Line 124: | Line 125: | ||
| enemy_types = Support. | | enemy_types = Support. | ||
| variants = [[File:Witherbeast Gold Icon.png|24px]] Golden Witherbeast. | | variants = [[File:Witherbeast Gold Icon.png|24px]] Golden Witherbeast. | ||
− | | description = Damage resistant enemy that burrows underground to emit an aura that increases damage taken by defenses while also healing | + | | description = Damage resistant enemy that burrows underground to emit an aura that increases damage taken by defenses while also healing other enemies. |
}} | }} | ||
|| | || | ||
Line 133: | Line 134: | ||
| enemy_types = Support. | | enemy_types = Support. | ||
| variants = Explodinator. | | variants = Explodinator. | ||
− | | description = Suicidal enemy when near a target or on low health. Charges to its target at high speed and | + | | description = Suicidal enemy when near a target or on low health. Charges to its target at high speed and explodes on contact, dealing high damage. |
}} | }} | ||
|- | |- | ||
Line 143: | Line 144: | ||
| enemy_types = Support. | | enemy_types = Support. | ||
| variants = Carnival Flyer. | | variants = Carnival Flyer. | ||
− | | description = Suicidal flying enemy that dive-bombs at high speed and | + | | description = Suicidal flying enemy that dive-bombs at high speed and explodes on contact when near a target, or at low health. |
}} | }} | ||
|| | || | ||
Line 165: | Line 166: | ||
==Chaos Enemies== | ==Chaos Enemies== | ||
− | ''Unique enemies that | + | ''Unique enemies that require alternate strategies to counter. They are introduced gradually through the Chaos levels, and can appear in Onslaught, Expeditions, Incursions, Mastery and Survival modes.'' |
{| style="overflow-x:auto;" | {| style="overflow-x:auto;" | ||
Line 176: | Line 177: | ||
| enemy_types = Gobu, Melee, Chaos. | | enemy_types = Gobu, Melee, Chaos. | ||
| variants = [[Vanguard#Miniboss_Variant_-_Shield_Goblin_Gorbstock|Shield Goblin Gorbstock.]] | | variants = [[Vanguard#Miniboss_Variant_-_Shield_Goblin_Gorbstock|Shield Goblin Gorbstock.]] | ||
− | | description = Chaos I enemy. Uses a | + | | description = Chaos I enemy. Uses a shield to block all incoming frontal projectiles. |
}} | }} | ||
|width="55%"| | |width="55%"| | ||
Line 214: | Line 215: | ||
| enemy_types = Melee, Chaos. | | enemy_types = Melee, Chaos. | ||
| variants = [[Dark_Assassin#Miniboss_Variant_-_Skarnash_the_Terrible|Skarnash the Terrible,]] [[Dark Assassin#Incursion_Variant_-_Altar_Assassin|Altar Assassin.]] | | variants = [[Dark_Assassin#Miniboss_Variant_-_Skarnash_the_Terrible|Skarnash the Terrible,]] [[Dark Assassin#Incursion_Variant_-_Altar_Assassin|Altar Assassin.]] | ||
− | | description = Chaos V enemy. Teleports and latches | + | | description = Chaos V enemy. Teleports and latches onto heroes, disabling their targets while attacking to deal damage. |
}} | }} | ||
|width="55%"| | |width="55%"| | ||
Line 223: | Line 224: | ||
| enemy_types = Ranged, Chaos. | | enemy_types = Ranged, Chaos. | ||
| variants = [[File:Regular_Hex_Thrower_Icon.png|24px]] [[Hex_Thrower#Miniboss_Variant_-_Sniper_Warbleed|Sniper Warbleed.]] | | variants = [[File:Regular_Hex_Thrower_Icon.png|24px]] [[Hex_Thrower#Miniboss_Variant_-_Sniper_Warbleed|Sniper Warbleed.]] | ||
− | | description = Chaos VI enemy. Javelins | + | | description = Chaos VI enemy. Throws Javelins which produce curse marks on the ground and debuffs defenses. Has a longer attack range than regular Javelin Throwers. |
}} | }} | ||
|- | |- | ||
Line 233: | Line 234: | ||
| enemy_types = Support, Chaos. | | enemy_types = Support, Chaos. | ||
| variants = [[File:Zapper_Icon.png|24px]] Zapper. | | variants = [[File:Zapper_Icon.png|24px]] Zapper. | ||
