Difference between revisions of "Enemies"

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* <span style="font-size:90%"> '''Stationary boss fight''' - ''The boss remains in one or several specific spots during its attack phase, players will need to go to the boss to defeat them.''</span>
 
* <span style="font-size:90%"> '''Stationary boss fight''' - ''The boss remains in one or several specific spots during its attack phase, players will need to go to the boss to defeat them.''</span>
 
* <span style="font-size:90%"> '''Free-roaming boss fight''' - ''The boss is mobile. Players will be able to aggro them to various areas in the map. If all players are dead or out of range, boss may proceed towards (and attack) the Eternia Crystal.''</span>
 
* <span style="font-size:90%"> '''Free-roaming boss fight''' - ''The boss is mobile. Players will be able to aggro them to various areas in the map. If all players are dead or out of range, boss may proceed towards (and attack) the Eternia Crystal.''</span>
 +
* <span style="font-size:90%"> '''Hybrid boss fight''' - ''A mix of both types of boss fight. Bosses will only get to roam in a specific stationed area instead of the entire map.''</span>
  
 
{|  
 
{|  
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| lane_type = Boss
 
| lane_type = Boss
 
| encounter = Harbinger's Warship Adventures or Prime VII Incursion.
 
| encounter = Harbinger's Warship Adventures or Prime VII Incursion.
| description = Semi-stationary/free-roaming boss fight that adds an additional attack pattern with each passing phase which includes various vicious melee and range attacks. Also utilizes functions of his warship such as firing his cannons at the Core or opening a hatch that vacuums nearby heroes into the brig.  
+
| description = Hybrid boss fight that adds an additional attack pattern with each passing phase which includes various vicious melee and range attacks. Also utilizes functions of his warship such as firing his cannons at the Core or opening a hatch that vacuums nearby heroes into the brig.  
 
}}
 
}}
 
|-
 
|-
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| lane_type = Boss
 
| lane_type = Boss
 
| encounter = The Demon's Lair Chaos IV or Prime II Incursion.
 
| encounter = The Demon's Lair Chaos IV or Prime II Incursion.
| description = Stationary boss fight. Can only be damaged when stunned by catapult-launched lava balls. Attack patterns involves frequently throwing three giant lava boulders at heroes, defenses or core - and setting everyone ablaze with roars, dealing minimal damage over time.
+
| description = Stationary boss fight. Can only be damaged when stunned by catapult-launched lava meteors dropped by Lava Guardians. Attack patterns involves frequently throwing three giant lava meteors at heroes, defenses or core - and setting everyone ablaze with roars, dealing minimal damage over time.
 
}}
 
}}
 
||
 
||
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| lane_type = Boss
 
| lane_type = Boss
 
| encounter = Embermount Volcano Expeditions 6th wave.
 
| encounter = Embermount Volcano Expeditions 6th wave.
| description = Free-roaming boss fight. Battles with an insane flurry of melee and ranged based attacks. Creates flame trails, spits lava boulders, breathes fire, drops chunks of rock, executes core-damaging chasm dives & full-bodied physical charges. Incredibly resistant to damage.
+
| description = Free-roaming boss fight. Rocks the cavern with its presence causing chunks of stones to drop everywhere while performing various attacks such as spitting lava meteors/fireballs along with flame-breaths and swoop strikes. Will occasionally plunge into the lava to trigger a reaction that damages all Cores in the map. Incredibly resistant to damage.
 
}}
 
}}
 
|-
 
|-
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| lane_type = Boss
 
| lane_type = Boss
 
| encounter = Tornado Highlands Expeditions 6th wave.
 
| encounter = Tornado Highlands Expeditions 6th wave.
| description = Stationary boss fight. Fires precision eyebeams and homing bolts of various elements that inflict crowd control effects. Whenever a health breakpoint has been reached, a damage immunity shield is placed on the boss which can be removed by defeating the Wind Lords acting as conduits. Unable damage core.
+
| description = Stationary boss fight. Fires precision eyebeams and homing bolts of various elements that inflict crowd control effects. Whenever a health breakpoint has been reached, a damage immunity shield is placed on the boss which can be removed by defeating the Wind Lords acting as conduits. Unable to damage core.
 
