Difference between revisions of "Enemies"
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* <span style="font-size:90%"> '''Stationary boss fight''' - ''The boss remains in one or several specific spots during its attack phase, players will need to go to the boss to defeat them.''</span> | * <span style="font-size:90%"> '''Stationary boss fight''' - ''The boss remains in one or several specific spots during its attack phase, players will need to go to the boss to defeat them.''</span> | ||
* <span style="font-size:90%"> '''Free-roaming boss fight''' - ''The boss is mobile. Players will be able to aggro them to various areas in the map. If all players are dead or out of range, boss may proceed towards (and attack) the Eternia Crystal.''</span> | * <span style="font-size:90%"> '''Free-roaming boss fight''' - ''The boss is mobile. Players will be able to aggro them to various areas in the map. If all players are dead or out of range, boss may proceed towards (and attack) the Eternia Crystal.''</span> | ||
+ | * <span style="font-size:90%"> '''Hybrid boss fight''' - ''A mix of both types of boss fight. Bosses will only get to roam in a specific stationed area instead of the entire map.''</span> | ||
{| | {| | ||
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| lane_type = Boss | | lane_type = Boss | ||
| encounter = Harbinger's Warship Adventures or Prime VII Incursion. | | encounter = Harbinger's Warship Adventures or Prime VII Incursion. | ||
− | | description = | + | | description = Hybrid boss fight that adds an additional attack pattern with each passing phase which includes various vicious melee and range attacks. Also utilizes functions of his warship such as firing his cannons at the Core or opening a hatch that vacuums nearby heroes into the brig. |
}} | }} | ||
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| lane_type = Boss | | lane_type = Boss | ||
| encounter = The Demon's Lair Chaos IV or Prime II Incursion. | | encounter = The Demon's Lair Chaos IV or Prime II Incursion. | ||
− | | description = Stationary boss fight. Can only be damaged when stunned by catapult-launched lava | + | | description = Stationary boss fight. Can only be damaged when stunned by catapult-launched lava meteors dropped by Lava Guardians. Attack patterns involves frequently throwing three giant lava meteors at heroes, defenses or core - and setting everyone ablaze with roars, dealing minimal damage over time. |
}} | }} | ||
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| lane_type = Boss | | lane_type = Boss | ||
| encounter = Embermount Volcano Expeditions 6th wave. | | encounter = Embermount Volcano Expeditions 6th wave. | ||
− | | description = Free-roaming boss fight. | + | | description = Free-roaming boss fight. Rocks the cavern with its presence causing chunks of stones to drop everywhere while performing various attacks such as spitting lava meteors/fireballs along with flame-breaths and swoop strikes. Will occasionally plunge into the lava to trigger a reaction that damages all Cores in the map. Incredibly resistant to damage. |
}} | }} | ||
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| lane_type = Boss | | lane_type = Boss | ||
| encounter = Tornado Highlands Expeditions 6th wave. | | encounter = Tornado Highlands Expeditions 6th wave. | ||
− | | description = Stationary boss fight. Fires precision eyebeams and homing bolts of various elements that inflict crowd control effects. Whenever a health breakpoint has been reached, a damage immunity shield is placed on the boss which can be removed by defeating the Wind Lords acting as conduits. Unable damage core. | + | | description = Stationary boss fight. Fires precision eyebeams and homing bolts of various elements that inflict crowd control effects. Whenever a health breakpoint has been reached, a damage immunity shield is placed on the boss which can be removed by defeating the Wind Lords acting as conduits. Unable to damage core. |
}} | }} | ||
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| lane_type = Boss | | lane_type = Boss | ||
| encounter = Crystal Mine Expeditions 6th wave. | | encounter = Crystal Mine Expeditions 6th wave. | ||
− | | description = Free-roaming boss fight. Large witherbeast | + | | description = Free-roaming boss fight. Large witherbeast that utilizes crystallized shards for its unique attack abilities. Also has a burrowing ability that can either dish out an instant-death burrow attack or summon [[Lava Bugs]] as minions. Incredibly resistant to damage and deals high knockback. |
}} | }} | ||
|- | |- | ||
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| lane_type = Boss | | lane_type = Boss | ||
| encounter = Malakai's Manor Expeditions 6th wave. | | encounter = Malakai's Manor Expeditions 6th wave. | ||
− | | description = Free-roaming boss fight. Uses a mace and shield to perform various smashing and bashing attacks that specialize in moving defenses. Projectile attack has homing properties and passes through terrain. Incredibly resistant to frontal damage. | + | | description = Free-roaming boss fight. Uses a mace and shield to perform various smashing and bashing attacks that specialize in moving defenses. Projectile attack has homing properties and passes through terrain. Incredibly resistant to frontal damage and deals high knockback. |
}} | }} | ||
|| | || | ||
+ | {{Enemy Summary | ||
+ | | icon = File:King Aquarion Icon.png | ||
+ | | name = King Aquarion | ||
+ | | lane_type = Boss | ||
+ | | encounter = Aquarion Throne Room 6th wave. | ||
+ | | description = Hybrid boss fight confined to a chamber arena where the King summons Whirlpools, Oceanic Rifts, Freezing Ice Shards and Streaming Water Blasts. When in half health, Kraken Tentacles will also be summoned for aid. Moderately resistant to damage and deals high knockback. | ||
+ | }} | ||
+ | |- | ||
+ | | | ||
{{Enemy Summary | {{Enemy Summary | ||
| icon = File:Eye_of_Cthulhu_Terraria_Icon.png | | icon = File:Eye_of_Cthulhu_Terraria_Icon.png |
Latest revision as of 03:27, 14 December 2024
In Dungeon Defenders II, players must defend their Main Cores and Sub Objectives from various creatures. These creatures are the minions of the Old Ones, an overarching evil presence in the world of Etheria.
Contents
Multiplayer Scaling
In Multiplayer some key items increase slightly per player who joins, Excluding the Host.
You can expect the following changes in Multiplayer:
- Enemies gain, (+20%, +40%, +60%) Health, and (+10-15%, +20-30%, +30-45%) Tenacity.
- A barely perceptible Enemy Movement Speed increase.
- Players gain (+33%, +66%, +99%) more XP (stacks additively with other bonuses)
- In Expedition mode, Guarantees (+2, +4, +6) additional legendary drops in Victory Chests.
- Players with Spent AP will add their AP level for each skill together (max 10 pts per skill)
Common Enemies
Most of these enemies will be first encountered in Campaign and Adventure mode, with exceptions for certain variants.
Chaos Enemies
Unique enemies that require alternate strategies to counter. They are introduced gradually through the Chaos levels, and can appear in Onslaught, Expeditions, Incursions, Mastery and Survival modes.
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Special Stage Enemies
Enemies with unique abilities, who are introduced in specific Incursions and Expeditions. Most can occasionally appear in other maps or gamemodes, substituting regular enemies or minibosses.
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Bosses
Large major enemies with challenging special mechanics. Most bosses are immune to, or cannot be directly targeted by the majority of placed Defenses. Heroes will need to attack personally to defeat them! Essentially... these are boss fights!
- Stationary boss fight - The boss remains in one or several specific spots during its attack phase, players will need to go to the boss to defeat them.
- Free-roaming boss fight - The boss is mobile. Players will be able to aggro them to various areas in the map. If all players are dead or out of range, boss may proceed towards (and attack) the Eternia Crystal.
- Hybrid boss fight - A mix of both types of boss fight. Bosses will only get to roam in a specific stationed area instead of the entire map.
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Miscellaneous
These enemies are only exclusive to certain Incursions only. They do not appear in Onslaught, Expeditions, Mastery or Survival.
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