− | | description = Chaos VII enemy. Dive-bombs towards targets when aggroed, exploding in an EMP burst that disables Tower-type defenses while dealing high damage | + | | description = Chaos VII enemy. Dive-bombs towards targets when aggroed, exploding in an EMP burst that disables Tower-type defenses while dealing high damage. |
}} | }} | ||
|width="55%"| | |width="55%"| | ||
Line 242: | Line 243: | ||
| enemy_types = Melee, Chaos. | | enemy_types = Melee, Chaos. | ||
| variants = [[File:QueenDeathWeaverHeadIcon.png|24px]] [[Queen Death Weaver]]. | | variants = [[File:QueenDeathWeaverHeadIcon.png|24px]] [[Queen Death Weaver]]. | ||
− | | description = Chaos VIII enemy. Attacks | + | | description = Chaos VIII enemy. Attacks web heroes on hit, slowing move speed. Leaves behind a large spiderweb on the ground when defeated, debuffing defenses - Effect stacks. Highly resistant to crowd control effects. |
}} | }} | ||
|- | |- | ||
Line 278: | Line 279: | ||
| enemy_types = Orc, Melee, Chaos | | enemy_types = Orc, Melee, Chaos | ||
| variants = [[File:Orc Warlord Icon.png|24px]] Orc Warlord. | | variants = [[File:Orc Warlord Icon.png|24px]] Orc Warlord. | ||
− | | description = Chaos X War Party enemy. Unleashes a warcry | + | | description = Chaos X War Party enemy. Unleashes a warcry at low health, granting themselves increased speed, healing over time and massive resistance to damage for a short period of time - Also buffs nearby goblins and orcs in a slightly different way. |
}} | }} | ||
|} | |} | ||
== Special Stage Enemies == | == Special Stage Enemies == | ||
− | ''Enemies with unique abilities | + | ''Enemies with unique abilities, who are introduced in specific Incursions and Expeditions. Most can occasionally appear in other maps or gamemodes, substituting regular enemies or minibosses.'' |
{| style="overflow-x:auto;" | {| style="overflow-x:auto;" | ||
Line 294: | Line 295: | ||
| enemy_types = Ranged. | | enemy_types = Ranged. | ||
| origin_stage = The Demon's Lair Incursion. | | origin_stage = The Demon's Lair Incursion. | ||
− | | description = Attacks | + | | description = Attacks produce a line of AoE lava fissures that launch any heroes in its way upwards. Drops a lava boulder pickup on death. |
}} | }} | ||
|width="55%"| | |width="55%"| | ||
Line 303: | Line 304: | ||
| enemy_types = Melee, Miniboss. | | enemy_types = Melee, Miniboss. | ||
| origin_stage = Bastille Master Incursion. | | origin_stage = Bastille Master Incursion. | ||
− | | description = Periodically | + | | description = Periodically applies a golden energy shield to herself and other nearby enemies. Shields multiply and reflect damage back to the source directly. |
}} | }} | ||
|- | |- | ||
Line 313: | Line 314: | ||
| enemy_types = Orc, Melee, Miniboss. | | enemy_types = Orc, Melee, Miniboss. | ||
| origin_stage = Dark Awakening Incursion. | | origin_stage = Dark Awakening Incursion. | ||
− | | description = | + | | description = Fast moving miniboss who buffs other nearby enemies. His attacks apply Curse on hit, causing targets to briefly take increased damage from all sources. |
}} | }} | ||
|width="55%"| | |width="55%"| | ||
+ | {{Enemy Summary | ||
+ | | icon = File:Sharken Icon.png | ||
+ | | name = Sharken | ||
+ | | lane_type = Ground | ||
+ | | enemy_types = Melee. | ||
+ | | variants = [[File:Sharken Warlord Icon.png|24px]] Sharken Warlord. | ||
+ | | origin_stage = Coral Reef Town Expeditions | ||
+ | | description = Periodically enrages at intervals granting themselves increased damage, resistances, and speed. Has a chance to perform hammerfists slam attacks to nearby heroes. | ||
+ | }} | ||
+ | |- | ||
+ | | | ||
{{Enemy Summary | {{Enemy Summary | ||
| icon = File:Icon Windshaper.png | | icon = File:Icon Windshaper.png | ||
Line 323: | Line 335: | ||
| variants = [[File:Icon WindshaperBoss.png|24px]] Cyclone Shaper, Tornado Forger, Wind Lord. | | variants = [[File:Icon WindshaperBoss.png|24px]] Cyclone Shaper, Tornado Forger, Wind Lord. | ||