}}
 
}}
 
||  
 
||  
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| lane_type = Boss
 
| lane_type = Boss
 
| encounter = Crystal Mine Expeditions 6th wave.
 
| encounter = Crystal Mine Expeditions 6th wave.
| description = Free-roaming boss fight. Large witherbeast with unique melee and ranged attack abilities that focuses on dealing high knockback and stuns. Other periodic abilities include an instant-death burrow attack and summoning [[Lava Bugs]] as minions. Incredibly resistant to damage.
+
| description = Free-roaming boss fight. Large witherbeast that utilizes crystallized shards for its unique attack abilities. Also has a burrowing ability that can either dish out an instant-death burrow attack or summon [[Lava Bugs]] as minions. Incredibly resistant to damage and deals high knockback.
 
}}
 
}}
 
|-
 
|-
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| lane_type = Boss
 
| lane_type = Boss
 
| encounter = Malakai's Manor Expeditions 6th wave.
 
| encounter = Malakai's Manor Expeditions 6th wave.
| description = Free-roaming boss fight. Uses a mace and shield to perform various smashing and bashing attacks that specialize in moving defenses. Projectile attack has homing properties and passes through terrain. Incredibly resistant to frontal damage.
+
| description = Free-roaming boss fight. Uses a mace and shield to perform various smashing and bashing attacks that specialize in moving defenses. Projectile attack has homing properties and passes through terrain. Incredibly resistant to frontal damage and deals high knockback.
 
}}
 
}}
 
||
 
||
 +
{{Enemy Summary
 +
| name = King Aquarion
 +
| lane_type = Boss
 +
| encounter = Aquarion Throne Room 6th wave.
 +
| description = Hybrid boss fight confined to a chamber arena where the King summons Whirlpools, Oceanic Rifts, Freezing Ice Shards and Streaming Water Blasts. When in half health, Kraken Tentacles will also be summoned for aid. Moderately resistant to damage and deals high knockback.
 +
}}
 +
|-
 +
|
 
{{Enemy Summary
 
{{Enemy Summary
 
| icon = File:Eye_of_Cthulhu_Terraria_Icon.png
 
| icon = File:Eye_of_Cthulhu_Terraria_Icon.png

Latest revision as of 11:07, 29 August 2024

In Dungeon Defenders II, players must defend their Main Cores and Sub Objectives from various creatures. These creatures are the minions of the Old Ones, an overarching evil presence in the world of Etheria.

Multiplayer Scaling

In Multiplayer some key items increase slightly per player who joins, Excluding the Host.
You can expect the following changes in Multiplayer:

  • Enemies gain, (+20%, +40%, +60%) Health, and (+10-15%, +20-30%, +30-45%) Tenacity.
  • A barely perceptible Enemy Movement Speed increase.
  • Players gain (+33%, +66%, +99%) more XP (stacks additively with other bonuses)
  • In Expedition mode, Guarantees (+2, +4, +6) additional legendary drops in Victory Chests.
  • Players with Spent AP will add their AP level for each skill together (max 10 pts per skill)

Common Enemies

Most of these enemies will be first encountered in Campaign and Adventure mode, with exceptions for certain variants.

