Difference between revisions of "Incursions"

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* '''<u>Victory Condition</u>''' - No cores are destroyed and all enemies are defeated on the last wave.
 
* '''<u>Victory Condition</u>''' - No cores are destroyed and all enemies are defeated on the last wave.
  
* '''<u>Special Weapon Reward (Chance from Victory Chest)</u>''' - [[File:ScreenShot00777.png|25px]] '''[[Scorched Tome of Molten Brimstone]]'''
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* '''<u>Special Weapon Reward</u>''' - [[File:ScreenShot00777.png|25px]] '''[[Scorched Tome of Molten Brimstone]]''' ''(Chance from Victory Chest)''
  
 
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* '''<u>Victory Condition</u>''' - No cores are destroyed and the Demon Lord boss is defeated on the last wave.
 
* '''<u>Victory Condition</u>''' - No cores are destroyed and the Demon Lord boss is defeated on the last wave.
  
* '''<u>Special Weapon Reward (Chance from Victory Chest)</u>''' - [[File:Bone_Glove_Icon.png|25px]] '''[[Bone Glove]]'''
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* '''<u>Special Weapon Reward</u>''' - [[File:Bone_Glove_Icon.png|25px]] '''[[Bone Glove]]''' ''(Chance from Victory Chest)''
  
 
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Revision as of 16:02, 18 January 2023

Incursions are maps that can be played after a Chaos Trials map has been completed. Upon completing a Chaos tier for the first time (Chaos 1-7), one or two incursions are unlocked for that Chaos tier. Each map has unique playing conditions that are found only on that map, and in Incursion mode. Minibosses will drop less gear upon defeat, but and will drop more than normal amounts of pet consumables and eggs. On all incursion maps, the 'Replay from Wave' function is disabled.


Upon completing the incursion you permanently unlock a special weapon, which can be purchased from the Wayfarer for 500 Defender Medals. Most special weapons have a chance to drop in the victory chest on the Incursion map that unlocked it, each time it is played. Each special weapon is a legendary drop, for the Chaos level it is earned on. Each one will have the first MOD slot locked with a special MOD that only comes on that weapon, and cannot be moved off of it or replaced. The special MOD can be rerolled though. They will also come with a second MOD that is normal and can be moved, replaced or rerolled.


On some incursion maps, the enemies in a lane and the miniboss will randomly be assigned mutators from the following pool of six possible choices: 1) Speedy, +15% movement speed; 2) Trollblood, +3% HP regen every 5 sec; 3) Tenacious, +35% crowd control resilience; 4) Healthy, +15% health; 5) Grounded, cannot be knocked up; 6) Mighty, +15% attack damage.



Chaos I Incursions

Chrome Enemies

CE Banner.jpg

Map - Forgotten Ruins (Ancient Ruins).

Playing Condition - 5 waves; all lanes have the 'Chrome' mutator "cannot be stopped"; no other lane mutators are applied; ground and air lane enemies and minibosses are similar to Chaos 1 Expedition.

Victory Condition - No cores are destroyed and all enemies are defeated on the last wave.

Special Weapon Reward - Terra Blade Icon.png Terra Blade (Light sword for Squire/Dryad/Barbarian). All Terra Blades are usable by all sword wielding heroes regardless of the description. This special weapon can drop twice from a victory chest.

  • Special Weapon MOD - Terra Wisp, "fire a wisp that deals XX-XX% Hero Damage. It pierces up to X-X enemies and fires once per a second." Chaos 1 values [17.7-38%, 2-5 enemies], Chaos 7 values [59.7-80%, 8-11 enemies]. The wisp is a short projectile that fires out at chest level horizontally on melee swings. This attack pierces, but that does not include Chaos enemy's defenses such as Geode or Vanguard shields.
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Playing Tips (WARNING - SPOILERS):


Griblok's Horde

Griblok's Horde Icon.png

Map - The Gates of Dragonfall (Dragonfall Town).