| origin_stage = Tornado Valley Region Expeditions | | origin_stage = Tornado Valley Region Expeditions | ||
− | | description = Casts large piercing cyclones that | + | | description = Casts large piercing cyclones that launches heroes up. |
}} | }} | ||
− | | | + | |width="55%"| |
− | | | ||
{{Enemy Summary | {{Enemy Summary | ||
| icon = File:Frost Goblin Icon.png | | icon = File:Frost Goblin Icon.png | ||
Line 333: | Line 344: | ||
| enemy_types = Frosty, Gobu, Melee. | | enemy_types = Frosty, Gobu, Melee. | ||
| origin_stage = Revenge of the Yeti Incursion. | | origin_stage = Revenge of the Yeti Incursion. | ||
− | | description = Tougher and faster than regular goblins. Attacks | + | | description = Tougher and faster than regular goblins. Attacks slow their target. Has 50% resistance to water damage and takes double damage from fire. |
}} | }} | ||
− | | | + | |- |
+ | | | ||
{{Enemy Summary | {{Enemy Summary | ||
| icon = File:Frost Goblin_Bomber Icon.png | | icon = File:Frost Goblin_Bomber Icon.png | ||
Line 342: | Line 354: | ||
| enemy_types = Frosty, Gobu, Ranged. | | enemy_types = Frosty, Gobu, Ranged. | ||
| origin_stage = Revenge of the Yeti Incursion. | | origin_stage = Revenge of the Yeti Incursion. | ||
− | | description = Much more ferocious than regular bomb goblins. Attacks | + | | description = Much more ferocious than regular bomb goblins. Attacks slow their target. Has 50% resistance to water damage and takes double damage from fire. |
}} | }} | ||
− | | | + | |width="55%"| |
− | | | ||
{{Enemy Summary | {{Enemy Summary | ||
| icon = File:Frost Orc Icon.png | | icon = File:Frost Orc Icon.png | ||
Line 352: | Line 363: | ||
| enemy_types = Frosty, Orc, Melee. | | enemy_types = Frosty, Orc, Melee. | ||
| origin_stage = Revenge of the Yeti Incursion. | | origin_stage = Revenge of the Yeti Incursion. | ||
− | | description = Emits a chilling aura that | + | | description = Emits a chilling aura that reduces nearby defenses' attack rate - Effect stacks with multiple Frost Orcs. Has 50% resistance to water damage and takes double damage from fire. |
}} | }} | ||
− | | | + | |- |
+ | | | ||
{{Enemy Summary | {{Enemy Summary | ||
| icon = File:Ice Mage Icon.png | | icon = File:Ice Mage Icon.png | ||
Line 361: | Line 373: | ||
| enemy_types = Frosty, Support, Ranged. | | enemy_types = Frosty, Support, Ranged. | ||
| origin_stage = Revenge of the Yeti Incursion. | | origin_stage = Revenge of the Yeti Incursion. | ||
− | | description = Charged attack fires a large | + | | description = Charged attack fires a large piercing snowball, which slows heroes and reduces defenses' attack rate. Has 50% resistance to water damage and takes double damage from fire. |
}} | }} | ||
− | | | + | |width="55%"| |
− | | | ||
{{Enemy Summary | {{Enemy Summary | ||
| icon = File:Drakin Skeleton Icon.png | | icon = File:Drakin Skeleton Icon.png | ||
Line 371: | Line 382: | ||
| enemy_types = Frosty, Ranged. | | enemy_types = Frosty, Ranged. | ||
| origin_stage = Revenge of the Yeti Incursion. | | origin_stage = Revenge of the Yeti Incursion. | ||
− | | description = Fires a volley of chilling snowballs | + | | description = Fires a volley of chilling snowballs, which slow heroes and reduce defenses' attack rate. Has 50% resistance to water damage and takes double damage from fire. |
}} | }} | ||
− | | | + | |- |
+ | | | ||
{{Enemy Summary | {{Enemy Summary | ||
| icon = File:Yeti Icon.png | | icon = File:Yeti Icon.png | ||
Line 380: | Line 392: | ||
| enemy_types = Frosty, Melee, Miniboss. | | enemy_types = Frosty, Melee, Miniboss. | ||
| origin_stage = Revenge of the Yeti Incursion. | | origin_stage = Revenge of the Yeti Incursion. | ||