Goblin Icon.png

Custom Ground Enemy Icon.png Goblin

  • Enemy Types: Goblin, Melee.
  • Variants: Griblok Icon.png Griblok, Timmy, Carnival Goblin.
  • Light melee attacker.
link=https://wiki.dungeondefenders2.com/wiki/Bomb Goblin

Custom Ground Enemy Icon.png Bomb Goblin

  • Enemy Types: Goblin, Ranged.
  • Variants: Quibly, Sammie the Trapper, Carnival Bomb Goblin.
  • Light close-ranged attacker.
Warboar Icon.png

Custom Ground Enemy Icon.png Warboars

  • Enemy Types: Warboar, Melee.
  • Variants: Warboar Tier 3 Icon.png Tuskar, Dark Prophet.
  • Medium melee attacker.
link=https://wiki.dungeondefenders2.com/wiki/Javelin Throwers

Custom Ground Enemy Icon.png Javelin Throwers

  • Enemy Types: Ranged.
  • Variants: Statch the Stalker, Pie Thrower.
  • Medium ranged attacker. Projectiles pierces through defenses.
Orc Icon.png

Custom Ground Enemy Icon.png Orcs

  • Enemy Types: Orc, Melee.
  • Variants: Steiner the Hunter, Zombie, Treet.
  • Heavy melee attacker.
Drakin Icon.png

Custom Ground Enemy Icon.png Drakin

  • Enemy Types: Ranged.
  • Heavy ranged attacker. Spits a volley of fireballs.
Ogre Icon.png

Custom Ground Enemy Icon.png Ogre

  • Enemy Types: Melee, Miniboss.
  • Variants: MR. SKWISH'N SMASH Icon.png MR. SKWISH'N SMASH, Wyvern Enthusiast brothers.
  • Extreme melee attacker. Uses slam attacks for small area damage and throws snot balls that slow heroes on hit.
Wyvern Icon.png

Custom Air Enemy Icon.png Wyverns

  • Enemy Types: Ranged.
  • Variants: Sniper Wyvern Icon.png Sniper Wyvern, Strange Wyvern.
  • Flying ranged attacker.
link=https://wiki.dungeondefenders2.com/wiki/Lightning Bug

Custom Air Enemy Icon.png Lightning Bug

  • Enemy Types: Ranged.
  • Variants: Lava Bug Icon.png Lava Bug
  • Flying ranged attacker. Fires lightning projectiles that bounce between nearby targets.
link=https://wiki.dungeondefenders2.com/wiki/Dark Mage

Custom Ground Enemy Icon.png Dark Mage

  • Enemy Types: Ranged, Support.
  • Variants: Mal'Donis the Dark Icon.png Maldonis the Dark, Malthius, Elemental Mages.
  • Periodically summons skeletons from dead enemies, heals other nearby enemies and fires projectiles that debuffs defenses.
Skeleton Goblin Icon.png

Custom Ground Enemy Icon.png Skeleton

  • Enemy Types: Skeleton, Melee.
  • Summoned by Dark Mages from dead enemies. Light melee attacker.
Skeleton Orc Icon.png

Custom Ground Enemy Icon.png Skeleton

  • Enemy Types: Skeleton, Melee.
  • Variants: Slekeleon, Plaguing Hulk, Trikk.
  • Summoned by Dark Mages from dead enemies. Moderate melee attacker.
Witherbeast Icon.png

Custom Ground Enemy Icon.png Witherbeast

  • Enemy Types: Support.
  • Variants: Witherbeast Gold Icon.png Golden Witherbeast.
  • Damage resistant enemy that burrows underground to emit an aura that increases damage taken by defenses while also healing other enemies.
Kobold Icon.png

Custom Ground Enemy Icon.png Kobold

  • Enemy Types: Support.
  • Variants: Explodinator.
  • Suicidal enemy when near a target or on low health. Charges to its target at high speed and explodes on contact, dealing high damage.
link=https://wiki.dungeondefenders2.com/wiki/Kobold Flier

Custom Air Enemy Icon.png Kobold Flier

  • Enemy Types: Support.
  • Variants: Carnival Flyer.
  • Suicidal flying enemy that dive-bombs at high speed and explodes on contact when near a target, or at low health.
link=https://wiki.dungeondefenders2.com/wiki/Goblin Siege Roller