Playing Condition - 5 waves; one lane will be designated as the Griblok Horde lane each wave; each lane has one mutator from the common pool of mutators; ground and air lane enemies and minibosses are similar to Chaos 1 Expedition.

Victory Condition - No cores are destroyed and all enemies are defeated on the last wave.

Special Weapon Reward - Lunar Portal Staff Icon.png Lunar Portal (staff for Apprentice/Adept). Staff has 4 spread, 3 speed, and "diamondshot" which is in the shape of a tight square pattern turned 45 degrees. This special weapon can drop from a victory chest.

  • Special Weapon MOD - Lunar Caller, "secondary attacks summon Lunar Portals that deal XX% Ability Power as magical damage per second for XX seconds. Up to X portals." Chaos 1 values [56-155%, 9.65-17.5s, 1-6 portals], Chaos 7 values [116-215%, 18.65-33.5s, 4-9 portals]. The portal is a stationary star with wide range that you place with the secondary fire button. It then fires a single continuous beam out from it, attacking a singular enemy until that enemy dies. Each portal can only attack one separate enemy at a time, and they do not stack attacks.
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Playing Tips (WARNING - SPOILERS):



Chaos II Incursions

Wyvern Enthusiast

Wyvern Enthusiast Banner.png

Map - Forest Crossroads (The Liferoot).

Playing Condition - 5 waves; air lanes have greatly increased numbers and enemy types; a 3rd air lane is added; several Ogre minibosses spawn on the final wave; each lane has one mutator from the common pool of mutators ground and air lane enemies and minibosses are similar to Chaos 2 Expedition.

Victory Condition - No cores are destroyed and all enemies are defeated on the last wave.

Special Weapon Reward - North Pole Icon.png North Pole (light polearm for Monk/Initiate). It has 1 spread and 2 speed. This special weapon can not drop from a victory chest.

  • Special Weapon MOD - Pole Launcher, "Secondary Attacks fire additional North Poles that deal XXX-XXX% Hero Damage as Frost Damage, pierce 2 enemies and slows them by 40% for X-XX seconds". Chaos 2 values [?-?, ?-?], Chaos 7 values [303-390%, 8.1-11s]. This attack fires in an upwards arc path and has a short range. You must aim high or jump to increase its range to hit enemies further away. Attacks hit with Frost, so they have a chance to chill the enemy on contact.
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Playing Tips (WARNING - SPOILERS):


Forest Poachers

Forest Poachers Banner.png

Map - Liferoot Forest (The Liferoot).

Playing Condition - 5 waves; four Poacher minibosses appear throughout the waves; each lane has one mutator from the common pool of mutators; ground and air lane enemies and minibosses are similar to Chaos 2 Expedition.

Victory Condition - No cores are destroyed and all enemies are defeated on the last wave.

Special Weapon Reward - 35px Tsunamic Chlorophyte (bow for Huntress). Has 5 spread, 2 speed, and "Chlorophyte Arrows" which is in the shape of a vertical straight line.

  • Special Weapon MOD - Chlorophyte Chip, "fires a column of Chlorophyte Arrows that deal XX% bonus magical earth damage and may reflect off of one surface." Chaos 2 values [14.4-26%], Chaos 7 values [34.4-46%]. All 5 arrows can uniquely reflect off of surfaces, and that does not include enemies and does not pierce. The projectile will apply any crowd control or elemental values of the hero upon contact with the enemy. This attack does not pierce.
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Playing Tips (WARNING - SPOILERS):

Chaos III Incursions

Dawn of the Blood Moon

Dawn of the Blood Moon Banner II.png

Map - Forest Biome (The Liferoot).

Playing Condition - 5 waves; normal air lanes are removed and replaced with air lanes containing only Demon Eye enemies; 4 additional unmarked lanes added containing Skeletons; Skeleton Hero minibosses spawn from marked lanes throughout the waves; special miniboss Treet spawns during wave 4; special boss Eye of Cthulhu spawns on wave 5; no lane mutators are applied; ground lane enemies and minibosses are similar to Chaos 3 Expedition.