− | | description = Throws snowballs that | + | | description = Throws snowballs that immediately freeze both heroes and defenses. Has 50% resistance to water damage and takes double damage from fire. |
}} | }} | ||
− | | | + | |width="55%"| |
− | | | ||
{{Enemy Summary | {{Enemy Summary | ||
| icon = File:The_Drakenlord Icon.png | | icon = File:The_Drakenlord Icon.png | ||
Line 390: | Line 401: | ||
| enemy_types = Frosty, Melee, Miniboss. | | enemy_types = Frosty, Melee, Miniboss. | ||
| origin_stage = Drakenfrost Keep Expeditions. | | origin_stage = Drakenfrost Keep Expeditions. | ||
− | | description = Covers himself with an icy | + | | description = Covers himself with an icy aura which mitigates damage taken. Aura also rapidly slows and eventually freezes anything within its radius. After freezing them, he strikes heroes down with specters. Has 50% resistance to water damage and takes double damage from fire. |
+ | }} | ||
+ | |- | ||
+ | | | ||
+ | {{Enemy Summary | ||
+ | | icon = File:Stone Wolf Icon.png | ||
+ | | name = Stone Wolf | ||
+ | | lane_type = Ground | ||
+ | | enemy_types = ??? | ||
+ | | variants = [[File:Elite Stone Wolf Icon.png|24px]] StoneWolf miniboss. | ||
+ | | origin_stage = Malakai's Sewers and Malakai's Manor Expeditions | ||
+ | | description = Periodically morphs into "Stone Form". In Stone Form, it is immune to damage and taunts nearby towers. | ||
}} | }} | ||
|width="55%"| | |width="55%"| | ||
Line 398: | Line 420: | ||
| lane_type = Ground | | lane_type = Ground | ||
| enemy_types = (Squire & Monk) - Skeleton, Melee. (Apprentice & Huntress) - Skeleton, Ranged. | | enemy_types = (Squire & Monk) - Skeleton, Melee. (Apprentice & Huntress) - Skeleton, Ranged. | ||
− | | description = Four minibosses - skeleton versions of the original four heroes. | + | | description = Four minibosses - skeleton versions of the original four heroes. Each deals moderate damage, hits can knockback. |
}} | }} | ||
|} | |} | ||
== Bosses == | == Bosses == | ||
− | ''Large major enemies with challenging special mechanics | + | ''Large major enemies with challenging special mechanics. Most bosses are immune to, or cannot be directly targeted by the majority of placed Defenses. Heroes will need to attack personally to defeat them! Essentially... these are boss fights!'' |
+ | |||
+ | * <span style="font-size:90%"> '''Stationary boss fight''' - ''The boss remains in one or several specific spots during its attack phase, players will need to go to the boss to defeat them.''</span> | ||
+ | * <span style="font-size:90%"> '''Free-roaming boss fight''' - ''The boss is mobile. Players will be able to aggro them to various areas in the map. If all players are dead or out of range, boss may proceed towards (and attack) the Eternia Crystal.''</span> | ||
+ | * <span style="font-size:90%"> '''Hybrid boss fight''' - ''A mix of both types of boss fight. Bosses will only get to roam in a specific stationed area instead of the entire map.''</span> | ||
+ | |||
{| | {| | ||
|- | |- | ||
Line 411: | Line 438: | ||
| name = Betsy | | name = Betsy | ||
| lane_type = Boss | | lane_type = Boss | ||
− | | encounter = The Wyvern's Den | + | | encounter = The Wyvern's Den Campaign or Prime VI Incursion 5th wave. |
− | | description = | + | | description = Stationary boss fight. Within the giant wyvern's arena, heroes will have to deal with her devastating firebreath/fireball attacks, summoned wyverns and deadly melee claw swipes. Periodically, she will leave the arena to attack the core or other targets within the map. |
}} | }} | ||
|| | || | ||
Line 419: | Line 446: | ||
| name = Harbinger | | name = Harbinger | ||
| lane_type = Boss | | lane_type = Boss | ||
− | | encounter = Harbinger's Warship | + | | encounter = Harbinger's Warship Adventures or Prime VII Incursion. |