Custom Ground Enemy Icon.png Goblin Siege Roller

  • Enemy Types: Goblin, Miniboss.
  • Slow-paced war machine with a tanky exterior that's extremely resistant to damage. Attacks with rockets that targets random heroes and a frontal spiked roller that deals massive continuous damage to anything that blocks it.
link=https://wiki.dungeondefenders2.com/wiki/Cannon Ogre

Custom Ground Enemy Icon.png Cannon Ogre

  • Enemy Types: Ranged, Miniboss.
  • Extreme ranged attacker. Uses a large cannon that deals a massive amount of burst damage. Also capable of using melee attacks on heroes if they are too close.

Chaos Enemies

Unique enemies that require alternate strategies to counter. They are introduced gradually through the Chaos levels, and can appear in Onslaught, Expeditions, Incursions, Mastery and Survival modes.

Vanguard Icon.png

Custom Ground Enemy Icon.png Vanguard

  • Enemy Types: Gobu, Melee, Chaos.
  • Variants: Shield Goblin Gorbstock.
  • Chaos I enemy. Uses a shield to block all incoming frontal projectiles.
Cybork Icon.png

Custom Ground Enemy Icon.png Cybork

  • Enemy Types: Orc, Melee, Chaos.
  • Variants: Thorc the Terrible.
  • Chaos II enemy. Attacks sends out EMP bolts that disables Trap, Aura and Node-type defenses.
Geode Icon.png

Custom Ground Enemy Icon.png Geode

  • Enemy Types: Ranged, Support, Chaos.
  • Variants: Geode Prime.
  • Chaos III enemy. Encompassing bubble shield that deflects all projectiles in random directions.
link=https://wiki.dungeondefenders2.com/wiki/Berserker Orc

Custom Ground Enemy Icon.png Berserker Orc

  • Enemy Types: Orc, Melee, Chaos.
  • Variants: Gnash.png Gnash the Flame Lance.
  • Chaos IV enemy. Very speedy and potently resistant to slowing effects. Fierce heavy melee attacker.
link=https://wiki.dungeondefenders2.com/wiki/Dark Assassin

Custom Air Enemy Icon.png Dark Assassin

link=https://wiki.dungeondefenders2.com/wiki/Hex Thrower

Custom Ground Enemy Icon.png Hex Thrower

  • Enemy Types: Ranged, Chaos.
  • Variants: Regular Hex Thrower Icon.png Sniper Warbleed.
  • Chaos VI enemy. Throws Javelins which produce curse marks on the ground and debuffs defenses. Has a longer attack range than regular Javelin Throwers.
Kobolt Icon.png

Custom Air Enemy Icon.png Kobolt

  • Enemy Types: Support, Chaos.
  • Variants: Zapper Icon.png Zapper.
  • Chaos VII enemy. Dive-bombs towards targets when aggroed, exploding in an EMP burst that disables Tower-type defenses while dealing high damage.
link=https://wiki.dungeondefenders2.com/wiki/Death Weaver

Custom Ground Enemy Icon.png Death Weaver

  • Enemy Types: Melee, Chaos.
  • Variants: QueenDeathWeaverHeadIcon.png Queen Death Weaver.
  • Chaos VIII enemy. Attacks web heroes on hit, slowing move speed. Leaves behind a large spiderweb on the ground when defeated, debuffing defenses - Effect stacks. Highly resistant to crowd control effects.
link=https://wiki.dungeondefenders2.com/wiki/Elder Wyvern

Custom Ground Enemy Icon.png Elder Wyvern

  • Enemy Types: Ranged, Support, Chaos.
  • Variants: AncientWyvern.png Ancient Wyvern.
  • Chaos IX enemy. Emits an aura that grants other enemies additional resistance to damage and immunity to crowd control effects.
link=https://wiki.dungeondefenders2.com/wiki/Berserker Goblin