Victory Condition - No cores are destroyed and Eye of Cthulhu is defeated on the last wave.

Special Weapon Reward - Celebration!!! Icon.png Celebration!!! (canister for Series EV2). It has 2 spread, 2 speed, and fires "Celebration!!!" shots. This special weapon can drop from a victory chest.

  • Special Weapon MOD - Celebration!!!, "fires two homing projectiles that detonate in a festive explosion dealing 72% Hero Damage as magical damage over a small area." The values are fixed, so it does not matter what level the weapon is or what level the MOD is. The explosion flair is fireworks, and hits for a very limited AOE attack. The projectiles are two homing rockets that fire in separate horizontal arcs, making an oval pattern, with the size of the arc is based on how far away the target you are aiming at when you fire. If it misses, the rocket will spin around the target and attempt to hit it again, and eventually explode. Since the projectiles arc, there is a void spot directly in front of EV2 that it cannot hit at very close range, so this weapon is best used at any distance. The projectile will apply any crowd control or elemental values of the hero upon contact with the enemy.
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Playing Tips (WARNING - SPOILERS):


Kobold Bling King

True Bling King Banner.png

Map - Little-Horn Valley (Dragonfall Town).

Playing Condition - 5 waves; enemies infinitely spawn until wave is complete; gather gold crystals that drop from golden crystal beasts or spawn randomly around the map and return them to the Kobold King found in the center of the map; each wave has a time limit; each lane has one mutator from the common pool of mutators; ground and air lane enemies and minibosses are similar to Chaos 3 Expedition.

Victory Condition - No cores are destroyed and all gold crystal requirements at met before the timer runs out.

Special Weapon Reward - Bling-O-Midas Icon.png Bling King Bow, which shows up in inventory as "Bling-O-Midas" (bow for Huntress). Has 1 spread, 2.5 speed, and Single II type. Primary attacks are lava ball flair that burst on impact, but have no AOE effect and do not Ignite. It is only cosmetic. This special weapon can drop from a victory chest.

  • Special Weapon MOD - Bling Blast, "charged shots fire a stream burning enemies for XX% Hero Damage twice per second for X.XX seconds. The stream is XX degrees wide and XXXX units long." Chaos 3 values [45.5-60%, 6.61-8.22s, 40-50 degrees, 1465-1900 units], Chaos 7 values [65.5-80%, 8.83-10.44s, 53-63 degrees, 2065-2500 units]. Hold the charge button down until this fires, and keep the button pressed for it to continue firing the stream for the full time length. Let the button go and hold it again to fire another time. It fires out in a wide, continuous, horizontal fan pattern. This hits with Fire damage, so it will ignite any oiled enemies. This attack also pierces.
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Playing Tips (WARNING - SPOILERS):



Chaos IV Incursions

Spectral Assault

Spectral Assault Banner Ver 2.png

The Unholy Catacombs is being haunted by Spectral Knights! Cleanse these spirits from the catacombs to keep these crystal safe.

  • Playing Condition - 5 waves; purple, red, and green Spectral Knights spawn during waves; each lane has two mutators from the common pool of mutators; ground and air lane enemies and minibosses are similar to Chaos 4 Expedition.
  • Victory Condition - No cores are destroyed and all enemies are defeated on the last wave.
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Playing Tips for Spectral Assault

The Demon's Lair

The Demon's Lair Banner ver 2.png

The Demon Lord threatens to erupt the Embermount Volcano! Stop him by loading the catapult with burning stones that drop from his army of Lava Guardians.