− | | description = | + | | description = Hybrid boss fight that adds an additional attack pattern with each passing phase which includes various vicious melee and range attacks. Also utilizes functions of his warship such as firing his cannons at the Core or opening a hatch that vacuums nearby heroes into the brig. |
}} | }} | ||
|- | |- | ||
Line 428: | Line 455: | ||
| name = Demon Lord | | name = Demon Lord | ||
| lane_type = Boss | | lane_type = Boss | ||
− | | encounter = The Demon's Lair | + | | encounter = The Demon's Lair Chaos IV or Prime II Incursion. |
− | | description = | + | | description = Stationary boss fight. Can only be damaged when stunned by catapult-launched lava meteors dropped by Lava Guardians. Attack patterns involves frequently throwing three giant lava meteors at heroes, defenses or core - and setting everyone ablaze with roars, dealing minimal damage over time. |
}} | }} | ||
|| | || | ||
Line 436: | Line 463: | ||
| name = Phoenix | | name = Phoenix | ||
| lane_type = Boss | | lane_type = Boss | ||
− | | encounter = Embermount Volcano Expeditions. | + | | encounter = Embermount Volcano Expeditions 6th wave. |
− | | description = | + | | description = Free-roaming boss fight. Rocks the cavern with its presence causing chunks of stones to drop everywhere while performing various attacks such as spitting lava meteors/fireballs along with flame-breaths and swoop strikes. Will occasionally plunge into the lava to trigger a reaction that damages all Cores in the map. Incredibly resistant to damage. |
}} | }} | ||
|- | |- | ||
Line 445: | Line 472: | ||
| name = Genie King | | name = Genie King | ||
| lane_type = Boss | | lane_type = Boss | ||
− | | encounter = Tornado Highlands Expeditions. | + | | encounter = Tornado Highlands Expeditions 6th wave. |
− | | description = | + | | description = Stationary boss fight. Fires precision eyebeams and homing bolts of various elements that inflict crowd control effects. Whenever a health breakpoint has been reached, a damage immunity shield is placed on the boss which can be removed by defeating the Wind Lords acting as conduits. Unable to damage core. |
}} | }} | ||
|| | || | ||
{{Enemy Summary | {{Enemy Summary | ||
− | | icon = File: | + | | icon = File:Lava Beast Icon.png |
− | | name = | + | | name = Lava Beast |
+ | | lane_type = Boss | ||
+ | | encounter = Crystal Mine Expeditions 6th wave. | ||
+ | | description = Free-roaming boss fight. Large witherbeast that utilizes crystallized shards for its unique attack abilities. Also has a burrowing ability that can either dish out an instant-death burrow attack or summon [[Lava Bugs]] as minions. Incredibly resistant to damage and deals high knockback. | ||
+ | }} | ||
+ | |- | ||
+ | | | ||
+ | {{Enemy Summary | ||
+ | | icon = File:Lord Malakai Icon.png | ||
+ | | name = Lord Malakai | ||
+ | | lane_type = Boss | ||
+ | | encounter = Malakai's Manor Expeditions 6th wave. | ||
+ | | description = Free-roaming boss fight. Uses a mace and shield to perform various smashing and bashing attacks that specialize in moving defenses. Projectile attack has homing properties and passes through terrain. Incredibly resistant to frontal damage and deals high knockback. | ||
+ | }} | ||
+ | || | ||
+ | {{Enemy Summary | ||
+ | | name = King Aquarion | ||
| lane_type = Boss | | lane_type = Boss | ||
− | | encounter = | + | | encounter = Aquarion Throne Room 6th wave. |
− | + | | description = Hybrid boss fight confined to a chamber arena where the King summons Whirlpools, Oceanic Rifts, Freezing Ice Shards and Streaming Water Blasts. When in half health, Kraken Tentacles will also be summoned for aid. Moderately resistant to damage and deals high knockback. | |
− | | description = | ||
}} | }} | ||
|- | |- | ||
| | | | ||
{{Enemy Summary | {{Enemy Summary | ||