Custom Ground Enemy Icon.png Berserker Goblin

  • Enemy Types: Gobu, Melee, Support, Chaos.
  • Chaos X War Party enemy. Immune to slow effects. Carries an explosive that detonates on death which will stun any nearby defenses.
link=https://wiki.dungeondefenders2.com/wiki/Orc Queen

Custom Ground Enemy Icon.png Orc Queen

  • Enemy Types: Orc, Melee, Chaos
  • Chaos X War Party enemy. Berserker Orcs with the addition of having potent resistance to stun effects.
link=https://wiki.dungeondefenders2.com/wiki/Orc Chieftain

Custom Ground Enemy Icon.png Orc Chieftain

  • Enemy Types: Orc, Melee, Chaos
  • Variants: Orc Warlord Icon.png Orc Warlord.
  • Chaos X War Party enemy. Unleashes a warcry at low health, granting themselves increased speed, healing over time and massive resistance to damage for a short period of time - Also buffs nearby goblins and orcs in a slightly different way.

Special Stage Enemies

Enemies with unique abilities, who are introduced in specific Incursions and Expeditions. Most can occasionally appear in other maps or gamemodes, substituting regular enemies or minibosses.

link=https://wiki.dungeondefenders2.com/wiki/Lava Guardian

Custom Ground Enemy Icon.png Lava Guardian

  • Enemy Types: Ranged.
  • Origin Stage: The Demon's Lair Incursion.
  • Attacks produce a line of AoE lava fissures that launch any heroes in its way upwards. Drops a lava boulder pickup on death.
link=https://wiki.dungeondefenders2.com/wiki/Bastille Master

Custom Ground Enemy Icon.png Bastille Master

  • Enemy Types: Melee, Miniboss.
  • Origin Stage: Bastille Master Incursion.
  • Periodically applies a golden energy shield to herself and other nearby enemies. Shields multiply and reflect damage back to the source directly.
link=https://wiki.dungeondefenders2.com/wiki/Captain Dreadbones

Custom Ground Enemy Icon.png Captain Dreadbones

  • Enemy Types: Orc, Melee, Miniboss.
  • Origin Stage: Dark Awakening Incursion.
  • Fast moving miniboss who buffs other nearby enemies. His attacks apply Curse on hit, causing targets to briefly take increased damage from all sources.
Sharken Icon.png

Custom Ground Enemy Icon.png Sharken

  • Enemy Types: Melee.
  • Variants: Sharken Warlord Icon.png Sharken Warlord.
  • Origin Stage: Coral Reef Town Expeditions
  • Periodically enrages at intervals granting themselves increased damage, resistances, and speed. Has a chance to perform hammerfists slam attacks to nearby heroes.
Icon Windshaper.png

Custom Ground Enemy Icon.png Windshaper

  • Enemy Types: Ranged, Support.
  • Variants: Icon WindshaperBoss.png Cyclone Shaper, Tornado Forger, Wind Lord.
  • Origin Stage: Tornado Valley Region Expeditions
  • Casts large piercing cyclones that launches heroes up.
link=https://wiki.dungeondefenders2.com/wiki/Frost Goblin

Custom Ground Enemy Icon.png Frost Goblin

  • Enemy Types: Frosty, Gobu, Melee.
  • Origin Stage: Revenge of the Yeti Incursion.
  • Tougher and faster than regular goblins. Attacks slow their target. Has 50% resistance to water damage and takes double damage from fire.
link=https://wiki.dungeondefenders2.com/wiki/Frost Bomb Goblin

Custom Ground Enemy Icon.png Frost Bomb Goblin

  • Enemy Types: Frosty, Gobu, Ranged.
  • Origin Stage: Revenge of the Yeti Incursion.
  • Much more ferocious than regular bomb goblins. Attacks slow their target. Has 50% resistance to water damage and takes double damage from fire.
link=https://wiki.dungeondefenders2.com/wiki/Frost Orc