  • Playing Condition - 3 waves; enemies infinitely spawn until wave is complete; during all waves the Demon Lord boss spawns; Lava Guardians randomly spawn during all waves; each lane has one mutator from the common pool of mutators; ground and air lane enemies and minibosses are similar to Chaos 4 Expedition.
  • Victory Condition - No cores are destroyed and the Demon Lord boss is defeated on the last wave.
  • Special Weapon Reward - Bone Glove Icon.png Bone Glove (Chance from Victory Chest)
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Playing Tips for The Demon's Lair

Chaos V Incursions

Altar of the Athame

Altar of the Athame banner.png

The restless souls of traitorous assassins are bound to the fortress by a dark ritual. Stop the ritual and purge the evil spirits.

  • Map - Crumbled Bulwark (Lost Dungeons).
  • Playing Condition - 4 waves; This is a miniboss battle against Dark Realm Statues and Altar Assassins. Collect Ritual Items to perform the ritual that will summon the Dark Realm Statues, and then kill of all Altar Assassins. This map has the same enemy schedules for all ground lanes as found in a Chaos 5 expedition of this map but with higher Dark Assassin spawn rates, and the addition of Dark Prophets. Air lanes spawn only Altar Assassins. All normal minibosses may spawn. This incursion uses no mutators.
  • Victory Condition - On Wave 4, all main crystal cores still have health, and all Altar Assassins are defeated.
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Playing Tips for Altar of the Athame

Power Surge

Power Surge Banner.png

Powered Up Towers build instantly, but they only last for a limited time!

  • Playing Condition - All defenses are built with zero build time, with increased attack and speed stats, but disappear from the map after 35 seconds. This map has the same enemy schedules for all lanes as found in a Chaos 5 expedition of this map. All normal minibosses may spawn from any lane. No mutators are applied to any lanes.
  • Victory Condition - On Wave 5, the main crystal core still has health, and all enemies are defeated.
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Playing Tips for Power Surge

Chaos VI Incursions

Malthius Incursion

Malthuis Incursion Stage Banner.png

Map - The Ramparts (Dragonfall Castle), 5 waves.

Playing Condition - Each wave, marks are placed on the map that heal enemies. You will also face the miniboss Malthius on the final wave. This map has the same enemy schedules for all ground lanes as found in a Chaos 6 expedition of this map, and one additional lane has been added as a skeleton spawn point under Malthius. Air lanes spawn on less waves. All normal minibosses may spawn. No mutators are applied to any lanes.

Victory Condition - On Wave 5, all main crystal cores still have health, and all enemies are defeated. This map has 2 different Special Weapons it unlocks and getting them both in the victory chest at the same time is possible.

Special Weapon Reward 1 - Megashark Icon.png Megashark (gun for Gun Witch). Has 1 spread, 8 speed, and fires "Meteor Bullets". This special weapon can drop from a victory chest

  • Special Weapon MOD - Meteor Bullets, "Rapidly fires Meteor Bullets that pierce one additional enemy target or reflect off of one surface for 50% damage." The values are fixed, so it does not matter what level the weapon is or what level the MOD is. The projectile will apply any crowd control or elemental values of the hero upon contact with the enemy. This attack pierces, but that does not include Chaos enemy's defenses such as Geode or Vanguard shields.

Special Weapon Reward 2 - 35px Tsunamic Jester (bow for Huntress). Always has 5 shots per second, Jester Arrows shot pattern, and 5 projectiles. This special weapon can drop from a victory chest.

  • Special Weapon MOD - Jester Arrows, "Fires a column of Jester Arrows that pierce up to 5 targets."
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Playing Tips (WARNING - SPOILERS):

Return of Maldonis

Return of Maldonis.png

Map - Temple Of The Necrotic (Rotting Ravine), 5 waves.

Playing Condition - Each wave Death Marks are placed on the map by Maldonis. You will face the miniboss Maldonis on the final wave. This map has the same enemy schedules for all lanes as found in a Chaos 6 expedition of this map. All normal minibosses may spawn. No mutators are applied to any lanes.

Victory Condition - On Wave 5, all main crystal cores still have health, and all enemies are defeated.