− | | icon = File: | + | | icon = File:Eye_of_Cthulhu_Terraria_Icon.png |
− | | name = | + | | name = Eye Of Cthulhu |
| lane_type = Boss | | lane_type = Boss | ||
− | | encounter = | + | | encounter = Dawn of the Blood Moon in Chaos III or Prime VI Incursion 5th wave. |
− | | description = | + | | variants = [[File:Demon_Eye_Terraria_Icon.png|24px]] Demon Eye. |
+ | | description = Free-roaming boss fight, With two phases - The First Phase has the Eye maintain a distance from heroes while spawning Demon Eyes. The Second Phase begins at half health, and involves dive attacks and an increase in movement speed. | ||
}} | }} | ||
|} | |} | ||
== Miscellaneous == | == Miscellaneous == | ||
− | ''These enemies are only exclusive to certain Incursions only. They do not appear in Onslaught, Expeditions or | + | ''These enemies are only exclusive to certain Incursions only. They do not appear in Onslaught, Expeditions, Mastery or Survival.'' |
{| | {| | ||
Line 480: | Line 523: | ||
| variants = Sturgis the Falconer. | | variants = Sturgis the Falconer. | ||
| description = Female version of an Orc in appearance. (Currently only existing as Sturgis the Falconer in Forest Poachers Incursion) | | description = Female version of an Orc in appearance. (Currently only existing as Sturgis the Falconer in Forest Poachers Incursion) | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|} | |} |
Latest revision as of 11:07, 29 August 2024
In Dungeon Defenders II, players must defend their Main Cores and Sub Objectives from various creatures. These creatures are the minions of the Old Ones, an overarching evil presence in the world of Etheria.
Contents
Multiplayer Scaling
In Multiplayer some key items increase slightly per player who joins, Excluding the Host.
You can expect the following changes in Multiplayer:
- Enemies gain, (+20%, +40%, +60%) Health, and (+10-15%, +20-30%, +30-45%) Tenacity.
- A barely perceptible Enemy Movement Speed increase.
- Players gain (+33%, +66%, +99%) more XP (stacks additively with other bonuses)
- In Expedition mode, Guarantees (+2, +4, +6) additional legendary drops in Victory Chests.
- Players with Spent AP will add their AP level for each skill together (max 10 pts per skill)
Common Enemies
Most of these enemies will be first encountered in Campaign and Adventure mode, with exceptions for certain variants.
Chaos Enemies
Unique enemies that require alternate strategies to counter. They are introduced gradually through the Chaos levels, and can appear in Onslaught, Expeditions, Incursions, Mastery and Survival modes.
|
| ||||
|
| ||||
|
| ||||
|
| ||||
|
| ||||
|
|
Special Stage Enemies
Enemies with unique abilities, who are introduced in specific Incursions and Expeditions. Most can occasionally appear in other maps or gamemodes, substituting regular enemies or minibosses.
|
| ||||
|
| ||||
|
| ||||
|
| ||||
|
| ||||
|
| ||||
|
|
Bosses
Large major enemies with challenging special mechanics. Most bosses are immune to, or cannot be directly targeted by the majority of placed Defenses. Heroes will need to attack personally to defeat them! Essentially... these are boss fights!
- Stationary boss fight - The boss remains in one or several specific spots during its attack phase, players will need to go to the boss to defeat them.
- Free-roaming boss fight - The boss is mobile. Players will be able to aggro them to various areas in the map. If all players are dead or out of range, boss may proceed towards (and attack) the Eternia Crystal.
- Hybrid boss fight - A mix of both types of boss fight. Bosses will only get to roam in a specific stationed area instead of the entire map.
|
| ||||
|
| ||||
|
| ||||
|
| ||||
|
Miscellaneous
These enemies are only exclusive to certain Incursions only. They do not appear in Onslaught, Expeditions, Mastery or Survival.
|