Custom Ground Enemy Icon.png Frost Orc

  • Enemy Types: Frosty, Orc, Melee.
  • Origin Stage: Revenge of the Yeti Incursion.
  • Emits a chilling aura that reduces nearby defenses' attack rate - Effect stacks with multiple Frost Orcs. Has 50% resistance to water damage and takes double damage from fire.
link=https://wiki.dungeondefenders2.com/wiki/Ice Mage

Custom Ground Enemy Icon.png Ice Mage

  • Enemy Types: Frosty, Support, Ranged.
  • Origin Stage: Revenge of the Yeti Incursion.
  • Charged attack fires a large piercing snowball, which slows heroes and reduces defenses' attack rate. Has 50% resistance to water damage and takes double damage from fire.
link=https://wiki.dungeondefenders2.com/wiki/Drakin Skeleton

Custom Ground Enemy Icon.png Drakin Skeleton

  • Enemy Types: Frosty, Ranged.
  • Origin Stage: Revenge of the Yeti Incursion.
  • Fires a volley of chilling snowballs, which slow heroes and reduce defenses' attack rate. Has 50% resistance to water damage and takes double damage from fire.
Yeti Icon.png

Custom Ground Enemy Icon.png Yeti

  • Enemy Types: Frosty, Melee, Miniboss.
  • Origin Stage: Revenge of the Yeti Incursion.
  • Throws snowballs that immediately freeze both heroes and defenses. Has 50% resistance to water damage and takes double damage from fire.
The Drakenlord Icon.png

Custom Ground Enemy Icon.png Drakenlord

  • Enemy Types: Frosty, Melee, Miniboss.
  • Origin Stage: Drakenfrost Keep Expeditions.
  • Covers himself with an icy aura which mitigates damage taken. Aura also rapidly slows and eventually freezes anything within its radius. After freezing them, he strikes heroes down with specters. Has 50% resistance to water damage and takes double damage from fire.
link=https://wiki.dungeondefenders2.com/wiki/Stone Wolf

Custom Ground Enemy Icon.png Stone Wolf

  • Enemy Types: ???
  • Variants: Elite Stone Wolf Icon.png StoneWolf miniboss.
  • Origin Stage: Malakai's Sewers and Malakai's Manor Expeditions
  • Periodically morphs into "Stone Form". In Stone Form, it is immune to damage and taunts nearby towers.
link=https://wiki.dungeondefenders2.com/wiki/Spooky Heroes

Custom Ground Enemy Icon.png Spooky Heroes

  • Enemy Types: (Squire & Monk) - Skeleton, Melee. (Apprentice & Huntress) - Skeleton, Ranged.
  • Four minibosses - skeleton versions of the original four heroes. Each deals moderate damage, hits can knockback.

Bosses

Large major enemies with challenging special mechanics. Most bosses are immune to, or cannot be directly targeted by the majority of placed Defenses. Heroes will need to attack personally to defeat them! Essentially... these are boss fights!

  • Stationary boss fight - The boss remains in one or several specific spots during its attack phase, players will need to go to the boss to defeat them.
  • Free-roaming boss fight - The boss is mobile. Players will be able to aggro them to various areas in the map. If all players are dead or out of range, boss may proceed towards (and attack) the Eternia Crystal.
  • Hybrid boss fight - A mix of both types of boss fight. Bosses will only get to roam in a specific stationed area instead of the entire map.
Betsy Icon.png

Custom Boss Enemy Icon.png Betsy

  • Encountered in: The Wyvern's Den Campaign or Prime VI Incursion 5th wave.
  • Stationary boss fight. Within the giant wyvern's arena, heroes will have to deal with her devastating firebreath/fireball attacks, summoned wyverns and deadly melee claw swipes. Periodically, she will leave the arena to attack the core or other targets within the map.
The Harbinger Icon.png