Special Weapon Reward - Meowmere (light sword for Squire/Dryad/Barbarian). All Meowmere are usable by all sword wielding heroes regardless of the description. This special weapon can drop twice from a victory chest.

  • Special Weapon MOD - Master of Cats, "Primary Attacks fire a piercing Meowmere projectile dealing XX% Ability Power as Magical Damage and bounces off three surfaces. Projectiles fire once per second and explode dealing XX% Ability Power as Magical Damage." Chaos 6 values [96-125%, 96-125%], Chaos 7 values [106-135%, 106-135%]. The projectile is a small cat head with a long trailing rainbow and cat "meow" sound that fires out at chest level horizontally and bounces forward in an upper arc motion on melee swings. The projectile will apply any crowd control or elemental values of the hero upon contact with the enemy. This attack pierces, but that does not include Chaos enemy's defenses such as Geode or Vanguard shields.
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Playing Tips (WARNING - SPOILERS):



Chaos VII Incursions

Bastille Master

True Bastille Master Banner.png

Map - Buried Bastille (Lost Dungeons), 5 waves.

Playing Condition - All players/heroes on this map will share a pool of lives. The map has only 1 crystal and is timed once combat begins. You will face the miniboss the Bastille Master on the final wave. This map has the same enemy schedules for all lanes as found in a Chaos 7 expedition of this map. All normal minibosses may spawn. No mutators are applied to any lanes.

Victory Condition - On Wave 5, the main crystal core still has health, all enemies are defeated before the timer reaches zero, and all heroes do not lose all lives. In the victory chest for this stage you can find this stage's weapon, the Haunted Halbred, and also a Demon Scythe (from Revenge of the Yeti) can also possibly drop.

Special Weapon Reward 1 - Haunted Halberd (staff for Apprentice/Adept). Has 4.5 speed, 1 spread, and Spooky I flair shots.

  • Special Weapon MOD - Ghastly Halberd, "Secondary Attack summons Ghastly Halberds that attack for XXX% Ability Power as damage, twice per second, for 15 seconds. You can summon up to X"" Chaos 7 values [263-485%, 5-9 halberds]. Using the secondary attack button allows you to choose a small area on the ground where the Ghastly Halbred will be placed. All enemies inside that circle will be hit with damage at the same time. Ghastly Halberds can be stacked upon one another and overlap.

Special Weapon Reward 2 - Demon Scythe (Tome for Abyss Lord). This special weapon is not unlocked for purchase from completing THIS incursion map, it is instead unlocked from the Revenge of the Yeti incursion map. It can however be dropped from the THIS incursion map.

  • Special Weapon MOD - Demonic Scythes, "Secondary Attacks summon Demon Scythes that deal XXX.X% Ability Power as Magical Damage and pierce up to 5 targets. Charged Attacks deal XXX% Ability Power as Magical Damage and pierce up to 10 targets." Chaos 7 values [143.31-192.9%, 425.2-518%]. Primary Attacks are unaffected. The scythe is a cross-shaped spinning projectile that shoots one at a time, straight forward at chest level. You can rapid fire the scythes by quickly pressing the secondary attack button. The charged version is bigger in size. The projectile will apply any crowd control or elemental values of the hero upon contact with the enemy. This attack pierces, but that does not include Chaos enemy's defenses such as Geode or Vanguard shields.
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Playing Tips (WARNING - SPOILERS):


Revenge of the Yeti

Revenge of the Yeti Banner.png

Map - Drakenfrost Resort (Drakenfrost), 5 waves.

Playing Condition - This map has all new frost enemy ground schedules for all lanes on this map. Only Yeti minibosses will spawn. No mutators are applied to any lanes.

Victory Condition - On Wave 5, all main crystal cores still have health, and all enemies are defeated.

Special Weapon Reward - Demon Scythe (Tome for Abyss Lord). This special weapon is only unlocked for purchase by completing THIS incursion map. It does not drop on THIS map. See Bastille Master for more info.

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Playing Tips (WARNING - SPOILERS):

Dark Awakening

Dark Awakening Banner.png

Map - Plunderer's Paradise (The High Seas), 5 waves.

Playing Condition - The miniboss Capt. Dreadbones constantly respawns during waves. This map has the same enemy schedules for all lanes as found in a Chaos 7 expedition of this map. All normal minibosses may spawn. No mutators are applied to any lanes.

Victory Condition - On Wave 5, all main crystal cores still have health, and all enemies are defeated - which does not include the respawning version(s) of Capt. Dreadbones.

Special Weapon Reward - The Last Word (medium axe for Squire/Countess/Barbarian). Although all axe wielding classes can use this axe, the mod is only valid for the Barbarian. This weapon drops as campaign tier. This special weapon can drop from a victory chest.

  • Special Weapon MOD - Captain's Fury, "Increases Barbarian's Hero Damage by XXXX and increases Hero Damage in and AOE around the Barbarian by XXXX." Chaos 7 values [6479-9089, 6480-9090]. The AOE has very limited range directly around the Barbarian.
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Playing Tips (WARNING - SPOILERS):

Jester's Revenge

Map - Wild West (The Wild West), 6 waves.

Playing Condition - To be added...

Victory Condition - On Wave 6, the main crystal core still has health, all enemies are defeated before the timer reaches zero, and all heroes do not lose all lives.

[Expand]

Playing Tips (WARNING - SPOILERS):

Prime Incursions

Prime Incursions Icon.png

What are they?

Prime Incursions are the next tier of Incursions after Chaos VII Incursions. This tier consists of harder versions of all the current Incursions from previous Chaos difficulty tiers, along with a few maps from Adventures, like Wyvern's Den, and Harbinger's Warship. Some of these incursions have a boss fight at the end. The Prime Incursions are divided into seven groups with each group getting harder than the last.

Rewards

1. Victory Chest loot

Aside from the Victory Chest having a chance to drop the incursion's respective special weapon, the chest also has a chance to drop one more item:

Prime Weapons - These weapons with unique new models drops with Chaos VIII or Chaos IX stats fully upgraded, depending on which difficulty you do. Furthermore, they are also rolled with curated "fan-favorites" shot/swing types and M.O.D.S. Each Prime group would have a pool of 4 different prime weapons.

2. Hyper Shards -

Each Prime Incursion group cleared for the first time would reward a Hyper Shard. And after clearing all seven groups, you'll earn the seventh Hyper Shard as a capstone reward. These hyper shards are identical to the ones earned from Mastery, meaning you'll be able to have two sets of them when you complete both Mastery and Prime Incursions.

History

  • DD2 Splash Logo.png ??? : Prime Incursions added.
  • Isle of Dread Logo Splash.png 4.0 : Dark Awakening Incursion added.
  • Protean Shift Logo Splash.png 3.0 : Some Incursion have been added to Adventures.
  • DD2 Splash Logo.png 1.1 : Revenge of the Yeti Incursion added.
  • DD2 Splash Logo.png 1.0 : Incursions and its special weapons added to Chaos difficulties, separated into tiers with a slightly different loot roster.
  • [Early Access 19.0] : Removed Nightmare difficulty and leaving Incursions only on Hard difficulty. Also removed special weapons from Incursions's loot table.
  • [Early Access 17.0] : Added Dawn of the Blood Moon Incursion and the Wayfarer.
  • [Early Access 16.3] : The 2015 Spooky Event have returned as a permanent incursion - Return of Maldonis.
  • [Early Access 15.4] : Added Altar of the Athame Incursion.
  • [Early Access 14.4] : Added The Demon's Lair Incursion.
  • [Early Access 14.2] : Added Power Surge Incursion.
  • [Early Access 13.5] : Added Bastille Master Incursion.
  • [Early Access 13.3] : Added The Kobold Bling King Incursion.
  • [Early Access 12.0] : Added Spectral Assault Incursion.