Custom Boss Enemy Icon.png Harbinger

  • Encountered in: Harbinger's Warship Adventures or Prime VII Incursion.
  • Hybrid boss fight that adds an additional attack pattern with each passing phase which includes various vicious melee and range attacks. Also utilizes functions of his warship such as firing his cannons at the Core or opening a hatch that vacuums nearby heroes into the brig.
link=https://wiki.dungeondefenders2.com/wiki/Demon Lord

Custom Boss Enemy Icon.png Demon Lord

  • Encountered in: The Demon's Lair Chaos IV or Prime II Incursion.
  • Stationary boss fight. Can only be damaged when stunned by catapult-launched lava meteors dropped by Lava Guardians. Attack patterns involves frequently throwing three giant lava meteors at heroes, defenses or core - and setting everyone ablaze with roars, dealing minimal damage over time.
Icon Phoenix.png

Custom Boss Enemy Icon.png Phoenix

  • Encountered in: Embermount Volcano Expeditions 6th wave.
  • Free-roaming boss fight. Rocks the cavern with its presence causing chunks of stones to drop everywhere while performing various attacks such as spitting lava meteors/fireballs along with flame-breaths and swoop strikes. Will occasionally plunge into the lava to trigger a reaction that damages all Cores in the map. Incredibly resistant to damage.
link=https://wiki.dungeondefenders2.com/wiki/Genie King

Custom Boss Enemy Icon.png Genie King

  • Encountered in: Tornado Highlands Expeditions 6th wave.
  • Stationary boss fight. Fires precision eyebeams and homing bolts of various elements that inflict crowd control effects. Whenever a health breakpoint has been reached, a damage immunity shield is placed on the boss which can be removed by defeating the Wind Lords acting as conduits. Unable to damage core.
link=https://wiki.dungeondefenders2.com/wiki/Lava Beast

Custom Boss Enemy Icon.png Lava Beast

  • Encountered in: Crystal Mine Expeditions 6th wave.
  • Free-roaming boss fight. Large witherbeast that utilizes crystallized shards for its unique attack abilities. Also has a burrowing ability that can either dish out an instant-death burrow attack or summon Lava Bugs as minions. Incredibly resistant to damage and deals high knockback.
link=https://wiki.dungeondefenders2.com/wiki/Lord Malakai

Custom Boss Enemy Icon.png Lord Malakai

  • Encountered in: Malakai's Manor Expeditions 6th wave.
  • Free-roaming boss fight. Uses a mace and shield to perform various smashing and bashing attacks that specialize in moving defenses. Projectile attack has homing properties and passes through terrain. Incredibly resistant to frontal damage and deals high knockback.
link=https://wiki.dungeondefenders2.com/wiki/King Aquarion

Custom Boss Enemy Icon.png King Aquarion

  • Encountered in: Aquarion Throne Room 6th wave.
  • Hybrid boss fight confined to a chamber arena where the King summons Whirlpools, Oceanic Rifts, Freezing Ice Shards and Streaming Water Blasts. When in half health, Kraken Tentacles will also be summoned for aid. Moderately resistant to damage and deals high knockback.
link=https://wiki.dungeondefenders2.com/wiki/Eye Of Cthulhu

Custom Boss Enemy Icon.png Eye Of Cthulhu

  • Variants: Demon Eye Terraria Icon.png Demon Eye.
  • Encountered in: Dawn of the Blood Moon in Chaos III or Prime VI Incursion 5th wave.
  • Free-roaming boss fight, With two phases - The First Phase has the Eye maintain a distance from heroes while spawning Demon Eyes. The Second Phase begins at half health, and involves dive attacks and an increase in movement speed.

Miscellaneous

These enemies are only exclusive to certain Incursions only. They do not appear in Onslaught, Expeditions, Mastery or Survival.

link=https://wiki.dungeondefenders2.com/wiki/Lady Orcs

Custom Ground Enemy Icon.png Lady Orcs

  • Variants: Sturgis the Falconer.
  • Female version of an Orc in appearance. (Currently only existing as Sturgis the Falconer in Forest Poachers Incursion)